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V4 Hero Pack

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This bundle contains:


Victoria 4.2 Base

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Product: Victoria 4.2 Base
Product Code: ps_pe069
DAZ Original: Yes
Created by: DAZ 3D
Released: February 11, 2008

==== How to Install Victoria 4.2 Base on the Mac into Poser ====

Here are screen shots of how to install Victoria 4.2 (Base) on the Mac into Poser. These screen shots show Poser 7, but they really apply to any version of Poser from version 6 and up.















Product Information

  • Required Products: None
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures:
      • DAZ People”
    • Pose:
      • DAZ's Victoria 4\General Poses”
      • DAZ's Victoria 4\Magnetize Clothing”
      • DAZ's Victoria 4\MATerials Sample-Res”
      • DAZ's Victoria 4\Morph Injections”
  • You can find new icons for loading this product in the following DAZ Studio Libraries:
    • Pose:
      • “People\Victoria 4\MATerials Sample-Res”
      • “People\Victoria 4\Poses\V4 General”

Product Notes

What's new in Victoria 4.2?

  • Added Male body and 3 Male head morphs
  • Parameter grouping has changed, for easier top-level navigation
  • ExP Utility changed to support parameter group consolidation
  • Morph deltas are no longer embedded
  • Deltas are now INJectable, in support of 'Character' CR2s
  • Created individual user library INJection poses
  • Implemented delta dependencies for compound morphs
  • Moved V4toV3 user library INJ/REM files to sub folder
  • Updated eyebrow scale ERC, to address zeroing 200% issue
  • Corrected LacrmlSizeLRatioAmp ERC

How do I work with Victoria 4 and her clothing?

Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence.

1. Load Victoria 4 into the scene. 2. With the intended target Victoria 4 figure selected, load an item of conforming clothing, and conform/fit it.

  • Note: If you are using Poser, be sure that the correct Victoria4 figure is selected in the scene before loading the clothing item for that figure, to ensure proper “cross-talking”.

(“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)

  • Note: If you are using Poser and plan to utilize the scaling Morphforms in Victoria 4 together with a conforming clothing item that has been built to support this feature, you will need follow a different workflow than when you use the other Morphforms (in Poser). First parent the BODY of the clothing item to the BODY of the intended target figure, and then copy the pose from the figure to the clothing item. If you are applying a pose to the clothing item that contains any information for the BODY actor, then you will need to Restore (Ctrl+E) the BODY of the conformed clothing item after applying said pose.

3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item.

  • Note: In Poser, the appropriate “Magnetize to V4” pose is the one with the same number suffix as that of the Victoria4 figure to which the clothing is conformed. For example, if the clothing is conformed to a Victoria4 figure that Poser has labeled “Victoria4 2”, then the “Magnetize to V4 2” pose should be used.

If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies.

If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix.

4. Repeat steps 1 thru 3 as needed.

Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser?

Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

What are Morphforms?

The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

DAZ|Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.

Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4?

Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions.

Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio??

This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2.

Why is it taking so long to load V4 in Poser?

As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.”

The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time to complete, as much as 15-20 minutes.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Victoria 4.2 Base



Poser Listing



\Runtime\



\Runtime\Geometries\


Null.obj


\Runtime\Geometries\DAZPeople\


blMilWom_v4b.obj


\Runtime\libraries\



\Runtime\libraries\!DAZ\


DzCreateExPFiles.exe

DzCreateExPFiles-V4.bat

DzCreateExPFiles-V4.command

MSVCR71.dll

w9xpopen.exe


\Runtime\libraries\!DAZ\Victoria 4\


ActorList.txt

V4ActorList.txt


\Runtime\libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe069_DAZ_Chnnls.pz2

02-ps_pe069_DAZ_ERC.pz2

02-ps_pe069_DAZ_Grps.pz2

02-ps_pe069inj_Chnnls.pz2

02-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\BODY\


00-ps_pe069_DAZ_Chnnls.pz2

00-ps_pe069_DAZ_Grps.pz2

00-ps_pe069_DAZ_LnkPrms.pz2

00-ps_pe069inj_Chnnls.pz2

00-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe069_DAZ_Chnnls.pz2

64-ps_pe069_DAZ_Grps.pz2

64-ps_pe069_DAZ_LnkPrms.pz2

64-ps_pe069inj_Chnnls.pz2

64-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\chest\


03-ps_pe069_DAZ_Chnnls.pz2

03-ps_pe069_DAZ_ERC.pz2

03-ps_pe069_DAZ_Grps.pz2

03-ps_pe069inj_Chnnls.pz2

03-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.V4BaseAll.pz2

RemDeltas.V4BaseAll.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\Base\


InjDeltas.CTRLTongueBaseUp-Down.pz2

InjDeltas.CTRLTongueLength.pz2

InjDeltas.CTRLTongueSide-Side.pz2

InjDeltas.CTRLTongueTipUp-Down.pz2

InjDeltas.CTRLTongueUp-Down.pz2

InjDeltas.DSTStrength.pz2

InjDeltas.FBMMale.pz2

InjDeltas.FBMMaleNS.pz2

InjDeltas.FHMGeorge.pz2

InjDeltas.FHMJohn.pz2

InjDeltas.FHMPaul.pz2

InjDeltas.JCMChestBendFront.pz2

InjDeltas.JCMCollarBendL.pz2

InjDeltas.JCMCollarBendR.pz2

InjDeltas.JCMElbowBendL.pz2

InjDeltas.JCMElbowBendR.pz2

InjDeltas.JCMKneeBendL.pz2

InjDeltas.JCMKneeBendR.pz2

InjDeltas.JCMThighBendFrontL.pz2

InjDeltas.JCMThighBendFrontR.pz2

InjDeltas.JCMThighBendSideL.pz2

InjDeltas.JCMThighBendSideR.pz2

InjDeltas.JCMThumbBulgeL.pz2

InjDeltas.JCMThumbBulgeR.pz2

InjDeltas.JSMShldrBendFrontL.pz2

InjDeltas.JSMShldrBendFrontR.pz2

InjDeltas.JSMShldrUpL.pz2

InjDeltas.JSMShldrUpR.pz2

InjDeltas.JSMThighBendBackL.pz2

InjDeltas.JSMThighBendBackR.pz2

InjDeltas.PHMBrowInnerDownL.pz2

InjDeltas.PHMBrowInnerDownR.pz2

InjDeltas.PHMBrowInnerUp-Down.pz2

InjDeltas.PHMBrowInnerUp-DownL.pz2

InjDeltas.PHMBrowInnerUp-DownR.pz2

InjDeltas.PHMBrowInnerUpL.pz2

InjDeltas.PHMBrowInnerUpR.pz2

InjDeltas.PHMBrowOuterDownL.pz2

InjDeltas.PHMBrowOuterDownR.pz2

InjDeltas.PHMBrowOuterUp-Down.pz2

InjDeltas.PHMBrowOuterUp-DownL.pz2

InjDeltas.PHMBrowOuterUp-DownR.pz2

InjDeltas.PHMBrowOuterUpL.pz2

InjDeltas.PHMBrowOuterUpR.pz2

InjDeltas.PHMBrowSqueeze.pz2

InjDeltas.PHMBrowUp-Down.pz2

InjDeltas.PHMBrowUp-DownL.pz2

InjDeltas.PHMBrowUp-DownR.pz2

InjDeltas.PHMCheekCreaseL.pz2

InjDeltas.PHMCheekCreaseR.pz2

InjDeltas.PHMCheekEyeFlexL.pz2

InjDeltas.PHMCheekEyeFlexR.pz2

InjDeltas.PHMCheekFlexL.pz2

InjDeltas.PHMCheekFlexR.pz2

InjDeltas.PHMCheeksBalloon.pz2

InjDeltas.PHMCheeksBalloonPucker.pz2

InjDeltas.PHMCheeksCrease.pz2

InjDeltas.PHMCheeksEyeFlex.pz2

InjDeltas.PHMCheeksFlex.pz2

InjDeltas.PHMEyeCloseBottomL.pz2

InjDeltas.PHMEyeCloseBottomR.pz2

InjDeltas.PHMEyeCloseTopL.pz2

InjDeltas.PHMEyeCloseTopR.pz2

InjDeltas.PHMEyeCorneaBulge.pz2

InjDeltas.PHMEyeIrisAlign.pz2

InjDeltas.PHMEyeIrisBulge.pz2

InjDeltas.PHMEyeIrisConvexity.pz2

InjDeltas.PHMEyeIrisSize.pz2

InjDeltas.PHMEyeLidBottomUp-DownL.pz2

InjDeltas.PHMEyeLidBottomUp-DownR.pz2

InjDeltas.PHMEyeLidTopUp-DownL.pz2

InjDeltas.PHMEyeLidTopUp-DownR.pz2

InjDeltas.PHMEyeOpenBottomL.pz2

InjDeltas.PHMEyeOpenBottomR.pz2

InjDeltas.PHMEyeOpen-CloseL.pz2

InjDeltas.PHMEyeOpen-CloseR.pz2

InjDeltas.PHMEyeOpenTopL.pz2

InjDeltas.PHMEyeOpenTopR.pz2

InjDeltas.PHMEyePupilDialate.pz2

InjDeltas.PHMEyePupilSlit.pz2

InjDeltas.PHMEyesOpen-Close.pz2

InjDeltas.PHMEyeSquintL.pz2

InjDeltas.PHMEyeSquintR.pz2

InjDeltas.PHMEyesSquint.pz2

InjDeltas.PHMHeadHairBun.pz2

InjDeltas.PHMHeadHairShort.pz2

InjDeltas.PHMJawIn-Out.pz2

InjDeltas.PHMJawSide-Side.pz2

InjDeltas.PHMLipBottomInL.pz2

InjDeltas.PHMLipBottomIn-Out.pz2

InjDeltas.PHMLipBottomIn-OutL.pz2

InjDeltas.PHMLipBottomIn-OutR.pz2

InjDeltas.PHMLipBottomInR.pz2

InjDeltas.PHMLipBottomOutL.pz2

InjDeltas.PHMLipBottomOutR.pz2

InjDeltas.PHMLipBottomUp-Down.pz2

InjDeltas.PHMLipBottomUp-DownL.pz2

InjDeltas.PHMLipBottomUp-DownR.pz2

InjDeltas.PHMLipsPart.pz2

InjDeltas.PHMLipsPartCenter.pz2

InjDeltas.PHMLipsPucker.pz2

InjDeltas.PHMLipsPuckerWide.pz2

InjDeltas.PHMLipTopDownL.pz2

InjDeltas.PHMLipTopDownR.pz2

InjDeltas.PHMLipTopUp-Down.pz2

InjDeltas.PHMLipTopUp-DownL.pz2

InjDeltas.PHMLipTopUp-DownR.pz2

InjDeltas.PHMLipTopUpL.pz2

InjDeltas.PHMLipTopUpR.pz2

InjDeltas.PHMMouthCornerUp-Down.pz2

InjDeltas.PHMMouthFrownL.pz2

InjDeltas.PHMMouthFrownR.pz2

InjDeltas.PHMMouthLeft.pz2

InjDeltas.PHMMouthNarrow.pz2

InjDeltas.PHMMouthNarrowL.pz2

InjDeltas.PHMMouthNarrowR.pz2

InjDeltas.PHMMouthOpen.pz2

InjDeltas.PHMMouthOpenWide.pz2

InjDeltas.PHMMouthRight.pz2

InjDeltas.PHMMouthSide-Side.pz2

InjDeltas.PHMMouthSmile-Frown.pz2

InjDeltas.PHMMouthSmile-FrownL.pz2

InjDeltas.PHMMouthSmile-FrownR.pz2

InjDeltas.PHMMouthSmileL.pz2

InjDeltas.PHMMouthSmileOpen.pz2

InjDeltas.PHMMouthSmileR.pz2

InjDeltas.PHMMouthSmileSimple.pz2

InjDeltas.PHMMouthSneerL.pz2

InjDeltas.PHMMouthSneer-Pout.pz2

InjDeltas.PHMMouthSneer-PoutL.pz2

InjDeltas.PHMMouthSneer-PoutR.pz2

InjDeltas.PHMMouthSneerR.pz2

InjDeltas.PHMNoseWrinkle.pz2

InjDeltas.PHMNostrilsFlare.pz2

InjDeltas.PHMPoutL.pz2

InjDeltas.PHMPoutR.pz2

InjDeltas.PHMTongueThickness.pz2

InjDeltas.PHMTongueWidth.pz2

InjDeltas.VSM_AA.pz2

InjDeltas.VSM_EH.pz2

InjDeltas.VSM_ER.pz2

InjDeltas.VSM_F.pz2

InjDeltas.VSM_IH.pz2

InjDeltas.VSM_IY.pz2

InjDeltas.VSM_K.pz2

InjDeltas.VSM_L.pz2

InjDeltas.VSM_M.pz2

InjDeltas.VSM_OW.pz2

InjDeltas.VSM_S.pz2

InjDeltas.VSM_SH.pz2

InjDeltas.VSM_T.pz2

InjDeltas.VSM_TH.pz2

InjDeltas.VSM_UW.pz2

InjDeltas.VSM_W.pz2

RemDeltas.CTRLTongueBaseUp-Down.pz2

RemDeltas.CTRLTongueLength.pz2

RemDeltas.CTRLTongueSide-Side.pz2

RemDeltas.CTRLTongueTipUp-Down.pz2

RemDeltas.CTRLTongueUp-Down.pz2

RemDeltas.DSTStrength.pz2

RemDeltas.FBMMale.pz2

RemDeltas.FBMMaleNS.pz2

RemDeltas.FHMGeorge.pz2

RemDeltas.FHMJohn.pz2

RemDeltas.FHMPaul.pz2

RemDeltas.JCMChestBendFront.pz2

RemDeltas.JCMCollarBendL.pz2

RemDeltas.JCMCollarBendR.pz2

RemDeltas.JCMElbowBendL.pz2

RemDeltas.JCMElbowBendR.pz2

RemDeltas.JCMKneeBendL.pz2

RemDeltas.JCMKneeBendR.pz2

RemDeltas.JCMThighBendFrontL.pz2

RemDeltas.JCMThighBendFrontR.pz2

RemDeltas.JCMThighBendSideL.pz2

RemDeltas.JCMThighBendSideR.pz2

RemDeltas.JCMThumbBulgeL.pz2

RemDeltas.JCMThumbBulgeR.pz2

RemDeltas.JSMShldrBendFrontL.pz2

RemDeltas.JSMShldrBendFrontR.pz2

RemDeltas.JSMShldrUpL.pz2

RemDeltas.JSMShldrUpR.pz2

RemDeltas.JSMThighBendBackL.pz2

RemDeltas.JSMThighBendBackR.pz2

RemDeltas.PHMBrowInnerDownL.pz2

RemDeltas.PHMBrowInnerDownR.pz2

RemDeltas.PHMBrowInnerUp-Down.pz2

RemDeltas.PHMBrowInnerUp-DownL.pz2

RemDeltas.PHMBrowInnerUp-DownR.pz2

RemDeltas.PHMBrowInnerUpL.pz2

RemDeltas.PHMBrowInnerUpR.pz2

RemDeltas.PHMBrowOuterDownL.pz2

RemDeltas.PHMBrowOuterDownR.pz2

RemDeltas.PHMBrowOuterUp-Down.pz2

RemDeltas.PHMBrowOuterUp-DownL.pz2

RemDeltas.PHMBrowOuterUp-DownR.pz2

RemDeltas.PHMBrowOuterUpL.pz2

RemDeltas.PHMBrowOuterUpR.pz2

RemDeltas.PHMBrowSqueeze.pz2

RemDeltas.PHMBrowUp-Down.pz2

RemDeltas.PHMBrowUp-DownL.pz2

RemDeltas.PHMBrowUp-DownR.pz2

RemDeltas.PHMCheekCreaseL.pz2

RemDeltas.PHMCheekCreaseR.pz2

RemDeltas.PHMCheekEyeFlexL.pz2

RemDeltas.PHMCheekEyeFlexR.pz2

RemDeltas.PHMCheekFlexL.pz2

RemDeltas.PHMCheekFlexR.pz2

RemDeltas.PHMCheeksBalloon.pz2

RemDeltas.PHMCheeksBalloonPucker.pz2

RemDeltas.PHMCheeksCrease.pz2

RemDeltas.PHMCheeksEyeFlex.pz2

RemDeltas.PHMCheeksFlex.pz2

RemDeltas.PHMEyeCloseBottomL.pz2

RemDeltas.PHMEyeCloseBottomR.pz2

RemDeltas.PHMEyeCloseTopL.pz2

RemDeltas.PHMEyeCloseTopR.pz2

RemDeltas.PHMEyeCorneaBulge.pz2

RemDeltas.PHMEyeIrisAlign.pz2

RemDeltas.PHMEyeIrisBulge.pz2

RemDeltas.PHMEyeIrisConvexity.pz2

RemDeltas.PHMEyeIrisSize.pz2

RemDeltas.PHMEyeLidBottomUp-DownL.pz2

RemDeltas.PHMEyeLidBottomUp-DownR.pz2

RemDeltas.PHMEyeLidTopUp-DownL.pz2

RemDeltas.PHMEyeLidTopUp-DownR.pz2

RemDeltas.PHMEyeOpenBottomL.pz2

RemDeltas.PHMEyeOpenBottomR.pz2

RemDeltas.PHMEyeOpen-CloseL.pz2

RemDeltas.PHMEyeOpen-CloseR.pz2

RemDeltas.PHMEyeOpenTopL.pz2

RemDeltas.PHMEyeOpenTopR.pz2

RemDeltas.PHMEyePupilDialate.pz2

RemDeltas.PHMEyePupilSlit.pz2

RemDeltas.PHMEyesOpen-Close.pz2

RemDeltas.PHMEyeSquintL.pz2

RemDeltas.PHMEyeSquintR.pz2

RemDeltas.PHMEyesSquint.pz2

RemDeltas.PHMHeadHairBun.pz2

RemDeltas.PHMHeadHairShort.pz2

RemDeltas.PHMJawIn-Out.pz2

RemDeltas.PHMJawSide-Side.pz2

RemDeltas.PHMLipBottomInL.pz2

RemDeltas.PHMLipBottomIn-Out.pz2

RemDeltas.PHMLipBottomIn-OutL.pz2

RemDeltas.PHMLipBottomIn-OutR.pz2

RemDeltas.PHMLipBottomInR.pz2

RemDeltas.PHMLipBottomOutL.pz2

RemDeltas.PHMLipBottomOutR.pz2

RemDeltas.PHMLipBottomUp-Down.pz2

RemDeltas.PHMLipBottomUp-DownL.pz2

RemDeltas.PHMLipBottomUp-DownR.pz2

RemDeltas.PHMLipsPart.pz2

RemDeltas.PHMLipsPartCenter.pz2

RemDeltas.PHMLipsPucker.pz2

RemDeltas.PHMLipsPuckerWide.pz2

RemDeltas.PHMLipTopDownL.pz2

RemDeltas.PHMLipTopDownR.pz2

RemDeltas.PHMLipTopUp-Down.pz2

RemDeltas.PHMLipTopUp-DownL.pz2

RemDeltas.PHMLipTopUp-DownR.pz2

RemDeltas.PHMLipTopUpL.pz2

RemDeltas.PHMLipTopUpR.pz2

RemDeltas.PHMMouthCornerUp-Down.pz2

RemDeltas.PHMMouthFrownL.pz2

RemDeltas.PHMMouthFrownR.pz2

RemDeltas.PHMMouthLeft.pz2

RemDeltas.PHMMouthNarrow.pz2

RemDeltas.PHMMouthNarrowL.pz2

RemDeltas.PHMMouthNarrowR.pz2

RemDeltas.PHMMouthOpen.pz2

RemDeltas.PHMMouthOpenWide.pz2

RemDeltas.PHMMouthRight.pz2

RemDeltas.PHMMouthSide-Side.pz2

RemDeltas.PHMMouthSmile-Frown.pz2

RemDeltas.PHMMouthSmile-FrownL.pz2

RemDeltas.PHMMouthSmile-FrownR.pz2

RemDeltas.PHMMouthSmileL.pz2

RemDeltas.PHMMouthSmileOpen.pz2

RemDeltas.PHMMouthSmileR.pz2

RemDeltas.PHMMouthSmileSimple.pz2

RemDeltas.PHMMouthSneerL.pz2

RemDeltas.PHMMouthSneer-Pout.pz2

RemDeltas.PHMMouthSneer-PoutL.pz2

RemDeltas.PHMMouthSneer-PoutR.pz2

RemDeltas.PHMMouthSneerR.pz2

RemDeltas.PHMNoseWrinkle.pz2

RemDeltas.PHMNostrilsFlare.pz2

RemDeltas.PHMPoutL.pz2

RemDeltas.PHMPoutR.pz2

RemDeltas.PHMTongueThickness.pz2

RemDeltas.PHMTongueWidth.pz2

RemDeltas.VSM_AA.pz2

RemDeltas.VSM_EH.pz2

RemDeltas.VSM_ER.pz2

RemDeltas.VSM_F.pz2

RemDeltas.VSM_IH.pz2

RemDeltas.VSM_IY.pz2

RemDeltas.VSM_K.pz2

RemDeltas.VSM_L.pz2

RemDeltas.VSM_M.pz2

RemDeltas.VSM_OW.pz2

RemDeltas.VSM_S.pz2

RemDeltas.VSM_SH.pz2

RemDeltas.VSM_T.pz2

RemDeltas.VSM_TH.pz2

RemDeltas.VSM_UW.pz2

RemDeltas.VSM_W.pz2


\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe069_DAZ_Chnnls.pz2

06-ps_pe069_DAZ_ERC.pz2

06-ps_pe069_DAZ_Grps.pz2

06-ps_pe069inj_Chnnls.pz2

06-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\head\


05-ps_pe069_DAZ_Chnnls.pz2

05-ps_pe069_DAZ_ERC.pz2

05-ps_pe069_DAZ_Grps.pz2

05-ps_pe069inj_Chnnls.pz2

05-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\hip\


01-ps_pe069_DAZ_Chnnls.pz2

01-ps_pe069_DAZ_ERC.pz2

01-ps_pe069_DAZ_Grps.pz2

01-ps_pe069inj_Chnnls.pz2

01-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe069_DAZ_Chnnls.pz2

37-ps_pe069_DAZ_ERC.pz2

37-ps_pe069_DAZ_Grps.pz2

37-ps_pe069inj_Chnnls.pz2

37-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lEye\


08-ps_pe069_DAZ_Chnnls.pz2

08-ps_pe069_DAZ_Grps.pz2

08-ps_pe069inj_Chnnls.pz2

08-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe069_DAZ_Chnnls.pz2

62-ps_pe069_DAZ_ERC.pz2

62-ps_pe069_DAZ_Grps.pz2

62-ps_pe069inj_Chnnls.pz2

62-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe069_DAZ_Chnnls.pz2

39-ps_pe069_DAZ_ERC.pz2

39-ps_pe069_DAZ_Grps.pz2

39-ps_pe069inj_Chnnls.pz2

39-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lHand\


40-ps_pe069_DAZ_Chnnls.pz2

40-ps_pe069_DAZ_ERC.pz2

40-ps_pe069_DAZ_Grps.pz2

40-ps_pe069inj_Chnnls.pz2

40-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe069_DAZ_Chnnls.pz2

44-ps_pe069_DAZ_ERC.pz2

44-ps_pe069_DAZ_Grps.pz2

44-ps_pe069inj_Chnnls.pz2

44-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe069_DAZ_Chnnls.pz2

45-ps_pe069_DAZ_ERC.pz2

45-ps_pe069_DAZ_Grps.pz2

45-ps_pe069inj_Chnnls.pz2

45-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe069_DAZ_Chnnls.pz2

46-ps_pe069_DAZ_ERC.pz2

46-ps_pe069_DAZ_Grps.pz2

46-ps_pe069inj_Chnnls.pz2

46-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe069_DAZ_Chnnls.pz2

47-ps_pe069_DAZ_ERC.pz2

47-ps_pe069_DAZ_Grps.pz2

47-ps_pe069inj_Chnnls.pz2

47-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe069_DAZ_Chnnls.pz2

48-ps_pe069_DAZ_ERC.pz2

48-ps_pe069_DAZ_Grps.pz2

48-ps_pe069inj_Chnnls.pz2

48-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe069_DAZ_Chnnls.pz2

49-ps_pe069_DAZ_ERC.pz2

49-ps_pe069_DAZ_Grps.pz2

49-ps_pe069inj_Chnnls.pz2

49-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe069_DAZ_ERC.pz2

10-ps_pe069_DAZ_Grps.pz2

10-ps_pe069inj_Chnnls.pz2

10-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe069_DAZ_Chnnls.pz2

53-ps_pe069_DAZ_ERC.pz2

53-ps_pe069_DAZ_Grps.pz2

53-ps_pe069inj_Chnnls.pz2

53-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe069_DAZ_Chnnls.pz2

54-ps_pe069_DAZ_ERC.pz2

54-ps_pe069_DAZ_Grps.pz2

54-ps_pe069inj_Chnnls.pz2

54-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe069_DAZ_Chnnls.pz2

55-ps_pe069_DAZ_ERC.pz2

55-ps_pe069_DAZ_Grps.pz2

55-ps_pe069inj_Chnnls.pz2

55-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe069_DAZ_Chnnls.pz2

50-ps_pe069_DAZ_ERC.pz2

50-ps_pe069_DAZ_Grps.pz2

50-ps_pe069inj_Chnnls.pz2

50-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe069_DAZ_Chnnls.pz2

51-ps_pe069_DAZ_ERC.pz2

51-ps_pe069_DAZ_Grps.pz2

51-ps_pe069inj_Chnnls.pz2

51-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe069_DAZ_Chnnls.pz2

52-ps_pe069_DAZ_ERC.pz2

52-ps_pe069_DAZ_Grps.pz2

52-ps_pe069inj_Chnnls.pz2

52-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShin\


61-ps_pe069_DAZ_Chnnls.pz2

61-ps_pe069_DAZ_ERC.pz2

61-ps_pe069_DAZ_Grps.pz2

61-ps_pe069inj_Chnnls.pz2

61-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe069_DAZ_Chnnls.pz2

38-ps_pe069_DAZ_ERC.pz2

38-ps_pe069_DAZ_Grps.pz2

38-ps_pe069inj_Chnnls.pz2

38-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe069_DAZ_Chnnls.pz2

60-ps_pe069_DAZ_ERC.pz2

60-ps_pe069_DAZ_Grps.pz2

60-ps_pe069inj_Chnnls.pz2

60-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe069_DAZ_Chnnls.pz2

41-ps_pe069_DAZ_ERC.pz2

41-ps_pe069_DAZ_Grps.pz2

41-ps_pe069inj_Chnnls.pz2

41-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe069_DAZ_Chnnls.pz2

42-ps_pe069_DAZ_ERC.pz2

42-ps_pe069_DAZ_Grps.pz2

42-ps_pe069inj_Chnnls.pz2

42-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe069_DAZ_Chnnls.pz2

43-ps_pe069_DAZ_ERC.pz2

43-ps_pe069_DAZ_Grps.pz2

43-ps_pe069inj_Chnnls.pz2

43-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lToe\


63-ps_pe069_DAZ_Chnnls.pz2

63-ps_pe069_DAZ_ERC.pz2

63-ps_pe069_DAZ_Grps.pz2

63-ps_pe069inj_Chnnls.pz2

63-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\neck\


04-ps_pe069_DAZ_Chnnls.pz2

04-ps_pe069_DAZ_ERC.pz2

04-ps_pe069_DAZ_Grps.pz2

04-ps_pe069inj_Chnnls.pz2

04-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe069_DAZ_Chnnls.pz2

18-ps_pe069_DAZ_ERC.pz2

18-ps_pe069_DAZ_Grps.pz2

18-ps_pe069inj_Chnnls.pz2

18-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rEye\


07-ps_pe069_DAZ_Chnnls.pz2

07-ps_pe069_DAZ_Grps.pz2

07-ps_pe069inj_Chnnls.pz2

07-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe069_DAZ_Chnnls.pz2

58-ps_pe069_DAZ_ERC.pz2

58-ps_pe069_DAZ_Grps.pz2

58-ps_pe069inj_Chnnls.pz2

58-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe069_DAZ_Chnnls.pz2

20-ps_pe069_DAZ_ERC.pz2

20-ps_pe069_DAZ_Grps.pz2

20-ps_pe069inj_Chnnls.pz2

20-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rHand\


21-ps_pe069_DAZ_Chnnls.pz2

21-ps_pe069_DAZ_ERC.pz2

21-ps_pe069_DAZ_Grps.pz2

21-ps_pe069inj_Chnnls.pz2

21-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe069_DAZ_Chnnls.pz2

25-ps_pe069_DAZ_ERC.pz2

25-ps_pe069_DAZ_Grps.pz2

25-ps_pe069inj_Chnnls.pz2

25-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe069_DAZ_Chnnls.pz2

26-ps_pe069_DAZ_ERC.pz2

26-ps_pe069_DAZ_Grps.pz2

26-ps_pe069inj_Chnnls.pz2

26-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe069_DAZ_Chnnls.pz2

27-ps_pe069_DAZ_ERC.pz2

27-ps_pe069_DAZ_Grps.pz2

27-ps_pe069inj_Chnnls.pz2

27-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe069_DAZ_Chnnls.pz2

28-ps_pe069_DAZ_ERC.pz2

28-ps_pe069_DAZ_Grps.pz2

28-ps_pe069inj_Chnnls.pz2

28-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe069_DAZ_Chnnls.pz2

29-ps_pe069_DAZ_ERC.pz2

29-ps_pe069_DAZ_Grps.pz2

29-ps_pe069inj_Chnnls.pz2

29-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe069_DAZ_Chnnls.pz2

30-ps_pe069_DAZ_ERC.pz2

30-ps_pe069_DAZ_Grps.pz2

30-ps_pe069inj_Chnnls.pz2

30-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe069_DAZ_Chnnls.pz2

34-ps_pe069_DAZ_ERC.pz2

34-ps_pe069_DAZ_Grps.pz2

34-ps_pe069inj_Chnnls.pz2

34-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe069_DAZ_Chnnls.pz2

35-ps_pe069_DAZ_ERC.pz2

35-ps_pe069_DAZ_Grps.pz2

35-ps_pe069inj_Chnnls.pz2

35-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe069_DAZ_Chnnls.pz2

36-ps_pe069_DAZ_ERC.pz2

36-ps_pe069_DAZ_Grps.pz2

36-ps_pe069inj_Chnnls.pz2

36-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe069_DAZ_Chnnls.pz2

31-ps_pe069_DAZ_ERC.pz2

31-ps_pe069_DAZ_Grps.pz2

31-ps_pe069inj_Chnnls.pz2

31-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe069_DAZ_Chnnls.pz2

32-ps_pe069_DAZ_ERC.pz2

32-ps_pe069_DAZ_Grps.pz2

32-ps_pe069inj_Chnnls.pz2

32-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe069_DAZ_Chnnls.pz2

33-ps_pe069_DAZ_ERC.pz2

33-ps_pe069_DAZ_Grps.pz2

33-ps_pe069inj_Chnnls.pz2

33-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShin\


57-ps_pe069_DAZ_Chnnls.pz2

57-ps_pe069_DAZ_ERC.pz2

57-ps_pe069_DAZ_Grps.pz2

57-ps_pe069inj_Chnnls.pz2

57-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe069_DAZ_Chnnls.pz2

19-ps_pe069_DAZ_ERC.pz2

19-ps_pe069_DAZ_Grps.pz2

19-ps_pe069inj_Chnnls.pz2

19-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe069_DAZ_Chnnls.pz2

56-ps_pe069_DAZ_ERC.pz2

56-ps_pe069_DAZ_Grps.pz2

56-ps_pe069inj_Chnnls.pz2

56-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe069_DAZ_Chnnls.pz2

22-ps_pe069_DAZ_ERC.pz2

22-ps_pe069_DAZ_Grps.pz2

22-ps_pe069inj_Chnnls.pz2

22-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe069_DAZ_Chnnls.pz2

23-ps_pe069_DAZ_ERC.pz2

23-ps_pe069_DAZ_Grps.pz2

23-ps_pe069inj_Chnnls.pz2

23-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe069_DAZ_Chnnls.pz2

24-ps_pe069_DAZ_ERC.pz2

24-ps_pe069_DAZ_Grps.pz2

24-ps_pe069inj_Chnnls.pz2

24-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rToe\


59-ps_pe069_DAZ_Chnnls.pz2

59-ps_pe069_DAZ_ERC.pz2

59-ps_pe069_DAZ_Grps.pz2

59-ps_pe069inj_Chnnls.pz2

59-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe069_DAZ_Chnnls.pz2

12-ps_pe069_DAZ_ERC.pz2

12-ps_pe069_DAZ_Grps.pz2

12-ps_pe069inj_Chnnls.pz2

12-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe069_DAZ_Chnnls.pz2

13-ps_pe069_DAZ_ERC.pz2

13-ps_pe069_DAZ_Grps.pz2

13-ps_pe069inj_Chnnls.pz2

13-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe069_DAZ_Chnnls.pz2

14-ps_pe069_DAZ_ERC.pz2

14-ps_pe069_DAZ_Grps.pz2

14-ps_pe069inj_Chnnls.pz2

14-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe069_DAZ_Chnnls.pz2

15-ps_pe069_DAZ_ERC.pz2

15-ps_pe069_DAZ_Grps.pz2

15-ps_pe069inj_Chnnls.pz2

15-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe069_DAZ_Chnnls.pz2

16-ps_pe069_DAZ_ERC.pz2

16-ps_pe069_DAZ_Grps.pz2

16-ps_pe069inj_Chnnls.pz2

16-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe069_DAZ_Chnnls.pz2

11-ps_pe069_DAZ_ERC.pz2

11-ps_pe069_DAZ_Grps.pz2

11-ps_pe069inj_Chnnls.pz2

11-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe069_DAZ_Chnnls.pz2

17-ps_pe069_DAZ_ERC.pz2

17-ps_pe069_DAZ_Grps.pz2

17-ps_pe069inj_Chnnls.pz2

17-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe069inj_Chnnls.pz2

09-ps_pe069inj_Grps.pz2


\Runtime\libraries\Character\



\Runtime\libraries\Character\DAZ People\


Victoria 4.2.cr2

Victoria 4.2.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4\



\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses\


V4 Arms Raised 01.png

V4 Arms Raised 01.pz2

V4 Contraposto 01.png

V4 Contraposto 01.pz2

V4 Fashion 01.png

V4 Fashion 01.pz2

V4 Kneeling 01.png

V4 Kneeling 01.pz2

V4 Looking 01.png

V4 Looking 01.pz2

V4 Pensive 02.png

V4 Pensive 02.pz2

V4 Reclining 01.png

V4 Reclining 01.pz2

V4 Running 01.png

V4 Running 01.pz2

V4 Seated 01.png

V4 Seated 01.pz2

V4 Walking 01.png

V4 Walking 01.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing\


!Magnetize to V4.png

!Magnetize to V4.pz2

Magnetize to V4 1.png

Magnetize to V4 1.pz2

Magnetize to V4 2.png

Magnetize to V4 2.pz2

Magnetize to V4 3.png

Magnetize to V4 3.pz2

Magnetize to V4 4.png

Magnetize to V4 4.pz2

Magnetize to V4 5.png

Magnetize to V4 5.pz2

Magnetize to V4 6.png

Magnetize to V4 6.pz2

Magnetize to V4 7.png

Magnetize to V4 7.pz2

Magnetize to V4 8.png

Magnetize to V4 8.pz2

Magnetize to V4 9.png

Magnetize to V4 9.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res\


!All_Mapless.png

!All_Mapless.pz2

!All_Natural_BKN.png

!All_Natural_BKN.pz2

!All_Natural_NG.png

!All_Natural_NG.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Base V4.png

INJ Base V4.pz2

REM Base V4.png

REM Base V4.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Base\


AA (Odd).png

AA (Odd).pz2

BrowInnerUp-Down.png

BrowInnerUp-Down.pz2

BrowInnerUp-DownL.png

BrowInnerUp-DownL.pz2

BrowInnerUp-DownR.png

BrowInnerUp-DownR.pz2

BrowOuterUp-Down.png

BrowOuterUp-Down.pz2

BrowOuterUp-DownL.png

BrowOuterUp-DownL.pz2

BrowOuterUp-DownR.png

BrowOuterUp-DownR.pz2

BrowSqueeze.png

BrowSqueeze.pz2

BrowUp-Down.png

BrowUp-Down.pz2

BrowUp-DownL.png

BrowUp-DownL.pz2

BrowUp-DownR.png

BrowUp-DownR.pz2

CheekCreaseL.png

CheekCreaseL.pz2

CheekCreaseR.png

CheekCreaseR.pz2

CheekEyeFlexL.png

CheekEyeFlexL.pz2

CheekEyeFlexR.png

CheekEyeFlexR.pz2

CheekFlexL.png

CheekFlexL.pz2

CheekFlexR.png

CheekFlexR.pz2

CheeksBalloon.png

CheeksBalloon.pz2

CheeksBalloonPucker.png

CheeksBalloonPucker.pz2

CheeksCrease.png

CheeksCrease.pz2

CheeksEyeFlex.png

CheeksEyeFlex.pz2

CheeksFlex.png

CheeksFlex.pz2

DeformerStrength.png

DeformerStrength.pz2

EH (Ed).png

EH (Ed).pz2

ER (hURt).png

ER (hURt).pz2

EyeCorneaBulge.png

EyeCorneaBulge.pz2

EyeIrisAlign.png

EyeIrisAlign.pz2

EyeIrisBulge.png

EyeIrisBulge.pz2

EyeIrisConvexity.png

EyeIrisConvexity.pz2

EyeIrisSize.png

EyeIrisSize.pz2

EyeLidBottomUp-DownL.png

EyeLidBottomUp-DownL.pz2

EyeLidBottomUp-DownR.png

EyeLidBottomUp-DownR.pz2

EyeLidTopUp-DownL.png

EyeLidTopUp-DownL.pz2

EyeLidTopUp-DownR.png

EyeLidTopUp-DownR.pz2

EyeOpen-CloseL.png

EyeOpen-CloseL.pz2

EyeOpen-CloseR.png

EyeOpen-CloseR.pz2

EyePupilDialate.png

EyePupilDialate.pz2

EyePupilSlit.png

EyePupilSlit.pz2

EyesOpen-Close.png

EyesOpen-Close.pz2

EyeSquintL.png

EyeSquintL.pz2

EyeSquintR.png

EyeSquintR.pz2

EyesSquint.png

EyesSquint.pz2

F (Fee).png

F (Fee).pz2

George.png

George.pz2

HeadHairBun.png

HeadHairBun.pz2

HeadHairShort.png

HeadHairShort.pz2

IH (It).png

IH (It).pz2

IY (Eat).png

IY (Eat).pz2

JawIn-Out.png

JawIn-Out.pz2

JawSide-Side.png

JawSide-Side.pz2

John.png

John.pz2

K (Key).png

K (Key).pz2

L (Lee).png

L (Lee).pz2

LipBottomIn-Out.png

LipBottomIn-Out.pz2

LipBottomIn-OutL.png

LipBottomIn-OutL.pz2

LipBottomIn-OutR.png

LipBottomIn-OutR.pz2

LipBottomUp-Down.png

LipBottomUp-Down.pz2

LipBottomUp-DownL.png

LipBottomUp-DownL.pz2

LipBottomUp-DownR.png

LipBottomUp-DownR.pz2

LipsPart.png

LipsPart.pz2

LipsPartCenter.png

LipsPartCenter.pz2

LipsPucker.png

LipsPucker.pz2

LipsPuckerWide.png

LipsPuckerWide.pz2

LipTopUp-Down.png

LipTopUp-Down.pz2

LipTopUp-DownL.png

LipTopUp-DownL.pz2

LipTopUp-DownR.png

LipTopUp-DownR.pz2

M (Me).png

M (Me).pz2

MaleBody NoScale.png

MaleBody NoScale.pz2

MaleBody.png

MaleBody.pz2

MouthCornerUp-Down.png

MouthCornerUp-Down.pz2

MouthNarrow.png

MouthNarrow.pz2

MouthNarrowL.png

MouthNarrowL.pz2

MouthNarrowR.png

MouthNarrowR.pz2

MouthOpen.png

MouthOpen.pz2

MouthOpenWide.png

MouthOpenWide.pz2

MouthSide-Side.png

MouthSide-Side.pz2

MouthSmile-Frown.png

MouthSmile-Frown.pz2

MouthSmile-FrownL.png

MouthSmile-FrownL.pz2

MouthSmile-FrownR.png

MouthSmile-FrownR.pz2

MouthSmileOpen.png

MouthSmileOpen.pz2

MouthSmileSimple.png

MouthSmileSimple.pz2

MouthSneer-Pout.png

MouthSneer-Pout.pz2

MouthSneer-PoutL.png

MouthSneer-PoutL.pz2

MouthSneer-PoutR.png

MouthSneer-PoutR.pz2

NoseWrinkle.png

NoseWrinkle.pz2

NostrilsFlare.png

NostrilsFlare.pz2

OW (OAt).png

OW (OAt).pz2

Paul.png

Paul.pz2

S (Sea).png

S (Sea).pz2

SH (SHe).png

SH (SHe).pz2

T (Tea).png

T (Tea).pz2

TH (Theta).png

TH (Theta).pz2

TongueBaseUp-Down.png

TongueBaseUp-Down.pz2

TongueLength.png

TongueLength.pz2

TongueSide-Side.png

TongueSide-Side.pz2

TongueThickness.png

TongueThickness.pz2

TongueTipUp-Down.png

TongueTipUp-Down.pz2

TongueUp-Down.png

TongueUp-Down.pz2

TongueWidth.png

TongueWidth.pz2

UW (tWO).png

UW (tWO).pz2

W (We).png

W (We).pz2


\Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters\



\Runtime\textures\DAZ\Characters\MilWom\



\Runtime\textures\DAZ\Characters\MilWom\V4\


V4SmplEyesM.jpg

V4SmplEyesTr.jpg

V4SmplEyeSurfcM.jpg

V4SmplEyeSurfcTr.jpg

V4SmplFaceM.jpg

V4SmplFaceM_BKN.jpg

V4SmplLashesTr.jpg

V4SmplLimbsM.jpg

V4SmplMouthM.jpg

V4SmplTorsoM_BKN.jpg

V4SmplTorsoM_NG.jpg


DAZ Studio Listing



\People\



\People\Victoria 4\



\People\Victoria 4\Materials\



\People\Victoria 4\Materials\V4 Sample-Res\


!All_Mapless.dsb

!All_Mapless.dsb.png

!All_Natural_BKN.dsb

!All_Natural_BKN.dsb.png

!All_Natural_NG.dsb

!All_Natural_NG.dsb.png


\People\Victoria 4\Poses\



\People\Victoria 4\Poses\V4 General\


V4 Arms Raised 01.dsb

V4 Arms Raised 01.dsb.png

V4 Contraposto 01.dsb

V4 Contraposto 01.dsb.png

V4 Fashion 01.dsb

V4 Fashion 01.dsb.png

V4 Kneeling 01.dsb

V4 Kneeling 01.dsb.png

V4 Looking 01.dsb

V4 Looking 01.dsb.png

V4 Pensive 02.dsb

V4 Pensive 02.dsb.png

V4 Reclining 01.dsb

V4 Reclining 01.dsb.png

V4 Running 01.dsb

V4 Running 01.dsb.png

V4 Seated 01.dsb

V4 Seated 01.dsb.png

V4 Walking 01.dsb

V4 Walking 01.dsb.png

Notes

  • Victoria 4.2 requires Mac OSX 10.3.9 or higher in order to work properly.
  • Victoria 4.2 does not work in versions of Poser earlier than Poser 6. DAZ Studio users need DS version 1.8.2.1 + Patch or higher.
  • Texture templates available for download on the product page.
  • To download the Victoria 4 seam guides by Snow Sultan: Click Here




Victoria 4.2 Bodysuit

image_medium.jpg

Product: Victoria 4.2 Bodysuit
Product Code: ps_ac1847
DAZ Original: YES
Created By: Lyrra Madril, the3dwizard, Out of Touch
Released: February 12, 2008

Product Information

Required Products: Victoria 4.2 Base
You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ's Victoria 4 Clothing”
  • Pose: “DAZ's Victoria 4:MATs V4BodySuit”

Product Notes

Currently, the MaleBody Morph for the bodysuit is only compatible with DAZ Studio.
The MaleBody NoScale Morph is supported by both DAZ Studio and Poser.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File List

Victoria 4 Bodysuit

\Runtime

\Runtime\Geometries\

\Runtime\Geometries\DAZClothing\

\Runtime\Geometries\DAZClothing\V4

v4bodysuit1.obj

\Runtime\Libraries

\Runtime\Libraries\character

\Runtime\Libraries\character\DAZ's Victoria 4 Clothing

V4Bodysuit.cr2
V4Bodysuit.png

\Runtime\Libraries\Pose\

\Runtime\Libraries\Pose\DAZ's Victoria 4

\Runtime\Libraries\Pose\DAZ's Victoria 4\MATs V4BodySuit

0All Grey.png
0All Grey.pz2
0All White.png
0All White.pz2
1Glossy Suits.png
1Glossy Suits.pz2
1Matte Suits.png
1Matte Suits.pz2
2Color Black Suits.png
2Color Black Suits.pz2
2Color Brown Suits.png
2Color Brown Suits.pz2
2Color LGray Suits.png
2Color LGray Suits.pz2
2Color Red Suits.png
2Color Red Suits.pz2
Bikini.png
Bikini.pz2
Bra.png
Bra.pz2
CrewNeck.png
CrewNeck.pz2
CropLegs1.png
CropLegs1.pz2
CropLegs2.png
CropLegs2.pz2
CropLegs3.png
CropLegs3.pz2
CropLegs4.png
CropLegs4.pz2
CropLegs5.png
CropLegs5.pz2
CropLegs6.png
CropLegs6.pz2
CropLegs7.png
CropLegs7.pz2
HideBottom.png
HideBottom.pz2
HideMidSection.png
HideMidSection.pz2
HideTop.png
HideTop.pz2
ShortSleeve1.png
ShortSleeve1.pz2
ShortSleeve2.png
ShortSleeve2.pz2
ShortSleeve3.png
ShortSleeve3.pz2
ShortSleeve4.png
ShortSleeve4.pz2
Sleeveless1.png
Sleeveless1.pz2
Sleeveless2.png
Sleeveless2.pz2
Strapless.png
Strapless.pz2
StraplessBra.png
StraplessBra.pz2
Swimsuit.png
Swimsuit.pz2
UNeck1.png
UNeck1.pz2
UNeck2.png
UNeck2.pz2
UNeck3.png
UNeck3.pz2
UNeck4.png
UNeck4.pz2
VNeck.png
VNeck.pz2

\Runtime\Textures\

\Runtime\Textures\outoftouch

\Runtime\Textures\outoftouch\v4_bodysuit

01v4bs_suit.jpg
01v4bs_suit_bum.jpg



Victoria 4.0 Bodysuit Expansion Pack

image_medium.jpg

Product: V4 Bodysuit Expansion
Product Code: ps_ac1853
DAZ Original: YES
Created By: the3dwizard
Released: January 12, 2007



Product Information
* Required Products: Victoria 4.0 Bodysuit
* You can find new icons for loading this product in the following Libraries:
* Figures: “DAZ's Victoria 4 Clothing”
* Pose: “DAZ's Victoria 4\MATs V4BodySuit” and “DAZ's Victoria 4\MATs V4ExpPack”


Product Notes
* To fit the cowl under the bodysuits, please select the bodysuit and dial the “NeckThin” morph to a negative value, around -0.5. Alternatively, you can set V4 and the cowl's “NeckThin” to approximately 0.5.
* The cowl will automatically fit most of V4's morphs. It will not fit all of the CharacterPresets, though. Using morphs like the “ExpandCowl” morph will help in many cases.
* The 0- MAT files reset the clothing to flat grey or flat white.
* To use the leather texture, please apply the “1-Glossy Suits” or “1-Matte Suits” MAT first, then apply the desired 2- MAT file to color it.
* The non-numbered MAT files turn parts of the clothing item transparent; they will not make other parts opaque. If too much of the suit is made transparent, you can use the 0- or 1- numbered MAT files to reveal the suit, then use the transparency MAT files to hide the desired parts.


* Files installed for this product:


\Runtime\Geometries\DAZClothing\V4\
—————————————————————- v4bikerboots.obj
v4bodysuit2.obj
v4bodysuit3.obj
v4bodysuit4.obj
V4Booties2.obj
v4morphcowl.obj
v4supergloves2.obj
—————————————————————- \Runtime\Libraries\character\DAZ's Victoria 4 Clothing\


V4BikerBoots.cr2
V4Bodysuitarmless.cr2
V4BodysuitLegless.cr2
V4Booties.cr2
V4Gloves.cr2
V4Leotard.cr2
V4MorphingCowl.cr2
V4BikerBoots.png
V4Bodysuitarmless.png
V4BodysuitLegless.png
V4Booties.png
V4Gloves.png
V4Leotard.png
V4MorphingCowl.png
—————————————————————- \Runtime\Libraries\Pose\DAZ's Victoria 4\MATs V4BodySuit\


0-All Grey.png
0-All White.png
1-Glossy Suits.png
1-Matte Suits.png
2-Color Black Suits.png
2-Color Brown Suits.png
2-Color LGray Suits.png
2-Color Red Suits.png
Bikini.png
Bra.png
CrewNeck.png
CropLegs1.png
CropLegs2.png
CropLegs3.png
CropLegs4.png
CropLegs5.png
CropLegs6.png
CropLegs7.png
HideBottom.png
HideMidSection.png
HideTop.png
ShortSleeve1.png
ShortSleeve2.png
ShortSleeve3.png
ShortSleeve4.png
Sleeveless1.png
Sleeveless2.png
Strapless.png
StraplessBra.png
Swimsuit.png
U-Neck1.png
U-Neck2.png
U-Neck3.png
U-Neck4.png
V-Neck.png
0-All Grey.pz2
0-All White.pz2
1-Glossy Suits.pz2
1-Matte Suits.pz2
2-Color Black Suits.pz2
2-Color Brown Suits.pz2
2-Color LGray Suits.pz2
2-Color Red Suits.pz2
Bikini.pz2
Bra.pz2
CrewNeck.pz2
CropLegs1.pz2
CropLegs2.pz2
CropLegs3.pz2
CropLegs4.pz2
CropLegs5.pz2
CropLegs6.pz2
CropLegs7.pz2
HideBottom.pz2
HideMidSection.pz2
HideTop.pz2
ShortSleeve1.pz2
ShortSleeve2.pz2
ShortSleeve3.pz2
ShortSleeve4.pz2
Sleeveless1.pz2
Sleeveless2.pz2
Strapless.pz2
StraplessBra.pz2
Swimsuit.pz2
U-Neck1.pz2
U-Neck2.pz2
U-Neck3.pz2
U-Neck4.pz2
V-Neck.pz2
—————————————————————- \Runtime\Libraries\Pose\DAZ's Victoria 4\MATs V4ExpPack\


!Hide Feet.png
!Show Feet.png
0-Booties Grey.png
0-Boots Greys.png
0-Cowl Grey.png
0-Gloves Grey.png
1-Glossy Booties.png
1-Glossy Boots.png
1-Glossy Cowl.png
1-Glossy Gloves.png
1-Matte Booties.png
1-Matte Boots.png
1-Matte Cowl.png
1-Matte Gloves.png
2-Color Black Booties.png
2-Color Black Boots.png
2-Color Black Cowl.png
2-Color Black Gloves.png
2-Color Brown Booties.png
2-Color Brown Boots.png
2-Color Brown Cowl.png
2-Color Brown Gloves.png
2-Color LGray Booties.png
2-Color LGray Boots.png
2-Color LGray Cowl.png
2-Color LGray Gloves.png
2-Color Red Booties.png
2-Color Red Boots.png
2-Color Red Cowl.png
2-Color Red Gloves.png
Booties Hide Upper.png
Boots Hide MidStrap.png
Boots Hide Straps.png
Cowl All TransParent.png
Cowl HideEarCovers.png
Cowl HideHood.png
Cowl Hood.png
Cowl Mask01.png
Cowl Mask02.png
Cowl Mask03.png
Cowl Mask04.png
Cowl Mask05.png
Cowl Mask06.png
Cowl Mask07.png
Cowl Mask08.png
Cowl Mask09.png
Cowl Mask10.png
Cowl Mask11.png
Cowl Mask12.png
Cowl Mask13.png
Cowl Mask14.png
Gloves Medium.png
Gloves Short.png
!Hide Feet.pz2
!Show Feet.pz2
0-Booties Grey.pz2
0-Boots Greys.pz2
0-Cowl Grey.pz2
0-Gloves Grey.pz2
1-Glossy Booties.pz2
1-Glossy Boots.pz2
1-Glossy Cowl.pz2
1-Glossy Gloves.pz2
1-Matte Booties.pz2
1-Matte Boots.pz2
1-Matte Cowl.pz2
1-Matte Gloves.pz2
2-Color Black Booties.pz2
2-Color Black Boots.pz2
2-Color Black Cowl.pz2
2-Color Black Gloves.pz2
2-Color Brown Booties.pz2
2-Color Brown Boots.pz2
2-Color Brown Cowl.pz2
2-Color Brown Gloves.pz2
2-Color LGray Booties.pz2
2-Color LGray Boots.pz2
2-Color LGray Cowl.pz2
2-Color LGray Gloves.pz2
2-Color Red Booties.pz2
2-Color Red Boots.pz2
2-Color Red Cowl.pz2
2-Color Red Gloves.pz2
Booties Hide Upper.pz2
Boots Hide MidStrap.pz2
Boots Hide Straps.pz2
Cowl All TransParent.pz2
Cowl HideEarCovers.pz2
Cowl HideHood.pz2
Cowl Hood.pz2
Cowl Mask01.pz2
Cowl Mask02.pz2
Cowl Mask03.pz2
Cowl Mask04.pz2
Cowl Mask05.pz2
Cowl Mask06.pz2
Cowl Mask07.pz2
Cowl Mask08.pz2
Cowl Mask09.pz2
Cowl Mask10.pz2
Cowl Mask11.pz2
Cowl Mask12.pz2
Cowl Mask13.pz2
Cowl Mask14.pz2
Gloves Medium.pz2
Gloves Short.pz2
—————————————————————- \Runtime\Textures\outoftouch\v4_bodysuit\
—————————————————————- 01v4bs_bootie.jpg
01v4bs_bootie_bum.jpg
01v4bs_boots.jpg
01v4bs_boots_bum.jpg
01v4bs_cowl.jpg
01v4bs_cowl_bum.jpg
01v4bs_gloves.jpg
01v4bs_gloves_bum.jpg
01v4bs_suit.jpg
01v4bs_suit_bum.jpg



Visit our site site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170


V4 Hooded Cloak

image_medium.jpg

Product: V4 Hooded Cloak
Product Code: ps_ac1957
DAZ Original: Yes
Released: March 28, 2007

Product Information

  • Required Products: Victoria 4.2 Base
  • Documentation: None
  • Created By: royloo

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170


ThreadZ for V4

image_medium.jpg

Product: ThreadZ for V4
Product Code: ps_ac1876b
DAZ Original: Yes
Created by: the3dwizard
Released: January 22, 2007

Product Information

Required Products: Victoria 4.2 Base

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “The3dWizard\V4 Clothes”
  • Pose: “DAZ's Victoria 4\Magnetize Clothing”, “The3DWizard\MAT TreadZ G4”

You can find new icons for loading this product in the following DAZ|Studio folder:

  • “Content\MAT TreadZ”

Product Notes

  • The V4TreadZG4 is the new version of TreadZ with the improved UV Mapping. The V4TreadZ is the version with the original mapping that will work with textures made for other versions of TreadZ. The MAT files provided are for use with the G4 version.
  • The Black Leather and Old Leather textures have customized Poser and D|S MAT files for optimal rendering results.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\the3dwizard\



\Runtime\Geometries\the3dwizard\V4\


V4treadz.obj
V4treadz4.obj


\Runtime\libraries\



\Runtime\libraries\character\



\Runtime\libraries\character\The3dWizard\



\Runtime\libraries\character\The3dWizard\V4 Clothes\


V4TreadZ.cr2
V4TreadZG4.cr2
V4TreadZ.png
V4TreadZG4.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4\



\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing\



\Runtime\libraries\Pose\The3DWizard\



\Runtime\libraries\Pose\The3DWizard\MAT TreadZ G4\


!Hide Feet.png
!Show Feet.png
Black.png
BlackLeatherG4.png
No_Laces.png
No_Straps.png
OldLeatherG4.png
Style-1.png
Style-2.png
Style-3.png
Style-4.png
White.png
WorkBootZ.png
!Hide Feet.pz2
!Show Feet.pz2
Black.pz2
BlackLeatherG4.pz2
No_Laces.pz2
No_Straps.pz2
OldLeatherG4.pz2
Style-1.pz2
Style-2.pz2
Style-3.pz2
Style-4.pz2
White.pz2
WorkBootZ.pz2


\Runtime\Textures\



\Runtime\Textures\the3dwizard\


tanleather.jpg


\Runtime\Textures\the3dwizard\v4\


treadz4leather.jpg
treadz4leatherBLK.jpg
treadz4leatherBLKBUMP.jpg
treadz4leatherBUMP.jpg


DAZ|Studio installer:


\Content\



\Content\MAT TreadZ\


TreadZBlackLeatherG4.dsb
TreadZOldLeatherG4.dsb
TreadZBlackLeatherG4.dsb.png
TreadZOldLeatherG4.dsb.png

Notes

  • Includes a version for which the UV mapping is compatible with most previous TreadZ textures (see the related products on the product page).