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Mourning Moon Footwear

Mourning Moon Footwear
Product: Mourning Moon Footwear
Product Code: ps_ac4251b
Programs Supported: Poser 7+, DAZ|Studio 2+, Poser 6 (view below)
DAZ Original: No
Published Artists: Arien
Released: November 2010

Mourning Moon Footwear is a set of 3 pairs of stylish boots by Arien, inspired by alternative culture and Neo-Victoriana. The set was designed as a stand-alone, but is matching the upcoming Mourning Moon outfit. The textures can also match those from Acherontia Atropos Finery, Acherontia Atropos Flight.

Contents

Mourning Moon Boots sets consists of

  • Three boots for V4, Aiko, Elite, Stephanie Petite and TheGirl4
    • Neo-Victorian
    • Oxford
    • Witchy
  • Morphs supported:
    • Morphs++
      • BodyBuilder
      • Definition
      • Fitness
      • Amazon
      • Emaciated
      • Thin
      • Young
      • Voluptuous
      • Bulk
      • PearFigure
      • Heavy
    • Elite
      • UtopianBody
      • FantasiaBody
      • SylphBody
    • The Girl 4
      • G4TheGirlBODY
    • Aiko
      • A4AikoBody
      • A4AikoPetite
      • A4Realistic
      • A4Stylized
    • Stephanie
      • S4Stephanie
      • S4Caitlyn
      • S4Grace
      • S4Isabelle
    • Extra morphs for adjustment
    • Gravity morphs for the cords in the Neo-Victorian and Oxford boots
    • Platform height morph on all three boots
  • 5 Texture sets for each boot
    • Black
    • Red
    • Blue
    • Tan
    • White
  • Shiny and worn material settings for each colour, and partial mats for each to enable combinations; 60 MATs in total
  • Textures
    • 19 Neo-Victorian Diffuse Textures, bump, displacement and specular maps (4096×4096)
    • 19 Oxford Diffuse Textures, bump, displacement and specular maps (4096×4096)
    • 17 Witchy Diffuse Textures, bump, displacement and specular maps (4096×4096)
    • Displacement maps in png format, for better results in P7+ and DS, and with a jpg option to provide legacy support for Poser 6
    • 1 HDRI TIFF file for reflections in Studio
  • Poser 7+ MAT Poses (.PZ2) using png displacements
  • Separate Poser 6 MAT Poses (.PZ2) using jpg displacements
  • DAZ Studio Material Presets (.DS)
    • DAZ Studio Materials require Elite Human Surface Shader or DAZ Studio Advanced

Using the Shoes

Select your V4 figure then load the first boot of the pair; make sure you select V4 again before loading the second figure. The boots superconform, so failing to select your base V4 figure before loading will result in issues with the morphs crosstalk. If everything was done correctly, the boots should follow morphs automatically.

Once the boots are loaded, go within the Pose:Night World:Mourning Moon folder, and inject the Footwear morph. The INJ pose will zero the rotation values on the feet, lock the toes, and morph the feet to fit inside the boots. It is important to remember when posing, that the toes are LOCKED; this is because the boots' platforms are rigid, and shouldn't really move, and will facilitate more realistic posing. The REM pose, once applied, will restore the original rotations and limits for the feet, and remove the arching morph.

The Morphs

The following FBMs are supported on the outfit:

  • Morphs++
    • BodyBuilder
    • Definition
    • Fitness
    • Amazon
    • Emaciated
    • Thin
    • Young
    • Voluptuous
    • Bulk
    • PearFigure
    • Heavy
  • Elite
    • UtopianBody
    • FantasiaBody
    • SylphBody
  • The Girl 4
    • G4TheGirlBODY
  • Aiko
    • A4AikoBody
    • A4AikoPetite
    • A4Realistic
    • A4Stylized
  • Stephanie
    • S4Stephanie
    • S4Caitlyn
    • S4Grace
    • S4Isabelle
  • Crosstalking: each clothing figure has crosstalk enabled; you must select V4 before loading and conforming the clothing item, or else this will cause the morphs FBMs not to work in the Body in Poser. See the Troubleshooting section for more details.

Other Morphs

  • The laces on the Neo-Victorian and Oxford boots include morphs to move them to match them to the posing.
  • the boots have adjustment morphs to help covering up pokethroughs if they appear; use the “Adj” morphs to give relevant areas a bit of room where necessary.
  • the platform height morphs will reduce the height of the platforms on all shoes.

Breaking Crosstalk

  • Sometimes it will become necessary to “break” the built-in crosstalk, for instance if you are fitting a custom character and need to fit the boots to it using partial combinations of built-in morphs. To do this, you will need to have V4 loaded. Load a new figure ( for instance a hair, or a scene background; anything within your “figures” folder that doesn’t have FBM morphs for the crosstalk to interact with). Then select this new figure, load the first boot, and conform to V4. Repeat the procedure, selecting this extra figure before loading the second boot. This will allow you to manipulate the FBMs in the boots individually.

Scaling in Poser

  • The boots include code that support following bodypart scaling in Poser for The Girl 4 and Stephanie 4. However, this will only work on PoserPro 2010 and Poser 8, as they are the only programs that support the scaling of conformed parts properly. If using the sets with Poser 6 and 7, you will have to use the NoScale morphforms for Girl4 and/or Stephanie, or scale each bodypart on the boots manually to match those of the underlying figure. To enable the scaling option in Poser 8 and PoserPro2010, select the BODY of each boot, and under the Properties tab (in the same section where the Parameters tab is) check “Include scales when conforming”

Mixing and Matching

The boots were designed to go with a variety of outfits, and the colours included should match a variety of outfits available. They should also match easily the textures from Acherontia Atropos Finery and Acherontia Atropos Flight, but you do not need these to use them at all.

Materials and Shaders

To apply the specific high-end materials for either Poser or DAZ|Studio, go to Pose\Night World\Mourning Moon Footwear, make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.

There are two versions of each material, one for smooth, newer leather, and one for worn, softer leather. There are also partial mats that will allow you to create mix and match styles. To use these, first load your desired basic colour, then apply the partial material to change the colour of the heel, platform and points.

Poser 6 and Poser 7 materials

The Poser materials are divided in two. The materials found on Pose\Night World\Mourning Moon Footwear\Poser 7-Studio use 16-bits pngs for better displacement, and are only usable on Poser 7 and up; the materials for use in Studio are also found here. Poser 6 users must use the materials found in Pose\Night World\Mourning Moon Footwear\P6 ONLY; these materials use jpg displacements instead, but because jpgs only allow for 256 levels of grey, some differences in the rendering are to be expected.

Studio

As part of the functionality of Studio, you can find the Studio shaders in the same folder as the Poser 7 shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. You will need the Human Surface Shader to be able to use these HSS materials (available with any of the Elite Textures, included with the free Stephanie Petite 4, and separately as ds_ap47), and also that the render times might be longer than standard Studio shaders.

Lighting and Reflections

Leathers are a big part of this set, and so special care was taken to render them as realistically as possible, while keeping to the aesthetics of the whole series.

In Poser

The leathers and metals are set to raytrace, as this provides better effects overall; the leathers have a mild raytraced reflection, but be aware that they will pick up colour from the environment, so take this into consideration when viewing your results. When rendering, you must enable raytracing, with a recommended minimum bounce of 2, otherwise the reflections won't work as expected. You can replace the raytraced reflection with a reflection map, but the improvement in render times will be negligent, and the overall look will not be as good, so you shouldn't do this unless strictly necessary.

In DAZ|Studio

The metals and leathers in this set are not set to raytraced, using instead an HDRI image. This was done as raytracing would cause longer render times without any significant improvement in realism for the common user. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced”. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect. Also, if you do want darker materials that don't reflect as much of the environment map, you can darken them by darkening the “reflection colour” slot in the materials.

In both

If you find that you need your materials to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the leather to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.

  • adjust the bucket size according to your computer’s performance
  • higher Pixel Samples settings produce renders where the textures show much better.
  • add Ambient Occlusion to the lighting if you have the processor power to do so, as this will increase realism. Alternatively, you could do a separate AO-only render and composite in Photoshop.

Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s or Poser's default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help improve your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.

DAZ|Studio

UberEnvironment

UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin or white leather, and materials that are heavily displaced, the worn materials, are very sensitive to “spots” and “dirt” caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.

Be aware that you can use the included HDRI image in your UberEnvironment to have a light matching the environment reflected on the metal, although it will be very light and might wash out your image if the values are not controlled.

Poser

  • always use Firefly, and the manual settings
  • enable raytracing if you are using raytraced shadows, ambient occlusion, reflections or refractions; a setting of 1 bounce will suffice if only the former two are used, otherwise use 2-3; this set uses both AO and, raytraced reflections, so the latter will be a better choice.
  • for the displacements to show, displacement needs to be enabled; minimum displacement bounds of 0.020/0.030 are recommended; some of the materials in this set use displacement so enable it when rendering.
  • if you are on P5-6, disable texture filtering, and always set the maximum texture size to the size of your bigger texture; for Mourning Moon Footwear, this value shouldn’t go below 4096px. Reducing this value will result in muddy or blurred renders.
  • for draft renders, your min. shading rate can go to 2, but for final renders, always reduce this to 0
  • similarly, use a value of 2 or 3 for the pixel samples for drafts, but you can go much higher up when doing final renders; anything between 3 and 5 might be a good compromise for screen usage, although for very smooth or detailed renders you could go quite higher; be aware, though, that this will increase your render times
  • If you're using PoserPro7, Poser 8 or PoserPro2010, disable Gamma Correction, or your displacements will not work as intended.

Troubleshooting

  • items look dull or odd when rendered: if you’re using Poser, check that you are using Firefly to render. In Studio, make sure you have HSS correctly installed. If you’re using a third party software like Vue or Carrara, edit the material to suit your application better
  • in Studio, there are black blotches when rendering using UberEnvironment: increase the oclussion samples
  • Studio surfaces show no bump, or some other surface oddity: the very first installation of HSS was flawed, and installed items in the wrong place; re-download either your Elite textures or HSS and reinstall
  • can’t find the Studio-specific materials: Studio mats can be found within the same folders as the Poser 7 materials; Studio will recognise them and load them instead of Poser’s. Just select your material as normal.
  • some of the hss materials render all black/all white: make sure that you have the correct HSS version installed; if you are running Studio Advanced 64 bits, you might have to install Studio 32 bits, then re-run the HSS install; you will now have the option to install 32 or 64 bits to different places; install them both as needed; this is a problem that ocurrs sometimes with the HSS installer, and the above should sort it out.
  • displacement appears to be “moved” or not matching the textures in Poser 6: make sure you are using the materials found under the P6 ONLY folder
  • Scaling doesn't work in Poser for The Girl or Stephanie: the scaling will only work for PoserPro 2010 and Poser8 (the only two versions that support scaling). If you're using either of these two versions, select each boot, go into the parameters window, then check the “Follow scaling of parent figure” checkbox.

Required and Related products

No required products other than Victoria 4.

These boots for Victoria 4 were released by Arien