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Acherontia Atropos Finery

Acherontia Atropos Finery
Product: Acherontia Atropos Finery, for Conniekat's Apteromata Finery
Product Code: ps_tx2977b
Programs Supported: Poser 7+, DAZ|Studio, Poser 6 legacy support
DAZ Original: No
Published Artists: Arien
Released: July 2010
Nr. of installers: 4

Acherontia Atropos Finery is a texture set for Conniekat's Apteromata Finery, by Arien. The textures were design to be used in conjunction with Arien's Acherontia Atropos Flight for Apteromata Flight, although they can be used on their own too.

For the full, uncompressed, original size set of promotional images, visit the Acherontia Atropos Gallery

Contents

  • 4 Full Texture Sets for Conniekat's Apteromata Finery
    • Victorian Copper
    • Silver Blue
    • Mourning Pewter
    • Chinese Brass
  • Extra corset option for human front (fabric front panel)
  • Textures:
    • 15 Arm Cuff Difuse Texture, Bump, Displacement, Specular, and Transparency maps (2048 x 2048, 1024×1024 for the jpg displacements)
    • 20 Boots Difuse Texture, Bump, Displacement, Specular, and Mask Maps (2048 x 2048, 1024×1024 for the jpg displacements)
    • 47 Corset Difuse Texture, Bump, Displacement, Specular, and Mask Maps (4096 x 4096, 2048×2048 for the jpg displacements)
    • 41 Harness Difuse Texture, Bump, Displacement, Specular and Transparency Maps (4096 x 4096, 2048×2048 for the jpg displacements)
    • 23 Leg Cuff Difuse Texture, Bump, Displacement, Specular, Transparency and Mask Maps (2048 x 2048, 1024×1024 for the jpg displacements)
    • 15 Neck Cuff Difuse Texture, Bump, Displacement, Specular, and Transparency maps (4096 x 4096, 2048×2048 for the jpg displacements)
    • 36 Skirts Difuse Texture, Bump, Displacement, Specular, Transparency and Mask Maps (4096 x 4096, 2048×2048 for the jpg displacements)
    • 20 Spats Difuse Texture, Bump, Displacement, Specular, and Mask Maps (2048 x 2048, 1024×1024 for the jpg displacements)
    • Displacement maps in png format, for better results in P7+ and DS, and with a jpg option to provide legacy support for Poser 6
    • 1 HDRI TIFF file for reflections in Studio
  • custom morph for V4 to allow for the Automaton corset displacement
  • Poser 7+ MAT Poses (.PZ2) using png displacements
  • Separate Poser 6 MAT Poses (.PZ2) using jpg displacements
  • DAZ Studio Material Presets (.DS)
  • DAZ Studio Materials require Elite Human Surface Shader or DAZ Studio Advanced

Using with the Acherontia Atropos Finery set

The outfit was designed combine seamlessly with Acherontia Atropos Flight, but each set can be used individually. Because of this, the harness piece is repeated in both sets and is identical. The installers will overwrite the files when run, this is normal and expected.

Materials and Shaders

To apply the specific high-end materials for either Poser or DAZ|Studio, go to Pose\Acherontia, make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.

The set provides two versions for the corsets on each set. One of them has a standar front panel, the second has an “Automaton” look, that simulates a window into automaton-style insides for Victoria. When using the Automaton option, you will need to inject the special morph into V4 that creates suitable room for the displacement to work inwards.

Use the INV poses to get a whole new look by hiding ruffles, corset laces or bra. To restore visibility, just apply the desired material.

Poser 6 and Poser 7 materials

The Poser materials are divided in two. The materials found on Pose\Acherontia use 16-bits pngs for better displacement, and are only usable on Poser 7 and up. Poser 6 users must use the materials found in Pose\Acherontia\Poser6 ONLY; these materials use jpg displacements instead, but because jpgs only allow for 256 levels of grey, some differences in the rendering are to be expected.

Studio

As part of the functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. For the clothing materials, you will need the Human Surface Shader to be able to use these HSS materials (available with any of the Elite Textures, with Stephanie 4 for free, and separately as ds_ap47), and also that the render times might be longer than standard Studio shaders.

All materials were created in Studio 2, making this set usable with Studio 2 and Studio 3.

Lighting and Reflections

Metals are a big part of this set, and so special care was taken to render them as realistically as possible, while keeping to the aesthetics of the whole series.

In Poser

The metals are set to raytrace, as this provides better effects overall. This means that it is fundamental to have items in the scene to reflect, or else they will not look their best. This also means that when rendering, you must enable raytracing, with a recommended minimum bounce of 2, otherwise the reflections won't work as expected. You can replace the raytraced reflection with a reflection map, but the overall look will not be as good, so you shouldn't do this unless strictly necessary.

In DAZ|Studio

The metals in this set are not set to raytraced, using instead a custom HDRI image provided with it. This was done as raytracing would cause longer render times. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced”. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect.

In both

If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the metal to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.

  • adjust the bucket size according to your computer’s performance
  • higher Pixel Samples settings produce renders where the textures show much better.
  • add Ambient Occlusion to the lighting if you have the processor power to do so, as this will increase realism. Alternatively, you could do a separate AO-only render and composite in Photoshop.

Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s or Poser's default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help improve your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.

DAZ|Studio

UberEnvironment

UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin or light shirts, are very sensitive to “spots” and “dirt” caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.

You can use the included HDRI image in your UberEnvironment to have a light matching the environment reflected on the metal, although it will be very light and might wash out your image if the values are not controlled.

Poser

  • always use Firefly, and the manual settings
  • enable raytracing if you are using raytraced shadows, ambient occlusion, reflections or refractions; a setting of 1 bounce will suffice if only the former two are used, otherwise use 2-3; this set uses both AO and, raytraced reflections, so the latter will be a better choice.
  • for the displacements to show, displacement needs to be enabled; minimum displacement bounds of 0.020/0.030 are recommended; some of the materials in this set use displacement so enable it when rendering.
  • if you are on P5-6, disable texture filtering, and always set the maximum texture size to the size of your bigger texture; for this product, this value shouldn’t go below 4096px. Reducing this value will result in muddy or blurred renders.
  • for draft renders, your min. shading rate can go to 2, but for final renders, always reduce this to 0
  • similarly, use a value of 2 or 3 for the pixel samples for drafts, but you can go much higher up when doing final renders; anything between 3 and 5 might be a good compromise for screen usage, although for very smooth or detailed renders you could go quite higher; be aware, though, that this will increase your render times
  • If you're using PoserPro7, Poser 8 or PoserPro2010, disable Gamma Correction, or your displacements will not work as intended.

Troubleshooting

  • items look dull or odd when rendered: if you’re using Poser, check that you are using Firefly to render. In Studio, make sure you have HSS correctly installed. If you’re using a third party software like Vue or Carrara, edit the material to suit your application better
  • Studio surfaces show no bump, or some other surface oddity: the very first installation of HSS was flawed, and installed items in the wrong place; re-download either your Elite textures or HSS and reinstall
  • can’t find the Studio-specific materials: Studio mats can be found within the same folders as the Poser materials; Studio will recognise them and load them instead of Poser’s. Just select your material as normal.
  • some of the hss materials render all black/all white: make sure that you have the correct HSS version installed; if you are running Studio Advanced 64 bits, you might have to install Studio 32 bits, then re-run the HSS install; you will now have the option to install 32 or 64 bits to different places; install them both as needed; this is a problem that ocurrs sometimes with the HSS installer, and the above should sort it out.
  • parts of Vicky's stomach are poking through the corset when using the Automaton option: please inject the special morph into Vicky that allows the displacement inwards to work without creating pokethrough

Required and Related products

Required product:

Optional Products:

Products used in Promos

  • Modern Muses Keziah by Surreality
  • Warrior Maiden Eth by Surreality
  • Angel by Maelwenn
  • Belle Arum hair
  • The Anatomy Theatre by Ness Period Reproductions
  • The Ministry by Stonemason
  • Divinity Skies Oracle by RHS
  • Divinity Skies Prophecy by RHS
  • The Spire by RHS
  • The Steeple by RHS

These textures for Apteromata Finery were released by Arien

File List

..\Finery\ReadMe's\pics\

 10946.jpg
 dazlogo.jpg

..\Finery\ReadMe's\ProductLists\

 FileList_10946_1_dpc_AcherontiaAtroposFinery_1.txt
 FileList_10946_2_dpc_AcherontiaAtroposFinery_2.txt
 FileList_10946_3_dpc_AcherontiaAtroposFinery_3.txt
 FileList_10946_4_dpc_AcherontiaAtroposFinery_4.txt

..\Finery\ReadMe's\

 readme_10946_1_AcherontiaAtroposFinery.html
 readme_10946_2_AcherontiaAtroposFinery.html
 readme_10946_3_AcherontiaAtroposFinery.html
 readme_10946_4_AcherontiaAtroposFinery.html

..\Finery\Runtime\Libraries\Pose\Acherontia\Poser6 ONLY\

 00 .png
 00 .pz2
 01 .png
 01 .pz2
 01 ArmCuff.png
 01 ArmCuff.pz2
 01 Boots.png
 01 Boots.pz2
 01 Corset.png
 01 Corset.pz2
 01 Corset_Auto.png
 01 Corset_Auto.pz2
 01 Harness.png
 01 Harness.pz2
 01 Legcuff.png
 01 Legcuff.pz2
 01 Neck Cuff.png
 01 Neck Cuff.pz2
 01 SkirtBottom.png
 01 SkirtBottom.pz2
 01 SkirtMid.png
 01 SkirtMid.pz2
 01 SkirtTop.png
 01 SkirtTop.pz2
 01 Spats.png
 01 Spats.pz2
 02 .png
 02 .pz2
 02 ArmCuff.png
 02 ArmCuff.pz2
 02 Boots.png
 02 Boots.pz2
 02 Corset.png
 02 Corset.pz2
 02 Corset_Auto.png
 02 Corset_Auto.pz2
 02 Harness.png
 02 Harness.pz2
 02 Legcuff.png
 02 Legcuff.pz2
 02 Neck Cuff.png
 02 Neck Cuff.pz2
 02 SkirtBottom.png
 02 SkirtBottom.pz2
 02 SkirtMid.png
 02 SkirtMid.pz2
 02 SkirtTop.png
 02 SkirtTop.pz2
 02 Spats.png
 02 Spats.pz2
 03 .png
 03 .pz2
 03 ArmCuff.png
 03 ArmCuff.pz2
 03 Boots.png
 03 Boots.pz2
 03 Corset.png
 03 Corset.pz2
 03 Corset_Auto.png
 03 Corset_Auto.pz2
 03 Harness.png
 03 Harness.pz2
 03 Legcuff.png
 03 Legcuff.pz2
 03 Neck Cuff.png
 03 Neck Cuff.pz2
 03 SkirtBottom.png
 03 SkirtBottom.pz2
 03 SkirtMid.png
 03 SkirtMid.pz2
 03 SkirtTop.png
 03 SkirtTop.pz2
 03 Spats.png
 03 Spats.pz2
 04 .png
 04 .pz2
 04 ArmCuff.png
 04 ArmCuff.pz2
 04 Boots.png
 04 Boots.pz2
 04 Corset.png
 04 Corset.pz2
 04 Corset_Auto.png
 04 Corset_Auto.pz2
 04 Harness.png
 04 Harness.pz2
 04 Legcuff.png
 04 Legcuff.pz2
 04 Neck Cuff.png
 04 Neck Cuff.pz2
 04 SkirtBottom.png
 04 SkirtBottom.pz2
 04 SkirtMid.png
 04 SkirtMid.pz2
 04 SkirtTop.png
 04 SkirtTop.pz2
 04 Spats.png
 04 Spats.pz2

..\Finery\Runtime\Libraries\Pose\Acherontia\

 00 .png
 00 .pz2
 01 .png
 01 .pz2
 01 ArmCuff.ds
 01 ArmCuff.png
 01 ArmCuff.pz2
 01 Boots.ds
 01 Boots.png
 01 Boots.pz2
 01 Corset.ds
 01 Corset.png
 01 Corset.pz2
 01 Corset_Auto.ds
 01 Corset_Auto.png
 01 Corset_Auto.pz2
 01 Harness.ds
 01 Harness.png
 01 Harness.pz2
 01 Legcuff.ds
 01 Legcuff.png
 01 Legcuff.pz2
 01 Neck Cuff.ds
 01 Neck Cuff.png
 01 Neck Cuff.pz2
 01 SkirtBottom.ds
 01 SkirtBottom.png
 01 SkirtBottom.pz2
 01 SkirtMid.ds
 01 SkirtMid.png
 01 SkirtMid.pz2
 01 SkirtTop.ds
 01 SkirtTop.png
 01 SkirtTop.pz2
 01 Spats.ds
 01 Spats.png
 01 Spats.pz2
 02 .png
 02 .pz2
 02 ArmCuff.ds
 02 ArmCuff.png
 02 ArmCuff.pz2
 02 Boots.ds
 02 Boots.png
 02 Boots.pz2
 02 Corset.ds
 02 Corset.png
 02 Corset.pz2
 02 Corset_Auto.ds
 02 Corset_Auto.png
 02 Corset_Auto.pz2
 02 Harness.ds
 02 Harness.png
 02 Harness.pz2
 02 Legcuff.ds
 02 Legcuff.png
 02 Legcuff.pz2
 02 Neck Cuff.ds
 02 Neck Cuff.png
 02 Neck Cuff.pz2
 02 SkirtBottom.ds
 02 SkirtBottom.png
 02 SkirtBottom.pz2
 02 SkirtMid.ds
 02 SkirtMid.png
 02 SkirtMid.pz2
 02 SkirtTop.ds
 02 SkirtTop.png
 02 SkirtTop.pz2
 02 Spats.ds
 02 Spats.png
 02 Spats.pz2
 03 .png
 03 .pz2
 03 ArmCuff.ds
 03 ArmCuff.png
 03 ArmCuff.pz2
 03 Boots.ds
 03 Boots.png
 03 Boots.pz2
 03 Corset.ds
 03 Corset.png
 03 Corset.pz2
 03 Corset_Auto.ds
 03 Corset_Auto.png
 03 Corset_Auto.pz2
 03 Harness.ds
 03 Harness.png
 03 Harness.pz2
 03 Legcuff.ds
 03 Legcuff.png
 03 Legcuff.pz2
 03 Neck Cuff.ds
 03 Neck Cuff.png
 03 Neck Cuff.pz2
 03 SkirtBottom.ds
 03 SkirtBottom.png
 03 SkirtBottom.pz2
 03 SkirtMid.ds
 03 SkirtMid.png
 03 SkirtMid.pz2
 03 SkirtTop.ds
 03 SkirtTop.png
 03 SkirtTop.pz2
 03 Spats.ds
 03 Spats.png
 03 Spats.pz2
 04 .png
 04 .pz2
 04 ArmCuff.ds
 04 ArmCuff.png
 04 ArmCuff.pz2
 04 Boots.ds
 04 Boots.png
 04 Boots.pz2
 04 Corset.ds
 04 Corset.png
 04 Corset.pz2
 04 Corset_Auto.ds
 04 Corset_Auto.png
 04 Corset_Auto.pz2
 04 Harness.ds
 04 Harness.png
 04 Harness.pz2
 04 Legcuff.ds
 04 Legcuff.png
 04 Legcuff.pz2
 04 Neck Cuff.ds
 04 Neck Cuff.png
 04 Neck Cuff.pz2
 04 SkirtBottom.ds
 04 SkirtBottom.png
 04 SkirtBottom.pz2
 04 SkirtMid.ds
 04 SkirtMid.png
 04 SkirtMid.pz2
 04 SkirtTop.ds
 04 SkirtTop.png
 04 SkirtTop.pz2
 04 Spats.ds
 04 Spats.png
 04 Spats.pz2
 90 .png
 90 .pz2
 90 AutomatonINJ.png
 90 AutomatonINJ.pz2
 90 AutomatonREM.png
 90 AutomatonREM.pz2
 99 .png
 99 .pz2
 99 ArmRuffles INV.ds
 99 ArmRuffles INV.png
 99 ArmRuffles INV.pz2
 99 Bra INV.ds
 99 Bra INV.png
 99 Bra INV.pz2
 99 CorsetLaces INV.ds
 99 CorsetLaces INV.png
 99 CorsetLaces INV.pz2
 99 Harness Ruffles INV.ds
 99 Harness Ruffles INV.png
 99 Harness Ruffles INV.pz2
 99 LegRuffles INV.ds
 99 LegRuffles INV.png
 99 LegRuffles INV.pz2
 99 NeckRuffles INV.ds
 99 NeckRuffles INV.png
 99 NeckRuffles INV.pz2

..\Finery\Runtime\Textures\Arien\Multiple\

 ahdri-snowday4.tif

..\Finery\Runtime\Textures\Arien\Steam\

 abksa-arm01-bmp.jpg
 abksa-arm01-disp.jpg
 abksa-arm01-disp.png
 abksa-arm01-spec.jpg
 abksa-arm01-tr.jpg
 abksa-arm01.jpg
 abksa-arm02.jpg
 abksa-arm03-bmp.jpg
 abksa-arm03-spec.jpg
 abksa-arm03-tr.jpg
 abksa-arm03.jpg
 abksa-arm04-bmp.jpg
 abksa-arm04-spec.jpg
 abksa-arm04-tr.jpg
 abksa-arm04.jpg
 abksa-boot01-bmp.jpg
 abksa-boot01-spec.jpg
 abksa-boot01.jpg
 abksa-boot02-bmp.jpg
 abksa-boot02-disp.jpg
 abksa-boot02-disp.png
 abksa-boot02-msk.jpg
 abksa-boot02-mski.jpg
 abksa-boot02-spec.jpg
 abksa-boot02.jpg
 abksa-boot03-bmp.jpg
 abksa-boot03-disp.jpg
 abksa-boot03-disp.png
 abksa-boot03-spec.jpg
 abksa-boot03.jpg
 abksa-boot04-bmp.jpg
 abksa-boot04-msk.jpg
 abksa-boot04-mski.jpg
 abksa-boot04-spec.jpg
 abksa-boot04.jpg
 abksa-corset01-bmp.jpg
 abksa-corset01-disp.jpg
 abksa-corset01-disp.png
 abksa-corset01-spec.jpg
 abksa-corset01.jpg
 abksa-corset01b-bmp.jpg
 abksa-corset01b-disp.jpg
 abksa-corset01b-disp.png
 abksa-corset01b-spec.jpg
 abksa-corset01b.jpg
 abksa-corset02-bmp.jpg
 abksa-corset02-disp.jpg
 abksa-corset02-disp.png
 abksa-corset02-msk.jpg
 abksa-corset02-mski.jpg
 abksa-corset02-spec.jpg
 abksa-corset02.jpg
 abksa-corset02b-bmp.jpg
 abksa-corset02b-disp.jpg
 abksa-corset02b-disp.png
 abksa-corset02b-msk.jpg
 abksa-corset02b-mski.jpg
 abksa-corset02b-spec.jpg
 abksa-corset02b.jpg
 abksa-corset03-bmp.jpg
 abksa-corset03-disp.jpg
 abksa-corset03-disp.png
 abksa-corset03-spec.jpg
 abksa-corset03.jpg
 abksa-corset03b-bmp.jpg
 abksa-corset03b-disp.jpg
 abksa-corset03b-disp.png
 abksa-corset03b-msk.jpg
 abksa-corset03b-mski.jpg
 abksa-corset03b-spec.jpg
 abksa-corset03b.jpg
 abksa-corset04-bmp.jpg
 abksa-corset04-disp.jpg
 abksa-corset04-disp.png
 abksa-corset04-spec.jpg
 abksa-corset04.jpg
 abksa-corset04b-bmp.jpg
 abksa-corset04b-disp.jpg
 abksa-corset04b-disp.png
 abksa-corset04b-spec.jpg
 abksa-corset04b.jpg
 abksa-corsettr.jpg
 abksa-harnessa-03.jpg
 abksa-harnessa01-bmp.jpg
 abksa-harnessa01-disp.jpg
 abksa-harnessa01-disp.png
 abksa-harnessa01-spec.jpg
 abksa-harnessa01-tr.jpg
 abksa-harnessa01.jpg
 abksa-harnessa02-bmp.jpg
 abksa-harnessa02-disp.jpg
 abksa-harnessa02-disp.png
 abksa-harnessa02-spec.jpg
 abksa-harnessa02.jpg
 abksa-harnessa03-bmp.jpg
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 abksa-harnessa03-disp.png
 abksa-harnessa03-spec.jpg
 abksa-harnessa03-tr.jpg
 abksa-harnessa04-bmp.jpg
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 abksa-harnessa04-disp.png
 abksa-harnessa04-spec.jpg
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 abksa-harnessa04.jpg
 abksa-harnessb01-bmp.jpg
 abksa-harnessb01-spec.jpg
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 abksa-harnessb02-bmp.jpg
 abksa-harnessb02-disp.jpg
 abksa-harnessb02-disp.png
 abksa-harnessb02-msk.jpg
 abksa-harnessb02-mski.jpg
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 abksa-harnessb03-bmp.jpg
 abksa-harnessb03-spec.jpg
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 abksa-harnessb04-bmp.jpg
 abksa-harnessb04-msk.jpg
 abksa-harnessb04-mski.jpg
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 abksa-harnessb04.jpg
 abksa-leg01-bmp.jpg
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 abksa-neck01-bmp.jpg
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 abksa-skirta01-bmp.jpg
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 abksa-skirtb04-bmp.jpg
 abksa-skirtb04-disp.jpg
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