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RGUS Render at Renderosity may contain nudity

Fantastic Promo renders by: theSea - Michael Ambruso


  • V4 Base model required. Toolgirl Recommended, but not required.
  • Following morphs and characters recommended and supported: V4++, Aiko4, The Girl 4, V4 Elite, V4 Male, She Freak. Custom Characters: Alice, GND, Evolution Eve Van Helsing morph.
  • DAZ Studio 3.x or Poser 6 and up recommended.
  • Product may work in, but has not been thoroughly tested and textures aren't optimized for earlier versions of DS or Poser.


  • Load V4 into the scene and inject desired morphs.
  • For the boots be sure to apply “Prep V4 feet” pose to your V4, provided with the product.
  • Remaining pieces, such as holster, guns, hat etc… require no additional figure prep.
  • Morph and pose your character and set pieces as desired.

  • POSER:
  • Load V4 into the scene and inject desired morphs.
  • For the boots, be sure to apply “Prep V4 feet” pose to your V4, provided with the product.
  • Make sure V4 in your scene is selected prior to inserting each cr2 in your scene. This step is critical to ensure Superconforming and JCM's work properly.
  • Load desired cr2 into the scene.
  • Select the loaded object, and conform to V4
  • Make sure V4 in your scene is selected AGAIN, before inserting the next piece of clothing, hair or shoes in the scene. This is not needed for the guns


  • All CR2's will load with no materials applied. Once in the scene, please navigate to Cowboy Sweetheart pose directory and apply desired mat poses. This will work for both, Poser and DS. In DS, pay specific attention that the scene object and the corresponding surface are both selected. Otherwise the material may not apply.
  • Alice, GND, Pretty Base and Helsing FBM's are not super conforming and will need to be manually dialed in clothing to match the figure.
  • Clothing items make use of JCM and Super conforming (crosstalk) features. It is recommended you follow the loading procedure outlined in quickstart instructions to ensure the morphs in the clothing link properly to those in the V4 figure. If the JCM or Super conforming link should break or not take for some reason, you may still use the Dial(s) in the BODY (or body part) group to manually morph the clothing as needed.
  • Clothing and especially poses are meant to be used with V4's IK chain and limits off.
  • Magnetizing clothing items to V4 is not required but may help prevent pokethru with some poses. It may make it worse in other cases. Use at your own discretion. This product also contains many loosen/tighten and adjust morphs to aid with fits in a wide range of poses.
  • StylingMorphs - these are the fun morphs, but can also aid in fitting. Please take you time to familiarize yourself with their look and function. The rest is up to your immagination. Not all styling dials will work well when mixed. What works together well is mostlu based on common sense.
  • LoosenTighten Morphs - these morphs aid in adjusting fit and correcting minor poke thru you may encounter with some poses.
  • BodyMorphs - Full Body Morphs to match those commonly used with V4 are included with the product. The dial setting values on these are best kept between 0 and 1. Higher or lower setting +/- can yield undesired results. However, you can often use the Loosen-Tighten and Styling Morphs to compensate.
  • “Discarded” and “hang on the hook” morph simulating crumpled up clothing is generally meant to be used on a free floating unconformed piece. Experimenting is encouraged and it may … or may not yield interesting results.
  • Poser and DAZ Studio materials have been assembled to work with medium intensity white light. For more refined results, specularity, reflection, diffusion and other shader parameters may need additional adjustments to perform best under your lighting of choice. This is normal. There are no “one size fits all” solutions for every shader/lighting combination.


  • HOLSTER - It is superconforming with a few fun morphs. In order to make it bend better with thigh swing poses (forward, back sideways) please use manual adjustment morphs. Holster was not made to be used in a full sitting pose. Several V4 Cowgirl poses are included in the package, and have the corresponding holster poses. Apply V4 pose first, then select the holster, and apply holster pose. Any clothing on the character may have to be tweaked manually.
  • GUNS - Therre are two sets of cr2 files for the guns. One set is meant to be used in V4's hands. The other set is meant to be used in the holster. Please follow the product thumbnails and naming to see which one is which.
  • BOOTS - Use them with or without the spurs. Each boot has a 'brand new' looking texture, and a worn looking texture utilizing displacement maps. Poser users, be sure to turn displacement maps ON in your render settings.
  • SPURS - You may use the spurs with or without the boots id you wish.
  • HAT - Hat has been modeled to fit the hair included in the tolgirl set. With some scaling and positioning, it can be made to fit many other hairs and figures. It includes several fun/styling morphs to tweak it's shape.
  • TEXTURES - This set has three sets of textures. White and Red, Brown and Black. All textures are painted at the detail level suitable for close-up renders.


  • Make a copy of a …\runtime\libraries\Pose\CowboySweetheart directory. I usually name it “MATSDS2”
  • Delete .dsb files from the …\runtime\libraries\Pose\CowboySweetheart\MATSDS2 directory. This will leave you with Plain Poser .pz2 files which will load the textures onto the boots, in a normal DAZ Studio fashion. Specularity, bump and other material settings need to be optimized manually.
  • Free utility to convert DS3 materials to DS2 is available here: CPM-Create Poser Mats, however, we at BadKittehCo have not had a chance to use it, and are not able to offer advice on the subject. When we make the DS 2 mats they are handmade, with manual adjustment to various settings. This is because DS2 and DS3 materials typically do not use identical settings.


  • There is a known bug in DS and earlier that on occasion causes the mats to not load. This has been fixed in DS If you encounter this issue, the only known solution is to update your DS to


  • Filling this out as they become available.