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APTEROMATA FLIGHT

Many aditional beautiful user renders can be found in this Commons Thread

RGUS Render at Renderosity
RGUS Render2 at Renderosity
may contain nudity

Additional renders using this set:
RavynGirl:

Michael Ambruso - TheSea:

PRODUCT REQUIREMENTS

  • V4 Base model required. Apterimata Finery recommended, but not required
  • Following morphs and characters recommended and supported: V4++, Aiko4, The Girl 4, V4 Elite, V4 Male, She Freak.
  • DAZ Studio 3.x or Poser 7 and up recommended.
  • Product may work in earlier versions in both programs, but has not been thoroughly tested in the earlier versions.


QUICK START INSTRUCTIONS

  • DAZ STUDIO:
  • Load V4 into the scene and inject desired morphs.
  • Load desired pieces and “Fit To” V4, if they haven't been fitted automatically.
  • Morph and pose your character and set pieces as desired.


  • POSER:
  • Load V4 into the scene and inject desired morphs.
  • Make sure V4 in your scene is selected prior to inserting each cr2 in your scene. This step is critical to ensure Superconforming and JCM's work properly.
  • Load desired cr2 into the scene.
  • Select the loaded object, and conform to V4
  • Make sure V4 in your scene is selected AGAIN, before inserting the next clothing cr2 (such as cap or harness) into the scene.


GENERAL USE TIPS

  • All CR2's will load with no materials applied. Once in the scene, please navigate to ….Runtime\Libraries\Materials\ApteromataMAT… pose directory and apply desired mat poses. This will work for both, Poser and DS. In DS, pay specific attention that the scene object and the corresponding surface are both selected. Otherwise the material may not apply.
  • Clothing items make use of JCM and Super conforming (crosstalk) features. For Poser, It is recommended you follow the loading procedure outlined in quickstart instructions to ensure the morphs in the clothing link properly to those in the V4 figure. Without that, there may be severe pokethroughs. If the JCM or Super conforming link should break or not take for some reason, you may still use the Dial(s) in the BODY (or body part) group to manually morph the clothing as needed.
  • Clothing and especially poses are meant to be used with V4's IK chain and limits off.
  • Magnetizing clothing items to V4 is not required but may help prevent pokethru with some poses. It may make it worse in other cases. Use at your own discretion. This product also contains many loosen/tighten and adjust morphs to aid with fits in a wide range of poses.
  • StylingMorphs - these are the fun morphs, but can also aid in fitting. Please take you time to familiarize yourself with their look and function. Our products have a lot of them. The rest is up to your immagination. Not all styling dials will work well when mixed. What works together well is mostly based on common sense.
  • LoosenTighten Morphs - these morphs aid in adjusting fit and correcting minor poke thru you may encounter with some poses.
  • BodyMorphs - Full Body Morphs to match those commonly used with V4 are included with the product. The dial setting values on these are best kept between 0 and 1. Higher or lower setting +/- can yield undesired results. However, you can often use the Loosen-Tighten and Styling Morphs to compensate.
  • Windy Morphs - Many items include “Windy” type morphs. This is a way to have a somewhat 'cloth simulated' look, without having to run through a cloth simulation. these morphs have been made using 3D Studio Max cloth simulations, and then hand touched up.
  • Poser and DAZ Studio materials have been assembled to work with medium intensity white light combined with medium intensity IBL. For more refined results, specularity, reflection, diffusion and other shader parameters may need additional adjustments to perform best under your lighting of choice. This is normal. There are no “one size fits all” solutions for every shader/lighting combination.


SPECIFIC USE TIPS

  • WINGS - Wings are made out of many fully rigged parts. Each wing slat can move individually, by selecting each part. They can also move together, via numerous morphform type dials provided at the body level. Wings are meant to be conformed, but similar effects can be achieved using parenting as well. I would encourage some experimentation. Skyewolf‘s pose pack includes several handy wing poses. When fitting wings on significantly morphed characters, it is best to select “Wing Base“ body part and use rotation and translation to fit it to your character. Same fitting method can be used to fit the wings to M4. Most used set of wing base adjustment dials are placed at the wing body level, for your convenience.
  • CAP+HAIR - Cap and hair are combined as one item, however they can be used individually by turning corresponding body parts on and off. Similar can also be accomplished using several utility MAT poses provided with the set. Both, cap and hair have a combination of morphs and bones to allow for a lot of movement. Hair also has a dozen or two ‘windy‘ morphs, useful for those ‘in flight‘ moments. Chin strap on the cap can be unbuckles two ways, one via rigging, the other via morphs. End user can use either, depending on which look they prefer.
  • EAR TUBE - Ear tube is a simple conforming communication device. It’s speaking lever swings up and down
  • EYE GOGGLES - Eye goggles have two tweakable and movable eye pieces. Use them separately, or together. Yes, they are not meant to look the same. One is a wide angle observing lens, the other one is a long distance sighting device.
  • HARNESS - harness has a dual purpose, one as a piece of clothing, the other is to mount the wings on the harness. Both, the harness and the wings may look the best when used together, however, if someone wants to achieve a different look, they can be used individually too. Harness has many styling morphs to make it look more or less worn and torn, and to hide parts for a simple or more complex look.
  • FARADY - I don‘t know what faraday is, he showed at my doorstep one day and started smiling and fluttering around and acting all cute. I couldn‘t help but take him in. He too is full of twisting turning twirling moveable parts. It‘s up to the end user to write his story.
  • TEXTURES - This set has one set of very detailed textures, with several options. Poser users, for best results be sure to turn ON displacement. Several on/off transparency utility MAT poses have been provided to achieve different appearance of various parts.


WORKING WITH DS 2.x

  • Make a copy of a ….Runtime\Libraries\Materials\ApteromataMAT… directory. I usually name it “MATSDS2”
  • Delete .dsb files from the …\runtime\libraries\Pose\CowboySweetheart\MATSDS2 directory. This will leave you with Plain Poser .pz2 files which will load the textures, in a normal DAZ Studio fashion. Specularity, bump and other material settings need to be optimized manually.

ADD-ON PRODUCTS

  • Filling this out as they become available.

PRODUCT SUPPORT


KEY FILE LOCATIONS

  • CR2’s are located in ….Runtime\Libraries\Character\Apteromata
  • MAT Poses are in: ….Runtime\Libraries\Pose\Apteromata\MATerials
    This folder also contains several DS utility MAT Poses for metal and transparency.
  • Poser users - transparency and metal MAT poses are in ….Runtime\Libraries\Materials\Apteromata…. This is because of Poser limitation, where mt5’s can not be converted into poses, and applied on *any* mat zone.
  • Please see readme file included with the product for a full file list.