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Secluded Rendezvous

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Product: Secluded Rendezvous
Product Code:
DAZ Original: No
Created by: ARTCollaborations
Released: December 10, 2010

Product Information

Required Products: none

Product Notes

File Location Information:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Camera: “ART_SR”
    • Character: “ART_SR”
    • Light: “ART_SR”
    • Materials: “ART_SR”
    • Pose: “ART_SR”
    • Props: “ART_SR”
  • You can find new icons for loading this product in the following DAZ Studio Libraries:
    • Camera: “ART_SR”
    • Lights: “ART_SR”

Product Notes:

  • DAZ Studio Users:
    • When using the included DAZ Studio Scene Presets, you must manually apply the DAZ Studio Material Settings to the Scene or else the Original Poser Settings Will Render. We hope to fix this in a later update to the pack to make it more convenient. In scenes where you have multiple instances of an item (like multiple Lilly Pads etc, you can shift select all the alike items to apply the mats to all of the objects at the same time. If you are not sure how to do this, please contact me!
    • When using the included DAZ Studio Camera Presets, you must click on the camera angle you would like to use first and then click on the Main Camera in the scene in the drop-down list in order to see the effect applied.
    • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ ART_SR directory.
    • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
  • Poser Users:
    • In order to use the included Pose (pz2) Mat Files in Poser, you will need to load a figure into the scene. If you do not wish to add a figure in your scene, then you will need to use the included Material Files (mc6) to change textures.
    • Also, when wishing to change textures on an item that has been duplicated (so as an example if you load 2 or more Lilly Pads) you will need to use the included Material files (mc6 files) to change the materials due to a limitation within Poser.
    • It is recommended that you do not delete the .DSA files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 3.0.
  • General Notes:
    • .DSA Mats can be read in DAZ Studio 3 Only so please keep this in mind if you are using an earlier version.
    • You can always pick up the Pro Version of DAZ Studio 3 or you can take the Light Version for a spin!

Known Issues

  • None

Support

Feel free to contact this vendor via e-mail with any questions or concerns:
ann0314@art-collaborations.com

Or

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

..\Camera\ART_SR\

 +AFullScene1.dsa
 +AFullScene1.png
 +AFullScene2.dsa
 +AFullScene2.png
 +AFullScene3.dsa
 +AFullScene3.png
 +AFullScene4.dsa
 +AFullScene4.png

..\Lights\ART_SR\

 UE2_AFullScene1.dsa
 UE2_AFullScene1.png
 UE2_AFullScene2.dsa
 UE2_AFullScene2.png
 UE2_AFullScene3.dsa
 UE2_AFullScene3.png
 UE2_AFullScene4.dsa
 UE2_AFullScene4.png

..\Runtime\Geometries\ARTCollab\SR\

 AC_OSDBedRocks.obj
 AC_OSDBricks.obj
 AC_OSDBridge.obj
 AC_OSDBridgeBlocks.obj
 AC_OSDCattailBunch.obj
 AC_OSDCattailBunch2.obj
 AC_OSDCattailBunch3.obj
 AC_OSDCattailBunch4.obj
 AC_OSDCattails.obj
 AC_OSDCattails2.obj
 AC_OSDCattails3.obj
 AC_OSDGrass.obj
 AC_OSDGrass2.obj
 AC_OSDGrass3.obj
 AC_OSDGrassBunch1.obj
 AC_OSDGrassBunch2.obj
 AC_OSDGround.obj
 AC_OSDLamp1.obj
 AC_OSDLamp2.obj
 AC_OSDLilly.obj
 AC_OSDLillyPad.obj
 AC_OSDRock.obj
 AC_OSDRockPile1.obj
 AC_OSDRockPile2.obj
 AC_OSDRocks.obj
 AC_OSDWater.obj

..\Runtime\Libraries\Camera\ART_SR\

 +AFullScene1.cm2
 +AFullScene1.png
 +AFullScene2.cm2
 +AFullScene2.png
 +AFullScene3.cm2
 +AFullScene3.png
 +AFullScene4.cm2
 +AFullScene4.png

..\Runtime\Libraries\Character\ART_SR\

 +AFullScene1.cr2
 +AFullScene1.png
 +AFullScene2.cr2
 +AFullScene2.png
 +AFullScene3.cr2
 +AFullScene3.png
 +AFullScene4.cr2
 +AFullScene4.png
 +BaseScene1.cr2
 +BaseScene1.png
 +BaseScene2.cr2
 +BaseScene2.png
 Ground.cr2
 Ground.png

..\Runtime\Libraries\Light\ART_SR\

 AOIBL_AFullScene1.lt2
 AOIBL_AFullScene1.png
 AOIBL_AFullScene2.lt2
 AOIBL_AFullScene2.png
 AOIBL_AFullScene3.lt2
 AOIBL_AFullScene3.png
 AOIBL_AFullScene4.lt2
 AOIBL_AFullScene4.png
 IBL_AFUllScene3.lt2
 IBL_AFullScene1.lt2
 IBL_AFullScene1.png
 IBL_AFullScene2.lt2
 IBL_AFullScene2.png
 IBL_AFullScene3.png
 IBL_AFullScene4.lt2
 IBL_AFullScene4.png

..\Runtime\Libraries\Materials\ART_SR\

 +BedRock.mc6
 +BedRock.png
 +Bricks.mc6
 +Bricks.png
 +BridgeBlocks.mc6
 +BridgeBlocks.png
 +BridgeLamp1BLK.mc6
 +BridgeLamp1BLK.png
 +BridgeLamp1BLKG.mc6
 +BridgeLamp1BLKG.png
 +BridgeLamp1BLKG2.mc6
 +BridgeLamp1BLKG2.png
 +BridgeLamp2BLK.mc6
 +BridgeLamp2BLK.png
 +BridgeLamp2BLKG.mc6
 +BridgeLamp2BLKG.png
 +BridgeLamp2BLKG2.mc6
 +BridgeLamp2BLKG2.png
 +Bridge_Clean.mc6
 +Bridge_Clean.png
 +Bridge_Dirty.mc6
 +Bridge_Dirty.png
 +Ground.mc6
 +Ground.png
 +Rocks.mc6
 +Rocks.png
 +Water_BrightBlue.mc6
 +Water_BrightBlue.png
 +Water_Murky.mc6
 +Water_Murky.png
 +Water_SoftBlue.mc6
 +Water_SoftBlue.png
 CattailGrass.mc6
 CattailGrass.png
 Cattails.mc6
 Cattails.png
 Grass.mc6
 Grass.png
 LillyPad_1.mc6
 LillyPad_1.png
 LillyPad_2.mc6
 LillyPad_2.png
 LillyPad_3.mc6
 LillyPad_3.png
 Lilly_Pink.mc6
 Lilly_Pink.png
 Lilly_Purple.mc6
 Lilly_Purple.png
 Lilly_White.mc6
 Lilly_White.png
 Rock.mc6
 Rock.png
 RockPile1.mc6
 RockPile1.png
 RockPile2.mc6
 RockPile2.png

..\Runtime\Libraries\Pose\ART_SR\

 +BedRock.dsa
 +BedRock.png
 +BedRock.pz2
 +Bricks.dsa
 +Bricks.png
 +Bricks.pz2
 +BridgeBlocks.dsa
 +BridgeBlocks.png
 +BridgeBlocks.pz2
 +BridgeLamp1BLK.dsa
 +BridgeLamp1BLK.png
 +BridgeLamp1BLK.pz2
 +BridgeLamp1BLKG.dsa
 +BridgeLamp1BLKG.png
 +BridgeLamp1BLKG.pz2
 +BridgeLamp1BLKG2.dsa
 +BridgeLamp1BLKG2.png
 +BridgeLamp1BLKG2.pz2
 +BridgeLamp2BLK.dsa
 +BridgeLamp2BLK.png
 +BridgeLamp2BLK.pz2
 +BridgeLamp2BLKG.dsa
 +BridgeLamp2BLKG.png
 +BridgeLamp2BLKG.pz2
 +BridgeLamp2BLKG2.dsa
 +BridgeLamp2BLKG2.png
 +BridgeLamp2BLKG2.pz2
 +Bridge_Clean.dsa
 +Bridge_Clean.png
 +Bridge_Clean.pz2
 +Bridge_Dirty.dsa
 +Bridge_Dirty.png
 +Bridge_Dirty.pz2
 +Ground.dsa
 +Ground.png
 +Ground.pz2
 +Rocks.dsa
 +Rocks.png
 +Rocks.pz2
 +Water_BrightBlue.dsa
 +Water_BrightBlue.png
 +Water_BrightBlue.pz2
 +Water_Murky.dsa
 +Water_Murky.png
 +Water_Murky.pz2
 +Water_SoftBlue.dsa
 +Water_SoftBlue.png
 +Water_SoftBlue.pz2
 CattailGrass.dsa
 CattailGrass.png
 CattailGrass.pz2
 Cattails.dsa
 Cattails.png
 Cattails.pz2
 Grass.dsa
 Grass.png
 Grass.pz2
 LillyPad_1.dsa
 LillyPad_1.png
 LillyPad_1.pz2
 LillyPad_2.dsa
 LillyPad_2.png
 LillyPad_2.pz2
 LillyPad_3.dsa
 LillyPad_3.png
 LillyPad_3.pz2
 Lilly_Pink.dsa
 Lilly_Pink.png
 Lilly_Pink.pz2
 Lilly_Purple.dsa
 Lilly_Purple.png
 Lilly_Purple.pz2
 Lilly_White.dsa
 Lilly_White.png
 Lilly_White.pz2
 Rock.dsa
 Rock.png
 Rock.pz2
 RockPile1.dsa
 RockPile1.png
 RockPile1.pz2
 RockPile2.dsa
 RockPile2.png
 RockPile2.pz2

..\Runtime\Libraries\Props\ART_SR\Instances\

 +BedRock.png
 +BedRock.pp2
 +Bricks.png
 +Bricks.pp2
 +Bridge.png
 +Bridge.pp2
 +BridgeBlocks.png
 +BridgeBlocks.pp2
 +LampPost.png
 +LampPost.pp2
 +Rocks.png
 +Rocks.pp2
 +Water.png
 +Water.pp2
 Cattail1.png
 Cattail1.pp2
 Cattail2.png
 Cattail2.pp2
 Cattail3.png
 Cattail3.pp2
 CattailBunch1.png
 CattailBunch1.pp2
 CattailBunch2.png
 CattailBunch2.pp2
 CattailGrass1.png
 CattailGrass1.pp2
 CattailGrass2.png
 CattailGrass2.pp2
 Grass1.png
 Grass1.pp2
 Grass2.png
 Grass2.pp2
 Grass3.png
 Grass3.pp2
 GrassBunch1.png
 GrassBunch1.pp2
 GrassBunch2.png
 GrassBunch2.pp2
 Lilly.png
 Lilly.pp2
 LillyPad.png
 LillyPad.pp2
 LillyPadBunch1.png
 LillyPadBunch1.pp2
 LillyPadBunch2.png
 LillyPadBunch2.pp2
 Rock.png
 Rock.pp2
 RockPile1.png
 RockPile1.pp2
 RockPile2.png
 RockPile2.pp2

..\Runtime\Libraries\Props\ART_SR\Parents\

 +BedRockP.png
 +BedRockP.pp2
 +BricksP.png
 +BricksP.pp2
 +BridgeAP.png
 +BridgeAP.pp2
 +BridgeBlocksP.png
 +BridgeBlocksP.pp2
 +BridgeLamp1P.png
 +BridgeLamp1P.pp2
 +BridgeLamp2P.png
 +BridgeLamp2P.pp2
 +GroundLampPost2P.png
 +GroundLampPost2P.pp2
 +RocksP.png
 +RocksP.pp2
 +WaterP.png
 +WaterP.pp2
 Cattail1P.png
 Cattail1P.pp2
 Cattail2P.png
 Cattail2P.pp2
 Cattail3P.png
 Cattail3P.pp2
 CattailBunch1P.png
 CattailBunch1P.pp2
 CattailBunch2P.png
 CattailBunch2P.pp2
 CattailGrass1P.png
 CattailGrass1P.pp2
 CattailGrass2P.png
 CattailGrass2P.pp2
 Grass1P.png
 Grass1P.pp2
 Grass2P.png
 Grass2P.pp2
 Grass3P.png
 Grass3P.pp2
 GrassBunch1P.png
 GrassBunch1P.pp2
 GrassBunch2P.png
 GrassBunch2P.pp2
 LillyP.png
 LillyP.pp2
 LillyPadBunch1P.png
 LillyPadBunch1P.pp2
 LillyPadBunch2P.png
 LillyPadBunch2P.pp2
 LillyPadP.png
 LillyPadP.pp2
 RockP.png
 RockP.pp2
 RockPile1P.png
 RockPile1P.pp2
 RockPile2P.png
 RockPile2P.pp2

..\Runtime\Textures\ARTCollab\SR\

 AC_HDRI1.jpg
 AC_HDRI2.jpg
 AC_OSDAccentBridge.jpg
 AC_OSDAccentBridgeB.jpg
 AC_OSDBaseBridge.jpg
 AC_OSDBaseBridge2.jpg
 AC_OSDBaseBridge2B.jpg
 AC_OSDBaseBridge2D.jpg
 AC_OSDBaseBridgeB.jpg
 AC_OSDBridgeBlocks.jpg
 AC_OSDBridgeBlocksB.jpg
 AC_OSDCattailB.jpg
 AC_OSDCattails.jpg
 AC_OSDGRocks.jpg
 AC_OSDGRocksB.jpg
 AC_OSDGWater.jpg
 AC_OSDGWater2.jpg
 AC_OSDGWater3.jpg
 AC_OSDGWaterD.jpg
 AC_OSDGWaterTR.jpg
 AC_OSDGrass.jpg
 AC_OSDGrassB.jpg
 AC_OSDGrassLS.jpg
 AC_OSDGrassLSB.jpg
 AC_OSDLGlobe1.jpg
 AC_OSDLGlobe1B.jpg
 AC_OSDLPad.jpg
 AC_OSDLPad2.jpg
 AC_OSDLPad3.jpg
 AC_OSDLPadB.jpg
 AC_OSDLPole1.jpg
 AC_OSDLPole1B.jpg
 AC_OSDLamp.jpg
 AC_OSDLampGlass.jpg
 AC_OSDLilly.jpg
 AC_OSDLilly2.jpg
 AC_OSDLilly3.jpg
 AC_OSDLillyB.jpg
 AC_OSDRailsBridge.jpg
 AC_OSDRailsBridge2.jpg
 AC_OSDRailsBridge2B.jpg
 AC_OSDRailsBridge2D.jpg
 AC_OSDRailsBridgeB.jpg
 AC_OSDRef.jpg
 AC_OSDSidesBridge.jpg
 AC_OSDSidesBridge2.jpg
 AC_OSDSidesBridge2B.jpg
 AC_OSDSidesBridge2D.jpg
 AC_OSDSidesBridgeB.jpg

Notes

  • Texture templates available for download on the product page.