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Acherontia Atropos Flight

Acherontia Atropos Flight
Product: Acherontia Atropos Flight, for Conniekat's Apteromata Flight
Product Code: ps_tx2978b
Programs Supported: Poser 7+, DAZ|Studio, Poser 6 legacy support
DAZ Original: No
Published Artists: Arien
Released: July 2010
Nr. of installers: 7

Acherontia Atropos Flight is a texture set for Conniekat's Apteromata Flight, by Arien. The textures were design to be used in conjunction with Arien's Acherontia Atropos Finery for Apteromata Finery, although they can be used on their own too.

For the full, uncompressed, original size set of promotional images, visit the Acherontia Atropos Gallery

Contents

Acherontia Atropos Flight

  • 4 Full Texture Sets for Conniekat's Apteromata Flight
    • Victorian Copper
    • Silver Blue
    • Mourning Pewter
    • Chinese Brass
  • Extra wing options for less decorated front panels
  • Textures:
    • 14 Cap Difuse Texture, Bump, and Specular maps (4096 x 4096)
    • 20 Earpiece Difuse Texture, Bump, Displacement, and Specular Maps (4096 x 4096, 2048×2048 for the jpg displacements)
    • 32 Eyepiece Difuse Texture, Bump, Displacement, Specular, and Mask Maps (2048 x 2048, 1024×1024 for the jpg displacements)
    • 41 Harness Difuse Texture, Bump, Displacement, Specular and Transparency Maps (4096 x 4096, 2048×2048 for the jpg displacements)
    • 48 Faraday Difuse Texture, Bump, Displacement, Specular,and Mask Maps (2048 x 2048, 1024×1024 for the jpg displacements)
    • 15 Ponytail Difuse, Bump, Specular, and Transparency maps (3072 x 3072)
    • 86 Wings Difuse Texture, Bump, Displacement, Specular, and Mask Maps (4096 x 4096, 2048×2048 for the jpg displacements)
    • Displacement maps in png format, for better results in P7+ and DS, and with a jpg option to provide legacy support for Poser 6
  • 1 HDRI TIFF file for reflections in Studio
  • Poser 7+ MAT Poses (.PZ2) using png displacements
  • Separate Poser 6 MAT Poses (.PZ2) using jpg displacements
  • DAZ Studio Material Presets for the full set(.DS)
  • DAZ Studio Materials require Elite Human Surface Shader or DAZ Studio Advanced
  • Secondary set of materials for the Ponytail using UberShader Material Presets (.DSA)
  • UberShader Materials require DAZ Studio Advanced

Using with the Acherontia Atropos Flight set

The outfit was designed combine seamlessly with Acherontia Atropos Finery, but each set can be used individually. Because of this, the harness piece is repeated in both sets and is identical. The installers will overwrite the files when run, this is normal and expected.

Materials and Shaders

To apply the specific high-end materials for either Poser or DAZ|Studio, go to Pose\Acherontia, make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.

The set provides two versions for the wings on each set. One of them has a very ornate front and a simpler back. The second version loads identical simple textures on front and back slates. Choose whichever fulfills your needs better.

Hair

There are realistic and fantasy colours included with the set. If any desired colour is not included, it should be fairly easy to use the white colour and adjust the difuse colour of the material to create the required colour.

Poser 6 and Poser 7 materials

The Poser materials are divided in two. The materials found on Pose\Acherontia use 16-bits pngs for better displacement, and are only usable on Poser 7 and up. Poser 6 users must use the materials found in Pose\Acherontia\Poser6 ONLY; these materials use jpg displacements instead, but because jpgs only allow for 256 levels of grey, some differences in the rendering are to be expected.

Studio

As part of the functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. For the clothing materials, you will need the Human Surface Shader to be able to use these HSS materials (available with any of the Elite Textures, and separately as ds_ap47), and also that the render times might be longer than standard Studio shaders.

There are two sets of Hair materials: one set uses Studio's own shaders. The other uses Studio 3 Advance's UberShader. You do not need Studio 3 Advanced to use this set, all materials except the Ubershader ones were created in Studio 2, and if you are still using Studio 2, you will just have to use the standard materials for the hair that have been included.

Lighting and Reflections

Metals are a big part of this set, and so special care was taken to render them as realistically as possible, while keeping to the aesthetics of the whole series.

In Poser

The metals are set to raytrace, as this provides better effects overall. This means that it is fundamental to have items in the scene to reflect, or else they will not look their best. This also means that when rendering, you must enable raytracing, with a recommended minimum bounce of 2, otherwise the reflections won't work as expected. You can replace the raytraced reflection with a reflection map, but the overall look will not be as good, so you shouldn't do this unless strictly necessary.

In DAZ|Studio

The metals in this set are not set to raytraced, using instead a custom HDRI image provided with it. This was done as raytracing would cause longer render times. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced”. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect.

In both

If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the metal to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.

  • adjust the bucket size according to your computer’s performance
  • higher Pixel Samples settings produce renders where the textures show much better.
  • add Ambient Occlusion to the lighting if you have the processor power to do so, as this will increase realism. Alternatively, you could do a separate AO-only render and composite in Photoshop.

Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s or Poser's default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help improve your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.

DAZ|Studio

UberEnvironment

UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin or light shirts, are very sensitive to “spots” and “dirt” caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.

You can use the included HDRI image in your UberEnvironment to have a light matching the environment reflected on the metal, although it will be very light and might wash out your image if the values are not controlled.

Poser

  • always use Firefly, and the manual settings
  • enable raytracing if you are using raytraced shadows, ambient occlusion, reflections or refractions; a setting of 1 bounce will suffice if only the former two are used, otherwise use 2-3; this set uses both AO and, raytraced reflections, so the latter will be a better choice.
  • for the displacements to show, displacement needs to be enabled; minimum displacement bounds of 0.020/0.030 are recommended; some of the materials in this set use displacement so enable it when rendering.
  • if you are on P5-6, disable texture filtering, and always set the maximum texture size to the size of your bigger texture; for this product, this value shouldn’t go below 4096px. Reducing this value will result in muddy or blurred renders.
  • for draft renders, your min. shading rate can go to 2, but for final renders, always reduce this to 0
  • similarly, use a value of 2 or 3 for the pixel samples for drafts, but you can go much higher up when doing final renders; anything between 3 and 5 might be a good compromise for screen usage, although for very smooth or detailed renders you could go quite higher; be aware, though, that this will increase your render times
  • If you're using PoserPro7, Poser 8 or PoserPro2010, disable Gamma Correction, or your displacements will not work as intended.

Troubleshooting

  • items look dull or odd when rendered: if you’re using Poser, check that you are using Firefly to render. In Studio, make sure you have HSS correctly installed. If you’re using a third party software like Vue or Carrara, edit the material to suit your application better
  • Studio surfaces show no bump, or some other surface oddity: the very first installation of HSS was flawed, and installed items in the wrong place; re-download either your Elite textures or HSS and reinstall
  • can’t find the Studio-specific materials: Studio mats can be found within the same folders as the Poser materials; Studio will recognise them and load them instead of Poser’s. Just select your material as normal.
  • some of the hss materials render all black/all white: make sure that you have the correct HSS version installed; if you are running Studio Advanced 64 bits, you might have to install Studio 32 bits, then re-run the HSS install; you will now have the option to install 32 or 64 bits to different places; install them both as needed; this is a problem that ocurrs sometimes with the HSS installer, and the above should sort it out.

Required and Related products

Required product:

Optional Products:

Products used in Promos

  • Modern Muses Keziah by Surreality
  • The Ministry by Stonemason
  • Divinity Skies Oracle by RHS
  • Divinity Skies Prophecy by RHS
  • The Spire by RHS
  • The Steeple by RHS

These textures for Apteromata Flight were released by Arien

File List

..\Flight\ReadMe's\pics\

 10949.jpg
 dazlogo.jpg

..\Flight\ReadMe's\ProductLists\

 FileList_10949_1_dpc_AcherontiaAtroposFlight_1.txt
 FileList_10949_2_dpc_AcherontiaAtroposFlight_2.txt
 FileList_10949_3_dpc_AcherontiaAtroposFlight_3.txt
 FileList_10949_4_dpc_AcherontiaAtroposFlight_4.txt
 FileList_10949_5_dpc_AcherontiaAtroposFlight_5.txt
 FileList_10949_6_dpc_AcherontiaAtroposFlight_6.txt
 FileList_10949_7_dpc_AcherontiaAtroposFlight_7.txt

..\Flight\ReadMe's\

 readme_10949_1_AcherontiaAtroposFlight.html
 readme_10949_2_AcherontiaAtroposFlight.html
 readme_10949_3_AcherontiaAtroposFlight.html
 readme_10949_4_AcherontiaAtroposFlight.html
 readme_10949_5_AcherontiaAtroposFlight.html
 readme_10949_6_AcherontiaAtroposFlight.html
 readme_10949_7_AcherontiaAtroposFlight.html

..\Flight\Runtime\Libraries\Pose\Acherontia\DS3AdvONLY\

 80 .png
 80 .pz2
 80 Ponytail Auburn.dsa
 80 Ponytail Auburn.png
 80 Ponytail Auburn.pz2
 80 Ponytail Black.dsa
 80 Ponytail Black.png
 80 Ponytail Black.pz2
 80 Ponytail Blonde.dsa
 80 Ponytail Blonde.png
 80 Ponytail Blonde.pz2
 80 Ponytail Blue.dsa
 80 Ponytail Blue.png
 80 Ponytail Blue.pz2
 80 Ponytail Brunette.dsa
 80 Ponytail Brunette.png
 80 Ponytail Brunette.pz2
 80 Ponytail DipDyed Black.dsa
 80 Ponytail DipDyed Black.png
 80 Ponytail DipDyed Black.pz2
 80 Ponytail DipDyed Blue.dsa
 80 Ponytail DipDyed Blue.png
 80 Ponytail DipDyed Blue.pz2
 80 Ponytail DipDyed Green.dsa
 80 Ponytail DipDyed Green.png
 80 Ponytail DipDyed Green.pz2
 80 Ponytail DipDyed Red.dsa
 80 Ponytail DipDyed Red.png
 80 Ponytail DipDyed Red.pz2
 80 Ponytail Green.dsa
 80 Ponytail Green.png
 80 Ponytail Green.pz2
 80 Ponytail Red.dsa
 80 Ponytail Red.png
 80 Ponytail Red.pz2
 80 Ponytail White.dsa
 80 Ponytail White.png
 80 Ponytail White.pz2

..\Flight\Runtime\Libraries\Pose\Acherontia\Poser6 ONLY\

 00 .png
 00 .pz2
 01 .png
 01 .pz2
 01 Cap.png
 01 Cap.pz2
 01 Earpiece.png
 01 Earpiece.pz2
 01 Eyepiece.png
 01 Eyepiece.pz2
 01 Faraday.png
 01 Faraday.pz2
 01 Harness.png
 01 Harness.pz2
 01 Wings.png
 01 Wings.pz2
 01 Wings_Alt.png
 01 Wings_Alt.pz2
 02 .png
 02 .pz2
 02 Cap.png
 02 Cap.pz2
 02 Earpiece.png
 02 Earpiece.pz2
 02 Eyepiece.png
 02 Eyepiece.pz2
 02 Faraday.png
 02 Faraday.pz2
 02 Harness.png
 02 Harness.pz2
 02 Wings.png
 02 Wings.pz2
 02 Wings_Alt.png
 02 Wings_Alt.pz2
 03 .png
 03 .pz2
 03 Cap.png
 03 Cap.pz2
 03 Earpiece.png
 03 Earpiece.pz2
 03 Eyepiece.png
 03 Eyepiece.pz2
 03 Faraday.png
 03 Faraday.pz2
 03 Harness.png
 03 Harness.pz2
 03 Wings.png
 03 Wings.pz2
 03 Wings_Alt.png
 03 Wings_Alt.pz2
 04 .png
 04 .pz2
 04 Cap.png
 04 Cap.pz2
 04 Earpiece.png
 04 Earpiece.pz2
 04 Eyepiece.png
 04 Eyepiece.pz2
 04 Faraday.png
 04 Faraday.pz2
 04 Harness.png
 04 Harness.pz2
 04 Wings.png
 04 Wings.pz2
 04 Wings_Alt.png
 04 Wings_Alt.pz2
 80 .png
 80 .pz2
 80 Ponytail Auburn.png
 80 Ponytail Auburn.pz2
 80 Ponytail Black.png
 80 Ponytail Black.pz2
 80 Ponytail Blonde.png
 80 Ponytail Blonde.pz2
 80 Ponytail Blue.png
 80 Ponytail Blue.pz2
 80 Ponytail Brunette.png
 80 Ponytail Brunette.pz2
 80 Ponytail DipDyed Black.png
 80 Ponytail DipDyed Black.pz2
 80 Ponytail DipDyed Blue.png
 80 Ponytail DipDyed Blue.pz2
 80 Ponytail DipDyed Green.png
 80 Ponytail DipDyed Green.pz2
 80 Ponytail DipDyed Red.png
 80 Ponytail DipDyed Red.pz2
 80 Ponytail Green.png
 80 Ponytail Green.pz2
 80 Ponytail Red.png
 80 Ponytail Red.pz2
 80 Ponytail White.png
 80 Ponytail White.pz2

..\Flight\Runtime\Libraries\Pose\Acherontia\

 00 .png
 00 .pz2
 01 .png
 01 .pz2
 01 Cap.ds
 01 Cap.png
 01 Cap.pz2
 01 Earpiece.ds
 01 Earpiece.png
 01 Earpiece.pz2
 01 Eyepiece.ds
 01 Eyepiece.png
 01 Eyepiece.pz2
 01 Faraday.ds
 01 Faraday.png
 01 Faraday.pz2
 01 Harness.ds
 01 Harness.png
 01 Harness.pz2
 01 Wings.ds
 01 Wings.png
 01 Wings.pz2
 01 Wings_Alt.ds
 01 Wings_Alt.png
 01 Wings_Alt.pz2
 02 .png
 02 .pz2
 02 Cap.ds
 02 Cap.png
 02 Cap.pz2
 02 Earpiece.ds
 02 Earpiece.png
 02 Earpiece.pz2
 02 Eyepiece.ds
 02 Eyepiece.png
 02 Eyepiece.pz2
 02 Faraday.ds
 02 Faraday.png
 02 Faraday.pz2
 02 Harness.ds
 02 Harness.png
 02 Harness.pz2
 02 Wings.ds
 02 Wings.png
 02 Wings.pz2
 02 Wings_Alt.ds
 02 Wings_Alt.png
 02 Wings_Alt.pz2
 03 .png
 03 .pz2
 03 Cap.ds
 03 Cap.png
 03 Cap.pz2
 03 Earpiece.ds
 03 Earpiece.png
 03 Earpiece.pz2
 03 Eyepiece.ds
 03 Eyepiece.png
 03 Eyepiece.pz2
 03 Faraday.ds
 03 Faraday.png
 03 Faraday.pz2
 03 Harness.ds
 03 Harness.png
 03 Harness.pz2
 03 Wings.ds
 03 Wings.png
 03 Wings.pz2
 03 Wings_Alt.ds
 03 Wings_Alt.png
 03 Wings_Alt.pz2
 04 .png
 04 .pz2
 04 Cap.ds
 04 Cap.png
 04 Cap.pz2
 04 Earpiece.ds
 04 Earpiece.png
 04 Earpiece.pz2
 04 Eyepiece.ds
 04 Eyepiece.png
 04 Eyepiece.pz2
 04 Faraday.ds
 04 Faraday.png
 04 Faraday.pz2
 04 Harness.ds
 04 Harness.png
 04 Harness.pz2
 04 Wings.ds
 04 Wings.png
 04 Wings.pz2
 04 Wings_Alt.ds
 04 Wings_Alt.png
 04 Wings_Alt.pz2
 80 .png
 80 .pz2
 80 Ponytail Auburn.ds
 80 Ponytail Auburn.png
 80 Ponytail Auburn.pz2
 80 Ponytail Black.ds
 80 Ponytail Black.png
 80 Ponytail Black.pz2
 80 Ponytail Blonde.ds
 80 Ponytail Blonde.png
 80 Ponytail Blonde.pz2
 80 Ponytail Blue.ds
 80 Ponytail Blue.png
 80 Ponytail Blue.pz2
 80 Ponytail Brunette.ds
 80 Ponytail Brunette.png
 80 Ponytail Brunette.pz2
 80 Ponytail DipDyed Black.ds
 80 Ponytail DipDyed Black.png
 80 Ponytail DipDyed Black.pz2
 80 Ponytail DipDyed Blue.ds
 80 Ponytail DipDyed Blue.png
 80 Ponytail DipDyed Blue.pz2
 80 Ponytail DipDyed Green.ds
 80 Ponytail DipDyed Green.png
 80 Ponytail DipDyed Green.pz2
 80 Ponytail DipDyed Red.ds
 80 Ponytail DipDyed Red.png
 80 Ponytail DipDyed Red.pz2
 80 Ponytail Green.ds
 80 Ponytail Green.png
 80 Ponytail Green.pz2
 80 Ponytail Red.ds
 80 Ponytail Red.png
 80 Ponytail Red.pz2
 80 Ponytail White.ds
 80 Ponytail White.png
 80 Ponytail White.pz2
 80 US.png
 80 US.pz2
 99 .png
 99 .pz2
 99 CorsetLaces INV.ds
 99 CorsetLaces INV.png
 99 CorsetLaces INV.pz2
 99 Harness Ruffles INV.ds
 99 Harness Ruffles INV.png
 99 Harness Ruffles INV.pz2

..\Flight\Runtime\Textures\Arien\Multiple\

 ahdri-snowday4.tif

..\Flight\Runtime\Textures\Arien\Steam\

 abksa-capa01.jpg
 abksa-capa02.jpg
 abksa-capa03-bmp.jpg
 abksa-capa03-spec.jpg
 abksa-capa03.jpg
 abksa-capa04.jpg
 abksa-capb01-bmp.jpg
 abksa-capb01-spec.jpg
 abksa-capb01.jpg
 abksa-capb02.jpg
 abksa-capb03-bmp.jpg
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 abksa-ear01-bmp.jpg
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 abksa-far01.jpg
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