Product: Wild Sisterhood Court, for the Morphing Fantasy Dress
Product Code: ps_tx2980b
Programs Supported: Poser 7+, DAZ|Studio, Poser 6 legacy support
DAZ Original: No
Published Artists: Arien
Released: July 2010
Nr. of installers: 1
Wild Sisterhood Court is a texture set the Morphing Fantasy Dress, matching Wild Sisterhood for Luthbel's Wildenlander version 4. The textures were design to match those of the Brotherhood series for Michael 4.
To apply the specific high-end materials for either Poser or DAZ|Studio, go to Runtime\Libraries\Pose\ShadesOfAtlantis\V4Wildenlander\Wild Sisterhood\, make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.
The set provides a “modesty” option for give Victoria 4 a high-neck top as a second skin. To use this, select Victoria 4 and apply the required material.
The Poser materials are divided in two. The materials found on Pose\ShadesOfAtlantis\V4Wildenlander\Wild Sisterhood\ use 16-bits pngs for better displacement, and are only usable on Poser 7 and up. Poser 6 users must use the materials found in Pose\ShadesOfAtlantis\V4Wildenlander\Wild Sisterhood\Poser6 ONLY; these materials use jpg displacements instead, but because jpgs only allow for 256 levels of grey, some differences in the rendering are to be expected.
As part of the functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. For the clothing materials, you will need the Human Surface Shader to be able to use these HSS materials (available with any of the Elite Textures, with Stephanie 4 for free, and separately as ds_ap47), and also that the render times might be longer than standard Studio shaders.
All materials were created in Studio 2, making this set usable with Studio 2 and Studio 3.
There is metallic embroidery on all the skirts. It is important that you use the right settings to make them look their best.
The metallic thread are set to raytrace, as this provides better effects overall. This means that it is fundamental to have items in the scene to reflect, or else they will not look their best. This also means that when rendering, you must enable raytracing, with a recommended minimum bounce of 2, otherwise the reflections won't work as expected. You can replace the raytraced reflection with a reflection map, but the overall look will not be as good, so you shouldn't do this unless strictly necessary.
The metals in this set are not set to raytraced, using instead a custom HDRI image provided with it. This was done as raytracing would cause longer render times. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced”. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect.
If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the metal to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.
Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s or Poser's default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help improve your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.
UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin or light shirts, are very sensitive to “spots” and “dirt” caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.
You can use the included HDRI image in your UberEnvironment to have a light matching the environment reflected on the metal, although it will be very light and might wash out your image if the values are not controlled.
These textures for the MFD were released by Arien
..\Sisterhood Skirts\Runtime\Libraries\Character\ShadesOfAtlantis\Wild Sisterhood- Court\
.png .pz2 MFD-Wildenlander Unimesh.cr2 MFD-Wildenlander Unimesh.png MFD-Wildenlander V4.cr2 MFD-Wildenlander V4.png
..\Sisterhood Skirts\Runtime\Libraries\Pose\ShadesOfAtlantis\Wildenlander V4\Wild Sisterhood\P6-only\
00 MFDSkirt.png 00 MFDSkirt.pz2 00 P6 only.png 00 P6 only.pz2 01 .png 01 .pz2 01 Skirt MFD.png 01 Skirt MFD.pz2 02 .png 02 .pz2 02 Skirt MFD.png 02 Skirt MFD.pz2 03 .png 03 .pz2 03 Skirt MFD.png 03 Skirt MFD.pz2 04 .png 04 .pz2 04 Skirt MFD.png 04 Skirt MFD.pz2 05 .png 05 .pz2 05 Skirt MFD.png 05 Skirt MFD.pz2
..\Sisterhood Skirts\Runtime\Libraries\Pose\ShadesOfAtlantis\Wildenlander V4\Wild Sisterhood\
00 .png 00 .pz2 00 MFDSkirt.png 00 MFDSkirt.pz2 00 Morphs.png 00 Morphs.pz2 00 P6 only.png 00 P6 only.pz2 01 .png 01 .pz2 01 Skirt MFD.ds 01 Skirt MFD.png 01 Skirt MFD.pz2 02 .png 02 .pz2 02 Skirt MFD.ds 02 Skirt MFD.png 02 Skirt MFD.pz2 03 .png 03 .pz2 03 Skirt MFD.ds 03 Skirt MFD.png 03 Skirt MFD.pz2 04 .png 04 .pz2 04 Skirt MFD.ds 04 Skirt MFD.png 04 Skirt MFD.pz2 05 .png 05 .pz2 05 Skirt MFD.ds 05 Skirt MFD.png 05 Skirt MFD.pz2 98 .png 98 .pz2 98 Belt OverMFD INJ.png 98 Belt OverMFD INJ.pz2 98 Belt OverMFD REM.png 98 Belt OverMFD REM.pz2 98 Jacket OverMFD INJ.png 98 Jacket OverMFD INJ.pz2 98 Jacket OverMFD REM.png 98 Jacket OverMFD REM.pz2 99 .png 99 .pz2 99 MFD Bodyhandles Hide.ds 99 MFD Bodyhandles Hide.png 99 MFD Bodyhandles Hide.pz2 99 MFD Bodyhandles Show.ds 99 MFD Bodyhandles Show.png 99 MFD Bodyhandles Show.pz2
lawv4mfd-skirt-tr.jpg lawv4mfd-skirt01-bmp.jpg lawv4mfd-skirt01-dif.jpg lawv4mfd-skirt01-disp.jpg lawv4mfd-skirt01-disp.png lawv4mfd-skirt01-spec.jpg lawv4mfd-skirt02-bmp.jpg lawv4mfd-skirt02-dif.jpg lawv4mfd-skirt02-disp.jpg lawv4mfd-skirt02-disp.png lawv4mfd-skirt02-msk.jpg lawv4mfd-skirt02-mski.jpg lawv4mfd-skirt02-spec.jpg lawv4mfd-skirt03-bmp.jpg lawv4mfd-skirt03-dif.jpg lawv4mfd-skirt03-disp.jpg lawv4mfd-skirt03-disp.png lawv4mfd-skirt03-msk.jpg lawv4mfd-skirt03-mski.jpg lawv4mfd-skirt03-spec.jpg lawv4mfd-skirt04-bmp.jpg lawv4mfd-skirt04-dif.jpg lawv4mfd-skirt04-disp.jpg lawv4mfd-skirt04-disp.png lawv4mfd-skirt04-msk.jpg lawv4mfd-skirt04-mski.jpg lawv4mfd-skirt04-spec.jpg lawv4mfd-skirt05-dif.jpgo