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Maximum Overkill

image_medium.jpg

Product: Maximum Overkill
Product Code: ps_ac3988
DAZ Original: Yes
Created by: Valandar
Released: June 29, 2010

Product Information

Required Product: Michael 4 Base for the smart-propped Tri Beam Cannon and included pose

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “MaximumOverkill”
    • Materials: “MaximumOverkill”
    • Pose: “MaximumOverkill”
    • Props: “MaximumOverkill”
  • Product Notes:
    • It is suggested that the carry pose for the Cluster Launcher be applied before loading the Launcher, then said launcher be parented to the hand of Michael 4 (NOT conformed).
    • DAZ Studio Users:
      • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→MaximumOverkill directory.
      • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
    • Poser Users:
      • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0+.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\MaximumOverkill\valBGMacrogun.obj

\Runtime\Geometries\MaximumOverkill\valBGmissileLauncher.obj

\Runtime\Geometries\MaximumOverkill\valBGrocketTrail.obj

\Runtime\Geometries\MaximumOverkill\valBGTriCannon.obj

\Runtime\Libraries\Character\MaximumOverkill\ClusterLauncher.cr2

\Runtime\Libraries\Character\MaximumOverkill\ClusterLauncher.png

\Runtime\Libraries\Character\MaximumOverkill\LaunchedMissile.cr2

\Runtime\Libraries\Character\MaximumOverkill\LaunchedMissile.png

\Runtime\Libraries\Materials\MaximumOverkill\ClusterLauncher.mc6

\Runtime\Libraries\Materials\MaximumOverkill\ClusterLauncher.png

\Runtime\Libraries\Materials\MaximumOverkill\LaunchedMissile.mc6

\Runtime\Libraries\Materials\MaximumOverkill\LaunchedMissile.png

\Runtime\Libraries\Materials\MaximumOverkill\Macrogun.mc6

\Runtime\Libraries\Materials\MaximumOverkill\Macrogun.png

\Runtime\Libraries\Materials\MaximumOverkill\TriBeamCannon.mc6

\Runtime\Libraries\Materials\MaximumOverkill\TriBeamCannon.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile01.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile01.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile02.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile02.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile03.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile03.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile04.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile04.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile05.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile05.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile06.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile06.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile07.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile07.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile08.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile08.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile09.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile09.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile10.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile10.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile11.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile11.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile12.png

\Runtime\Libraries\Pose\MaximumOverkill\!HideMissile12.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile01.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile01.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile02.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile02.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile03.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile03.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile04.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile04.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile05.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile05.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile06.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile06.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile07.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile07.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile08.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile08.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile09.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile09.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile10.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile10.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile11.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile11.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile12.png

\Runtime\Libraries\Pose\MaximumOverkill\!ShowMissile12.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!WeaponHold.png

\Runtime\Libraries\Pose\MaximumOverkill\!WeaponHold.pz2

\Runtime\Libraries\Pose\MaximumOverkill\!WpnMissilepod.png

\Runtime\Libraries\Pose\MaximumOverkill\!WpnMissilepod.pz2

\Runtime\Libraries\Pose\MaximumOverkill\ClusterLauncher.dsa

\Runtime\Libraries\Pose\MaximumOverkill\ClusterLauncher.png

\Runtime\Libraries\Pose\MaximumOverkill\ClusterLauncher.pz2

\Runtime\Libraries\Pose\MaximumOverkill\LaunchedMissile.dsa

\Runtime\Libraries\Pose\MaximumOverkill\LaunchedMissile.png

\Runtime\Libraries\Pose\MaximumOverkill\LaunchedMissile.pz2

\Runtime\Libraries\Pose\MaximumOverkill\Macrogun.dsa

\Runtime\Libraries\Pose\MaximumOverkill\Macrogun.png

\Runtime\Libraries\Pose\MaximumOverkill\Macrogun.pz2

\Runtime\Libraries\Pose\MaximumOverkill\TriBeamCannon.dsa

\Runtime\Libraries\Pose\MaximumOverkill\TriBeamCannon.png

\Runtime\Libraries\Pose\MaximumOverkill\TriBeamCannon.pz2

\Runtime\Libraries\Props\MaximumOverkill\MacroGun.png

\Runtime\Libraries\Props\MaximumOverkill\MacroGun.pp2

\Runtime\Libraries\Props\MaximumOverkill\TriBeamCannon.png

\Runtime\Libraries\Props\MaximumOverkill\TriBeamCannon.pp2

\Runtime\Textures\MaximumOverkill\valBGMacrogun_Bump.jpg

\Runtime\Textures\MaximumOverkill\valBGMacrogun_Diff.jpg

\Runtime\Textures\MaximumOverkill\valBGMacrogun_Spec.jpg

\Runtime\Textures\MaximumOverkill\valBGmissileLauncher_Bump.jpg

\Runtime\Textures\MaximumOverkill\valBGmissileLauncher_Diff.jpg

\Runtime\Textures\MaximumOverkill\valBGmissileLauncher_Displ.jpg

\Runtime\Textures\MaximumOverkill\valBGmissileLauncher_Refl.jpg

\Runtime\Textures\MaximumOverkill\valBGmissileLauncher_Spec.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrailMissile_Diff.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrailMissile_DiffLauncher.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrailMissile_Glow.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrailMissile_Spec.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrail_Diff.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrail_Displ.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrail_Glow.jpg

\Runtime\Textures\MaximumOverkill\valBGrocketTrail_Trans.jpg

\Runtime\Textures\MaximumOverkill\valBGTriCannon_Bump.jpg

\Runtime\Textures\MaximumOverkill\valBGTriCannon_Diff.jpg

\Runtime\Textures\MaximumOverkill\valBGTriCannon_Refl.jpg

\Runtime\Textures\MaximumOverkill\valBGTriCannon_Spec.jpg

\Runtime\Textures\MaximumOverkill\ValBigGunsRefl.jpg

Notes

  • The DAZ Studio material presets included in this product are compatible with DS 3+.
  • Texture templates available for download on the product page.