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Disconsolation

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Product: Disconsolation
Product Code: ps_ac4023
DAZ Original: Yes
Created by: Jack Tomalin
Released: June 17, 2010

Product Information

Required Products: none

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Disconsolation”
    • Pose: “Disconsolation”
    • Materials: “Disconsolation”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “\Environments\Architecture\Disconsolation ”

NOTES:

  • The set consists of 13 cr2 files, including 3 preload presets and Poser 5, 6 and D|S material presets.
  • Groups have been created to allow elements to be adjusted or hidden.
  • Unused dials have been removed where appropriate, while the original dials have been left in the parent figure 'body' group.
  • The pier sections are modular to allow maximum versatility - simply load what you need!
  • The railings slot together like the pier sections, and elements such as lights etc can be placed where desired.
  • The DAZ|Studio light set has been included, but it is for D|S 3.1.0.147 only.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Poser installer

\Runtime\Geometries\Disconsolation\dsc_bench.obj

\Runtime\Geometries\Disconsolation\dsc_lifebuoy.obj

\Runtime\Geometries\Disconsolation\dsc_light.obj

\Runtime\Geometries\Disconsolation\dsc_phone.obj

\Runtime\Geometries\Disconsolation\dsc_pier_end.obj

\Runtime\Geometries\Disconsolation\dsc_pier_sec.obj

\Runtime\Geometries\Disconsolation\dsc_railings_end.obj

\Runtime\Geometries\Disconsolation\dsc_railings_sec.obj

\Runtime\Geometries\Disconsolation\dsc_shelter.obj

\Runtime\Geometries\Disconsolation\dsc_trash_can.obj

\Runtime\Libraries\Character\Disconsolation\!Pre_All.cr2

\Runtime\Libraries\Character\Disconsolation\!Pre_All.png

\Runtime\Libraries\Character\Disconsolation\!Pre_Pier.cr2

\Runtime\Libraries\Character\Disconsolation\!Pre_Pier.png

\Runtime\Libraries\Character\Disconsolation\!Pre_Shelter.cr2

\Runtime\Libraries\Character\Disconsolation\!Pre_Shelter.png

\Runtime\Libraries\Character\Disconsolation\Bench.cr2

\Runtime\Libraries\Character\Disconsolation\Bench.png

\Runtime\Libraries\Character\Disconsolation\Lifebuoy.cr2

\Runtime\Libraries\Character\Disconsolation\Lifebuoy.png

\Runtime\Libraries\Character\Disconsolation\Light.cr2

\Runtime\Libraries\Character\Disconsolation\Light.png

\Runtime\Libraries\Character\Disconsolation\Phone.cr2

\Runtime\Libraries\Character\Disconsolation\Phone.png

\Runtime\Libraries\Character\Disconsolation\Pier_End.cr2

\Runtime\Libraries\Character\Disconsolation\Pier_End.png

\Runtime\Libraries\Character\Disconsolation\Pier_Sec.cr2

\Runtime\Libraries\Character\Disconsolation\Pier_Sec.png

\Runtime\Libraries\Character\Disconsolation\Railings_End.cr2

\Runtime\Libraries\Character\Disconsolation\Railings_End.png

\Runtime\Libraries\Character\Disconsolation\Railings_Sec.cr2

\Runtime\Libraries\Character\Disconsolation\Railings_Sec.png

\Runtime\Libraries\Character\Disconsolation\Shelter.cr2

\Runtime\Libraries\Character\Disconsolation\Shelter.png

\Runtime\Libraries\Character\Disconsolation\Trash_Can.cr2

\Runtime\Libraries\Character\Disconsolation\Trash_Can.png

\Runtime\Libraries\Materials\Disconsolation\Bench.mc6

\Runtime\Libraries\Materials\Disconsolation\Bench.png

\Runtime\Libraries\Materials\Disconsolation\Lifebuoy.mc6

\Runtime\Libraries\Materials\Disconsolation\Lifebuoy.png

\Runtime\Libraries\Materials\Disconsolation\Light.mc6

\Runtime\Libraries\Materials\Disconsolation\Light.png

\Runtime\Libraries\Materials\Disconsolation\Phone.mc6

\Runtime\Libraries\Materials\Disconsolation\Phone.png

\Runtime\Libraries\Materials\Disconsolation\Pier_End.mc6

\Runtime\Libraries\Materials\Disconsolation\Pier_End.png

\Runtime\Libraries\Materials\Disconsolation\Pier_Sec.mc6

\Runtime\Libraries\Materials\Disconsolation\Pier_Sec.png

\Runtime\Libraries\Materials\Disconsolation\Railings_End.mc6

\Runtime\Libraries\Materials\Disconsolation\Railings_End.png

\Runtime\Libraries\Materials\Disconsolation\Railings_Sec.mc6

\Runtime\Libraries\Materials\Disconsolation\Railings_Sec.png

\Runtime\Libraries\Materials\Disconsolation\Shelter.mc6

\Runtime\Libraries\Materials\Disconsolation\Shelter.png

\Runtime\Libraries\Materials\Disconsolation\Trash_Can.mc6

\Runtime\Libraries\Materials\Disconsolation\Trash_Can.png

\Runtime\Libraries\Pose\Disconsolation\Bench.png

\Runtime\Libraries\Pose\Disconsolation\Bench.pz2

\Runtime\Libraries\Pose\Disconsolation\Lifebuoy.png

\Runtime\Libraries\Pose\Disconsolation\Lifebuoy.pz2

\Runtime\Libraries\Pose\Disconsolation\Light.png

\Runtime\Libraries\Pose\Disconsolation\Light.pz2

\Runtime\Libraries\Pose\Disconsolation\Phone.png

\Runtime\Libraries\Pose\Disconsolation\Phone.pz2

\Runtime\Libraries\Pose\Disconsolation\Pier_End.png

\Runtime\Libraries\Pose\Disconsolation\Pier_End.pz2

\Runtime\Libraries\Pose\Disconsolation\Pier_Sec.png

\Runtime\Libraries\Pose\Disconsolation\Pier_Sec.pz2

\Runtime\Libraries\Pose\Disconsolation\Railings_End.png

\Runtime\Libraries\Pose\Disconsolation\Railings_End.pz2

\Runtime\Libraries\Pose\Disconsolation\Railings_Sec.png

\Runtime\Libraries\Pose\Disconsolation\Railings_Sec.pz2

\Runtime\Libraries\Pose\Disconsolation\Shelter.png

\Runtime\Libraries\Pose\Disconsolation\Shelter.pz2

\Runtime\Libraries\Pose\Disconsolation\Trash_Can.png

\Runtime\Libraries\Pose\Disconsolation\Trash_Can.pz2

\Runtime\Textures\Disconsolation\dsc_bench.jpg

\Runtime\Textures\Disconsolation\dsc_lifebuoy.jpg

\Runtime\Textures\Disconsolation\dsc_light.jpg

\Runtime\Textures\Disconsolation\dsc_phone.jpg

\Runtime\Textures\Disconsolation\dsc_railings.jpg

\Runtime\Textures\Disconsolation\dsc_shelter.jpg

\Runtime\Textures\Disconsolation\dsc_shelter_gl.jpg

\Runtime\Textures\Disconsolation\dsc_shelter_roof.jpg

\Runtime\Textures\Disconsolation\dsc_trash_can.jpg

\Runtime\Textures\Disconsolation\dsc_walkway_1.jpg

\Runtime\Textures\Disconsolation\dsc_walkway_2.jpg

\Runtime\Textures\Disconsolation\dsc_wway_support.jpg

DS installer

\Data\3_0\dsc_bench_3501\bench\dsc_bench_3501_bench\geometry.dso

\Data\3_0\dsc_bench_3501\bench\dsc_bench_3501_bench\maps\uv.dsv

\Data\3_0\dsc_bench_3501\bench\dsc_bench_3501_bench\uvs\default.dsv

\Data\3_0\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\geometry.dso

\Data\3_0\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\maps\uv.dsv

\Data\3_0\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\uvs\default.dsv

\Data\3_0\dsc_light_3289\light\dsc_light_3289_light\geometry.dso

\Data\3_0\dsc_light_3289\light\dsc_light_3289_light\maps\uv.dsv

\Data\3_0\dsc_light_3289\light\dsc_light_3289_light\uvs\default.dsv

\Data\3_0\dsc_phone_1142\phone\dsc_phone_1142_phone\geometry.dso

\Data\3_0\dsc_phone_1142\phone\dsc_phone_1142_phone\maps\uv.dsv

\Data\3_0\dsc_phone_1142\phone\dsc_phone_1142_phone\uvs\default.dsv

\Data\3_0\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\geometry.dso

\Data\3_0\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\maps\uv.dsv

\Data\3_0\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\uvs\default.dsv

\Data\3_0\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\geometry.dso

\Data\3_0\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\maps\uv.dsv

\Data\3_0\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\uvs\default.dsv

\Data\3_0\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\geometry.dso

\Data\3_0\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\maps\uv.dsv

\Data\3_0\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\uvs\default.dsv

\Data\3_0\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\geometry.dso

\Data\3_0\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\maps\uv.dsv

\Data\3_0\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\uvs\default.dsv

\Data\3_0\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\geometry.dso

\Data\3_0\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\maps\uv.dsv

\Data\3_0\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\uvs\default.dsv

\Data\3_0\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\geometry.dso

\Data\3_0\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\maps\uv.dsv

\Data\3_0\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\uvs\default.dsv

\Data\dsc_bench_3501\bench\dsc_bench_3501_bench\geometry.dso

\Data\dsc_bench_3501\bench\dsc_bench_3501_bench\maps\uv.dsv

\Data\dsc_bench_3501\bench\dsc_bench_3501_bench\uvs\default.dsv

\Data\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\geometry.dso

\Data\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\maps\uv.dsv

\Data\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\uvs\default.dsv

\Data\dsc_light_3289\light\dsc_light_3289_light\geometry.dso

\Data\dsc_light_3289\light\dsc_light_3289_light\maps\uv.dsv

\Data\dsc_light_3289\light\dsc_light_3289_light\uvs\default.dsv

\Data\dsc_phone_1142\phone\dsc_phone_1142_phone\geometry.dso

\Data\dsc_phone_1142\phone\dsc_phone_1142_phone\maps\uv.dsv

\Data\dsc_phone_1142\phone\dsc_phone_1142_phone\uvs\default.dsv

\Data\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\geometry.dso

\Data\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\maps\uv.dsv

\Data\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\uvs\default.dsv

\Data\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\geometry.dso

\Data\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\maps\uv.dsv

\Data\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\uvs\default.dsv

\Data\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\geometry.dso

\Data\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\maps\uv.dsv

\Data\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\uvs\default.dsv

\Data\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\geometry.dso

\Data\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\maps\uv.dsv

\Data\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\uvs\default.dsv

\Data\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\geometry.dso

\Data\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\maps\uv.dsv

\Data\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\uvs\default.dsv

\Data\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\geometry.dso

\Data\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\maps\uv.dsv

\Data\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\uvs\default.dsv

\Environments\Architecture\Disconsolation\!Pre_All.daz

\Environments\Architecture\Disconsolation\!Pre_All.png

\Environments\Architecture\Disconsolation\!Pre_Pier.daz

\Environments\Architecture\Disconsolation\!Pre_Pier.png

\Environments\Architecture\Disconsolation\!Pre_Shelter.daz

\Environments\Architecture\Disconsolation\!Pre_Shelter.png

\Environments\Architecture\Disconsolation\Bench.ds

\Environments\Architecture\Disconsolation\Bench.png

\Environments\Architecture\Disconsolation\DS_Lights.daz

\Environments\Architecture\Disconsolation\DS_Lights.png

\Environments\Architecture\Disconsolation\Lifebuoy.ds

\Environments\Architecture\Disconsolation\Lifebuoy.png

\Environments\Architecture\Disconsolation\Light.ds

\Environments\Architecture\Disconsolation\Light.png

\Environments\Architecture\Disconsolation\Phone.ds

\Environments\Architecture\Disconsolation\Phone.png

\Environments\Architecture\Disconsolation\Pier_End.ds

\Environments\Architecture\Disconsolation\Pier_End.png

\Environments\Architecture\Disconsolation\Pier_Sec.ds

\Environments\Architecture\Disconsolation\Pier_Sec.png

\Environments\Architecture\Disconsolation\Railings_End.ds

\Environments\Architecture\Disconsolation\Railings_End.png

\Environments\Architecture\Disconsolation\Railings_Sec.ds

\Environments\Architecture\Disconsolation\Railings_Sec.png

\Environments\Architecture\Disconsolation\Shelter.ds

\Environments\Architecture\Disconsolation\Shelter.png

\Environments\Architecture\Disconsolation\Trash_Can.ds

\Environments\Architecture\Disconsolation\Trash_Can.png

\Runtime\Textures\Disconsolation\dsc_bench.jpg

\Runtime\Textures\Disconsolation\dsc_lifebuoy.jpg

\Runtime\Textures\Disconsolation\dsc_light.jpg

\Runtime\Textures\Disconsolation\dsc_phone.jpg

\Runtime\Textures\Disconsolation\dsc_railings.jpg

\Runtime\Textures\Disconsolation\dsc_shelter.jpg

\Runtime\Textures\Disconsolation\dsc_shelter_gl.jpg

\Runtime\Textures\Disconsolation\dsc_shelter_roof.jpg

\Runtime\Textures\Disconsolation\dsc_trash_can.jpg

\Runtime\Textures\Disconsolation\dsc_walkway_1.jpg

\Runtime\Textures\Disconsolation\dsc_walkway_2.jpg

\Runtime\Textures\Disconsolation\dsc_wway_support.jpg

Notes

  • This product has 1 main installer and 1 installer with DAZ Studio 2+ optimized presets (DS 3.1.0.147 is required for the light preset only).
  • Texture templates available for download on the product page.