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Troll Forest Bundle

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This bundle contains:


Troll

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Product: Troll
Product Code: ps_ch102
DAZ Original: Yes
Released: February 22, 2005
Free loin cloth and weapon availible here

Product Information

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “DAZ Troll”
    • Pose: “DAZ's Troll” and “MAT Troll”

Product Notes

  • Troll JCM CR2. New CR2 Technology Enables Use of JCM Type Morphs for Muscle Flexing When Figure Bends (e.g. Biceps and Triceps flex when ForeArm bends, Quads and Hamstrings flex when Shin bends, Calves flex when Foot bends).
  • Troll IK CR2. This CR2 is Completely Devoid of all but Standard JCMs and is IK Enabled for Easier Posing and Animating.
  • Note to P4 users:

Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:

  • “:DAZ:Characters:Troll:LavaBodyB.bum”
  • “:DAZ:Characters:Troll:LavaBodyB.jpg”
  • “:DAZ:Characters:Troll:LavaHeadB.jpg”
  • “:DAZ:Characters:Troll:TrollBodyB.jpg”
  • “:DAZ:Characters:Troll:TrollHeadB.jpg”

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime



\Runtime\Geometries\



\Runtime\Geometries\DAZCharacters\


blTroll.obj

————————————————– \Runtime\libraries



\Runtime\libraries\character



\Runtime\libraries\character\DAZ Troll


Troll IK.cr2
Troll JCM.cr2
Troll IK.rsr
Troll JCM.rsr
————————————————– \Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Troll\


Crouch.pz2
Full Charge.pz2
Hunched Over.pz2
Lumbering.pz2
ROAR!!!.pz2
Standing.pz2
Turning Right.pz2
Walking.pz2
Weapon Swing 01.pz2
Weapon Swing 02.pz2
Weapon Swing 03.pz2
Crouch.rsr
Full Charge.rsr
Hunched Over.rsr
Lumbering.rsr
ROAR!!!.rsr
Standing.rsr
Turning Right.rsr
Walking.rsr
Weapon Swing 01.rsr
Weapon Swing 02.rsr
Weapon Swing 03.rsr
————————————————– \Runtime\libraries\Pose\MAT Troll\


All Color Default.pz2
All Color White.pz2
All Map Lava-P4.pz2
All Map Lava-PP.pz2
All Map Natural-P4.pz2
All Map Natural-PP.pz2
Bump Med.pz2
Bump Strong.pz2
Bump Weak.pz2
All Color Default.rsr
All Color White.rsr
All Map Lava-P4.rsr
All Map Lava-PP.rsr
All Map Natural-P4.rsr
All Map Natural-PP.rsr
Bump Med.rsr
Bump Strong.rsr
Bump Weak.rsr
————————————————– \Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters



\Runtime\textures\DAZ\Characters\Troll


LavaBodyB.jpg
LavaBodyM.jpg
LavaEyeM.jpg
LavaHeadB.jpg
LavaHeadM.jpg
TrollBodyB.jpg
TrollBodyM.jpg
TrollEyeM.jpg
TrollHeadB.jpg
TrollHeadM.jpg



Hunter's Moon

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Product: Hunter's Moon
Product Code: ps_tx802b
DAZ Original: YES
Created By: Laurie S
Released: October 11, 2006

Product Information

Required Products: Woodland Realm Playset Two, Woodland Realm Playset One, Multiplane Cyclorama, Millennium Environment.

You can find new icons for loading this product in the following Libraries:

  • Figures: “DAZ Environment” “ Environment”
  • Props: “DAZ Environment”
  • Camera: “ Environment”
  • Lights: “ Environment”

Product Notes

  • In your Figures library under 'Environments' you will find a new Woodland Realm Playset environment preloaded onto two pre-sized cr2s. The lights included in the Lights library under 'Environment' are the best lights to use with the Woodland Realm Playset environments.
  • In your Figures library under 'Environments' are three new Cyclorama environments preloaded onto three pre-sized cr2s. Included for the Cyclorama environment is one camera setting to optimize the view of the Hunter Moon Cyclorama.
  • Load and place other objects in your scene to complete it.
  • While this texture set can be used on its own, it was created with 'Lisa's Botanicals - Creepy Trees II' in mind.
  • This product is not a merchant resource and may not be used in the creation of another background package.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Hunter's Moon

\Runtime

\Runtime\Libraries

\Runtime\Libraries\camera

\Runtime\Libraries\camera\Environment

LS_huntermoon.cm2
LS_huntermoon.png
LS_huntermoon.rsr

\Runtime\Libraries\character

\Runtime\Libraries\character\DAZ Environment

LS_huntermoon.cr2
LS_huntermoon.png
LS_huntermoon.rsr

\Runtime\Libraries\character\Environment

LS_hmcyc1.cr2
LS_hmcyc2.cr2
LS_hmcyc3.cr2
LS_hmwp1.cr2
LS_hmwp2.cr2
LS_hmcyc1.png
LS_hmcyc2.png
LS_hmcyc3.png
LS_hmwp1.png
LS_hmwp2.png
LS_hmcyc1.rsr
LS_hmcyc2.rsr
LS_hmcyc3.rsr
LS_hmwp1.rsr
LS_hmwp2.rsr

\Runtime\Libraries\Props

\Runtime\Libraries\Props\DAZ Environment

LS_hmSkydome.png
LS_hmtree1.png
LS_hmtree1b.png
LS_hmtree2.png
LS_hmtree2b.png
LS_hmtree3.png
LS_hmtree3b.png
LS_hmSkydome.pp2
LS_hmtree1.pp2
LS_hmtree1b.pp2
LS_hmtree2.pp2
LS_hmtree2b.pp2
LS_hmtree3.pp2
LS_hmtree3b.pp2
LS_hmSkydome.rsr
LS_hmtree1.rsr
LS_hmtree1b.rsr
LS_hmtree2.rsr
LS_hmtree2b.rsr
LS_hmtree3.rsr
LS_hmtree3b.rsr

\Runtime\Textures

\Runtime\Textures\DAZ

\Runtime\Textures\DAZ\Environment

LS_hmcwallbottom.jpg
LS_hmcwalltop.jpg
LS_hmftree.jpg
LS_hmftree2.jpg
LS_hmlwallbottom.jpg
LS_hmlwalltop.jpg
LS_hmmeground.jpg
LS_hmrwallbottom.jpg
LS_hmrwalltop.jpg

\Runtime\Textures\DAZ\props

\Runtime\Textures\DAZ\props\MPCyc

LS_hmcyclo1.jpg
LS_hmcyclo2.jpg
LS_hmcyclo3.jpg

\Runtime\Textures\DAZ\props\WRPlayset1

LS_hmwpfloor.jpg
LS_hmwpwall.jpg



Millennium Environment

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Product: Millennium Environment
Product Code: ps_ac755
DAZ Original: YES
Created By: Stonemason

Northern Studios Released: August 7, 2006

Product Information


You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “DAZ Environment”
  • Pose: “DAZ Environment”
  • Props: “DAZ Environment”


Product Notes



HOW IT WORKS
In your figures library you'll find 2 default versions of the set. Everything is parented to the “Terrain” allowing for Future sets made of MAT Poses even on the various small plant props. The 4 walls themselves are half cylinders (each half cylinder contains 3 material zones). These 4 half cylinders have been put into 2 groups, “Scenery_Sky” & “Clouds_Weather”. These groups may be moved (Rotated) independently of each other. Also in your figures library is a “Backwall” prop, which will create a 360 degree setup & a “frontwalls” only figure. The ground itself has been given various morphs.

PROPS
In your props library are the various small plants used in the default figure, 3 trees (one of which contains morphs), the waterplane and a skydome. The “Skydome” is designed to fit above the default figures “Sky_Scenery” group.The Main advantage of this set is versatilty in animation or just still images. The way the backwalls are grouped allows for control of the Cloud & Weather walls seperately to the Scenery & Sky walls.

TEXTURING & TEMPLATES
There are no templates required, please refer to default textures for dimensions. * The Ground & Water planes are tiled 4x.

  • Trees are tiled 2x vertically.
  • Skydome is tiled 2x.
  • All Plants are trans mapped planes with the exception of 2 which are cone shaped.
  • Walls -each half cylinder is cut into 3 material groups. These have been stacked so either one texture can be tiled, or a texture can be used on each section of the wall, the default setup is a tiled texture.


MORPHS
* “Tree01MORPHING” contains 2 morphs: “Roots” and “Bend”
* Water contains 2 morphs: “Smooth Water” & “Wave”
* Terrain contains 5 morphs: “Shore island”, “Shore”, “Island”, “River” & “Ground”

LIGHTING
While shadow casting has been turned off for the walls, care should be taken in avoiding casting shadows from the trees to the walls.

UPDATE
The Millennium Environment has been updated to a taller mesh, and hence now has six panels per layer instead of three.
In addition, the following MATposes have been added in the DAZ Environment Pose folder:

  • Blank_Normal.pz2 - this sets the walls on the existing Millenium Environment to white
  • Blank_Tall.pz2 - This sets the walls on the new and taller Millenium Environment to white
  • CloudsWeather_Off.pz2 - this turns the Clouds and Weather planes to off - no point rendering geometry you don't need.
  • CloudsWeather_On.pz2 - this turns the Clouds and Weather planes to on
  • ScenerySky_Off.pz2 - this turns the Scenery and Sky planes to off - no point rendering geometry you don't need.
  • ScenerySky_On.pz2 - this turns the Scenery and Sky planes to on

Support


Visit our site site for further technical support questions or concerns: www.daz3d.com/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
1350 E Draper Parkway
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File List

Millennium Environment

\Runtime\

\Runtime\Geometries\

\Runtime\Geometries\DAZProps\

\Runtime\Geometries\DAZProps\Environment\

Environment.obj
Environment_Tall.obj
Plant01.obj
Plant02.obj
Plant03.obj
Plant04.obj
Plant05.obj
Plant06.obj
Plant07.obj
plants08.obj
plants09.obj
SkyDome.obj
Terrain.obj
Tree01.obj
Tree02.obj
Tree03.obj
Walls.obj
Wallsback.obj
Water.obj

\Runtime\libraries\

\Runtime\libraries\character\

\Runtime\libraries\character\DAZ Environment\

Environment.cr2
Environment_Tall.cr2
RiverSide.cr2
WallsBack.cr2
Environment_Tall.png
Environment.rsr
Environment_Tall.rsr
RiverSide.rsr
WallsBack.rsr

\Runtime\libraries\light\

\Runtime\libraries\light\Environment\

MIL Environment DEF.lt2
MIL Environment DEF.rsr

\Runtime\libraries\Pose\

\Runtime\libraries\Pose\DAZ Environment\

Blank_Normal.png
Blank_Tall.png
CloudsWeather_Off.png
CloudsWeather_On.png
ScenerySky_Off.png
ScenerySky_On.png
Blank_Normal.pz2
Blank_Tall.pz2
CloudsWeather_Off.pz2
CloudsWeather_On.pz2
ScenerySky_Off.pz2
ScenerySky_On.pz2
Blank_Normal.rsr
Blank_Tall.rsr
CloudsWeather_Off.rsr
CloudsWeather_On.rsr
ScenerySky_Off.rsr
ScenerySky_On.rsr

\Runtime\libraries\Props\

\Runtime\libraries\Props\DAZ Environment\

Plant01.pp2
Plant02.pp2
Plant03.pp2
Plant04.pp2
Plant05.pp2
Plant06.pp2
Plant07.pp2
SkyDome.pp2
Tree01MORPHING.pp2
Tree02.pp2
Tree03.pp2
Water.pp2
Plant01.rsr
Plant02.rsr
Plant03.rsr
Plant04.rsr
Plant05.rsr
Plant06.rsr
Plant07.rsr
SkyDome.rsr
Tree01MORPHING.rsr
Tree02.rsr
Tree03.rsr
Water.rsr

\Runtime\textures\

\Runtime\textures\DAZ\

\Runtime\textures\DAZ\Environment\

ME_Clouds.jpg
ME_Clouds_Trans.jpg
ME_Scenery_01.jpg
ME_Scenery_01TRANS.jpg
ME_Sky.jpg
ME_Terrain.jpg
ME_Tree_02.jpg
ME_Tree_03.jpg
ME_Water.jpg
ME_WaterReflect.jpg
ME_Weather_Fog.jpg
Plants01.jpg
Plants01Trans.jpg
Plants02.jpg
Plants02Trans.jpg
Plants03.jpg
Plants03Trans.jpg
Plants04.jpg
Plants04Trans.jpg
Weather_Rain.jpg