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Sacrament

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Product: http://www.daz3d.com/i/shop/itemdetails/?item=12634
Product Code:12634
DAZ Original: No
Created by: Jack Tomalin
Released: May 17, 2011
Required Products: None.
Related Products:

Additional Promo Images

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Product Information

Sacrament is a very highly-detailed Gothic-influenced cathedral interior. Fully modular in design, it's 27 individual parts form a rich and versatile backdrop.

Preloads have been included for ease of use and with a little imagination these parts can be further extended to enhance versatility.

Additional features include Reality shader support via ASCEL (created by Paolo Ciccone) as well as DS3 light presets as used in the DS artwork featured here.

Please be aware to use this product in its entirety requires a high-spec PC and a little patience for the rendering times. I've done my best to make it usable on lower spec PC's but it might require a bit more work to get it all loaded in.

Product Notes

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “Sacrament”
  • Light: “Sacrament”
  • Materials: “Sacrament”
  • Pose: “Sacrament”

You can find new icons for loading this product in the following DAZ Studio Folders:

  • “Environments:Architecture:Sacrament”

Quickstart Guide

Poser Quickstart:

In the Runtime\Figures\Sacrament folder load one of the!Pre cr2 files to preload the building section of choice. If you wish to add the complete set, load all of the !Pre_* files. Any additional elements can be added by loading their respective cr2 file.

DS Quickstart:

In the Content\Environment\Architecture\Sacrament\Scenes folder load one of the!Pre daz files to preload the building section of choice. If you wish to add the complete set, load all of the !Pre_* files. Any additional elements can be added by loading their respective cr2 file.

Detailed Instructions

Sacrament is made up of separate sections, which when loaded up will create a 360 degree interior. Due to the high poly count these sections can be loaded individually, or in parts to maximise resource usage.

Breakdown and explanation of preload cr2's:

!Pre_Altar

This is the altar loaded up in position on the top of the steps complete with candelabras and candlesticks.

!Pre_Bk_Wall

This is the back wall section, including the glass windows, entrance walls, arches and doors. This can be rotated 180 degrees to cap the other end of the interior off as well.

!Pre_Clabra_Bk

This loads up the candelabras for the back wall section of the interior.

!Pre_Clabra_Sd_L

As above, but for the left side section.

!Pre_Clabra_Sd_R

As above, but for the right side section.

!Pre_Confess_Sd_L

This loads two confessionals into the recesses of the left wall sections.

!Pre_Confess_Sd_R

As above, but loads into the recesses of the right wall sections.

!Pre_Ground

This loads the ground planes for the interior.

!Pre_Pew_Sd_L

This loads in 10 pews on the left side of the scene. These can be duplicate to create more rows of pews.

!Pre_Pew_Sd_R

As above, but on the right side.

!Pre_Sd_B_Wall_L

This loads the back wall section for the left side of the scene. It includes the walls, windows and wall bracket elements.

!Pre_Sd_B_Wall_R

As above, but on the right side.

!Pre_Sd_Wall_L

This loads the main wall section for the left side of the scene. It includes the walls, windows and column elements.

!Pre_Sd_Wall_R

As above, but on the right side.

!Pre_V_Ceiling

This loads the ceiling sections for the interior.

Each sections each have their own figure groups to maximise versatility. The doors are fully articulated also, allowing each to opened individually, or removed completely.

Lights

There are several D|S 3 light sets included to accompany the preloads, which can be found in the content\Environments\Architecture\Sacrament\Lights folder. They use the UberAreaLight Spheress due to the increased control which they offer. If they are all loaded in together by default it will take a while to render due to the calculating the shadows for *all* the lights. To speed up up render times, but sacrificing quality, you can turn shadows off and lower the light samples. There's no real shortcut unfortunately though.

!Lights_Clabra_L

This loads up the lights for the candelabras on the left side of the scene.

!Lights_Clabra_R

As above but for the right hand side.

!Lights_Clabra_Bk

As above but for the back wall section.

!Lights_Altar

This loads the lights for the altars candelabra and candlesticks.

Materials

In addition to the Poser defaults in Runtime\Materials\Sacrament, there are D|S specific MAT files included in the content\Environments\Architecture\Sacrament\Mats directory. Reality specific materials have also been created by Paolo Ciccone himself. For instructions on how to load these please refer to the ACSEL section of the Reality User Guide.

Notes

Unless otherwise stated the promos were created in D|S 3. Using either Reality/Lux Render or UberEnvironment natively in D|S 3. Those not created in D|S were created using Lightwave 10.

Thanks

My thanks and gratitude go out to the following people:

Laurie at DAZ Paolo at Pret-a-3D

and everyone who supports my products..thanks and enjoy.

Known issues

None.

Resolved issues

None.

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

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