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Medical Bundle Muscle Pack

image_medium.jpg

Product: Medical Bundle Muscle Pack
Product Code: 12637 (ps_bn437)
DAZ Original: Yes
Created by: DAZ 3D
Released: June 7, 2011

Product Information

Required Products: none
This bundle contains the following products.

DAZ Studio 3.1

image_medium.jpg

Product: DAZ Studio 3.1
Product Code: ds_ap65
DAZ Original: Yes
Created by: DAZ 3D
Current Version: 3.1.2.32
Version Released: 2011

Product Information

Official DAZ Documentation

Updated - May 26, 2009
Uploaded - May 27, 2009

Product Notes

Known Issues

  • To be completed

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

* DEFAULT CONTENT INSTALLED WITH DS3 ADVANCED


\content\aniBlocks\aniMate\Dance

ankle_touch_and_point.gfa
double_touch_and_point.gfa
idle_dance_in_place.gfa
lean_forward_and_point.gfa
lockin_arm_and_leg.gfa
lockin_combo.gfa
roll_and_point.gfa
spin.gfa
staying_alive.gfa

\content\aniBlocks\aniMate\Fighting

boxing.gfa
kick-(A).gfa
kick-(B).gfa
kiss_slap-(A).gfa
kiss_slap-(B).gfa
punch.gfa
push-(A).gfa
push-(B).gfa
slap-(A).gfa
slap-(B).gfa

\content\aniBlocks\aniMate\Gestures

bow.gfa
clap.gfa
get_outta_here.gfa
high_five-(A).gfa
high_five-(B).gfa
shoulder_pat-(A).gfa
shoulder_pat-(B).gfa
tantrum.gfa

\content\aniBlocks\aniMate\Ups & Downs

crouch_and_jump.gfa
jump.gfa
kneel_idle.gfa
kneel_to_stand.gfa
sit_in_chair.gfa
stand_to_kneel.gfa
stand_up.gfa

\content\aniBlocks\aniMate\Walks

corner left.gfa
corner right.gfa
forward_(1_cycle).gfa
start-(N).gfa
stop-(N).gfa

\content\aniBlocks\aniMatePlus\expression

v4-BrowSqueeze.ds
v4-BrowSqueeze.gfa
v4-EyesSquint.ds
v4-EyesSquint.gfa
v4-LipsPucker.ds
v4-LipsPucker.gfa
v4-MouthFrown.ds
v4-MouthFrown.gfa
v4-MouthSmile.ds
v4-MouthSmile.gfa
v4-MouthSmileOpen.ds
v4-MouthSmileOpen.gfa
v4-MouthSneer.ds
v4-MouthSneer.gfa
v4-NoseWrinkle.ds
v4-NoseWrinkle.gfa
v4-TongeLickLips.ds
v4-TongeLickLips.gfa
v4-TongeStickOut.ds
v4-TongeStickOut.gfa

\content\aniBlocks\aniMatePlus\living

v4-Blink.ds
v4-Blink.gfa
v4-BlinkTwice.ds
v4-BlinkTwice.gfa
v4-breath_nod.ds
v4-breath_nod.gfa

\content\aniBlocks\aniMatePlus\visibility

rt-invisible.ds
rt-invisible.gfa
rt-visible.ds
rt-visible.gfa

\content\People\Victoria 4\Clothing\V4 BasicWear\Materials

10 Boy Shorts.dsb
10 Boy Shorts.dsb.png
10 Sports Bra.dsb
10 Sports Bra.dsb.png

\content\People\Victoria 4\Morphs

Default Morph.dsb
Default Morph.dsb.png
Heavy Morph.dsb
Heavy Morph.dsb.png
Muscular Morph.dsb
Muscular Morph.dsb.png
Skinny Morph.dsb
Skinny Morph.dsb.png

\content\People\Victoria 4\Poses\Modern Day Poses

MD V4 Pose 1.ds
MD V4 Pose 1.png
MD V4 Pose 11.ds
MD V4 Pose 11.png
MD V4 Pose 12.ds
MD V4 Pose 12.png
MD V4 Pose 13.ds
MD V4 Pose 13.png
MD V4 Pose 14.ds
MD V4 Pose 14.png
MD V4 Pose 15.ds
MD V4 Pose 15.png
MD V4 Pose 16.ds
MD V4 Pose 16.png
MD V4 Pose 17.ds
MD V4 Pose 17.png
MD V4 Pose 18.ds
MD V4 Pose 18.png
MD V4 Pose 19.ds
MD V4 Pose 19.png
MD V4 Pose 2.ds
MD V4 Pose 2.png
MD V4 Pose 20.ds
MD V4 Pose 20.png
MD V4 Pose 3.ds
MD V4 Pose 3.png
MD V4 Pose 4.ds
MD V4 Pose 4.png
MD V4 Pose 6.ds
MD V4 Pose 6.png
MD V4 Pose 8.ds
MD V4 Pose 8.png
MD V4 Pose 9.ds
MD V4 Pose 9.png

\content\QuickStart\Poses

Beach Cyc Transform Set.dsb
Volleyball Transform Set.dsb

\content\QuickStart\Scenes

QuickStart Scene.dsa
QuickStart Scene.dsa.png

\content\Runtime\Geometries

Null.obj

\content\Runtime\Geometries\ClassicCasualV4

25CCV4_Pants.obj
25CCV4_Shirt.obj
25CCV4_Shoes.obj

\content\Runtime\Geometries\DAZClothing\MilWom\V4

v4BoyShorts.obj
v4SportsBra.obj

\content\Runtime\Geometries\DAZPeople

blMilWom_v4b_QS.obj

\content\Runtime\Geometries\DAZProps\ArticulateProps

blMPCyc.obj
blMPCycPlane.obj

\content\Runtime\Geometries\DHGAcceso

DHGA_Bench.obj
DHGA_Chair.obj

\content\Runtime\Geometries\Lisbeth\GlamourHair

GlamourHairV4.obj

\content\Runtime\Geometries\LJ\V4-Shoes

V4-Trainers.obj

\content\Runtime\Geometries\RDesigns\VolleyballNet

BVBS_volleyball.obj

\content\Runtime\libraries\Character\ClassicCasualV4

25CCV4_Pants.cr2
25CCV4_Pants.png
25CCV4_Shirt.cr2
25CCV4_Shirt.png
25CCV4_Shoes.CR2
25CCV4_Shoes.png

\content\Runtime\libraries\Character\DAZ People

Victoria 4.2 QuickStart.cr2
Victoria 4.2 QuickStart.png

\content\Runtime\libraries\Character\DAZ's Victoria 4 Clothing

Boy Shorts.cr2
Boy Shorts.png
Sports Bra.cr2
Sports Bra.png

\content\Runtime\libraries\Character\Environment

MPCycBeach_QS.cr2
MPCycBeach_QS.rsr
MPCycForest2_QS.cr2
MPCycForest2_QS.rsr
MPCycForest_QS.cr2
MPCycForest_QS.rsr
MPCycWild2_QS.cr2
MPCycWild2_QS.rsr
MPCycWild_QS.cr2
MPCycWild_QS.rsr
PPBackdrop 4_QS.cr2
PPBackdrop 4_QS.rsr

\content\Runtime\libraries\Character\GlamourHair

GlamourHair V4.cr2
GlamourHair V4.rsr

\content\Runtime\libraries\Character\V4-Trainers

V4-TrainersDS.cr2
V4-TrainersDS.png

\content\Runtime\libraries\light\Environment

MPCycBeachLights.lt2
MPCycBeachLights.rsr
MPCycForestLights.lt2
MPCycForestLights.rsr
MPCycWildLights.lt2
MPCycWildLights.rsr

\content\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses

V4 Arms Raised 01.png
V4 Arms Raised 01.pz2
V4 Contraposto 01.png
V4 Contraposto 01.pz2
V4 Fashion 01.png
V4 Fashion 01.pz2
V4 Kneeling 01.png
V4 Kneeling 01.pz2
V4 Looking 01.png
V4 Looking 01.pz2
V4 Pensive 02.png
V4 Pensive 02.pz2
V4 Reclining 01.png
V4 Reclining 01.pz2
V4 Running 01.png
V4 Running 01.pz2
V4 Seated 01.png
V4 Seated 01.pz2
V4 Walking 01.png
V4 Walking 01.pz2

\content\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing

!Magnetize to V4.png
!Magnetize to V4.pz2
Magnetize to V4 1.png
Magnetize to V4 1.pz2
Magnetize to V4 2.png
Magnetize to V4 2.pz2
Magnetize to V4 3.png
Magnetize to V4 3.pz2
Magnetize to V4 4.png
Magnetize to V4 4.pz2
Magnetize to V4 5.png
Magnetize to V4 5.pz2
Magnetize to V4 6.png
Magnetize to V4 6.pz2
Magnetize to V4 7.png
Magnetize to V4 7.pz2
Magnetize to V4 8.png
Magnetize to V4 8.pz2
Magnetize to V4 9.png
Magnetize to V4 9.pz2

\content\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res

!All_Mapless.png
!All_Mapless.pz2
!All_Natural_BKN.png
!All_Natural_BKN.pz2
!All_Natural_NG.png
!All_Natural_NG.pz2

\content\Runtime\libraries\Pose\MAT GlamourHair

GlamourHair 01.pz2
GlamourHair 01.rsr
GlamourHair 03.pz2
GlamourHair 03.rsr
GlamourHair 04.pz2
GlamourHair 04.rsr
GlamourHair 05.pz2
GlamourHair 05.rsr

\content\Runtime\libraries\Pose\MAT MPCyc

MPCycBeach_QS.pz2
MPCycBeach_QS.rsr
MPCycForest_QS.pz2
MPCycForest_QS.rsr
MPCycWild_QS.pz2
MPCycWild_QS.rsr

\content\Runtime\libraries\Pose\V4-Trainers

!! FeetTrainerPos.png
!! FeetTrainerPos.pz2

\content\Runtime\libraries\props\Environment

MPCycBeachP1.pp2
MPCycBeachP1.rsr
MPCycBeachP2.pp2
MPCycBeachP2.rsr
MPCycBeachP3.pp2
MPCycBeachP3.rsr
MPCycForestP1.pp2
MPCycForestP1.rsr
MPCycForestP2.pp2
MPCycForestP2.rsr
MPCycForestP3.pp2
MPCycForestP3.rsr
MPCycWildP1.pp2
MPCycWildP1.rsr
MPCycWildP2.pp2
MPCycWildP2.rsr
MPCycWildP3.pp2
MPCycWildP3.rsr

\content\Runtime\libraries\props\Great Room Accesories

Bench.png
Bench.pp2
Chair.png
Chair.pp2

\content\Runtime\libraries\props\Volleyball

!Volleyball.png
!Volleyball.pp2

\content\Runtime\textures\ClassicCasualV4

25CCV4_Pants.jpg
25CCV4_Ref.jpg
25CCV4_Shirt.jpg
25CCV4_ShirtT.jpg
25CCV4_Shoes.jpg

\content\Runtime\textures\DAZ\Characters\MilWom\V4

V4SmplEyesM.jpg
V4SmplEyesTr.jpg
V4SmplEyeSurfcM.jpg
V4SmplEyeSurfcTr.jpg
V4SmplFaceM.jpg
V4SmplFaceM_BKN.jpg
V4SmplLashesTr.jpg
V4SmplLimbsM.jpg
V4SmplMouthM.jpg
V4SmplTorsoM_BKN.jpg
V4SmplTorsoM_NG.jpg

\content\Runtime\textures\DAZ\Clothing\MilWom\V4\BasicWear

07BoyShortsD.jpg
07BraD.jpg
10BoyShorts.jpg
10BoyShortsB.jpg
10Bra.jpg
10BraB.jpg

\content\Runtime\textures\DAZ\Props\MPCyc

MPCycBeachM.jpg
MPCycBeachPM1.jpg
MPCycBeachPM2.jpg
MPCycBeachPM3.jpg
MPCycBeachPTr1.jpg
MPCycBeachPTr2.jpg
MPCycBeachPTr3.jpg
MPCycForestM.jpg
MPCycForestPM1.jpg
MPCycForestPM2.jpg
MPCycForestPM3.jpg
MPCycForestPTr1.jpg
MPCycForestPTr2.jpg
MPCycForestPTr3.jpg
MPCycWildM.jpg
MPCycWildPM1.jpg
MPCycWildPM2.jpg
MPCycWildPM3.jpg
MPCycWildPTr1.jpg
MPCycWildPTr2.jpg
MPCycWildPTr3.jpg

\content\Runtime\textures\DAZ\Props\MPCyc\PhotoPaperBackdrops

PPBackdrop4.jpg

\content\Runtime\textures\Lisbeths\GlamourTex

GlamourTex01.jpg
GlamourTex03.jpg
GlamourTex04.jpg
GlamourTex05.jpg
GlamourTexScull01.jpg
GlamourTexScull03.jpg
GlamourTexScull04.jpg
GlamourTexScull05.jpg
GlamourTexScullTR.jpg
GlamourTexTR.jpg

\content\Runtime\textures\LJ\V4-Shoes

SilverReflTrainer.jpg
Trainer_002_Bump.jpg
Trainer_002_Pink.jpg

\content\Runtime\textures\RDesigns\Volleyball

BVBS_volleyball.jpg
BVBS_volleyballdisp.jpg

\content\Runtime\textures\VAL\DreamHome

Bench01.jpg
Bench01BUM.jpg
Chair01.jpg
Chair01BUM.jpg
DH_CopperRefl.jpg

\content\Runtime\WebLinks\DAZ Productions, Inc

DAZ Free Weekly Download.pzs
DAZ Platinum Club.pzs
DAZ3D.pzs
Mimic Voice Software.pzs

\ShaderMixer\Shader Mixer Presets\Presets

BlueMarble.dsa
BlueMarble.dsa.png
Chrome.dsa
Chrome.dsa.png
Clouds.dsa
Clouds.dsa.png
Flagstone.dsa
Flagstone.dsa.png
FractalSum.dsa
FractalSum.dsa.png
Glass.dsa
Glass.dsa.png
MarbleGraniteTile.dsa
MarbleGraniteTile.dsa.png
Orange Toon.dsa
Orange Toon.dsa.png
Simple Skin.dsa
Simple Skin.dsa.png
Subsurface Stone.dsa
Subsurface Stone.dsa.png
TiledTextureSetup.dsa
TiledTextureSetup.dsa.png
WeaveDisplacement.dsa
WeaveDisplacement.dsa.png
Wood.dsa
Wood.dsa.png

\ShaderMixer\Shader Mixer Scenes\Scenes

Caustic Sample.dae
Caustic Sample.png
Color Bleeding Sample.dae
Color Bleeding Sample.png
Pattern Sample.dae
Pattern Sample.png
Volume Smoke Sample.dae
Volume Smoke Sample.png

Notes

  • Known Issues to be updated

Victoria 4.2 Base

image_medium.jpg

Product: Victoria 4.2 Base
Product Code: ps_pe069
DAZ Original: Yes
Created by: DAZ 3D
Released: February 11, 2008

Product Information

  • Required Products: None
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures:
      • DAZ People”
    • Pose:
      • DAZ's Victoria 4\General Poses”
      • DAZ's Victoria 4\Magnetize Clothing”
      • DAZ's Victoria 4\MATerials Sample-Res”
      • DAZ's Victoria 4\Morph Injections”
  • You can find new icons for loading this product in the following DAZ Studio Libraries:
    • Pose:
      • “People\Victoria 4\MATerials Sample-Res”
      • “People\Victoria 4\Poses\V4 General”

Product Notes

What's new in Victoria 4.2?

  • Added Male body and 3 Male head morphs
  • Parameter grouping has changed, for easier top-level navigation
  • ExP Utility changed to support parameter group consolidation
  • Morph deltas are no longer embedded
  • Deltas are now INJectable, in support of 'Character' CR2s
  • Created individual user library INJection poses
  • Implemented delta dependencies for compound morphs
  • Moved V4toV3 user library INJ/REM files to sub folder
  • Updated eyebrow scale ERC, to address zeroing 200% issue
  • Corrected LacrmlSizeLRatioAmp ERC

How do I work with Victoria 4 and her clothing?

Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence.

1. Load Victoria 4 into the scene. 2. With the intended target Victoria 4 figure selected, load an item of conforming clothing, and conform/fit it.

  • Note: If you are using Poser, be sure that the correct Victoria4 figure is selected in the scene before loading the clothing item for that figure, to ensure proper “cross-talking”.

(“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)

  • Note: If you are using Poser and plan to utilize the scaling Morphforms in Victoria 4 together with a conforming clothing item that has been built to support this feature, you will need follow a different workflow than when you use the other Morphforms (in Poser). First parent the BODY of the clothing item to the BODY of the intended target figure, and then copy the pose from the figure to the clothing item. If you are applying a pose to the clothing item that contains any information for the BODY actor, then you will need to Restore (Ctrl+E) the BODY of the conformed clothing item after applying said pose.

3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item.

  • Note: In Poser, the appropriate “Magnetize to V4” pose is the one with the same number suffix as that of the Victoria4 figure to which the clothing is conformed. For example, if the clothing is conformed to a Victoria4 figure that Poser has labeled “Victoria4 2”, then the “Magnetize to V4 2” pose should be used.

If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies.

If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix.

4. Repeat steps 1 thru 3 as needed.

Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser?

Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

What are Morphforms?

The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

DAZ|Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.

Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4?

Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions.

Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio??

This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2.

Why is it taking so long to load V4 in Poser?

As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.”

The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time to complete, as much as 15-20 minutes.

How to Install Victoria 4.2 Base on the Mac into Poser

Here are screen shots of how to install Victoria 4.2 (Base) on the Mac into Poser. These screen shots show Poser 7, but they really apply to any version of Poser from version 6 and up.















Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Victoria 4.2 Base



Poser Listing



\Runtime\



\Runtime\Geometries\


Null.obj


\Runtime\Geometries\DAZPeople\


blMilWom_v4b.obj


\Runtime\libraries\



\Runtime\libraries\!DAZ\


DzCreateExPFiles.exe

DzCreateExPFiles-V4.bat

DzCreateExPFiles-V4.command

MSVCR71.dll

w9xpopen.exe


\Runtime\libraries\!DAZ\Victoria 4\


ActorList.txt

V4ActorList.txt


\Runtime\libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe069_DAZ_Chnnls.pz2

02-ps_pe069_DAZ_ERC.pz2

02-ps_pe069_DAZ_Grps.pz2

02-ps_pe069inj_Chnnls.pz2

02-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\BODY\


00-ps_pe069_DAZ_Chnnls.pz2

00-ps_pe069_DAZ_Grps.pz2

00-ps_pe069_DAZ_LnkPrms.pz2

00-ps_pe069inj_Chnnls.pz2

00-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe069_DAZ_Chnnls.pz2

64-ps_pe069_DAZ_Grps.pz2

64-ps_pe069_DAZ_LnkPrms.pz2

64-ps_pe069inj_Chnnls.pz2

64-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\chest\


03-ps_pe069_DAZ_Chnnls.pz2

03-ps_pe069_DAZ_ERC.pz2

03-ps_pe069_DAZ_Grps.pz2

03-ps_pe069inj_Chnnls.pz2

03-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.V4BaseAll.pz2

RemDeltas.V4BaseAll.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\Base\


InjDeltas.CTRLTongueBaseUp-Down.pz2

InjDeltas.CTRLTongueLength.pz2

InjDeltas.CTRLTongueSide-Side.pz2

InjDeltas.CTRLTongueTipUp-Down.pz2

InjDeltas.CTRLTongueUp-Down.pz2

InjDeltas.DSTStrength.pz2

InjDeltas.FBMMale.pz2

InjDeltas.FBMMaleNS.pz2

InjDeltas.FHMGeorge.pz2

InjDeltas.FHMJohn.pz2

InjDeltas.FHMPaul.pz2

InjDeltas.JCMChestBendFront.pz2

InjDeltas.JCMCollarBendL.pz2

InjDeltas.JCMCollarBendR.pz2

InjDeltas.JCMElbowBendL.pz2

InjDeltas.JCMElbowBendR.pz2

InjDeltas.JCMKneeBendL.pz2

InjDeltas.JCMKneeBendR.pz2

InjDeltas.JCMThighBendFrontL.pz2

InjDeltas.JCMThighBendFrontR.pz2

InjDeltas.JCMThighBendSideL.pz2

InjDeltas.JCMThighBendSideR.pz2

InjDeltas.JCMThumbBulgeL.pz2

InjDeltas.JCMThumbBulgeR.pz2

InjDeltas.JSMShldrBendFrontL.pz2

InjDeltas.JSMShldrBendFrontR.pz2

InjDeltas.JSMShldrUpL.pz2

InjDeltas.JSMShldrUpR.pz2

InjDeltas.JSMThighBendBackL.pz2

InjDeltas.JSMThighBendBackR.pz2

InjDeltas.PHMBrowInnerDownL.pz2

InjDeltas.PHMBrowInnerDownR.pz2

InjDeltas.PHMBrowInnerUp-Down.pz2

InjDeltas.PHMBrowInnerUp-DownL.pz2

InjDeltas.PHMBrowInnerUp-DownR.pz2

InjDeltas.PHMBrowInnerUpL.pz2

InjDeltas.PHMBrowInnerUpR.pz2

InjDeltas.PHMBrowOuterDownL.pz2

InjDeltas.PHMBrowOuterDownR.pz2

InjDeltas.PHMBrowOuterUp-Down.pz2

InjDeltas.PHMBrowOuterUp-DownL.pz2

InjDeltas.PHMBrowOuterUp-DownR.pz2

InjDeltas.PHMBrowOuterUpL.pz2

InjDeltas.PHMBrowOuterUpR.pz2

InjDeltas.PHMBrowSqueeze.pz2

InjDeltas.PHMBrowUp-Down.pz2

InjDeltas.PHMBrowUp-DownL.pz2

InjDeltas.PHMBrowUp-DownR.pz2

InjDeltas.PHMCheekCreaseL.pz2

InjDeltas.PHMCheekCreaseR.pz2

InjDeltas.PHMCheekEyeFlexL.pz2

InjDeltas.PHMCheekEyeFlexR.pz2

InjDeltas.PHMCheekFlexL.pz2

InjDeltas.PHMCheekFlexR.pz2

InjDeltas.PHMCheeksBalloon.pz2

InjDeltas.PHMCheeksBalloonPucker.pz2

InjDeltas.PHMCheeksCrease.pz2

InjDeltas.PHMCheeksEyeFlex.pz2

InjDeltas.PHMCheeksFlex.pz2

InjDeltas.PHMEyeCloseBottomL.pz2

InjDeltas.PHMEyeCloseBottomR.pz2

InjDeltas.PHMEyeCloseTopL.pz2

InjDeltas.PHMEyeCloseTopR.pz2

InjDeltas.PHMEyeCorneaBulge.pz2

InjDeltas.PHMEyeIrisAlign.pz2

InjDeltas.PHMEyeIrisBulge.pz2

InjDeltas.PHMEyeIrisConvexity.pz2

InjDeltas.PHMEyeIrisSize.pz2

InjDeltas.PHMEyeLidBottomUp-DownL.pz2

InjDeltas.PHMEyeLidBottomUp-DownR.pz2

InjDeltas.PHMEyeLidTopUp-DownL.pz2

InjDeltas.PHMEyeLidTopUp-DownR.pz2

InjDeltas.PHMEyeOpenBottomL.pz2

InjDeltas.PHMEyeOpenBottomR.pz2

InjDeltas.PHMEyeOpen-CloseL.pz2

InjDeltas.PHMEyeOpen-CloseR.pz2

InjDeltas.PHMEyeOpenTopL.pz2

InjDeltas.PHMEyeOpenTopR.pz2

InjDeltas.PHMEyePupilDialate.pz2

InjDeltas.PHMEyePupilSlit.pz2

InjDeltas.PHMEyesOpen-Close.pz2

InjDeltas.PHMEyeSquintL.pz2

InjDeltas.PHMEyeSquintR.pz2

InjDeltas.PHMEyesSquint.pz2

InjDeltas.PHMHeadHairBun.pz2

InjDeltas.PHMHeadHairShort.pz2

InjDeltas.PHMJawIn-Out.pz2

InjDeltas.PHMJawSide-Side.pz2

InjDeltas.PHMLipBottomInL.pz2

InjDeltas.PHMLipBottomIn-Out.pz2

InjDeltas.PHMLipBottomIn-OutL.pz2

InjDeltas.PHMLipBottomIn-OutR.pz2

InjDeltas.PHMLipBottomInR.pz2

InjDeltas.PHMLipBottomOutL.pz2

InjDeltas.PHMLipBottomOutR.pz2

InjDeltas.PHMLipBottomUp-Down.pz2

InjDeltas.PHMLipBottomUp-DownL.pz2

InjDeltas.PHMLipBottomUp-DownR.pz2

InjDeltas.PHMLipsPart.pz2

InjDeltas.PHMLipsPartCenter.pz2

InjDeltas.PHMLipsPucker.pz2

InjDeltas.PHMLipsPuckerWide.pz2

InjDeltas.PHMLipTopDownL.pz2

InjDeltas.PHMLipTopDownR.pz2

InjDeltas.PHMLipTopUp-Down.pz2

InjDeltas.PHMLipTopUp-DownL.pz2

InjDeltas.PHMLipTopUp-DownR.pz2

InjDeltas.PHMLipTopUpL.pz2

InjDeltas.PHMLipTopUpR.pz2

InjDeltas.PHMMouthCornerUp-Down.pz2

InjDeltas.PHMMouthFrownL.pz2

InjDeltas.PHMMouthFrownR.pz2

InjDeltas.PHMMouthLeft.pz2

InjDeltas.PHMMouthNarrow.pz2

InjDeltas.PHMMouthNarrowL.pz2

InjDeltas.PHMMouthNarrowR.pz2

InjDeltas.PHMMouthOpen.pz2

InjDeltas.PHMMouthOpenWide.pz2

InjDeltas.PHMMouthRight.pz2

InjDeltas.PHMMouthSide-Side.pz2

InjDeltas.PHMMouthSmile-Frown.pz2

InjDeltas.PHMMouthSmile-FrownL.pz2

InjDeltas.PHMMouthSmile-FrownR.pz2

InjDeltas.PHMMouthSmileL.pz2

InjDeltas.PHMMouthSmileOpen.pz2

InjDeltas.PHMMouthSmileR.pz2

InjDeltas.PHMMouthSmileSimple.pz2

InjDeltas.PHMMouthSneerL.pz2

InjDeltas.PHMMouthSneer-Pout.pz2

InjDeltas.PHMMouthSneer-PoutL.pz2

InjDeltas.PHMMouthSneer-PoutR.pz2

InjDeltas.PHMMouthSneerR.pz2

InjDeltas.PHMNoseWrinkle.pz2

InjDeltas.PHMNostrilsFlare.pz2

InjDeltas.PHMPoutL.pz2

InjDeltas.PHMPoutR.pz2

InjDeltas.PHMTongueThickness.pz2

InjDeltas.PHMTongueWidth.pz2

InjDeltas.VSM_AA.pz2

InjDeltas.VSM_EH.pz2

InjDeltas.VSM_ER.pz2

InjDeltas.VSM_F.pz2

InjDeltas.VSM_IH.pz2

InjDeltas.VSM_IY.pz2

InjDeltas.VSM_K.pz2

InjDeltas.VSM_L.pz2

InjDeltas.VSM_M.pz2

InjDeltas.VSM_OW.pz2

InjDeltas.VSM_S.pz2

InjDeltas.VSM_SH.pz2

InjDeltas.VSM_T.pz2

InjDeltas.VSM_TH.pz2

InjDeltas.VSM_UW.pz2

InjDeltas.VSM_W.pz2

RemDeltas.CTRLTongueBaseUp-Down.pz2

RemDeltas.CTRLTongueLength.pz2

RemDeltas.CTRLTongueSide-Side.pz2

RemDeltas.CTRLTongueTipUp-Down.pz2

RemDeltas.CTRLTongueUp-Down.pz2

RemDeltas.DSTStrength.pz2

RemDeltas.FBMMale.pz2

RemDeltas.FBMMaleNS.pz2

RemDeltas.FHMGeorge.pz2

RemDeltas.FHMJohn.pz2

RemDeltas.FHMPaul.pz2

RemDeltas.JCMChestBendFront.pz2

RemDeltas.JCMCollarBendL.pz2

RemDeltas.JCMCollarBendR.pz2

RemDeltas.JCMElbowBendL.pz2

RemDeltas.JCMElbowBendR.pz2

RemDeltas.JCMKneeBendL.pz2

RemDeltas.JCMKneeBendR.pz2

RemDeltas.JCMThighBendFrontL.pz2

RemDeltas.JCMThighBendFrontR.pz2

RemDeltas.JCMThighBendSideL.pz2

RemDeltas.JCMThighBendSideR.pz2

RemDeltas.JCMThumbBulgeL.pz2

RemDeltas.JCMThumbBulgeR.pz2

RemDeltas.JSMShldrBendFrontL.pz2

RemDeltas.JSMShldrBendFrontR.pz2

RemDeltas.JSMShldrUpL.pz2

RemDeltas.JSMShldrUpR.pz2

RemDeltas.JSMThighBendBackL.pz2

RemDeltas.JSMThighBendBackR.pz2

RemDeltas.PHMBrowInnerDownL.pz2

RemDeltas.PHMBrowInnerDownR.pz2

RemDeltas.PHMBrowInnerUp-Down.pz2

RemDeltas.PHMBrowInnerUp-DownL.pz2

RemDeltas.PHMBrowInnerUp-DownR.pz2

RemDeltas.PHMBrowInnerUpL.pz2

RemDeltas.PHMBrowInnerUpR.pz2

RemDeltas.PHMBrowOuterDownL.pz2

RemDeltas.PHMBrowOuterDownR.pz2

RemDeltas.PHMBrowOuterUp-Down.pz2

RemDeltas.PHMBrowOuterUp-DownL.pz2

RemDeltas.PHMBrowOuterUp-DownR.pz2

RemDeltas.PHMBrowOuterUpL.pz2

RemDeltas.PHMBrowOuterUpR.pz2

RemDeltas.PHMBrowSqueeze.pz2

RemDeltas.PHMBrowUp-Down.pz2

RemDeltas.PHMBrowUp-DownL.pz2

RemDeltas.PHMBrowUp-DownR.pz2

RemDeltas.PHMCheekCreaseL.pz2

RemDeltas.PHMCheekCreaseR.pz2

RemDeltas.PHMCheekEyeFlexL.pz2

RemDeltas.PHMCheekEyeFlexR.pz2

RemDeltas.PHMCheekFlexL.pz2

RemDeltas.PHMCheekFlexR.pz2

RemDeltas.PHMCheeksBalloon.pz2

RemDeltas.PHMCheeksBalloonPucker.pz2

RemDeltas.PHMCheeksCrease.pz2

RemDeltas.PHMCheeksEyeFlex.pz2

RemDeltas.PHMCheeksFlex.pz2

RemDeltas.PHMEyeCloseBottomL.pz2

RemDeltas.PHMEyeCloseBottomR.pz2

RemDeltas.PHMEyeCloseTopL.pz2

RemDeltas.PHMEyeCloseTopR.pz2

RemDeltas.PHMEyeCorneaBulge.pz2

RemDeltas.PHMEyeIrisAlign.pz2

RemDeltas.PHMEyeIrisBulge.pz2

RemDeltas.PHMEyeIrisConvexity.pz2

RemDeltas.PHMEyeIrisSize.pz2

RemDeltas.PHMEyeLidBottomUp-DownL.pz2

RemDeltas.PHMEyeLidBottomUp-DownR.pz2

RemDeltas.PHMEyeLidTopUp-DownL.pz2

RemDeltas.PHMEyeLidTopUp-DownR.pz2

RemDeltas.PHMEyeOpenBottomL.pz2

RemDeltas.PHMEyeOpenBottomR.pz2

RemDeltas.PHMEyeOpen-CloseL.pz2

RemDeltas.PHMEyeOpen-CloseR.pz2

RemDeltas.PHMEyeOpenTopL.pz2

RemDeltas.PHMEyeOpenTopR.pz2

RemDeltas.PHMEyePupilDialate.pz2

RemDeltas.PHMEyePupilSlit.pz2

RemDeltas.PHMEyesOpen-Close.pz2

RemDeltas.PHMEyeSquintL.pz2

RemDeltas.PHMEyeSquintR.pz2

RemDeltas.PHMEyesSquint.pz2

RemDeltas.PHMHeadHairBun.pz2

RemDeltas.PHMHeadHairShort.pz2

RemDeltas.PHMJawIn-Out.pz2

RemDeltas.PHMJawSide-Side.pz2

RemDeltas.PHMLipBottomInL.pz2

RemDeltas.PHMLipBottomIn-Out.pz2

RemDeltas.PHMLipBottomIn-OutL.pz2

RemDeltas.PHMLipBottomIn-OutR.pz2

RemDeltas.PHMLipBottomInR.pz2

RemDeltas.PHMLipBottomOutL.pz2

RemDeltas.PHMLipBottomOutR.pz2

RemDeltas.PHMLipBottomUp-Down.pz2

RemDeltas.PHMLipBottomUp-DownL.pz2

RemDeltas.PHMLipBottomUp-DownR.pz2

RemDeltas.PHMLipsPart.pz2

RemDeltas.PHMLipsPartCenter.pz2

RemDeltas.PHMLipsPucker.pz2

RemDeltas.PHMLipsPuckerWide.pz2

RemDeltas.PHMLipTopDownL.pz2

RemDeltas.PHMLipTopDownR.pz2

RemDeltas.PHMLipTopUp-Down.pz2

RemDeltas.PHMLipTopUp-DownL.pz2

RemDeltas.PHMLipTopUp-DownR.pz2

RemDeltas.PHMLipTopUpL.pz2

RemDeltas.PHMLipTopUpR.pz2

RemDeltas.PHMMouthCornerUp-Down.pz2

RemDeltas.PHMMouthFrownL.pz2

RemDeltas.PHMMouthFrownR.pz2

RemDeltas.PHMMouthLeft.pz2

RemDeltas.PHMMouthNarrow.pz2

RemDeltas.PHMMouthNarrowL.pz2

RemDeltas.PHMMouthNarrowR.pz2

RemDeltas.PHMMouthOpen.pz2

RemDeltas.PHMMouthOpenWide.pz2

RemDeltas.PHMMouthRight.pz2

RemDeltas.PHMMouthSide-Side.pz2

RemDeltas.PHMMouthSmile-Frown.pz2

RemDeltas.PHMMouthSmile-FrownL.pz2

RemDeltas.PHMMouthSmile-FrownR.pz2

RemDeltas.PHMMouthSmileL.pz2

RemDeltas.PHMMouthSmileOpen.pz2

RemDeltas.PHMMouthSmileR.pz2

RemDeltas.PHMMouthSmileSimple.pz2

RemDeltas.PHMMouthSneerL.pz2

RemDeltas.PHMMouthSneer-Pout.pz2

RemDeltas.PHMMouthSneer-PoutL.pz2

RemDeltas.PHMMouthSneer-PoutR.pz2

RemDeltas.PHMMouthSneerR.pz2

RemDeltas.PHMNoseWrinkle.pz2

RemDeltas.PHMNostrilsFlare.pz2

RemDeltas.PHMPoutL.pz2

RemDeltas.PHMPoutR.pz2

RemDeltas.PHMTongueThickness.pz2

RemDeltas.PHMTongueWidth.pz2

RemDeltas.VSM_AA.pz2

RemDeltas.VSM_EH.pz2

RemDeltas.VSM_ER.pz2

RemDeltas.VSM_F.pz2

RemDeltas.VSM_IH.pz2

RemDeltas.VSM_IY.pz2

RemDeltas.VSM_K.pz2

RemDeltas.VSM_L.pz2

RemDeltas.VSM_M.pz2

RemDeltas.VSM_OW.pz2

RemDeltas.VSM_S.pz2

RemDeltas.VSM_SH.pz2

RemDeltas.VSM_T.pz2

RemDeltas.VSM_TH.pz2

RemDeltas.VSM_UW.pz2

RemDeltas.VSM_W.pz2


\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe069_DAZ_Chnnls.pz2

06-ps_pe069_DAZ_ERC.pz2

06-ps_pe069_DAZ_Grps.pz2

06-ps_pe069inj_Chnnls.pz2

06-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\head\


05-ps_pe069_DAZ_Chnnls.pz2

05-ps_pe069_DAZ_ERC.pz2

05-ps_pe069_DAZ_Grps.pz2

05-ps_pe069inj_Chnnls.pz2

05-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\hip\


01-ps_pe069_DAZ_Chnnls.pz2

01-ps_pe069_DAZ_ERC.pz2

01-ps_pe069_DAZ_Grps.pz2

01-ps_pe069inj_Chnnls.pz2

01-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe069_DAZ_Chnnls.pz2

37-ps_pe069_DAZ_ERC.pz2

37-ps_pe069_DAZ_Grps.pz2

37-ps_pe069inj_Chnnls.pz2

37-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lEye\


08-ps_pe069_DAZ_Chnnls.pz2

08-ps_pe069_DAZ_Grps.pz2

08-ps_pe069inj_Chnnls.pz2

08-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe069_DAZ_Chnnls.pz2

62-ps_pe069_DAZ_ERC.pz2

62-ps_pe069_DAZ_Grps.pz2

62-ps_pe069inj_Chnnls.pz2

62-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe069_DAZ_Chnnls.pz2

39-ps_pe069_DAZ_ERC.pz2

39-ps_pe069_DAZ_Grps.pz2

39-ps_pe069inj_Chnnls.pz2

39-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lHand\


40-ps_pe069_DAZ_Chnnls.pz2

40-ps_pe069_DAZ_ERC.pz2

40-ps_pe069_DAZ_Grps.pz2

40-ps_pe069inj_Chnnls.pz2

40-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe069_DAZ_Chnnls.pz2

44-ps_pe069_DAZ_ERC.pz2

44-ps_pe069_DAZ_Grps.pz2

44-ps_pe069inj_Chnnls.pz2

44-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe069_DAZ_Chnnls.pz2

45-ps_pe069_DAZ_ERC.pz2

45-ps_pe069_DAZ_Grps.pz2

45-ps_pe069inj_Chnnls.pz2

45-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe069_DAZ_Chnnls.pz2

46-ps_pe069_DAZ_ERC.pz2

46-ps_pe069_DAZ_Grps.pz2

46-ps_pe069inj_Chnnls.pz2

46-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe069_DAZ_Chnnls.pz2

47-ps_pe069_DAZ_ERC.pz2

47-ps_pe069_DAZ_Grps.pz2

47-ps_pe069inj_Chnnls.pz2

47-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe069_DAZ_Chnnls.pz2

48-ps_pe069_DAZ_ERC.pz2

48-ps_pe069_DAZ_Grps.pz2

48-ps_pe069inj_Chnnls.pz2

48-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe069_DAZ_Chnnls.pz2

49-ps_pe069_DAZ_ERC.pz2

49-ps_pe069_DAZ_Grps.pz2

49-ps_pe069inj_Chnnls.pz2

49-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe069_DAZ_ERC.pz2

10-ps_pe069_DAZ_Grps.pz2

10-ps_pe069inj_Chnnls.pz2

10-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe069_DAZ_Chnnls.pz2

53-ps_pe069_DAZ_ERC.pz2

53-ps_pe069_DAZ_Grps.pz2

53-ps_pe069inj_Chnnls.pz2

53-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe069_DAZ_Chnnls.pz2

54-ps_pe069_DAZ_ERC.pz2

54-ps_pe069_DAZ_Grps.pz2

54-ps_pe069inj_Chnnls.pz2

54-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe069_DAZ_Chnnls.pz2

55-ps_pe069_DAZ_ERC.pz2

55-ps_pe069_DAZ_Grps.pz2

55-ps_pe069inj_Chnnls.pz2

55-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe069_DAZ_Chnnls.pz2

50-ps_pe069_DAZ_ERC.pz2

50-ps_pe069_DAZ_Grps.pz2

50-ps_pe069inj_Chnnls.pz2

50-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe069_DAZ_Chnnls.pz2

51-ps_pe069_DAZ_ERC.pz2

51-ps_pe069_DAZ_Grps.pz2

51-ps_pe069inj_Chnnls.pz2

51-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe069_DAZ_Chnnls.pz2

52-ps_pe069_DAZ_ERC.pz2

52-ps_pe069_DAZ_Grps.pz2

52-ps_pe069inj_Chnnls.pz2

52-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShin\


61-ps_pe069_DAZ_Chnnls.pz2

61-ps_pe069_DAZ_ERC.pz2

61-ps_pe069_DAZ_Grps.pz2

61-ps_pe069inj_Chnnls.pz2

61-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe069_DAZ_Chnnls.pz2

38-ps_pe069_DAZ_ERC.pz2

38-ps_pe069_DAZ_Grps.pz2

38-ps_pe069inj_Chnnls.pz2

38-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe069_DAZ_Chnnls.pz2

60-ps_pe069_DAZ_ERC.pz2

60-ps_pe069_DAZ_Grps.pz2

60-ps_pe069inj_Chnnls.pz2

60-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe069_DAZ_Chnnls.pz2

41-ps_pe069_DAZ_ERC.pz2

41-ps_pe069_DAZ_Grps.pz2

41-ps_pe069inj_Chnnls.pz2

41-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe069_DAZ_Chnnls.pz2

42-ps_pe069_DAZ_ERC.pz2

42-ps_pe069_DAZ_Grps.pz2

42-ps_pe069inj_Chnnls.pz2

42-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe069_DAZ_Chnnls.pz2

43-ps_pe069_DAZ_ERC.pz2

43-ps_pe069_DAZ_Grps.pz2

43-ps_pe069inj_Chnnls.pz2

43-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lToe\


63-ps_pe069_DAZ_Chnnls.pz2

63-ps_pe069_DAZ_ERC.pz2

63-ps_pe069_DAZ_Grps.pz2

63-ps_pe069inj_Chnnls.pz2

63-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\neck\


04-ps_pe069_DAZ_Chnnls.pz2

04-ps_pe069_DAZ_ERC.pz2

04-ps_pe069_DAZ_Grps.pz2

04-ps_pe069inj_Chnnls.pz2

04-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe069_DAZ_Chnnls.pz2

18-ps_pe069_DAZ_ERC.pz2

18-ps_pe069_DAZ_Grps.pz2

18-ps_pe069inj_Chnnls.pz2

18-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rEye\


07-ps_pe069_DAZ_Chnnls.pz2

07-ps_pe069_DAZ_Grps.pz2

07-ps_pe069inj_Chnnls.pz2

07-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe069_DAZ_Chnnls.pz2

58-ps_pe069_DAZ_ERC.pz2

58-ps_pe069_DAZ_Grps.pz2

58-ps_pe069inj_Chnnls.pz2

58-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe069_DAZ_Chnnls.pz2

20-ps_pe069_DAZ_ERC.pz2

20-ps_pe069_DAZ_Grps.pz2

20-ps_pe069inj_Chnnls.pz2

20-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rHand\


21-ps_pe069_DAZ_Chnnls.pz2

21-ps_pe069_DAZ_ERC.pz2

21-ps_pe069_DAZ_Grps.pz2

21-ps_pe069inj_Chnnls.pz2

21-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe069_DAZ_Chnnls.pz2

25-ps_pe069_DAZ_ERC.pz2

25-ps_pe069_DAZ_Grps.pz2

25-ps_pe069inj_Chnnls.pz2

25-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe069_DAZ_Chnnls.pz2

26-ps_pe069_DAZ_ERC.pz2

26-ps_pe069_DAZ_Grps.pz2

26-ps_pe069inj_Chnnls.pz2

26-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe069_DAZ_Chnnls.pz2

27-ps_pe069_DAZ_ERC.pz2

27-ps_pe069_DAZ_Grps.pz2

27-ps_pe069inj_Chnnls.pz2

27-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe069_DAZ_Chnnls.pz2

28-ps_pe069_DAZ_ERC.pz2

28-ps_pe069_DAZ_Grps.pz2

28-ps_pe069inj_Chnnls.pz2

28-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe069_DAZ_Chnnls.pz2

29-ps_pe069_DAZ_ERC.pz2

29-ps_pe069_DAZ_Grps.pz2

29-ps_pe069inj_Chnnls.pz2

29-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe069_DAZ_Chnnls.pz2

30-ps_pe069_DAZ_ERC.pz2

30-ps_pe069_DAZ_Grps.pz2

30-ps_pe069inj_Chnnls.pz2

30-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe069_DAZ_Chnnls.pz2

34-ps_pe069_DAZ_ERC.pz2

34-ps_pe069_DAZ_Grps.pz2

34-ps_pe069inj_Chnnls.pz2

34-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe069_DAZ_Chnnls.pz2

35-ps_pe069_DAZ_ERC.pz2

35-ps_pe069_DAZ_Grps.pz2

35-ps_pe069inj_Chnnls.pz2

35-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe069_DAZ_Chnnls.pz2

36-ps_pe069_DAZ_ERC.pz2

36-ps_pe069_DAZ_Grps.pz2

36-ps_pe069inj_Chnnls.pz2

36-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe069_DAZ_Chnnls.pz2

31-ps_pe069_DAZ_ERC.pz2

31-ps_pe069_DAZ_Grps.pz2

31-ps_pe069inj_Chnnls.pz2

31-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe069_DAZ_Chnnls.pz2

32-ps_pe069_DAZ_ERC.pz2

32-ps_pe069_DAZ_Grps.pz2

32-ps_pe069inj_Chnnls.pz2

32-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe069_DAZ_Chnnls.pz2

33-ps_pe069_DAZ_ERC.pz2

33-ps_pe069_DAZ_Grps.pz2

33-ps_pe069inj_Chnnls.pz2

33-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShin\


57-ps_pe069_DAZ_Chnnls.pz2

57-ps_pe069_DAZ_ERC.pz2

57-ps_pe069_DAZ_Grps.pz2

57-ps_pe069inj_Chnnls.pz2

57-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe069_DAZ_Chnnls.pz2

19-ps_pe069_DAZ_ERC.pz2

19-ps_pe069_DAZ_Grps.pz2

19-ps_pe069inj_Chnnls.pz2

19-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe069_DAZ_Chnnls.pz2

56-ps_pe069_DAZ_ERC.pz2

56-ps_pe069_DAZ_Grps.pz2

56-ps_pe069inj_Chnnls.pz2

56-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe069_DAZ_Chnnls.pz2

22-ps_pe069_DAZ_ERC.pz2

22-ps_pe069_DAZ_Grps.pz2

22-ps_pe069inj_Chnnls.pz2

22-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe069_DAZ_Chnnls.pz2

23-ps_pe069_DAZ_ERC.pz2

23-ps_pe069_DAZ_Grps.pz2

23-ps_pe069inj_Chnnls.pz2

23-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe069_DAZ_Chnnls.pz2

24-ps_pe069_DAZ_ERC.pz2

24-ps_pe069_DAZ_Grps.pz2

24-ps_pe069inj_Chnnls.pz2

24-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rToe\


59-ps_pe069_DAZ_Chnnls.pz2

59-ps_pe069_DAZ_ERC.pz2

59-ps_pe069_DAZ_Grps.pz2

59-ps_pe069inj_Chnnls.pz2

59-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe069_DAZ_Chnnls.pz2

12-ps_pe069_DAZ_ERC.pz2

12-ps_pe069_DAZ_Grps.pz2

12-ps_pe069inj_Chnnls.pz2

12-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe069_DAZ_Chnnls.pz2

13-ps_pe069_DAZ_ERC.pz2

13-ps_pe069_DAZ_Grps.pz2

13-ps_pe069inj_Chnnls.pz2

13-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe069_DAZ_Chnnls.pz2

14-ps_pe069_DAZ_ERC.pz2

14-ps_pe069_DAZ_Grps.pz2

14-ps_pe069inj_Chnnls.pz2

14-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe069_DAZ_Chnnls.pz2

15-ps_pe069_DAZ_ERC.pz2

15-ps_pe069_DAZ_Grps.pz2

15-ps_pe069inj_Chnnls.pz2

15-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe069_DAZ_Chnnls.pz2

16-ps_pe069_DAZ_ERC.pz2

16-ps_pe069_DAZ_Grps.pz2

16-ps_pe069inj_Chnnls.pz2

16-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe069_DAZ_Chnnls.pz2

11-ps_pe069_DAZ_ERC.pz2

11-ps_pe069_DAZ_Grps.pz2

11-ps_pe069inj_Chnnls.pz2

11-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe069_DAZ_Chnnls.pz2

17-ps_pe069_DAZ_ERC.pz2

17-ps_pe069_DAZ_Grps.pz2

17-ps_pe069inj_Chnnls.pz2

17-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe069inj_Chnnls.pz2

09-ps_pe069inj_Grps.pz2


\Runtime\libraries\Character\



\Runtime\libraries\Character\DAZ People\


Victoria 4.2.cr2

Victoria 4.2.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4\



\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses\


V4 Arms Raised 01.png

V4 Arms Raised 01.pz2

V4 Contraposto 01.png

V4 Contraposto 01.pz2

V4 Fashion 01.png

V4 Fashion 01.pz2

V4 Kneeling 01.png

V4 Kneeling 01.pz2

V4 Looking 01.png

V4 Looking 01.pz2

V4 Pensive 02.png

V4 Pensive 02.pz2

V4 Reclining 01.png

V4 Reclining 01.pz2

V4 Running 01.png

V4 Running 01.pz2

V4 Seated 01.png

V4 Seated 01.pz2

V4 Walking 01.png

V4 Walking 01.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing\


!Magnetize to V4.png

!Magnetize to V4.pz2

Magnetize to V4 1.png

Magnetize to V4 1.pz2

Magnetize to V4 2.png

Magnetize to V4 2.pz2

Magnetize to V4 3.png

Magnetize to V4 3.pz2

Magnetize to V4 4.png

Magnetize to V4 4.pz2

Magnetize to V4 5.png

Magnetize to V4 5.pz2

Magnetize to V4 6.png

Magnetize to V4 6.pz2

Magnetize to V4 7.png

Magnetize to V4 7.pz2

Magnetize to V4 8.png

Magnetize to V4 8.pz2

Magnetize to V4 9.png

Magnetize to V4 9.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res\


!All_Mapless.png

!All_Mapless.pz2

!All_Natural_BKN.png

!All_Natural_BKN.pz2

!All_Natural_NG.png

!All_Natural_NG.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Base V4.png

INJ Base V4.pz2

REM Base V4.png

REM Base V4.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Base\


AA (Odd).png

AA (Odd).pz2

BrowInnerUp-Down.png

BrowInnerUp-Down.pz2

BrowInnerUp-DownL.png

BrowInnerUp-DownL.pz2

BrowInnerUp-DownR.png

BrowInnerUp-DownR.pz2

BrowOuterUp-Down.png

BrowOuterUp-Down.pz2

BrowOuterUp-DownL.png

BrowOuterUp-DownL.pz2

BrowOuterUp-DownR.png

BrowOuterUp-DownR.pz2

BrowSqueeze.png

BrowSqueeze.pz2

BrowUp-Down.png

BrowUp-Down.pz2

BrowUp-DownL.png

BrowUp-DownL.pz2

BrowUp-DownR.png

BrowUp-DownR.pz2

CheekCreaseL.png

CheekCreaseL.pz2

CheekCreaseR.png

CheekCreaseR.pz2

CheekEyeFlexL.png

CheekEyeFlexL.pz2

CheekEyeFlexR.png

CheekEyeFlexR.pz2

CheekFlexL.png

CheekFlexL.pz2

CheekFlexR.png

CheekFlexR.pz2

CheeksBalloon.png

CheeksBalloon.pz2

CheeksBalloonPucker.png

CheeksBalloonPucker.pz2

CheeksCrease.png

CheeksCrease.pz2

CheeksEyeFlex.png

CheeksEyeFlex.pz2

CheeksFlex.png

CheeksFlex.pz2

DeformerStrength.png

DeformerStrength.pz2

EH (Ed).png

EH (Ed).pz2

ER (hURt).png

ER (hURt).pz2

EyeCorneaBulge.png

EyeCorneaBulge.pz2

EyeIrisAlign.png

EyeIrisAlign.pz2

EyeIrisBulge.png

EyeIrisBulge.pz2

EyeIrisConvexity.png

EyeIrisConvexity.pz2

EyeIrisSize.png

EyeIrisSize.pz2

EyeLidBottomUp-DownL.png

EyeLidBottomUp-DownL.pz2

EyeLidBottomUp-DownR.png

EyeLidBottomUp-DownR.pz2

EyeLidTopUp-DownL.png

EyeLidTopUp-DownL.pz2

EyeLidTopUp-DownR.png

EyeLidTopUp-DownR.pz2

EyeOpen-CloseL.png

EyeOpen-CloseL.pz2

EyeOpen-CloseR.png

EyeOpen-CloseR.pz2

EyePupilDialate.png

EyePupilDialate.pz2

EyePupilSlit.png

EyePupilSlit.pz2

EyesOpen-Close.png

EyesOpen-Close.pz2

EyeSquintL.png

EyeSquintL.pz2

EyeSquintR.png

EyeSquintR.pz2

EyesSquint.png

EyesSquint.pz2

F (Fee).png

F (Fee).pz2

George.png

George.pz2

HeadHairBun.png

HeadHairBun.pz2

HeadHairShort.png

HeadHairShort.pz2

IH (It).png

IH (It).pz2

IY (Eat).png

IY (Eat).pz2

JawIn-Out.png

JawIn-Out.pz2

JawSide-Side.png

JawSide-Side.pz2

John.png

John.pz2

K (Key).png

K (Key).pz2

L (Lee).png

L (Lee).pz2

LipBottomIn-Out.png

LipBottomIn-Out.pz2

LipBottomIn-OutL.png

LipBottomIn-OutL.pz2

LipBottomIn-OutR.png

LipBottomIn-OutR.pz2

LipBottomUp-Down.png

LipBottomUp-Down.pz2

LipBottomUp-DownL.png

LipBottomUp-DownL.pz2

LipBottomUp-DownR.png

LipBottomUp-DownR.pz2

LipsPart.png

LipsPart.pz2

LipsPartCenter.png

LipsPartCenter.pz2

LipsPucker.png

LipsPucker.pz2

LipsPuckerWide.png

LipsPuckerWide.pz2

LipTopUp-Down.png

LipTopUp-Down.pz2

LipTopUp-DownL.png

LipTopUp-DownL.pz2

LipTopUp-DownR.png

LipTopUp-DownR.pz2

M (Me).png

M (Me).pz2

MaleBody NoScale.png

MaleBody NoScale.pz2

MaleBody.png

MaleBody.pz2

MouthCornerUp-Down.png

MouthCornerUp-Down.pz2

MouthNarrow.png

MouthNarrow.pz2

MouthNarrowL.png

MouthNarrowL.pz2

MouthNarrowR.png

MouthNarrowR.pz2

MouthOpen.png

MouthOpen.pz2

MouthOpenWide.png

MouthOpenWide.pz2

MouthSide-Side.png

MouthSide-Side.pz2

MouthSmile-Frown.png

MouthSmile-Frown.pz2

MouthSmile-FrownL.png

MouthSmile-FrownL.pz2

MouthSmile-FrownR.png

MouthSmile-FrownR.pz2

MouthSmileOpen.png

MouthSmileOpen.pz2

MouthSmileSimple.png

MouthSmileSimple.pz2

MouthSneer-Pout.png

MouthSneer-Pout.pz2

MouthSneer-PoutL.png

MouthSneer-PoutL.pz2

MouthSneer-PoutR.png

MouthSneer-PoutR.pz2

NoseWrinkle.png

NoseWrinkle.pz2

NostrilsFlare.png

NostrilsFlare.pz2

OW (OAt).png

OW (OAt).pz2

Paul.png

Paul.pz2

S (Sea).png

S (Sea).pz2

SH (SHe).png

SH (SHe).pz2

T (Tea).png

T (Tea).pz2

TH (Theta).png

TH (Theta).pz2

TongueBaseUp-Down.png

TongueBaseUp-Down.pz2

TongueLength.png

TongueLength.pz2

TongueSide-Side.png

TongueSide-Side.pz2

TongueThickness.png

TongueThickness.pz2

TongueTipUp-Down.png

TongueTipUp-Down.pz2

TongueUp-Down.png

TongueUp-Down.pz2

TongueWidth.png

TongueWidth.pz2

UW (tWO).png

UW (tWO).pz2

W (We).png

W (We).pz2


\Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters\



\Runtime\textures\DAZ\Characters\MilWom\



\Runtime\textures\DAZ\Characters\MilWom\V4\


V4SmplEyesM.jpg

V4SmplEyesTr.jpg

V4SmplEyeSurfcM.jpg

V4SmplEyeSurfcTr.jpg

V4SmplFaceM.jpg

V4SmplFaceM_BKN.jpg

V4SmplLashesTr.jpg

V4SmplLimbsM.jpg

V4SmplMouthM.jpg

V4SmplTorsoM_BKN.jpg

V4SmplTorsoM_NG.jpg


DAZ Studio Listing



\People\



\People\Victoria 4\



\People\Victoria 4\Materials\



\People\Victoria 4\Materials\V4 Sample-Res\


!All_Mapless.dsb

!All_Mapless.dsb.png

!All_Natural_BKN.dsb

!All_Natural_BKN.dsb.png

!All_Natural_NG.dsb

!All_Natural_NG.dsb.png


\People\Victoria 4\Poses\



\People\Victoria 4\Poses\V4 General\


V4 Arms Raised 01.dsb

V4 Arms Raised 01.dsb.png

V4 Contraposto 01.dsb

V4 Contraposto 01.dsb.png

V4 Fashion 01.dsb

V4 Fashion 01.dsb.png

V4 Kneeling 01.dsb

V4 Kneeling 01.dsb.png

V4 Looking 01.dsb

V4 Looking 01.dsb.png

V4 Pensive 02.dsb

V4 Pensive 02.dsb.png

V4 Reclining 01.dsb

V4 Reclining 01.dsb.png

V4 Running 01.dsb

V4 Running 01.dsb.png

V4 Seated 01.dsb

V4 Seated 01.dsb.png

V4 Walking 01.dsb

V4 Walking 01.dsb.png

Notes

  • Victoria 4.2 requires Mac OSX 10.3.9 or higher in order to work properly.
  • Victoria 4.2 does not work in versions of Poser earlier than Poser 6. DAZ Studio users need DS version 1.8.2.1 + Patch or higher.
  • Texture templates available for download on the product page.
  • To download the Victoria 4 seam guides by Snow Sultan: Click Here

Michael 4 Base

image_medium.jpg

Product: Michael 4 Base
Product Code: ps_pe074
DAZ Original: Yes
Created by: DAZ 3D
Released: October 20, 2008

Product Information

Required Products: None.

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ People”
  • Pose: “DAZ's Michael 4”
    • “General Poses”
    • “Morph Injections”
      • “Base”
    • “Materials Sample Res”

You can find new icons for loading this product in the following DAZ Studio libraries:

  • “People\Michael 4\Materials\M4 Sample-Res”

Product Notes

Product Updates

  • October 31, 2008: The Michael 4 Base and Michael 4 Morphs + + products have been updated to correct an issue with how eye blinks are working. There was as discrepancy found in how they operated compared to how they are setup in Victoria 4, and we want to preserve compatibility as much as possible between these two figures. Add-on products that contain expressions that utilized certain eye morphs will also need to be updated. This is an update that everyone needs to install to ensure that all add-on products containing expressions will work as intended by the creators. ( Quote. )

Known Issues

  • The installer requires that a file named 'Poser.exe' is located in the directory where the product is installed.

For this reason, installation for PoserPro fails. (name of executable is PoserPro.exe; a separate content directory may be used.) Add a file named 'Poser.exe' (a simple textfile, renamed, will do) to fool the installer and instal. After installation remove the fake 'poser.exe' to avoid any future complications.

Same method can be used for anyone keeping dedicated Runtimes for figures.

Remember that the Library\!DAZ directory with the morph data needs to be in the core Runtime for proper performance, so copy M4's into the core Runtime to get the installation complete.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Main installer


\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\DAZPeople\


blMilMan_m4b.obj


\Runtime\libraries\



\Runtime\libraries\!DAZ\


DzCreateExPFiles-M4.bat
DzCreateExPFiles-M4.command


\Runtime\libraries\!DAZ\Michael 4\


M4ActorList.txt


\Runtime\libraries\!DAZ\Michael 4\abdomen\


02-ps_pe074inj_Chnnls.pz2
02-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\BODY\


00-ps_pe074inj_Chnnls.pz2
00-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\bodyMorphs\


64-ps_pe074inj_Chnnls.pz2
64-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\chest\


03-ps_pe074inj_Chnnls.pz2
03-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\Deltas\


InjDeltas.M4BaseAll.pz2
RemDeltas.M4BaseAll.pz2


\Runtime\libraries\!DAZ\Michael 4\Deltas\Base\


InjDeltas.CTRLTongueBaseUp-Down.pz2
InjDeltas.CTRLTongueLength.pz2
InjDeltas.CTRLTongueSide-Side.pz2
InjDeltas.CTRLTongueTipUp-Down.pz2
InjDeltas.CTRLTongueUp-Down.pz2
InjDeltas.PHMBrowInnerDownL.pz2
InjDeltas.PHMBrowInnerDownR.pz2
InjDeltas.PHMBrowInnerUp-Down.pz2
InjDeltas.PHMBrowInnerUp-DownL.pz2
InjDeltas.PHMBrowInnerUp-DownR.pz2
InjDeltas.PHMBrowInnerUpL.pz2
InjDeltas.PHMBrowInnerUpR.pz2
InjDeltas.PHMBrowOuterDownL.pz2
InjDeltas.PHMBrowOuterDownR.pz2
InjDeltas.PHMBrowOuterUp-Down.pz2
InjDeltas.PHMBrowOuterUp-DownL.pz2
InjDeltas.PHMBrowOuterUp-DownR.pz2
InjDeltas.PHMBrowOuterUpL.pz2
InjDeltas.PHMBrowOuterUpR.pz2
InjDeltas.PHMBrowSqueeze.pz2
InjDeltas.PHMBrowUp-Down.pz2
InjDeltas.PHMBrowUp-DownL.pz2
InjDeltas.PHMBrowUp-DownR.pz2
InjDeltas.PHMCheekCreaseL.pz2
InjDeltas.PHMCheekCreaseR.pz2
InjDeltas.PHMCheekEyeFlexL.pz2
InjDeltas.PHMCheekEyeFlexR.pz2
InjDeltas.PHMCheekFlexL.pz2
InjDeltas.PHMCheekFlexR.pz2
InjDeltas.PHMCheeksBalloon.pz2
InjDeltas.PHMCheeksBalloonPucker.pz2
InjDeltas.PHMCheeksCrease.pz2
InjDeltas.PHMCheeksEyeFlex.pz2
InjDeltas.PHMCheeksFlex.pz2
InjDeltas.PHMEyeCloseBottomL.pz2
InjDeltas.PHMEyeCloseBottomR.pz2
InjDeltas.PHMEyeCloseTopL.pz2
InjDeltas.PHMEyeCloseTopR.pz2
InjDeltas.PHMEyeCorneaBulge.pz2
InjDeltas.PHMEyeIrisAlign.pz2
InjDeltas.PHMEyeIrisBulge.pz2
InjDeltas.PHMEyeIrisConvexity.pz2
InjDeltas.PHMEyeIrisSizeLarge.pz2
InjDeltas.PHMEyeIrisSizeSmall.pz2
InjDeltas.PHMEyeLidBottomUp-DownL.pz2
InjDeltas.PHMEyeLidBottomUp-DownR.pz2
InjDeltas.PHMEyeLidTopUp-DownL.pz2
InjDeltas.PHMEyeLidTopUp-DownR.pz2
InjDeltas.PHMEyeOpenBottomL.pz2
InjDeltas.PHMEyeOpenBottomR.pz2
InjDeltas.PHMEyeOpen-CloseL.pz2
InjDeltas.PHMEyeOpen-CloseR.pz2
InjDeltas.PHMEyeOpenTopL.pz2
InjDeltas.PHMEyeOpenTopR.pz2
InjDeltas.PHMEyePupilDialate.pz2
InjDeltas.PHMEyePupilSlit.pz2
InjDeltas.PHMEyesOpen-Close.pz2
InjDeltas.PHMEyeSquintL.pz2
InjDeltas.PHMEyeSquintR.pz2
InjDeltas.PHMEyesSquint.pz2
InjDeltas.PHMHeadHairShort.pz2
InjDeltas.PHMJawIn-Out.pz2
InjDeltas.PHMJawSide-Side.pz2
InjDeltas.PHMLipBottomInL.pz2
InjDeltas.PHMLipBottomIn-Out.pz2
InjDeltas.PHMLipBottomIn-OutL.pz2
InjDeltas.PHMLipBottomIn-OutR.pz2
InjDeltas.PHMLipBottomInR.pz2
InjDeltas.PHMLipBottomOutL.pz2
InjDeltas.PHMLipBottomOutR.pz2
InjDeltas.PHMLipBottomUp-Down.pz2
InjDeltas.PHMLipBottomUp-DownL.pz2
InjDeltas.PHMLipBottomUp-DownR.pz2
InjDeltas.PHMLipsPart.pz2
InjDeltas.PHMLipsPartCenter.pz2
InjDeltas.PHMLipsPucker.pz2
InjDeltas.PHMLipsPuckerWide.pz2
InjDeltas.PHMLipTopDownL.pz2
InjDeltas.PHMLipTopDownR.pz2
InjDeltas.PHMLipTopUp-Down.pz2
InjDeltas.PHMLipTopUp-DownL.pz2
InjDeltas.PHMLipTopUp-DownR.pz2
InjDeltas.PHMLipTopUpL.pz2
InjDeltas.PHMLipTopUpR.pz2
InjDeltas.PHMMouthCornerUp-Down.pz2
InjDeltas.PHMMouthFrownL.pz2
InjDeltas.PHMMouthFrownR.pz2
InjDeltas.PHMMouthLeft.pz2
InjDeltas.PHMMouthNarrow.pz2
InjDeltas.PHMMouthNarrowL.pz2
InjDeltas.PHMMouthNarrowR.pz2
InjDeltas.PHMMouthOpen.pz2
InjDeltas.PHMMouthOpenWide.pz2
InjDeltas.PHMMouthRight.pz2
InjDeltas.PHMMouthSide-Side.pz2
InjDeltas.PHMMouthSmile-Frown.pz2
InjDeltas.PHMMouthSmile-FrownL.pz2
InjDeltas.PHMMouthSmile-FrownR.pz2
InjDeltas.PHMMouthSmileL.pz2
InjDeltas.PHMMouthSmileOpen.pz2
InjDeltas.PHMMouthSmileR.pz2
InjDeltas.PHMMouthSmileSimple.pz2
InjDeltas.PHMMouthSneerL.pz2
InjDeltas.PHMMouthSneer-Pout.pz2
InjDeltas.PHMMouthSneer-PoutL.pz2
InjDeltas.PHMMouthSneer-PoutR.pz2
InjDeltas.PHMMouthSneerR.pz2
InjDeltas.PHMNoseWrinkle.pz2
InjDeltas.PHMNostrilsFlare.pz2
InjDeltas.PHMPoutL.pz2
InjDeltas.PHMPoutR.pz2
InjDeltas.PHMTongueThickness.pz2
InjDeltas.PHMTongueWidth.pz2
InjDeltas.VSM_AA.pz2
InjDeltas.VSM_EH.pz2
InjDeltas.VSM_ER.pz2
InjDeltas.VSM_F.pz2
InjDeltas.VSM_IH.pz2
InjDeltas.VSM_IY.pz2
InjDeltas.VSM_K.pz2
InjDeltas.VSM_L.pz2
InjDeltas.VSM_M.pz2
InjDeltas.VSM_OW.pz2
InjDeltas.VSM_S.pz2
InjDeltas.VSM_SH.pz2
InjDeltas.VSM_T.pz2
InjDeltas.VSM_TH.pz2
InjDeltas.VSM_UW.pz2
InjDeltas.VSM_W.pz2
RemDeltas.CTRLTongueBaseUp-Down.pz2
RemDeltas.CTRLTongueLength.pz2
RemDeltas.CTRLTongueSide-Side.pz2
RemDeltas.CTRLTongueTipUp-Down.pz2
RemDeltas.CTRLTongueUp-Down.pz2
RemDeltas.PHMBrowInnerDownL.pz2
RemDeltas.PHMBrowInnerDownR.pz2
RemDeltas.PHMBrowInnerUp-Down.pz2
RemDeltas.PHMBrowInnerUp-DownL.pz2
RemDeltas.PHMBrowInnerUp-DownR.pz2
RemDeltas.PHMBrowInnerUpL.pz2
RemDeltas.PHMBrowInnerUpR.pz2
RemDeltas.PHMBrowOuterDownL.pz2
RemDeltas.PHMBrowOuterDownR.pz2
RemDeltas.PHMBrowOuterUp-Down.pz2
RemDeltas.PHMBrowOuterUp-DownL.pz2
RemDeltas.PHMBrowOuterUp-DownR.pz2
RemDeltas.PHMBrowOuterUpL.pz2
RemDeltas.PHMBrowOuterUpR.pz2
RemDeltas.PHMBrowSqueeze.pz2
RemDeltas.PHMBrowUp-Down.pz2
RemDeltas.PHMBrowUp-DownL.pz2
RemDeltas.PHMBrowUp-DownR.pz2
RemDeltas.PHMCheekCreaseL.pz2
RemDeltas.PHMCheekCreaseR.pz2
RemDeltas.PHMCheekEyeFlexL.pz2
RemDeltas.PHMCheekEyeFlexR.pz2
RemDeltas.PHMCheekFlexL.pz2
RemDeltas.PHMCheekFlexR.pz2
RemDeltas.PHMCheeksBalloon.pz2
RemDeltas.PHMCheeksBalloonPucker.pz2
RemDeltas.PHMCheeksCrease.pz2
RemDeltas.PHMCheeksEyeFlex.pz2
RemDeltas.PHMCheeksFlex.pz2
RemDeltas.PHMEyeCloseBottomL.pz2
RemDeltas.PHMEyeCloseBottomR.pz2
RemDeltas.PHMEyeCloseTopL.pz2
RemDeltas.PHMEyeCloseTopR.pz2
RemDeltas.PHMEyeCorneaBulge.pz2
RemDeltas.PHMEyeIrisAlign.pz2
RemDeltas.PHMEyeIrisBulge.pz2
RemDeltas.PHMEyeIrisConvexity.pz2
RemDeltas.PHMEyeIrisSizeLarge.pz2
RemDeltas.PHMEyeIrisSizeSmall.pz2
RemDeltas.PHMEyeLidBottomUp-DownL.pz2
RemDeltas.PHMEyeLidBottomUp-DownR.pz2
RemDeltas.PHMEyeLidTopUp-DownL.pz2
RemDeltas.PHMEyeLidTopUp-DownR.pz2
RemDeltas.PHMEyeOpenBottomL.pz2
RemDeltas.PHMEyeOpenBottomR.pz2
RemDeltas.PHMEyeOpen-CloseL.pz2
RemDeltas.PHMEyeOpen-CloseR.pz2
RemDeltas.PHMEyeOpenTopL.pz2
RemDeltas.PHMEyeOpenTopR.pz2
RemDeltas.PHMEyePupilDialate.pz2
RemDeltas.PHMEyePupilSlit.pz2
RemDeltas.PHMEyesOpen-Close.pz2
RemDeltas.PHMEyeSquintL.pz2
RemDeltas.PHMEyeSquintR.pz2
RemDeltas.PHMEyesSquint.pz2
RemDeltas.PHMHeadHairPartLeft.pz2
RemDeltas.PHMHeadHairPartRight.pz2
RemDeltas.PHMHeadHairShort.pz2
RemDeltas.PHMJawIn-Out.pz2
RemDeltas.PHMJawSide-Side.pz2
RemDeltas.PHMLipBottomInL.pz2
RemDeltas.PHMLipBottomIn-Out.pz2
RemDeltas.PHMLipBottomIn-OutL.pz2
RemDeltas.PHMLipBottomIn-OutR.pz2
RemDeltas.PHMLipBottomInR.pz2
RemDeltas.PHMLipBottomOutL.pz2
RemDeltas.PHMLipBottomOutR.pz2
RemDeltas.PHMLipBottomUp-Down.pz2
RemDeltas.PHMLipBottomUp-DownL.pz2
RemDeltas.PHMLipBottomUp-DownR.pz2
RemDeltas.PHMLipsPart.pz2
RemDeltas.PHMLipsPartCenter.pz2
RemDeltas.PHMLipsPucker.pz2
RemDeltas.PHMLipsPuckerWide.pz2
RemDeltas.PHMLipTopDownL.pz2
RemDeltas.PHMLipTopDownR.pz2
RemDeltas.PHMLipTopUp-Down.pz2
RemDeltas.PHMLipTopUp-DownL.pz2
RemDeltas.PHMLipTopUp-DownR.pz2
RemDeltas.PHMLipTopUpL.pz2
RemDeltas.PHMLipTopUpR.pz2
RemDeltas.PHMMouthCornerUp-Down.pz2
RemDeltas.PHMMouthFrownL.pz2
RemDeltas.PHMMouthFrownR.pz2
RemDeltas.PHMMouthLeft.pz2
RemDeltas.PHMMouthNarrow.pz2
RemDeltas.PHMMouthNarrowL.pz2
RemDeltas.PHMMouthNarrowR.pz2
RemDeltas.PHMMouthOpen.pz2
RemDeltas.PHMMouthOpenWide.pz2
RemDeltas.PHMMouthRight.pz2
RemDeltas.PHMMouthSide-Side.pz2
RemDeltas.PHMMouthSmile-Frown.pz2
RemDeltas.PHMMouthSmile-FrownL.pz2
RemDeltas.PHMMouthSmile-FrownR.pz2
RemDeltas.PHMMouthSmileL.pz2
RemDeltas.PHMMouthSmileOpen.pz2
RemDeltas.PHMMouthSmileR.pz2
RemDeltas.PHMMouthSmileSimple.pz2
RemDeltas.PHMMouthSneerL.pz2
RemDeltas.PHMMouthSneer-Pout.pz2
RemDeltas.PHMMouthSneer-PoutL.pz2
RemDeltas.PHMMouthSneer-PoutR.pz2
RemDeltas.PHMMouthSneerR.pz2
RemDeltas.PHMNoseWrinkle.pz2
RemDeltas.PHMNostrilsFlare.pz2
RemDeltas.PHMPoutL.pz2
RemDeltas.PHMPoutR.pz2
RemDeltas.PHMTongueThickness.pz2
RemDeltas.PHMTongueWidth.pz2
RemDeltas.VSM_AA.pz2
RemDeltas.VSM_EH.pz2
RemDeltas.VSM_ER.pz2
RemDeltas.VSM_F.pz2
RemDeltas.VSM_IH.pz2
RemDeltas.VSM_IY.pz2
RemDeltas.VSM_K.pz2
RemDeltas.VSM_L.pz2
RemDeltas.VSM_M.pz2
RemDeltas.VSM_OW.pz2
RemDeltas.VSM_S.pz2
RemDeltas.VSM_SH.pz2
RemDeltas.VSM_T.pz2
RemDeltas.VSM_TH.pz2
RemDeltas.VSM_UW.pz2
RemDeltas.VSM_W.pz2


\Runtime\libraries\!DAZ\Michael 4\eyeBrow\


06-ps_pe074_DAZ_Chnnls.pz2

06-ps_pe074_DAZ_ERC.pz2

06-ps_pe074_DAZ_Grps.pz2

06-ps_pe074inj_Chnnls.pz2

06-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\head\


05-ps_pe074_DAZ_Chnnls.pz2

05-ps_pe074_DAZ_ERC.pz2

05-ps_pe074_DAZ_Grps.pz2

05-ps_pe074inj_Chnnls.pz2

05-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\hip\


01-ps_pe074inj_Chnnls.pz2

01-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lCollar\


37-ps_pe074inj_Chnnls.pz2

37-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lEye\


08-ps_pe074_DAZ_Chnnls.pz2

08-ps_pe074_DAZ_Grps.pz2

08-ps_pe074inj_Chnnls.pz2

08-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lFoot\


62-ps_pe074inj_Chnnls.pz2

62-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lForeArm\


39-ps_pe074inj_Chnnls.pz2

39-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lHand\


40-ps_pe074inj_Chnnls.pz2

40-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lIndex1\


44-ps_pe074inj_Chnnls.pz2

44-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lIndex2\


45-ps_pe074inj_Chnnls.pz2

45-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lIndex3\


46-ps_pe074inj_Chnnls.pz2

46-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lMid1\


47-ps_pe074inj_Chnnls.pz2

47-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lMid2\


48-ps_pe074inj_Chnnls.pz2

48-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lMid3\


49-ps_pe074inj_Chnnls.pz2

49-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lowerJaw\


10-ps_pe074_DAZ_Chnnls.pz2

10-ps_pe074_DAZ_ERC.pz2

10-ps_pe074_DAZ_Grps.pz2

10-ps_pe074inj_Chnnls.pz2

10-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lPinky1\


53-ps_pe074inj_Chnnls.pz2

53-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lPinky2\


54-ps_pe074inj_Chnnls.pz2

54-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lPinky3\


55-ps_pe074inj_Chnnls.pz2

55-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lRing1\


50-ps_pe074inj_Chnnls.pz2

50-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lRing2\


51-ps_pe074inj_Chnnls.pz2

51-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lRing3\


52-ps_pe074inj_Chnnls.pz2

52-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lShin\


61-ps_pe074inj_Chnnls.pz2

61-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lShldr\


38-ps_pe074inj_Chnnls.pz2

38-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThigh\


60-ps_pe074inj_Chnnls.pz2

60-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThumb1\


41-ps_pe074inj_Chnnls.pz2

41-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThumb2\


42-ps_pe074inj_Chnnls.pz2

42-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThumb3\


43-ps_pe074inj_Chnnls.pz2

43-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lToe\


63-ps_pe074inj_Chnnls.pz2

63-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\neck\


04-ps_pe074_DAZ_Chnnls.pz2

04-ps_pe074_DAZ_ERC.pz2

04-ps_pe074_DAZ_Grps.pz2

04-ps_pe074inj_Chnnls.pz2

04-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rCollar\


18-ps_pe074inj_Chnnls.pz2

18-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rEye\


07-ps_pe074_DAZ_Chnnls.pz2

07-ps_pe074_DAZ_Grps.pz2

07-ps_pe074inj_Chnnls.pz2

07-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rFoot\


58-ps_pe074inj_Chnnls.pz2

58-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rForeArm\


20-ps_pe074inj_Chnnls.pz2

20-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rHand\


21-ps_pe074inj_Chnnls.pz2

21-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rIndex1\


25-ps_pe074inj_Chnnls.pz2

25-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rIndex2\


26-ps_pe074inj_Chnnls.pz2

26-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rIndex3\


27-ps_pe074inj_Chnnls.pz2

27-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rMid1\


28-ps_pe074inj_Chnnls.pz2

28-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rMid2\


29-ps_pe074inj_Chnnls.pz2

29-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rMid3\


30-ps_pe074inj_Chnnls.pz2

30-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rPinky1\


34-ps_pe074inj_Chnnls.pz2

34-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rPinky2\


35-ps_pe074inj_Chnnls.pz2

35-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rPinky3\


36-ps_pe074inj_Chnnls.pz2

36-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rRing1\


31-ps_pe074inj_Chnnls.pz2

31-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rRing2\


32-ps_pe074inj_Chnnls.pz2

32-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rRing3\


33-ps_pe074inj_Chnnls.pz2

33-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rShin\


57-ps_pe074inj_Chnnls.pz2

57-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rShldr\


19-ps_pe074inj_Chnnls.pz2

19-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThigh\


56-ps_pe074inj_Chnnls.pz2

56-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThumb1\


22-ps_pe074inj_Chnnls.pz2

22-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThumb2\


23-ps_pe074inj_Chnnls.pz2

23-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThumb3\


24-ps_pe074inj_Chnnls.pz2

24-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rToe\


59-ps_pe074inj_Chnnls.pz2

59-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue01\


12-ps_pe074_DAZ_Chnnls.pz2

12-ps_pe074_DAZ_ERC.pz2

12-ps_pe074_DAZ_Grps.pz2

12-ps_pe074inj_Chnnls.pz2

12-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue02\


13-ps_pe074_DAZ_Chnnls.pz2

13-ps_pe074_DAZ_ERC.pz2

13-ps_pe074_DAZ_Grps.pz2

13-ps_pe074inj_Chnnls.pz2

13-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue03\


14-ps_pe074_DAZ_Chnnls.pz2

14-ps_pe074_DAZ_ERC.pz2

14-ps_pe074_DAZ_Grps.pz2

14-ps_pe074inj_Chnnls.pz2

14-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue04\


15-ps_pe074_DAZ_Chnnls.pz2

15-ps_pe074_DAZ_ERC.pz2

15-ps_pe074_DAZ_Grps.pz2

15-ps_pe074inj_Chnnls.pz2

15-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue05\


16-ps_pe074_DAZ_Chnnls.pz2

16-ps_pe074_DAZ_ERC.pz2

16-ps_pe074_DAZ_Grps.pz2

16-ps_pe074inj_Chnnls.pz2

16-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongueBase\


11-ps_pe074_DAZ_Chnnls.pz2

11-ps_pe074_DAZ_ERC.pz2

11-ps_pe074_DAZ_Grps.pz2

11-ps_pe074inj_Chnnls.pz2

11-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongueTip\


17-ps_pe074_DAZ_Chnnls.pz2

17-ps_pe074_DAZ_ERC.pz2

17-ps_pe074_DAZ_Grps.pz2

17-ps_pe074inj_Chnnls.pz2

17-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\upperJaw\


09-ps_pe074inj_Chnnls.pz2

09-ps_pe074inj_Grps.pz2


\Runtime\libraries\Character\



\Runtime\libraries\Character\DAZ People\


Michael 4.cr2

Michael 4.png


\Runtime\libraries\Materials\



\Runtime\libraries\Materials\DAZ's Michael 4\



\Runtime\libraries\Materials\DAZ's Michael 4\MATerials SMPL-Res\


!All_Mapless.mc6

!Body_BoxerBriefs.mc6

!All_Mapless.png

!Body_BoxerBriefs.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Michael 4\



\Runtime\libraries\Pose\DAZ's Michael 4\General Poses\


!!Zeroed_Full.png

!Zeroed_Bottom.png

!Zeroed_Top.png

M4_002.png

M4_004.png

M4_008.png

M4_010.png

M4_012.png

M4_014.png

M4_015.png

M4_016.png

M4_026.png

M4_028.png

!!Zeroed_Full.pz2

!Zeroed_Bottom.pz2

!Zeroed_Top.pz2

M4_002.pz2

M4_004.pz2

M4_008.pz2

M4_010.pz2

M4_012.pz2

M4_014.pz2

M4_015.pz2

M4_016.pz2

M4_026.pz2

M4_028.pz2


\Runtime\libraries\Pose\DAZ's Michael 4\Materials Sample Res\


!All_Mapless.png

!Body_BoxerBriefs.png

!All_Mapless.pz2

!Body_BoxerBriefs.pz2


\Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\


INJ Base M4.png

REM Base M4.png

INJ Base M4.pz2

REM Base M4.pz2


\Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\Base\


AA (Odd).png

BrowInnerUp-Down.png

BrowInnerUp-DownL.png

BrowInnerUp-DownR.png

BrowOuterUp-Down.png

BrowOuterUp-DownL.png

BrowOuterUp-DownR.png

BrowSqueeze.png

BrowUp-Down.png

BrowUp-DownL.png

BrowUp-DownR.png

CheekCreaseL.png

CheekCreaseR.png

CheekFlexL.png

CheekFlexR.png

CheeksBalloon.png

CheeksBalloonPucker.png

CheeksCrease.png

CheeksEyeFlex.png

CheeksFlex.png

EH (Ed).png

ER (hURt).png

EyeCorneaBulge.png

EyeIrisAlign.png

EyeIrisBulge.png

EyeIrisConvexity.png

EyeLidBottomUp-DownL.png

EyeLidBottomUp-DownR.png

EyeLidTopUp-DownL.png

EyeLidTopUp-DownR.png

EyeOpen-CloseL.png

EyeOpen-CloseR.png

EyePupilDialate.png

EyePupilSlit.png

EyesOpen-Close.png

EyesSquint.png

F (Fee).png

HeadHairShort.png

IH (It).png

IY (Eat).png

JawIn-Out.png

JawSide-Side.png

K (Key).png

L (Lee).png

LipBottomIn-Out.png

LipBottomIn-OutL.png

LipBottomIn-OutR.png

LipBottomUp-Down.png

LipBottomUp-DownL.png

LipBottomUp-DownR.png

LipsPart.png

LipsPartCenter.png

LipsPucker.png

LipsPuckerWide.png

LipTopUp-Down.png

LipTopUp-DownL.png

LipTopUp-DownR.png

M (Me).png

MouthCornerUp-Down.png

MouthNarrow.png

MouthNarrowL.png

MouthNarrowR.png

MouthOpen.png

MouthOpenWide.png

MouthSide-Side.png

MouthSmile-Frown.png

MouthSmile-FrownL.png

MouthSmile-FrownR.png

MouthSmileOpen.png

MouthSmileSimple.png

MouthSneer-Pout.png

MouthSneer-PoutL.png

MouthSneer-PoutR.png

NoseWrinkle.png

NostrilsFlare.png

OW (OAt).png

S (Sea).png

SH (SHe).png

T (Tea).png

TH (Theta).png

TongueBaseUp-Down.png

TongueLength.png

TongueSide-Side.png

TongueThickness.png

TongueTipUp-Down.png

TongueUp-Down.png

TongueWidth.png

UW (tWO).png

W (We).png

AA (Odd).pz2

BrowInnerUp-Down.pz2

BrowInnerUp-DownL.pz2

BrowInnerUp-DownR.pz2

BrowOuterUp-Down.pz2

BrowOuterUp-DownL.pz2

BrowOuterUp-DownR.pz2

BrowSqueeze.pz2

BrowUp-Down.pz2

BrowUp-DownL.pz2

BrowUp-DownR.pz2

CheekCreaseL.pz2

CheekCreaseR.pz2

CheekFlexL.pz2

CheekFlexR.pz2

CheeksBalloon.pz2

CheeksBalloonPucker.pz2

CheeksCrease.pz2

CheeksEyeFlex.pz2

CheeksFlex.pz2

EH (Ed).pz2

ER (hURt).pz2

EyeCorneaBulge.pz2

EyeIrisAlign.pz2

EyeIrisBulge.pz2

EyeIrisConvexity.pz2

EyeLidBottomUp-DownL.pz2

EyeLidBottomUp-DownR.pz2

EyeLidTopUp-DownL.pz2

EyeLidTopUp-DownR.pz2

EyeOpen-CloseL.pz2

EyeOpen-CloseR.pz2

EyePupilDialate.pz2

EyePupilSlit.pz2

EyesOpen-Close.pz2

EyesSquint.pz2

F (Fee).pz2

HeadHairShort.pz2

IH (It).pz2

IY (Eat).pz2

JawIn-Out.pz2

JawSide-Side.pz2

K (Key).pz2

L (Lee).pz2

LipBottomIn-Out.pz2

LipBottomIn-OutL.pz2

LipBottomIn-OutR.pz2

LipBottomUp-Down.pz2

LipBottomUp-DownL.pz2

LipBottomUp-DownR.pz2

LipsPart.pz2

LipsPartCenter.pz2

LipsPucker.pz2

LipsPuckerWide.pz2

LipTopUp-Down.pz2

LipTopUp-DownL.pz2

LipTopUp-DownR.pz2

M (Me).pz2

MouthCornerUp-Down.pz2

MouthNarrow.pz2

MouthNarrowL.pz2

MouthNarrowR.pz2

MouthOpen.pz2

MouthOpenWide.pz2

MouthSide-Side.pz2

MouthSmile-Frown.pz2

MouthSmile-FrownL.pz2

MouthSmile-FrownR.pz2

MouthSmileOpen.pz2

MouthSmileSimple.pz2

MouthSneer-Pout.pz2

MouthSneer-PoutL.pz2

MouthSneer-PoutR.pz2

NoseWrinkle.pz2

NostrilsFlare.pz2

OW (OAt).pz2

S (Sea).pz2

SH (SHe).pz2

T (Tea).pz2

TH (Theta).pz2

TongueBaseUp-Down.pz2

TongueLength.pz2

TongueSide-Side.pz2

TongueThickness.pz2

TongueTipUp-Down.pz2

TongueUp-Down.pz2

TongueWidth.pz2

UW (tWO).pz2

W (We).pz2


\Runtime\Textures\



\Runtime\Textures\DAZ\



\Runtime\Textures\DAZ\Characters\



\Runtime\Textures\DAZ\Characters\MilMan\



\Runtime\Textures\DAZ\Characters\MilMan\M4\


M4Smpl_bodyB.jpg

M4Smpl_bodybald.jpg

M4Smpl_bodybaldB.jpg

M4Smpl_brief.jpg

M4Smpl_briefB.jpg

M4Smpl_E_BrownD.jpg

M4Smpl_E_spec.jpg

M4Smpl_Eref.jpg

M4Smpl_Etrans.jpg

M4Smpl_eyestrl.jpg

M4Smpl_face.jpg

M4Smpl_faceB.jpg

M4Smpl_lash.jpg

M4Smpl_limbs.jpg

M4Smpl_limbsB.jpg

M4Smpl_malebody.jpg

M4Smpl_mouth.jpg

M4Smpl_s_trans.jpg

DS materials installer


\People\



\People\Michael 4\



\People\Michael 4\Materials\



\People\Michael 4\Materials\M4 Sample-Res\


!All_Mapless.ds

!Body_BoxerBriefs.ds

!All_Mapless.ds.png

!Body_BoxerBriefs.ds.png

Notes

  • There are 4 installers for this product: 1 main installer, M4 Power Loader installer, an installer with DS-optimized material files and the Michael 4 Presets (for DAZ Studio).

Victoria 4.2 Muscle Morphs and Maps

image_medium.jpg

Product: Victoria 4.2 Muscle Morphs and Maps
Product Code: ps_bn090
DAZ Original: Yes

Product Information

Required Products: Victoria 4.2 Base

This bundle contains the following items: Victoria 4.1 Muscle Maps, Victoria 4.2 Muscle Morphs

Victoria 4.1 Muscle Maps

image_medium.jpg
Product: http://www.daz3d.com/i.x/shop/itemdetails/-/?item=4175Victoria 4.1 Muscle Maps
Product Code: ps_tx1380
DAZ Original: YES
Created By: Stonemason
Released: April 23, 2007

Product Information

Required Products: Victoria 4.0 Base
You can find new icons for loading this product in the following Poser Libraries:
Materials: “MAT V4 Muscle MapsP6”, “MAT V4 Muscle MapsP7”
Pose: “MAT V4 Muscle Maps”
You can find new icons for loading this product in the following DAZStudio folder:
“People\Victoria 4\Materials”

Product Notes

The DS Flat and Glossy maps load with the bump maps enabled. If the displacement is turned on as well, the final might be harsh with some lighting set ups at close up so it may be necessary to turn the bump maps off with the Bump Off file.

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support/0/-/?http://www.daz3d.com/i.x/support
Thank you and enjoy your new products! DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170 ==== File Listing ==== \Runtime\
\Runtime\libraries\
\Runtime\libraries\Materials\
\Runtime\libraries\Materials\MAT V4 Muscle MapsP6
BumpSpecFlat.mc6
BumpSpecGloss.mc6
SpecFlat.mc6
SpecGloss.mc6
BumpSpecFlat.png
BumpSpecGloss.png
SpecFlat.png
SpecGloss.png
\Runtime\libraries\Materials\MAT V4 Muscle MapsP7
BumpSpecFlat.mc6
BumpSpecGloss.mc6
SpecFlat.mc6
SpecGloss.mc6
BumpSpecFlat.png
BumpSpecGloss.png
SpecFlat.png
SpecGloss.png
\Runtime\libraries\Pose\
\Runtime\libraries\Pose\DAZ's Victoria 4\
\Runtime\libraries\Pose\DAZ's Victoria 4\MAT V4 Muscle Maps
BumpSpecFlat.png
BumpSpecGloss.png
SpecFlat.png
SpecGloss.png
BumpSpecFlat.pz2
BumpSpecGloss.pz2
SpecFlat.pz2
SpecGloss.pz2
\Runtime\textures\
\Runtime\textures\DAZ\
\Runtime\textures\DAZ\Characters\
\Runtime\textures\DAZ\Characters\MilWom\
\Runtime\textures\DAZ\Characters\MilWom\V4\
V4Muscle_HeadB.jpg
V4Muscle_HeadM.jpg
V4Muscle_HeadS.jpg
V4Muscle_LimbsB.jpg
V4Muscle_LimbsM.jpg
V4Muscle_LimbsS.jpg
V4Muscle_TorsoB.jpg
V4Muscle_TorsoM.jpg
V4Muscle_TorsoS.jpg
V4Muscle_HeadDISP.tif
V4Muscle_LimbsDISP.tif
V4Muscle_TorsoDISP.tif
DAZ|Studio installer:
\content\
People.zip\
\content\People\
\content\People\Victoria 4\
\content\People\Victoria 4\Materials\
V4 Muscles Bump OFF.ds
V4 Muscles Bump ON.ds
V4 Muscles Displacement OFF.ds
V4 Muscles Displacement ON.ds
V4 Muscles Maps MAT Flat.ds
V4 Muscles Maps MAT Glossy.ds
V4 Muscles Bump OFF.ds.png
V4 Muscles Bump ON.ds.png
V4 Muscles Displacement OFF.ds.png
V4 Muscles Displacement ON.ds.png
V4 Muscles Maps MAT Flat.ds.png
V4 Muscles Maps MAT Glossy.ds.png
===== Victoria 4.2 Muscle Morphs ===== image_medium.jpg Product: Victoria 4.2 Muscle Morphs
Product Code: ps_mr259
DAZ Original: Yes
Released: February 11, 2008
This product is a set of 40 body morphs and includes seven unique body shape ERC dials (Barbarian, Beefy, Gymnast, Massive, Olympian, Toned and Wirey) and 20 Body Builder poses. ==== Product Information ==== Required Products: Victoria 4.2
You can find new icons for loading this product in the following Poser libraries:
Pose:
* “DAZ's Victoria 4\Morph Injections”
* “DAZ's Victoria 4\Digiport Muscle Poses”
Note: Due to the added bulk of the base figure created by these morphs, certain poses with extreme bends may have an unnatural appearance. To help with this, we’ve included a number of poses that are designed specifically to work with the Muscle Morph product. The Digiport Muscle Poses are designed to be used with figure “Limits Off.” ==== Product Notes ==== === What's new in Victoria 4.2? === * Added Male body and 3 Male head morphs
* Parameter grouping has changed, for easier top-level navigation
* ExP Utility changed to support parameter group consolidation
* Morph deltas are no longer embedded
* Deltas are now INJectable, in support of 'Character' CR2s
* Created individual user library INJection poses
* Implemented delta dependencies for compound morphs
* Moved V4toV3 user library INJ/REM files to sub folder
* Updated eyebrow scale ERC, to address zeroing 200% issue
* Corrected LacrmlSizeLRatioAmp ERC
=== How do I work with Victoria 4 and her clothing? === Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence. 1. Load Victoria 4 into the scene.
2. With the intended target Victoria 4 figure selected1, load an item of conforming clothing, and conform/fit it2.
1 Note: If you are using Poser, be sure that the correct Victoria4 figure is selected in the scene before loading the clothing item for that figure, to ensure proper “cross-talking”. (“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)
2 Note: If you are using Poser and plan to utilize the scaling Morphforms in Victoria 4 together with a conforming clothing item that has been built to support this feature, you will need follow a different workflow than when you use the other Morphforms (in Poser). First parent the BODY of the clothing item to the BODY of the intended target figure, and then copy the pose from the figure to the clothing item. If you are applying a pose to the clothing item that contains any information for the BODY actor, then you will need to Restore (Ctrl+E) the BODY of the conformed clothing item after applying said pose. 3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item. * Note: In Poser, the appropriate “Magnetize to V4” pose is the one with the same number suffix as that of the Victoria4 figure to which the clothing is conformed. For example, if the clothing is conformed to a Victoria4 figure that Poser has labeled “Victoria4 2”, then the “Magnetize to V4 2” pose should be used. If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies. If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix. 4. Repeat steps 1 thru 3 as needed. === Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser? === Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser. *Note: DAZ|Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset. === What are Morphforms? === The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*. *Note: DAZ|Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset. DAZ Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4. === Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4? === Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions. === Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio?? === This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2. === Why is it taking so long to load V4 in Poser? === As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.” The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time, say 15-20 minutes, to complete. === Why is my Firewall and/or Anti-Virus software is asking me if I want to allow the configure scripts to run? === The scripts that configure V4.2 and V4.2 to V3 are batch files and so may be seen by your firewall or AV program as a possible virus. Go ahead and allow the scripts to run. ==== Support ==== Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support Thank you and enjoy your new products! DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170 ==== File Listing ==== —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\abdomen\ —————————————————————- 02-ps_mr259_Chnnls.pz2
02-ps_mr259_ERC.pz2
02-ps_mr259_Grps.pz2
02-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\BODY\ —————————————————————- 00-ps_mr259_Chnnls.pz2
00-ps_mr259_ERC.pz2
00-ps_mr259_Grps.pz2
00-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\ —————————————————————- 64-ps_mr259_Chnnls.pz2
64-ps_mr259_Grps.pz2
64-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\chest\ —————————————————————- 03-ps_mr259_Chnnls.pz2
03-ps_mr259_ERC.pz2
03-ps_mr259_Grps.pz2
03-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\Deltas\ —————————————————————- InjDeltas.MuscleAll.pz2
RemDeltas.MuscleAll.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\Deltas\Muscle\ —————————————————————- InjDeltas.PBMAdductor.pz2
InjDeltas.PBMBarbarian.pz2
InjDeltas.PBMBeefy.pz2
InjDeltas.PBMBicep.pz2
InjDeltas.PBMBicepFlexPeak.pz2
InjDeltas.PBMBrachialis.pz2
InjDeltas.PBMBrachioradialis.pz2
InjDeltas.PBMCoracobrachialis.pz2
InjDeltas.PBMDeltoid.pz2
InjDeltas.PBMErectorSpinae.pz2
InjDeltas.PBMExtensorCarpiRadialis.pz2
InjDeltas.PBMExtensorDigitorum1.pz2
InjDeltas.PBMExtensorDigitorum2.pz2
InjDeltas.PBMExtensorDigitorum3.pz2
InjDeltas.PBMExtensorDigitorum4.pz2
InjDeltas.PBMExtensorPolBrevis.pz2
InjDeltas.PBMExtensorPolLongis.pz2
InjDeltas.PBMExtensorUlnerus.pz2
InjDeltas.PBMExternalOblique.pz2
InjDeltas.PBMFlexorRadialis.pz2
InjDeltas.PBMGastrocnemius.pz2
InjDeltas.PBMGluteus.pz2
InjDeltas.PBMGymnast.pz2
InjDeltas.PBMHamstrings.pz2
InjDeltas.PBMLatissimus.pz2
InjDeltas.PBMMassive.pz2
InjDeltas.PBMOlympian.pz2
InjDeltas.PBMPalmusLongus.pz2
InjDeltas.PBMPectoral.pz2
InjDeltas.PBMRectusAbdominus.pz2
InjDeltas.PBMRectusFemorus.pz2
InjDeltas.PBMSartorius.pz2
InjDeltas.PBMSerratus.pz2
InjDeltas.PBMSoleus.pz2
InjDeltas.PBMSternoMastoid1L.pz2
InjDeltas.PBMSternoMastoid1R.pz2
InjDeltas.PBMSternoMastoidL.pz2
InjDeltas.PBMSternoMastoidR.pz2
InjDeltas.PBMTeres.pz2
InjDeltas.PBMTeresMajor.pz2
InjDeltas.PBMTibialusAnterior.pz2
InjDeltas.PBMToned.pz2
InjDeltas.PBMTrapezius.pz2
InjDeltas.PBMTricep.pz2
InjDeltas.PBMVastusLateralus.pz2
InjDeltas.PBMVastusMedialus.pz2
InjDeltas.PBMWirey.pz2
RemDeltas.PBMAdductor.pz2
RemDeltas.PBMBarbarian.pz2
RemDeltas.PBMBeefy.pz2
RemDeltas.PBMBicep.pz2
RemDeltas.PBMBicepFlexPeak.pz2
RemDeltas.PBMBrachialis.pz2
RemDeltas.PBMBrachioradialis.pz2
RemDeltas.PBMCoracobrachialis.pz2
RemDeltas.PBMDeltoid.pz2
RemDeltas.PBMErectorSpinae.pz2
RemDeltas.PBMExtensorCarpiRadialis.pz2
RemDeltas.PBMExtensorDigitorum1.pz2
RemDeltas.PBMExtensorDigitorum2.pz2
RemDeltas.PBMExtensorDigitorum3.pz2
RemDeltas.PBMExtensorDigitorum4.pz2
RemDeltas.PBMExtensorPolBrevis.pz2
RemDeltas.PBMExtensorPolLongis.pz2
RemDeltas.PBMExtensorUlnerus.pz2
RemDeltas.PBMExternalOblique.pz2
RemDeltas.PBMFlexorRadialis.pz2
RemDeltas.PBMGastrocnemius.pz2
RemDeltas.PBMGluteus.pz2
RemDeltas.PBMGymnast.pz2
RemDeltas.PBMHamstrings.pz2
RemDeltas.PBMLatissimus.pz2
RemDeltas.PBMMassive.pz2
RemDeltas.PBMOlympian.pz2
RemDeltas.PBMPalmusLongus.pz2
RemDeltas.PBMPectoral.pz2
RemDeltas.PBMRectusAbdominus.pz2
RemDeltas.PBMRectusFemorus.pz2
RemDeltas.PBMSartorius.pz2
RemDeltas.PBMSerratus.pz2
RemDeltas.PBMSoleus.pz2
RemDeltas.PBMSternoMastoid1L.pz2
RemDeltas.PBMSternoMastoid1R.pz2
RemDeltas.PBMSternoMastoidL.pz2
RemDeltas.PBMSternoMastoidR.pz2
RemDeltas.PBMTeres.pz2
RemDeltas.PBMTeresMajor.pz2
RemDeltas.PBMTibialusAnterior.pz2
RemDeltas.PBMToned.pz2
RemDeltas.PBMTrapezius.pz2
RemDeltas.PBMTricep.pz2
RemDeltas.PBMVastusLateralus.pz2
RemDeltas.PBMVastusMedialus.pz2
RemDeltas.PBMWirey.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\eyeBrow\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\head\ —————————————————————- 05-ps_mr259_Chnnls.pz2
05-ps_mr259_ERC.pz2
05-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\hip\ —————————————————————- 01-ps_mr259_Chnnls.pz2
01-ps_mr259_ERC.pz2
01-ps_mr259_Grps.pz2
01-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lCollar\ —————————————————————- 37-ps_mr259_Chnnls.pz2
37-ps_mr259_ERC.pz2
37-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lEye\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lFoot\ —————————————————————- 62-ps_mr259_Chnnls.pz2
62-ps_mr259_ERC.pz2
62-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lForeArm\ —————————————————————- 39-ps_mr259_Chnnls.pz2
39-ps_mr259_ERC.pz2
39-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lHand\ —————————————————————- 40-ps_mr259_Chnnls.pz2
40-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lIndex1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lIndex2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lIndex3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lMid1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lMid2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lMid3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lowerJaw\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lPinky1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lPinky2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lPinky3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lRing1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lRing2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lRing3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lShin\ —————————————————————- 61-ps_mr259_Chnnls.pz2
61-ps_mr259_ERC.pz2
61-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lShldr\ —————————————————————- 38-ps_mr259_Chnnls.pz2
38-ps_mr259_ERC.pz2
38-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThigh\ —————————————————————- 60-ps_mr259_Chnnls.pz2
60-ps_mr259_ERC.pz2
60-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThumb1\ —————————————————————- 41-ps_mr259_Chnnls.pz2
41-ps_mr259_ERC.pz2
41-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThumb2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThumb3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lToe\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\neck\ —————————————————————- 04-ps_mr259_Chnnls.pz2
04-ps_mr259_ERC.pz2
04-ps_mr259_Grps.pz2
04-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rCollar\ —————————————————————- 18-ps_mr259_Chnnls.pz2
18-ps_mr259_ERC.pz2
18-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rEye\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rFoot\ —————————————————————- 58-ps_mr259_Chnnls.pz2
58-ps_mr259_ERC.pz2
58-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rForeArm\ —————————————————————- 20-ps_mr259_Chnnls.pz2
20-ps_mr259_ERC.pz2
20-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rHand\ —————————————————————- 21-ps_mr259_Chnnls.pz2
21-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rIndex1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rIndex2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rIndex3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rMid1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rMid2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rMid3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rPinky1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rPinky2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rPinky3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rRing1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rRing2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rRing3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rShin\ —————————————————————- 57-ps_mr259_Chnnls.pz2
57-ps_mr259_ERC.pz2
57-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rShldr\ —————————————————————- 19-ps_mr259_Chnnls.pz2
19-ps_mr259_ERC.pz2
19-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThigh\ —————————————————————- 56-ps_mr259_Chnnls.pz2
56-ps_mr259_ERC.pz2
56-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThumb1\ —————————————————————- 22-ps_mr259_Chnnls.pz2
22-ps_mr259_ERC.pz2
22-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThumb2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThumb3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rToe\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue01\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue02\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue03\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue04\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue05\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongueBase\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongueTip\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\upperJaw\ —————————————————————- —————————————————————- \Runtime\libraries\Pose\ —————————————————————- —————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\ —————————————————————- —————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\Digiport Muscle Poses\ —————————————————————- Muscle 01.png
Muscle 01.pz2
Muscle 02.png
Muscle 02.pz2
Muscle 03.png
Muscle 03.pz2
Muscle 04.png
Muscle 04.pz2
Muscle 05.png
Muscle 05.pz2
Muscle 06.png
Muscle 06.pz2
Muscle 07.png
Muscle 07.pz2
Muscle 08.png
Muscle 08.pz2
Muscle 09.png
Muscle 09.pz2
Muscle 10.png
Muscle 10.pz2
Muscle 11.png
Muscle 11.pz2
Muscle 12.png
Muscle 12.pz2
Muscle 13.png
Muscle 13.pz2
Muscle 14.png
Muscle 14.pz2
Muscle 15.png
Muscle 15.pz2
Muscle 16.png
Muscle 16.pz2
Muscle 17.png
Muscle 17.pz2
Muscle 18.png
Muscle 18.pz2
Muscle 19.png
Muscle 19.pz2
Muscle 20.png
Muscle 20.pz2
—————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\ —————————————————————- INJ Muscles V4.png
INJ Muscles V4.pz2
REM Muscles V4.png
REM Muscles V4.pz2
—————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Muscle —————————————————————- Adductor.png
Adductor.pz2
Barbarian.png
Barbarian.pz2
Beefy.png
Beefy.pz2
Bicep.png
Bicep.pz2
BicepFlexPeak.png
BicepFlexPeak.pz2
Brachialis.png
Brachialis.pz2
Brachioradialis.png
Brachioradialis.pz2
Coracobrachialis.png
Coracobrachialis.pz2
Deltoid.png
Deltoid.pz2
ErectorSpinae.png
ErectorSpinae.pz2
ExtensorCarpiRadialis.png
ExtensorCarpiRadialis.pz2
ExtensorDigitorum1.png
ExtensorDigitorum1.pz2
ExtensorDigitorum2.png
ExtensorDigitorum2.pz2
ExtensorDigitorum3.png
ExtensorDigitorum3.pz2
ExtensorDigitorum4.png
ExtensorDigitorum4.pz2
ExtensorPolBrevis.png
ExtensorPolBrevis.pz2
ExtensorPolLongis.png
ExtensorPolLongis.pz2
ExtensorUlnerus.png
ExtensorUlnerus.pz2
ExternalOblique.png
ExternalOblique.pz2
FlexorRadialis.png
FlexorRadialis.pz2
Gastrocnemius.png
Gastrocnemius.pz2
Gluteus.png
Gluteus.pz2
Gymnast.png
Gymnast.pz2
Hamstrings.png
Hamstrings.pz2
Latissimus.png
Latissimus.pz2
Massive.png
Massive.pz2
Olympian.png
Olympian.pz2
PalmusLongus.png
PalmusLongus.pz2
Pectoral.png
Pectoral.pz2
RectusAbdominus.png
RectusAbdominus.pz2
RectusFemorus.png
RectusFemorus.pz2
Sartorius.png
Sartorius.pz2
Serratus.png
Serratus.pz2
Soleus.png
Soleus.pz2
SternoMastoid1L.png
SternoMastoid1L.pz2
SternoMastoid1R.png
SternoMastoid1R.pz2
SternoMastoidL.png
SternoMastoidL.pz2
SternoMastoidR.png
SternoMastoidR.pz2
Teres.png
Teres.pz2
TeresMajor.png
TeresMajor.pz2
TibialusAnterior.png
TibialusAnterior.pz2
Toned.png
Toned.pz2
Trapezius.png
Trapezius.pz2
Tricep.png
Tricep.pz2
VastusLateralus.png
VastusLateralus.pz2
VastusMedialus.png
VastusMedialus.pz2
Wirey.png
Wirey.pz2
==== Notes ==== * “V4 Muscle Morphs INJ” is available for download on the product page. ====== Michael 4 Muscle Morphs and Maps ====== image_medium.jpg Product: Michael 4 Muscle Morphs and Maps
Product Code: ps_ac3786b
DAZ Original: Yes
Released: February 9, 2010
===== Product Information ===== Required Products: Michael 4 Base
This bundle includes the following products: Michael 4 Muscle Morphs, Michael 4 Muscle Maps. ====== Michael 4 Muscle Morphs ====== image_medium.jpg Product: Michael 4 Muscle Morphs
Product Code: ps_mr627
DAZ Original: Yes
Created by: DAZ 3D
Released: February 9, 2010
===== Product Information ===== Required Products: Michael 4 Base
This Product uses ExP Technology, see here for installation instructions. ===== Product Notes ===== * You can find new icons for loading this product in the following Poser Libraries: * Pose: “Pose\DAZ's Michael 4” * Pose: “Pose\DAZ's Michael 4\Morph Injections” * Pose: “Pose\DAZ's Michael 4\Morph Injections\Muscle” ==== Known Issues ==== * None ===== Support ===== Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support Thank you and enjoy your new products! DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170 ===== File Listing ===== \Runtime\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\abdomen\ —————————————————————————————————- 02-ps_mr627_Chnnls.pz2 02-ps_mr627_ERC.pz2 02-ps_mr627_Grps.pz2 02-ps_mr627_LnkPrms.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\BODY\ —————————————————————————————————- 00-ps_mr627_Chnnls.pz2 00-ps_mr627_ERC.pz2 00-ps_mr627_Grps.pz2 00-ps_mr627_LnkPrms.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\bodyMorphs\ —————————————————————————————————- 64-ps_mr627_Chnnls.pz2 64-ps_mr627_ERC.pz2 64-ps_mr627_Grps.pz2 64-ps_mr627_LnkPrms.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\chest\ —————————————————————————————————- 03-ps_mr627_Chnnls.pz2 03-ps_mr627_ERC.pz2 03-ps_mr627_Grps.pz2 03-ps_mr627_LnkPrms.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\Deltas\ —————————————————————————————————- InjDeltas.MuscleAll.pz2 RemDeltas.MuscleAll.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\Deltas\Muscle\ —————————————————————————————————- InjDeltas.PBMAdductor.pz2 InjDeltas.PBMBarbarian.pz2 InjDeltas.PBMBeefy.pz2 InjDeltas.PBMBicep.pz2 InjDeltas.PBMBrachialis.pz2 InjDeltas.PBMBrachioradialis.pz2 InjDeltas.PBMCoracobrachialis.pz2 InjDeltas.PBMDeltoid.pz2 InjDeltas.PBMErectorSpinae.pz2 InjDeltas.PBMExtensorCarpiRadialis.pz2 InjDeltas.PBMExtensorDigitorum1.pz2 InjDeltas.PBMExtensorDigitorum2.pz2 InjDeltas.PBMExtensorDigitorum3.pz2 InjDeltas.PBMExtensorDigitorum4.pz2 InjDeltas.PBMExtensorPolBrevis.pz2 InjDeltas.PBMExtensorPolLongis.pz2 InjDeltas.PBMExtensorUlnerus.pz2 InjDeltas.PBMExternalOblique.pz2 InjDeltas.PBMFlexorRadialis.pz2 InjDeltas.PBMGastrocnemius.pz2 InjDeltas.PBMGluteus.pz2 InjDeltas.PBMGymnast.pz2 InjDeltas.PBMHamstrings.pz2 InjDeltas.PBMLatissimus.pz2 InjDeltas.PBMMassive.pz2 InjDeltas.PBMOlympian.pz2 InjDeltas.PBMPalmusLongus.pz2 InjDeltas.PBMPectoral.pz2 InjDeltas.PBMRectusAbdominus.pz2 InjDeltas.PBMRectusFemorus.pz2 InjDeltas.PBMSartorius.pz2 InjDeltas.PBMSerratus.pz2 InjDeltas.PBMSoleus.pz2 InjDeltas.PBMSternoMastoid1L.pz2 InjDeltas.PBMSternoMastoid1R.pz2 InjDeltas.PBMSternoMastoidL.pz2 InjDeltas.PBMSternoMastoidR.pz2 InjDeltas.PBMTeres.pz2 InjDeltas.PBMTeresMajor.pz2 InjDeltas.PBMTibialusAnterior.pz2 InjDeltas.PBMToned.pz2 InjDeltas.PBMTrapezius.pz2 InjDeltas.PBMTricep.pz2 InjDeltas.PBMVastusLateralus.pz2 InjDeltas.PBMVastusMedialus.pz2 InjDeltas.PBMWiry.pz2 RemDeltas.PBMAdductor.pz2 RemDeltas.PBMBarbarian.pz2 RemDeltas.PBMBeefy.pz2 RemDeltas.PBMBicep.pz2 RemDeltas.PBMBrachialis.pz2 RemDeltas.PBMBrachioradialis.pz2 RemDeltas.PBMCoracobrachialis.pz2 RemDeltas.PBMDeltoid.pz2 RemDeltas.PBMErectorSpinae.pz2 RemDeltas.PBMExtensorCarpiRadialis.pz2 RemDeltas.PBMExtensorDigitorum1.pz2 RemDeltas.PBMExtensorDigitorum2.pz2 RemDeltas.PBMExtensorDigitorum3.pz2 RemDeltas.PBMExtensorDigitorum4.pz2 RemDeltas.PBMExtensorPolBrevis.pz2 RemDeltas.PBMExtensorPolLongis.pz2 RemDeltas.PBMExtensorUlnerus.pz2 RemDeltas.PBMExternalOblique.pz2 RemDeltas.PBMFlexorRadialis.pz2 RemDeltas.PBMGastrocnemius.pz2 RemDeltas.PBMGluteus.pz2 RemDeltas.PBMGymnast.pz2 RemDeltas.PBMHamstrings.pz2 RemDeltas.PBMLatissimus.pz2 RemDeltas.PBMMassive.pz2 RemDeltas.PBMOlympian.pz2 RemDeltas.PBMPalmusLongus.pz2 RemDeltas.PBMPectoral.pz2 RemDeltas.PBMRectusAbdominus.pz2 RemDeltas.PBMRectusFemorus.pz2 RemDeltas.PBMSartorius.pz2 RemDeltas.PBMSerratus.pz2 RemDeltas.PBMSoleus.pz2 RemDeltas.PBMSternoMastoid1L.pz2 RemDeltas.PBMSternoMastoid1R.pz2 RemDeltas.PBMSternoMastoidL.pz2 RemDeltas.PBMSternoMastoidR.pz2 RemDeltas.PBMTeres.pz2 RemDeltas.PBMTeresMajor.pz2 RemDeltas.PBMTibialusAnterior.pz2 RemDeltas.PBMToned.pz2 RemDeltas.PBMTrapezius.pz2 RemDeltas.PBMTricep.pz2 RemDeltas.PBMVastusLateralus.pz2 RemDeltas.PBMVastusMedialus.pz2 RemDeltas.PBMWiry.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\eyeBrow\ —————————————————————————————————- 06-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\head\ —————————————————————————————————- 05-ps_mr627_Chnnls.pz2 05-ps_mr627_ERC.pz2 05-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\hip\ —————————————————————————————————- 01-ps_mr627_Chnnls.pz2 01-ps_mr627_ERC.pz2 01-ps_mr627_Grps.pz2 01-ps_mr627_LnkPrms.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lCollar\ —————————————————————————————————- 37-ps_mr627_Chnnls.pz2 37-ps_mr627_ERC.pz2 37-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lEye\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lFoot\ —————————————————————————————————- 62-ps_mr627_Chnnls.pz2 62-ps_mr627_ERC.pz2 62-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lForeArm\ —————————————————————————————————- 39-ps_mr627_Chnnls.pz2 39-ps_mr627_ERC.pz2 39-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lHand\ —————————————————————————————————- 40-ps_mr627_Chnnls.pz2 40-ps_mr627_ERC.pz2 40-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lIndex1\ —————————————————————————————————- 44-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lIndex2\ —————————————————————————————————- 45-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lIndex3\ —————————————————————————————————- 46-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lMid1\ —————————————————————————————————- 47-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lMid2\ —————————————————————————————————- 48-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lMid3\ —————————————————————————————————- 49-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lowerJaw\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lPinky1\ —————————————————————————————————- 53-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lPinky2\ —————————————————————————————————- 54-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lPinky3\ —————————————————————————————————- 55-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lRing1\ —————————————————————————————————- 50-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lRing2\ —————————————————————————————————- 51-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lRing3\ —————————————————————————————————- 52-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lShin\ —————————————————————————————————- 61-ps_mr627_Chnnls.pz2 61-ps_mr627_ERC.pz2 61-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lShldr\ —————————————————————————————————- 38-ps_mr627_Chnnls.pz2 38-ps_mr627_ERC.pz2 38-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lThigh\ —————————————————————————————————- 60-ps_mr627_Chnnls.pz2 60-ps_mr627_ERC.pz2 60-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lThumb1\ —————————————————————————————————- 41-ps_mr627_Chnnls.pz2 41-ps_mr627_ERC.pz2 41-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lThumb2\ —————————————————————————————————- 42-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lThumb3\ —————————————————————————————————- 43-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\lToe\ —————————————————————————————————- 63-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\neck\ —————————————————————————————————- 04-ps_mr627_Chnnls.pz2 04-ps_mr627_ERC.pz2 04-ps_mr627_Grps.pz2 04-ps_mr627_LnkPrms.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rCollar\ —————————————————————————————————- 18-ps_mr627_Chnnls.pz2 18-ps_mr627_ERC.pz2 18-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rEye\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rFoot\ —————————————————————————————————- 58-ps_mr627_Chnnls.pz2 58-ps_mr627_ERC.pz2 58-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rForeArm\ —————————————————————————————————- 20-ps_mr627_Chnnls.pz2 20-ps_mr627_ERC.pz2 20-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rHand\ —————————————————————————————————- 21-ps_mr627_Chnnls.pz2 21-ps_mr627_ERC.pz2 21-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rIndex1\ —————————————————————————————————- 25-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rIndex2\ —————————————————————————————————- 26-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rIndex3\ —————————————————————————————————- 27-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rMid1\ —————————————————————————————————- 28-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rMid2\ —————————————————————————————————- 29-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rMid3\ —————————————————————————————————- 30-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rPinky1\ —————————————————————————————————- 34-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rPinky2\ —————————————————————————————————- 35-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rPinky3\ —————————————————————————————————- 36-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rRing1\ —————————————————————————————————- 31-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rRing2\ —————————————————————————————————- 32-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rRing3\ —————————————————————————————————- 33-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rShin\ —————————————————————————————————- 57-ps_mr627_Chnnls.pz2 57-ps_mr627_ERC.pz2 57-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rShldr\ —————————————————————————————————- 19-ps_mr627_Chnnls.pz2 19-ps_mr627_ERC.pz2 19-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rThigh\ —————————————————————————————————- 56-ps_mr627_Chnnls.pz2 56-ps_mr627_ERC.pz2 56-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rThumb1\ —————————————————————————————————- 22-ps_mr627_Chnnls.pz2 22-ps_mr627_ERC.pz2 22-ps_mr627_Grps.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rThumb2\ —————————————————————————————————- 23-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rThumb3\ —————————————————————————————————- 24-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\rToe\ —————————————————————————————————- 59-ps_mr627_ERC.pz2 —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\tongue01\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\tongue02\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\tongue03\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\tongue04\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\tongue05\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\tongueBase\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\tongueTip\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\!DAZ\Michael 4\upperJaw\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\Pose\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\Pose\DAZ's Michael 4\ —————————————————————————————————- —————————————————————————————————- \Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\ —————————————————————————————————- INJ Muscle.png REM Muscle.png INJ Muscle.pz2 REM Muscle.pz2 —————————————————————————————————- \Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\Muscle\ —————————————————————————————————- Adductor.png Barbarian.png Beefy.png Bicep.png Brachialis.png Brachioradialis.png Coracobrachialis.png Deltoid.png ErectorSpinae.png ExtensorCarpiRadialis.png ExtensorDigitorum1.png ExtensorDigitorum2.png ExtensorDigitorum3.png ExtensorDigitorum4.png ExtensorPolBrevis.png ExtensorPolLongis.png ExtensorUlnerus.png ExternalOblique.png FlexorRadialis.png Gastrocnemius.png Gluteus.png Gymnast.png Hamstrings.png Latissimus.png Massive.png Olympian.png PalmusLongus.png Pectoral.png RectusAbdominus.png RectusFemorus.png Sartorius.png Serratus.png Soleus.png SternoMastoid1L.png SternoMastoid1R.png SternoMastoidL.png SternoMastoidR.png Teres.png TeresMajor.png TibialusAnterior.png Toned.png Trapezius.png Tricep.png VastusLateralus.png VastusMedialus.png Wiry.png Adductor.pz2 Barbarian.pz2 Beefy.pz2 Bicep.pz2 Brachialis.pz2 Brachioradialis.pz2 Coracobrachialis.pz2 Deltoid.pz2 ErectorSpinae.pz2 ExtensorCarpiRadialis.pz2 ExtensorDigitorum1.pz2 ExtensorDigitorum2.pz2 ExtensorDigitorum3.pz2 ExtensorDigitorum4.pz2 ExtensorPolBrevis.pz2 ExtensorPolLongis.pz2 ExtensorUlnerus.pz2 ExternalOblique.pz2 FlexorRadialis.pz2 Gastrocnemius.pz2 Gluteus.pz2 Gymnast.pz2 Hamstrings.pz2 Latissimus.pz2 Massive.pz2 Olympian.pz2 PalmusLongus.pz2 Pectoral.pz2 RectusAbdominus.pz2 RectusFemorus.pz2 Sartorius.pz2 Serratus.pz2 Soleus.pz2 SternoMastoid1L.pz2 SternoMastoid1R.pz2 SternoMastoidL.pz2 SternoMastoidR.pz2 Teres.pz2 TeresMajor.pz2 TibialusAnterior.pz2 Toned.pz2 Trapezius.pz2 Tricep.pz2 VastusLateralus.pz2 VastusMedialus.pz2 Wiry.pz2 ====== Michael 4 Muscle Maps ====== image_medium.jpg Product: Michael 4 Muscle Maps
Product Code: ps_tx2854
DAZ Original: Yes
Created by: shaunahowell
Released: February 9, 2010
===== Product Information ===== Required Products: Michael 4 Base
===== Product Notes ===== Notes from the artist: * You can find new icons for loading this product in the following Poser Libraries: * Pose: “DAZ's Michael 4:MAT M4 Muscle Maps” * You can find new icons for loading this product in the following DAZ Studio Folders: * “People:Michael 4:Textures:Muscle Maps” ==== Known Issues ==== * None ===== Support ===== Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support Thank you and enjoy your new products! DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170 ===== File Listing ===== ==== Poser installer ==== \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\BumpSpecFlat.png \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\BumpSpecFlat.pz2 \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\BumpSpecGloss.png \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\BumpSpecGloss.pz2 \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\SpecFlat.png \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\SpecFlat.pz2 \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\SpecGloss.png \Runtime\Libraries\Pose\DAZ's Michael 4\MAT M4 Muscle Maps\SpecGloss.pz2 \Runtime\Textures\DAZ\Characters\MilMan\M4\M4_Muscle_Face.tif \Runtime\Textures\DAZ\Characters\MilMan\M4\M4_Muscle_Limbs.tif \Runtime\Textures\DAZ\Characters\MilMan\M4\M4_Muscle_Torso.tif \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsHeadB.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsHeadC.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsHeadS.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsLimbsB.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsLimbsC.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsLimbsS.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsTorsoB.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsTorsoC.jpg \Runtime\Textures\DAZ\Characters\MilMan\M4\M4MuscMapsTorsoS.jpg ==== DS installer ==== \People\Michael 4\Textures\Muscle Maps\M4 Muscles Bump OFF.ds \People\Michael 4\Textures\Muscle Maps\M4 Muscles Bump OFF.ds.png \People\Michael 4\Textures\Muscle Maps\M4 Muscles Bump ON.ds \People\Michael 4\Textures\Muscle Maps\M4 Muscles Bump ON.ds.png \People\Michael 4\Textures\Muscle Maps\M4 Muscles Displacement OFF.ds \People\Michael 4\Textures\Muscle Maps\M4 Muscles Displacement OFF.ds.png \People\Michael 4\Textures\Muscle Maps\M4 Muscles Displacement ON.ds \People\Michael 4\Textures\Muscle Maps\M4 Muscles Displacement ON.ds.png \People\Michael 4\Textures\Muscle Maps\M4 Muscles Maps MAT Flat.ds \People\Michael 4\Textures\Muscle Maps\M4 Muscles Maps MAT Flat.ds.png \People\Michael 4\Textures\Muscle Maps\M4 Muscles Maps MAT Glossy.ds \People\Michael 4\Textures\Muscle Maps\M4 Muscles Maps MAT Glossy.ds.png ===== Notes ===== * This product has 2 main installers and 1 installer with DAZ Studio 2+ optimized material presets.