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The Hidden Waterfalls

The Hidden Waterfalls

Author: First Bastion

Copyright: 2010 First Bastion Toronto Canada ALL RIGHTS RESERVED.

Installers For POSER and DAZ|Studio

Includes, OBJ files and Textures

The Hidden Waterfalls is a full 3D Environment Prop set for Poser 6+ and DAZ|Studio 3.1.1.73 and up. If you try to click on the DS props with an earlier version, you get the standard upgrade message. Earlier version of DS can load the Poser installer into the DS runtime and access all the files using the PP2 presets (though bump, displacement and General DAZ shader - matte setting will need to be manually adjusted) if you do.

Wiki/Readme Information

FOR POSER and probably info for DS too

The default poser scene can be found in Poser/Scenes/HiddenWaterfalls_FULL.pz3 and includes the default poser lightset.

If you usually have the ground plane activated you should deselect it, as well as ground shadows off.

All the terrain objects in the HiddenWaters scene are locked in place by default except for the two trees, and some of the rocks. The terrains piece are fitted together meticulously. When they move gaps form, and you get unsightly background image or background color peaking through. In general if you zero position them they will return and the gaps will disappear. If you need to move them, Simply go to objects header to turn Lock off.

LIGHTING WILL INFLUENCE HOW THE WATERFALLS LOOK!!!!!!!!!!!!!

The water bodies, falls, river,lake, use displacement maps, to see the water effect you need to render at a minimum quality setting in the Firefly renderer of Raytracing checked, and Use Displacement maps checked. Raytracing takes longer to render. ALL Water tends looks best at least 20+ feet away. The reflective and refraction qualities in the water need something in the background to reflect back at the camera, and light placement plays a large part in how the water reacts in a render. Lights directly shining at the waterfall object will reflect back at the camera and generate a glare ruining the waterfalls effect. Lights that skim from the side generate better results. If you do try for tighter shots on the waterfalls, reduce the opacity, make more transparent, reduce the strength of the displacement, and adjust the specular to help compensate.

Each of the main terrains has large tiled textures, which you can adjust the scale in the surface/materials tab to increase the detail, though the default setting is more than adequate for most purposes. The terrain can look good at any distance, though as the camera moves closer to the terrain you might want to adjust the displacement setting lower to compensate and maintain realism. Rock textures tend to look best when set to Matte, with minimal highlights and specular.

Most the renders used default Poser IBL light setups that ship with Poser.

DAZ Studio

You can find the main DAZ scene in Environments/FirstBastion/HiddenWaters/HiddenWaterfalls_FULL.daz. All the same issues regarding reflection, refraction, and lighting apply in DAZ Studio.

All of the objects are parented to Waterall object. This allows for the entire level to be scaled if desired. Simply set opacity to zero, or check visibility off for the cube during renders.

UberEnvironment in DAZ Studio: Triangulated mesh. Some artist experience issues with the terrain only when using Uberenvironment lighting in D|S. it's got nothing to do with the textures, bump, displacement or the tiling. There is no issue in Poser 6 or Poser 8, or DAZ studio 3delight rendering standard light, or Light Dome, or other Dreamlight sets or Realitywith LUX. Even exports into Carrara and Bryce don't result in this issue. Only UberEnvironment seems to have an issue with the triangulated mesh.

Simple quick fix: Select the terrain, Under Edit menu Convert to SubD. It changes some or all of the polies to quads. No more artifacts. This works for Hidden Waterfall and Rocky Flats too. If you check the scene info tab in D|S you can see how the conversion affects the polycount.

Bryce Using the DAZ Studio/Bryce export/importer, HiddenWaters works in Bryce. You can select the waterplanes in Bryce and apply Bryce materials to get interesting results. You can also take the main sedimentary step terrain and use it in Bryce to generate a massive and detailed sandstone desert environment. See promo image.

Reality The daz Studio folder has a single Sun light setup preset used in the promo image, is included in Props/FirstBastion/HiddenWaters/ folder for use with the Reality Plugin if needed. Load the HW_FULLscene from the PP2 prop folder, load the cload plane, and select the light set. It is highly recommended to start your render with all terrain and rocks set to Matte in the Reality Material room if it doesn't set it by default. There are different ways to adjust the Sun. A cloud plane placed between the Sun and the scene and set to Matte Transluscent, will emulate overcast, and dull the shadows and highlight over the entire scene. The Reality render threads of the DAZ Forums have a wealth of relevant information regrading rendering with reality. If you find the terrain too bright, you can adjust the color on the diffuse and specular surfaces setting to a midtone grey to compensate.

Performance This level was built and rendered on a single core PC with only 3 gigs of ram with Nvidia 9500 accelerator card. Hardly a state of the art system. (Composite rendering techniques are recommended on slower machines). Most current systems are more powerful should not have an issue with the polycount.

Final Note: If you made it down to here, please, remember that warez and shared files do hurt the creators that took the time, and spent the hours creating the products. If we are not able to get compensated for our hard work, we simply can't keep doing this job. Something to think about. Peace.