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Photo Realism Bundle

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V4 Elite Texture: Lana

image_medium.jpg


Product: V4 Elite Texture: Lana
Product Code: ps_tx2144
DAZ Original: YES
Created By: DAZ 3D
Released: 2008-07-07

Product Information

Required Products: Victoria 4 Base

Product Notes

Notes from the artist:

You can find new icons for loading this product in the following Poser Libraries:

  • Materials: “V4Elite\Lana”

You can find new icons for loading this product in the following DAZ Studio Folders:

  • “:People:Victoria 4:Textures:MAT Elite”

Carrara Elite Shaders ReadME Information:

There are two complete shader set's included for each elite character, Base shaders and Advanced shaders. The base shaders use the standard reflection image for the eyes, and do not include subsurface scattering in the skin shaders, these were designed to produce high quality, fast renders. The Advanced shaders use real scene reflection and refraction for the eyes and have subsurface scattering set up within all the skin shaders, this set was designed to produce the highest quality renders using global illumination and indirect lighting, but will take much longer to render.

Both shader types can be used to produce high quality results, depending on your lighting and rendering settings, both shader types can be used with or without global illumination.

In the process of making these shaders, two “working environment” scene files were created, with lighting setup's to produce a nearly global lighting feel, to enable fast rendering of high quality previews. The Base scene is lit using Carrara standard lighting. The Advanced scene is lit using Carrara “Anything glows” lights. You can use these scenes to create high quality images “out of the box”, just load your character and render. These scenes can also be used as a simple starting point for your own work.
If you want to render using Global illumination or HDRI image lighting, you should first delete all lights in the scene. Global illumination usually requires the sunlight system or scene light's, HDRI lighting uses the light information from the image file and does not require any scene lights.
To open the scene files: Open Carrara and choose File/Open Preset/V4Elite/(base scene or Advanced scene) With the scene loaded, you can now load V4 using the content browser.

To apply the shaders:
With your V4 model selected, click on the brush Icon at the top of the screen to enter the materials area. You should now see a list of shaders on the right of the screen, at the top, is a multi-coloured ball, this is the master shader for the selected model. Using the browser window, select the shaders tab and locate the folder skin/v4Elite/ Inside the folder for each elite character, you will find two set's of shaders, (Base and Advanced). select any of the shaders and drag and drop onto the Master shader (the multi-coloured ball). Click the Hand Icon at the top of your screen to return to your scene.
When using the Base or Advanced scene files, the rendering options are set up and ready to go. just click render.

Product Updates

  • Shader error corrected 7/15/08
  • October 31, 2008: the Carrara shaders were updated. If you didn't receive this update, reset your download for this product and reinstall the Carrara files. A Carrara tutorial document was also included (see below). If you have purchased the product since then, you should already have the latest files.
  • 17,June,2009 - Updated Human Surface Shaders for compatibility with DAZ Studio 3

Known Issues

  • None

V4 Elite Shader Tutorial (Carrara)

How to get the most out of your Victoria 4 Elite Carrara Shaders.

These sets are designed to be installed into your main Carrara install folder and the instructions provided will assume that is the case. If not, before you begin you will have to add the appropriate folders to your Browser before proceeding.

Please note that these sets were designed for use in Carrara 6.2 or Carrara 3DExpress 1.1.2 and later. If your version of Carrara 6 or 3D Express is older than that (It will say what version you have on the splash screen.) then please update your copy from DAZ3D's website before proceeding.

These shaders come in two varieties, Base (Which may not say anything or may say Base, in the case of Marie) and Advanced. The difference between the two sets is that Advanced includes Sub-Surface Scattering or SSS. SSS in Carrara is designed to be used with Global illumination turned on in your rendering and tends to act more like a glow channel when there is no Global Illumination.

Using the backdrop and preset lights

Included in this set is a pair of Light, Camera and Render presets plus a backdrop along with your Carrara shaders. Since the presets use Global Illumination the backdrop and floor are used to bounce light and make the lighting more realistic.

To load one of these presets go to your Browser’s Scenes tab. Under the heading of Lights you will find Elite. In that folder are the two presets.

The difference between the two presets is the key or main light comes from either the left or the right. To load, simply double click on the one of your choice.

If you wish to change the texture on the backdrop or the floor you can simply select the floor or the wall in the Instance tab and push the edit button.

You can then replace the texture with either a preset shader or your favorite tiled texture. You can also replace the backdrop and floor entirely with something similar such as DAZ3D’s Multiplane Cyclorama. Just remember this light set is designed with Global illumination and therefore light is designed to bounce. Changing the background may cause you to have to adjust your light levels. Further the “Rim,” or rear, light is set behind the backdrop but is designed to exclude the backdrop from that light’s lighting, so if you intend to replace the backdrop please remember to take that into account.

Since the preset scene does use Global Illumination and settings to really bring out the quality of the Elite textures these renders will take a while to complete, longer if your scene is complex or you have complex alpha mapped hair.

Using the Shaders

In the Shader Room go to the Browser tab marked “Shaders” navigate down to skin→V4 Elite choose your elite character, choose your shader then Drag and Drop onto the big multi-colored ball on the top right. Remember if you are not going to be using Global Illumination in your scene you are better off not using the advanced shader.

Use the little hand at the top of the screen to go back to the assembly room. It is usually best if you then Remove Unused Master Shaders. (This is a good habit to be in when you replace shaders because it frees up memory.)

You can then select Victoria 4 and add clothing, hair and other content to the scene. (If you apply a texture using a Mat pose you should also probably remove unused shaders.) You will likely wish to adjust shaders for any other content you add to the scene, specifically Highlight, Shininess, Bump and possibly Displacement and Glow.

These shaders are set up to work in a wide variety of lighting situations. However since shaders and lighting are interdependent it may be necessary to adjust one or the other for the look you are going for. To do that each skin material zone has a pair of extra sliders, one in shininess and the other in highlight. This should make it easy to adjust for your particular render.

Also note that pure HDRI lighting in Carrara does not produce skin highlights. To bring those out, in conjunction with an HDRI map, it is usually necessary to add a low intensity spotlight or two or other direct light to the scene.

Thanks for reading this. I hope you enjoy your shaders as much as I enjoyed making them.

Support

Visit our site for further technical support questions or concerns: DAZ Support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Poser installer

\Runtime\Libraries\Materials\V4Elite\Lana\Lana1_NoAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\Lana1_NoAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\Lana1_WithAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\Lana1_WithAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\Lana2_NoAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\Lana2_NoAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\Lana2_WithAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\Lana2_WithAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\Lana3_NoAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\Lana3_NoAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\Lana3_WithAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\Lana3_WithAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes1_NoAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes1_NoAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes1_WithAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes1_WithAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes2_NoAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes2_NoAO.png
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes2_WithAO.mc6
\Runtime\Libraries\Materials\V4Elite\Lana\LanaEyes2_WithAO.png
\Runtime\Textures\DAZ\Characters\MilWom\V4\JMEyeTrans.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\JMLacTrans.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaEyesB.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaEyesM.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaEyesM2.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaEyesTr.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceB1.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceB2.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceB3.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceM1.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceM2.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceM3.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceS1.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceS2.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaFaceS3.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaInMouthB.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaInMouthM.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaLimbsB.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaLimbsM.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaLimbsS.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaTorsoB.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaTorsoM.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaTorsoS.jpg
\Runtime\Textures\DAZ\Characters\MilWom\V4\V4LanaTR.jpg

DS installer

V4 Elite Lana


\content\



\content\People\



\content\People\Victoria 4\



\content\People\Victoria 4\Textures\



\content\People\Victoria 4\Textures\MAT Elite\


Lana Elite MAT All
Lana Elite MAT Eyes 01
Lana Elite MAT Eyes 02
Lana Elite MAT Face 01
Lana Elite MAT Face 02
Lana Elite MAT Face 03
Lana Elite MAT Skin REFLECT
Lana Elite MAT All.ds
Lana Elite MAT Eyes 01.ds
Lana Elite MAT Eyes 02.ds
Lana Elite MAT Face 01.ds
Lana Elite MAT Face 02.ds
Lana Elite MAT Face 03.ds
Lana Elite MAT Skin REFLECT.ds


\content\Runtime\



\content\Runtime\Textures\



\content\Runtime\Textures\omnifreaker\



\content\Runtime\Textures\omnifreaker\HumanSurface


KHPark_EnvRefl
Kitchen_EnvRefl
KHPark_EnvRefl
Kitchen_EnvRefl
KHPark_EnvRefl
Kitchen_EnvRefl


\content\Shaders\



\content\Shaders\omnifreaker\



\content\Shaders\omnifreaker\HumanSurface\


!HumanSurface Base
HDR KHPark
HDR Kitchen
HDR KHPark
HDR Kitchen


\scripts\



\scripts\support\



\scripts\support\omnifreaker\



\scripts\support\omnifreaker\rendertime\


omHumanSurfaceAttribs


\scripts\support\omnifreaker\shaderDefinitions\



\scripts\support\omnifreaker\shaderDefinitions\sur


omHumanSurfaceDef
omHumanSurfaceSurf


\shaders\



\shaders\omnifreaker\



\shaders\omnifreaker\surface\


omHumanSurface

Carrara installer

\Presets\Shaders\Skin\V4 Elite\Lana Carrara\Lana Elite.cbr
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceS1.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceS3.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaLimbsS.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaTorsoB.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaTorsoS.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\JMEyeTrans.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\JMLacTrans.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4HiEyeSurfcM.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4HiEyeSurfcTr.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaEyesB.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaEyesM.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaEyesM2.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaEyesTr.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceB1.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceB2.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceB3.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceM1.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceM2.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceM3.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaFaceS2.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaInMouthB.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaInMouthM.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaLimbsB.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaLimbsM.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaTorsoM.jpg
\Presets\Shaders\Skin\V4 Elite\Lana Carrara\V4LanaTR.jpg

V4 Elite Shader Tutorial installer

: Footprint File For []

: This is a commented line

: WIN_OSX

: COMMON

\7645_LanaTutorial\Tutorial\Elite Shaders\C6EliteUse.pdf

: STUDIO

: POSER6

: POSER7

: WIN

: COMMON

: STUDIO

: POSER6

: POSER7

: OSX

: COMMON

: STUDIO

: POSER6

: POSER7

Notes

  • This product is optimized for use within Carrara, DAZ Studio, and Poser 6+, and includes the Elite Human Surface Shader (requires DAZ Studio version 2.2.2.17 or higher).
  • This product has 2 full installers for Poser and Carrara each, plus an installer with DAZ Studio Optimized Materials and an installer for the V4 Elite Shader Tutorial (for Carrara).




V4 Elite Body Shapes

image_medium.jpg


Product: Elite Morphs for Victoria 4
DAZ Original: YES
Created By: DAZ 3D
Released: 2008-07-08

Product Information


* Required Products: * Victoria 4.2 Base

Product Notes


Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Pose: “DAZ's Victoria 4\Morph Injections”, “DAZ's Victoria 4\Morph Injections\Elite”

For more information on using the Puppeteer presets, please visit the YouTube demonstration.

Resolved Issues

  • None

Known Issues

  • None

Support


Visit our site for further technical support questions or concerns: DAZ Support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Poser installer

: Footprint File For []

: This is a commented line

: WIN_OSX

: COMMON

\Runtime\Libraries\!DAZ\Victoria 4\abdomen\02-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\abdomen\02-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\abdomen\02-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\BODY\00-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\BODY\00-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\BODY\00-ps_pe072_DAZ_LnkPrms.pz2

\Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\64-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\64-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\64-ps_pe072_DAZ_LnkPrms.pz2

\Runtime\Libraries\!DAZ\Victoria 4\chest\03-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\chest\03-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\chest\03-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\InjDeltas.EliteAll.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\RemDeltas.EliteAll.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\InjDeltas.FBMFantasiaBody.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\InjDeltas.FBMSylphBody.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\InjDeltas.FBMUtopianBody.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\InjDeltas.FHMFantasiaHead.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\InjDeltas.FHMSylphHead.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\InjDeltas.FHMUtopianHead.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\InjDeltas.PBMGenitalCrease2.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\RemDeltas.FBMFantasiaBody.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\RemDeltas.FBMSylphBody.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\RemDeltas.FBMUtopianBody.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\RemDeltas.FHMFantasiaHead.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\RemDeltas.FHMSylphHead.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\RemDeltas.FHMUtopianHead.pz2

\Runtime\Libraries\!DAZ\Victoria 4\Deltas\Elite\RemDeltas.PBMGenitalCrease2.pz2

\Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\06-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\06-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\06-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\head\05-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\head\05-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\head\05-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\hip\01-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\hip\01-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\hip\01-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\hip\01-ps_pe072_DAZ_LnkPrms.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lCollar\37-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lCollar\37-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lCollar\37-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lFoot\62-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lFoot\62-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lFoot\62-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lForeArm\39-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lForeArm\39-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lForeArm\39-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lHand\40-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lHand\40-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lHand\40-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex1\44-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex1\44-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex1\44-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex2\45-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex2\45-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex2\45-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex3\46-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex3\46-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lIndex3\46-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid1\47-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid1\47-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid1\47-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid2\48-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid2\48-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid2\48-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid3\49-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid3\49-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lMid3\49-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\10-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\10-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\10-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky1\53-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky1\53-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky1\53-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky2\54-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky2\54-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky2\54-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky3\55-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky3\55-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lPinky3\55-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing1\50-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing1\50-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing1\50-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing2\51-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing2\51-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing2\51-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing3\52-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing3\52-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lRing3\52-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lShin\61-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lShin\61-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lShin\61-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lShldr\38-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lShldr\38-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lShldr\38-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThigh\60-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThigh\60-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThigh\60-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb1\41-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb1\41-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb1\41-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb2\42-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb2\42-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb2\42-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb3\43-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb3\43-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lThumb3\43-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lToe\63-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lToe\63-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\lToe\63-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\neck\04-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\neck\04-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\neck\04-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rCollar\18-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rCollar\18-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rCollar\18-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rFoot\58-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rFoot\58-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rFoot\58-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rForeArm\20-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rForeArm\20-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rForeArm\20-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rHand\21-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rHand\21-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rHand\21-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex1\25-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex1\25-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex1\25-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex2\26-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex2\26-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex2\26-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex3\27-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex3\27-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rIndex3\27-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid1\28-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid1\28-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid1\28-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid2\29-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid2\29-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid2\29-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid3\30-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid3\30-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rMid3\30-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky1\34-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky1\34-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky1\34-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky2\35-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky2\35-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky2\35-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky3\36-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky3\36-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rPinky3\36-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing1\31-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing1\31-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing1\31-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing2\32-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing2\32-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing2\32-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing3\33-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing3\33-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rRing3\33-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rShin\57-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rShin\57-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rShin\57-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rShldr\19-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rShldr\19-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rShldr\19-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThigh\56-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThigh\56-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThigh\56-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb1\22-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb1\22-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb1\22-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb2\23-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb2\23-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb2\23-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb3\24-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb3\24-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rThumb3\24-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rToe\59-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rToe\59-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\rToe\59-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\!DAZ\Victoria 4\tongue01\12-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\tongue02\13-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\tongue03\14-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\tongue04\15-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\tongue05\16-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\tongueBase\11-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\tongueTip\17-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\upperJaw\09-ps_pe072_DAZ_Chnnls.pz2

\Runtime\Libraries\!DAZ\Victoria 4\upperJaw\09-ps_pe072_DAZ_ERC.pz2

\Runtime\Libraries\!DAZ\Victoria 4\upperJaw\09-ps_pe072_DAZ_Grps.pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\INJ Elite V4.png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\INJ Elite V4.pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\REM Elite V4.png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\REM Elite V4.pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Fantasia (Body).png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Fantasia (Body).pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Fantasia (Head).png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Fantasia (Head).pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\GenitalCrease2.png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\GenitalCrease2.pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Slyph (Body).png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Slyph (Body).pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Slyph (Head).png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Slyph (Head).pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Utopian (Body).png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Utopian (Body).pz2

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Utopian (Head).png

\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Elite\Utopian (Head).pz2

: STUDIO

: POSER6

: POSER7

: WIN

: COMMON

: STUDIO

: POSER6

: POSER7

: OSX

: COMMON

: STUDIO

: POSER6

: POSER7

DS Installer

: Footprint File For []

: This is a commented line

: WIN_OSX

: COMMON

\People\Victoria 4\Puppeteer Presets\V4 Elite\V4 Elite Puppeteer Presets.dsb

\People\Victoria 4\Puppeteer Presets\V4 Elite\V4 Elite Puppeteer Presets.dsb.png

: STUDIO

: POSER6

: POSER7

: WIN

: COMMON

: STUDIO

: POSER6

: POSER7

: OSX

: COMMON

: STUDIO

: POSER6

: POSER7

Notes

  • There is one Poser installer and one installer for additional DS-specific files for this product.




M4 Elite Texture: Rob

image_medium.jpg

Product: M4 Elite Texture: Rob
Product Code: ps_tx2608
DAZ Original: Yes
Created by: -Yannek-, RingoMonfort
Released: September 24, 2009

Product Information

Required Products: Michael 4 Base, Michael 4 Morphs + + to use the provided morph.

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Materials: “Rob Elite”
    • Pose: “Rob Elite”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Michael 4:Materials:Rob Elite”
  • You can find new icons for loading this product in the following Carrara folder:
    • “Presets\Shaders\Skin\M4 Elite\Rob Carrara”

Known Issues

  • None

When I used this MAT and import the PZ3 into Vue 7, the MAT is too shiny and metallic…

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Main installer

\Runtime\Libraries\Materials\Rob Elite\Rob Genitals_AO.mc6

\Runtime\Libraries\Materials\Rob Elite\Rob Genitals_AO.png

\Runtime\Libraries\Materials\Rob Elite\Rob Genitals_NoAO.mc6

\Runtime\Libraries\Materials\Rob Elite\Rob Genitals_NoAO.png

\Runtime\Libraries\Materials\Rob Elite\Rob MAT NoTattoo_AO.mc6

\Runtime\Libraries\Materials\Rob Elite\Rob MAT NoTattoo_AO.png

\Runtime\Libraries\Materials\Rob Elite\Rob MAT NoTattoo_NoAO.mc6

\Runtime\Libraries\Materials\Rob Elite\Rob MAT NoTattoo_NoAO.png

\Runtime\Libraries\Materials\Rob Elite\Rob MAT_AO.mc6

\Runtime\Libraries\Materials\Rob Elite\Rob MAT_AO.png

\Runtime\Libraries\Materials\Rob Elite\Rob MAT_NoAO.mc6

\Runtime\Libraries\Materials\Rob Elite\Rob MAT_NoAO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\INJ-Rob Face.png

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\INJ-Rob Face.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\REM-Rob Face.png

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\REM-Rob Face.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\Thumbs.db

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob Genitals_AO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob Genitals_AO.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob Genitals_NoAO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob Genitals_NoAO.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT NoTattoo_AO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT NoTattoo_AO.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT NoTattoo_NoAO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT NoTattoo_NoAO.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT_AO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT_AO.psd

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT_AO.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT_NoAO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Rob MAT_NoAO.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\Thumbs.db

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobEyesB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobEyesM.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobEyesTr.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobFaceB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobFaceM.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobFaceS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobGenB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobGenM.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobGenS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobGenTr.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobLashes.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobLimbsB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobLimbsB2.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobLimbsM.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobLimbsM2.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobLimbsS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobLimbsS2.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobMouthB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobMouthM.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobTorsoB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobTorsoM.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4RobTorsoS.jpg

DS files

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT Genitals SSS.ds

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT Genitals SSS.ds.png

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT Genitals.ds

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT Genitals.ds.png

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT NoTattoo SSS.ds

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT NoTattoo SSS.png

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT NoTattoo.ds

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT NoTattoo.ds.png

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT SSS.ds

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT SSS.ds.png

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT.ds

\People\Michael 4\Textures\MAT Elite\Rob Elite MAT.ds.png

Carrara files

\Presets\Shaders\Skin\M4 Elite\Rob Carrara\DPRob Elite Tattoo.cbr

\Presets\Shaders\Skin\M4 Elite\Rob Carrara\DPRob Elite.cbr

\Presets\Shaders\Skin\M4 Elite\Rob Carrara\DPRob Gen Elite .cbr

Notes




M4 Elite Texture: Lee

image_medium.jpg

Product: M4 Elite Texture: Lee
Product Code: ps_tx2743b
DAZ Original: Yes
Created by: Yannek
Released: September 17, 2009

Product Information

Required Products: Michael 4 Base, M4 Elite Body Shapes, Michael 4 Morphs

Product Notes

(None)

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Main installer

\Runtime\Libraries\Materials\Lee Elite\LeeEyesMAT1.mc6

\Runtime\Libraries\Materials\Lee Elite\LeeEyesMAT1.png

\Runtime\Libraries\Materials\Lee Elite\LeeEyesMAT2.mc6

\Runtime\Libraries\Materials\Lee Elite\LeeEyesMAT2.png

\Runtime\Libraries\Materials\Lee Elite\LeeGenMAT_AO.mc6

\Runtime\Libraries\Materials\Lee Elite\LeeGenMAT_AO.png

\Runtime\Libraries\Materials\Lee Elite\LeeGenMAT_NoAO.mc6

\Runtime\Libraries\Materials\Lee Elite\LeeGenMAT_NoAO.png

\Runtime\Libraries\Materials\Lee Elite\LeeMat_AO.mc6

\Runtime\Libraries\Materials\Lee Elite\LeeMat_AO.png

\Runtime\Libraries\Materials\Lee Elite\LeeMAT_NoAO.mc6

\Runtime\Libraries\Materials\Lee Elite\LeeMAT_NoAO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\INJ-Lee Face.png

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\INJ-Lee Face.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\REM-Lee Face.png

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\REM-Lee Face.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\Elite Characters\Thumbs.db

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeEyesMAT1.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeEyesMAT1.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeEyesMAT2.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeEyesMAT2.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeGenMAT.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeGenMAT.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeGenMAT_AO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeGenMAT_AO.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeMAT All.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeMAT All.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeMAT_AO.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials M4 Elite\LeeMAT_AO.pz2

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeEyesB.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeEyesM.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeEyesM2.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeEyesTr.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeFaceB.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeFaceM.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeFaceS.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeGenB.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeGenM.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeGenS.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeGenTr.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeLashes.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeLimbsB.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeLimbsM.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeLimbsS.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeMouthB.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeMouthM.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeTorsoB.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeTorsoM.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\M4LeeTorsoS.jpg

\Runtime\Textures\DAZ\characters\MilMan\M4\Thumbs.db

DS installer

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT All.ds

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT All.ds.png

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT Eyes 01.ds

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT Eyes 01.ds.png

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT Eyes 02.ds

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT Eyes 02.ds.png

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT Genitals.ds

\People\Michael 4\Textures\MAT Elite\Lee Elite MAT Genitals.ds.png

Carrara files

\Presets\Shaders\Skin\Michael 4\Lee Elite\DPLeeElite.cbr

\Presets\Shaders\Skin\Michael 4\Lee Elite\DPLeeGeElite.cbr

Notes

  • This product includes 1 main installer with Poser files, 1 installer with DS optimized material presets, 1 installer with Carrara shaders and 1 installer for the Elite Human Surface Shader (DS only).
  • This product includes the Elite Human Surface Shader that requires DAZ Studio version 2.2.2.17 or higher. To see a tutorial by Melmoth in the forums, please see this thread: Melmoth's Forum Tutorial




M4 Elite Body Shapes

image_medium.jpg

Product: M4 Elite Body Shapes
Product Code: ps_pe080
DAZ Original: YES
Created By: DAZ 3D
Released: July 6, 2009


Product Information

  • Required Products: Michael 4 Morphs++

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Pose: “DAZ's Michael 4\Morph Injections\Elite”


* This product uses ExP technology and must be initialized before use. (Learn more)

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


————————————————————
\Runtime\Libraries\!DAZ\Michael 4\abdomen\
————————————————————
02-ps_pe080_Chnnls
02-ps_pe080_ERC
02-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\BODY\
————————————————————
00-ps_pe080_Chnnls
00-ps_pe080_Grps
00-ps_pe080_LnkPrms
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\bodyMorphs\
————————————————————
64-ps_pe080_Chnnls
64-ps_pe080_Grps
64-ps_pe080_LnkPrms
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\chest\
————————————————————
03-ps_pe080_Chnnls
03-ps_pe080_ERC
03-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\Deltas\
————————————————————
InjDeltas.EliteAll
RemDeltas.EliteAll
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Elite\
————————————————————
InjDeltas.FBMAdonis
InjDeltas.FBMProsaic
InjDeltas.FBMSpartan
InjDeltas.FBMSvelte
InjDeltas.FHMAdonis
InjDeltas.FHMProsaic
InjDeltas.FHMSpartan
InjDeltas.FHMSvelte
InjDeltas.MCMM4EAdEyeCloseBtmL
InjDeltas.MCMM4EAdEyeCloseBtmR
InjDeltas.MCMM4EAdHipsSpandexFix
InjDeltas.MCMM4EPrEyeCloseBtmL
InjDeltas.MCMM4EPrEyeCloseBtmR
InjDeltas.MCMM4EPrEyeOpenBtmL
InjDeltas.MCMM4EPrEyeOpenBtmR
InjDeltas.MCMM4EPrHipsSpandex
InjDeltas.MCMM4ESpEyeCloseBtmL
InjDeltas.MCMM4ESpEyeCloseBtmR
InjDeltas.MCMM4ESpEyeCloseTopL
InjDeltas.MCMM4ESpEyeCloseTopR
InjDeltas.MCMM4ESvEyeCloseBtmL
InjDeltas.MCMM4ESvEyeCloseBtmR
InjDeltas.MCMM4ESvEyeCloseTopL
InjDeltas.MCMM4ESvEyeCloseTopR
InjDeltas.MCMM4ESvEyeOpenBtmL
InjDeltas.MCMM4ESvEyeOpenBtmR
InjDeltas.MCMM4ESvEyeOpenTopL
InjDeltas.MCMM4ESvEyeOpenTopR
InjDeltas.MCMM4ESvHipsSpandex
RemDeltas.FBMAdonis
RemDeltas.FBMProsaic
RemDeltas.FBMSpartan
RemDeltas.FBMSvelte
RemDeltas.FHMAdonis
RemDeltas.FHMProsaic
RemDeltas.FHMSpartan
RemDeltas.FHMSvelte
RemDeltas.MCMM4EAdEyeCloseBtmL
RemDeltas.MCMM4EAdEyeCloseBtmR
RemDeltas.MCMM4EAdHipsSpandexFix
RemDeltas.MCMM4EPrEyeCloseBtmL
RemDeltas.MCMM4EPrEyeCloseBtmR
RemDeltas.MCMM4EPrEyeOpenBtmL
RemDeltas.MCMM4EPrEyeOpenBtmR
RemDeltas.MCMM4EPrHipsSpandex
RemDeltas.MCMM4ESpEyeCloseBtmL
RemDeltas.MCMM4ESpEyeCloseBtmR
RemDeltas.MCMM4ESpEyeCloseTopL
RemDeltas.MCMM4ESpEyeCloseTopR
RemDeltas.MCMM4ESvEyeCloseBtmL
RemDeltas.MCMM4ESvEyeCloseBtmR
RemDeltas.MCMM4ESvEyeCloseTopL
RemDeltas.MCMM4ESvEyeCloseTopR
RemDeltas.MCMM4ESvEyeOpenBtmL
RemDeltas.MCMM4ESvEyeOpenBtmR
RemDeltas.MCMM4ESvEyeOpenTopL
RemDeltas.MCMM4ESvEyeOpenTopR
RemDeltas.MCMM4ESvHipsSpandex
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\eyeBrow\
————————————————————
06-ps_pe080_Chnnls
06-ps_pe080_ERC
06-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\head\
————————————————————
05-ps_pe080_Chnnls
05-ps_pe080_ERC
05-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\hip\
————————————————————
01-ps_pe080_Chnnls
01-ps_pe080_ERC
01-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lCollar\
————————————————————
37-ps_pe080_Chnnls
37-ps_pe080_ERC
37-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lEye\
————————————————————
08-ps_pe080_ERC
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lFoot\
————————————————————
62-ps_pe080_Chnnls
62-ps_pe080_ERC
62-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lForeArm\
————————————————————
39-ps_pe080_Chnnls
39-ps_pe080_ERC
39-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lHand\
————————————————————
40-ps_pe080_Chnnls
40-ps_pe080_ERC
40-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lIndex1\
————————————————————
44-ps_pe080_Chnnls
44-ps_pe080_ERC
44-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lIndex2\
————————————————————
45-ps_pe080_Chnnls
45-ps_pe080_ERC
45-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lIndex3\
————————————————————
46-ps_pe080_Chnnls
46-ps_pe080_ERC
46-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lMid1\
————————————————————
47-ps_pe080_Chnnls
47-ps_pe080_ERC
47-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lMid2\
————————————————————
48-ps_pe080_Chnnls
48-ps_pe080_ERC
48-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lMid3\
————————————————————
49-ps_pe080_Chnnls
49-ps_pe080_ERC
49-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lowerJaw\
————————————————————
10-ps_pe080_ERC
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lPinky1\
————————————————————
53-ps_pe080_Chnnls
53-ps_pe080_ERC
53-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lPinky2\
————————————————————
54-ps_pe080_Chnnls
54-ps_pe080_ERC
54-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lPinky3\
————————————————————
55-ps_pe080_Chnnls
55-ps_pe080_ERC
55-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lRing1\
————————————————————
50-ps_pe080_Chnnls
50-ps_pe080_ERC
50-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lRing2\
————————————————————
51-ps_pe080_Chnnls
51-ps_pe080_ERC
51-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lRing3\
————————————————————
52-ps_pe080_Chnnls
52-ps_pe080_ERC
52-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lShin\
————————————————————
61-ps_pe080_Chnnls
61-ps_pe080_ERC
61-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lShldr\
————————————————————
38-ps_pe080_Chnnls
38-ps_pe080_ERC
38-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lThigh\
————————————————————
60-ps_pe080_Chnnls
60-ps_pe080_ERC
60-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lThumb1\
————————————————————
41-ps_pe080_Chnnls
41-ps_pe080_ERC
41-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lThumb2\
————————————————————
42-ps_pe080_Chnnls
42-ps_pe080_ERC
42-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lThumb3\
————————————————————
43-ps_pe080_Chnnls
43-ps_pe080_ERC
43-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\lToe\
————————————————————
63-ps_pe080_Chnnls
63-ps_pe080_ERC
63-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\neck\
————————————————————
04-ps_pe080_Chnnls
04-ps_pe080_ERC
04-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rCollar\
————————————————————
18-ps_pe080_Chnnls
18-ps_pe080_ERC
18-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rEye\
————————————————————
07-ps_pe080_ERC
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rFoot\
————————————————————
58-ps_pe080_Chnnls
58-ps_pe080_ERC
58-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rForeArm\
————————————————————
20-ps_pe080_Chnnls
20-ps_pe080_ERC
20-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rHand\
————————————————————
21-ps_pe080_Chnnls
21-ps_pe080_ERC
21-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rIndex1\
————————————————————
25-ps_pe080_Chnnls
25-ps_pe080_ERC
25-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rIndex2\
————————————————————
26-ps_pe080_Chnnls
26-ps_pe080_ERC
26-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rIndex3\
————————————————————
27-ps_pe080_Chnnls
27-ps_pe080_ERC
27-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rMid1\
————————————————————
28-ps_pe080_Chnnls
28-ps_pe080_ERC
28-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rMid2\
————————————————————
29-ps_pe080_Chnnls
29-ps_pe080_ERC
29-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rMid3\
————————————————————
30-ps_pe080_Chnnls
30-ps_pe080_ERC
30-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rPinky1\
————————————————————
34-ps_pe080_Chnnls
34-ps_pe080_ERC
34-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rPinky2\
————————————————————
35-ps_pe080_Chnnls
35-ps_pe080_ERC
35-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rPinky3\
————————————————————
36-ps_pe080_Chnnls
36-ps_pe080_ERC
36-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rRing1\
————————————————————
31-ps_pe080_Chnnls
31-ps_pe080_ERC
31-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rRing2\
————————————————————
32-ps_pe080_Chnnls
32-ps_pe080_ERC
32-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rRing3\
————————————————————
33-ps_pe080_Chnnls
33-ps_pe080_ERC
33-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rShin\
————————————————————
57-ps_pe080_Chnnls
57-ps_pe080_ERC
57-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rShldr\
————————————————————
19-ps_pe080_Chnnls
19-ps_pe080_ERC
19-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rThigh\
————————————————————
56-ps_pe080_Chnnls
56-ps_pe080_ERC
56-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rThumb1\
————————————————————
22-ps_pe080_Chnnls
22-ps_pe080_ERC
22-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rThumb2\
————————————————————
23-ps_pe080_Chnnls
23-ps_pe080_ERC
23-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rThumb3\
————————————————————
24-ps_pe080_Chnnls
24-ps_pe080_ERC
24-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\rToe\
————————————————————
59-ps_pe080_Chnnls
59-ps_pe080_ERC
59-ps_pe080_Grps
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\tongue01\
————————————————————
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\tongue02\
————————————————————
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\tongue03\
————————————————————
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\tongue04\
————————————————————
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\tongue05\
————————————————————
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\tongueBase\
————————————————————
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\tongueTip\
————————————————————
————————————————————
\Runtime\Libraries\!DAZ\Michael 4\upperJaw\
————————————————————
09-ps_pe080_ERC
————————————————————
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\
————————————————————
INJ Elite M4
REM Elite M4
INJ Elite M4
REM Elite M4
————————————————————
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\Eli
————————————————————
INJ Adonis (Body)
INJ Adonis (Head)
INJ Prosaic (Body)
INJ Prosaic (Head)
INJ Spartan (Body)
INJ Spartan (Head)
INJ Svelte (Body)
INJ Svelte (Head)
INJ Adonis (Body)
INJ Adonis (Head)
INJ Prosaic (Body)
INJ Prosaic (Head)
INJ Spartan (Body)
INJ Spartan (Head)
INJ Svelte (Body)
INJ Svelte (Head)


Christine Hair

image_medium.jpg

Product: Christine Hair
Product Code: ps_ac3041b
DAZ Original: Yes
Created by: Neftis
Released: 2009-01-06

Product Information

Required Products: Victoria 4.2 Base, Victoria 3.0 Base, Stephanie 3.0 Petite Base or Millennium Kids - Young Teens

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Neftis:Hair_Salon:Christine_Hair”
    • Pose: “Neftis_Pose_Mats:Christine_Hair_Mats”

Product Notes:

  • Material Presets for DAZ Studio and Poser now Consolidated
    • DAZ Studio Users:
      • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ Neftis_Pose_Mats:Christine_Hair_Mats directory .
      • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
    • Poser Users:
      • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\Neftis\Hair\Christine_Hair_Laura.obj

\Runtime\Geometries\Neftis\Hair\Christine_Hair_S3.obj

\Runtime\Geometries\Neftis\Hair\Christine_Hair_v3.obj

\Runtime\Geometries\Neftis\Hair\Christine_Hair_v4.obj

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_Laura.cr2

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_Laura.png

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_S3.cr2

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_S3.png

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_V3.cr2

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_V3.png

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_V4.cr2

\Runtime\Libraries\Character\Neftis\Hair_Salon\Christine_Hair\Christine_V4.png

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BLD.ds

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BLD.png

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BLD.pz2

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\Blk.ds

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\Blk.png

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\Blk.pz2

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BRN.ds

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BRN.png

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BRN.pz2

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BRN_lite.ds

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BRN_lite.png

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\BRN_lite.pz2

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\GRY.ds

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\GRY.png

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\GRY.pz2

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\RED.ds

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\RED.png

\Runtime\Libraries\Pose\Neftis_Pose_Mats\Christine_Hair_Mats\RED.pz2

\Runtime\Textures\Neftis\Christine_Hair\Bld_Cr_shortstrands2.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrBlk_Strands.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrBrn2_Strands.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrBrn_Strands.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrcapBLK.jpg

\Runtime\Textures\Neftis\Christine_Hair\Crcapgrey.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrcaptBRN.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrcaptBRN2.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrcaptRED.jpg

\Runtime\Textures\Neftis\Christine_Hair\Crcapttex.jpg

\Runtime\Textures\Neftis\Christine_Hair\Crcap_transmap.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrGry_Strands.jpg

\Runtime\Textures\Neftis\Christine_Hair\CrRed_Strands.jpg

\Runtime\Textures\Neftis\Christine_Hair\Cr_strands_thin.jpg

\Runtime\Textures\Neftis\Christine_Hair\Cr_strands_trans.jpg

Notes

  • Texture templates available for download on the product page.




Qain Hair

image_medium.jpg

Product: Qain Hair
Product Code: ps_ac3051
DAZ Original: Yes
Created by: AprilYSH
Released:

Product Information

Qain Hair by AprilYSH is a poly modelled hair prop available at
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=8523

The hair comes in obj format with jpg colour, bump and transparency maps useable in many 3d applications. The package comes with Poser and DAZ|Studio presets with morphs and material presets included.
See product page for feature list.

The preset fits are for DAZ3d Hiro 4, Michael 4, Victoria 4, Aiko 4, Michael 3, Hiro 3, Victoria 3, Aiko 3, David 3, Stephanie Petite 3, Luke, Laura, Matt, Maddie, Millennium Baby 3 and Apollo Maximus

Poser Instructions

In Poser content browser, you will find the items in:
Hair > AprilYSH
Pose > AprilYSH > AprilQain

To use the hair:

  1. Load your human figure
  2. Load the hair
  3. Apply fit pose for your human figure 1)
  4. Use custom fit dials if you have customised your base figure. For example, if you have Aiko with Realistic set to 0.6 then set the hair's Realistic dial also to 0.6
  5. Apply materials and/or modify them for your own use.


DAZ|Studio Instructions

There is no separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Materials Presets, giving you the correct DAZ Studio look.

Please refer to the Poser instructions as the usage of this item is the same in DAZ|Studio.

Useage Tips

  1. You can easily change hair colours by selecting your own diffuse colour settings for the hair.
  2. After posing, use the morph dials to ensure the neck fits.


AprilYSH

EULA & Support

DAZ Productions, INC. End User License Agreement (EULA):
http://www.daz3d.com/i.x/faq/0/-/?id=2&_m=d

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Runtime\Geometries\AprilYSH\AprilHair\aprilyshQain.obj
Runtime\Libraries\Hair\AprilYSH\Qain.hr2
Runtime\Libraries\Hair\AprilYSH\Qain.png
Runtime\Libraries\Hair\AprilYSH\QainX.hr2
Runtime\Libraries\Hair\AprilYSH\QainX.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\0 DS.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\0 DS.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko3Hiro3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko3Hiro3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Apollo.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Apollo.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit David3StephP3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit David3StephP3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Hiro4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Hiro4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Luke3Laura3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Luke3Laura3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Matt3Maddie3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Matt3Maddie3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit MilBaby3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit MilBaby3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.pz2
Runtime\Textures\AprilYSH\AprilHair\aprqain_trans.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txblack.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txblonde.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txbrown.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txgrey.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txred.jpg

Notes

  • Texture templates available for download on the product page.
1) If there is no fit pose for your selected figure, this hair may be fitted to others by selecting the hair then using the scale and translate dials plus morph dials for custom characters.