Jepe's SpecialZ is a collection of very unique and very different 2D billboard special effects for your 3D rendering scenes and connects seemlessly to my previous CosmicZ, FlameZ and ThrowZ Special Effect Packs. You will get never before seen special effects like firework bursts and lines, abstracted stars and dots, curly 'matmos' plasma, spotlight beams, golden star glitter, small dots in motion, big colorful bokeh dots, flames in red, blue and green, plasma spheres, watery surfaces and cascades, fire with smoke in different directions, electric backs, lines and flashes, whispy smoke, electric plasma spheres, lightning with fire and smoke, swirling smoke, poisening smoke, far away stars, beaming spheres, fire bursts, firey bubbles, crazy and colorful dots of a million, fog and haze, colorful or hot and cold snail spheres, watery and papery surfaces and more. SpecialZ can be used as back, mid or fore ground objects or with bump or reflection even as floor planes. The only limit is your imagination.
85 Special Effect Props For Your 3D Scenes
SpecialZ Part3 Addon collection offers matching foreground effect props to my SpecialZ Pack 1 and 2. Because these Addon SpecialZ have no edges they can be used as back, mid or fore ground objects or with displacement (simply plug the trans texture into the displacement channel) even as floor planes.
Content: 85 Special Effect SpecialZ
It can be downloaded for free here: http://shop.poseraddicts.com/index.php?act=viewProd&productId=3002
Tip for use in Poser/DAZ Studio:
Load a SpecialZ pp2 file from the props/Jepes SpecialZ menu into your Poser or DAZ Studio scene and scale and place it according to your needs. All props use alpha textures for a transparent background, so you can use them in front of your main character and on different (best dark) background colors and scenes.
If you load more than one SpecialZ prop into your scene, set the z-Trans slightly different from the first prop. Otherwise you will get poor render results because Poser and DAZ Studio aren't able to render two or more props in exactly the same place. I also recommend that all props have a similar Rotate amount; crossing them will always cause a visible line after rendering.
Don't forget to create or add one or more (perhaps coloured) lights to get a more realistic-looking scene! :)
Play with the ambience amount of the props, if you use strong lights in your scene you can lower the ambience for better rendering results.
If importing via DAZ Studio into Bryce some manual corrections in the Bryce Materials Lab may be necessary.