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DAZ 3D Ugly Bundle

image_medium.jpg

Product: DAZ 3D Ugly Bundle
Product Code: ps_bn385
DAZ Original: Yes
Created by: DAZ 3D
Released: January 21, 2011

Product Information

This bundle includes the following products.

Nybras

image_medium.jpg

Product: Nybras
Product Code: ps_ch129
DAZ Original: YES
Released: November 30, 2005


Product Information

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “Nybras”
    • Pose: “!MAT Nybras” and “Nybras”

Product Notes

  • There are 2 versions of Nybras. The IK version is for Poser users who like to use the Poser IK system. The JCM version is not compatible with Poser IK (though it works in Poser otherwise) but it has the advantage of arm and leg muscles bending more realisitically.
  • Setting the scaling morphs to negative values or high positive values is not recommended in D|S - this is due to the way D|S treats scaling morphs.
  • Most poses made for other humanoid characters will work quite well with both versions of Nybras. Certain poses may cause problems with the feet or hands - this is due to IK information saved in the pose. Select the hands and feet and go to Edit: Restore: Element (Poser) or Parameters: Restore: Restore Selected Items (D|S). The hands and feet should snap back into place properly. It is highly recommended to make poses for the demon using the JCM version of the demon to prevent the IK information from being saved in the Pose file. (Even if IK is turned off in Poser, it may save the IK information any way.) If you are comfortable modifying pose files, you can open up any problem pose files in a text editor and remove the xTran, yTran, and zTran information in the hand and foot areas.
  • The hand grasp, thumb grasp, and spread dials work like morphs so you can dial in a value. This makes animating the hands much easier. However, Poser's symmetry function may not accurately mirror/swap those values. Also, to save the pose and keep the grasp/spread values, you must tick the “Save Morph Info” option when saving the pose. (Please be careful not to save any other morph info that you don't want in the pose.)
  • There are wing control dials in the body and in the chest. Some poses use the control dials in the chest, not the body.
  • The !HornsOff / !HornsOn Pose makes the horns invisible *and* set the HornsOff morph in the head. If you want just the horns' base to show, use the !HornsOff pose then select the head and set the HornsOff morph to 0. The !WingsOff / !WingsOn simply turns the wings invisible. There is no morph provided to smooth out the wing base.

Known Issues

  • None

Support


Visit our site site for further technical support questions or concerns: www.daz3d.com/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
1350 E Draper Parkway
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\DAZCharacters\

blDemon.obj

\Runtime\libraries\character\Nybras\

Nybras IK.cr2
Nybras JCM.cr2
Nybras IK.rsr
Nybras JCM.rsr

\Runtime\libraries\Pose\!MAT Nybras\

!HornsOff.pz2
!HornsOn.pz2
!Nybras-Default.pz2
!Nybras-White.pz2
!WingsOff.pz2
!WingsOn.pz2
Nybras RED-Lo.pz2
!HornsOff.rsr
!HornsOn.rsr
!Nybras-Default.rsr
!Nybras-White.rsr
!WingsOff.rsr
!WingsOn.rsr
Nybras RED-Lo.rsr

\Runtime\libraries\Pose\!Nybras\

Anger.pz2
Fly.pz2
In Hands.pz2
On Knees.pz2
Walk.pz2
Anger.rsr
Fly.rsr
In Hands.rsr
On Knees.rsr
Walk.rsr

\Runtime\textures\DAZ\Characters\Demon\

NyRedBodyM_Lo.jpg
NyRedEyeM_Lo.jpg
NyRedHeadM_Lo.jpg
NyRedWingM_Lo.jpg

DragonFish

image_medium.jpg

Product: DragonFish
Product Code: ps_ch165
DAZ Original: YES
Created By: Dinoraul
Released: May 15, 2007

Product Information

You can find new icons for loading this product in the following Libraries:

  • Figures: “Animals”
  • Materials: “Animals/Dragonfish”

You can find new icons for loading this product in the following DAZ|Studio Directories:

  • Materials: “Animals/Dragonfish”

View files installed for this product: file_listing

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Dragonfish


\Runtime\Geometries\Animals\Dragonfish\


BrowHorns.obj
BrowHorns2.obj
DragonFish.obj
Head-BrowHorns1.obj
Head-BrowHorns2.obj
HeadBumps.obj
Head-Bumps1.obj
HeadBumps2.obj
Head-Bumps2.obj
HeadBumps3.obj
Head-Bumps3.obj
Head-SnoutHorn1.obj
Head-SnoutHorn2.obj
Head-SnoutLong.obj
Head-SnoutWide.obj
JawsBig.obj
Jaws-Big.obj
Jaws-TongueUp.obj
MouthOpen.obj
SnoutHorn1.obj
SnoutHorn2.obj
SnoutLong.obj
SnoutWide.obj
TongueUp.obj


\Runtime\libraries\Character\Animals\


DragonFish.cr2
Dragonfish.png

————————————————– \Runtime\libraries\materials\Animals\Dragonfish\


Texture1.mc6
Texture1.png
Texture2.mc6
Texture2.png
Texture3.mc6
Texture3.png


\Runtime\textures\Animals\Dragonfish\


Dragonfish_BM.jpg
Dragonfish_BM2.jpg
Dragonfish_BM3.jpg
Dragonfish_CM.jpg
Dragonfish_CM2.jpg
Dragonfish_CM3.jpg

DAZ|Studio Installer:


\Content\Animals\Dragonfish\


Texture1.ds
Texture1.ds.png
Texture2.ds
Texture2.ds.png
Texture3.ds
Texture3.ds.png

Bolladon

image_medium.jpg

Product: Bolladon
Product Code: ps_an154
DAZ Original: Yes
Created By: Dinoraul
Released: June 28, 2007

Product Information

  • You can find new icons for loading this product in the following Poser libraries:
    • Figures: “Animals\Fantasy”
    • Props: “Grounds”
  • You can find new icons for loading this product in the following DAZ Studio folder:
    • “Animals\Fantasy”

Product Notes

Note to Poser users:

  • please make sure to enable the “Use Displacement maps” option in the Render settings for best results.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Bolladon

\Runtime\Geometries\Animals\

Bollaria Female.obj
Bollaria Male.obj
Ground Bollaria.obj

\Runtime\libraries\Character\Animals\Fantasy\

Bolladon Female.cr2
Bolladon Male.cr2
Bolladon Female.png
Bolladon Male.png

\Runtime\libraries\Props\Grounds

Ground Bolladon.png
Ground Bolladon.pp2

\Runtime\textures\Animals\Bollaria

Bollaria_B.jpg
Bollaria_C.jpg
BollariaMale_C.jpg
Ground B_BM.jpg
Ground B_CL.jpg
Rocks_BM.jpg
Rocks_CM.jpg

DAZ Studio

\content\Animals\Fantasy

BolladonFemaleTexture.ds
BolladonGroundTexture.ds
BolladonMaleTexture.ds
BolladonFemaleTexture.ds.png
BolladonGroundTexture.ds.png
BolladonMaleTexture.ds.png

Dinokonda

image_medium.jpg
Product: Dinokonda
Product Code: ps_an162
DAZ Original: YES
Created By: Dinoraul
Released: August 20, 2007

Product Information

You can find new icons for loading this product in the following Libraries:

  • Figures: “Animals:Fantasy:Dinokonda”
  • Pose: “Animals:Fantasy:Dinokonda”

You can find icons for loading this product in the following DAZ|Studio folders:

  • ”Animals:Fantasy:Dinokonda”

View files installed for this product: file_listing

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Dinokonda


\content\Animals\Fantasy\Dinokonda\


Dinokonda Default.ds
Dinokonda Default.ds.png



\Runtime\Geometries\Animals\


Dinokonda.obj



\Runtime\libraries\Character\Animals\Fantasy\


Dinokonda.cr2
Dinokonda.png



\Runtime\libraries\materials\Animals\


Dinokonda Default.mc6
Dinokonda Default.png



\Runtime\libraries\Pose\Animals\Dinokonda\


Pose 01.png
Pose 02.png
Pose 03.png
Pose 01.pz2
Pose 02.pz2
Pose 03.pz2



\Runtime\textures\Animals\Dinokonda\


Dinokonda_B.jpg
Dinokonda_C.jpg

Jumperia

image_medium.jpg

Product: Jumperia
Product Code: ps_an173
DAZ Original: YES
Created By: Dinoraul
Released: October 20, 2007


Product Information
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “Jumperia”
* Pose: “Jumperia”
* Materials: “Jumperia”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “Animals:Realistic:Jumperia:Materials”
* View files installed for this product: JumperiaLIST.txt



Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Jumperia


\Runtime\



\Runtime\Geometries



\Runtime\Geometries\Animals


Jumperia.obj


\Runtime\Libraries\



\Runtime\Libraries\Character\



\Runtime\Libraries\Character\Jumperia


Jumperia.cr2
Jumperia.png


\Runtime\Libraries\Materials\



\Runtime\Libraries\Materials\Jumperia


Jumperia Default.mc6
Jumperia Default.png


\Runtime\Libraries\Pose



\Runtime\Libraries\Pose\Jumperia\


Fingers Bend.png
Jump.png
Run.png
Sit.png
Tail Bend 1.png
Tail Bend 2.png
Tail Bend Left.png
Tail Bend Right.png
Walk.png
Fingers Bend.pz2
Jump.pz2
Run.pz2
Sit.pz2
Tail Bend 1.pz2
Tail Bend 2.pz2
Tail Bend Left.pz2
Tail Bend Right.pz2
Walk.pz2


\Runtime\Textures



\Runtime\Textures\Animals



\Runtime\Textures\Animals\Jumperia\


Jumperia_BM.jpg
Jumperia_CM.jpg
JumperiaEye_CM.jpg
—————————————————————– \Animals\



\Animals\Realistic\



\Animals\Realistic\Jumperia



\Animals\Realistic\Jumperia\Materials


Jumperia Default.ds
Jumperia Default.ds.png

Vladimir

image_medium.jpg

Product: Vladimir
DAZ Original: YES
Created By: DAZ 3D
Released: 2009-01-12


Product Information

  • Required Products: Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Pose: “DAZ's Michael 4\Morph Injections”
* Pose: “DAZ's Michael 4\MATerials Hi-Res”


* Vladmir uses ExP Morph Technology
* It should be installed to the Runtime containing the !DAZ folder.
* You must run DzCreateExPFiles-M4.bat after installing this product.
* Before using the REM pose, it is necessary to manually set the morph to 0 in order to avoid the eyes not resetting.
* The Valdimir Skull Morph is not linked to the Vladimir master dial in order to allow for hair fitting.
* Prior to Poser 7, Poser can not use the 16 bit .TIF files included. Users of earlier versions should use the “VladimirP6” MAT Pose, which uses an 8 bit .JPG for displacement.
* DAZ Studio uses the 16 bit .TIF files for displacement, regardless of which MAT pose is applied.


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ DAZ's Michael 4\MATerials Hi-Res directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\!DAZ\Michael 4\BODY\00-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\BODY\00-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\BODY\00-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\chest\03-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\chest\03-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\chest\03-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\InjDeltas.VladimirAll.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\RemDeltas.VladimirAll.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\InjDeltas.FBMVladimir.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\InjDeltas.PBMVladimirHands.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\InjDeltas.PHMVladimirFace.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\InjDeltas.PHMVladimirFangs.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\InjDeltas.PHMVladimirSkull.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\RemDeltas.FBMVladimir.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\RemDeltas.PBMVladimirHands.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\RemDeltas.PHMVladimirFace.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\RemDeltas.PHMVladimirFangs.pz2
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Vladimir\RemDeltas.PHMVladimirSkull.pz2
\Runtime\Libraries\!DAZ\Michael 4\eyeBrow\06-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\eyeBrow\06-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\eyeBrow\06-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\head\05-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\head\05-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\head\05-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lCollar\37-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lCollar\37-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lCollar\37-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lEye\08-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lForeArm\39-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lForeArm\39-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lForeArm\39-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lHand\40-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lHand\40-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lHand\40-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex1\44-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex1\44-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex1\44-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex2\45-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex2\45-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex2\45-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex3\46-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex3\46-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lIndex3\46-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid1\47-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid1\47-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid1\47-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid2\48-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid2\48-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid2\48-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid3\49-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid3\49-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lMid3\49-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lowerJaw\10-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky1\53-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky1\53-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky1\53-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky2\54-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky2\54-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky2\54-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky3\55-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky3\55-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lPinky3\55-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing1\50-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing1\50-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing1\50-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing2\51-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing2\51-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing2\51-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing3\52-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing3\52-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lRing3\52-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lShldr\38-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lShldr\38-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lShldr\38-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb1\41-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb1\41-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb1\41-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb2\42-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb2\42-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb2\42-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb3\43-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb3\43-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\lThumb3\43-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\neck\04-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\neck\04-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\neck\04-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rCollar\18-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rCollar\18-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rCollar\18-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rEye\07-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rForeArm\20-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rForeArm\20-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rForeArm\20-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rHand\21-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rHand\21-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rHand\21-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex1\25-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex1\25-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex1\25-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex2\26-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex2\26-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex2\26-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex3\27-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex3\27-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rIndex3\27-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid1\28-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid1\28-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid1\28-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid2\29-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid2\29-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid2\29-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid3\30-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid3\30-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rMid3\30-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky1\34-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky1\34-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky1\34-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky2\35-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky2\35-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky2\35-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky3\36-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky3\36-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rPinky3\36-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing1\31-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing1\31-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing1\31-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing2\32-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing2\32-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing2\32-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing3\33-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing3\33-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rRing3\33-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rShldr\19-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rShldr\19-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rShldr\19-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb1\22-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb1\22-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb1\22-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb2\23-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb2\23-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb2\23-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb3\24-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb3\24-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\rThumb3\24-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\!DAZ\Michael 4\upperJaw\09-ps_mr506_DAZ_Chnnls.pz2
\Runtime\Libraries\!DAZ\Michael 4\upperJaw\09-ps_mr506_DAZ_ERC.pz2
\Runtime\Libraries\!DAZ\Michael 4\upperJaw\09-ps_mr506_DAZ_Grps.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Vladimir.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Vladimir.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Vladimir.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\VladimirP6.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\VladimirP6.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\VladimirP6.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\INJ Vladimir.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\INJ Vladimir.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\REM Vladimir.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\REM Vladimir.pz2
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirEyesM.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirHeadD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirHeadD.tif
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirHeadM.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirLashesM.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirLashesTr.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirLimbsD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirLimbsD.tif
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirLimbsM.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirMouthM.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirTorsoD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirTorsoD.tif
\Runtime\Textures\DAZ\Characters\MilMan\M4\Vladimir\M4VladimirTorsoM.jpg

Sombre Raven M4

image_medium.jpg

Product: Sombre Raven M4
Product Code: ps_ac3427
DAZ Original: Yes
Created by: Ryverthorn
Released: August 25, 2009

Product Information

Required Products: Hiro 4 Base, Michael 4 Morphs + +, The FREAK 4 Base

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “SombreRaven”
    • Pose: “MAT Sombre Raven”
  • Material Presets for DAZ Studio and Poser now Consolidated
    • DAZ Studio Users:
      • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ “MAT Sombre Raven” directory.
      • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
    • Poser Users:
      • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\SombreRaven\SmbrBoots.obj

\Runtime\Geometries\SombreRaven\SmbrJacket.obj

\Runtime\Geometries\SombreRaven\SmbrPants.obj

\Runtime\Geometries\SombreRaven\SmbrStrp.obj

\Runtime\Libraries\Character\SombreRaven\Boots.cr2

\Runtime\Libraries\Character\SombreRaven\Boots.png

\Runtime\Libraries\Character\SombreRaven\Jacket.cr2

\Runtime\Libraries\Character\SombreRaven\Jacket.png

\Runtime\Libraries\Character\SombreRaven\Pants.cr2

\Runtime\Libraries\Character\SombreRaven\Pants.png

\Runtime\Libraries\Character\SombreRaven\Strap Top.cr2

\Runtime\Libraries\Character\SombreRaven\Strap Top.png

\Runtime\Libraries\Pose\MAT Sombre Raven\Boots.ds

\Runtime\Libraries\Pose\MAT Sombre Raven\Boots.png

\Runtime\Libraries\Pose\MAT Sombre Raven\Boots.pz2

\Runtime\Libraries\Pose\MAT Sombre Raven\Jacket.ds

\Runtime\Libraries\Pose\MAT Sombre Raven\Jacket.png

\Runtime\Libraries\Pose\MAT Sombre Raven\Jacket.pz2

\Runtime\Libraries\Pose\MAT Sombre Raven\Pants.ds

\Runtime\Libraries\Pose\MAT Sombre Raven\Pants.png

\Runtime\Libraries\Pose\MAT Sombre Raven\Pants.pz2

\Runtime\Libraries\Pose\MAT Sombre Raven\Strap Top.ds

\Runtime\Libraries\Pose\MAT Sombre Raven\Strap Top.png

\Runtime\Libraries\Pose\MAT Sombre Raven\Strap Top.pz2

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnBtsB.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\RVTRflct.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnBtsD.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnBtsT.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnJcktB.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnJcktD.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnJcktT.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnJcktTr.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnPntsB.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnPntsD.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnPntsT.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnStrpB.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnStrpD.jpg

\Runtime\Textures\Ryverthorn\SmbrRaven\SmbrRvnStrpT.jpg

Notes

  • Texture templates available for download on the product page.

The Witch and the Warlock

image_medium.jpg

Product: The Witch and the Warlock
DAZ Original: YES
Created By: DAZ 3D
Released: 2009-10-16

Product Information

  • Required Products: Victoria 4.2 Morphs + +, Victoria 4.2 Creature Creator Morphs, Michael 4 Morphs + +, Michael 4 Creature Creator Morphs, Aged for V4/M4

Product Notes

  • Notes from the artist:
    • You can find new icons for loading this product in the following DAZ Studio Folders:
      • “People: Victoria 4: Aged for V4\Characters”
      • “People: Michael 4: Aged for M4\Characters”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\People\Victoria 4\Aged for V4\Characters\V4 Aged Goblin.dsb
\People\Victoria 4\Aged for V4\Characters\V4 Aged Goblin.dsb.png
\People\Victoria 4\Aged for V4\Characters\V4 Aged Hag.dsb
\People\Victoria 4\Aged for V4\Characters\V4 Aged Hag.dsb.png
\People\Victoria 4\Aged for V4\Characters\V4 Aged Zombie.dsb
\People\Victoria 4\Aged for V4\Characters\V4 Aged Zombie.dsb.png
\People\Victoria 4\Aged for V4\Characters\V4 Witch.dsb
\People\Victoria 4\Aged for V4\Characters\V4 Witch.dsb.png
\People\Michael 4\Aged for M4\Characters\M4 Aged Demon.dsb
\People\Michael 4\Aged for M4\Characters\M4 Aged Demon.dsb.png
\People\Michael 4\Aged for M4\Characters\M4 Aged Goblin.dsb
\People\Michael 4\Aged for M4\Characters\M4 Aged Goblin.dsb.png
\People\Michael 4\Aged for M4\Characters\M4 Aged Zombie.dsb
\People\Michael 4\Aged for M4\Characters\M4 Aged Zombie.dsb.png
\People\Michael 4\Aged for M4\Characters\M4 Warlock.dsb
\People\Michael 4\Aged for M4\Characters\M4 Warlock.dsb.png

Aged for V4/M4

image_medium.jpg

Product: Aged for V4/M4
DAZ Original: YES
Created By: DAZ 3D
Released: 2009-10-15


Product Information

  • Required Products: Michael 4 Base, Victoria 4.2 Base, Victoria 4.2 Morphs + +, Michael 4 Morphs + +

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following DAZ Studio Folders:
* “People\Victoria 4\Aged for V4”
* “People\Victoria 4\Aged for V4\Materials”
* “People\Victoria 4\Aged for V4\Poses”
* “People\Michael 4\Aged for M4”
* “People\Michael 4\Aged for M4\Materials”
* “People\Michael 4\Aged for M4\Poses”


* This product is intended for use with DAZ Studio only.


* To use Aged for V4:
* Load V4
* Inject the V4 Morphs + + Product into the figure
* Inject the “INJ Aged for V4” in the “\Libraries\Pose\DAZ's Victoria 4\Morph Injections” folder
* Load the DS preset “V4 Aged.dsb” in the “\Content\People\Victoria 4\Aged for V4\Poses” folder
* Apply skins, clothing, and other items as normal


* To use Aged for M4:
* Load M4
* Inject the M4 Morphs + + Product into the figure
* Inject the “INJ Aged for M4” in the “\Libraries\Pose\DAZ's Michael 4\Morph Injections” folder
* Load the DS preset “M4 Aged.dsb” in the “\Content\People\Michael 4\Aged for M4\Poses” folder
* Apply skins, clothing, and other items as normal

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


————————————————————
\content\People\Victoria 4\Aged for V4\Materials\
————————————————————
MAT_V4 Aged_All.dsb
MAT_V4 Aged_Map Only.dsb
Partial MAT_ Disp Only 0.dsb
Partial MAT_ Disp Only 100.dsb
Partial MAT_ Disp Only 25.dsb
Partial MAT_ Disp Only 50.dsb
Partial MAT_ Disp Only 75.dsb
MAT_V4 Aged_All.dsb.png
MAT_V4 Aged_Map Only.dsb.png
Partial MAT_ Disp Only 0.dsb.png
Partial MAT_ Disp Only 100.dsb.png
Partial MAT_ Disp Only 25.dsb.png
Partial MAT_ Disp Only 50.dsb.png
Partial MAT_ Disp Only 75.dsb.png
————————————————————
\content\People\Victoria 4\Aged for V4\Poses\
————————————————————
V4 Aged.dsb
V4 Aged.dsb.png
————————————————————
\content\runtime\textures\DAZ\Aged for V4\
————————————————————
V4Eye_Aged_B.jpg
V4Eye_Aged_C.jpg
V4Eyes_Aged_T.jpg
V4EyeSurf_Aged_C.jpg
V4EyeSurf_Aged_T.jpg
V4Head_Aged.jpg
V4Head_Aged_B.jpg
V4Head_Aged_S.jpg
V4Lashes_Aged_C.jpg
V4Lashes_Aged_T.jpg
V4Limbs_Aged.jpg
V4Limbs_Aged_B.jpg
V4Limbs_Aged_S.jpg
V4Teeth_Aged_B.jpg
V4Teeth_Aged_C.jpg
V4Teeth_Aged_S.jpg
V4Torso_Aged.jpg
V4Torso_Aged_B.jpg
V4Torso_Aged_S.jpg
V4_Aged_Face_D.tif
V4_Aged_Limbs_D.tif
V4_Aged_Torso_D.tif
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\Deltas
————————————————————
ps_mr653.dsx
ps_mr653.png
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\BODY\
————————————————————
00-ps_mr653_Chnnls.pz2
00-ps_mr653_Grps.pz2
00-ps_mr653_LnkPrms.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\
————————————————————
64-ps_mr653_Chnnls.pz2
64-ps_mr653_Grps.pz2
64-ps_mr653_LnkPrms.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\chest\
————————————————————
03-ps_mr653_Chnnls.pz2
03-ps_mr653_ERC.pz2
03-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\Deltas\
————————————————————
ps_mr653.dsx
ps_mr653.png
InjDeltas.Aged for V4All.pz2
RemDeltas.Aged for V4All.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\Deltas\Aged for V4\
————————————————————
InjDeltas.FHMAged.pz2
InjDeltas.MCMV4AgeEyeCloseBtmL.pz2
InjDeltas.MCMV4AgeEyeCloseBtmR.pz2
InjDeltas.MCMV4AgeEyeCloseTopL.pz2
InjDeltas.MCMV4AgeEyeCloseTopR.pz2
InjDeltas.MCMV4AgeEyeOpenTopL.pz2
InjDeltas.MCMV4AgeEyeOpenTopR.pz2
InjDeltas.MCMV4AgeEyeSquintL.pz2
InjDeltas.MCMV4AgeEyeSquintR.pz2
InjDeltas.PBMAged.pz2
RemDeltas.FHMAged.pz2
RemDeltas.MCMV4AgeEyeCloseBtmL.pz2
RemDeltas.MCMV4AgeEyeCloseBtmR.pz2
RemDeltas.MCMV4AgeEyeCloseTopL.pz2
RemDeltas.MCMV4AgeEyeCloseTopR.pz2
RemDeltas.MCMV4AgeEyeOpenTopL.pz2
RemDeltas.MCMV4AgeEyeOpenTopR.pz2
RemDeltas.MCMV4AgeEyeSquintL.pz2
RemDeltas.MCMV4AgeEyeSquintR.pz2
RemDeltas.PBMAged.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\
————————————————————
06-ps_mr653_Chnnls.pz2
06-ps_mr653_ERC.pz2
06-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\head\
————————————————————
05-ps_mr653_Chnnls.pz2
05-ps_mr653_ERC.pz2
05-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lForeArm\
————————————————————
39-ps_mr653_Chnnls.pz2
39-ps_mr653_ERC.pz2
39-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lHand\
————————————————————
40-ps_mr653_Chnnls.pz2
40-ps_mr653_ERC.pz2
40-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lIndex1\
————————————————————
44-ps_mr653_Chnnls.pz2
44-ps_mr653_ERC.pz2
44-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lIndex2\
————————————————————
45-ps_mr653_Chnnls.pz2
45-ps_mr653_ERC.pz2
45-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lIndex3\
————————————————————
46-ps_mr653_Chnnls.pz2
46-ps_mr653_ERC.pz2
46-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lMid1\
————————————————————
47-ps_mr653_Chnnls.pz2
47-ps_mr653_ERC.pz2
47-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lMid2\
————————————————————
48-ps_mr653_Chnnls.pz2
48-ps_mr653_ERC.pz2
48-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lMid3\
————————————————————
49-ps_mr653_Chnnls.pz2
49-ps_mr653_ERC.pz2
49-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\
————————————————————
10-ps_mr653_ERC.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lPinky1\
————————————————————
53-ps_mr653_Chnnls.pz2
53-ps_mr653_ERC.pz2
53-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lPinky2\
————————————————————
54-ps_mr653_Chnnls.pz2
54-ps_mr653_ERC.pz2
54-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lPinky3\
————————————————————
55-ps_mr653_Chnnls.pz2
55-ps_mr653_ERC.pz2
55-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lRing1\
————————————————————
50-ps_mr653_Chnnls.pz2
50-ps_mr653_ERC.pz2
50-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lRing2\
————————————————————
51-ps_mr653_Chnnls.pz2
51-ps_mr653_ERC.pz2
51-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lRing3\
————————————————————
52-ps_mr653_Chnnls.pz2
52-ps_mr653_ERC.pz2
52-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lThumb1\
————————————————————
41-ps_mr653_Chnnls.pz2
41-ps_mr653_ERC.pz2
41-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lThumb2\
————————————————————
42-ps_mr653_Chnnls.pz2
42-ps_mr653_ERC.pz2
42-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\lThumb3\
————————————————————
43-ps_mr653_Chnnls.pz2
43-ps_mr653_ERC.pz2
43-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\neck\
————————————————————
04-ps_mr653_Chnnls.pz2
04-ps_mr653_ERC.pz2
04-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rForeArm\
————————————————————
20-ps_mr653_Chnnls.pz2
20-ps_mr653_ERC.pz2
20-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rHand\
————————————————————
21-ps_mr653_Chnnls.pz2
21-ps_mr653_ERC.pz2
21-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rIndex1\
————————————————————
25-ps_mr653_Chnnls.pz2
25-ps_mr653_ERC.pz2
25-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rIndex2\
————————————————————
26-ps_mr653_Chnnls.pz2
26-ps_mr653_ERC.pz2
26-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rIndex3\
————————————————————
27-ps_mr653_Chnnls.pz2
27-ps_mr653_ERC.pz2
27-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rMid1\
————————————————————
28-ps_mr653_Chnnls.pz2
28-ps_mr653_ERC.pz2
28-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rMid2\
————————————————————
29-ps_mr653_Chnnls.pz2
29-ps_mr653_ERC.pz2
29-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rMid3\
————————————————————
30-ps_mr653_Chnnls.pz2
30-ps_mr653_ERC.pz2
30-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rPinky1\
————————————————————
34-ps_mr653_Chnnls.pz2
34-ps_mr653_ERC.pz2
34-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rPinky2\
————————————————————
35-ps_mr653_Chnnls.pz2
35-ps_mr653_ERC.pz2
35-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rPinky3\
————————————————————
36-ps_mr653_Chnnls.pz2
36-ps_mr653_ERC.pz2
36-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rRing1\
————————————————————
31-ps_mr653_Chnnls.pz2
31-ps_mr653_ERC.pz2
31-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rRing2\
————————————————————
32-ps_mr653_Chnnls.pz2
32-ps_mr653_ERC.pz2
32-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rRing3\
————————————————————
33-ps_mr653_Chnnls.pz2
33-ps_mr653_ERC.pz2
33-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rThumb1\
————————————————————
22-ps_mr653_Chnnls.pz2
22-ps_mr653_ERC.pz2
22-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rThumb2\
————————————————————
23-ps_mr653_Chnnls.pz2
23-ps_mr653_ERC.pz2
23-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rThumb3\
————————————————————
24-ps_mr653_Chnnls.pz2
24-ps_mr653_ERC.pz2
24-ps_mr653_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\rToe\
————————————————————
————————————————————
\Runtime\libraries\!DAZ\Victoria 4\upperJaw\
————————————————————
09-ps_mr653_ERC.pz2
————————————————————
\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\
————————————————————
INJ Aged for V4.png
REM Aged for V4.png
INJ Aged for V4.pz2
REM Aged for V4.pz2
————————————————————
\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Ag
————————————————————
AgedHands.png
AgedHead.png
AgedHands.pz2
AgedHead.pz2


————————————————————
\content\People\Michael 4\Aged for M4\Materials\
————————————————————
MAT_M4Aged_All.dsb
MAT_M4Aged_MapsOnly.dsb
Partial MAT_DispOnly_0.dsb
Partial MAT_DispOnly_100.dsb
Partial MAT_DispOnly_25.dsb
Partial MAT_DispOnly_50.dsb
Partial MAT_DispOnly_75.dsb
MAT_M4Aged_All.dsb.png
MAT_M4Aged_MapsOnly.dsb.png
Partial MAT_DispOnly_0.dsb.png
Partial MAT_DispOnly_100.dsb.png
Partial MAT_DispOnly_25.dsb.png
Partial MAT_DispOnly_50.dsb.png
Partial MAT_DispOnly_75.dsb.png
————————————————————
\content\People\Michael 4\Aged for M4\Poses\
————————————————————
M4 Aged.dsb
M4 Aged.dsb.png
————————————————————
\content\Runtime\textures\DAZ\Aged for M4\
————————————————————
M4Aged_EL.jpg
M4Aged_EyeBl.jpg
M4Aged_EyeTran.jpg
M4Aged_Head.jpg
M4Aged_HeadB.jpg
M4Aged_HeadS.jpg
M4Aged_LacTran.jpg
M4Aged_Limbs.jpg
M4Aged_LimbsB.jpg
M4Aged_LimbsS.jpg
M4Aged_Mouth.jpg
M4Aged_Torso.jpg
M4Aged_TorsoB.jpg
M4Aged_TorsoS.jpg
M4Aged_HeadD.tif
M4Aged_LimbsD.tif
M4Aged_TorsoD.tif
————————————————————
\Runtime\libraries\!DAZ\Michael 4\Deltas
————————————————————
ps_mr652.dsx
ps_mr652.png
————————————————————
\Runtime\libraries\!DAZ\Michael 4\BODY\
————————————————————
00-ps_mr652_Chnnls.pz2
00-ps_mr652_Grps.pz2
00-ps_mr652_LnkPrms.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\bodyMorphs\
————————————————————
64-ps_mr652_Chnnls.pz2
64-ps_mr652_Grps.pz2
64-ps_mr652_LnkPrms.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\chest\
————————————————————
03-ps_mr652_Chnnls.pz2
03-ps_mr652_ERC.pz2
03-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\Deltas\
————————————————————
InjDeltas.Aged for M4All.pz2
RemDeltas.Aged for M4All.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\Deltas\Aged for M4\
————————————————————
InjDeltas.FHMAged.pz2
InjDeltas.MCMM4AgeEyeCloseBtmL.pz2
InjDeltas.MCMM4AgeEyeCloseBtmR.pz2
InjDeltas.MCMM4AgeEyeCloseTopL.pz2
InjDeltas.MCMM4AgeEyeCloseTopR.pz2
InjDeltas.MCMM4AgeEyeSquintL.pz2
InjDeltas.MCMM4AgeEyeSquintR.pz2
InjDeltas.PBMAged.pz2
RemDeltas.FHMAged.pz2
RemDeltas.MCMM4AgeEyeCloseBtmL.pz2
RemDeltas.MCMM4AgeEyeCloseBtmR.pz2
RemDeltas.MCMM4AgeEyeCloseTopL.pz2
RemDeltas.MCMM4AgeEyeCloseTopR.pz2
RemDeltas.MCMM4AgeEyeSquintL.pz2
RemDeltas.MCMM4AgeEyeSquintR.pz2
RemDeltas.PBMAged.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\eyeBrow\
————————————————————
06-ps_mr652_Chnnls.pz2
06-ps_mr652_ERC.pz2
06-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\head\
————————————————————
05-ps_mr652_Chnnls.pz2
05-ps_mr652_ERC.pz2
05-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lForeArm\
————————————————————
39-ps_mr652_Chnnls.pz2
39-ps_mr652_ERC.pz2
39-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lHand\
————————————————————
40-ps_mr652_Chnnls.pz2
40-ps_mr652_ERC.pz2
40-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lIndex1\
————————————————————
44-ps_mr652_Chnnls.pz2
44-ps_mr652_ERC.pz2
44-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lIndex2\
————————————————————
45-ps_mr652_Chnnls.pz2
45-ps_mr652_ERC.pz2
45-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lIndex3\
————————————————————
46-ps_mr652_Chnnls.pz2
46-ps_mr652_ERC.pz2
46-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lMid1\
————————————————————
47-ps_mr652_Chnnls.pz2
47-ps_mr652_ERC.pz2
47-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lMid2\
————————————————————
48-ps_mr652_Chnnls.pz2
48-ps_mr652_ERC.pz2
48-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lMid3\
————————————————————
49-ps_mr652_Chnnls.pz2
49-ps_mr652_ERC.pz2
49-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lPinky1\
————————————————————
53-ps_mr652_Chnnls.pz2
53-ps_mr652_ERC.pz2
53-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lPinky2\
————————————————————
54-ps_mr652_Chnnls.pz2
54-ps_mr652_ERC.pz2
54-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lPinky3\
————————————————————
55-ps_mr652_Chnnls.pz2
55-ps_mr652_ERC.pz2
55-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lRing1\
————————————————————
50-ps_mr652_Chnnls.pz2
50-ps_mr652_ERC.pz2
50-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lRing2\
————————————————————
51-ps_mr652_Chnnls.pz2
51-ps_mr652_ERC.pz2
51-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lRing3\
————————————————————
52-ps_mr652_Chnnls.pz2
52-ps_mr652_ERC.pz2
52-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lThumb1\
————————————————————
41-ps_mr652_Chnnls.pz2
41-ps_mr652_ERC.pz2
41-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lThumb2\
————————————————————
42-ps_mr652_Chnnls.pz2
42-ps_mr652_ERC.pz2
42-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\lThumb3\
————————————————————
43-ps_mr652_Chnnls.pz2
43-ps_mr652_ERC.pz2
43-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\neck\
————————————————————
04-ps_mr652_Chnnls.pz2
04-ps_mr652_ERC.pz2
04-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rForeArm\
————————————————————
20-ps_mr652_Chnnls.pz2
20-ps_mr652_ERC.pz2
20-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rHand\
————————————————————
21-ps_mr652_Chnnls.pz2
21-ps_mr652_ERC.pz2
21-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rIndex1\
————————————————————
25-ps_mr652_Chnnls.pz2
25-ps_mr652_ERC.pz2
25-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rIndex2\
————————————————————
26-ps_mr652_Chnnls.pz2
26-ps_mr652_ERC.pz2
26-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rIndex3\
————————————————————
27-ps_mr652_Chnnls.pz2
27-ps_mr652_ERC.pz2
27-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rMid1\
————————————————————
28-ps_mr652_Chnnls.pz2
28-ps_mr652_ERC.pz2
28-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rMid2\
————————————————————
29-ps_mr652_Chnnls.pz2
29-ps_mr652_ERC.pz2
29-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rMid3\
————————————————————
30-ps_mr652_Chnnls.pz2
30-ps_mr652_ERC.pz2
30-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rPinky1\
————————————————————
34-ps_mr652_Chnnls.pz2
34-ps_mr652_ERC.pz2
34-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rPinky2\
————————————————————
35-ps_mr652_Chnnls.pz2
35-ps_mr652_ERC.pz2
35-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rPinky3\
————————————————————
36-ps_mr652_Chnnls.pz2
36-ps_mr652_ERC.pz2
36-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rRing1\
————————————————————
31-ps_mr652_Chnnls.pz2
31-ps_mr652_ERC.pz2
31-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rRing2\
————————————————————
32-ps_mr652_Chnnls.pz2
32-ps_mr652_ERC.pz2
32-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rRing3\
————————————————————
33-ps_mr652_Chnnls.pz2
33-ps_mr652_ERC.pz2
33-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rThumb1\
————————————————————
22-ps_mr652_Chnnls.pz2
22-ps_mr652_ERC.pz2
22-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rThumb2\
————————————————————
23-ps_mr652_Chnnls.pz2
23-ps_mr652_ERC.pz2
23-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\!DAZ\Michael 4\rThumb3\
————————————————————
24-ps_mr652_Chnnls.pz2
24-ps_mr652_ERC.pz2
24-ps_mr652_Grps.pz2
————————————————————
\Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\
————————————————————
INJ Aged for M4.png
REM Aged for M4.png
INJ Aged for M4.pz2
REM Aged for M4.pz2
————————————————————
\Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\Age
————————————————————
AgedHands.png
AgedHead.png
AgedHands.pz2
AgedHead.pz2


\People\Michael 4\Aged for M4\Materials\MAT_M4Aged_All.dsb
\People\Michael 4\Aged for M4\Materials\MAT_M4Aged_All.dsb.png
\People\Michael 4\Aged for M4\Materials\MAT_M4Aged_MapsOnly.dsb
\People\Michael 4\Aged for M4\Materials\MAT_M4Aged_MapsOnly.dsb.png
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_0.dsb
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_0.dsb.png
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_100.dsb
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_100.dsb.png
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_25.dsb
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_25.dsb.png
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_50.dsb
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_50.dsb.png
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_75.dsb
\People\Michael 4\Aged for M4\Materials\Partial MAT_DispOnly_75.dsb.png
\People\Michael 4\Aged for M4\Poses\M4 Aged.dsb
\People\Michael 4\Aged for M4\Poses\M4 Aged.dsb.png
\Runtime\textures\DAZ\Aged for M4\M4Aged_EL.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_EyeBl.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_EyeTran.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_Head.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_HeadB.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_HeadD.tif
\Runtime\textures\DAZ\Aged for M4\M4Aged_HeadS.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_LacTran.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_Limbs.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_LimbsB.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_LimbsD.tif
\Runtime\textures\DAZ\Aged for M4\M4Aged_LimbsS.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_Mouth.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_Torso.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_TorsoB.jpg
\Runtime\textures\DAZ\Aged for M4\M4Aged_TorsoD.tif
\Runtime\textures\DAZ\Aged for M4\M4Aged_TorsoS.jpg
\People\Victoria 4\Aged for V4\Materials\MAT_V4 Aged_All.dsb
\People\Victoria 4\Aged for V4\Materials\MAT_V4 Aged_All.dsb.png
\People\Victoria 4\Aged for V4\Materials\MAT_V4 Aged_Map Only.dsb
\People\Victoria 4\Aged for V4\Materials\MAT_V4 Aged_Map Only.dsb.png
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 0.dsb
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 0.dsb.png
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 100.dsb
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 100.dsb.png
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 25.dsb
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 25.dsb.png
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 50.dsb
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 50.dsb.png
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 75.dsb
\People\Victoria 4\Aged for V4\Materials\Partial MAT_ Disp Only 75.dsb.png
\People\Victoria 4\Aged for V4\Poses\V4 Aged.dsb
\People\Victoria 4\Aged for V4\Poses\V4 Aged.dsb.png
\runtime\textures\DAZ\Aged for V4\V4EyeSurf_Aged_C.jpg
\runtime\textures\DAZ\Aged for V4\V4EyeSurf_Aged_T.jpg
\runtime\textures\DAZ\Aged for V4\V4Eyes_Aged_T.jpg
\runtime\textures\DAZ\Aged for V4\V4Eye_Aged_B.jpg
\runtime\textures\DAZ\Aged for V4\V4Eye_Aged_C.jpg
\runtime\textures\DAZ\Aged for V4\V4Head_Aged.jpg
\runtime\textures\DAZ\Aged for V4\V4Head_Aged_B.jpg
\runtime\textures\DAZ\Aged for V4\V4Head_Aged_S.jpg
\runtime\textures\DAZ\Aged for V4\V4Lashes_Aged_C.jpg
\runtime\textures\DAZ\Aged for V4\V4Lashes_Aged_T.jpg
\runtime\textures\DAZ\Aged for V4\V4Limbs_Aged.jpg
\runtime\textures\DAZ\Aged for V4\V4Limbs_Aged_B.jpg
\runtime\textures\DAZ\Aged for V4\V4Limbs_Aged_S.jpg
\runtime\textures\DAZ\Aged for V4\V4Teeth_Aged_B.jpg
\runtime\textures\DAZ\Aged for V4\V4Teeth_Aged_C.jpg
\runtime\textures\DAZ\Aged for V4\V4Teeth_Aged_S.jpg
\runtime\textures\DAZ\Aged for V4\V4Torso_Aged.jpg
\runtime\textures\DAZ\Aged for V4\V4Torso_Aged_B.jpg
\runtime\textures\DAZ\Aged for V4\V4Torso_Aged_S.jpg
\runtime\textures\DAZ\Aged for V4\V4_Aged_Face_D.tif
\runtime\textures\DAZ\Aged for V4\V4_Aged_Limbs_D.tif
\runtime\textures\DAZ\Aged for V4\V4_Aged_Torso_D.tif

Troll

image_medium.jpg

Product: Troll
Product Code: ps_ch102
DAZ Original: Yes
Released: February 22, 2005

Free loin cloth and weapon are available here

Product Information

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “DAZ Troll”
    • Pose: “DAZ's Troll” and “MAT Troll”

Product Notes

  • Troll JCM CR2. New CR2 Technology Enables Use of JCM Type Morphs for Muscle Flexing When Figure Bends (e.g. Biceps and Triceps flex when ForeArm bends, Quads and Hamstrings flex when Shin bends, Calves flex when Foot bends).
  • Troll IK CR2. This CR2 is Completely Devoid of all but Standard JCMs and is IK Enabled for Easier Posing and Animating.
  • Note to P4 users:

Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:

  • “:DAZ:Characters:Troll:LavaBodyB.bum”
  • “:DAZ:Characters:Troll:LavaBodyB.jpg”
  • “:DAZ:Characters:Troll:LavaHeadB.jpg”
  • “:DAZ:Characters:Troll:TrollBodyB.jpg”
  • “:DAZ:Characters:Troll:TrollHeadB.jpg”

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime



\Runtime\Geometries\



\Runtime\Geometries\DAZCharacters\


blTroll.obj

————————————————– \Runtime\libraries



\Runtime\libraries\character



\Runtime\libraries\character\DAZ Troll


Troll IK.cr2
Troll JCM.cr2
Troll IK.rsr
Troll JCM.rsr
————————————————– \Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Troll\


Crouch.pz2
Full Charge.pz2
Hunched Over.pz2
Lumbering.pz2
ROAR!!!.pz2
Standing.pz2
Turning Right.pz2
Walking.pz2
Weapon Swing 01.pz2
Weapon Swing 02.pz2
Weapon Swing 03.pz2
Crouch.rsr
Full Charge.rsr
Hunched Over.rsr
Lumbering.rsr
ROAR!!!.rsr
Standing.rsr
Turning Right.rsr
Walking.rsr
Weapon Swing 01.rsr
Weapon Swing 02.rsr
Weapon Swing 03.rsr
————————————————– \Runtime\libraries\Pose\MAT Troll\


All Color Default.pz2
All Color White.pz2
All Map Lava-P4.pz2
All Map Lava-PP.pz2
All Map Natural-P4.pz2
All Map Natural-PP.pz2
Bump Med.pz2
Bump Strong.pz2
Bump Weak.pz2
All Color Default.rsr
All Color White.rsr
All Map Lava-P4.rsr
All Map Lava-PP.rsr
All Map Natural-P4.rsr
All Map Natural-PP.rsr
Bump Med.rsr
Bump Strong.rsr
Bump Weak.rsr
————————————————– \Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters



\Runtime\textures\DAZ\Characters\Troll


LavaBodyB.jpg
LavaBodyM.jpg
LavaEyeM.jpg
LavaHeadB.jpg
LavaHeadM.jpg
TrollBodyB.jpg
TrollBodyM.jpg
TrollEyeM.jpg
TrollHeadB.jpg
TrollHeadM.jpg

Armourfish

image_medium.jpg

  • Product: Armourfish
  • Product Code: ps_ch164
  • DAZ Original: YES
  • Created By: Dinoraul
  • Released: April 27, 2007

Product Information

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Animals”
    • Materials: “Animals/Armourfish”
  • You can find new icons for loading this product in the following DAZ|Studio folder:
    • “Animals\Armourfish”

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File List

\Runtime\
\Runtime\Geometries\
\Runtime\Geometries\Animals\
\Runtime\Geometries\Animals\Armourfish\
Armourfish.obj
\Runtime\libraries\
\Runtime\libraries\Character\
\Runtime\libraries\Character\Animals\
Armourfish.cr2
Armourfish.png
\Runtime\libraries\materials\
\Runtime\libraries\materials\Animals\
\Runtime\libraries\materials\Animals\Armourfish\
SkinGreen.mt5
SkinGrey.mt5
SkinRed.mt5
SkinGreen.png
SkinGrey.png
SkinRed.png
\Runtime\textures\
\Runtime\textures\Animals\
\Runtime\textures\Animals\Armourfish\
Armourfish.jpg
ArmourfishB.jpg
ArmourfishEye.jpg
ArmourfishEyeB.jpg
ArmourfishEyeS.jpg
ArmourfishGrey.jpg
ArmourfishRed.jpg
ArmourfishS.jpg
ArmourfishTeeth.jpg

DAZ|Studio installer:

\content\
\content\animals\
\content\animals\Armourfish\
SkinGreen.ds
SkinGrey.ds
SkinRed.ds
SkinGreen.ds.png
SkinGrey.ds.png
SkinRed.ds.png

Creature Maps

image_medium.jpg
Product: Creature Maps
Product Code: ps_tx1424
DAZ Original: YES
Created By: Sarsa
Released: June 17, 2007

Product Information


  • Required Products: Victoria 4.1 Base
  • Compatible Products: V4.1 Creature Creator Morphs, V4.1 Creature Creator Add-on
  • You can find new icons for loading this product in the following Libraries:
    • Pose: “CreatureCreatorMAT”

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


V4 Creature Maps


\Runtime\Libraries\Pose\CreatureCreatorMAT\


!Creature-Lined.png
!Creature-Lined.pz2
!Creature-Lined-DS.png
!Creature-Lined-DS.pz2
!Creature-Smooth.png
!Creature-Smooth.pz2
!Creature-Smooth-DS.png
!Creature-Smooth-DS.pz2
CreatureEye-Flame.png
CreatureEye-Flame.pz2
CreatureEye-Liver.png
CreatureEye-Liver.pz2
CreatureEye-Moon.png
CreatureEye-Moon.pz2
CreatureEye-Swamp.png
CreatureEye-Swamp.pz2
CreatureEye-Wood.png
CreatureEye-Wood.pz2


\Runtime\Textures\Sarsa\CreatureC\


1_crtrV4LinedB.jpg
1_crtrV4LinedM.jpg
1_crtrV4SmoothB.jpg
1_crtrV4SmoothM.jpg
2_crtrBodyB.jpg
2_crtrBodyM.jpg
3_crtrV4LimbsB.jpg
3_crtrV4LimbsM.jpg
4_crtrV4MouthB.jpg
4_crtrV4MouthM.jpg
5_crtrV4EyesFlame.jpg
5_crtrV4EyesLiver.jpg
5_crtrV4EyesMoon.jpg
5_crtrV4EyesSwamp.jpg
5_crtrV4EyesWood.jpg

M4/V4 Creature Creator Bundle

image_medium.jpg

Michael 4 Creature Creator Morphs

image_medium.jpg

Product: M4 Creature Creator Morphs
Product Code: ps_mr549
DAZ Original: YES
Created By: DAZ 3D
Released: March 4, 2009


Product Information

  • Required Products: Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Pose: “DAZ's Michael 4\Morph Injections”
* Pose: “DAZ's Michael 4\Morph Injections\Creature”


* This Product uses ExP Morph Technology
* It should be installed to the same Content folder where Michael 4 Base was installed
* Click Here for detailed installation instructions.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


————————————————–
\Runtime\Libraries\!DAZ\Michael 4\abdomen\
————————————————–
02-ps_mr549_Chnnls.pz2
02-ps_mr549_ERC.pz2
02-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\BODY\
————————————————–
00-ps_mr549_Chnnls.pz2
00-ps_mr549_Grps.pz2
00-ps_mr549_LnkPrms.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\bodyMorphs\
————————————————–
64-ps_mr549_Chnnls.pz2
64-ps_mr549_Grps.pz2
64-ps_mr549_LnkPrms.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\chest\
————————————————–
03-ps_mr549_Chnnls.pz2
03-ps_mr549_ERC.pz2
03-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\Deltas\
————————————————–
InjDeltas.CreatureM4.pz2
RemDeltas.CreatureM4.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Creature\
————————————————–
InjDeltas.FHMAlienCleft.pz2
InjDeltas.FHMAlienGrey.pz2
InjDeltas.FHMAlienGreySmooth.pz2
InjDeltas.FHMAlienHumanoid.pz2
InjDeltas.FHMAlienOculoid.pz2
InjDeltas.FHMAlienScalp.pz2
InjDeltas.FHMBeast.pz2
InjDeltas.FHMBeastPug.pz2
InjDeltas.FHMCat.pz2
InjDeltas.FHMChimp.pz2
InjDeltas.FHMChimpFace.pz2
InjDeltas.FHMCow.pz2
InjDeltas.FHMDemon.pz2
InjDeltas.FHMDog.pz2
InjDeltas.FHMDogFace.pz2
InjDeltas.FHMFaerie.pz2
InjDeltas.FHMFrankenstein.pz2
InjDeltas.FHMGargoyle.pz2
InjDeltas.FHMGargoyleFace.pz2
InjDeltas.FHMGoat.pz2
InjDeltas.FHMGoblin.pz2
InjDeltas.FHMHag.pz2
InjDeltas.FHMHobgoblin.pz2
InjDeltas.FHMOgre.pz2
InjDeltas.FHMOrc.pz2
InjDeltas.FHMOrcAngular.pz2
InjDeltas.FHMOrcSmooth.pz2
InjDeltas.FHMPanther.pz2
InjDeltas.FHMPixie.pz2
InjDeltas.FHMSeaCreature.pz2
InjDeltas.FHMSnake.pz2
InjDeltas.FHMSwampCreature.pz2
InjDeltas.FHMTroll.pz2
InjDeltas.FHMTrollGiant.pz2
InjDeltas.FHMTurtle.pz2
InjDeltas.FHMZombie.pz2
InjDeltas.INVNeckGone.pz2
InjDeltas.INVThreeFinger.pz2
InjDeltas.INVTongueFork.pz2
InjDeltas.INVTongueForkShort.pz2
InjDeltas.PBMBelly.pz2
InjDeltas.PBMExo.pz2
InjDeltas.PBMFaerie.pz2
InjDeltas.PBMFeetThick.pz2
InjDeltas.PBMGoblin.pz2
InjDeltas.PBMHag.pz2
InjDeltas.PBMHandsGecko.pz2
InjDeltas.PBMHandsThick.pz2
InjDeltas.PBMHunchback.pz2
InjDeltas.PBMLimbsClub.pz2
InjDeltas.PBMNailsClaw.pz2
InjDeltas.PBMNeckGone.pz2
InjDeltas.PBMOgre.pz2
InjDeltas.PBMThreeFinger.pz2
InjDeltas.PBMToeNailsClaw.pz2
InjDeltas.PBMTwoToe.pz2
InjDeltas.PBMZombie.pz2
InjDeltas.PHMEarCat.pz2
InjDeltas.PHMEarCatBack.pz2
InjDeltas.PHMEarChimp.pz2
InjDeltas.PHMEarDeer.pz2
InjDeltas.PHMEarDeerBack.pz2
InjDeltas.PHMEarElfCurve.pz2
InjDeltas.PHMEarElfIn.pz2
InjDeltas.PHMEarElfMid.pz2
InjDeltas.PHMEarElfOut.pz2
InjDeltas.PHMEarElfShort.pz2
InjDeltas.PHMEarFin.pz2
InjDeltas.PHMEarGremlin.pz2
InjDeltas.PHMEarMouse.pz2
InjDeltas.PHMEarMouseBack.pz2
InjDeltas.PHMEarPanther.pz2
InjDeltas.PHMEarRabbit.pz2
InjDeltas.PHMHornsFrontHigh.pz2
InjDeltas.PHMHornsFrontLarge.pz2
InjDeltas.PHMHornsFrontSmall.pz2
InjDeltas.PHMHornsSide.pz2
InjDeltas.PHMNoseCat.pz2
InjDeltas.PHMNoseFaerie.pz2
InjDeltas.PHMNosePig.pz2
InjDeltas.PHMScalpCrest.pz2
InjDeltas.PHMTeethBeastBottom.pz2
InjDeltas.PHMTeethBeastNarrowBottom.pz2
InjDeltas.PHMTeethBeastNarrowTop.pz2
InjDeltas.PHMTeethBeastTop.pz2
InjDeltas.PHMTeethBigChip.pz2
InjDeltas.PHMTeethChip.pz2
InjDeltas.PHMTeethExCrooked.pz2
InjDeltas.PHMTeethFangBottom.pz2
InjDeltas.PHMTeethFangTop.pz2
InjDeltas.PHMTeethMollarGoneBottom.pz2
InjDeltas.PHMTeethMollarGoneTop.pz2
InjDeltas.PHMTeethNosferatu.pz2
InjDeltas.PHMTeethSharpBottom.pz2
InjDeltas.PHMTeethSharpTop.pz2
InjDeltas.PHMTeethSlant.pz2
InjDeltas.PHMTeethVampireBottom.pz2
InjDeltas.PHMTeethVampireTop.pz2
InjDeltas.PHMTongueFork.pz2
InjDeltas.PHMTongueForkShort.pz2
RemDeltas.FHMAlienCleft.pz2
RemDeltas.FHMAlienGrey.pz2
RemDeltas.FHMAlienGreySmooth.pz2
RemDeltas.FHMAlienHumanoid.pz2
RemDeltas.FHMAlienOculoid.pz2
RemDeltas.FHMAlienScalp.pz2
RemDeltas.FHMBeast.pz2
RemDeltas.FHMBeastPug.pz2
RemDeltas.FHMCat.pz2
RemDeltas.FHMChimp.pz2
RemDeltas.FHMChimpFace.pz2
RemDeltas.FHMCow.pz2
RemDeltas.FHMDemon.pz2
RemDeltas.FHMDog.pz2
RemDeltas.FHMDogFace.pz2
RemDeltas.FHMFaerie.pz2
RemDeltas.FHMFrankenstein.pz2
RemDeltas.FHMGargoyle.pz2
RemDeltas.FHMGargoyleFace.pz2
RemDeltas.FHMGoat.pz2
RemDeltas.FHMGoblin.pz2
RemDeltas.FHMHag.pz2
RemDeltas.FHMHobgoblin.pz2
RemDeltas.FHMOgre.pz2
RemDeltas.FHMOrc.pz2
RemDeltas.FHMOrcAngular.pz2
RemDeltas.FHMOrcSmooth.pz2
RemDeltas.FHMPanther.pz2
RemDeltas.FHMPixie.pz2
RemDeltas.FHMSeaCreature.pz2
RemDeltas.FHMSnake.pz2
RemDeltas.FHMSwampCreature.pz2
RemDeltas.FHMTroll.pz2
RemDeltas.FHMTrollGiant.pz2
RemDeltas.FHMTurtle.pz2
RemDeltas.FHMZombie.pz2
RemDeltas.INVNeckGone.pz2
RemDeltas.INVThreeFinger.pz2
RemDeltas.INVTongueFork.pz2
RemDeltas.INVTongueForkShort.pz2
RemDeltas.PBMBelly.pz2
RemDeltas.PBMExo.pz2
RemDeltas.PBMFaerie.pz2
RemDeltas.PBMFeetThick.pz2
RemDeltas.PBMGoblin.pz2
RemDeltas.PBMHag.pz2
RemDeltas.PBMHandsGecko.pz2
RemDeltas.PBMHandsThick.pz2
RemDeltas.PBMHunchback.pz2
RemDeltas.PBMLimbsClub.pz2
RemDeltas.PBMNailsClaw.pz2
RemDeltas.PBMNeckGone.pz2
RemDeltas.PBMOgre.pz2
RemDeltas.PBMThreeFinger.pz2
RemDeltas.PBMToeNailsClaw.pz2
RemDeltas.PBMTwoToe.pz2
RemDeltas.PBMZombie.pz2
RemDeltas.PHMEarCat.pz2
RemDeltas.PHMEarCatBack.pz2
RemDeltas.PHMEarChimp.pz2
RemDeltas.PHMEarDeer.pz2
RemDeltas.PHMEarDeerBack.pz2
RemDeltas.PHMEarElfCurve.pz2
RemDeltas.PHMEarElfIn.pz2
RemDeltas.PHMEarElfMid.pz2
RemDeltas.PHMEarElfOut.pz2
RemDeltas.PHMEarElfShort.pz2
RemDeltas.PHMEarFin.pz2
RemDeltas.PHMEarGremlin.pz2
RemDeltas.PHMEarMouse.pz2
RemDeltas.PHMEarMouseBack.pz2
RemDeltas.PHMEarPanther.pz2
RemDeltas.PHMEarRabbit.pz2
RemDeltas.PHMHornsFrontHigh.pz2
RemDeltas.PHMHornsFrontLarge.pz2
RemDeltas.PHMHornsFrontSmall.pz2
RemDeltas.PHMHornsSide.pz2
RemDeltas.PHMNoseCat.pz2
RemDeltas.PHMNoseFaerie.pz2
RemDeltas.PHMNosePig.pz2
RemDeltas.PHMScalpCrest.pz2
RemDeltas.PHMTeethBeastBottom.pz2
RemDeltas.PHMTeethBeastNarrowBottom.pz2
RemDeltas.PHMTeethBeastNarrowTop.pz2
RemDeltas.PHMTeethBeastTop.pz2
RemDeltas.PHMTeethBigChip.pz2
RemDeltas.PHMTeethChip.pz2
RemDeltas.PHMTeethExCrooked.pz2
RemDeltas.PHMTeethFangBottom.pz2
RemDeltas.PHMTeethFangTop.pz2
RemDeltas.PHMTeethMollarGoneBottom.pz2
RemDeltas.PHMTeethMollarGoneTop.pz2
RemDeltas.PHMTeethNosferatu.pz2
RemDeltas.PHMTeethSharpBottom.pz2
RemDeltas.PHMTeethSharpTop.pz2
RemDeltas.PHMTeethSlant.pz2
RemDeltas.PHMTeethVampireBottom.pz2
RemDeltas.PHMTeethVampireTop.pz2
RemDeltas.PHMTongueFork.pz2
RemDeltas.PHMTongueForkShort.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\eyeBrow\
————————————————–
06-ps_mr549_Chnnls.pz2
06-ps_mr549_ERC.pz2
06-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\head\
————————————————–
05-ps_mr549_Chnnls.pz2
05-ps_mr549_ERC.pz2
05-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\hip\
————————————————–
01-ps_mr549_Chnnls.pz2
01-ps_mr549_ERC.pz2
01-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lCollar\
————————————————–
37-ps_mr549_Chnnls.pz2
37-ps_mr549_ERC.pz2
37-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lEye\
————————————————–
08-ps_mr549_ERC.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lFoot\
————————————————–
62-ps_mr549_Chnnls.pz2
62-ps_mr549_ERC.pz2
62-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lForeArm\
————————————————–
39-ps_mr549_Chnnls.pz2
39-ps_mr549_ERC.pz2
39-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lHand\
————————————————–
40-ps_mr549_Chnnls.pz2
40-ps_mr549_ERC.pz2
40-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex1\
————————————————–
44-ps_mr549_Chnnls.pz2
44-ps_mr549_ERC.pz2
44-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex2\
————————————————–
45-ps_mr549_Chnnls.pz2
45-ps_mr549_ERC.pz2
45-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex3\
————————————————–
46-ps_mr549_Chnnls.pz2
46-ps_mr549_ERC.pz2
46-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid1\
————————————————–
47-ps_mr549_Chnnls.pz2
47-ps_mr549_ERC.pz2
47-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid2\
————————————————–
48-ps_mr549_Chnnls.pz2
48-ps_mr549_ERC.pz2
48-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid3\
————————————————–
49-ps_mr549_Chnnls.pz2
49-ps_mr549_ERC.pz2
49-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lowerJaw\
————————————————–
10-ps_mr549_Chnnls.pz2
10-ps_mr549_ERC.pz2
10-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky1\
————————————————–
53-ps_mr549_Chnnls.pz2
53-ps_mr549_ERC.pz2
53-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky2\
————————————————–
54-ps_mr549_Chnnls.pz2
54-ps_mr549_ERC.pz2
54-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky3\
————————————————–
55-ps_mr549_Chnnls.pz2
55-ps_mr549_ERC.pz2
55-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing1\
————————————————–
50-ps_mr549_Chnnls.pz2
50-ps_mr549_ERC.pz2
50-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing2\
————————————————–
51-ps_mr549_Chnnls.pz2
51-ps_mr549_ERC.pz2
51-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing3\
————————————————–
52-ps_mr549_Chnnls.pz2
52-ps_mr549_ERC.pz2
52-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lShin\
————————————————–
61-ps_mr549_Chnnls.pz2
61-ps_mr549_ERC.pz2
61-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lShldr\
————————————————–
38-ps_mr549_Chnnls.pz2
38-ps_mr549_ERC.pz2
38-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThigh\
————————————————–
60-ps_mr549_Chnnls.pz2
60-ps_mr549_ERC.pz2
60-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb1\
————————————————–
41-ps_mr549_Chnnls.pz2
41-ps_mr549_ERC.pz2
41-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb2\
————————————————–
42-ps_mr549_Chnnls.pz2
42-ps_mr549_ERC.pz2
42-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb3\
————————————————–
43-ps_mr549_Chnnls.pz2
43-ps_mr549_ERC.pz2
43-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lToe\
————————————————–
63-ps_mr549_Chnnls.pz2
63-ps_mr549_ERC.pz2
63-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\neck\
————————————————–
04-ps_mr549_Chnnls.pz2
04-ps_mr549_ERC.pz2
04-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rCollar\
————————————————–
18-ps_mr549_Chnnls.pz2
18-ps_mr549_ERC.pz2
18-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rEye\
————————————————–
07-ps_mr549_ERC.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rFoot\
————————————————–
58-ps_mr549_Chnnls.pz2
58-ps_mr549_ERC.pz2
58-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rForeArm\
————————————————–
20-ps_mr549_Chnnls.pz2
20-ps_mr549_ERC.pz2
20-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rHand\
————————————————–
21-ps_mr549_Chnnls.pz2
21-ps_mr549_ERC.pz2
21-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex1\
————————————————–
25-ps_mr549_Chnnls.pz2
25-ps_mr549_ERC.pz2
25-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex2\
————————————————–
26-ps_mr549_Chnnls.pz2
26-ps_mr549_ERC.pz2
26-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex3\
————————————————–
27-ps_mr549_Chnnls.pz2
27-ps_mr549_ERC.pz2
27-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid1\
————————————————–
28-ps_mr549_Chnnls.pz2
28-ps_mr549_ERC.pz2
28-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid2\
————————————————–
29-ps_mr549_Chnnls.pz2
29-ps_mr549_ERC.pz2
29-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid3\
————————————————–
30-ps_mr549_Chnnls.pz2
30-ps_mr549_ERC.pz2
30-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky1\
————————————————–
34-ps_mr549_Chnnls.pz2
34-ps_mr549_ERC.pz2
34-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky2\
————————————————–
35-ps_mr549_Chnnls.pz2
35-ps_mr549_ERC.pz2
35-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky3\
————————————————–
36-ps_mr549_Chnnls.pz2
36-ps_mr549_ERC.pz2
36-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing1\
————————————————–
31-ps_mr549_Chnnls.pz2
31-ps_mr549_ERC.pz2
31-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing2\
————————————————–
32-ps_mr549_Chnnls.pz2
32-ps_mr549_ERC.pz2
32-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing3\
————————————————–
33-ps_mr549_Chnnls.pz2
33-ps_mr549_ERC.pz2
33-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rShin\
————————————————–
57-ps_mr549_Chnnls.pz2
57-ps_mr549_ERC.pz2
57-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rShldr\
————————————————–
19-ps_mr549_Chnnls.pz2
19-ps_mr549_ERC.pz2
19-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThigh\
————————————————–
56-ps_mr549_Chnnls.pz2
56-ps_mr549_ERC.pz2
56-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb1\
————————————————–
22-ps_mr549_Chnnls.pz2
22-ps_mr549_ERC.pz2
22-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb2\
————————————————–
23-ps_mr549_Chnnls.pz2
23-ps_mr549_ERC.pz2
23-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb3\
————————————————–
24-ps_mr549_Chnnls.pz2
24-ps_mr549_ERC.pz2
24-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rToe\
————————————————–
59-ps_mr549_Chnnls.pz2
59-ps_mr549_ERC.pz2
59-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue01\
————————————————–
12-ps_mr549_Chnnls.pz2
12-ps_mr549_ERC.pz2
12-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue02\
————————————————–
13-ps_mr549_Chnnls.pz2
13-ps_mr549_ERC.pz2
13-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue03\
————————————————–
14-ps_mr549_Chnnls.pz2
14-ps_mr549_ERC.pz2
14-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue04\
————————————————–
15-ps_mr549_Chnnls.pz2
15-ps_mr549_ERC.pz2
15-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue05\
————————————————–
16-ps_mr549_Chnnls.pz2
16-ps_mr549_ERC.pz2
16-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongueBase\
————————————————–
11-ps_mr549_Chnnls.pz2
11-ps_mr549_ERC.pz2
11-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongueTip\
————————————————–
17-ps_mr549_Chnnls.pz2
17-ps_mr549_ERC.pz2
17-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\!DAZ\Michael 4\upperJaw\
————————————————–
09-ps_mr549_Chnnls.pz2
09-ps_mr549_ERC.pz2
09-ps_mr549_Grps.pz2
————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Inje
————————————————–
INJ Creature M4.png
REM Creature M4.png
INJ Creature M4.pz2
REM Creature M4.pz2
————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Inje
————————————————–
AlienCleft.png
AlienGrey.png
AlienGreySmooth.png
AlienHumanoid.png
AlienOculoid.png
AlienScalp.png
Beast.png
BeastPug.png
Belly.png
Cat.png
Chimp.png
ChimpFace.png
Cow.png
Demon.png
Dog.png
DogFace.png
EarCat.png
EarCatBack.png
EarChimp.png
EarDeer.png
EarDeerBack.png
EarElfCurve.png
EarElfIn.png
EarElfMid.png
EarElfOut.png
EarElfShort.png
EarFin.png
EarGremlin.png
EarMouse.png
EarMouseBack.png
EarPanther.png
EarRabbit.png
Exo.png
Faerie (Body).png
Faerie (Head).png
FeetThick.png
Frankenstein.png
Gargoyle.png
GargoyleFace.png
Goat.png
Goblin (Body).png
Goblin (Head).png
Hag (Body).png
Hag (Head).png
HandsGecko.png
HandsThick.png
Hobgoblin.png
HornsFrontHigh.png
HornsFrontLarge.png
HornsFrontSmall.png
HornsSide.png
Hunchback.png
LimbsClub.png
NailsClaw.png
NeckGone.png
NoseCat.png
NoseFaerie.png
NosePig.png
Ogre (Body).png
Ogre (Head).png
Orc.png
OrcAngular.png
OrcSmooth.png
Panther.png
Pixie.png
ScalpCrest.png
SeaCreature.png
Snake.png
SwampCreature.png
TeethBeastBottom.png
TeethBeastNarrowBottom.png
TeethBeastNarrowTop.png
TeethBeastTop.png
TeethBigChip.png
TeethChip.png
TeethExCrooked.png
TeethFangBottom.png
TeethFangTop.png
TeethMollarGoneBottom.png
TeethMollarGoneTop.png
TeethNosferatu.png
TeethSharpBottom.png
TeethSharpTop.png
TeethSlant.png
TeethVampireBottom.png
TeethVampireTop.png
ThreeFinger.png
ToeNailsClaw.png
TongueFork.png
TongueForkShort.png
Troll.png
TrollGiant.png
Turtle.png
TwoToe.png
Zombie (Body).png
Zombie (Head).png
AlienCleft.pz2
AlienGrey.pz2
AlienGreySmooth.pz2
AlienHumanoid.pz2
AlienOculoid.pz2
AlienScalp.pz2
Beast.pz2
BeastPug.pz2
Belly.pz2
Cat.pz2
Chimp.pz2
ChimpFace.pz2
Cow.pz2
Demon.pz2
Dog.pz2
DogFace.pz2
EarCat.pz2
EarCatBack.pz2
EarChimp.pz2
EarDeer.pz2
EarDeerBack.pz2
EarElfCurve.pz2
EarElfIn.pz2
EarElfMid.pz2
EarElfOut.pz2
EarElfShort.pz2
EarFin.pz2
EarGremlin.pz2
EarMouse.pz2
EarMouseBack.pz2
EarPanther.pz2
EarRabbit.pz2
Exo.pz2
Faerie (Body).pz2
Faerie (Head).pz2
FeetThick.pz2
Frankenstein.pz2
Gargoyle.pz2
GargoyleFace.pz2
Goat.pz2
Goblin (Body).pz2
Goblin (Head).pz2
Hag (Body).pz2
Hag (Head).pz2
HandsGecko.pz2
HandsThick.pz2
Hobgoblin.pz2
HornsFrontHigh.pz2
HornsFrontLarge.pz2
HornsFrontSmall.pz2
HornsSide.pz2
Hunchback.pz2
LimbsClub.pz2
NailsClaw.pz2
NeckGone.pz2
NoseCat.pz2
NoseFaerie.pz2
NosePig.pz2
Ogre (Body).pz2
Ogre (Head).pz2
Orc.pz2
OrcAngular.pz2
OrcSmooth.pz2
Panther.pz2
Pixie.pz2
ScalpCrest.pz2
SeaCreature.pz2
Snake.pz2
SwampCreature.pz2
TeethBeastBottom.pz2
TeethBeastNarrowBottom.pz2
TeethBeastNarrowTop.pz2
TeethBeastTop.pz2
TeethBigChip.pz2
TeethChip.pz2
TeethExCrooked.pz2
TeethFangBottom.pz2
TeethFangTop.pz2
TeethMollarGoneBottom.pz2
TeethMollarGoneTop.pz2
TeethNosferatu.pz2
TeethSharpBottom.pz2
TeethSharpTop.pz2
TeethSlant.pz2
TeethVampireBottom.pz2
TeethVampireTop.pz2
ThreeFinger.pz2
ToeNailsClaw.pz2
TongueFork.pz2
TongueForkShort.pz2
Troll.pz2
TrollGiant.pz2
Turtle.pz2
TwoToe.pz2
Zombie (Body).pz2
Zombie (Head).pz2

Michael 4 Creature Creator Add Ons

image_medium.jpg

Product: M4 Creature Creator Add Ons
DAZ Original: YES
Created By: Xena
Released: 2009-08-26


Product Information

  • Required Products: The FREAK 4 Base, Michael 4 Base, Hiro 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “DAZ Characters:M4 Creature Creator”
* Pose: “DAZ's Michael 4:Add-Ons:Creature Creator”
* Pose: “DAZ's Michael 4:Add-Ons:MAT Creature Creator”


* Legs include Loosen Morph dials to help with pokethrough on morphs.
* These dials will generally not be needed when a texture which includes Alpha Maps is used.


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ “DAZ's Michael 4:Add-Ons:MAT Creature Creator” directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0 and 3.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\DazCreature\MilMan\M4\blCCHorn_M4.obj
\Runtime\Geometries\DazCreature\MilMan\M4\blCCLegsHoof_M4.obj
\Runtime\Geometries\DazCreature\MilMan\M4\blCCLegsPaws_M4.obj
\Runtime\Geometries\DazCreature\MilMan\M4\blCCTailLong_M4.obj
\Runtime\Geometries\DazCreature\MilMan\M4\blCCTailShort_M4.obj
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Legs Hooved M4.cr2
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Legs Hooved M4.png
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Legs Pawed M4.cr2
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Legs Pawed M4.png
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Tail Long M4.cr2
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Tail Long M4.png
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Tail Short M4.cr2
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Tail Short M4.png
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Universal Horn M4.cr2
\Runtime\Libraries\Character\DAZ Characters\M4 Creature Creator\Universal Horn M4.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\!Prep M4 Legs.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\!Prep M4 Legs.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\!Restore M4 Legs.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\!Restore M4 Legs.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Antelope Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Antelope Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Antelope Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Antelope Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Bull Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Bull Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Bull Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Bull Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front High Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front High Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front High Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front High Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Large Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Large Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Large Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Large Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Small Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Small Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Small Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Small Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Unicorn.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Front Unicorn.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Kid Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Kid Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Kid Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Kid Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Ram Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Side Left.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Side Left.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Side Right.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\Creature Creator\Side Right.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Hooves.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Hooves.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Hooves.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Horn.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Horn.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Horn.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Paws.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Paws.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-Paws.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-TailLong.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-TailLong.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-TailLong.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-TailShort.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-TailShort.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\01-TailShort.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Hooves.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Hooves.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Hooves.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Horn.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Horn.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Horn.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Paws.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Paws.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-Paws.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-TailLong.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-TailLong.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-TailLong.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-TailShort.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-TailShort.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Add-Ons\MAT Creature Creator\02-TailShort.pz2
\Runtime\Textures\Sarsa\CreatureC\CCTailLong01.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailLong01B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailLong01T.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailLong02.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailLong02B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailLong02T.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailShort01.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailShort01B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailShort01T.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailShort02.jpg
\Runtime\Textures\Sarsa\CreatureC\CCTailShort02B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHoof01.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHoof01B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHoof01T.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHoof02.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHoof02B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHorn01.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHorn01B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsHorn02.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsPaw01.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsPaw01B.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsPaw01T.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsPaw02.jpg
\Runtime\Textures\Sarsa\CreatureC\CCLegsPaw02B.jpg

Victoria 4.2 Creature Creator Morphs

image_medium.jpg

Product: Victoria 4.2 Creature Creator Morphs
Product Code: ps_ac2016
DAZ Original: Yes
Released: February 11, 2008

Product Information

  • Required Products: Victoria 4.2
  • You can find new icons for loading this product in the following Libraries:
    • Pose: “DAZ's Victoria 4\Morph Injections”

Product Notes

  • Please run the “Update Victoria 4.2” file (and the Update 4.2 to V3“ if you own the Morphs++ pack) to load the creature morph channels in the V4.2 file (and V4 to V3 if applicable). After the file has been run once, the morphs can be injected from the DAZ's Victoria 4\Morph Injections folder.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

V4.2 Creature Creator: Morphs



\Runtime\



\Runtime\libraries\



\Runtime\libraries\!DAZ\



\Runtime\libraries\!DAZ\V4toV3\



\Runtime\libraries\!DAZ\V4toV3\abdomen\



\Runtime\libraries\!DAZ\V4toV3\BODY\



\Runtime\libraries\!DAZ\V4toV3\chest\



\Runtime\libraries\!DAZ\V4toV3\Deltas\


InjDeltas.CreatureV4toV3.pz2

RemDeltas.CreatureV4toV3.pz2


\Runtime\libraries\!DAZ\V4toV3\Deltas\Creature\


InjDeltas.PHMEarCat.pz2

InjDeltas.PHMEarCatBack.pz2

InjDeltas.PHMEarChimp.pz2

InjDeltas.PHMEarDeer.pz2

InjDeltas.PHMEarDeerBack.pz2

InjDeltas.PHMEarElfCurve.pz2

InjDeltas.PHMEarElfIn.pz2

InjDeltas.PHMEarElfMid.pz2

InjDeltas.PHMEarElfOut.pz2

InjDeltas.PHMEarElfShort.pz2

InjDeltas.PHMEarFin.pz2

InjDeltas.PHMEarMouse.pz2

InjDeltas.PHMEarMouseBack.pz2

InjDeltas.PHMEarPanther.pz2

InjDeltas.PHMEarRabbit.pz2

InjDeltas.PHMHornsFrontHigh.pz2

InjDeltas.PHMHornsFrontLarge.pz2

InjDeltas.PHMHornsFrontSmall.pz2

InjDeltas.PHMHornsSide.pz2

InjDeltas.PHMNoseCat.pz2

InjDeltas.PHMNoseFaerie.pz2

InjDeltas.PHMNosePig.pz2

InjDeltas.PHMScalpCrest.pz2

InjDeltas.PHMTeethBeastBottom.pz2

InjDeltas.PHMTeethBeastNarrowBottom.pz2

InjDeltas.PHMTeethBeastNarrowTop.pz2

InjDeltas.PHMTeethBeastTop.pz2

InjDeltas.PHMTeethBigChip.pz2

InjDeltas.PHMTeethChip.pz2

InjDeltas.PHMTeethExCrooked.pz2

InjDeltas.PHMTeethFangBottom.pz2

InjDeltas.PHMTeethFangTop.pz2

InjDeltas.PHMTeethMolarGoneBottom.pz2

InjDeltas.PHMTeethMolarGoneTop.pz2

InjDeltas.PHMTeethNosferatu.pz2

InjDeltas.PHMTeethSharpBottom.pz2

InjDeltas.PHMTeethSharpTop.pz2

InjDeltas.PHMTeethSlant.pz2

InjDeltas.PHMTeethVampireBottom.pz2

InjDeltas.PHMTeethVampireTop.pz2

InjDeltas.PHMTongueFork.pz2

InjDeltas.PHMTongueForkShort.pz2

RemDeltas.PHMEarCat.pz2

RemDeltas.PHMEarCatBack.pz2

RemDeltas.PHMEarChimp.pz2

RemDeltas.PHMEarDeer.pz2

RemDeltas.PHMEarDeerBack.pz2

RemDeltas.PHMEarElfCurve.pz2

RemDeltas.PHMEarElfIn.pz2

RemDeltas.PHMEarElfMid.pz2

RemDeltas.PHMEarElfOut.pz2

RemDeltas.PHMEarElfShort.pz2

RemDeltas.PHMEarFin.pz2

RemDeltas.PHMEarMouse.pz2

RemDeltas.PHMEarMouseBack.pz2

RemDeltas.PHMEarPanther.pz2

RemDeltas.PHMEarRabbit.pz2

RemDeltas.PHMHornsFrontHigh.pz2

RemDeltas.PHMHornsFrontLarge.pz2

RemDeltas.PHMHornsFrontSmall.pz2

RemDeltas.PHMHornsSide.pz2

RemDeltas.PHMNoseCat.pz2

RemDeltas.PHMNoseFaerie.pz2

RemDeltas.PHMNosePig.pz2

RemDeltas.PHMScalpCrest.pz2

RemDeltas.PHMTeethBeastBottom.pz2

RemDeltas.PHMTeethBeastNarrowBottom.pz2

RemDeltas.PHMTeethBeastNarrowTop.pz2

RemDeltas.PHMTeethBeastTop.pz2

RemDeltas.PHMTeethBigChip.pz2

RemDeltas.PHMTeethChip.pz2

RemDeltas.PHMTeethExCrooked.pz2

RemDeltas.PHMTeethFangBottom.pz2

RemDeltas.PHMTeethFangTop.pz2

RemDeltas.PHMTeethMolarGoneBottom.pz2

RemDeltas.PHMTeethMolarGoneTop.pz2

RemDeltas.PHMTeethNosferatu.pz2

RemDeltas.PHMTeethSharpBottom.pz2

RemDeltas.PHMTeethSharpTop.pz2

RemDeltas.PHMTeethSlant.pz2

RemDeltas.PHMTeethVampireBottom.pz2

RemDeltas.PHMTeethVampireTop.pz2

RemDeltas.PHMTongueFork.pz2

RemDeltas.PHMTongueForkShort.pz2


\Runtime\libraries\!DAZ\V4toV3\eyeBrow\


06-ps_mr258_Chnnls.pz2

06-ps_mr258_ERC.pz2

06-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\head\


05-ps_mr258_Chnnls.pz2

05-ps_mr258_ERC.pz2

05-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\hip\



\Runtime\libraries\!DAZ\V4toV3\lButtock\



\Runtime\libraries\!DAZ\V4toV3\lCollar\



\Runtime\libraries\!DAZ\V4toV3\lEye\



\Runtime\libraries\!DAZ\V4toV3\lFoot\



\Runtime\libraries\!DAZ\V4toV3\lForeArm\



\Runtime\libraries\!DAZ\V4toV3\lHand\



\Runtime\libraries\!DAZ\V4toV3\lIndex1\



\Runtime\libraries\!DAZ\V4toV3\lIndex2\



\Runtime\libraries\!DAZ\V4toV3\lIndex3\



\Runtime\libraries\!DAZ\V4toV3\lMid1\



\Runtime\libraries\!DAZ\V4toV3\lMid2\



\Runtime\libraries\!DAZ\V4toV3\lMid3\



\Runtime\libraries\!DAZ\V4toV3\lowerJaw\


10-ps_mr258_Chnnls.pz2

10-ps_mr258_ERC.pz2

10-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\lPinky1\



\Runtime\libraries\!DAZ\V4toV3\lPinky2\



\Runtime\libraries\!DAZ\V4toV3\lPinky3\



\Runtime\libraries\!DAZ\V4toV3\lRing1\



\Runtime\libraries\!DAZ\V4toV3\lRing2\



\Runtime\libraries\!DAZ\V4toV3\lRing3\



\Runtime\libraries\!DAZ\V4toV3\lShin\



\Runtime\libraries\!DAZ\V4toV3\lShldr\



\Runtime\libraries\!DAZ\V4toV3\lThigh\



\Runtime\libraries\!DAZ\V4toV3\lThumb1\



\Runtime\libraries\!DAZ\V4toV3\lThumb2\



\Runtime\libraries\!DAZ\V4toV3\lThumb3\



\Runtime\libraries\!DAZ\V4toV3\lToe\



\Runtime\libraries\!DAZ\V4toV3\neck\


04-ps_mr258_Chnnls.pz2

04-ps_mr258_ERC.pz2

04-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\rButtock\



\Runtime\libraries\!DAZ\V4toV3\rCollar\



\Runtime\libraries\!DAZ\V4toV3\rEye\



\Runtime\libraries\!DAZ\V4toV3\rFoot\



\Runtime\libraries\!DAZ\V4toV3\rForeArm\



\Runtime\libraries\!DAZ\V4toV3\rHand\



\Runtime\libraries\!DAZ\V4toV3\rIndex1\



\Runtime\libraries\!DAZ\V4toV3\rIndex2\



\Runtime\libraries\!DAZ\V4toV3\rIndex3\



\Runtime\libraries\!DAZ\V4toV3\rMid1\



\Runtime\libraries\!DAZ\V4toV3\rMid2\



\Runtime\libraries\!DAZ\V4toV3\rMid3\



\Runtime\libraries\!DAZ\V4toV3\rPinky1\



\Runtime\libraries\!DAZ\V4toV3\rPinky2\



\Runtime\libraries\!DAZ\V4toV3\rPinky3\



\Runtime\libraries\!DAZ\V4toV3\rRing1\



\Runtime\libraries\!DAZ\V4toV3\rRing2\



\Runtime\libraries\!DAZ\V4toV3\rRing3\



\Runtime\libraries\!DAZ\V4toV3\rShin\



\Runtime\libraries\!DAZ\V4toV3\rShldr\



\Runtime\libraries\!DAZ\V4toV3\rThigh\



\Runtime\libraries\!DAZ\V4toV3\rThumb1\



\Runtime\libraries\!DAZ\V4toV3\rThumb2\



\Runtime\libraries\!DAZ\V4toV3\rThumb3\



\Runtime\libraries\!DAZ\V4toV3\rToe\



\Runtime\libraries\!DAZ\V4toV3\tongue01\


12-ps_mr258_Chnnls.pz2

12-ps_mr258_ERC.pz2

12-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\tongue02\


13-ps_mr258_Chnnls.pz2

13-ps_mr258_ERC.pz2

13-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\tongue03\


14-ps_mr258_Chnnls.pz2

14-ps_mr258_ERC.pz2

14-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\tongue04\


15-ps_mr258_Chnnls.pz2

15-ps_mr258_ERC.pz2

15-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\tongue05\


16-ps_mr258_Chnnls.pz2

16-ps_mr258_ERC.pz2

16-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\tongueBase\


11-ps_mr258_Chnnls.pz2

11-ps_mr258_ERC.pz2

11-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\tongueTip\


17-ps_mr258_Chnnls.pz2

17-ps_mr258_ERC.pz2

17-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\V4toV3\upperJaw\


09-ps_mr258_Chnnls.pz2

09-ps_mr258_ERC.pz2

09-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\



\Runtime\libraries\!DAZ\Victoria 4\abdomen\


02-ps_mr258_Chnnls.pz2

02-ps_mr258_ERC.pz2

02-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\BODY\


00-ps_mr258_Chnnls.pz2

00-ps_mr258_Grps.pz2

00-ps_mr258_LnkPrms.pz2


\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_mr258_Chnnls.pz2

64-ps_mr258_Grps.pz2

64-ps_mr258_LnkPrms.pz2


\Runtime\libraries\!DAZ\Victoria 4\chest\


03-ps_mr258_Chnnls.pz2

03-ps_mr258_ERC.pz2

03-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.CreatureV4.pz2

RemDeltas.CreatureV4.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\Creature\


InjDeltas.FHMAlienCleft.pz2

InjDeltas.FHMAlienGrey.pz2

InjDeltas.FHMAlienGreySmooth.pz2

InjDeltas.FHMAlienHumanoid.pz2

InjDeltas.FHMAlienOculoid.pz2

InjDeltas.FHMAlienScalp.pz2

InjDeltas.FHMBeast.pz2

InjDeltas.FHMBeastPug.pz2

InjDeltas.FHMCat.pz2

InjDeltas.FHMChimp.pz2

InjDeltas.FHMChimpFace.pz2

InjDeltas.FHMCow.pz2

InjDeltas.FHMDemon.pz2

InjDeltas.FHMDog.pz2

InjDeltas.FHMDogFace.pz2

InjDeltas.FHMFaerie.pz2

InjDeltas.FHMFairy.pz2

InjDeltas.FHMFrankenstein.pz2

InjDeltas.FHMGargoyle.pz2

InjDeltas.FHMGargoyleFace.pz2

InjDeltas.FHMGoat.pz2

InjDeltas.FHMGoblin.pz2

InjDeltas.FHMHag.pz2

InjDeltas.FHMHobgoblin.pz2

InjDeltas.FHMOrc.pz2

InjDeltas.FHMOrcAngular.pz2

InjDeltas.FHMOrcSmooth.pz2

InjDeltas.FHMPanther.pz2

InjDeltas.FHMPixie.pz2

InjDeltas.FHMSeaCreature.pz2

InjDeltas.FHMSnake.pz2

InjDeltas.FHMSwampCreature.pz2

InjDeltas.FHMTroll.pz2

InjDeltas.FHMTrollGiant.pz2

InjDeltas.FHMTurtle.pz2

InjDeltas.FHMZombie.pz2

InjDeltas.PBMBelly.pz2

InjDeltas.PBMExo.pz2

InjDeltas.PBMFaerie.pz2

InjDeltas.PBMFeetThick.pz2

InjDeltas.PBMFootThick.pz2

InjDeltas.PBMGoblin.pz2

InjDeltas.PBMHag.pz2

InjDeltas.PBMHandGecko.pz2

InjDeltas.PBMHandsGecko.pz2

InjDeltas.PBMHandsThick.pz2

InjDeltas.PBMHandThick.pz2

InjDeltas.PBMHunchback.pz2

InjDeltas.PBMLimbClub.pz2

InjDeltas.PBMLimbsClub.pz2

InjDeltas.PBMNailClaw.pz2

InjDeltas.PBMNailsClaw.pz2

InjDeltas.PBMNeckGone.pz2

InjDeltas.PBMOgre.pz2

InjDeltas.PBMStocky.pz2

InjDeltas.PBMThreeFinger.pz2

InjDeltas.PBMToeNailClaw.pz2

InjDeltas.PBMToeNailsClaw.pz2

InjDeltas.PBMTwoToe.pz2

InjDeltas.PBMZombie.pz2

InjDeltas.PHMEarCat.pz2

InjDeltas.PHMEarCatBack.pz2

InjDeltas.PHMEarChimp.pz2

InjDeltas.PHMEarDeer.pz2

InjDeltas.PHMEarDeerBack.pz2

InjDeltas.PHMEarElfCurve.pz2

InjDeltas.PHMEarElfIn.pz2

InjDeltas.PHMEarElfMid.pz2

InjDeltas.PHMEarElfOut.pz2

InjDeltas.PHMEarElfShort.pz2

InjDeltas.PHMEarFin.pz2

InjDeltas.PHMEarGremlin.pz2

InjDeltas.PHMEarMouse.pz2

InjDeltas.PHMEarMouseBack.pz2

InjDeltas.PHMEarPanther.pz2

InjDeltas.PHMEarRabbit.pz2

InjDeltas.PHMHornsFrontHigh.pz2

InjDeltas.PHMHornsFrontLarge.pz2

InjDeltas.PHMHornsFrontSmall.pz2

InjDeltas.PHMHornsSide.pz2

InjDeltas.PHMNoseCat.pz2

InjDeltas.PHMNoseFaerie.pz2

InjDeltas.PHMNosePig.pz2

InjDeltas.PHMScalpCrest.pz2

InjDeltas.PHMTeethBeastBottom.pz2

InjDeltas.PHMTeethBeastNarrowBottom.pz2

InjDeltas.PHMTeethBeastNarrowTop.pz2

InjDeltas.PHMTeethBeastTop.pz2

InjDeltas.PHMTeethBigChip.pz2

InjDeltas.PHMTeethChip.pz2

InjDeltas.PHMTeethExCrooked.pz2

InjDeltas.PHMTeethFangBottom.pz2

InjDeltas.PHMTeethFangTop.pz2

InjDeltas.PHMTeethMolarGoneBottom.pz2

InjDeltas.PHMTeethMolarGoneTop.pz2

InjDeltas.PHMTeethNosferatu.pz2

InjDeltas.PHMTeethSharpBottom.pz2

InjDeltas.PHMTeethSharpTop.pz2

InjDeltas.PHMTeethSlant.pz2

InjDeltas.PHMTeethVampireBottom.pz2

InjDeltas.PHMTeethVampireTop.pz2

InjDeltas.PHMTongueFork.pz2

InjDeltas.PHMTongueForkShort.pz2

RemDeltas.FHMAlienCleft.pz2

RemDeltas.FHMAlienGrey.pz2

RemDeltas.FHMAlienGreySmooth.pz2

RemDeltas.FHMAlienHumanoid.pz2

RemDeltas.FHMAlienOculoid.pz2

RemDeltas.FHMAlienScalp.pz2

RemDeltas.FHMBeast.pz2

RemDeltas.FHMBeastPug.pz2

RemDeltas.FHMCat.pz2

RemDeltas.FHMChimp.pz2

RemDeltas.FHMChimpFace.pz2

RemDeltas.FHMCow.pz2

RemDeltas.FHMDemon.pz2

RemDeltas.FHMDog.pz2

RemDeltas.FHMDogFace.pz2

RemDeltas.FHMFaerie.pz2

RemDeltas.FHMFairy.pz2

RemDeltas.FHMFrankenstein.pz2

RemDeltas.FHMGargoyle.pz2

RemDeltas.FHMGargoyleFace.pz2

RemDeltas.FHMGoat.pz2

RemDeltas.FHMGoblin.pz2

RemDeltas.FHMHag.pz2

RemDeltas.FHMHobgoblin.pz2

RemDeltas.FHMOrc.pz2

RemDeltas.FHMOrcAngular.pz2

RemDeltas.FHMOrcSmooth.pz2

RemDeltas.FHMPanther.pz2

RemDeltas.FHMPixie.pz2

RemDeltas.FHMSeaCreature.pz2

RemDeltas.FHMSnake.pz2

RemDeltas.FHMSwampCreature.pz2

RemDeltas.FHMTroll.pz2

RemDeltas.FHMTrollGiant.pz2

RemDeltas.FHMTurtle.pz2

RemDeltas.FHMZombie.pz2

RemDeltas.PBMBelly.pz2

RemDeltas.PBMExo.pz2

RemDeltas.PBMFaerie.pz2

RemDeltas.PBMFeetThick.pz2

RemDeltas.PBMFootThick.pz2

RemDeltas.PBMGoblin.pz2

RemDeltas.PBMHag.pz2

RemDeltas.PBMHandGecko.pz2

RemDeltas.PBMHandsGecko.pz2

RemDeltas.PBMHandsThick.pz2

RemDeltas.PBMHandThick.pz2

RemDeltas.PBMHunchback.pz2

RemDeltas.PBMLimbClub.pz2

RemDeltas.PBMLimbsClub.pz2

RemDeltas.PBMNailClaw.pz2

RemDeltas.PBMNailsClaw.pz2

RemDeltas.PBMNeckGone.pz2

RemDeltas.PBMOgre.pz2

RemDeltas.PBMStocky.pz2

RemDeltas.PBMThreeFinger.pz2

RemDeltas.PBMToeNailClaw.pz2

RemDeltas.PBMToeNailsClaw.pz2

RemDeltas.PBMTwoToe.pz2

RemDeltas.PBMZombie.pz2

RemDeltas.PHMEarCat.pz2

RemDeltas.PHMEarCatBack.pz2

RemDeltas.PHMEarChimp.pz2

RemDeltas.PHMEarDeer.pz2

RemDeltas.PHMEarDeerBack.pz2

RemDeltas.PHMEarElfCurve.pz2

RemDeltas.PHMEarElfIn.pz2

RemDeltas.PHMEarElfMid.pz2

RemDeltas.PHMEarElfOut.pz2

RemDeltas.PHMEarElfShort.pz2

RemDeltas.PHMEarFin.pz2

RemDeltas.PHMEarGremlin.pz2

RemDeltas.PHMEarMouse.pz2

RemDeltas.PHMEarMouseBack.pz2

RemDeltas.PHMEarPanther.pz2

RemDeltas.PHMEarRabbit.pz2

RemDeltas.PHMHornsFrontHigh.pz2

RemDeltas.PHMHornsFrontLarge.pz2

RemDeltas.PHMHornsFrontSmall.pz2

RemDeltas.PHMHornsSide.pz2

RemDeltas.PHMNoseCat.pz2

RemDeltas.PHMNoseFaerie.pz2

RemDeltas.PHMNosePig.pz2

RemDeltas.PHMScalpCrest.pz2

RemDeltas.PHMTeethBeastBottom.pz2

RemDeltas.PHMTeethBeastNarrowBottom.pz2

RemDeltas.PHMTeethBeastNarrowTop.pz2

RemDeltas.PHMTeethBeastTop.pz2

RemDeltas.PHMTeethBigChip.pz2

RemDeltas.PHMTeethChip.pz2

RemDeltas.PHMTeethExCrooked.pz2

RemDeltas.PHMTeethFangBottom.pz2

RemDeltas.PHMTeethFangTop.pz2

RemDeltas.PHMTeethMolarGoneBottom.pz2

RemDeltas.PHMTeethMolarGoneTop.pz2

RemDeltas.PHMTeethNosferatu.pz2

RemDeltas.PHMTeethSharpBottom.pz2

RemDeltas.PHMTeethSharpTop.pz2

RemDeltas.PHMTeethSlant.pz2

RemDeltas.PHMTeethVampireBottom.pz2

RemDeltas.PHMTeethVampireTop.pz2

RemDeltas.PHMTongueFork.pz2

RemDeltas.PHMTongueForkShort.pz2


\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_mr258_Chnnls.pz2

06-ps_mr258_ERC.pz2

06-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\head\


05-ps_mr258_Chnnls.pz2

05-ps_mr258_ERC.pz2

05-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\hip\


01-ps_mr258_Chnnls.pz2

01-ps_mr258_ERC.pz2

01-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lCollar\


37-ps_mr258_Chnnls.pz2

37-ps_mr258_ERC.pz2

37-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lEye\


08-ps_mr258_ERC.pz2


\Runtime\libraries\!DAZ\Victoria 4\lFoot\


62-ps_mr258_Chnnls.pz2

62-ps_mr258_ERC.pz2

62-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lForeArm\


39-ps_mr258_Chnnls.pz2

39-ps_mr258_ERC.pz2

39-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lHand\


40-ps_mr258_Chnnls.pz2

40-ps_mr258_ERC.pz2

40-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex1\


44-ps_mr258_Chnnls.pz2

44-ps_mr258_ERC.pz2

44-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex2\


45-ps_mr258_Chnnls.pz2

45-ps_mr258_ERC.pz2

45-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex3\


46-ps_mr258_Chnnls.pz2

46-ps_mr258_ERC.pz2

46-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid1\


47-ps_mr258_Chnnls.pz2

47-ps_mr258_ERC.pz2

47-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid2\


48-ps_mr258_Chnnls.pz2

48-ps_mr258_ERC.pz2

48-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid3\


49-ps_mr258_Chnnls.pz2

49-ps_mr258_ERC.pz2

49-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_mr258_Chnnls.pz2

10-ps_mr258_ERC.pz2

10-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky1\


53-ps_mr258_Chnnls.pz2

53-ps_mr258_ERC.pz2

53-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky2\


54-ps_mr258_Chnnls.pz2

54-ps_mr258_ERC.pz2

54-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky3\


55-ps_mr258_Chnnls.pz2

55-ps_mr258_ERC.pz2

55-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing1\


50-ps_mr258_Chnnls.pz2

50-ps_mr258_ERC.pz2

50-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing2\


51-ps_mr258_Chnnls.pz2

51-ps_mr258_ERC.pz2

51-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing3\


52-ps_mr258_Chnnls.pz2

52-ps_mr258_ERC.pz2

52-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShin\


61-ps_mr258_Chnnls.pz2

61-ps_mr258_ERC.pz2

61-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShldr\


38-ps_mr258_Chnnls.pz2

38-ps_mr258_ERC.pz2

38-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThigh\


60-ps_mr258_Chnnls.pz2

60-ps_mr258_ERC.pz2

60-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb1\


41-ps_mr258_Chnnls.pz2

41-ps_mr258_ERC.pz2

41-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb2\


42-ps_mr258_Chnnls.pz2

42-ps_mr258_ERC.pz2

42-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb3\


43-ps_mr258_Chnnls.pz2

43-ps_mr258_ERC.pz2

43-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lToe\


63-ps_mr258_Chnnls.pz2

63-ps_mr258_ERC.pz2

63-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\neck\


04-ps_mr258_Chnnls.pz2

04-ps_mr258_ERC.pz2

04-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rCollar\


18-ps_mr258_Chnnls.pz2

18-ps_mr258_ERC.pz2

18-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rEye\


07-ps_mr258_ERC.pz2


\Runtime\libraries\!DAZ\Victoria 4\rFoot\


58-ps_mr258_Chnnls.pz2

58-ps_mr258_ERC.pz2

58-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rForeArm\


20-ps_mr258_Chnnls.pz2

20-ps_mr258_ERC.pz2

20-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rHand\


21-ps_mr258_Chnnls.pz2

21-ps_mr258_ERC.pz2

21-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex1\


25-ps_mr258_Chnnls.pz2

25-ps_mr258_ERC.pz2

25-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex2\


26-ps_mr258_Chnnls.pz2

26-ps_mr258_ERC.pz2

26-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex3\


27-ps_mr258_Chnnls.pz2

27-ps_mr258_ERC.pz2

27-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid1\


28-ps_mr258_Chnnls.pz2

28-ps_mr258_ERC.pz2

28-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid2\


29-ps_mr258_Chnnls.pz2

29-ps_mr258_ERC.pz2

29-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid3\


30-ps_mr258_Chnnls.pz2

30-ps_mr258_ERC.pz2

30-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky1\


34-ps_mr258_Chnnls.pz2

34-ps_mr258_ERC.pz2

34-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky2\


35-ps_mr258_Chnnls.pz2

35-ps_mr258_ERC.pz2

35-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky3\


36-ps_mr258_Chnnls.pz2

36-ps_mr258_ERC.pz2

36-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing1\


31-ps_mr258_Chnnls.pz2

31-ps_mr258_ERC.pz2

31-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing2\


32-ps_mr258_Chnnls.pz2

32-ps_mr258_ERC.pz2

32-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing3\


33-ps_mr258_Chnnls.pz2

33-ps_mr258_ERC.pz2

33-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShin\


57-ps_mr258_Chnnls.pz2

57-ps_mr258_ERC.pz2

57-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShldr\


19-ps_mr258_Chnnls.pz2

19-ps_mr258_ERC.pz2

19-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThigh\


56-ps_mr258_Chnnls.pz2

56-ps_mr258_ERC.pz2

56-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb1\


22-ps_mr258_Chnnls.pz2

22-ps_mr258_ERC.pz2

22-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb2\


23-ps_mr258_Chnnls.pz2

23-ps_mr258_ERC.pz2

23-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb3\


24-ps_mr258_Chnnls.pz2

24-ps_mr258_ERC.pz2

24-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rToe\


59-ps_mr258_Chnnls.pz2

59-ps_mr258_ERC.pz2

59-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue01\


12-ps_mr258_Chnnls.pz2

12-ps_mr258_ERC.pz2

12-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue02\


13-ps_mr258_Chnnls.pz2

13-ps_mr258_ERC.pz2

13-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue03\


14-ps_mr258_Chnnls.pz2

14-ps_mr258_ERC.pz2

14-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue04\


15-ps_mr258_Chnnls.pz2

15-ps_mr258_ERC.pz2

15-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue05\


16-ps_mr258_Chnnls.pz2

16-ps_mr258_ERC.pz2

16-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueBase\


11-ps_mr258_Chnnls.pz2

11-ps_mr258_ERC.pz2

11-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueTip\


17-ps_mr258_Chnnls.pz2

17-ps_mr258_ERC.pz2

17-ps_mr258_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\upperJaw\


09-ps_mr258_Chnnls.pz2

09-ps_mr258_ERC.pz2

09-ps_mr258_Grps.pz2


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4\



\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Creature V4.png

INJ Creature V4.pz2

INJ Creature V4toV3.png

INJ Creature V4toV3.pz2

REM Creature V4.png

REM Creature V4.pz2

REM Creature V4toV3.png

REM Creature V4toV3.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Creatu


AlienCleft.png

AlienCleft.pz2

AlienGrey.png

AlienGrey.pz2

AlienGreySmooth.png

AlienGreySmooth.pz2

AlienHumanoid.png

AlienHumanoid.pz2

AlienOculoid.png

AlienOculoid.pz2

AlienScalp.png

AlienScalp.pz2

Beast.png

Beast.pz2

BeastPug.png

BeastPug.pz2

Belly.png

Belly.pz2

Cat.png

Cat.pz2

Chimp.png

Chimp.pz2

ChimpFace.png

ChimpFace.pz2

Cow.png

Cow.pz2

Demon.png

Demon.pz2

Dog.png

Dog.pz2

DogFace.png

DogFace.pz2

EarCat.png

EarCat.pz2

EarCatBack.png

EarCatBack.pz2

EarChimp.png

EarChimp.pz2

EarDeer.png

EarDeer.pz2

EarDeerBack.png

EarDeerBack.pz2

EarElfCurve.png

EarElfCurve.pz2

EarElfIn.png

EarElfIn.pz2

EarElfMid.png

EarElfMid.pz2

EarElfOut.png

EarElfOut.pz2

EarElfShort.png

EarElfShort.pz2

EarFin.png

EarFin.pz2

EarGremlin.png

EarGremlin.pz2

EarMouse.png

EarMouse.pz2

EarMouseBack.png

EarMouseBack.pz2

EarPanther.png

EarPanther.pz2

EarRabbit.png

EarRabbit.pz2

Exo.png

Exo.pz2

Faerie (Body).png

Faerie (Body).pz2

Faerie (Head).png

Faerie (Head).pz2

FeetThick.png

FeetThick.pz2

Frankenstein.png

Frankenstein.pz2

Goat.png

Goat.pz2

Goblin (Body).png

Goblin (Body).pz2

Goblin (Head).png

Goblin (Head).pz2

Hag (Body).png

Hag (Body).pz2

Hag (Head).png

Hag (Head).pz2

HandsGecko.png

HandsGecko.pz2

HandsThick.png

HandsThick.pz2

Hobgoblin.png

Hobgoblin.pz2

HornsFrontHigh.png

HornsFrontHigh.pz2

HornsFrontLarge.png

HornsFrontLarge.pz2

HornsFrontSmall.png

HornsFrontSmall.pz2

HornsSide.png

HornsSide.pz2

Hunchback.png

Hunchback.pz2

LimbsClub.png

LimbsClub.pz2

NailClaw.png

NailClaw.pz2

NailsClaw.png

NailsClaw.pz2

NeckGone.png

NeckGone.pz2

NoseCat.png

NoseCat.pz2

NoseFaerie.png

NoseFaerie.pz2

NosePig.png

NosePig.pz2

Ogre.png

Ogre.pz2

Orc.png

Orc.pz2

OrcAngular.png

OrcAngular.pz2

OrcSmooth.png

OrcSmooth.pz2

Panther.png

Panther.pz2

Pixie.png

Pixie.pz2

ScalpCrest.png

ScalpCrest.pz2

SeaCreature.png

SeaCreature.pz2

Snake.png

Snake.pz2

Stocky.png

Stocky.pz2

SwampCreature.png

SwampCreature.pz2

TeethBeastBottom.png

TeethBeastBottom.pz2

TeethBeastNarrowBottom.png

TeethBeastNarrowBottom.pz2

TeethBeastNarrowTop.png

TeethBeastNarrowTop.pz2

TeethBeastTop.png

TeethBeastTop.pz2

TeethBigChip.png

TeethBigChip.pz2

TeethChip.png

TeethChip.pz2

TeethExCrooked.png

TeethExCrooked.pz2

TeethFangBottom.png

TeethFangBottom.pz2

TeethFangTop.png

TeethFangTop.pz2

TeethMolarGoneBottom.png

TeethMolarGoneBottom.pz2

TeethMolarGoneTop.png

TeethMolarGoneTop.pz2

TeethNosferatu.png

TeethNosferatu.pz2

TeethSharpBottom.png

TeethSharpBottom.pz2

TeethSharpTop.png

TeethSharpTop.pz2

TeethSlant.png

TeethSlant.pz2

TeethVampireBottom.png

TeethVampireBottom.pz2

TeethVampireTop.png

TeethVampireTop.pz2

ThreeFinger.png

ThreeFinger.pz2

ToeNailsClaw.png

ToeNailsClaw.pz2

TongueFork.png

TongueFork.pz2

TongueForkShort.png

TongueForkShort.pz2

Troll.png

Troll.pz2

TrollGiant.png

TrollGiant.pz2

Turtle.png

Turtle.pz2

TwoToe.png

TwoToe.pz2

Zombie.png

Zombie.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\V4 to


INJ Creature V4toV3.png

INJ Creature V4toV3.pz2

REM Creature V4toV3.png

REM Creature V4toV3.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\V4 to


EarCat.png

EarCat.pz2

EarCatBack.png

EarCatBack.pz2

EarChimp.png

EarChimp.pz2

EarDeer.png

EarDeer.pz2

EarDeerBack.png

EarDeerBack.pz2

EarElfCurve.png

EarElfCurve.pz2

EarElfIn.png

EarElfIn.pz2

EarElfMid.png

EarElfMid.pz2

EarElfOut.png

EarElfOut.pz2

EarElfShort.png

EarElfShort.pz2

EarFin.png

EarFin.pz2

EarMouse.png

EarMouse.pz2

EarMouseBack.png

EarMouseBack.pz2

EarPanther.png

EarPanther.pz2

EarRabbit.png

EarRabbit.pz2

HornsFrontHigh.png

HornsFrontHigh.pz2

HornsFrontLarge.png

HornsFrontLarge.pz2

HornsFrontSmall.png

HornsFrontSmall.pz2

HornsSide.png

HornsSide.pz2

NoseCat.png

NoseCat.pz2

NoseFaerie.png

NoseFaerie.pz2

NosePig.png

NosePig.pz2

ScalpCrest.png

ScalpCrest.pz2

TeethBeastBottom.png

TeethBeastBottom.pz2

TeethBeastNarrowBottom.png

TeethBeastNarrowBottom.pz2

TeethBeastNarrowTop.png

TeethBeastNarrowTop.pz2

TeethBeastTop.png

TeethBeastTop.pz2

TeethBigChip.png

TeethBigChip.pz2

TeethChip.png

TeethChip.pz2

TeethExCrooked.png

TeethExCrooked.pz2

TeethFangBottom.png

TeethFangBottom.pz2

TeethFangTop.png

TeethFangTop.pz2

TeethMolarGoneBottom.png

TeethMolarGoneBottom.pz2

TeethMolarGoneTop.png

TeethMolarGoneTop.pz2

TeethNosferatu.png

TeethNosferatu.pz2

TeethSharpBottom.png

TeethSharpBottom.pz2

TeethSharpTop.png

TeethSharpTop.pz2

TeethSlant.png

TeethSlant.pz2

TeethVampireBottom.png

TeethVampireBottom.pz2

TeethVampireTop.png

TeethVampireTop.pz2

TongueFork.png

TongueFork.pz2

TongueForkShort.png

TongueForkShort.pz2

Victoria 4.2 Creature Creator Add Ons

image_medium.jpg

Product: Creature Creator:Add-Ons
Product Code: ps_ac2017
DAZ Original: Yes
Released: April 30, 2007

Product Information

  • Required Products: Victoria 4.1 Base
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “DAZ Characters\V4 Creature Creator”
    • Pose: “DAZ's Victoria 4\Add-Ons\Creature Creator”, “DAZ's Victoria 4\Add-Ons\MAT Creature Creator”
  • You can find new icons for loading this product in the following D|S folder:
    • “People\Victoria 4\Add-Ons\Materials\Creature Creator”

Product Notes

  • The figures should be conformed/fitted to V4.1. Please magnetize the legs afterwards for proper bending.
  • The !Prep and !Restore files should be applied to V4.1 to hide or show the legs and adjust the joint parameters for proper posing.
  • There is an “Overlap” morph in the various figures that will adjust the size/placement of the figures to eliminate pokethru.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime



\Runtime\Geometries\



\Runtime\Geometries\DAZCreature\



\Runtime\Geometries\DAZCreature\MilWom



\Runtime\Geometries\DAZCreature\MilWom\V4\


blCCHorn_V4.obj
blCCLegsHoof_V4.obj
blCCLegsPaws_V4.obj
blCCTailLong_V4.obj
blCCTailShort_V4.obj
—————————————————————- \Runtime\libraries



\Runtime\libraries\Character



\Runtime\libraries\Character\DAZ Characters\



\Runtime\libraries\Character\DAZ Characters\V4 Creature Creator\


Legs Hooved V4.cr2
Legs Pawed V4.cr2
Tail Long V4.cr2
Tail Short V4.cr2
Universal Horn V4.cr2
Legs Hooved V4.png
Legs Pawed V4.png
Tail Long V4.png
Tail Short V4.png
Universal Horn V4.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4



\Runtime\libraries\Pose\DAZ's Victoria 4\Add-Ons



\Runtime\libraries\Pose\DAZ's Victoria 4\Add-Ons\Creature Creato


!Prep V4 Legs.png
!Restore V4 Legs.png
Antelope Left.png
Antelope Right.png
Bull Left.png
Bull Right.png
Front High Left.png
Front High Right.png
Front Large Left.png
Front Large Right.png
Front Small Left.png
Front Small Right.png
Front Unicorn.png
Ram Kid Left.png
Ram Kid Right.png
Ram Left.png
Ram Right.png
Side Left.png
Side Right.png
!Prep V4 Legs.pz2
!Restore V4 Legs.pz2
Antelope Left.pz2
Antelope Right.pz2
Bull Left.pz2
Bull Right.pz2
Front High Left.pz2
Front High Right.pz2
Front Large Left.pz2
Front Large Right.pz2
Front Small Left.pz2
Front Small Right.pz2
Front Unicorn.pz2
Ram Kid Left.pz2
Ram Kid Right.pz2
Ram Left.pz2
Ram Right.pz2
Side Left.pz2
Side Right.pz2
—————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\Add-Ons\MAT Creature Cr


Horn Rough.png
Horn Smooth.png
Legs Hooved.png
Legs Pawed.png
Tail Devil.png
Tail Fur Tuft.png
Tail Fur.png
Tail Short.png
Horn Rough.pz2
Horn Smooth.pz2
Legs Hooved.pz2
Legs Pawed.pz2
Tail Devil.pz2
Tail Fur Tuft.pz2
Tail Fur.pz2
Tail Short.pz2
—————————————————————- \Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters



\Runtime\textures\DAZ\Characters\MilWom\



\Runtime\textures\DAZ\Characters\MilWom\V4



\Runtime\textures\DAZ\Characters\MilWom\V4\Creature\


HornRoughB.jpg
HornRoughD.jpg
HornRoughM.jpg
HornRoughS.jpg
HornSmoothB.jpg
HornSmoothD.jpg
HornSmoothM.jpg
HornSmoothS.jpg
LegsHoovedB.jpg
LegsHoovedD.jpg
LegsHoovedM.jpg
LegsHoovedS.jpg
LegsHoovedTr.jpg
LegsPawedB.jpg
LegsPawedD.jpg
LegsPawedM.jpg
LegsPawedS.jpg
LegsPawedTr.jpg
TailDevilB.jpg
TailDevilD.jpg
TailDevilM.jpg
TailDevilS.jpg
TailDevilTr.jpg
TailFurLongB.jpg
TailFurLongD.jpg
TailFurLongM.jpg
TailFurLongS.jpg
TailFurLongTr.jpg
TailFurLongTr2.jpg
TailShortB.jpg
TailShortD.jpg
TailShortM.jpg
TailShortS.jpg
TailShortTr.jpg

DAZ|Studio installer:


\content



\content\People\



\content\People\Victoria 4



\content\People\Victoria 4\Add-Ons



\content\People\Victoria 4\Add-Ons\Materials



\content\People\Victoria 4\Add-Ons\Materials\Creature Creator\


Horn Rough.dsb
Horn Smooth.dsb
Legs Hooved.dsb
Legs Pawed.dsb
Tail Devil.dsb
Tail Fur Tuft.dsb
Tail Fur.dsb
Tail Short.dsb
Horn Rough.dsb.png
Horn Smooth.dsb.png
Legs Hooved.dsb.png
Legs Pawed.dsb.png
Tail Devil.dsb.png
Tail Fur Tuft.dsb.png
Tail Fur.dsb.png
Tail Short.dsb.png

Monster Rat

image_medium.jpg
Product: Monster Rat
Product Code: ps_an164
DAZ Original: YES
Created By: Dinoraul
Released: August 31, 2007

Product Information

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “Monster-Rat”
  • Materials: “Monster-Rat”
  • Pose: “Monster-Rat”
  • Props: “Monster-Rat”


You can find new icons for loading this product in the following DAZ Studio folders:

  • Materials: “Animals\Monster-Rat”


View files installed for this product: file_listing

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Monster Rat Poser files


\Runtime\Geometries\Animals\Monster-Rat\


Monster-Rat Base.obj
Monster-Rat Bones.obj
Monster-Rat Border.obj
Monster-Rat.obj


\Runtime\libraries\Character\Monster-Rat\


Monster-Rat.cr2
Monster-Rat.png


\Runtime\libraries\materials\Monster-Rat\


M-Rat NoHorns.mc6
M-Rat NoHorns.png
M-Rat Texture 1.mc6
M-Rat Texture 1.png
Rat-Base.mt5
Rat-Base.png
Rat-Bones.mc6
Rat-Bones.png
Rat-Border.mc6
Rat-Border.png


\Runtime\libraries\Pose\Monster-Rat\


Default Pose.png
Default pose.pz2
Eating Pose.png
Eating Pose.pz2
Fight Pose 1.png
Fight Pose 1.pz2
Fight Pose 2.png
Fight Pose 2.pz2
Fight Pose 3.png
Fight Pose 3.pz2
Tail Bend Left.png
Tail Bend Left.pz2
Tail Bend Right.png
Tail Bend Right.pz2
Tail Down.png
Tail Down.pz2
Tail NoSpikes.png
Tail NoSpikes.pz2
Tail Spikes Big.png
Tail Spikes Big.pz2
Tail Spikes.png
Tail Spikes.pz2
Tail Up 2.png
Tail Up 2.pz2
Tail Up.png
Tail Up.pz2
Walking Pose.png
Walking pose.pz2


\Runtime\libraries\Props\Monster-Rat\


Monster-Rat Base.png
Monster-Rat Base.pp2
Monster-Rat Bones.png
Monster-Rat Bones.pp2
Monster-Rat Border.png
Monster-Rat Border.pp2


\Runtime\textures\Monster Rat\


MR_Meat_BM.jpg
MR_Meat_CL.jpg
MR_MonsterRatEye_BM.jpg
MR_MonsterRatEye_CM.jpg
MR_MonsterRat_BM.jpg
MR_MonsterRat_CM.jpg
MR_MonsterRat_CM_nohorns.jpg
MR_Stone_BM.jpg
MR_Stone_CL.jpg


Monster Rat DAZ Studio files


\Animals\Monster-Rat\


Monster-Rat Base.ds
Monster-Rat Base.ds.png
Monster-Rat Bones.ds
Monster-Rat Bones.ds.png
Monster-Rat Border.ds
Monster-Rat Border.ds.png
Monster-Rat Default.ds
Monster-Rat Default.ds.png
Monster-Rat NoHorns.ds
Monster-Rat NoHorns.ds.png

Zubarra

image_medium.jpg

Product: Zubarra
Product Code: ps_an163
DAZ Original: YES
Created By: Dinoraul
Released: August 27, 2007

Product Information

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “Zubarra”
  • Pose: “Zubarra”
  • Materials: “Zubarra”

You can find new icons for loading this product in the following DAZ Studio folders: *Animals:Fantasy:Zubarra

Known Issues

  • None

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\content\Animals\Fantasy\Zubarra\

Zubarra Default.ds
Zubarra Default.ds.png

\Runtime\Geometries\Animals\

Zubarra.obj

\Runtime\libraries\Character\Zubarra\

Zubarra.cr2
Zubarra.png

\Runtime\libraries\materials\Zubarra

Zubarra Default.mc6
Zubarra Default.png

\Runtime\libraries\Pose\Zubarra\

Pose 01.png
Pose 02.png
Pose 03.png
Pose 01.pz2
Pose 02.pz2
Pose 03.pz2

\Runtime\textures\Animals\Zubarra\

Zubarra_B.jpg
Zubarra_C.jpg
Zubarra_S.jpg

Dorpodon

image_medium.jpg

Product: Dorpodon
Product Code: ps_an166
DAZ Original: YES
Created By: Dinoraul
Released: September 16, 2007

Product Information

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “Animals:Dorpodon”
  • Pose: “Animals:Dorpodon”

You can find new icons for loading this product in the following DAZ Studio folders:

  • Animals/Fantasy

Known Issues

  • None

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Content\Animals\Fantasy\

DorpodonTex1.ds
DorpodonTex2.ds
DorpodonTex1.ds.png
DorpodonTex2.ds.png

\Runtime\Geometries\Animals\

Dorpodon.obj

\Runtime\libraries\Character\Animals\Dorpodon\

Dorpodon.cr2
Dorpodon.png

\Runtime\libraries\materials\Animals\

Dorpodon T1.mc6
Dorpodon T2.mc6
Dorpodon T1.png
Dorpodon T2.png

\Runtime\libraries\Pose\Animals\Dorpodon\

Pose 01.png
Pose 02.png
Pose 03.png
Pose 04.png
Pose 05.png
Pose 06.png
Pose 01.pz2
Pose 02.pz2
Pose 03.pz2
Pose 04.pz2
Pose 05.pz2
Pose 06.pz2

\Runtime\textures\Animals\

Dorpodon_B.jpg
Dorpodon_C1.jpg
Dorpodon_C2.jpg

Xerr

image_medium.jpg

Product: Xerr
Product Code: ps_an184
DAZ Original: YES
Created By: Dinoraul
Released: January 12, 2008

Product Information

  • You can find new icons for loading this product in the following Poser libraries:
    • Figures: “Xerr”
    • Materials: “Xerr”
    • Pose: “Xerr”
  • You can find new icons for loading this product in the following DAZ Studio folders:
    • “Animals:Fantasy:Xerr:Materials”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Xerr

\Runtime\Geometries\Animals\

DRXerr.obj

\Runtime\Libraries\Character\Xerr\

Xerr.cr2
Xerr.png

\Runtime\Libraries\Materials\Xerr\

Xerr Def.mc6
Xerr Def.png

\Runtime\Libraries\Pose\Xerr

Attack.png
Attack.pz2
Howl.png
Howl.pz2
Run.png
Run.pz2
Sitting.png
Sitting.pz2
Standing.png
Standing.pz2
Walk.png
Walk.pz2

\Runtime\Textures\Animals\Xerr

DRXerrB.jpg
DRXerrC.jpg

DAZ Studio Installer

\Animals\Fantasy\Xerr\Materials\

Xerr Def.ds
Xerr Def.png

F4 Creature Expansion

image_medium.jpg

Product: F4 Creature Expansion
Product Code: ps_mr638
DAZ Original: Yes
Created by: GhostofMacbeth
Released: September 18, 2009

Product Information

Required Products: The FREAK 4 Base

Product Notes

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “DAZ's The Freak 4\Morph Injections”
      • “FreakCreatureExpansion”
  • This product uses ExP technology and must be initialized before use. Learn more

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Libraries\!DAZ\Michael 4\abdomen\


63-ps_mr638_Chnnls.pz2
63-ps_mr638_ERC.pz2
63-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\BODY\


00-ps_mr638_Chnnls.pz2
00-ps_mr638_ERC.pz2
00-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\chest\


62-ps_mr638_Chnnls.pz2
62-ps_mr638_ERC.pz2
62-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\Deltas\


InjDeltas.FreakCreatureExpansionAll.pz2
RemDeltas.FreakCreatureExpansionAll.pz2


\Runtime\Libraries\!DAZ\Michael 4\Deltas\FreakCrea


InjDeltas.FBMF4CBestial.pz2
InjDeltas.FBMF4CFadingWarrior.pz2
InjDeltas.FHMF4CBruteAlien.pz2
InjDeltas.FHMF4CClassicGoblin.pz2
InjDeltas.FHMF4CClassicOrc.pz2
InjDeltas.FHMF4CDjinn.pz2
InjDeltas.FHMF4CExpansionOgre.pz2
InjDeltas.FHMF4CExpansionTroll.pz2
InjDeltas.FHMF4CFelineAlien.pz2
InjDeltas.FHMF4CIffrit.pz2
InjDeltas.FHMF4CPodAlien.pz2
InjDeltas.FHMF4CThugAlien.pz2
RemDeltas.FBMF4CBestial.pz2
RemDeltas.FBMF4CFadingWarrior.pz2
RemDeltas.FHMF4CBruteAlien.pz2
RemDeltas.FHMF4CClassicGoblin.pz2
RemDeltas.FHMF4CClassicOrc.pz2
RemDeltas.FHMF4CDjinn.pz2
RemDeltas.FHMF4CExpansionOgre.pz2
RemDeltas.FHMF4CExpansionTroll.pz2
RemDeltas.FHMF4CFelineAlien.pz2
RemDeltas.FHMF4CIffrit.pz2
RemDeltas.FHMF4CPodAlien.pz2
RemDeltas.FHMF4CThugAlien.pz2


\Runtime\Libraries\!DAZ\Michael 4\head\


60-ps_mr638_Chnnls.pz2
60-ps_mr638_ERC.pz2
60-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\hip\


64-ps_mr638_Chnnls.pz2
64-ps_mr638_ERC.pz2
64-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lCollar\


28-ps_mr638_Chnnls.pz2
28-ps_mr638_ERC.pz2
28-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lEye\


57-ps_mr638_Chnnls.pz2
57-ps_mr638_ERC.pz2
57-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lFoot\


03-ps_mr638_Chnnls.pz2
03-ps_mr638_ERC.pz2
03-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lForeArm\


26-ps_mr638_Chnnls.pz2
26-ps_mr638_ERC.pz2
26-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lHand\


25-ps_mr638_Chnnls.pz2
25-ps_mr638_ERC.pz2
25-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lIndex1\


21-ps_mr638_Chnnls.pz2
21-ps_mr638_ERC.pz2
21-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lIndex2\


20-ps_mr638_Chnnls.pz2
20-ps_mr638_ERC.pz2
20-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lIndex3\


19-ps_mr638_Chnnls.pz2
19-ps_mr638_ERC.pz2
19-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lMid1\


18-ps_mr638_Chnnls.pz2
18-ps_mr638_ERC.pz2
18-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lMid2\


17-ps_mr638_Chnnls.pz2
17-ps_mr638_ERC.pz2
17-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lMid3\


16-ps_mr638_Chnnls.pz2
16-ps_mr638_ERC.pz2
16-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lowerJaw\


55-ps_mr638_Chnnls.pz2
55-ps_mr638_ERC.pz2
55-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lPinky1\


12-ps_mr638_Chnnls.pz2
12-ps_mr638_ERC.pz2
12-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lPinky2\


11-ps_mr638_Chnnls.pz2
11-ps_mr638_ERC.pz2
11-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lPinky3\


10-ps_mr638_Chnnls.pz2
10-ps_mr638_ERC.pz2
10-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lRing1\


15-ps_mr638_Chnnls.pz2
15-ps_mr638_ERC.pz2
15-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lRing2\


14-ps_mr638_Chnnls.pz2
14-ps_mr638_ERC.pz2
14-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lRing3\


13-ps_mr638_Chnnls.pz2
13-ps_mr638_ERC.pz2
13-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lShin\


04-ps_mr638_Chnnls.pz2
04-ps_mr638_ERC.pz2
04-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lShldr\


27-ps_mr638_Chnnls.pz2
27-ps_mr638_ERC.pz2
27-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lThigh\


05-ps_mr638_Chnnls.pz2
05-ps_mr638_ERC.pz2
05-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lThumb1\


24-ps_mr638_Chnnls.pz2
24-ps_mr638_ERC.pz2
24-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lThumb2\


23-ps_mr638_Chnnls.pz2
23-ps_mr638_ERC.pz2
23-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lThumb3\


22-ps_mr638_Chnnls.pz2
22-ps_mr638_ERC.pz2
22-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\lToe\


02-ps_mr638_Chnnls.pz2
02-ps_mr638_ERC.pz2
02-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\neck\


61-ps_mr638_Chnnls.pz2
61-ps_mr638_ERC.pz2
61-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rCollar\


47-ps_mr638_Chnnls.pz2
47-ps_mr638_ERC.pz2
47-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rEye\


58-ps_mr638_Chnnls.pz2
58-ps_mr638_ERC.pz2
58-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rFoot\


07-ps_mr638_Chnnls.pz2
07-ps_mr638_ERC.pz2
07-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rForeArm\


45-ps_mr638_Chnnls.pz2
45-ps_mr638_ERC.pz2
45-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rHand\


44-ps_mr638_Chnnls.pz2
44-ps_mr638_ERC.pz2
44-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rIndex1\


40-ps_mr638_Chnnls.pz2
40-ps_mr638_ERC.pz2
40-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rIndex2\


39-ps_mr638_Chnnls.pz2
39-ps_mr638_ERC.pz2
39-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rIndex3\


38-ps_mr638_Chnnls.pz2
38-ps_mr638_ERC.pz2
38-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rMid1\


37-ps_mr638_Chnnls.pz2
37-ps_mr638_ERC.pz2
37-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rMid2\


36-ps_mr638_Chnnls.pz2
36-ps_mr638_ERC.pz2
36-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rMid3\


35-ps_mr638_Chnnls.pz2
35-ps_mr638_ERC.pz2
35-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rPinky1\


31-ps_mr638_Chnnls.pz2
31-ps_mr638_ERC.pz2
31-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rPinky2\


30-ps_mr638_Chnnls.pz2
30-ps_mr638_ERC.pz2
30-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rPinky3\


29-ps_mr638_Chnnls.pz2
29-ps_mr638_ERC.pz2
29-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rRing1\


34-ps_mr638_Chnnls.pz2
34-ps_mr638_ERC.pz2
34-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rRing2\


33-ps_mr638_Chnnls.pz2
33-ps_mr638_ERC.pz2
33-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rRing3\


32-ps_mr638_Chnnls.pz2
32-ps_mr638_ERC.pz2
32-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rShin\


08-ps_mr638_Chnnls.pz2
08-ps_mr638_ERC.pz2
08-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rShldr\


46-ps_mr638_Chnnls.pz2
46-ps_mr638_ERC.pz2
46-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rThigh\


09-ps_mr638_Chnnls.pz2
09-ps_mr638_ERC.pz2
09-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rThumb1\


43-ps_mr638_Chnnls.pz2
43-ps_mr638_ERC.pz2
43-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rThumb2\


42-ps_mr638_Chnnls.pz2
42-ps_mr638_ERC.pz2
42-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rThumb3\


41-ps_mr638_Chnnls.pz2
41-ps_mr638_ERC.pz2
41-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\rToe\


06-ps_mr638_Chnnls.pz2
06-ps_mr638_ERC.pz2
06-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\tongue01\


53-ps_mr638_Chnnls.pz2
53-ps_mr638_ERC.pz2
53-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\tongue02\


52-ps_mr638_Chnnls.pz2
52-ps_mr638_ERC.pz2
52-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\tongue03\


51-ps_mr638_Chnnls.pz2
51-ps_mr638_ERC.pz2
51-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\tongue04\


50-ps_mr638_Chnnls.pz2
50-ps_mr638_ERC.pz2
50-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\tongue05\


49-ps_mr638_Chnnls.pz2
49-ps_mr638_ERC.pz2
49-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\tongueBase\


54-ps_mr638_Chnnls.pz2
54-ps_mr638_ERC.pz2
54-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\tongueTip\


48-ps_mr638_Chnnls.pz2
48-ps_mr638_ERC.pz2
48-ps_mr638_Grps.pz2


\Runtime\Libraries\!DAZ\Michael 4\upperJaw\


56-ps_mr638_Chnnls.pz2
56-ps_mr638_ERC.pz2
56-ps_mr638_Grps.pz2


\Runtime\Libraries\Pose\DAZ's The Freak 4\Morph In


INJ FreakCreatureExpansion.png
REM FreakCreatureExpansion.png
INJ FreakCreatureExpansion.pz2
REM FreakCreatureExpansion.pz2


\Runtime\Libraries\Pose\DAZ's The Freak 4\Morph In


INJ Bestial.png
INJ BruteAlien.png
INJ ClassicGoblin.png
INJ ClassicOrc.png
INJ Djinn.png
INJ ExpansionOgre.png
INJ ExpansionTroll.png
INJ FadingWarrior.png
INJ FelineAlien.png
INJ Iffrit.png
INJ PodAlien.png
INJ ThugAlien.png
REM Bestial.png
REM BruteAlien.png
REM ClassicGoblin.png
REM ClassicOrc.png
REM Djinn.png
REM ExpansionOgre.png
REM ExpansionTroll.png
REM FadingWarrior.png
REM FelineAlien.png
REM Iffrit.png
REM PodAlien.png
REM ThugAlien.png
INJ Bestial.pz2
INJ BruteAlien.pz2
INJ ClassicGoblin.pz2
INJ ClassicOrc.pz2
INJ Djinn.pz2
INJ ExpansionOgre.pz2
INJ ExpansionTroll.pz2
INJ FadingWarrior.pz2
INJ FelineAlien.pz2
INJ Iffrit.pz2
INJ PodAlien.pz2
INJ ThugAlien.pz2
REM Bestial.pz2
REM BruteAlien.pz2
REM ClassicGoblin.pz2
REM ClassicOrc.pz2
REM Djinn.pz2
REM ExpansionOgre.pz2
REM ExpansionTroll.pz2
REM FadingWarrior.pz2
REM FelineAlien.pz2
REM Iffrit.pz2
REM PodAlien.pz2
REM ThugAlien.pz2