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Sword Sisterhood Court

Sword Sisterhood
Product: Sword Sisterhood Court, for shadowworks' and Arien's Historical Armor for V4
Product Code: ps_tx3245b
Programs Supported: Poser 7+, DAZ|Studio, Poser 5-6 with an extra download (see below)
DAZ Original: No
Published Artists: Arien
Released: April 2011
Nr. of installers:7

Sword Sisterhood Court Sword Sisterhood Court offers you stylish, high end, polished, clean textures for Letterworks's and Arien's Historial Armor for V4, perfect for your heroines, elves, and warrior queens.

They show you how the Sword Sisterhood textures were once, before time and combat took their toll, with an extra brand new Ruby set in both clean and battered versions.

For the full, uncompressed, original size set of promotional images, visit the Sword Sisterhood Gallery

Contents

  • 5 Full texture sets for Victoria's Historical Armor, in clean versions; all textures can be matched with others from the Sisterhood series:
    • Obsidian
    • Emerald
    • Amethyst
    • Cobalt
    • Jasper
  • Bonus: 10 matching bodystocking textures for Victoria, in chainmail and suede versions
  • BONUS: full new Ruby set, exclusive to this Sisterhood pack, in clean and battered versions
  • Textures:
    • 100 Arm harness diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (4096 x 4096)
    • 8 Boot diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (2048 x 2048)
    • 50 Breastplate diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (4096 x 4096)
    • 47 Gloves diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (2048 x 2048)
    • 47 Helm diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (4096 x 4096)
    • 94 Leg Harness diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (4096 x 4096 and 2048 x 2048)
    • 12 Plumes diffuse, bump, displacement, specular, specular colour, transparency maps (1024 x 1024)
    • 47 Sabatons diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (1024 x 1024)
    • 47 Shield diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (4096 x 4096)
    • 25 Sword diffuse, bump, displacement, specular, specular colour, masks and Studio-specific maps (2048 x 2048)
    • 36 Bodystocking diffuse, bump, and specular maps (4096 x 4096)
    • 1 HDRI TIFF file for reflections
  • Poser 7+ MAT poses (.PZ2) using png displacements; for Poser 6 support please look below
  • DAZ Studio material presets (.DS)
  • DAZ Studio Materials require Elite Human Surface Shader or DAZ Studio 3

Materials and Shaders

To apply the specific CLEAN high-end materials for either Poser or DAZ|Studio, go to Runtime\Libraries\Pose\MAT Historical Armor\Sword Sisterhood Court\, for the battered Ruby versions, go to Runtime\Libraries\Pose\MAT Historical Armor\Sword Sisterhood\. Make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.

The materials have been separated this way to ensure that you find all battered materials under “Sword Sisterhood”, and all clean materials under “Sword Sisterhood Court”, regardless of whether you've got both sets or just one of them.

The set provides 12 bodystockings to give Victoria something to go under the armor. To use these, select Victoria 4 and apply the required material.

Poser 6 and Poser 7 materials

The materials found on Pose\MAT Historical Armor\Sword Sisterhood\ use 16-bits pngs for better displacement, and could cause problems with some versions of Poser 6. Users experiencing problems with Poser 6 must do the following:

  • download the Poser 6 materials from Arien's Website and unzip to the runtime
  • convert the png files in their Runtime\Textures\Arien\sissword\ and Runtime\Textures\Arien\sisswordcl\ folders to jpg. Conversion can be done via any image manipulator program, including Photoshop, PaintShopPro, or even free programs like IrfanView or GIMP.

Now you will be able to use the new Poser 6 materials, using jpg displacements instead.Be aware that as jpgs only allow for 256 levels of grey, some differences in the rendering are to be expected. IMPORTANT: If you are experiencing problems converting the files, please feel free to contact Arien about this issue.

Studio

As part of the functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. For the clothing materials, you will need the Human Surface Shader installed if using DS2, or any version fo DS3 to be able to use these HSS materials. HSS is available with any of the Elite Textures, with Stephanie 4 for free, separately as ds_ap47, and loads automatically if using the latest version of DS3, standard or Advanced, and also that the render times might be longer than standard Studio shaders.

All materials were created in Studio 2, making this set usable with Studio 2 and Studio 3.

Lighting and Reflections

Metals are a big part of this set, and so special care was taken to render them as realistically as possible, while keeping to the aesthetics of the whole series.

In Poser

The metals are set to raytrace, as this provides better effects overall. This means that it is fundamental to have items in the scene to reflect, or else they will not look their best. This also means that when rendering, you must enable raytracing, with a recommended minimum bounce of 2, otherwise the reflections won't work as expected. You can replace the raytraced reflection with a reflection map, but the overall look will not be as good, so you shouldn't do this unless strictly necessary.

In DAZ|Studio

The metals in this set are not set to raytraced, using instead a custom HDRI image provided with it. This was done as raytracing would cause longer render times. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced”. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect.

In both

If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the metal to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.

  • adjust the bucket size according to your computer’s performance
  • higher Pixel Samples settings produce renders where the textures show much better.
  • add Ambient Occlusion to the lighting if you have the processor power to do so, as this will increase realism. Alternatively, you could do a separate AO-only render and composite in Photoshop.

Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s or Poser's default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help improve your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.

DAZ|Studio

UberEnvironment

UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin or light shirts, are very sensitive to “spots” and “dirt” caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.

You can use the included HDRI image in your UberEnvironment to have a light matching the environment reflected on the metal, although it will be very light and might wash out your image if the values are not controlled.

Poser

  • always use Firefly, and the manual settings
  • enable raytracing if you are using raytraced shadows, ambient occlusion, reflections or refractions; a setting of 1 bounce will suffice if only the former two are used, otherwise use 2-3; this set uses both AO and, raytraced reflections, so the latter will be a better choice.
  • for the displacements to show, displacement needs to be enabled; minimum displacement bounds of 0.020/0.030 are recommended; some of the materials in this set use displacement so enable it when rendering.
  • if you are on P5-6, disable texture filtering, and always set the maximum texture size to the size of your bigger texture; for this product, this value shouldn’t go below 4096px. Reducing this value will result in muddy or blurred renders.
  • for draft renders, your min. shading rate can go to 2, but for final renders, always reduce this to 0
  • similarly, use a value of 2 or 3 for the pixel samples for drafts, but you can go much higher up when doing final renders; anything between 3 and 5 might be a good compromise for screen usage, although for very smooth or detailed renders you could go quite higher; be aware, though, that this will increase your render times
  • If you're using PoserPro7, Poser 8 or PoserPro2010, disable Gamma Correction, or your displacements will not work as intended.

Troubleshooting

  • items look dull or odd when rendered: if you’re using Poser, check that you are using Firefly to render. In Studio, make sure you have HSS correctly installed. If you’re using a third party software like Vue or Carrara, edit the material to suit your application better
  • Studio surfaces show no bump, or some other surface oddity: the very first installation of HSS was flawed, and installed items in the wrong place; re-download either your Elite textures or HSS and reinstall
  • can’t find the Studio-specific materials: Studio mats can be found within the same folders as the Poser materials; Studio will recognise them and load them instead of Poser’s. Just select your material as normal.
  • some of the hss materials render all black/all white: make sure that you have the correct HSS version installed; if you are running Studio Advanced 64 bits, you might have to install Studio 32 bits, then re-run the HSS install; you will now have the option to install 32 or 64 bits to different places; install them both as needed; this is a problem that ocurrs sometimes with the HSS installer, and the above should sort it out.
  • the bodystocking isn't applying: make sure you have Victoria 4 selected when applying the second skin; if you change the base texture, you will have to reapply

Required and Related products

Required product:

Optional Products:

Products used in Promos

  • Warrior Maiden Equinox by Surreality
  • Angel by Maelwenn
  • Wildenlander for V4
  • Sword Sisterhood by Arien
  • Wild Sisterhood by Arien
  • Xilia Braids by AprilYSH
  • Village Courtyard by Stonemason
  • Atonement by RHS
  • Lantios Lights by Lantios

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Extra Downloads

  • Poser 6 materials: download from Arien's Website
  • V4 fits for the Wildenlander M4 helm and swords, and updated mats for Poser to apply (requires Wildendlander for M4, and Wild Brotherhood is using the mats): download from Arien's Website; Studio users can use the existing .ds

These textures for the Historical Armor for V4 were released by Arien

File List

..\Runtime\Libraries\Pose\MAT Historical Armor\Sword Sisterhood\

 06 Arms.ds
 06 Arms.png
 06 Arms.pz2
 06 Boots.ds
 06 Boots.png
 06 Boots.pz2
 06 Breastplate.ds
 06 Breastplate.png
 06 Breastplate.pz2
 06 Gloves.ds
 06 Gloves.png
 06 Gloves.pz2
 06 Helm.ds
 06 Helm.png
 06 Helm.pz2
 06 Leg.ds
 06 Leg.png
 06 Leg.pz2
 06 Plumes.ds
 06 Plumes.png
 06 Plumes.pz2
 06 Sabatons.ds
 06 Sabatons.png
 06 Sabatons.pz2
 06 SecondSkin.ds
 06 SecondSkin.png
 06 SecondSkin.pz2
 06 SecondSkinB.ds
 06 SecondSkinB.png
 06 SecondSkinB.pz2
 06 Shield.ds
 06 Shield.png
 06 Shield.pz2
 06 Sword.ds
 06 Sword.png
 06 Sword.pz2

..\Runtime\Libraries\Pose\MAT Historical Armor\Sword Sisterhood Court\

 01 Arms.ds
 01 Arms.png
 01 Arms.pz2
 01 Boots.ds
 01 Boots.png
 01 Boots.pz2
 01 Breastplate.ds
 01 Breastplate.png
 01 Breastplate.pz2
 01 Gloves.ds
 01 Gloves.png
 01 Gloves.pz2
 01 Helm.ds
 01 Helm.png
 01 Helm.pz2
 01 Leg.ds
 01 Leg.png
 01 Leg.pz2
 01 Plumes.ds
 01 Plumes.png
 01 Plumes.pz2
 01 Sabatons.ds
 01 Sabatons.png
 01 Sabatons.pz2
 01 SecondSkin.ds
 01 SecondSkin.png
 01 SecondSkin.pz2
 01 SecondSkinB.ds
 01 SecondSkinB.png
 01 SecondSkinB.pz2
 01 Shield.ds
 01 Shield.png
 01 Shield.pz2
 01 Sword.ds
 01 Sword.png
 01 Sword.pz2
 02 Arms.ds
 02 Arms.png
 02 Arms.pz2
 02 Boots.ds
 02 Boots.png
 02 Boots.pz2
 02 Breastplate.ds
 02 Breastplate.png
 02 Breastplate.pz2
 02 Gloves.ds
 02 Gloves.png
 02 Gloves.pz2
 02 Helm.ds
 02 Helm.png
 02 Helm.pz2
 02 Leg.ds
 02 Leg.png
 02 Leg.pz2
 02 Plumes.ds
 02 Plumes.png
 02 Plumes.pz2
 02 Sabatons.ds
 02 Sabatons.png
 02 Sabatons.pz2
 02 SecondSkin.ds
 02 SecondSkin.png
 02 SecondSkin.pz2
 02 SecondSkinB.ds
 02 SecondSkinB.png
 02 SecondSkinB.pz2
 02 Shield.ds
 02 Shield.png
 02 Shield.pz2
 02 Sword.ds
 02 Sword.png
 02 Sword.pz2
 03 Arms.ds
 03 Arms.png
 03 Arms.pz2
 03 Boots.ds
 03 Boots.png
 03 Boots.pz2
 03 Breastplate.ds
 03 Breastplate.png
 03 Breastplate.pz2
 03 Gloves.ds
 03 Gloves.png
 03 Gloves.pz2
 03 Helm.ds
 03 Helm.png
 03 Helm.pz2
 03 Leg.ds
 03 Leg.png
 03 Leg.pz2
 03 Plumes.ds
 03 Plumes.png
 03 Plumes.pz2
 03 Sabatons.ds
 03 Sabatons.png
 03 Sabatons.pz2
 03 SecondSkin.ds
 03 SecondSkin.png
 03 SecondSkin.pz2
 03 SecondSkinB.ds
 03 SecondSkinB.png
 03 SecondSkinB.pz2
 03 Shield.ds
 03 Shield.png
 03 Shield.pz2
 03 Sword.ds
 03 Sword.png
 03 Sword.pz2
 04 Arms.ds
 04 Arms.png
 04 Arms.pz2
 04 Boots.ds
 04 Boots.png
 04 Boots.pz2
 04 Breastplate.ds
 04 Breastplate.png
 04 Breastplate.pz2
 04 Gloves.ds
 04 Gloves.png
 04 Gloves.pz2
 04 Helm.ds
 04 Helm.png
 04 Helm.pz2
 04 Leg.ds
 04 Leg.png
 04 Leg.pz2
 04 Plumes.ds
 04 Plumes.png
 04 Plumes.pz2
 04 Sabatons.ds
 04 Sabatons.png
 04 Sabatons.pz2
 04 SecondSkin.ds
 04 SecondSkin.png
 04 SecondSkin.pz2
 04 SecondSkinB.ds
 04 SecondSkinB.png
 04 SecondSkinB.pz2
 04 Shield.ds
 04 Shield.png
 04 Shield.pz2
 04 Sword.ds
 04 Sword.png
 04 Sword.pz2
 05 Arms.ds
 05 Arms.png
 05 Arms.pz2
 05 Boots.ds
 05 Boots.png
 05 Boots.pz2
 05 Breastplate.ds
 05 Breastplate.png
 05 Breastplate.pz2
 05 Gloves.ds
 05 Gloves.png
 05 Gloves.pz2
 05 Helm.ds
 05 Helm.png
 05 Helm.pz2
 05 Leg.ds
 05 Leg.png
 05 Leg.pz2
 05 Plumes.ds
 05 Plumes.png
 05 Plumes.pz2
 05 Sabatons.ds
 05 Sabatons.png
 05 Sabatons.pz2
 05 SecondSkin.ds
 05 SecondSkin.png
 05 SecondSkin.pz2
 05 SecondSkinB.ds
 05 SecondSkinB.png
 05 SecondSkinB.pz2
 05 Shield.ds
 05 Shield.png
 05 Shield.pz2
 05 Sword.ds
 05 Sword.png
 05 Sword.pz2
 06 Arms.ds
 06 Arms.png
 06 Arms.pz2
 06 Boots.ds
 06 Boots.png
 06 Boots.pz2
 06 Breastplate.ds
 06 Breastplate.png
 06 Breastplate.pz2
 06 Gloves.ds
 06 Gloves.png
 06 Gloves.pz2
 06 Helm.ds
 06 Helm.png
 06 Helm.pz2
 06 Leg.ds
 06 Leg.png
 06 Leg.pz2
 06 Plumes.ds
 06 Plumes.png
 06 Plumes.pz2
 06 Sabatons.ds
 06 Sabatons.png
 06 Sabatons.pz2
 06 SecondSkin.ds
 06 SecondSkin.png
 06 SecondSkin.pz2
 06 SecondSkinB.ds
 06 SecondSkinB.png
 06 SecondSkinB.pz2
 06 Shield.ds
 06 Shield.png
 06 Shield.pz2
 06 Sword.ds
 06 Sword.png
 06 Sword.pz2

..\Runtime\Textures\Arien\Multiple\

 ahdri-snowday4.tif

..\Runtime\Textures\Arien\sissword\

 assv4-armL06-bmp.jpg
 assv4-armL06-dif.jpg
 assv4-armL06-disp.png
 assv4-armL06-msk.jpg
 assv4-armL06-mski.jpg
 assv4-armL06-spec.jpg
 assv4-armL06-specc.jpg
 assv4-armL06-speccDS.jpg
 assv4-armL06DS-dif.jpg
 assv4-armR06-bmp.jpg
 assv4-armR06-dif.jpg
 assv4-armR06-disp.png
 assv4-armR06-msk.jpg
 assv4-armR06-mski.jpg
 assv4-armR06-spec.jpg
 assv4-armR06-specc.jpg
 assv4-armR06-speccDS.jpg
 assv4-armR06DS-dif.jpg
 assv4-boots-bmp.jpg
 assv4-boots-spec.jpg
 assv4-boots01-dif.jpg
 assv4-boots02-dif.jpg
 assv4-boots03-dif.jpg
 assv4-boots04-dif.jpg
 assv4-boots05-dif.jpg
 assv4-boots06-dif.jpg
 assv4-breast06-bmp.jpg
 assv4-breast06-dif.jpg
 assv4-breast06-disp.png
 assv4-breast06-msk.jpg
 assv4-breast06-mski.jpg
 assv4-breast06-spec.jpg
 assv4-breast06-specc.jpg
 assv4-breast06-speccDS.jpg
 assv4-breast06DS-dif.jpg
 assv4-gloves06-bmp.jpg
 assv4-gloves06-dif.jpg
 assv4-gloves06-disp.png
 assv4-gloves06-msk.jpg
 assv4-gloves06-mski.jpg
 assv4-gloves06-spec.jpg
 assv4-gloves06-specc.jpg
 assv4-gloves06-speccDS.jpg
 assv4-gloves06DS-dif.jpg
 assv4-helm06-bmp.jpg
 assv4-helm06-dif.jpg
 assv4-helm06-disp.png
 assv4-helm06-msk.jpg
 assv4-helm06-mski.jpg
 assv4-helm06-spec.jpg
 assv4-helm06-specc.jpg
 assv4-helm06-speccDS.jpg
 assv4-helm06DS-dif.jpg
 assv4-knee06-bmp.jpg
 assv4-knee06-dif.jpg
 assv4-knee06-disp.png
 assv4-knee06-msk.jpg
 assv4-knee06-mski.jpg
 assv4-knee06-spec.jpg
 assv4-knee06-specc.jpg
 assv4-knee06-speccDS.jpg
 assv4-knee06DS-dif.jpg
 assv4-leg06-bmp.jpg
 assv4-leg06-dif.jpg
 assv4-leg06-disp.png
 assv4-leg06-msk.jpg
 assv4-leg06-mski.jpg
 assv4-leg06-spec.jpg
 assv4-leg06-specc.jpg
 assv4-leg06-speccDS.jpg
 assv4-leg06DS-dif.jpg
 assv4-limbs-bmp.jpg
 assv4-limbs-msk.jpg
 assv4-limbs-mski.jpg
 assv4-limbs-spec.jpg
 assv4-limbs01-dif.jpg
 assv4-limbs01b-dif.jpg
 assv4-limbs02-dif.jpg
 assv4-limbs02b-dif.jpg
 assv4-limbs03-dif.jpg
 assv4-limbs03b-dif.jpg
 assv4-limbs04-dif.jpg
 assv4-limbs04b-dif.jpg
 assv4-limbs05-dif.jpg
 assv4-limbs05b-dif.jpg
 assv4-limbs06-dif.jpg
 assv4-limbs06b-dif.jpg
 assv4-limbsb-bmp.jpg
 assv4-limbsb-spec.jpg
 assv4-plumes-bmp.jpg
 assv4-plumes-disp.jpg
 assv4-plumes-disp.png
 assv4-plumes-spec.jpg
 assv4-plumes-tr.jpg
 assv4-plumes01-dif.jpg
 assv4-plumes02-dif.jpg
 assv4-plumes03-dif.jpg
 assv4-plumes04-dif.jpg
 assv4-plumes04-specc.jpg
 assv4-plumes05-dif.jpg
 assv4-plumes06-dif.jpg
 assv4-plumes06-specc.jpg
 assv4-sabt06-bmp.jpg
 assv4-sabt06-dif.jpg
 assv4-sabt06-disp.png
 assv4-sabt06-msk.jpg
 assv4-sabt06-mski.jpg
 assv4-sabt06-spec.jpg
 assv4-sabt06-specc.jpg
 assv4-sabt06-speccDS.jpg
 assv4-sabt06DS-dif.jpg
 assv4-shield06-bmp.jpg
 assv4-shield06-dif.jpg
 assv4-shield06-disp.png
 assv4-shield06-msk.jpg
 assv4-shield06-mski.jpg
 assv4-shield06-spec.jpg
 assv4-shield06-specc.jpg
 assv4-shield06-speccDS.jpg
 assv4-shield06DS-dif.jpg
 assv4-sword01-bmp.jpg
 assv4-sword01-dif.jpg
 assv4-sword01-disp.png
 assv4-sword01-spec.jpg
 assv4-sword02-bmp.jpg
 assv4-sword02-dif.jpg
 assv4-sword02-disp.png
 assv4-sword02-spec.jpg
 assv4-sword03-bmp.jpg
 assv4-sword03-dif.jpg
 assv4-sword03-disp.png
 assv4-sword03-spec.jpg
 assv4-sword04-bmp.jpg
 assv4-sword04-dif.jpg
 assv4-sword04-disp.png
 assv4-sword04-msk.jpg
 assv4-sword04-mski.jpg
 assv4-sword04-spec.jpg
 assv4-sword04-specc.jpg
 assv4-sword05-dif.jpg
 assv4-sword06-bmp.jpg
 assv4-sword06-dif.jpg
 assv4-sword06-disp.png
 assv4-sword06-spec.jpg
 assv4-sword06-specc.jpg
 assv4-torso-bmp.jpg
 assv4-torso-msk.jpg
 assv4-torso-mski.jpg
 assv4-torso-spec.jpg
 assv4-torso01-dif.jpg
 assv4-torso01b-dif.jpg
 assv4-torso02-dif.jpg
 assv4-torso02b-dif.jpg
 assv4-torso03-dif.jpg
 assv4-torso03b-dif.jpg
 assv4-torso04-dif.jpg
 assv4-torso04b-dif.jpg
 assv4-torso05-dif.jpg
 assv4-torso05b-dif.jpg
 assv4-torso06-dif.jpg
 assv4-torso06b-dif.jpg
 assv4-torsob-bmp.jpg
 assv4-torsob-spec.jpg

..\Runtime\Textures\Arien\sisswordcl\

 assv4cl-armL01-bmp.jpg
 assv4cl-armL01-dif.jpg
 assv4cl-armL01-disp.png
 assv4cl-armL01-msk.jpg
 assv4cl-armL01-mski.jpg
 assv4cl-armL01-spec.jpg
 assv4cl-armL01-specc.jpg
 assv4cl-armL02-bmp.jpg
 assv4cl-armL02-dif.jpg
 assv4cl-armL02-difDS.jpg
 assv4cl-armL02-disp.png
 assv4cl-armL02-msk.jpg
 assv4cl-armL02-mski.jpg
 assv4cl-armL02-spec.jpg
 assv4cl-armL02-specc.jpg
 assv4cl-armL02DS-dif.jpg
 assv4cl-armL03-bmp.jpg
 assv4cl-armL03-dif.jpg
 assv4cl-armL03-disp.png
 assv4cl-armL03-spec.jpg
 assv4cl-armL04-bmp.jpg
 assv4cl-armL04-dif.jpg
 assv4cl-armL04-difDS.jpg
 assv4cl-armL04-disp.png
 assv4cl-armL04-msk.jpg
 assv4cl-armL04-mski.jpg
 assv4cl-armL04-spec.jpg
 assv4cl-armL04-specc.jpg
 assv4cl-armL04-speccDS.jpg
 assv4cl-armL04DS-dif.jpg
 assv4cl-armL05-dif.jpg
 assv4cl-armL06-bmp.jpg
 assv4cl-armL06-dif.jpg
 assv4cl-armL06-difDS.jpg
 assv4cl-armL06-disp.png
 assv4cl-armL06-msk.jpg
 assv4cl-armL06-mski.jpg
 assv4cl-armL06-spec.jpg
 assv4cl-armL06-specc.jpg
 assv4cl-armL06-speccDS.jpg
 assv4cl-armL06DS-dif.jpg
 assv4cl-armR01-bmp.jpg
 assv4cl-armR01-dif.jpg
 assv4cl-armR01-disp.png
 assv4cl-armR01-msk.jpg
 assv4cl-armR01-mski.jpg
 assv4cl-armR01-spec.jpg
 assv4cl-armR01-specc.jpg
 assv4cl-armR02-bmp.jpg
 assv4cl-armR02-dif.jpg
 assv4cl-armR02-difDS.jpg
 assv4cl-armR02-disp.png
 assv4cl-armR02-msk.jpg
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