Product: Mourning Moon Footwear
Product Code: ps_ac4251b
Programs Supported: Poser 7+, DAZ|Studio 2+, Poser 6 (view below)
DAZ Original: No
Published Artists: Arien
Released: November 2010
Mourning Moon Footwear is a set of 3 pairs of stylish boots by Arien, inspired by alternative culture and Neo-Victoriana. The set was designed as a stand-alone, but is matching the upcoming Mourning Moon outfit. The textures can also match those from Acherontia Atropos Finery, Acherontia Atropos Flight.
Mourning Moon Boots sets consists of
Select your V4 figure then load the first boot of the pair; make sure you select V4 again before loading the second figure. The boots superconform, so failing to select your base V4 figure before loading will result in issues with the morphs crosstalk. If everything was done correctly, the boots should follow morphs automatically.
Once the boots are loaded, go within the Pose:Night World:Mourning Moon folder, and inject the Footwear morph. The INJ pose will zero the rotation values on the feet, lock the toes, and morph the feet to fit inside the boots. It is important to remember when posing, that the toes are LOCKED; this is because the boots' platforms are rigid, and shouldn't really move, and will facilitate more realistic posing. The REM pose, once applied, will restore the original rotations and limits for the feet, and remove the arching morph.
The following FBMs are supported on the outfit:
Scaling in Poser
The boots were designed to go with a variety of outfits, and the colours included should match a variety of outfits available. They should also match easily the textures from Acherontia Atropos Finery and Acherontia Atropos Flight, but you do not need these to use them at all.
To apply the specific high-end materials for either Poser or DAZ|Studio, go to Pose\Night World\Mourning Moon Footwear, make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.
There are two versions of each material, one for smooth, newer leather, and one for worn, softer leather. There are also partial mats that will allow you to create mix and match styles. To use these, first load your desired basic colour, then apply the partial material to change the colour of the heel, platform and points.
The Poser materials are divided in two. The materials found on Pose\Night World\Mourning Moon Footwear\Poser 7-Studio use 16-bits pngs for better displacement, and are only usable on Poser 7 and up; the materials for use in Studio are also found here. Poser 6 users must use the materials found in Pose\Night World\Mourning Moon Footwear\P6 ONLY; these materials use jpg displacements instead, but because jpgs only allow for 256 levels of grey, some differences in the rendering are to be expected.
As part of the functionality of Studio, you can find the Studio shaders in the same folder as the Poser 7 shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. You will need the Human Surface Shader to be able to use these HSS materials (available with any of the Elite Textures, included with the free Stephanie Petite 4, and separately as ds_ap47), and also that the render times might be longer than standard Studio shaders.
Leathers are a big part of this set, and so special care was taken to render them as realistically as possible, while keeping to the aesthetics of the whole series.
The leathers and metals are set to raytrace, as this provides better effects overall; the leathers have a mild raytraced reflection, but be aware that they will pick up colour from the environment, so take this into consideration when viewing your results. When rendering, you must enable raytracing, with a recommended minimum bounce of 2, otherwise the reflections won't work as expected. You can replace the raytraced reflection with a reflection map, but the improvement in render times will be negligent, and the overall look will not be as good, so you shouldn't do this unless strictly necessary.
The metals and leathers in this set are not set to raytraced, using instead an HDRI image. This was done as raytracing would cause longer render times without any significant improvement in realism for the common user. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced”. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect. Also, if you do want darker materials that don't reflect as much of the environment map, you can darken them by darkening the “reflection colour” slot in the materials.
If you find that you need your materials to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the leather to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.
Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s or Poser's default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help improve your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.
UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin or white leather, and materials that are heavily displaced, the worn materials, are very sensitive to “spots” and “dirt” caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.
Be aware that you can use the included HDRI image in your UberEnvironment to have a light matching the environment reflected on the metal, although it will be very light and might wash out your image if the values are not controlled.
No required products other than Victoria 4.