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Anime Manga Enthusiast Bundle

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This bundle contains the following:



Victoria 4.2 Base

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Product: Victoria 4.2 Base
Product Code: ps_pe069
DAZ Original: Yes
Created by: DAZ 3D
Released: February 11, 2008

==== How to Install Victoria 4.2 Base on the Mac into Poser ====

Here are screen shots of how to install Victoria 4.2 (Base) on the Mac into Poser. These screen shots show Poser 7, but they really apply to any version of Poser from version 6 and up.















Product Information

  • Required Products: None
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures:
      • DAZ People”
    • Pose:
      • DAZ's Victoria 4\General Poses”
      • DAZ's Victoria 4\Magnetize Clothing”
      • DAZ's Victoria 4\MATerials Sample-Res”
      • DAZ's Victoria 4\Morph Injections”
  • You can find new icons for loading this product in the following DAZ Studio Libraries:
    • Pose:
      • “People\Victoria 4\MATerials Sample-Res”
      • “People\Victoria 4\Poses\V4 General”

Product Notes

What's new in Victoria 4.2?

  • Added Male body and 3 Male head morphs
  • Parameter grouping has changed, for easier top-level navigation
  • ExP Utility changed to support parameter group consolidation
  • Morph deltas are no longer embedded
  • Deltas are now INJectable, in support of 'Character' CR2s
  • Created individual user library INJection poses
  • Implemented delta dependencies for compound morphs
  • Moved V4toV3 user library INJ/REM files to sub folder
  • Updated eyebrow scale ERC, to address zeroing 200% issue
  • Corrected LacrmlSizeLRatioAmp ERC

How do I work with Victoria 4 and her clothing?

Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence.

1. Load Victoria 4 into the scene. 2. With the intended target Victoria 4 figure selected, load an item of conforming clothing, and conform/fit it.

  • Note: If you are using Poser, be sure that the correct Victoria4 figure is selected in the scene before loading the clothing item for that figure, to ensure proper “cross-talking”.

(“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)

  • Note: If you are using Poser and plan to utilize the scaling Morphforms in Victoria 4 together with a conforming clothing item that has been built to support this feature, you will need follow a different workflow than when you use the other Morphforms (in Poser). First parent the BODY of the clothing item to the BODY of the intended target figure, and then copy the pose from the figure to the clothing item. If you are applying a pose to the clothing item that contains any information for the BODY actor, then you will need to Restore (Ctrl+E) the BODY of the conformed clothing item after applying said pose.

3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item.

  • Note: In Poser, the appropriate “Magnetize to V4” pose is the one with the same number suffix as that of the Victoria4 figure to which the clothing is conformed. For example, if the clothing is conformed to a Victoria4 figure that Poser has labeled “Victoria4 2”, then the “Magnetize to V4 2” pose should be used.

If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies.

If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix.

4. Repeat steps 1 thru 3 as needed.

Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser?

Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

What are Morphforms?

The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

DAZ|Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.

Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4?

Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions.

Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio??

This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2.

Why is it taking so long to load V4 in Poser?

As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.”

The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time to complete, as much as 15-20 minutes.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Victoria 4.2 Base



Poser Listing



\Runtime\



\Runtime\Geometries\


Null.obj


\Runtime\Geometries\DAZPeople\


blMilWom_v4b.obj


\Runtime\libraries\



\Runtime\libraries\!DAZ\


DzCreateExPFiles.exe

DzCreateExPFiles-V4.bat

DzCreateExPFiles-V4.command

MSVCR71.dll

w9xpopen.exe


\Runtime\libraries\!DAZ\Victoria 4\


ActorList.txt

V4ActorList.txt


\Runtime\libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe069_DAZ_Chnnls.pz2

02-ps_pe069_DAZ_ERC.pz2

02-ps_pe069_DAZ_Grps.pz2

02-ps_pe069inj_Chnnls.pz2

02-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\BODY\


00-ps_pe069_DAZ_Chnnls.pz2

00-ps_pe069_DAZ_Grps.pz2

00-ps_pe069_DAZ_LnkPrms.pz2

00-ps_pe069inj_Chnnls.pz2

00-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe069_DAZ_Chnnls.pz2

64-ps_pe069_DAZ_Grps.pz2

64-ps_pe069_DAZ_LnkPrms.pz2

64-ps_pe069inj_Chnnls.pz2

64-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\chest\


03-ps_pe069_DAZ_Chnnls.pz2

03-ps_pe069_DAZ_ERC.pz2

03-ps_pe069_DAZ_Grps.pz2

03-ps_pe069inj_Chnnls.pz2

03-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.V4BaseAll.pz2

RemDeltas.V4BaseAll.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\Base\


InjDeltas.CTRLTongueBaseUp-Down.pz2

InjDeltas.CTRLTongueLength.pz2

InjDeltas.CTRLTongueSide-Side.pz2

InjDeltas.CTRLTongueTipUp-Down.pz2

InjDeltas.CTRLTongueUp-Down.pz2

InjDeltas.DSTStrength.pz2

InjDeltas.FBMMale.pz2

InjDeltas.FBMMaleNS.pz2

InjDeltas.FHMGeorge.pz2

InjDeltas.FHMJohn.pz2

InjDeltas.FHMPaul.pz2

InjDeltas.JCMChestBendFront.pz2

InjDeltas.JCMCollarBendL.pz2

InjDeltas.JCMCollarBendR.pz2

InjDeltas.JCMElbowBendL.pz2

InjDeltas.JCMElbowBendR.pz2

InjDeltas.JCMKneeBendL.pz2

InjDeltas.JCMKneeBendR.pz2

InjDeltas.JCMThighBendFrontL.pz2

InjDeltas.JCMThighBendFrontR.pz2

InjDeltas.JCMThighBendSideL.pz2

InjDeltas.JCMThighBendSideR.pz2

InjDeltas.JCMThumbBulgeL.pz2

InjDeltas.JCMThumbBulgeR.pz2

InjDeltas.JSMShldrBendFrontL.pz2

InjDeltas.JSMShldrBendFrontR.pz2

InjDeltas.JSMShldrUpL.pz2

InjDeltas.JSMShldrUpR.pz2

InjDeltas.JSMThighBendBackL.pz2

InjDeltas.JSMThighBendBackR.pz2

InjDeltas.PHMBrowInnerDownL.pz2

InjDeltas.PHMBrowInnerDownR.pz2

InjDeltas.PHMBrowInnerUp-Down.pz2

InjDeltas.PHMBrowInnerUp-DownL.pz2

InjDeltas.PHMBrowInnerUp-DownR.pz2

InjDeltas.PHMBrowInnerUpL.pz2

InjDeltas.PHMBrowInnerUpR.pz2

InjDeltas.PHMBrowOuterDownL.pz2

InjDeltas.PHMBrowOuterDownR.pz2

InjDeltas.PHMBrowOuterUp-Down.pz2

InjDeltas.PHMBrowOuterUp-DownL.pz2

InjDeltas.PHMBrowOuterUp-DownR.pz2

InjDeltas.PHMBrowOuterUpL.pz2

InjDeltas.PHMBrowOuterUpR.pz2

InjDeltas.PHMBrowSqueeze.pz2

InjDeltas.PHMBrowUp-Down.pz2

InjDeltas.PHMBrowUp-DownL.pz2

InjDeltas.PHMBrowUp-DownR.pz2

InjDeltas.PHMCheekCreaseL.pz2

InjDeltas.PHMCheekCreaseR.pz2

InjDeltas.PHMCheekEyeFlexL.pz2

InjDeltas.PHMCheekEyeFlexR.pz2

InjDeltas.PHMCheekFlexL.pz2

InjDeltas.PHMCheekFlexR.pz2

InjDeltas.PHMCheeksBalloon.pz2

InjDeltas.PHMCheeksBalloonPucker.pz2

InjDeltas.PHMCheeksCrease.pz2

InjDeltas.PHMCheeksEyeFlex.pz2

InjDeltas.PHMCheeksFlex.pz2

InjDeltas.PHMEyeCloseBottomL.pz2

InjDeltas.PHMEyeCloseBottomR.pz2

InjDeltas.PHMEyeCloseTopL.pz2

InjDeltas.PHMEyeCloseTopR.pz2

InjDeltas.PHMEyeCorneaBulge.pz2

InjDeltas.PHMEyeIrisAlign.pz2

InjDeltas.PHMEyeIrisBulge.pz2

InjDeltas.PHMEyeIrisConvexity.pz2

InjDeltas.PHMEyeIrisSize.pz2

InjDeltas.PHMEyeLidBottomUp-DownL.pz2

InjDeltas.PHMEyeLidBottomUp-DownR.pz2

InjDeltas.PHMEyeLidTopUp-DownL.pz2

InjDeltas.PHMEyeLidTopUp-DownR.pz2

InjDeltas.PHMEyeOpenBottomL.pz2

InjDeltas.PHMEyeOpenBottomR.pz2

InjDeltas.PHMEyeOpen-CloseL.pz2

InjDeltas.PHMEyeOpen-CloseR.pz2

InjDeltas.PHMEyeOpenTopL.pz2

InjDeltas.PHMEyeOpenTopR.pz2

InjDeltas.PHMEyePupilDialate.pz2

InjDeltas.PHMEyePupilSlit.pz2

InjDeltas.PHMEyesOpen-Close.pz2

InjDeltas.PHMEyeSquintL.pz2

InjDeltas.PHMEyeSquintR.pz2

InjDeltas.PHMEyesSquint.pz2

InjDeltas.PHMHeadHairBun.pz2

InjDeltas.PHMHeadHairShort.pz2

InjDeltas.PHMJawIn-Out.pz2

InjDeltas.PHMJawSide-Side.pz2

InjDeltas.PHMLipBottomInL.pz2

InjDeltas.PHMLipBottomIn-Out.pz2

InjDeltas.PHMLipBottomIn-OutL.pz2

InjDeltas.PHMLipBottomIn-OutR.pz2

InjDeltas.PHMLipBottomInR.pz2

InjDeltas.PHMLipBottomOutL.pz2

InjDeltas.PHMLipBottomOutR.pz2

InjDeltas.PHMLipBottomUp-Down.pz2

InjDeltas.PHMLipBottomUp-DownL.pz2

InjDeltas.PHMLipBottomUp-DownR.pz2

InjDeltas.PHMLipsPart.pz2

InjDeltas.PHMLipsPartCenter.pz2

InjDeltas.PHMLipsPucker.pz2

InjDeltas.PHMLipsPuckerWide.pz2

InjDeltas.PHMLipTopDownL.pz2

InjDeltas.PHMLipTopDownR.pz2

InjDeltas.PHMLipTopUp-Down.pz2

InjDeltas.PHMLipTopUp-DownL.pz2

InjDeltas.PHMLipTopUp-DownR.pz2

InjDeltas.PHMLipTopUpL.pz2

InjDeltas.PHMLipTopUpR.pz2

InjDeltas.PHMMouthCornerUp-Down.pz2

InjDeltas.PHMMouthFrownL.pz2

InjDeltas.PHMMouthFrownR.pz2

InjDeltas.PHMMouthLeft.pz2

InjDeltas.PHMMouthNarrow.pz2

InjDeltas.PHMMouthNarrowL.pz2

InjDeltas.PHMMouthNarrowR.pz2

InjDeltas.PHMMouthOpen.pz2

InjDeltas.PHMMouthOpenWide.pz2

InjDeltas.PHMMouthRight.pz2

InjDeltas.PHMMouthSide-Side.pz2

InjDeltas.PHMMouthSmile-Frown.pz2

InjDeltas.PHMMouthSmile-FrownL.pz2

InjDeltas.PHMMouthSmile-FrownR.pz2

InjDeltas.PHMMouthSmileL.pz2

InjDeltas.PHMMouthSmileOpen.pz2

InjDeltas.PHMMouthSmileR.pz2

InjDeltas.PHMMouthSmileSimple.pz2

InjDeltas.PHMMouthSneerL.pz2

InjDeltas.PHMMouthSneer-Pout.pz2

InjDeltas.PHMMouthSneer-PoutL.pz2

InjDeltas.PHMMouthSneer-PoutR.pz2

InjDeltas.PHMMouthSneerR.pz2

InjDeltas.PHMNoseWrinkle.pz2

InjDeltas.PHMNostrilsFlare.pz2

InjDeltas.PHMPoutL.pz2

InjDeltas.PHMPoutR.pz2

InjDeltas.PHMTongueThickness.pz2

InjDeltas.PHMTongueWidth.pz2

InjDeltas.VSM_AA.pz2

InjDeltas.VSM_EH.pz2

InjDeltas.VSM_ER.pz2

InjDeltas.VSM_F.pz2

InjDeltas.VSM_IH.pz2

InjDeltas.VSM_IY.pz2

InjDeltas.VSM_K.pz2

InjDeltas.VSM_L.pz2

InjDeltas.VSM_M.pz2

InjDeltas.VSM_OW.pz2

InjDeltas.VSM_S.pz2

InjDeltas.VSM_SH.pz2

InjDeltas.VSM_T.pz2

InjDeltas.VSM_TH.pz2

InjDeltas.VSM_UW.pz2

InjDeltas.VSM_W.pz2

RemDeltas.CTRLTongueBaseUp-Down.pz2

RemDeltas.CTRLTongueLength.pz2

RemDeltas.CTRLTongueSide-Side.pz2

RemDeltas.CTRLTongueTipUp-Down.pz2

RemDeltas.CTRLTongueUp-Down.pz2

RemDeltas.DSTStrength.pz2

RemDeltas.FBMMale.pz2

RemDeltas.FBMMaleNS.pz2

RemDeltas.FHMGeorge.pz2

RemDeltas.FHMJohn.pz2

RemDeltas.FHMPaul.pz2

RemDeltas.JCMChestBendFront.pz2

RemDeltas.JCMCollarBendL.pz2

RemDeltas.JCMCollarBendR.pz2

RemDeltas.JCMElbowBendL.pz2

RemDeltas.JCMElbowBendR.pz2

RemDeltas.JCMKneeBendL.pz2

RemDeltas.JCMKneeBendR.pz2

RemDeltas.JCMThighBendFrontL.pz2

RemDeltas.JCMThighBendFrontR.pz2

RemDeltas.JCMThighBendSideL.pz2

RemDeltas.JCMThighBendSideR.pz2

RemDeltas.JCMThumbBulgeL.pz2

RemDeltas.JCMThumbBulgeR.pz2

RemDeltas.JSMShldrBendFrontL.pz2

RemDeltas.JSMShldrBendFrontR.pz2

RemDeltas.JSMShldrUpL.pz2

RemDeltas.JSMShldrUpR.pz2

RemDeltas.JSMThighBendBackL.pz2

RemDeltas.JSMThighBendBackR.pz2

RemDeltas.PHMBrowInnerDownL.pz2

RemDeltas.PHMBrowInnerDownR.pz2

RemDeltas.PHMBrowInnerUp-Down.pz2

RemDeltas.PHMBrowInnerUp-DownL.pz2

RemDeltas.PHMBrowInnerUp-DownR.pz2

RemDeltas.PHMBrowInnerUpL.pz2

RemDeltas.PHMBrowInnerUpR.pz2

RemDeltas.PHMBrowOuterDownL.pz2

RemDeltas.PHMBrowOuterDownR.pz2

RemDeltas.PHMBrowOuterUp-Down.pz2

RemDeltas.PHMBrowOuterUp-DownL.pz2

RemDeltas.PHMBrowOuterUp-DownR.pz2

RemDeltas.PHMBrowOuterUpL.pz2

RemDeltas.PHMBrowOuterUpR.pz2

RemDeltas.PHMBrowSqueeze.pz2

RemDeltas.PHMBrowUp-Down.pz2

RemDeltas.PHMBrowUp-DownL.pz2

RemDeltas.PHMBrowUp-DownR.pz2

RemDeltas.PHMCheekCreaseL.pz2

RemDeltas.PHMCheekCreaseR.pz2

RemDeltas.PHMCheekEyeFlexL.pz2

RemDeltas.PHMCheekEyeFlexR.pz2

RemDeltas.PHMCheekFlexL.pz2

RemDeltas.PHMCheekFlexR.pz2

RemDeltas.PHMCheeksBalloon.pz2

RemDeltas.PHMCheeksBalloonPucker.pz2

RemDeltas.PHMCheeksCrease.pz2

RemDeltas.PHMCheeksEyeFlex.pz2

RemDeltas.PHMCheeksFlex.pz2

RemDeltas.PHMEyeCloseBottomL.pz2

RemDeltas.PHMEyeCloseBottomR.pz2

RemDeltas.PHMEyeCloseTopL.pz2

RemDeltas.PHMEyeCloseTopR.pz2

RemDeltas.PHMEyeCorneaBulge.pz2

RemDeltas.PHMEyeIrisAlign.pz2

RemDeltas.PHMEyeIrisBulge.pz2

RemDeltas.PHMEyeIrisConvexity.pz2

RemDeltas.PHMEyeIrisSize.pz2

RemDeltas.PHMEyeLidBottomUp-DownL.pz2

RemDeltas.PHMEyeLidBottomUp-DownR.pz2

RemDeltas.PHMEyeLidTopUp-DownL.pz2

RemDeltas.PHMEyeLidTopUp-DownR.pz2

RemDeltas.PHMEyeOpenBottomL.pz2

RemDeltas.PHMEyeOpenBottomR.pz2

RemDeltas.PHMEyeOpen-CloseL.pz2

RemDeltas.PHMEyeOpen-CloseR.pz2

RemDeltas.PHMEyeOpenTopL.pz2

RemDeltas.PHMEyeOpenTopR.pz2

RemDeltas.PHMEyePupilDialate.pz2

RemDeltas.PHMEyePupilSlit.pz2

RemDeltas.PHMEyesOpen-Close.pz2

RemDeltas.PHMEyeSquintL.pz2

RemDeltas.PHMEyeSquintR.pz2

RemDeltas.PHMEyesSquint.pz2

RemDeltas.PHMHeadHairBun.pz2

RemDeltas.PHMHeadHairShort.pz2

RemDeltas.PHMJawIn-Out.pz2

RemDeltas.PHMJawSide-Side.pz2

RemDeltas.PHMLipBottomInL.pz2

RemDeltas.PHMLipBottomIn-Out.pz2

RemDeltas.PHMLipBottomIn-OutL.pz2

RemDeltas.PHMLipBottomIn-OutR.pz2

RemDeltas.PHMLipBottomInR.pz2

RemDeltas.PHMLipBottomOutL.pz2

RemDeltas.PHMLipBottomOutR.pz2

RemDeltas.PHMLipBottomUp-Down.pz2

RemDeltas.PHMLipBottomUp-DownL.pz2

RemDeltas.PHMLipBottomUp-DownR.pz2

RemDeltas.PHMLipsPart.pz2

RemDeltas.PHMLipsPartCenter.pz2

RemDeltas.PHMLipsPucker.pz2

RemDeltas.PHMLipsPuckerWide.pz2

RemDeltas.PHMLipTopDownL.pz2

RemDeltas.PHMLipTopDownR.pz2

RemDeltas.PHMLipTopUp-Down.pz2

RemDeltas.PHMLipTopUp-DownL.pz2

RemDeltas.PHMLipTopUp-DownR.pz2

RemDeltas.PHMLipTopUpL.pz2

RemDeltas.PHMLipTopUpR.pz2

RemDeltas.PHMMouthCornerUp-Down.pz2

RemDeltas.PHMMouthFrownL.pz2

RemDeltas.PHMMouthFrownR.pz2

RemDeltas.PHMMouthLeft.pz2

RemDeltas.PHMMouthNarrow.pz2

RemDeltas.PHMMouthNarrowL.pz2

RemDeltas.PHMMouthNarrowR.pz2

RemDeltas.PHMMouthOpen.pz2

RemDeltas.PHMMouthOpenWide.pz2

RemDeltas.PHMMouthRight.pz2

RemDeltas.PHMMouthSide-Side.pz2

RemDeltas.PHMMouthSmile-Frown.pz2

RemDeltas.PHMMouthSmile-FrownL.pz2

RemDeltas.PHMMouthSmile-FrownR.pz2

RemDeltas.PHMMouthSmileL.pz2

RemDeltas.PHMMouthSmileOpen.pz2

RemDeltas.PHMMouthSmileR.pz2

RemDeltas.PHMMouthSmileSimple.pz2

RemDeltas.PHMMouthSneerL.pz2

RemDeltas.PHMMouthSneer-Pout.pz2

RemDeltas.PHMMouthSneer-PoutL.pz2

RemDeltas.PHMMouthSneer-PoutR.pz2

RemDeltas.PHMMouthSneerR.pz2

RemDeltas.PHMNoseWrinkle.pz2

RemDeltas.PHMNostrilsFlare.pz2

RemDeltas.PHMPoutL.pz2

RemDeltas.PHMPoutR.pz2

RemDeltas.PHMTongueThickness.pz2

RemDeltas.PHMTongueWidth.pz2

RemDeltas.VSM_AA.pz2

RemDeltas.VSM_EH.pz2

RemDeltas.VSM_ER.pz2

RemDeltas.VSM_F.pz2

RemDeltas.VSM_IH.pz2

RemDeltas.VSM_IY.pz2

RemDeltas.VSM_K.pz2

RemDeltas.VSM_L.pz2

RemDeltas.VSM_M.pz2

RemDeltas.VSM_OW.pz2

RemDeltas.VSM_S.pz2

RemDeltas.VSM_SH.pz2

RemDeltas.VSM_T.pz2

RemDeltas.VSM_TH.pz2

RemDeltas.VSM_UW.pz2

RemDeltas.VSM_W.pz2


\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe069_DAZ_Chnnls.pz2

06-ps_pe069_DAZ_ERC.pz2

06-ps_pe069_DAZ_Grps.pz2

06-ps_pe069inj_Chnnls.pz2

06-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\head\


05-ps_pe069_DAZ_Chnnls.pz2

05-ps_pe069_DAZ_ERC.pz2

05-ps_pe069_DAZ_Grps.pz2

05-ps_pe069inj_Chnnls.pz2

05-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\hip\


01-ps_pe069_DAZ_Chnnls.pz2

01-ps_pe069_DAZ_ERC.pz2

01-ps_pe069_DAZ_Grps.pz2

01-ps_pe069inj_Chnnls.pz2

01-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe069_DAZ_Chnnls.pz2

37-ps_pe069_DAZ_ERC.pz2

37-ps_pe069_DAZ_Grps.pz2

37-ps_pe069inj_Chnnls.pz2

37-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lEye\


08-ps_pe069_DAZ_Chnnls.pz2

08-ps_pe069_DAZ_Grps.pz2

08-ps_pe069inj_Chnnls.pz2

08-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe069_DAZ_Chnnls.pz2

62-ps_pe069_DAZ_ERC.pz2

62-ps_pe069_DAZ_Grps.pz2

62-ps_pe069inj_Chnnls.pz2

62-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe069_DAZ_Chnnls.pz2

39-ps_pe069_DAZ_ERC.pz2

39-ps_pe069_DAZ_Grps.pz2

39-ps_pe069inj_Chnnls.pz2

39-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lHand\


40-ps_pe069_DAZ_Chnnls.pz2

40-ps_pe069_DAZ_ERC.pz2

40-ps_pe069_DAZ_Grps.pz2

40-ps_pe069inj_Chnnls.pz2

40-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe069_DAZ_Chnnls.pz2

44-ps_pe069_DAZ_ERC.pz2

44-ps_pe069_DAZ_Grps.pz2

44-ps_pe069inj_Chnnls.pz2

44-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe069_DAZ_Chnnls.pz2

45-ps_pe069_DAZ_ERC.pz2

45-ps_pe069_DAZ_Grps.pz2

45-ps_pe069inj_Chnnls.pz2

45-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe069_DAZ_Chnnls.pz2

46-ps_pe069_DAZ_ERC.pz2

46-ps_pe069_DAZ_Grps.pz2

46-ps_pe069inj_Chnnls.pz2

46-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe069_DAZ_Chnnls.pz2

47-ps_pe069_DAZ_ERC.pz2

47-ps_pe069_DAZ_Grps.pz2

47-ps_pe069inj_Chnnls.pz2

47-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe069_DAZ_Chnnls.pz2

48-ps_pe069_DAZ_ERC.pz2

48-ps_pe069_DAZ_Grps.pz2

48-ps_pe069inj_Chnnls.pz2

48-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe069_DAZ_Chnnls.pz2

49-ps_pe069_DAZ_ERC.pz2

49-ps_pe069_DAZ_Grps.pz2

49-ps_pe069inj_Chnnls.pz2

49-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe069_DAZ_ERC.pz2

10-ps_pe069_DAZ_Grps.pz2

10-ps_pe069inj_Chnnls.pz2

10-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe069_DAZ_Chnnls.pz2

53-ps_pe069_DAZ_ERC.pz2

53-ps_pe069_DAZ_Grps.pz2

53-ps_pe069inj_Chnnls.pz2

53-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe069_DAZ_Chnnls.pz2

54-ps_pe069_DAZ_ERC.pz2

54-ps_pe069_DAZ_Grps.pz2

54-ps_pe069inj_Chnnls.pz2

54-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe069_DAZ_Chnnls.pz2

55-ps_pe069_DAZ_ERC.pz2

55-ps_pe069_DAZ_Grps.pz2

55-ps_pe069inj_Chnnls.pz2

55-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe069_DAZ_Chnnls.pz2

50-ps_pe069_DAZ_ERC.pz2

50-ps_pe069_DAZ_Grps.pz2

50-ps_pe069inj_Chnnls.pz2

50-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe069_DAZ_Chnnls.pz2

51-ps_pe069_DAZ_ERC.pz2

51-ps_pe069_DAZ_Grps.pz2

51-ps_pe069inj_Chnnls.pz2

51-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe069_DAZ_Chnnls.pz2

52-ps_pe069_DAZ_ERC.pz2

52-ps_pe069_DAZ_Grps.pz2

52-ps_pe069inj_Chnnls.pz2

52-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShin\


61-ps_pe069_DAZ_Chnnls.pz2

61-ps_pe069_DAZ_ERC.pz2

61-ps_pe069_DAZ_Grps.pz2

61-ps_pe069inj_Chnnls.pz2

61-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe069_DAZ_Chnnls.pz2

38-ps_pe069_DAZ_ERC.pz2

38-ps_pe069_DAZ_Grps.pz2

38-ps_pe069inj_Chnnls.pz2

38-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe069_DAZ_Chnnls.pz2

60-ps_pe069_DAZ_ERC.pz2

60-ps_pe069_DAZ_Grps.pz2

60-ps_pe069inj_Chnnls.pz2

60-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe069_DAZ_Chnnls.pz2

41-ps_pe069_DAZ_ERC.pz2

41-ps_pe069_DAZ_Grps.pz2

41-ps_pe069inj_Chnnls.pz2

41-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe069_DAZ_Chnnls.pz2

42-ps_pe069_DAZ_ERC.pz2

42-ps_pe069_DAZ_Grps.pz2

42-ps_pe069inj_Chnnls.pz2

42-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe069_DAZ_Chnnls.pz2

43-ps_pe069_DAZ_ERC.pz2

43-ps_pe069_DAZ_Grps.pz2

43-ps_pe069inj_Chnnls.pz2

43-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lToe\


63-ps_pe069_DAZ_Chnnls.pz2

63-ps_pe069_DAZ_ERC.pz2

63-ps_pe069_DAZ_Grps.pz2

63-ps_pe069inj_Chnnls.pz2

63-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\neck\


04-ps_pe069_DAZ_Chnnls.pz2

04-ps_pe069_DAZ_ERC.pz2

04-ps_pe069_DAZ_Grps.pz2

04-ps_pe069inj_Chnnls.pz2

04-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe069_DAZ_Chnnls.pz2

18-ps_pe069_DAZ_ERC.pz2

18-ps_pe069_DAZ_Grps.pz2

18-ps_pe069inj_Chnnls.pz2

18-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rEye\


07-ps_pe069_DAZ_Chnnls.pz2

07-ps_pe069_DAZ_Grps.pz2

07-ps_pe069inj_Chnnls.pz2

07-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe069_DAZ_Chnnls.pz2

58-ps_pe069_DAZ_ERC.pz2

58-ps_pe069_DAZ_Grps.pz2

58-ps_pe069inj_Chnnls.pz2

58-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe069_DAZ_Chnnls.pz2

20-ps_pe069_DAZ_ERC.pz2

20-ps_pe069_DAZ_Grps.pz2

20-ps_pe069inj_Chnnls.pz2

20-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rHand\


21-ps_pe069_DAZ_Chnnls.pz2

21-ps_pe069_DAZ_ERC.pz2

21-ps_pe069_DAZ_Grps.pz2

21-ps_pe069inj_Chnnls.pz2

21-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe069_DAZ_Chnnls.pz2

25-ps_pe069_DAZ_ERC.pz2

25-ps_pe069_DAZ_Grps.pz2

25-ps_pe069inj_Chnnls.pz2

25-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe069_DAZ_Chnnls.pz2

26-ps_pe069_DAZ_ERC.pz2

26-ps_pe069_DAZ_Grps.pz2

26-ps_pe069inj_Chnnls.pz2

26-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe069_DAZ_Chnnls.pz2

27-ps_pe069_DAZ_ERC.pz2

27-ps_pe069_DAZ_Grps.pz2

27-ps_pe069inj_Chnnls.pz2

27-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe069_DAZ_Chnnls.pz2

28-ps_pe069_DAZ_ERC.pz2

28-ps_pe069_DAZ_Grps.pz2

28-ps_pe069inj_Chnnls.pz2

28-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe069_DAZ_Chnnls.pz2

29-ps_pe069_DAZ_ERC.pz2

29-ps_pe069_DAZ_Grps.pz2

29-ps_pe069inj_Chnnls.pz2

29-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe069_DAZ_Chnnls.pz2

30-ps_pe069_DAZ_ERC.pz2

30-ps_pe069_DAZ_Grps.pz2

30-ps_pe069inj_Chnnls.pz2

30-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe069_DAZ_Chnnls.pz2

34-ps_pe069_DAZ_ERC.pz2

34-ps_pe069_DAZ_Grps.pz2

34-ps_pe069inj_Chnnls.pz2

34-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe069_DAZ_Chnnls.pz2

35-ps_pe069_DAZ_ERC.pz2

35-ps_pe069_DAZ_Grps.pz2

35-ps_pe069inj_Chnnls.pz2

35-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe069_DAZ_Chnnls.pz2

36-ps_pe069_DAZ_ERC.pz2

36-ps_pe069_DAZ_Grps.pz2

36-ps_pe069inj_Chnnls.pz2

36-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe069_DAZ_Chnnls.pz2

31-ps_pe069_DAZ_ERC.pz2

31-ps_pe069_DAZ_Grps.pz2

31-ps_pe069inj_Chnnls.pz2

31-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe069_DAZ_Chnnls.pz2

32-ps_pe069_DAZ_ERC.pz2

32-ps_pe069_DAZ_Grps.pz2

32-ps_pe069inj_Chnnls.pz2

32-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe069_DAZ_Chnnls.pz2

33-ps_pe069_DAZ_ERC.pz2

33-ps_pe069_DAZ_Grps.pz2

33-ps_pe069inj_Chnnls.pz2

33-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShin\


57-ps_pe069_DAZ_Chnnls.pz2

57-ps_pe069_DAZ_ERC.pz2

57-ps_pe069_DAZ_Grps.pz2

57-ps_pe069inj_Chnnls.pz2

57-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe069_DAZ_Chnnls.pz2

19-ps_pe069_DAZ_ERC.pz2

19-ps_pe069_DAZ_Grps.pz2

19-ps_pe069inj_Chnnls.pz2

19-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe069_DAZ_Chnnls.pz2

56-ps_pe069_DAZ_ERC.pz2

56-ps_pe069_DAZ_Grps.pz2

56-ps_pe069inj_Chnnls.pz2

56-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe069_DAZ_Chnnls.pz2

22-ps_pe069_DAZ_ERC.pz2

22-ps_pe069_DAZ_Grps.pz2

22-ps_pe069inj_Chnnls.pz2

22-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe069_DAZ_Chnnls.pz2

23-ps_pe069_DAZ_ERC.pz2

23-ps_pe069_DAZ_Grps.pz2

23-ps_pe069inj_Chnnls.pz2

23-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe069_DAZ_Chnnls.pz2

24-ps_pe069_DAZ_ERC.pz2

24-ps_pe069_DAZ_Grps.pz2

24-ps_pe069inj_Chnnls.pz2

24-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rToe\


59-ps_pe069_DAZ_Chnnls.pz2

59-ps_pe069_DAZ_ERC.pz2

59-ps_pe069_DAZ_Grps.pz2

59-ps_pe069inj_Chnnls.pz2

59-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe069_DAZ_Chnnls.pz2

12-ps_pe069_DAZ_ERC.pz2

12-ps_pe069_DAZ_Grps.pz2

12-ps_pe069inj_Chnnls.pz2

12-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe069_DAZ_Chnnls.pz2

13-ps_pe069_DAZ_ERC.pz2

13-ps_pe069_DAZ_Grps.pz2

13-ps_pe069inj_Chnnls.pz2

13-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe069_DAZ_Chnnls.pz2

14-ps_pe069_DAZ_ERC.pz2

14-ps_pe069_DAZ_Grps.pz2

14-ps_pe069inj_Chnnls.pz2

14-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe069_DAZ_Chnnls.pz2

15-ps_pe069_DAZ_ERC.pz2

15-ps_pe069_DAZ_Grps.pz2

15-ps_pe069inj_Chnnls.pz2

15-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe069_DAZ_Chnnls.pz2

16-ps_pe069_DAZ_ERC.pz2

16-ps_pe069_DAZ_Grps.pz2

16-ps_pe069inj_Chnnls.pz2

16-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe069_DAZ_Chnnls.pz2

11-ps_pe069_DAZ_ERC.pz2

11-ps_pe069_DAZ_Grps.pz2

11-ps_pe069inj_Chnnls.pz2

11-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe069_DAZ_Chnnls.pz2

17-ps_pe069_DAZ_ERC.pz2

17-ps_pe069_DAZ_Grps.pz2

17-ps_pe069inj_Chnnls.pz2

17-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe069inj_Chnnls.pz2

09-ps_pe069inj_Grps.pz2


\Runtime\libraries\Character\



\Runtime\libraries\Character\DAZ People\


Victoria 4.2.cr2

Victoria 4.2.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4\



\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses\


V4 Arms Raised 01.png

V4 Arms Raised 01.pz2

V4 Contraposto 01.png

V4 Contraposto 01.pz2

V4 Fashion 01.png

V4 Fashion 01.pz2

V4 Kneeling 01.png

V4 Kneeling 01.pz2

V4 Looking 01.png

V4 Looking 01.pz2

V4 Pensive 02.png

V4 Pensive 02.pz2

V4 Reclining 01.png

V4 Reclining 01.pz2

V4 Running 01.png

V4 Running 01.pz2

V4 Seated 01.png

V4 Seated 01.pz2

V4 Walking 01.png

V4 Walking 01.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing\


!Magnetize to V4.png

!Magnetize to V4.pz2

Magnetize to V4 1.png

Magnetize to V4 1.pz2

Magnetize to V4 2.png

Magnetize to V4 2.pz2

Magnetize to V4 3.png

Magnetize to V4 3.pz2

Magnetize to V4 4.png

Magnetize to V4 4.pz2

Magnetize to V4 5.png

Magnetize to V4 5.pz2

Magnetize to V4 6.png

Magnetize to V4 6.pz2

Magnetize to V4 7.png

Magnetize to V4 7.pz2

Magnetize to V4 8.png

Magnetize to V4 8.pz2

Magnetize to V4 9.png

Magnetize to V4 9.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res\


!All_Mapless.png

!All_Mapless.pz2

!All_Natural_BKN.png

!All_Natural_BKN.pz2

!All_Natural_NG.png

!All_Natural_NG.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Base V4.png

INJ Base V4.pz2

REM Base V4.png

REM Base V4.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Base\


AA (Odd).png

AA (Odd).pz2

BrowInnerUp-Down.png

BrowInnerUp-Down.pz2

BrowInnerUp-DownL.png

BrowInnerUp-DownL.pz2

BrowInnerUp-DownR.png

BrowInnerUp-DownR.pz2

BrowOuterUp-Down.png

BrowOuterUp-Down.pz2

BrowOuterUp-DownL.png

BrowOuterUp-DownL.pz2

BrowOuterUp-DownR.png

BrowOuterUp-DownR.pz2

BrowSqueeze.png

BrowSqueeze.pz2

BrowUp-Down.png

BrowUp-Down.pz2

BrowUp-DownL.png

BrowUp-DownL.pz2

BrowUp-DownR.png

BrowUp-DownR.pz2

CheekCreaseL.png

CheekCreaseL.pz2

CheekCreaseR.png

CheekCreaseR.pz2

CheekEyeFlexL.png

CheekEyeFlexL.pz2

CheekEyeFlexR.png

CheekEyeFlexR.pz2

CheekFlexL.png

CheekFlexL.pz2

CheekFlexR.png

CheekFlexR.pz2

CheeksBalloon.png

CheeksBalloon.pz2

CheeksBalloonPucker.png

CheeksBalloonPucker.pz2

CheeksCrease.png

CheeksCrease.pz2

CheeksEyeFlex.png

CheeksEyeFlex.pz2

CheeksFlex.png

CheeksFlex.pz2

DeformerStrength.png

DeformerStrength.pz2

EH (Ed).png

EH (Ed).pz2

ER (hURt).png

ER (hURt).pz2

EyeCorneaBulge.png

EyeCorneaBulge.pz2

EyeIrisAlign.png

EyeIrisAlign.pz2

EyeIrisBulge.png

EyeIrisBulge.pz2

EyeIrisConvexity.png

EyeIrisConvexity.pz2

EyeIrisSize.png

EyeIrisSize.pz2

EyeLidBottomUp-DownL.png

EyeLidBottomUp-DownL.pz2

EyeLidBottomUp-DownR.png

EyeLidBottomUp-DownR.pz2

EyeLidTopUp-DownL.png

EyeLidTopUp-DownL.pz2

EyeLidTopUp-DownR.png

EyeLidTopUp-DownR.pz2

EyeOpen-CloseL.png

EyeOpen-CloseL.pz2

EyeOpen-CloseR.png

EyeOpen-CloseR.pz2

EyePupilDialate.png

EyePupilDialate.pz2

EyePupilSlit.png

EyePupilSlit.pz2

EyesOpen-Close.png

EyesOpen-Close.pz2

EyeSquintL.png

EyeSquintL.pz2

EyeSquintR.png

EyeSquintR.pz2

EyesSquint.png

EyesSquint.pz2

F (Fee).png

F (Fee).pz2

George.png

George.pz2

HeadHairBun.png

HeadHairBun.pz2

HeadHairShort.png

HeadHairShort.pz2

IH (It).png

IH (It).pz2

IY (Eat).png

IY (Eat).pz2

JawIn-Out.png

JawIn-Out.pz2

JawSide-Side.png

JawSide-Side.pz2

John.png

John.pz2

K (Key).png

K (Key).pz2

L (Lee).png

L (Lee).pz2

LipBottomIn-Out.png

LipBottomIn-Out.pz2

LipBottomIn-OutL.png

LipBottomIn-OutL.pz2

LipBottomIn-OutR.png

LipBottomIn-OutR.pz2

LipBottomUp-Down.png

LipBottomUp-Down.pz2

LipBottomUp-DownL.png

LipBottomUp-DownL.pz2

LipBottomUp-DownR.png

LipBottomUp-DownR.pz2

LipsPart.png

LipsPart.pz2

LipsPartCenter.png

LipsPartCenter.pz2

LipsPucker.png

LipsPucker.pz2

LipsPuckerWide.png

LipsPuckerWide.pz2

LipTopUp-Down.png

LipTopUp-Down.pz2

LipTopUp-DownL.png

LipTopUp-DownL.pz2

LipTopUp-DownR.png

LipTopUp-DownR.pz2

M (Me).png

M (Me).pz2

MaleBody NoScale.png

MaleBody NoScale.pz2

MaleBody.png

MaleBody.pz2

MouthCornerUp-Down.png

MouthCornerUp-Down.pz2

MouthNarrow.png

MouthNarrow.pz2

MouthNarrowL.png

MouthNarrowL.pz2

MouthNarrowR.png

MouthNarrowR.pz2

MouthOpen.png

MouthOpen.pz2

MouthOpenWide.png

MouthOpenWide.pz2

MouthSide-Side.png

MouthSide-Side.pz2

MouthSmile-Frown.png

MouthSmile-Frown.pz2

MouthSmile-FrownL.png

MouthSmile-FrownL.pz2

MouthSmile-FrownR.png

MouthSmile-FrownR.pz2

MouthSmileOpen.png

MouthSmileOpen.pz2

MouthSmileSimple.png

MouthSmileSimple.pz2

MouthSneer-Pout.png

MouthSneer-Pout.pz2

MouthSneer-PoutL.png

MouthSneer-PoutL.pz2

MouthSneer-PoutR.png

MouthSneer-PoutR.pz2

NoseWrinkle.png

NoseWrinkle.pz2

NostrilsFlare.png

NostrilsFlare.pz2

OW (OAt).png

OW (OAt).pz2

Paul.png

Paul.pz2

S (Sea).png

S (Sea).pz2

SH (SHe).png

SH (SHe).pz2

T (Tea).png

T (Tea).pz2

TH (Theta).png

TH (Theta).pz2

TongueBaseUp-Down.png

TongueBaseUp-Down.pz2

TongueLength.png

TongueLength.pz2

TongueSide-Side.png

TongueSide-Side.pz2

TongueThickness.png

TongueThickness.pz2

TongueTipUp-Down.png

TongueTipUp-Down.pz2

TongueUp-Down.png

TongueUp-Down.pz2

TongueWidth.png

TongueWidth.pz2

UW (tWO).png

UW (tWO).pz2

W (We).png

W (We).pz2


\Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters\



\Runtime\textures\DAZ\Characters\MilWom\



\Runtime\textures\DAZ\Characters\MilWom\V4\


V4SmplEyesM.jpg

V4SmplEyesTr.jpg

V4SmplEyeSurfcM.jpg

V4SmplEyeSurfcTr.jpg

V4SmplFaceM.jpg

V4SmplFaceM_BKN.jpg

V4SmplLashesTr.jpg

V4SmplLimbsM.jpg

V4SmplMouthM.jpg

V4SmplTorsoM_BKN.jpg

V4SmplTorsoM_NG.jpg


DAZ Studio Listing



\People\



\People\Victoria 4\



\People\Victoria 4\Materials\



\People\Victoria 4\Materials\V4 Sample-Res\


!All_Mapless.dsb

!All_Mapless.dsb.png

!All_Natural_BKN.dsb

!All_Natural_BKN.dsb.png

!All_Natural_NG.dsb

!All_Natural_NG.dsb.png


\People\Victoria 4\Poses\



\People\Victoria 4\Poses\V4 General\


V4 Arms Raised 01.dsb

V4 Arms Raised 01.dsb.png

V4 Contraposto 01.dsb

V4 Contraposto 01.dsb.png

V4 Fashion 01.dsb

V4 Fashion 01.dsb.png

V4 Kneeling 01.dsb

V4 Kneeling 01.dsb.png

V4 Looking 01.dsb

V4 Looking 01.dsb.png

V4 Pensive 02.dsb

V4 Pensive 02.dsb.png

V4 Reclining 01.dsb

V4 Reclining 01.dsb.png

V4 Running 01.dsb

V4 Running 01.dsb.png

V4 Seated 01.dsb

V4 Seated 01.dsb.png

V4 Walking 01.dsb

V4 Walking 01.dsb.png

Notes

  • Victoria 4.2 requires Mac OSX 10.3.9 or higher in order to work properly.
  • Victoria 4.2 does not work in versions of Poser earlier than Poser 6. DAZ Studio users need DS version 1.8.2.1 + Patch or higher.
  • Texture templates available for download on the product page.
  • To download the Victoria 4 seam guides by Snow Sultan: Click Here




Michael 4 Base

image_medium.jpg

Product: Michael 4 Base
Product Code: ps_pe074
DAZ Original: Yes
Created by: DAZ 3D
Released: October 20, 2008

Product Information

Required Products: None.

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ People”
  • Pose: “DAZ's Michael 4”
    • “General Poses”
    • “Morph Injections”
      • “Base”
    • “Materials Sample Res”

You can find new icons for loading this product in the following DAZ Studio libraries:

  • “People\Michael 4\Materials\M4 Sample-Res”

Product Notes

Product Updates

  • October 31, 2008: The Michael 4 Base and Michael 4 Morphs + + products have been updated to correct an issue with how eye blinks are working. There was as discrepancy found in how they operated compared to how they are setup in Victoria 4, and we want to preserve compatibility as much as possible between these two figures. Add-on products that contain expressions that utilized certain eye morphs will also need to be updated. This is an update that everyone needs to install to ensure that all add-on products containing expressions will work as intended by the creators. ( Quote. )

Known Issues

  • The installer requires that a file named 'Poser.exe' is located in the directory where the product is installed.

For this reason, installation for PoserPro fails. (name of executable is PoserPro.exe; a separate content directory may be used.) Add a file named 'Poser.exe' (a simple textfile, renamed, will do) to fool the installer and instal. After installation remove the fake 'poser.exe' to avoid any future complications.

Same method can be used for anyone keeping dedicated Runtimes for figures.

Remember that the Library\!DAZ directory with the morph data needs to be in the core Runtime for proper performance, so copy M4's into the core Runtime to get the installation complete.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Main installer


\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\DAZPeople\


blMilMan_m4b.obj


\Runtime\libraries\



\Runtime\libraries\!DAZ\


DzCreateExPFiles-M4.bat
DzCreateExPFiles-M4.command


\Runtime\libraries\!DAZ\Michael 4\


M4ActorList.txt


\Runtime\libraries\!DAZ\Michael 4\abdomen\


02-ps_pe074inj_Chnnls.pz2
02-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\BODY\


00-ps_pe074inj_Chnnls.pz2
00-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\bodyMorphs\


64-ps_pe074inj_Chnnls.pz2
64-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\chest\


03-ps_pe074inj_Chnnls.pz2
03-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\Deltas\


InjDeltas.M4BaseAll.pz2
RemDeltas.M4BaseAll.pz2


\Runtime\libraries\!DAZ\Michael 4\Deltas\Base\


InjDeltas.CTRLTongueBaseUp-Down.pz2
InjDeltas.CTRLTongueLength.pz2
InjDeltas.CTRLTongueSide-Side.pz2
InjDeltas.CTRLTongueTipUp-Down.pz2
InjDeltas.CTRLTongueUp-Down.pz2
InjDeltas.PHMBrowInnerDownL.pz2
InjDeltas.PHMBrowInnerDownR.pz2
InjDeltas.PHMBrowInnerUp-Down.pz2
InjDeltas.PHMBrowInnerUp-DownL.pz2
InjDeltas.PHMBrowInnerUp-DownR.pz2
InjDeltas.PHMBrowInnerUpL.pz2
InjDeltas.PHMBrowInnerUpR.pz2
InjDeltas.PHMBrowOuterDownL.pz2
InjDeltas.PHMBrowOuterDownR.pz2
InjDeltas.PHMBrowOuterUp-Down.pz2
InjDeltas.PHMBrowOuterUp-DownL.pz2
InjDeltas.PHMBrowOuterUp-DownR.pz2
InjDeltas.PHMBrowOuterUpL.pz2
InjDeltas.PHMBrowOuterUpR.pz2
InjDeltas.PHMBrowSqueeze.pz2
InjDeltas.PHMBrowUp-Down.pz2
InjDeltas.PHMBrowUp-DownL.pz2
InjDeltas.PHMBrowUp-DownR.pz2
InjDeltas.PHMCheekCreaseL.pz2
InjDeltas.PHMCheekCreaseR.pz2
InjDeltas.PHMCheekEyeFlexL.pz2
InjDeltas.PHMCheekEyeFlexR.pz2
InjDeltas.PHMCheekFlexL.pz2
InjDeltas.PHMCheekFlexR.pz2
InjDeltas.PHMCheeksBalloon.pz2
InjDeltas.PHMCheeksBalloonPucker.pz2
InjDeltas.PHMCheeksCrease.pz2
InjDeltas.PHMCheeksEyeFlex.pz2
InjDeltas.PHMCheeksFlex.pz2
InjDeltas.PHMEyeCloseBottomL.pz2
InjDeltas.PHMEyeCloseBottomR.pz2
InjDeltas.PHMEyeCloseTopL.pz2
InjDeltas.PHMEyeCloseTopR.pz2
InjDeltas.PHMEyeCorneaBulge.pz2
InjDeltas.PHMEyeIrisAlign.pz2
InjDeltas.PHMEyeIrisBulge.pz2
InjDeltas.PHMEyeIrisConvexity.pz2
InjDeltas.PHMEyeIrisSizeLarge.pz2
InjDeltas.PHMEyeIrisSizeSmall.pz2
InjDeltas.PHMEyeLidBottomUp-DownL.pz2
InjDeltas.PHMEyeLidBottomUp-DownR.pz2
InjDeltas.PHMEyeLidTopUp-DownL.pz2
InjDeltas.PHMEyeLidTopUp-DownR.pz2
InjDeltas.PHMEyeOpenBottomL.pz2
InjDeltas.PHMEyeOpenBottomR.pz2
InjDeltas.PHMEyeOpen-CloseL.pz2
InjDeltas.PHMEyeOpen-CloseR.pz2
InjDeltas.PHMEyeOpenTopL.pz2
InjDeltas.PHMEyeOpenTopR.pz2
InjDeltas.PHMEyePupilDialate.pz2
InjDeltas.PHMEyePupilSlit.pz2
InjDeltas.PHMEyesOpen-Close.pz2
InjDeltas.PHMEyeSquintL.pz2
InjDeltas.PHMEyeSquintR.pz2
InjDeltas.PHMEyesSquint.pz2
InjDeltas.PHMHeadHairShort.pz2
InjDeltas.PHMJawIn-Out.pz2
InjDeltas.PHMJawSide-Side.pz2
InjDeltas.PHMLipBottomInL.pz2
InjDeltas.PHMLipBottomIn-Out.pz2
InjDeltas.PHMLipBottomIn-OutL.pz2
InjDeltas.PHMLipBottomIn-OutR.pz2
InjDeltas.PHMLipBottomInR.pz2
InjDeltas.PHMLipBottomOutL.pz2
InjDeltas.PHMLipBottomOutR.pz2
InjDeltas.PHMLipBottomUp-Down.pz2
InjDeltas.PHMLipBottomUp-DownL.pz2
InjDeltas.PHMLipBottomUp-DownR.pz2
InjDeltas.PHMLipsPart.pz2
InjDeltas.PHMLipsPartCenter.pz2
InjDeltas.PHMLipsPucker.pz2
InjDeltas.PHMLipsPuckerWide.pz2
InjDeltas.PHMLipTopDownL.pz2
InjDeltas.PHMLipTopDownR.pz2
InjDeltas.PHMLipTopUp-Down.pz2
InjDeltas.PHMLipTopUp-DownL.pz2
InjDeltas.PHMLipTopUp-DownR.pz2
InjDeltas.PHMLipTopUpL.pz2
InjDeltas.PHMLipTopUpR.pz2
InjDeltas.PHMMouthCornerUp-Down.pz2
InjDeltas.PHMMouthFrownL.pz2
InjDeltas.PHMMouthFrownR.pz2
InjDeltas.PHMMouthLeft.pz2
InjDeltas.PHMMouthNarrow.pz2
InjDeltas.PHMMouthNarrowL.pz2
InjDeltas.PHMMouthNarrowR.pz2
InjDeltas.PHMMouthOpen.pz2
InjDeltas.PHMMouthOpenWide.pz2
InjDeltas.PHMMouthRight.pz2
InjDeltas.PHMMouthSide-Side.pz2
InjDeltas.PHMMouthSmile-Frown.pz2
InjDeltas.PHMMouthSmile-FrownL.pz2
InjDeltas.PHMMouthSmile-FrownR.pz2
InjDeltas.PHMMouthSmileL.pz2
InjDeltas.PHMMouthSmileOpen.pz2
InjDeltas.PHMMouthSmileR.pz2
InjDeltas.PHMMouthSmileSimple.pz2
InjDeltas.PHMMouthSneerL.pz2
InjDeltas.PHMMouthSneer-Pout.pz2
InjDeltas.PHMMouthSneer-PoutL.pz2
InjDeltas.PHMMouthSneer-PoutR.pz2
InjDeltas.PHMMouthSneerR.pz2
InjDeltas.PHMNoseWrinkle.pz2
InjDeltas.PHMNostrilsFlare.pz2
InjDeltas.PHMPoutL.pz2
InjDeltas.PHMPoutR.pz2
InjDeltas.PHMTongueThickness.pz2
InjDeltas.PHMTongueWidth.pz2
InjDeltas.VSM_AA.pz2
InjDeltas.VSM_EH.pz2
InjDeltas.VSM_ER.pz2
InjDeltas.VSM_F.pz2
InjDeltas.VSM_IH.pz2
InjDeltas.VSM_IY.pz2
InjDeltas.VSM_K.pz2
InjDeltas.VSM_L.pz2
InjDeltas.VSM_M.pz2
InjDeltas.VSM_OW.pz2
InjDeltas.VSM_S.pz2
InjDeltas.VSM_SH.pz2
InjDeltas.VSM_T.pz2
InjDeltas.VSM_TH.pz2
InjDeltas.VSM_UW.pz2
InjDeltas.VSM_W.pz2
RemDeltas.CTRLTongueBaseUp-Down.pz2
RemDeltas.CTRLTongueLength.pz2
RemDeltas.CTRLTongueSide-Side.pz2
RemDeltas.CTRLTongueTipUp-Down.pz2
RemDeltas.CTRLTongueUp-Down.pz2
RemDeltas.PHMBrowInnerDownL.pz2
RemDeltas.PHMBrowInnerDownR.pz2
RemDeltas.PHMBrowInnerUp-Down.pz2
RemDeltas.PHMBrowInnerUp-DownL.pz2
RemDeltas.PHMBrowInnerUp-DownR.pz2
RemDeltas.PHMBrowInnerUpL.pz2
RemDeltas.PHMBrowInnerUpR.pz2
RemDeltas.PHMBrowOuterDownL.pz2
RemDeltas.PHMBrowOuterDownR.pz2
RemDeltas.PHMBrowOuterUp-Down.pz2
RemDeltas.PHMBrowOuterUp-DownL.pz2
RemDeltas.PHMBrowOuterUp-DownR.pz2
RemDeltas.PHMBrowOuterUpL.pz2
RemDeltas.PHMBrowOuterUpR.pz2
RemDeltas.PHMBrowSqueeze.pz2
RemDeltas.PHMBrowUp-Down.pz2
RemDeltas.PHMBrowUp-DownL.pz2
RemDeltas.PHMBrowUp-DownR.pz2
RemDeltas.PHMCheekCreaseL.pz2
RemDeltas.PHMCheekCreaseR.pz2
RemDeltas.PHMCheekEyeFlexL.pz2
RemDeltas.PHMCheekEyeFlexR.pz2
RemDeltas.PHMCheekFlexL.pz2
RemDeltas.PHMCheekFlexR.pz2
RemDeltas.PHMCheeksBalloon.pz2
RemDeltas.PHMCheeksBalloonPucker.pz2
RemDeltas.PHMCheeksCrease.pz2
RemDeltas.PHMCheeksEyeFlex.pz2
RemDeltas.PHMCheeksFlex.pz2
RemDeltas.PHMEyeCloseBottomL.pz2
RemDeltas.PHMEyeCloseBottomR.pz2
RemDeltas.PHMEyeCloseTopL.pz2
RemDeltas.PHMEyeCloseTopR.pz2
RemDeltas.PHMEyeCorneaBulge.pz2
RemDeltas.PHMEyeIrisAlign.pz2
RemDeltas.PHMEyeIrisBulge.pz2
RemDeltas.PHMEyeIrisConvexity.pz2
RemDeltas.PHMEyeIrisSizeLarge.pz2
RemDeltas.PHMEyeIrisSizeSmall.pz2
RemDeltas.PHMEyeLidBottomUp-DownL.pz2
RemDeltas.PHMEyeLidBottomUp-DownR.pz2
RemDeltas.PHMEyeLidTopUp-DownL.pz2
RemDeltas.PHMEyeLidTopUp-DownR.pz2
RemDeltas.PHMEyeOpenBottomL.pz2
RemDeltas.PHMEyeOpenBottomR.pz2
RemDeltas.PHMEyeOpen-CloseL.pz2
RemDeltas.PHMEyeOpen-CloseR.pz2
RemDeltas.PHMEyeOpenTopL.pz2
RemDeltas.PHMEyeOpenTopR.pz2
RemDeltas.PHMEyePupilDialate.pz2
RemDeltas.PHMEyePupilSlit.pz2
RemDeltas.PHMEyesOpen-Close.pz2
RemDeltas.PHMEyeSquintL.pz2
RemDeltas.PHMEyeSquintR.pz2
RemDeltas.PHMEyesSquint.pz2
RemDeltas.PHMHeadHairPartLeft.pz2
RemDeltas.PHMHeadHairPartRight.pz2
RemDeltas.PHMHeadHairShort.pz2
RemDeltas.PHMJawIn-Out.pz2
RemDeltas.PHMJawSide-Side.pz2
RemDeltas.PHMLipBottomInL.pz2
RemDeltas.PHMLipBottomIn-Out.pz2
RemDeltas.PHMLipBottomIn-OutL.pz2
RemDeltas.PHMLipBottomIn-OutR.pz2
RemDeltas.PHMLipBottomInR.pz2
RemDeltas.PHMLipBottomOutL.pz2
RemDeltas.PHMLipBottomOutR.pz2
RemDeltas.PHMLipBottomUp-Down.pz2
RemDeltas.PHMLipBottomUp-DownL.pz2
RemDeltas.PHMLipBottomUp-DownR.pz2
RemDeltas.PHMLipsPart.pz2
RemDeltas.PHMLipsPartCenter.pz2
RemDeltas.PHMLipsPucker.pz2
RemDeltas.PHMLipsPuckerWide.pz2
RemDeltas.PHMLipTopDownL.pz2
RemDeltas.PHMLipTopDownR.pz2
RemDeltas.PHMLipTopUp-Down.pz2
RemDeltas.PHMLipTopUp-DownL.pz2
RemDeltas.PHMLipTopUp-DownR.pz2
RemDeltas.PHMLipTopUpL.pz2
RemDeltas.PHMLipTopUpR.pz2
RemDeltas.PHMMouthCornerUp-Down.pz2
RemDeltas.PHMMouthFrownL.pz2
RemDeltas.PHMMouthFrownR.pz2
RemDeltas.PHMMouthLeft.pz2
RemDeltas.PHMMouthNarrow.pz2
RemDeltas.PHMMouthNarrowL.pz2
RemDeltas.PHMMouthNarrowR.pz2
RemDeltas.PHMMouthOpen.pz2
RemDeltas.PHMMouthOpenWide.pz2
RemDeltas.PHMMouthRight.pz2
RemDeltas.PHMMouthSide-Side.pz2
RemDeltas.PHMMouthSmile-Frown.pz2
RemDeltas.PHMMouthSmile-FrownL.pz2
RemDeltas.PHMMouthSmile-FrownR.pz2
RemDeltas.PHMMouthSmileL.pz2
RemDeltas.PHMMouthSmileOpen.pz2
RemDeltas.PHMMouthSmileR.pz2
RemDeltas.PHMMouthSmileSimple.pz2
RemDeltas.PHMMouthSneerL.pz2
RemDeltas.PHMMouthSneer-Pout.pz2
RemDeltas.PHMMouthSneer-PoutL.pz2
RemDeltas.PHMMouthSneer-PoutR.pz2
RemDeltas.PHMMouthSneerR.pz2
RemDeltas.PHMNoseWrinkle.pz2
RemDeltas.PHMNostrilsFlare.pz2
RemDeltas.PHMPoutL.pz2
RemDeltas.PHMPoutR.pz2
RemDeltas.PHMTongueThickness.pz2
RemDeltas.PHMTongueWidth.pz2
RemDeltas.VSM_AA.pz2
RemDeltas.VSM_EH.pz2
RemDeltas.VSM_ER.pz2
RemDeltas.VSM_F.pz2
RemDeltas.VSM_IH.pz2
RemDeltas.VSM_IY.pz2
RemDeltas.VSM_K.pz2
RemDeltas.VSM_L.pz2
RemDeltas.VSM_M.pz2
RemDeltas.VSM_OW.pz2
RemDeltas.VSM_S.pz2
RemDeltas.VSM_SH.pz2
RemDeltas.VSM_T.pz2
RemDeltas.VSM_TH.pz2
RemDeltas.VSM_UW.pz2
RemDeltas.VSM_W.pz2


\Runtime\libraries\!DAZ\Michael 4\eyeBrow\


06-ps_pe074_DAZ_Chnnls.pz2

06-ps_pe074_DAZ_ERC.pz2

06-ps_pe074_DAZ_Grps.pz2

06-ps_pe074inj_Chnnls.pz2

06-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\head\


05-ps_pe074_DAZ_Chnnls.pz2

05-ps_pe074_DAZ_ERC.pz2

05-ps_pe074_DAZ_Grps.pz2

05-ps_pe074inj_Chnnls.pz2

05-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\hip\


01-ps_pe074inj_Chnnls.pz2

01-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lCollar\


37-ps_pe074inj_Chnnls.pz2

37-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lEye\


08-ps_pe074_DAZ_Chnnls.pz2

08-ps_pe074_DAZ_Grps.pz2

08-ps_pe074inj_Chnnls.pz2

08-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lFoot\


62-ps_pe074inj_Chnnls.pz2

62-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lForeArm\


39-ps_pe074inj_Chnnls.pz2

39-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lHand\


40-ps_pe074inj_Chnnls.pz2

40-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lIndex1\


44-ps_pe074inj_Chnnls.pz2

44-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lIndex2\


45-ps_pe074inj_Chnnls.pz2

45-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lIndex3\


46-ps_pe074inj_Chnnls.pz2

46-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lMid1\


47-ps_pe074inj_Chnnls.pz2

47-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lMid2\


48-ps_pe074inj_Chnnls.pz2

48-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lMid3\


49-ps_pe074inj_Chnnls.pz2

49-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lowerJaw\


10-ps_pe074_DAZ_Chnnls.pz2

10-ps_pe074_DAZ_ERC.pz2

10-ps_pe074_DAZ_Grps.pz2

10-ps_pe074inj_Chnnls.pz2

10-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lPinky1\


53-ps_pe074inj_Chnnls.pz2

53-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lPinky2\


54-ps_pe074inj_Chnnls.pz2

54-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lPinky3\


55-ps_pe074inj_Chnnls.pz2

55-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lRing1\


50-ps_pe074inj_Chnnls.pz2

50-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lRing2\


51-ps_pe074inj_Chnnls.pz2

51-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lRing3\


52-ps_pe074inj_Chnnls.pz2

52-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lShin\


61-ps_pe074inj_Chnnls.pz2

61-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lShldr\


38-ps_pe074inj_Chnnls.pz2

38-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThigh\


60-ps_pe074inj_Chnnls.pz2

60-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThumb1\


41-ps_pe074inj_Chnnls.pz2

41-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThumb2\


42-ps_pe074inj_Chnnls.pz2

42-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lThumb3\


43-ps_pe074inj_Chnnls.pz2

43-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\lToe\


63-ps_pe074inj_Chnnls.pz2

63-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\neck\


04-ps_pe074_DAZ_Chnnls.pz2

04-ps_pe074_DAZ_ERC.pz2

04-ps_pe074_DAZ_Grps.pz2

04-ps_pe074inj_Chnnls.pz2

04-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rCollar\


18-ps_pe074inj_Chnnls.pz2

18-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rEye\


07-ps_pe074_DAZ_Chnnls.pz2

07-ps_pe074_DAZ_Grps.pz2

07-ps_pe074inj_Chnnls.pz2

07-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rFoot\


58-ps_pe074inj_Chnnls.pz2

58-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rForeArm\


20-ps_pe074inj_Chnnls.pz2

20-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rHand\


21-ps_pe074inj_Chnnls.pz2

21-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rIndex1\


25-ps_pe074inj_Chnnls.pz2

25-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rIndex2\


26-ps_pe074inj_Chnnls.pz2

26-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rIndex3\


27-ps_pe074inj_Chnnls.pz2

27-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rMid1\


28-ps_pe074inj_Chnnls.pz2

28-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rMid2\


29-ps_pe074inj_Chnnls.pz2

29-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rMid3\


30-ps_pe074inj_Chnnls.pz2

30-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rPinky1\


34-ps_pe074inj_Chnnls.pz2

34-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rPinky2\


35-ps_pe074inj_Chnnls.pz2

35-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rPinky3\


36-ps_pe074inj_Chnnls.pz2

36-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rRing1\


31-ps_pe074inj_Chnnls.pz2

31-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rRing2\


32-ps_pe074inj_Chnnls.pz2

32-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rRing3\


33-ps_pe074inj_Chnnls.pz2

33-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rShin\


57-ps_pe074inj_Chnnls.pz2

57-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rShldr\


19-ps_pe074inj_Chnnls.pz2

19-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThigh\


56-ps_pe074inj_Chnnls.pz2

56-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThumb1\


22-ps_pe074inj_Chnnls.pz2

22-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThumb2\


23-ps_pe074inj_Chnnls.pz2

23-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rThumb3\


24-ps_pe074inj_Chnnls.pz2

24-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\rToe\


59-ps_pe074inj_Chnnls.pz2

59-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue01\


12-ps_pe074_DAZ_Chnnls.pz2

12-ps_pe074_DAZ_ERC.pz2

12-ps_pe074_DAZ_Grps.pz2

12-ps_pe074inj_Chnnls.pz2

12-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue02\


13-ps_pe074_DAZ_Chnnls.pz2

13-ps_pe074_DAZ_ERC.pz2

13-ps_pe074_DAZ_Grps.pz2

13-ps_pe074inj_Chnnls.pz2

13-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue03\


14-ps_pe074_DAZ_Chnnls.pz2

14-ps_pe074_DAZ_ERC.pz2

14-ps_pe074_DAZ_Grps.pz2

14-ps_pe074inj_Chnnls.pz2

14-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue04\


15-ps_pe074_DAZ_Chnnls.pz2

15-ps_pe074_DAZ_ERC.pz2

15-ps_pe074_DAZ_Grps.pz2

15-ps_pe074inj_Chnnls.pz2

15-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongue05\


16-ps_pe074_DAZ_Chnnls.pz2

16-ps_pe074_DAZ_ERC.pz2

16-ps_pe074_DAZ_Grps.pz2

16-ps_pe074inj_Chnnls.pz2

16-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongueBase\


11-ps_pe074_DAZ_Chnnls.pz2

11-ps_pe074_DAZ_ERC.pz2

11-ps_pe074_DAZ_Grps.pz2

11-ps_pe074inj_Chnnls.pz2

11-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\tongueTip\


17-ps_pe074_DAZ_Chnnls.pz2

17-ps_pe074_DAZ_ERC.pz2

17-ps_pe074_DAZ_Grps.pz2

17-ps_pe074inj_Chnnls.pz2

17-ps_pe074inj_Grps.pz2


\Runtime\libraries\!DAZ\Michael 4\upperJaw\


09-ps_pe074inj_Chnnls.pz2

09-ps_pe074inj_Grps.pz2


\Runtime\libraries\Character\



\Runtime\libraries\Character\DAZ People\


Michael 4.cr2

Michael 4.png


\Runtime\libraries\Materials\



\Runtime\libraries\Materials\DAZ's Michael 4\



\Runtime\libraries\Materials\DAZ's Michael 4\MATerials SMPL-Res\


!All_Mapless.mc6

!Body_BoxerBriefs.mc6

!All_Mapless.png

!Body_BoxerBriefs.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Michael 4\



\Runtime\libraries\Pose\DAZ's Michael 4\General Poses\


!!Zeroed_Full.png

!Zeroed_Bottom.png

!Zeroed_Top.png

M4_002.png

M4_004.png

M4_008.png

M4_010.png

M4_012.png

M4_014.png

M4_015.png

M4_016.png

M4_026.png

M4_028.png

!!Zeroed_Full.pz2

!Zeroed_Bottom.pz2

!Zeroed_Top.pz2

M4_002.pz2

M4_004.pz2

M4_008.pz2

M4_010.pz2

M4_012.pz2

M4_014.pz2

M4_015.pz2

M4_016.pz2

M4_026.pz2

M4_028.pz2


\Runtime\libraries\Pose\DAZ's Michael 4\Materials Sample Res\


!All_Mapless.png

!Body_BoxerBriefs.png

!All_Mapless.pz2

!Body_BoxerBriefs.pz2


\Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\


INJ Base M4.png

REM Base M4.png

INJ Base M4.pz2

REM Base M4.pz2


\Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\Base\


AA (Odd).png

BrowInnerUp-Down.png

BrowInnerUp-DownL.png

BrowInnerUp-DownR.png

BrowOuterUp-Down.png

BrowOuterUp-DownL.png

BrowOuterUp-DownR.png

BrowSqueeze.png

BrowUp-Down.png

BrowUp-DownL.png

BrowUp-DownR.png

CheekCreaseL.png

CheekCreaseR.png

CheekFlexL.png

CheekFlexR.png

CheeksBalloon.png

CheeksBalloonPucker.png

CheeksCrease.png

CheeksEyeFlex.png

CheeksFlex.png

EH (Ed).png

ER (hURt).png

EyeCorneaBulge.png

EyeIrisAlign.png

EyeIrisBulge.png

EyeIrisConvexity.png

EyeLidBottomUp-DownL.png

EyeLidBottomUp-DownR.png

EyeLidTopUp-DownL.png

EyeLidTopUp-DownR.png

EyeOpen-CloseL.png

EyeOpen-CloseR.png

EyePupilDialate.png

EyePupilSlit.png

EyesOpen-Close.png

EyesSquint.png

F (Fee).png

HeadHairShort.png

IH (It).png

IY (Eat).png

JawIn-Out.png

JawSide-Side.png

K (Key).png

L (Lee).png

LipBottomIn-Out.png

LipBottomIn-OutL.png

LipBottomIn-OutR.png

LipBottomUp-Down.png

LipBottomUp-DownL.png

LipBottomUp-DownR.png

LipsPart.png

LipsPartCenter.png

LipsPucker.png

LipsPuckerWide.png

LipTopUp-Down.png

LipTopUp-DownL.png

LipTopUp-DownR.png

M (Me).png

MouthCornerUp-Down.png

MouthNarrow.png

MouthNarrowL.png

MouthNarrowR.png

MouthOpen.png

MouthOpenWide.png

MouthSide-Side.png

MouthSmile-Frown.png

MouthSmile-FrownL.png

MouthSmile-FrownR.png

MouthSmileOpen.png

MouthSmileSimple.png

MouthSneer-Pout.png

MouthSneer-PoutL.png

MouthSneer-PoutR.png

NoseWrinkle.png

NostrilsFlare.png

OW (OAt).png

S (Sea).png

SH (SHe).png

T (Tea).png

TH (Theta).png

TongueBaseUp-Down.png

TongueLength.png

TongueSide-Side.png

TongueThickness.png

TongueTipUp-Down.png

TongueUp-Down.png

TongueWidth.png

UW (tWO).png

W (We).png

AA (Odd).pz2

BrowInnerUp-Down.pz2

BrowInnerUp-DownL.pz2

BrowInnerUp-DownR.pz2

BrowOuterUp-Down.pz2

BrowOuterUp-DownL.pz2

BrowOuterUp-DownR.pz2

BrowSqueeze.pz2

BrowUp-Down.pz2

BrowUp-DownL.pz2

BrowUp-DownR.pz2

CheekCreaseL.pz2

CheekCreaseR.pz2

CheekFlexL.pz2

CheekFlexR.pz2

CheeksBalloon.pz2

CheeksBalloonPucker.pz2

CheeksCrease.pz2

CheeksEyeFlex.pz2

CheeksFlex.pz2

EH (Ed).pz2

ER (hURt).pz2

EyeCorneaBulge.pz2

EyeIrisAlign.pz2

EyeIrisBulge.pz2

EyeIrisConvexity.pz2

EyeLidBottomUp-DownL.pz2

EyeLidBottomUp-DownR.pz2

EyeLidTopUp-DownL.pz2

EyeLidTopUp-DownR.pz2

EyeOpen-CloseL.pz2

EyeOpen-CloseR.pz2

EyePupilDialate.pz2

EyePupilSlit.pz2

EyesOpen-Close.pz2

EyesSquint.pz2

F (Fee).pz2

HeadHairShort.pz2

IH (It).pz2

IY (Eat).pz2

JawIn-Out.pz2

JawSide-Side.pz2

K (Key).pz2

L (Lee).pz2

LipBottomIn-Out.pz2

LipBottomIn-OutL.pz2

LipBottomIn-OutR.pz2

LipBottomUp-Down.pz2

LipBottomUp-DownL.pz2

LipBottomUp-DownR.pz2

LipsPart.pz2

LipsPartCenter.pz2

LipsPucker.pz2

LipsPuckerWide.pz2

LipTopUp-Down.pz2

LipTopUp-DownL.pz2

LipTopUp-DownR.pz2

M (Me).pz2

MouthCornerUp-Down.pz2

MouthNarrow.pz2

MouthNarrowL.pz2

MouthNarrowR.pz2

MouthOpen.pz2

MouthOpenWide.pz2

MouthSide-Side.pz2

MouthSmile-Frown.pz2

MouthSmile-FrownL.pz2

MouthSmile-FrownR.pz2

MouthSmileOpen.pz2

MouthSmileSimple.pz2

MouthSneer-Pout.pz2

MouthSneer-PoutL.pz2

MouthSneer-PoutR.pz2

NoseWrinkle.pz2

NostrilsFlare.pz2

OW (OAt).pz2

S (Sea).pz2

SH (SHe).pz2

T (Tea).pz2

TH (Theta).pz2

TongueBaseUp-Down.pz2

TongueLength.pz2

TongueSide-Side.pz2

TongueThickness.pz2

TongueTipUp-Down.pz2

TongueUp-Down.pz2

TongueWidth.pz2

UW (tWO).pz2

W (We).pz2


\Runtime\Textures\



\Runtime\Textures\DAZ\



\Runtime\Textures\DAZ\Characters\



\Runtime\Textures\DAZ\Characters\MilMan\



\Runtime\Textures\DAZ\Characters\MilMan\M4\


M4Smpl_bodyB.jpg

M4Smpl_bodybald.jpg

M4Smpl_bodybaldB.jpg

M4Smpl_brief.jpg

M4Smpl_briefB.jpg

M4Smpl_E_BrownD.jpg

M4Smpl_E_spec.jpg

M4Smpl_Eref.jpg

M4Smpl_Etrans.jpg

M4Smpl_eyestrl.jpg

M4Smpl_face.jpg

M4Smpl_faceB.jpg

M4Smpl_lash.jpg

M4Smpl_limbs.jpg

M4Smpl_limbsB.jpg

M4Smpl_malebody.jpg

M4Smpl_mouth.jpg

M4Smpl_s_trans.jpg

DS materials installer


\People\



\People\Michael 4\



\People\Michael 4\Materials\



\People\Michael 4\Materials\M4 Sample-Res\


!All_Mapless.ds

!Body_BoxerBriefs.ds

!All_Mapless.ds.png

!Body_BoxerBriefs.ds.png

Notes

  • There are 4 installers for this product: 1 main installer, M4 Power Loader installer, an installer with DS-optimized material files and the Michael 4 Presets (for DAZ Studio).




Aiko 4 Pro Bundle

image_medium.jpg

Product: Aiko 4 Pro Bundle
Product Code: ps_bn119
DAZ Original: Yes
Created by: ARTCollaborations, Freja, Digiport, joelegecko, SilencertheVampire, Desideria, Morris, Catherine Todd, the3dwizard, Out of Touch, Skyewolf, Lobo75, Bobbie25, BATLAB

Product Information

Required Products: Victoria 4.2 Base

This bundle contains the following products: Aiko 4 Starter Pack, Diahme Hair, PVC Gear D, Midnight Dress, Aiko 4 Expressions, Superheroine Poses, Ami for Aiko 4, Luna for Aiko 4, Hillary Character

Aiko 4 Starter Pack

image_medium.jpg

Product: Aiko 4 Starter Pack
Product Code: ps_bn118
DAZ Originals: Yes
Created by: BATLAB, Bobbie25, Lobo75, Skyewolf, Out of Touch, the3dwizard, ARTCollaborations

Product Information

Required Products: Victoria 4.2 Base

This bundle contains the following products: Aiko 4 Base, Aiko 4 Isa, Realistic Textures, L75 Arisu, Posh Hair, School Girl Uniform for Aiko 4, Attitude Poses, Attitude Expressions, Aiko 4 Bodysuit Upgrade

Aiko 4 Base

image_medium.jpg

Product: Aiko 4
Product Code: ps_pe073
DAZ Original: YES
Released: February 14, 2008



Product Information
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “DAZ People”
* Pose: “DAZ's Victoria 4\Morph Injections” and “DAZ's Victoria 4\Morph Injections\Aiko 4”
* View files installed for this product:


\Runtime\Libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe073_Chnnls.pz2
02-ps_pe073_ERC.pz2
02-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\BODY\


00-ps_pe073_Chnnls.pz2
00-ps_pe073_Grps.pz2
00-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe073_Chnnls.pz2
64-ps_pe073_Grps.pz2
64-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\chest\


03-ps_pe073_Chnnls.pz2
03-ps_pe073_ERC.pz2
03-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.Aiko4All.pz2
InjDeltas.Aiko4All_ON.pz2
RemDeltas.Aiko4All.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\Aiko 4\


InjDeltas.CTRLTeethOpen.pz2
InjDeltas.CTRLTeethSize.pz2
InjDeltas.FBMA4AikoBody.pz2
InjDeltas.FBMA4AikoBody_ON.pz2
InjDeltas.FBMA4AikoPetite.pz2
InjDeltas.FBMA4Realistic.pz2
InjDeltas.FBMA4Stylized.pz2
InjDeltas.FHMA4AikoBase.pz2
InjDeltas.FHMA4AikoBase_ON.pz2
InjDeltas.FHMA4American.pz2
InjDeltas.FHMA4Realistic.pz2
InjDeltas.FHMA4RealisticClassic.pz2
InjDeltas.FHMA4Stylized.pz2
InjDeltas.MCMA4AEyeCloseBottomL.pz2
InjDeltas.MCMA4AEyeCloseBottomR.pz2
InjDeltas.MCMA4AEyeCloseTopL.pz2
InjDeltas.MCMA4AEyeCloseTopR.pz2
InjDeltas.MCMA4AEyeOpenBottomL.pz2
InjDeltas.MCMA4AEyeOpenBottomR.pz2
InjDeltas.MCMA4AEyeOpenTopL.pz2
InjDeltas.MCMA4AEyeOpenTopR.pz2
InjDeltas.MCMA4AEyeSquintL.pz2
InjDeltas.MCMA4AEyeSquintR.pz2
InjDeltas.MCMA4EyeCloseBottomL.pz2
InjDeltas.MCMA4EyeCloseBottomR.pz2
InjDeltas.MCMA4EyeCloseTopL.pz2
InjDeltas.MCMA4EyeCloseTopR.pz2
InjDeltas.MCMA4EyeOpenBottomL.pz2
InjDeltas.MCMA4EyeOpenBottomR.pz2
InjDeltas.MCMA4EyeOpenTopL.pz2
InjDeltas.MCMA4EyeOpenTopR.pz2
InjDeltas.MCMA4EyeSquintL.pz2
InjDeltas.MCMA4EyeSquintR.pz2
InjDeltas.MCMA4HipsSpandex.pz2
InjDeltas.MCMA4PHipsSpandex.pz2
InjDeltas.MCMA4RCEyeCloseBottomL.pz2
InjDeltas.MCMA4RCEyeCloseBottomR.pz2
InjDeltas.MCMA4RCEyeCloseTopL.pz2
InjDeltas.MCMA4RCEyeCloseTopR.pz2
InjDeltas.MCMA4RCEyeOpenBottomL.pz2
InjDeltas.MCMA4RCEyeOpenBottomR.pz2
InjDeltas.MCMA4RCEyeOpenTopL.pz2
InjDeltas.MCMA4RCEyeOpenTopR.pz2
InjDeltas.MCMA4RCEyeSquintL.pz2
InjDeltas.MCMA4RCEyeSquintR.pz2
InjDeltas.MCMA4REyeCloseBottomL.pz2
InjDeltas.MCMA4REyeCloseBottomR.pz2
InjDeltas.MCMA4REyeCloseTopL.pz2
InjDeltas.MCMA4REyeCloseTopR.pz2
InjDeltas.MCMA4REyeOpenBottomL.pz2
InjDeltas.MCMA4REyeOpenBottomR.pz2
InjDeltas.MCMA4REyeOpenTopL.pz2
InjDeltas.MCMA4REyeOpenTopR.pz2
InjDeltas.MCMA4REyeSquintL.pz2
InjDeltas.MCMA4REyeSquintR.pz2
InjDeltas.MCMA4RHipsSpandex.pz2
InjDeltas.MCMA4SEyeCloseBottomL.pz2
InjDeltas.MCMA4SEyeCloseBottomR.pz2
InjDeltas.MCMA4SEyeCloseTopL.pz2
InjDeltas.MCMA4SEyeCloseTopR.pz2
InjDeltas.MCMA4SEyeOpenBottomL.pz2
InjDeltas.MCMA4SEyeOpenBottomR.pz2
InjDeltas.MCMA4SEyeOpenTopL.pz2
InjDeltas.MCMA4SEyeOpenTopR.pz2
InjDeltas.MCMA4SEyeSquintL.pz2
InjDeltas.MCMA4SEyeSquintR.pz2
InjDeltas.MCMA4SHipsSpandex.pz2
InjDeltas.PBMA4HandsSmooth.pz2
InjDeltas.PBMA4TaperFingers.pz2
InjDeltas.PHMA4BlinkCurveL.pz2
InjDeltas.PHMA4BlinkCurveR.pz2
InjDeltas.PHMA4BrowAngleUp.pz2
InjDeltas.PHMA4BrowBashfulL.pz2
InjDeltas.PHMA4BrowBashfulR.pz2
InjDeltas.PHMA4BrowConfoundedL.pz2
InjDeltas.PHMA4BrowConfoundedR.pz2
InjDeltas.PHMA4BrowIndignantL.pz2
InjDeltas.PHMA4BrowIndignantR.pz2
InjDeltas.PHMA4BrowInnerUpL.pz2
InjDeltas.PHMA4BrowInnerUpR.pz2
InjDeltas.PHMA4BrowOuterDownL.pz2
InjDeltas.PHMA4BrowOuterDownR.pz2
InjDeltas.PHMA4BrowOuterUpL.pz2
InjDeltas.PHMA4BrowOuterUpR.pz2
InjDeltas.PHMA4BrowPeevedL.pz2
InjDeltas.PHMA4BrowPeevedR.pz2
InjDeltas.PHMA4BrowPerplexedL.pz2
InjDeltas.PHMA4BrowPerplexedR.pz2
InjDeltas.PHMA4BrowSmilingL.pz2
InjDeltas.PHMA4BrowSmilingR.pz2
InjDeltas.PHMA4BrowTroubledL.pz2
InjDeltas.PHMA4BrowTroubledR.pz2
InjDeltas.PHMA4EyesAngleDown.pz2
InjDeltas.PHMA4EyesAngleUp.pz2
InjDeltas.PHMA4EyesFoldSmooth.pz2
InjDeltas.PHMA4EyesGlum.pz2
InjDeltas.PHMA4EyesGumdrop.pz2
InjDeltas.PHMA4EyesIndignant.pz2
InjDeltas.PHMA4EyesInSquare.pz2
InjDeltas.PHMA4EyesLazy.pz2
InjDeltas.PHMA4EyesLowAngleUp.pz2
InjDeltas.PHMA4EyesLowerFlat.pz2
InjDeltas.PHMA4EyesOutPeak.pz2
InjDeltas.PHMA4EyesOutRound.pz2
InjDeltas.PHMA4EyesPeeved.pz2
InjDeltas.PHMA4EyesSarcasm.pz2
InjDeltas.PHMA4EyesShape1.pz2
InjDeltas.PHMA4EyesShape2.pz2
InjDeltas.PHMA4EyesShape3.pz2
InjDeltas.PHMA4EyesSmile.pz2
InjDeltas.PHMA4EyesTroubled.pz2
InjDeltas.PHMA4EyesUpperFlat.pz2
InjDeltas.PHMA4EyesZen.pz2
InjDeltas.PHMA4EyeWinceL.pz2
InjDeltas.PHMA4EyeWinceR.pz2
InjDeltas.PHMA4IrisHuge.pz2
InjDeltas.PHMA4LashesGone.pz2
InjDeltas.PHMA4MouthBashful.pz2
InjDeltas.PHMA4MouthDisappointment.pz2
InjDeltas.PHMA4MouthDisgust.pz2
InjDeltas.PHMA4MouthFurious.pz2
InjDeltas.PHMA4MouthGlum.pz2
InjDeltas.PHMA4MouthLaugh.pz2
InjDeltas.PHMA4MouthOpenRound.pz2
InjDeltas.PHMA4MouthShock.pz2
InjDeltas.PHMA4MouthTroubled.pz2
InjDeltas.PHMA4MthConfoundLeft.pz2
InjDeltas.PHMA4MthConfoundRight.pz2
InjDeltas.PHMA4MthStrainedSmile.pz2
InjDeltas.PHMA4NoseTriangle.pz2
InjDeltas.PHMA4OpenMouth.pz2
InjDeltas.PHMA4PsstLeft.pz2
InjDeltas.PHMA4PsstRight.pz2
InjDeltas.PHMA4SimpleEars.pz2
InjDeltas.PHMA4Smile.pz2
InjDeltas.PHMA4SmileAngleL.pz2
InjDeltas.PHMA4SmileAngleR.pz2
InjDeltas.PHMA4SmileLeft.pz2
InjDeltas.PHMA4SmileOpen.pz2
InjDeltas.PHMA4SmileRight.pz2
RemDeltas.CTRLTeethOpen.pz2
RemDeltas.CTRLTeethSize.pz2
RemDeltas.FBMA4AikoBody.pz2
RemDeltas.FBMA4AikoPetite.pz2
RemDeltas.FBMA4Realistic.pz2
RemDeltas.FBMA4Stylized.pz2
RemDeltas.FHMA4AikoBase.pz2
RemDeltas.FHMA4American.pz2
RemDeltas.FHMA4Realistic.pz2
RemDeltas.FHMA4RealisticClassic.pz2
RemDeltas.FHMA4Stylized.pz2
RemDeltas.MCMA4AEyeCloseBottomL.pz2
RemDeltas.MCMA4AEyeCloseBottomR.pz2
RemDeltas.MCMA4AEyeCloseTopL.pz2
RemDeltas.MCMA4AEyeCloseTopR.pz2
RemDeltas.MCMA4AEyeOpenBottomL.pz2
RemDeltas.MCMA4AEyeOpenBottomR.pz2
RemDeltas.MCMA4AEyeOpenTopL.pz2
RemDeltas.MCMA4AEyeOpenTopR.pz2
RemDeltas.MCMA4AEyeSquintL.pz2
RemDeltas.MCMA4AEyeSquintR.pz2
RemDeltas.MCMA4EyeCloseBottomL.pz2
RemDeltas.MCMA4EyeCloseBottomR.pz2
RemDeltas.MCMA4EyeCloseTopL.pz2
RemDeltas.MCMA4EyeCloseTopR.pz2
RemDeltas.MCMA4EyeOpenBottomL.pz2
RemDeltas.MCMA4EyeOpenBottomR.pz2
RemDeltas.MCMA4EyeOpenTopL.pz2
RemDeltas.MCMA4EyeOpenTopR.pz2
RemDeltas.MCMA4EyeSquintL.pz2
RemDeltas.MCMA4EyeSquintR.pz2
RemDeltas.MCMA4HipsSpandex.pz2
RemDeltas.MCMA4PHipsSpandex.pz2
RemDeltas.MCMA4RCEyeCloseBottomL.pz2
RemDeltas.MCMA4RCEyeCloseBottomR.pz2
RemDeltas.MCMA4RCEyeCloseTopL.pz2
RemDeltas.MCMA4RCEyeCloseTopR.pz2
RemDeltas.MCMA4RCEyeOpenBottomL.pz2
RemDeltas.MCMA4RCEyeOpenBottomR.pz2
RemDeltas.MCMA4RCEyeOpenTopL.pz2
RemDeltas.MCMA4RCEyeOpenTopR.pz2
RemDeltas.MCMA4RCEyeSquintL.pz2
RemDeltas.MCMA4RCEyeSquintR.pz2
RemDeltas.MCMA4REyeCloseBottomL.pz2
RemDeltas.MCMA4REyeCloseBottomR.pz2
RemDeltas.MCMA4REyeCloseTopL.pz2
RemDeltas.MCMA4REyeCloseTopR.pz2
RemDeltas.MCMA4REyeOpenBottomL.pz2
RemDeltas.MCMA4REyeOpenBottomR.pz2
RemDeltas.MCMA4REyeOpenTopL.pz2
RemDeltas.MCMA4REyeOpenTopR.pz2
RemDeltas.MCMA4REyeSquintL.pz2
RemDeltas.MCMA4REyeSquintR.pz2
RemDeltas.MCMA4RHipsSpandex.pz2
RemDeltas.MCMA4SEyeCloseBottomL.pz2
RemDeltas.MCMA4SEyeCloseBottomR.pz2
RemDeltas.MCMA4SEyeCloseTopL.pz2
RemDeltas.MCMA4SEyeCloseTopR.pz2
RemDeltas.MCMA4SEyeOpenBottomL.pz2
RemDeltas.MCMA4SEyeOpenBottomR.pz2
RemDeltas.MCMA4SEyeOpenTopL.pz2
RemDeltas.MCMA4SEyeOpenTopR.pz2
RemDeltas.MCMA4SEyeSquintL.pz2
RemDeltas.MCMA4SEyeSquintR.pz2
RemDeltas.MCMA4SHipsSpandex.pz2
RemDeltas.PBMA4HandsSmooth.pz2
RemDeltas.PBMA4TaperFingers.pz2
RemDeltas.PHMA4BlinkCurveL.pz2
RemDeltas.PHMA4BlinkCurveR.pz2
RemDeltas.PHMA4BrowAngleUp.pz2
RemDeltas.PHMA4BrowBashfulL.pz2
RemDeltas.PHMA4BrowBashfulR.pz2
RemDeltas.PHMA4BrowConfoundedL.pz2
RemDeltas.PHMA4BrowConfoundedR.pz2
RemDeltas.PHMA4BrowIndignantL.pz2
RemDeltas.PHMA4BrowIndignantR.pz2
RemDeltas.PHMA4BrowInnerUpL.pz2
RemDeltas.PHMA4BrowInnerUpR.pz2
RemDeltas.PHMA4BrowOuterDownL.pz2
RemDeltas.PHMA4BrowOuterDownR.pz2
RemDeltas.PHMA4BrowOuterUpL.pz2
RemDeltas.PHMA4BrowOuterUpR.pz2
RemDeltas.PHMA4BrowPeevedL.pz2
RemDeltas.PHMA4BrowPeevedR.pz2
RemDeltas.PHMA4BrowPerplexedL.pz2
RemDeltas.PHMA4BrowPerplexedR.pz2
RemDeltas.PHMA4BrowSmilingL.pz2
RemDeltas.PHMA4BrowSmilingR.pz2
RemDeltas.PHMA4BrowTroubledL.pz2
RemDeltas.PHMA4BrowTroubledR.pz2
RemDeltas.PHMA4EyesAngleDown.pz2
RemDeltas.PHMA4EyesAngleUp.pz2
RemDeltas.PHMA4EyesFoldSmooth.pz2
RemDeltas.PHMA4EyesGlum.pz2
RemDeltas.PHMA4EyesGumdrop.pz2
RemDeltas.PHMA4EyesIndignant.pz2
RemDeltas.PHMA4EyesInSquare.pz2
RemDeltas.PHMA4EyesLazy.pz2
RemDeltas.PHMA4EyesLowAngleUp.pz2
RemDeltas.PHMA4EyesLowerFlat.pz2
RemDeltas.PHMA4EyesOutPeak.pz2
RemDeltas.PHMA4EyesOutRound.pz2
RemDeltas.PHMA4EyesPeeved.pz2
RemDeltas.PHMA4EyesSarcasm.pz2
RemDeltas.PHMA4EyesShape1.pz2
RemDeltas.PHMA4EyesShape2.pz2
RemDeltas.PHMA4EyesShape3.pz2
RemDeltas.PHMA4EyesSmile.pz2
RemDeltas.PHMA4EyesTroubled.pz2
RemDeltas.PHMA4EyesUpperFlat.pz2
RemDeltas.PHMA4EyesZen.pz2
RemDeltas.PHMA4EyeWinceL.pz2
RemDeltas.PHMA4EyeWinceR.pz2
RemDeltas.PHMA4IrisHuge.pz2
RemDeltas.PHMA4LashesGone.pz2
RemDeltas.PHMA4MouthBashful.pz2
RemDeltas.PHMA4MouthDisappointment.pz2
RemDeltas.PHMA4MouthDisgust.pz2
RemDeltas.PHMA4MouthFurious.pz2
RemDeltas.PHMA4MouthGlum.pz2
RemDeltas.PHMA4MouthLaugh.pz2
RemDeltas.PHMA4MouthOpenRound.pz2
RemDeltas.PHMA4MouthShock.pz2
RemDeltas.PHMA4MouthTroubled.pz2
RemDeltas.PHMA4MthConfoundLeft.pz2
RemDeltas.PHMA4MthConfoundRight.pz2
RemDeltas.PHMA4MthStrainedSmile.pz2
RemDeltas.PHMA4NoseTriangle.pz2
RemDeltas.PHMA4OpenMouth.pz2
RemDeltas.PHMA4PsstLeft.pz2
RemDeltas.PHMA4PsstRight.pz2
RemDeltas.PHMA4SimpleEars.pz2
RemDeltas.PHMA4Smile.pz2
RemDeltas.PHMA4SmileAngleL.pz2
RemDeltas.PHMA4SmileAngleR.pz2
RemDeltas.PHMA4SmileLeft.pz2
RemDeltas.PHMA4SmileOpen.pz2
RemDeltas.PHMA4SmileRight.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe073_Chnnls.pz2
06-ps_pe073_ERC.pz2
06-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\head\


05-ps_pe073_Chnnls.pz2
05-ps_pe073_ERC.pz2
05-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\hip\


01-ps_pe073_Chnnls.pz2
01-ps_pe073_ERC.pz2
01-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe073_Chnnls.pz2
37-ps_pe073_ERC.pz2
37-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lEye\


08-ps_pe073_Chnnls.pz2
08-ps_pe073_ERC.pz2
08-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe073_Chnnls.pz2
62-ps_pe073_ERC.pz2
62-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe073_Chnnls.pz2
39-ps_pe073_ERC.pz2
39-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lHand\


40-ps_pe073_Chnnls.pz2
40-ps_pe073_ERC.pz2
40-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe073_Chnnls.pz2
44-ps_pe073_ERC.pz2
44-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe073_Chnnls.pz2
45-ps_pe073_ERC.pz2
45-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe073_Chnnls.pz2
46-ps_pe073_ERC.pz2
46-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe073_Chnnls.pz2
47-ps_pe073_ERC.pz2
47-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe073_Chnnls.pz2
48-ps_pe073_ERC.pz2
48-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe073_Chnnls.pz2
49-ps_pe073_ERC.pz2
49-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe073_Chnnls.pz2
10-ps_pe073_ERC.pz2
10-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe073_Chnnls.pz2
53-ps_pe073_ERC.pz2
53-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe073_Chnnls.pz2
54-ps_pe073_ERC.pz2
54-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe073_Chnnls.pz2
55-ps_pe073_ERC.pz2
55-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe073_Chnnls.pz2
50-ps_pe073_ERC.pz2
50-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe073_Chnnls.pz2
51-ps_pe073_ERC.pz2
51-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe073_Chnnls.pz2
52-ps_pe073_ERC.pz2
52-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShin\


61-ps_pe073_Chnnls.pz2
61-ps_pe073_ERC.pz2
61-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe073_Chnnls.pz2
38-ps_pe073_ERC.pz2
38-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe073_Chnnls.pz2
60-ps_pe073_ERC.pz2
60-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe073_Chnnls.pz2
41-ps_pe073_ERC.pz2
41-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe073_Chnnls.pz2
42-ps_pe073_ERC.pz2
42-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe073_Chnnls.pz2
43-ps_pe073_ERC.pz2
43-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lToe\


63-ps_pe073_Chnnls.pz2
63-ps_pe073_ERC.pz2
63-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\neck\


04-ps_pe073_Chnnls.pz2
04-ps_pe073_ERC.pz2
04-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe073_Chnnls.pz2
18-ps_pe073_ERC.pz2
18-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rEye\


07-ps_pe073_Chnnls.pz2
07-ps_pe073_ERC.pz2
07-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe073_Chnnls.pz2
58-ps_pe073_ERC.pz2
58-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe073_Chnnls.pz2
20-ps_pe073_ERC.pz2
20-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rHand\


21-ps_pe073_Chnnls.pz2
21-ps_pe073_ERC.pz2
21-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe073_Chnnls.pz2
25-ps_pe073_ERC.pz2
25-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe073_Chnnls.pz2
26-ps_pe073_ERC.pz2
26-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe073_Chnnls.pz2
27-ps_pe073_ERC.pz2
27-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe073_Chnnls.pz2
28-ps_pe073_ERC.pz2
28-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe073_Chnnls.pz2
29-ps_pe073_ERC.pz2
29-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe073_Chnnls.pz2
30-ps_pe073_ERC.pz2
30-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe073_Chnnls.pz2
34-ps_pe073_ERC.pz2
34-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe073_Chnnls.pz2
35-ps_pe073_ERC.pz2
35-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe073_Chnnls.pz2
36-ps_pe073_ERC.pz2
36-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe073_Chnnls.pz2
31-ps_pe073_ERC.pz2
31-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe073_Chnnls.pz2
32-ps_pe073_ERC.pz2
32-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe073_Chnnls.pz2
33-ps_pe073_ERC.pz2
33-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShin\


57-ps_pe073_Chnnls.pz2
57-ps_pe073_ERC.pz2
57-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe073_Chnnls.pz2
19-ps_pe073_ERC.pz2
19-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe073_Chnnls.pz2
56-ps_pe073_ERC.pz2
56-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe073_Chnnls.pz2
22-ps_pe073_ERC.pz2
22-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe073_Chnnls.pz2
23-ps_pe073_ERC.pz2
23-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe073_Chnnls.pz2
24-ps_pe073_ERC.pz2
24-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rToe\


59-ps_pe073_Chnnls.pz2
59-ps_pe073_ERC.pz2
59-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\Character\DAZ People\


Aiko 4.cr2
Aiko 4.png
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Aiko V4.png
REM Aiko V4.png
INJ Aiko V4.pz2
REM Aiko V4.pz2
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Aiko 4\


Aiko4 (Body).png
Aiko4 (Head).png
American.png
BlinkCurveL.png
BlinkCurveR.png
BrowAngleUp.png
BrowBashfulL.png
BrowBashfulR.png
BrowConfoundedL.png
BrowConfoundedR.png
BrowIndignantL.png
BrowIndignantR.png
BrowInnerUpL.png
BrowInnerUpR.png
BrowOuterDownL.png
BrowOuterDownR.png
BrowOuterUpL.png
BrowOuterUpR.png
BrowPeevedL.png
BrowPeevedR.png
BrowPerplexedL.png
BrowPerplexedR.png
BrowSmilingL.png
BrowSmilingR.png
BrowTroubledL.png
BrowTroubledR.png
EyesAngleDown.png
EyesAngleUp.png
EyesFoldSmooth.png
EyesGlum.png
EyesGumdrop.png
EyesIndignant.png
EyesInSquare.png
EyesLazy.png
EyesLowAngleUp.png
EyesLowerFlat.png
EyesOutPeak.png
EyesOutRound.png
EyesPeeved.png
EyesSarcasm.png
EyesShape1.png
EyesShape2.png
EyesShape3.png
EyesSmile.png
EyesTroubled.png
EyesUpperFlat.png
EyesZen.png
EyeWinceL.png
EyeWinceR.png
HandsSmooth.png
IrisHuge.png
LashesGone.png
MouthBashful.png
MouthDisappointment.png
MouthDisgust.png
MouthFurious.png
MouthGlum.png
MouthLaugh.png
MouthOpenRound.png
MouthShock.png
MouthTroubled.png
MthConfoundLeft.png
MthConfoundRight.png
MthStrainedSmile.png
NoseTriangle.png
OpenMouth.png
Petite.png
PsstLeft.png
PsstRight.png
Realistic (Body).png
Realistic (Head).png
RealisticClassic.png
SimpleEars.png
Smile.png
SmileAngleL.png
SmileAngleR.png
SmileLeft.png
SmileOpen.png
SmileRight.png
Stylized (Body).png
Stylized (Head).png
TaperFingers.png
TeethOpen.png
TeethSize.png
Aiko4 (Body).pz2
Aiko4 (Head).pz2
American.pz2
BlinkCurveL.pz2
BlinkCurveR.pz2
BrowAngleUp.pz2
BrowBashfulL.pz2
BrowBashfulR.pz2
BrowConfoundedL.pz2
BrowConfoundedR.pz2
BrowIndignantL.pz2
BrowIndignantR.pz2
BrowInnerUpL.pz2
BrowInnerUpR.pz2
BrowOuterDownL.pz2
BrowOuterDownR.pz2
BrowOuterUpL.pz2
BrowOuterUpR.pz2
BrowPeevedL.pz2
BrowPeevedR.pz2
BrowPerplexedL.pz2
BrowPerplexedR.pz2
BrowSmilingL.pz2
BrowSmilingR.pz2
BrowTroubledL.pz2
BrowTroubledR.pz2
EyesAngleDown.pz2
EyesAngleUp.pz2
EyesFoldSmooth.pz2
EyesGlum.pz2
EyesGumdrop.pz2
EyesIndignant.pz2
EyesInSquare.pz2
EyesLazy.pz2
EyesLowAngleUp.pz2
EyesLowerFlat.pz2
EyesOutPeak.pz2
EyesOutRound.pz2
EyesPeeved.pz2
EyesSarcasm.pz2
EyesShape1.pz2
EyesShape2.pz2
EyesShape3.pz2
EyesSmile.pz2
EyesTroubled.pz2
EyesUpperFlat.pz2
EyesZen.pz2
EyeWinceL.pz2
EyeWinceR.pz2
HandsSmooth.pz2
IrisHuge.pz2
LashesGone.pz2
MouthBashful.pz2
MouthDisappointment.pz2
MouthDisgust.pz2
MouthFurious.pz2
MouthGlum.pz2
MouthLaugh.pz2
MouthOpenRound.pz2
MouthShock.pz2
MouthTroubled.pz2
MthConfoundLeft.pz2
MthConfoundRight.pz2
MthStrainedSmile.pz2
NoseTriangle.pz2
OpenMouth.pz2
Petite.pz2
PsstLeft.pz2
PsstRight.pz2
Realistic (Body).pz2
Realistic (Head).pz2
RealisticClassic.pz2
SimpleEars.pz2
Smile.pz2
SmileAngleL.pz2
SmileAngleR.pz2
SmileLeft.pz2
SmileOpen.pz2
SmileRight.pz2
Stylized (Body).pz2
Stylized (Head).pz2
TaperFingers.pz2
TeethOpen.pz2
TeethSize.pz2

Product Notes
* Aiko 4 requires the Victoria 4 Base product to be installed in DAZ Studio. To increase compatibility between our models, Aiko 4 is built on the Victoria 4.2 technology and uses the Victoria 4.2 OBJ as well as the Victoria 4.2 ExP support files.
* Aiko 4 provides her own morphs, but she is intended to be used in conjunction with Victoria's morphs. Not all of the Victoria morphs will provide the best results at a value of one, but thousands of new shapes are possible as you combine morphs and dial the values up. In this way, Aiko is more versatile than ever before.
* Aiko 4 comes with a new CR2 file located in the DAZ People folder. This is a new version of the Victoria 4.2 CR2 file that automatically injects the Aiko morphs and dials the base morph. Restoring or resetting the morphs on the Aiko 4 figure will restore to the Aiko base morph being on. This will not happen if you load the Aiko morphs on the Victoria 4.2 CR2 separately.
* Aiko 4's extreme expressions are isolated to the mouth. We have provided extra controls for adjusting the teeth size, tongue size and the space between the teeth for maximum versatility. Please Note that the teeth will not automatically move when using the Aiko 4 expressions for this reason!
* Aiko uses the same magnetize poses for clothing as Victoria 4.2's magnetize poses. In DAZ Studio you only need to load the first magnetized pose for clothing.
* In Poser you apply the magnetize pose that has the number that corresponds to the instance of Victoria in the scene.



Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Aiko 4 Isa, Realistic Textures

image_medium.jpg

Product: Isa for A4 Texture Pack
Product Code: ps_tx1590
DAZ Original: YES
Created By: ann0314
Released: January 10, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.2 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “ART_Isa_A4”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:Textures:ART_Isa_A4”

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Isa for A4 Texture Pack

\Runtime\Libraries\Pose\ART_Isa_A4

Apply_First.png
Eyes_Aqua.png
Eyes_Dark.png
Eyes_Green.png
Eyes_Grey.png
Eyes_Hazel.png
Eyes_Sky.png
Head_MU_1.png
Head_MU_2.png
Head_MU_3.png
Head_MU_4.png
Head_MU_5.png
Head_MU_NON.png
Apply_First.pz2
Eyes_Aqua.pz2
Eyes_Dark.pz2
Eyes_Green.pz2
Eyes_Grey.pz2
Eyes_Hazel.pz2
Eyes_Sky.pz2
Head_MU_1.pz2
Head_MU_2.pz2
Head_MU_3.pz2
Head_MU_4.pz2
Head_MU_5.pz2
Head_MU_NON.pz2

\Runtime\Textures\ARTCollaborations\Isa

AC1_IsaH.jpg
AC1_IsaH2.jpg
AC1_IsaH3.jpg
AC1_IsaH4.jpg
AC1_IsaH5.jpg
AC1_IsaH6.jpg
AC1_IsaHB.jpg
AC1_IsaHD2.jpg
AC1_IsaHS.jpg
AC2_IsaT.jpg
AC2_IsaTB.jpg
AC3_IsaL.jpg
AC3_IsaLB.jpg
AC5_IsaEyeAQ1.jpg
AC5_IsaEyeBL1.jpg
AC5_IsaEyeBL2.jpg
AC5_IsaEyeBR1.jpg
AC5_IsaEyeBRB.jpg
AC5_IsaEyeGR1.jpg
AC5_IsaEyeHA1.jpg
ACIsaCornea.jpg
ACIsaGums.jpg
ACIsaGumsB.jpg
ACIsaLashes.jpg

\People\Aiko 4\Textures\ART_Isa_A4

Apply_First.ds
Eyes_Aqua.ds
Eyes_Dark.ds
Eyes_Green.ds
Eyes_Grey.ds
Eyes_Hazel.ds
Eyes_Sky.ds
Head_MU_1.ds
Head_MU_2.ds
Head_MU_3.ds
Head_MU_4.ds
Head_MU_5.ds
Head_MU_NON.ds
Apply_First.ds.png
Eyes_Aqua.ds.png
Eyes_Dark.ds.png
Eyes_Green.ds.png
Eyes_Grey.ds.png
Eyes_Hazel.ds.png
Eyes_Sky.ds.png
Head_MU_1.ds.png
Head_MU_2.ds.png
Head_MU_3.ds.png
Head_MU_4.ds.png
Head_MU_5.ds.png
Head_MU_NON.ds.png

L75 Arisu

image_medium.jpg

Product: L75 Arisu
Product Code: ps_tx1607
DAZ Original: Yes
Created by: Lobo75
Released: January 26, 2008

Arisu is a complete character set for Aiko 4. It comes with six head maps, five makeup maps and body tattoos as well as DAZ Studio material presets and a dynamic babydoll dress (for use in Poser 5+ cloth room only).

Product Information

Required Products: Aiko 4 Base
You can find new icons for loading this product in the following Poser libraries:

  • Pose: “L75:Arisu”
  • Props: “L75 Dynamic

You can find new icons for loading this product in the following DAZ Studio libraries:

  • “People:Victoria 4:Characters:Arisu”

Product Notes

# Load Victoria 4.2 or Aiko 4 and zero Pose the figure using the joint editor.
# Load the Dynamic Baby Doll Dress from the L75 Dynamic folder, and change the parent to V4/A4's Chest.
# Depending on the figure you are using, use the morph dials within the Dynamic Baby Doll Dress which best suits your needs.
# *You can now enter the cloth room.*
# Once in the cloth room, create a new simulation. Set your end frame to 20. Do not add Drape frames as this can slow down the process as well as render non desired results. Click ok.
# Next, Select clothify, and the Dynamic Baby Doll Dress should be listed. If not, choose the dress. Click ok.
# Click 'Collide Against' when viewing the options. Change the Collision Offset to 0.500 and the Collision Depth to 0.500 for optimal results.
# Click the Add/Remove button, and select only the following body areas for collision:

  • Hip
  • Abdomen
  • Chest
  • Right Collar
  • Left Collar
  • Right Thigh
  • Left Thigh
  • Right Shin
  • Left Shin

# If you get pokethru after the simulation, simply select more body parts.
# Click ok when finished selecting those body parts.
# Make sure the 'Start Draping' option is unchecked, and that you select the choices to Ignore Head, Hand and Feet collisions.
# You are now ready to calculate the simulation:

  • Set the frame to 20 on the bottom animation timeline.
  • Select V4 and apply your pose.
  • Set the frame back to 1.
  • Press the “Calculate Simulation” button, and watch your dress conform to the pose you chose!

# There is no need for concern with the Dynamic Baby Doll Dress sliding off of the figure as the constrained settings have been saved within the prop file by default during creation.
# Once the Simulation is done, you may need to reset the morph fit using the dial within the Dynamic Baby Doll Dress. On occasion simulation replicates the morph. Depending on the result, simply adjust the dials to fix any poke through.
# NOTE: It is recommended that texture filtering should be turned off when using this texture set.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\L75\DYN\A4\


L75A4BD.obj


\Runtime\Libraries\Pose\L75\Arisu\


!MAT Arisu.png
MAT Arisu MU01.png
MAT Arisu MU02.png
MAT Arisu MU03.png
MAT Arisu MU04.png
MAT Arisu MU05.png
MAT Arisu Tattoo.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
!MAT Arisu.pz2
MAT Arisu MU01.pz2
MAT Arisu MU02.pz2
MAT Arisu MU03.pz2
MAT Arisu MU04.pz2
MAT Arisu MU05.pz2
MAT Arisu Tattoo.pz2
MAT Eye 01.pz2
MAT Eye 02.pz2
MAT Eye 03.pz2
MAT Eye 04.pz2
MAT Eye 05.pz2
MAT Eye 06.pz2
MAT Eye 07.pz2
MAT Eye 08.pz2
MAT Eye 09.pz2
MAT Eye 10.pz2


\Runtime\Libraries\Props\L75 Dynamic\


L75 A-V 4 BabyDoll.png
L75 A-V 4 BabyDoll.pp2


\Runtime\Textures\L75\ARISU\


L75AriAr.jpg
L75AriArBUM.jpg
L75AriArSPC.jpg
L75AriH.jpg
L75AriHBUM.jpg
L75AriHDIS.jpg
L75AriHLipMSK.jpg
L75AriHLipSPC.jpg
L75AriHMU01.jpg
L75AriHMU02.jpg
L75AriHMU03.jpg
L75AriHMU04.jpg
L75AriHMU05.jpg
L75AriHSPC.jpg
L75AriTo.jpg
L75AriToBUM.jpg
L75AriToSPC.jpg
L75AriToTat.jpg
L75AriToTatBUM.jpg
L75AriToTatSPC.jpg
L75V4E01.jpg
L75V4E02.jpg
L75V4E03.jpg
L75V4E04.jpg
L75V4E05.jpg
L75V4E06.jpg
L75V4E07.jpg
L75V4E08.jpg
L75V4E09.jpg
L75V4E10.jpg
L75V4ETR.jpg
L75V4Lash.jpg
L75V4Mouth.jpg


\Runtime\Textures\L75\BD_DYN\


L75A4BD01.jpg
L75A4BD01BUM.jpg
L75A4BD01DISP.jpg

DAZ Studio Files


\People\Victoria 4\Characters\Arisu\


!MAT Arisu.ds
MAT Arisu MU01.ds
MAT Arisu MU02.ds
MAT Arisu MU03.ds
MAT Arisu MU04.ds
MAT Arisu MU05.ds
MAT Arisu Tattoo.ds
MAT Eye 01.ds
MAT Eye 02.ds
MAT Eye 03.ds
MAT Eye 04.ds
MAT Eye 05.ds
MAT Eye 06.ds
MAT Eye 07.ds
MAT Eye 08.ds
MAT Eye 09.ds
MAT Eye 10.ds
!MAT Arisu.png
MAT Arisu MU01.png
MAT Arisu MU02.png
MAT Arisu MU03.png
MAT Arisu MU04.png
MAT Arisu MU05.png
MAT Arisu Tattoo.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png

Notes

This product has a full Poser installer, plus an installer with DAZ Studio Optimized Materials.

Posh Hair

image_medium.jpg

Product: Posh Hair
Product Code: ps_ac2340
DAZ Original: Yes
Created by: Bobbie25
Released: February 4, 2008

Product Information

Required Products: Aiko 4.0 Base, Victoria 4.1 Base, Stephanie 3.0 Petite Base, Victoria 3.0 Base, Aiko 3.0 Base
You can find new icons for loading this product in the following Poser libraries:

  • Hair: “Posh Hair”
  • Materials: “Posh Hair”
  • Pose: “MAT Posh Hair”

Product Notes

  • The hair has fit morphs for use on different figures.

Artist's Acknowledgments:

Product Title: Posh Hair
Author: umblefugly & Bobbie25
Author E-mail: Bobbie25designs(at)yahoo.com (change (at) for @)
Product Date:01-28-08

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\ClassicBobHair\

  • ClassicBobHair.obj

\Runtime\Libraries\Hair\Posh Hair\

  • PoshHairV4.hr2
  • PoshHairV4.png

\Runtime\libraries\materials\Posh Hair\

  • Black P6.mc6
  • BLBrown P6.mc6
  • Blond P6.mc6
  • Brown P6.mc6
  • RBlack P6.mc6
  • Red P6.mc6
  • Black P6.png
  • BLBrown P6.png
  • Blond P6.png
  • Brown P6.png
  • RBlack P6.png
  • Red P6.png

\Runtime\libraries\Pose\Posh Hair\

  • Black.png
  • BLBrown.png
  • Blond.png
  • Brown.png
  • RBlack.png
  • Red.png
  • Black.pz2
  • BLBrown.pz2
  • Blond.pz2
  • Brown.pz2
  • RBlack.pz2
  • Red.pz2

\Runtime\textures\B25BobHair\

  • B25-CBH-CapBlack.jpg
  • B25-CBH-CapBLBrown.jpg
  • B25-CBH-CapBlond.jpg
  • B25-CBH-CapBrown.jpg
  • B25-CBH-CapRBlack.jpg
  • B25-CBH-CapRed.jpg
  • B25-CBH-CapTrans.jpg
  • B25-CBH-StransBlack.jpg
  • B25-CBH-StransBLBrown.jpg
  • B25-CBH-StransBlond.jpg
  • B25-CBH-StransBrown.jpg
  • B25-CBH-StransRBlack.jpg
  • B25-CBH-StransRed.jpg
  • B25-CBH-StransTrans.jpg

A4SchoolGirl

image_medium.jpg
Product: A4SchoolGirl
Product Code: ps_ac2322
DAZ Original: YES
Created By: BATLAB
Released: January 28, 2008


Product Information
* Required Products: Victoria 4.1 Base, Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Character: “A4SchoolGirl”
* Props “A4SchoolGirl”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

A4SchoolGirl

\Runtime

\Runtime\Geometries\

\Runtime\Geometries\BAT_DM

A4SchoolGirl_Bag.obj
A4SchoolGirl_Cardigan.obj
A4SchoolGirl_Shirt.obj
A4SchoolGirl_Skirt.obj
A4SchoolGirl_SocksShoes.obj

\Runtime\Libraries

\Runtime\Libraries\Character

\Runtime\Libraries\Character\A4SchoolGirl

A4SG_Cardigan.cr2
A4SG_Cardigan.png
A4SG_Shirt.cr2
A4SG_Shirt.png
A4SG_Skirt.cr2
A4SG_Skirt.png
A4SG_SocksShoes.cr2
A4SG_SocksShoes.png

\Runtime\Libraries\Props

\Runtime\Libraries\Props\A4SchoolGirl

A4SG_Bag.png
A4SG_Bag.pp2

\Runtime\Textures

\Runtime\Textures\A4SchlGirl

A4SchlGirlSocksShoesBum.jpg
A4SchlGirlSocksShoesTex.jpg
A4SchoolGirl_Bag_Tex.jpg
A4SchoolGirl_Cardigan_Bum.jpg
A4SchoolGirl_Cardigan_Tex.jpg
A4SchoolGirl_Shirt_Tex.jpg
A4SchoolGirl_Skirt_Tex.jpg

Attitude Poses

image_medium.jpg
Product: Attitude Pose Pack A4
Product Code: ps_mo312
DAZ Original: YES
Created By: Skyewolf
Released: January 29, 2008


Product Information
* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “Attitude!”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Attitude Pose Pack A4

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\Attitude!

!Zeroed.png
!Zeroed.pz2
Attitude_01.png
Attitude_01.pz2
Attitude_02.png
Attitude_02.pz2
Attitude_03.png
Attitude_03.pz2
Attitude_04.png
Attitude_04.pz2
Attitude_05.png
Attitude_05.pz2
Attitude_06.png
Attitude_06.pz2
Attitude_07.png
Attitude_07.pz2
Attitude_08.png
Attitude_08.pz2
Attitude_09.png
Attitude_09.pz2
Attitude_10.png
Attitude_10.pz2
Attitude_11.png
Attitude_11.pz2
Attitude_12.png
Attitude_12.pz2
Attitude_13.png
Attitude_13.pz2
Attitude_14.png
Attitude_14.pz2
Attitude_15.png
Attitude_15.pz2
Attitude_16.png
Attitude_16.pz2
Attitude_17.png
Attitude_17.pz2
Attitude_18.png
Attitude_18.pz2
Attitude_19.png
Attitude_19.pz2
Attitude_20.png
Attitude_20.pz2
Attitude_21.png
Attitude_21.pz2
Attitude_22.png
Attitude_22.pz2
Attitude_23.png
Attitude_23.pz2
Attitude_24.png
Attitude_24.pz2
Attitude_25.png
Attitude_25.pz2
Attitude_26.png
Attitude_26.pz2
Attitude_27.png
Attitude_27.pz2
Attitude_28.png
Attitude_28.pz2
Attitude_29.png
Attitude_29.pz2
Attitude_30.png
Attitude_30.pz2

Attitude Expressions

image_medium.jpg

Product: Attitude Expression Pack
Product Code: ps_mo307
DAZ Original: YES
Created By: Skyewolf
Released: January 28, 2008

Product Information
* Required Products: Aiko 4 Base * You can find new icons for loading this product in the following Poser libraries: * Expression: “Attitude!” * Files installed for this product:

Attitude Expressions Pack A4

\Runtime\


\Runtime\Libraries\

\Runtime\Libraries\Face\

\Runtime\Libraries\Face\Attitude!\

!ZeroedF.fc2
!ZeroedF.png
AttitudeF_01.fc2
AttitudeF_01.png
AttitudeF_02.fc2
AttitudeF_02.png
AttitudeF_03.fc2
AttitudeF_03.png
AttitudeF_04.fc2
AttitudeF_04.png
AttitudeF_05.fc2
AttitudeF_05.png
AttitudeF_06.fc2
AttitudeF_06.png
AttitudeF_07.fc2
AttitudeF_07.png
AttitudeF_08.fc2
AttitudeF_08.png
AttitudeF_09.fc2
AttitudeF_09.png
AttitudeF_10.fc2
AttitudeF_10.png
AttitudeF_11.fc2
AttitudeF_11.png
AttitudeF_12.fc2
AttitudeF_12.png
AttitudeF_13.fc2
AttitudeF_13.png
AttitudeF_14.fc2
AttitudeF_14.png
AttitudeF_15.fc2
AttitudeF_15.png
AttitudeF_16.fc2
AttitudeF_16.png
AttitudeF_17.fc2
AttitudeF_17.png
AttitudeF_18.fc2
AttitudeF_18.png
AttitudeF_19.fc2
AttitudeF_19.png
AttitudeF_20.fc2
AttitudeF_20.png
AttitudeF_21.fc2
AttitudeF_21.png
AttitudeF_22.fc2
AttitudeF_22.png
AttitudeF_23.fc2
AttitudeF_23.png
AttitudeF_24.fc2
AttitudeF_24.png
AttitudeF_25.fc2
AttitudeF_25.png
AttitudeF_26.fc2
AttitudeF_26.png
AttitudeF_27.fc2
AttitudeF_27.png
AttitudeF_28.fc2
AttitudeF_28.png
AttitudeF_29.fc2
AttitudeF_29.png
AttitudeF_30.fc2
AttitudeF_30.png



Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Aiko 4 Bodysuit Upgrade

image_medium.jpg
Product: Aiko 4 Bodysuit Upgrade
Product Code: ps_ac2370
DAZ Original: YES
Created By:

  • Lyrra Madril
  • the3dwizard

Released: February 14, 2008

Product Information

  • Required Products: Aiko 4.0 Base, Victoria 4.2 Bodysuit

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ's Aiko 4 Clothing”

Product Notes

  • Because the bodysuit is so close fitting to the body, there are a number of adjustment morphs to accomodate the full body morphs with different poses. As well, using the Shirt and Pants style morphs at low values work well to loosen the bodysuit without changing the overall look of the suit.
  • The Chest and Leg Scale morphs are for DS only.

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

A4 Bodysuit


\Runtime\Libraries\Character\DAZ's Aiko 4 Clothing\


A4Bodysuit.cr2
A4Bodysuit.png

Diahme Hair

image_medium.jpg

Product: Diahme Hair
Product Code: ps_ac2332
DAZ Original: YES
Created By: Catherine Todd
Released: February 1, 2008

Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Base
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “AIE3D:Diahme Hair”
* Pose: “AIE3D:Diahme Hair”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:Hair:Diahme Hair”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Diahme Hair

\Runtime

\Runtime\Geometries

\Runtime\Geometries\AIE3D

\Runtime\Geometries\AIE3D\DiahmeHair

DM_HairV4.obj

\Runtime\Libraries

\Runtime\Libraries\Character

\Runtime\Libraries\Character\AIE3D

\Runtime\Libraries\Character\AIE3D\Diahme Hair

Diahme Hair.cr2
Diahme Hair.png

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\AIE3D

\Runtime\Libraries\Pose\AIE3D\Diahme Hair

Nat Black.png
Nat Black.pz2
Nat Blonde Lt.png
Nat Blonde Lt.pz2
Nat Blonde Platinum.png
Nat Blonde Platinum.pz2
Nat Blonde Strawberry.png
Nat Blonde Strawberry.pz2
Nat Blonde.png
Nat Blonde.pz2
Nat Brown Dark.png
Nat Brown Dark.pz2
Nat Brown Mousy.png
Nat Brown Mousy.pz2
Nat Brown.png
Nat Brown.pz2
Nat Grey.png
Nat Grey.pz2
Nat Red Auburn.png
Nat Red Auburn.pz2
Nat Red Fiery.png
Nat Red Fiery.pz2
Neon Aqua.png
Neon Aqua.pz2
Neon Blue.png
Neon Blue.pz2
Neon Green.png
Neon Green.pz2
Neon Pink.png
Neon Pink.pz2
Neon Purple.png
Neon Purple.pz2

\Runtime\Textures

\Runtime\Textures\DiahmeHair

DiahmeTRN.jpg
dmHairS.jpg
dmHairT_NatBlack.jpg
dmHairT_NatBlonde.jpg
dmHairT_NatBlondeLT.jpg
dmHairT_NatBlondePlatinum.jpg
dmHairT_NatBlondeStrawberry.jpg
dmHairT_NatBrown.jpg
dmHairT_NatBrownDark.jpg
dmHairT_NatBrownMousy.jpg
dmHairT_NatGrey.jpg
dmHairT_NatRedAuburn.jpg
dmHairT_NatRedFiery.jpg
dmHairT_NeonAqua.jpg
dmHairT_NeonBlue.jpg
dmHairT_NeonGreen.jpg
dmHairT_NeonPink.jpg
dmHairT_NeonPurple.jpg

DAZ Studio File List

\People

\People\Aiko 4

\People\Aiko 4\Hair

\People\Aiko 4\Hair\Diahme Hair

Nat Black.ds Nat Black.png
Nat Blonde Lt.ds Nat Blonde Lt.png
Nat Blonde Platinum.ds Nat Blonde Platinum.png
Nat Blonde Strawberry.ds Nat Blonde Strawberry.png
Nat Blonde.ds Nat Blonde.png
Nat Brown Dark.ds Nat Brown Dark.png
Nat Brown Mousy.ds Nat Brown Mousy.png
Nat Brown.ds Nat Brown.png
Nat Grey.ds Nat Grey.png
Nat Red Auburn.ds Nat Red Auburn.png
Nat Red Fiery.ds Nat Red Fiery.png
Neon Aqua.ds Neon Aqua.png
Neon Blue.ds Neon Blue.png
Neon Green.ds Neon Green.png
Neon Pink.ds Neon Pink.png
Neon Purple.ds Neon Purple.png

PVC-GearD Aiko 4

image_medium.jpg

Product: PVC-GearD A4
Product Code: ps_ac2359
DAZ Original: YES
Created By: BATLAB
Released: February 11, 2008


Product Information

* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “PVC-GearD_A4”
* Pose: “BAT_PVC-GearD”

Product Notes

* Please apply “PVC-GearD_ShoesFit” to Aiko4 to get the shoes to fit
* Please be sure to use the V4 Magnetize Clothing on all clothing.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

PVC GearD A4

\Runtime

\Runtime\Geometries

\Runtime\Geometries\BAT

V4_PVCGearD.obj
V4_PVCGearD_Shoes.obj
V4_PVCGearD_Shorts.obj
V4_PVCGearD_Stocking.obj

\Runtime\Libraries

\Runtime\Libraries\Character

\Runtime\Libraries\Character\PVCGearD_A4

PVCGearD.cr2
PVCGearD.png
PVCGearD_Shoes.cr2
PVCGearD_Shoes.png
PVCGearD_Shorts.cr2
PVCGearD_Shorts.png
PVCGearD_Stocking.cr2
PVCGearD_Stocking.png
PVCGearD_Stocking_P6.cr2
PVCGearD_Stocking_P6.png

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\BAT_PVCGearD

INJ_PVCGearD_Glove_forV4.png
INJ_PVCGearD_Glove_forV4.pz2
PVCGearD_ShoesFit.png
PVCGearD_ShoesFit.pz2
ToUseV4_Stocking.png
ToUseV4_Stocking.pz2

\Runtime\Textures

\Runtime\Textures\BAT

\Runtime\Textures\BAT\GearD

GearD_Glove_forV4.jpg
GearD_Stocking.jpg
GearD_tex.jpg
GearD_TrBum.jpg

\Runtime\Textures\BAT\Ref

BATsilver3Ref.jpg
BATsilver8Ref.jpg

Midnight Dress

image_medium.jpg

Product: Midnight Dress
Product Code: ps_ac2356
DAZ Original: YES
Created By: Desideria
Silencer
Released: February 10, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Morphs + +
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “MidnightDress”
* Pose: “MidnightDress no shader,” “MidnightDress shader”
* Props: “MidnightDress”

Product Notes

* To use the Dynamic version of this dress in Poser 5+, please take the following steps:
* Please load the base figure into your scene.
* Click on “Figure - Inverse Kinematics” and uncheck all.
* Click on “Window - Joint Editor”, then select the base figure and click on “Zero Figure”.
* Open your props library folder and load the desired dynamic prop into your scene.
* Open up the Animation slider and go to frame 30.
* Pose the figure as desired. Set any desired morphs
* Go back to frame 1.
* Go to the Cloth room.
* Click on New Simulation\\. * Accept the default settings then hit Okay.
* Click Clothify and choose the dynamic cloth - it will be listed under props - then hit Clothify to exit the dialog box.
* Select Collide Against, then Add/Remove, and choose figure 1. (You may want to add the Ground as well.)
* Back in the Collide Against dialog, make sure that the 'Current Collision Object' has 'Figure 1' displayed. You may want to enable the 'Start draping from zero pose' option. (Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want).
* Depending on the pose, you may wish to set “Ignore hand collisions.”
* Click on Calculate Simulation.
* Depending on the pose, it may be necessary to tweak the clothing settings in the Cloth Room. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. * If you want to use multiple dynamic items in the scene, do each simulation separately. You can do the second one as Sim_2, the third as Sim_3, etc. If you decide to change the pose later on, you can go to Animation: Recalculate Dynamics: All Cloth.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Midnight Dress

\Runtime\Geometries\Desideria\midnight

SVMidnightDress.obj
SVMidnightDress01.obj

\Runtime\Libraries\Character\MidnightDress

MidnightDress.cr2
MidnightDress.png

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\MidnightDress no shader

style_01_MD.png
style_02_MD.png
style_03_MD.png
style_01_MD.pz2
style_02_MD.pz2
style_03_MD.pz2

\Runtime\Libraries\Pose\MidnightDress shader

style_01_MD.png
style_02_MD.png
style_03_MD.png
style_01_MD.pz2
style_02_MD.pz2
style_03_MD.pz2

\Runtime\Libraries\Props\MidnightDress

MidnightDress.png
MidnightDress.pp2

\Runtime\Textures\Silencer\midnight

Desi01MidnightDress.jpg
Desi01MidnightDressB.jpg
Desi01MidnightDressD.jpg
Desi02MidnightDress.jpg
Desi02MidnightDressD.jpg
Desi03MidnightDress.jpg
Desi03MidnightDressB.jpg
Desi03MidnightDressD.jpg

Aiko4 Expressions

image_medium.jpg

Product: | Aiko4 Expressions
Product Code: | ps_mo304b
DAZ Original: | NO
Created By: | joelegecko
Released: | January 25, 2008

Product Information

* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Expression: “Joelegecko - Aiko4”, “Joelegecko - Aiko4-R”

Product Notes

* The Aiko4-R folder is meant specifically for Aiko 4 Realistic.

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE

File Listing

Aiko4 Expressions

\Runtime\Libraries\Face\Joelegecko - Aiko4

00.fc2
01.fc2
02.fc2
03.fc2
04.fc2
05.fc2
06.fc2
07.fc2
08.fc2
09.fc2
10.fc2
11.fc2
12.fc2
13.fc2
14.fc2
15.fc2
16.fc2
17.fc2
18.fc2
19.fc2
20.fc2
21.fc2
22.fc2
23.fc2
24.fc2
25.fc2
26.fc2
27.fc2
28.fc2
29.fc2
30.fc2
00.png
01.png
02.png
03.png
04.png
05.png
06.png
07.png
08.png
09.png
10.png
11.png
12.png
13.png
14.png
15.png
16.png
17.png
18.png
19.png
20.png
21.png
22.png
23.png
24.png
25.png
26.png
27.png
28.png
29.png
30.png

\Runtime\Libraries\Face\Joelegecko - Aiko4-R

00.fc2
01.fc2
02.fc2
03.fc2
04.fc2
05.fc2
06.fc2
07.fc2
08.fc2
09.fc2
10.fc2
11.fc2
12.fc2
13.fc2
14.fc2
15.fc2
16.fc2
17.fc2
18.fc2
19.fc2
20.fc2
21.fc2
22.fc2
23.fc2
24.fc2
25.fc2
26.fc2
27.fc2
28.fc2
29.fc2
30.fc2
00.png
01.png
02.png
03.png
04.png
05.png
06.png
07.png
08.png
09.png
10.png
11.png
12.png
13.png
14.png
15.png
16.png
17.png
18.png
19.png
20.png
21.png
22.png
23.png
24.png
25.png
26.png
27.png
28.png
29.png
30.png

Superheroine Poses for A4/V4

image_medium.jpg

Product: Superheroine Poses for A4/V4
Product Code: ps_mo301
DAZ Original: YES
Created By: Digiport Designs
Released: January 23, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “DPA4SuperHero”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Superheroine Poses

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\DPA4SuperHero

!zdefault.png
!zdefault.pz2
h01.png
h01.pz2
h02.png
h02.pz2
h03.png
h03.pz2
h04.png
h04.pz2
h05.png
h05.pz2
h06.png
h06.pz2
h07.png
h07.pz2
h08.png
h08.pz2
h09.png
h09.pz2
h10.png
h10.pz2
h11.png
h11.pz2
h12.png
h12.pz2
h13.png
h13.pz2
h14.png
h14.pz2
h15.png
h15.pz2
h16.png
h16.pz2
h17.png
h17.pz2
h18.png
h18.pz2
h19.png
h19.pz2
h20.png
h20.pz2
h21.png
h21.pz2
h22.png
h22.pz2
h23.png
h23.pz2
h24.png
h24.pz2
h25.png
h25.pz2
h26.png
h26.pz2
h27.png
h27.pz2
h28.png
h28.pz2
h29.png
h29.pz2
h30.png
h30.pz2

Ami for A4

image_medium.jpg

Product: Ami for A4
Product Code: ps_tx1612b
DAZ Original: YES
Created By: Morris
Released: January 29, 2008


Product Information

* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “Ami A4”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:\\Textures:Ami A4”

Product Notes

* You may not see the corset layer in the preview window when using the blender node in Poser. But it will be visible in the material room and when rendered
* Also you will want to make sure the eyebrows have been made visible, as Ami’s textures use an Eyebrow transmap, affording you the ability to match eyebrows to hair color.
* The DSI files included in this product were created using the Image Layer Editor PlugIn for DAZ Studio and specifically made to use with the Ami Texture for those who do not own the PlugIn. Owning the PlugIn would give you the benefit of customizing the DSI files to use on your other Character Textures.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Ami for Aiko 4

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\Ami A4

!!!!AmiHeadINJ.png
!!!!AmiHeadREM.png
!!!AmiBodyINJ.png
!!!AmiBodyREM.png
!!!AmiStandardMAT.png
!!AmiMUCherryBlossom.png
!!AmiMUCherryBlossom2.png
!!AmiMUCocco.png
!!AmiMUGlamour.png
!!AmiMUMagentaLove.png
!!AmiMUMagentaLove2.png
!!AmiMUNatural.png
!!AmiMUPinkBlush.png
!!AmiMUPlum.png
!!AmiMUYellowTwilight.png
!!AmiMUYellowTwilight2.png
!Tattoo1.png
!Tattoo2.png
CorsetNoTAT.png
CorsetTAT1.png
CorsetTAT2.png
EyesBlue1.png
EyesBlue2.png
EyesDarkBrown1.png
EyesDarkBrown2.png
EyesGreen1.png
EyesGreen2.png
EyesLightBrown1.png
EyesLightBrown2.png
!!!!AmiHeadINJ.pz2
!!!!AmiHeadREM.pz2
!!!AmiBodyINJ.pz2
!!!AmiBodyREM.pz2
!!!AmiStandardMAT.pz2
!!AmiMUCherryBlossom.pz2
!!AmiMUCherryBlossom2.pz2
!!AmiMUCocco.pz2
!!AmiMUGlamour.pz2
!!AmiMUMagentaLove.pz2
!!AmiMUMagentaLove2.pz2
!!AmiMUNatural.pz2
!!AmiMUPinkBlush.pz2
!!AmiMUPlum.pz2
!!AmiMUYellowTwilight.pz2
!!AmiMUYellowTwilight2.pz2
!Tattoo1.pz2
!Tattoo2.pz2
CorsetNoTAT.pz2
CorsetTAT1.pz2
CorsetTAT2.pz2
EyesBlue1.pz2
EyesBlue2.pz2
EyesDarkBrown1.pz2
EyesDarkBrown2.pz2
EyesGreen1.pz2
EyesGreen2.pz2
EyesLightBrown1.pz2
EyesLightBrown2.pz2

\Runtime\Textures

\Runtime\Textures\Morris

\Runtime\Textures\Morris\A4

\Runtime\Textures\Morris\A4\Ami

JMAmiBlue1.jpg
JMAmiCorsetB.jpg
JMAmiCorsetM.jpg
JMAmiCorsetT.jpg
JMAmiEyeBlue2.jpg
JMAmiEyebrows.jpg
JMAmiEyeDB1.jpg
JMAmiEyeDB2.jpg
JMAmiEyeGreen1.jpg
JMAmiEyeGreen2.jpg
JMAmiEyelashes.jpg
JMAmiEyeLB1.jpg
JMAmiEyeLB2.jpg
JMAmiEyeTrans.jpg
JMAmiHead.jpg
JMAmiHeadB.jpg
JMAmiHeadMu1.jpg
JMAmiHeadMu10.jpg
JMAmiHeadMu2.jpg
JMAmiHeadMu3.jpg
JMAmiHeadMu4.jpg
JMAmiHeadMu5.jpg
JMAmiHeadMu6.jpg
JMAmiHeadMu7.jpg
JMAmiHeadMu8.jpg
JMAmiHeadMu9.jpg
JMAmiLacTrans.jpg
JMAmiLimbs.jpg
JMAmiLimbsB.jpg
JMAmiLimbsTat.jpg
JMAmiMouth.jpg
JMAmiTorso.jpg
JMAmiTorsoB.jpg
JMAmiTorsoCB.jpg
JMAmiTorsoTat.jpg
JMAmiTorsoTat2.jpg

\People

\People\Aiko 4

\People\Aiko 4\Textures

\People\Aiko 4\Textures\Ami A4

!!!AmiStandardMAT.ds
!!AmiMUCherryBlossom.ds
!!AmiMUCherryBlossom2.ds
!!AmiMUCocco.ds
!!AmiMUGlamour.ds
!!AmiMUMagentaLove.ds
!!AmiMUMagentaLove2.ds
!!AmiMUNatural.ds
!!AmiMUPinkBlush.ds
!!AmiMUPlum.ds
!!AmiMUYellowTwilight.ds
!!AmiMUYellowTwilight2.ds
!Tattoo1.ds
!Tattoo2.ds
CorsetNoTAT.ds
CorsetTAT1.ds
CorsetTAT2.ds
EyesBlue1.ds
EyesBlue2.ds
EyesDarkBrown1.ds
EyesDarkBrown2.ds
EyesGreen1.ds
EyesGreen2.ds
EyesLightBrown1.ds
EyesLightBrown2.ds
Corset.dsi
CorsetTAT1.dsi
CorsetTAT2.dsi
!!!AmiStandardMAT.png
!!AmiMUCherryBlossom.png
!!AmiMUCherryBlossom2.png
!!AmiMUCocco.png
!!AmiMUGlamour.png
!!AmiMUMagentaLove.png
!!AmiMUMagentaLove2.png
!!AmiMUNatural.png
!!AmiMUPinkBlush.png
!!AmiMUPlum.png
!!AmiMUYellowTwilight.png
!!AmiMUYellowTwilight2.png
!Tattoo1.png
!Tattoo2.png
CorsetNoTAT.png
CorsetTAT1.png
CorsetTAT2.png
EyesBlue1.png
EyesBlue2.png
EyesDarkBrown1.png
EyesDarkBrown2.png
EyesGreen1.png
EyesGreen2.png
EyesLightBrown1.png
EyesLightBrown2.png

Luna

image_medium.jpg

Product: Luna A4
Product Code: ps_tx1589b
DAZ Original: YES
Created By: Freja
Released: January 10, 2008


Product Information

* Required Products: Aiko 4
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “FRA4 Luna”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:Textures:FRA4 Luna”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Luna

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\FRA4 Luna

!!Head INJ.png
!!Head INJ.pz2
!!Head REM.png
!!Head REM.pz2
!Body INJ.png
!Body INJ.pz2
!Body REM.png
!Body REM.pz2
MAT Apply.png
MAT Apply.pz2
Eyes 01.png
Eyes 01.pz2
Eyes 02.png
Eyes 02.pz2
Eyes 03.png
Eyes 03.pz2
Eyes 04.png
Eyes 04.pz2
Eyes 05.png
Eyes 05.pz2
Eyes 06.png
Eyes 06.pz2
Eyes Luna 01.png
Eyes Luna 01.pz2
Eyes Luna 02.png
Eyes Luna 02.pz2
MU Blueberry.png
MU Blueberry.pz2
MU Cupcake.png
MU Cupcake.pz2
MU Jade.png
MU Jade.pz2
MU Lollipop.png
MU Lollipop.pz2
MU Smokey.png
MU Smokey.pz2
MU Violet.png
MU Violet.pz2
MULuna 01.png
MULuna 01.pz2
MULuna 02.png
MULuna 02.pz2
MULuna 03.png
MULuna 03.pz2
MULuna 04.png
MULuna 04.pz2

\Runtime\Textures

\Runtime\Textures\Freja

\Runtime\Textures\Freja\A4Luna

FRLunacornTR.jpg
FRLunaEye01.jpg
FRLunaEye02.jpg
FRLunaEye03.jpg
FRLunaEye04.jpg
FRLunaEye05.jpg
FRLunaEye06.jpg
FRLunaEye07.jpg
FRLunaEye08.jpg
FRLunaEyeB.jpg
FRLunaFace.jpg
FRLunaFace01.jpg
FRLunaFace02.jpg
FRLunaFace03.jpg
FRLunaFace04.jpg
FRLunaFace05.jpg
FRLunaFace06.jpg
FRLunaFace07.jpg
FRLunaFace08.jpg
FRLunaFace09.jpg
FRLunaFace10.jpg
FRLunaFaceB.jpg
FRLunaLash.jpg
FRLunaLimbs.jpg
FRLunaLimbsB.jpg
FRLunaTeeth.jpg
FRLunaTeethB.jpg
FRLunaTorso.jpg
FRLunaTorsoB.jpg

DAZ Studio Installer

\People

\People\Aiko 4

\People\Aiko 4\Textures

\People\Aiko 4\Textures\FRA4 Luna

MAT Apply.dsb
MAT Apply.dsb.png
Eyes 01.dsb
Eyes 01.dsb.png
Eyes 02.dsb
Eyes 02.dsb.png
Eyes 03.dsb
Eyes 03.dsb.png
Eyes 04.dsb
Eyes 04.dsb.png
Eyes 05.dsb
Eyes 05.dsb.png
Eyes 06.dsb
Eyes 06.dsb.png
Eyes Luna 01.dsb
Eyes Luna 01.dsb.png
Eyes Luna 02.dsb
Eyes Luna 02.dsb.png
MU Blueberry.dsb
MU Blueberry.dsb.png
MU Cupcake.dsb
MU Cupcake.dsb.png
MU Jade.dsb
MU Jade.dsb.png
MU Lollipop.dsb
MU Lollipop.dsb.png
MU Smokey.dsb
MU Smokey.dsb.png
MU Violet.dsb
MU Violet.png
MULuna 01.dsb
MULuna 01.png
MULuna 02.dsb
MULuna 02.png
MULuna 03.dsb
MULuna 03.dsb.png
MULuna 04.dsb
MULuna 04.dsb.png

L75 Hillary

image_medium.jpg

Product: L75 Hillary
Product Code: ps_tx1606
DAZ Original: YES
Created By: Lobo75
Released: January 26, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “L75/Hillary”
* Props: “L75 Dynamic”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Victoria 4:Characters:Hillary V4”

Product Notes

* Simple instructions for using the Dynamic Lauren Dress:
* Load Victoria 4.2 or Aiko 4, and zero Pose the figure using the joint editor.
* Load the Dynamic Lauren Dress from the L75 Dynamic folder, and change the parent to V4/A4's Chest.
* Depending on the figure you are using, use the morph dials within the Dynamic Lauren Dress best suiting your needs.
* * Now enter Poser's cloth room using the interface tabs. *
* Once in the cloth room, create a new simulation. Set your end frame to 20. Do not add Drape frames as this can slow down the process as well as render non desired results. Click ok.
* Next, select clothify, and the Dynamic Lauren Dress should be listed. If not, choose the dress. Simply click ok.
* Click “Collide Against” when viewing the options. Change the Collision Offset to 0.500 and the Collision Depth to 0.500 for optimal results.
* Click the Add/Remove button, and select only the following body areas for collision:
* Hip
* Abdomen
* Chest
* Right Collar
* Left Collar
* Right Thigh
* Left Thigh
* Right Shin
* Left Shin
* If you get pokethru after the sim, simply select more body parts.
* Click “Clothify” when finished selecting those body parts.
* Make sure the Start Draping option is unchecked, and select ignore head, hand, and feet collisions.
* * You are now ready to calculate the simulation *
* Set the frame to 20 on the bottom animation timeline.
* Select V4 and apply your pose.
* Set the frame back to 1.
* Press the “Calculate
Simulation” button, and watch your dress conform to the pose you chose!
* There is no need for concern with the Dynamic Lauren Dress sliding off of the figure, as the constrained settings have been saved within the prop file by default during creation.
* Once the simulation is done, you may need to reset the morph fit dial for the dress. The simulation sometimes replicates the morph. Depending on the result, simply adjust the dials to fix any poke through.
* NOTE: It is recommended that texture filtering should be turned off when using this texture set.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

L75 Hillary for V4 and A4


\Runtime
————————————————–


\Runtime\Geometries
————————————————–


\Runtime\Geometries\L75
————————————————–


\Runtime\Geometries\L75\LD_DYN
————————————————–


\Runtime\Geometries\L75\LD_DYN\A4
————————————————– L75A4LCD.obj
————————————————– \Runtime\Libraries
————————————————–


\Runtime\Libraries\Pose
————————————————–


\Runtime\Libraries\Pose\L75
————————————————–


\Runtime\Libraries\Pose\L75\Hillary
————————————————– ! MAT Hillary.png
!MAT Hill MU 01.png
!MAT Hill MU 02.png
!MAT Hill MU 03.png
!MAT Hill MU 04.png
!MAT Hill MU 05.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
MAT Hill TAT 01.png
MAT Hill TAT 02.png
MAT Hill TAT 03.png
! MAT Hillary.pz2
!MAT Hill MU 01.pz2
!MAT Hill MU 02.pz2
!MAT Hill MU 03.pz2
!MAT Hill MU 04.pz2
!MAT Hill MU 05.pz2
MAT Eye 01.pz2
MAT Eye 02.pz2
MAT Eye 03.pz2
MAT Eye 04.pz2
MAT Eye 05.pz2
MAT Eye 06.pz2
MAT Eye 07.pz2
MAT Eye 08.pz2
MAT Eye 09.pz2
MAT Eye 10.pz2
MAT Hill TAT 01.pz2
MAT Hill TAT 02.pz2
MAT Hill TAT 03.pz2
————————————————– \Runtime\Libraries\Props
————————————————–


\Runtime\Libraries\Props\L75 Dynamic
————————————————– L75 A-V 4 Lauren Dress.png
L75 A-V 4 Lauren Dress.pp2
————————————————– \Runtime\Textures
————————————————–


\Runtime\Textures\L75
————————————————–


\Runtime\Textures\L75\HILL
————————————————– L75HillAr.jpg
L75HillArBUM.jpg
L75HillArSPC.jpg
L75HillH.jpg
L75HillHBUM.jpg
L75HillHDISP.jpg
L75HillHLipMSK.jpg
L75HillHLipSPC.jpg
L75HillHMU01.jpg
L75HillHMU02.jpg
L75HillHMU03.jpg
L75HillHMU04.jpg
L75HillHMU05.jpg
L75HillHSPC.jpg
L75HillTo.jpg
L75HillToBUM.jpg
L75HillToSPC.jpg
L75HillToTat1.jpg
L75HillToTat1BUM.jpg
L75HillToTat1SPC.jpg
L75HillToTat2.jpg
L75HillToTat2BUM.jpg
L75HillToTat2SPC.jpg
L75HillToTat3.jpg
L75HillToTat3BUM.jpg
L75HillToTat3SPC.jpg
L75V4E01.jpg
L75V4E02.jpg
L75V4E03.jpg
L75V4E04.jpg
L75V4E05.jpg
L75V4E06.jpg
L75V4E07.jpg
L75V4E08.jpg
L75V4E09.jpg
L75V4E10.jpg
L75V4ETR.jpg
L75V4Lash.jpg
L75V4Mouth.jpg
————————————————– \Runtime\Textures\L75\LD_DYN
————————————————– L75A4LCD01.jpg
L75A4LCD01DISP.jpg\
————————————————– \People
————————————————–


\People\Victoria 4
————————————————–


\People\Victoria 4\Characters
————————————————–


\People\Victoria 4\Characters\Hillary V4
————————————————– ! MAT Hillary.ds
!MAT Hill MU 01.ds
!MAT Hill MU 02.ds
!MAT Hill MU 03.ds
!MAT Hill MU 04.ds
!MAT Hill MU 05.ds
MAT Eye 01.ds
MAT Eye 02.ds
MAT Eye 03.ds
MAT Eye 04.ds
MAT Eye 05.ds
MAT Eye 06.ds
MAT Eye 07.ds
MAT Eye 08.ds
MAT Eye 09.ds
MAT Eye 10.ds
MAT Hill TAT 01.ds
MAT Hill TAT 02.ds
MAT Hill TAT 03.ds
! MAT Hillary.png
!MAT Hill MU 01.png
!MAT Hill MU 02.png
!MAT Hill MU 03.png
!MAT Hill MU 04.png
!MAT Hill MU 05.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
MAT Hill TAT 01.png
MAT Hill TAT 02.png
MAT Hill TAT 03.png



Hiro 4 Pro Bundle

image_medium.jpg

Product: Hiro 4 Pro Bundle
Product Code: ps_bn209
DAZ Original: Yes
Created by: Vampir3Princess, Skyewolf, Propschick, pdxjims, Morris, Lesthat, Discobob, Bobbie25, -Silver-, Xena, Valandar, Arien, AprilYSH
Released: January 27, 2009

Hiro 4 Base

image_medium.jpg

Product: Hiro 4
Product Code: ps_pe076
DAZ Original: YES
Created By: DAZ 3D, Skyewolf, ARTCollaborations
Released: January 27, 2009


Product Information

  • Required Products: Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “DAZ People”
* Face: “Hiro 4”
* Hand: “Hiro 4”
* Materials: “DAZ's Hiro 4 Materials”
* Pose: “DAZ's Michael 4”, “Hiro 4”, “Hiro 4 MATerials”, “Morph Injections”, “Hiro 4”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\abdomen\
—————————————————————–
02-ps_pe076_Chnnls.pz2
02-ps_pe076_ERC.pz2
02-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\BODY\
—————————————————————–
00-ps_pe076_Chnnls.pz2
00-ps_pe076_Grps.pz2
00-ps_pe076_LnkPrms.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\bodyMorphs\
—————————————————————–
64-ps_pe076_Chnnls.pz2
64-ps_pe076_Grps.pz2
64-ps_pe076_LnkPrms.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\chest\
—————————————————————–
03-ps_pe076_Chnnls.pz2
03-ps_pe076_ERC.pz2
03-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\Deltas\
—————————————————————–
InjDeltas.Hiro 4All.pz2
InjDeltas.Hiro 4All_ON.pz2
RemDeltas.Hiro 4All.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Hiro 4\
—————————————————————–
InjDeltas.CTRLH4TeethOpen.pz2
InjDeltas.CTRLH4TeethSize.pz2
InjDeltas.FBMH4HiroBody.pz2
InjDeltas.FBMH4HiroBody_ON.pz2
InjDeltas.FBMH4HiroBuilt.pz2
InjDeltas.FBMH4HiroRealistic.pz2
InjDeltas.FBMH4HiroStylized.pz2
InjDeltas.FHMH4American1.pz2
InjDeltas.FHMH4American2.pz2
InjDeltas.FHMH4HiroBase.pz2
InjDeltas.FHMH4HiroBase_ON.pz2
InjDeltas.FHMH4Realistic.pz2
InjDeltas.FHMH4Stylized1.pz2
InjDeltas.FHMH4Stylized2.pz2
InjDeltas.MCMH4A1EyeCloseBottomL.pz2
InjDeltas.MCMH4A1EyeCloseBottomR.pz2
InjDeltas.MCMH4A1EyeCloseTopL.pz2
InjDeltas.MCMH4A1EyeCloseTopR.pz2
InjDeltas.MCMH4A1EyeOpenBottomL.pz2
InjDeltas.MCMH4A1EyeOpenBottomR.pz2
InjDeltas.MCMH4A1EyeOpenTopL.pz2
InjDeltas.MCMH4A1EyeOpenTopR.pz2
InjDeltas.MCMH4A1EyeSquintL.pz2
InjDeltas.MCMH4A1EyeSquintR.pz2
InjDeltas.MCMH4A2EyeCloseBottomL.pz2
InjDeltas.MCMH4A2EyeCloseBottomR.pz2
InjDeltas.MCMH4A2EyeCloseTopL.pz2
InjDeltas.MCMH4A2EyeCloseTopR.pz2
InjDeltas.MCMH4A2EyeSquintL.pz2
InjDeltas.MCMH4A2EyeSquintR.pz2
InjDeltas.MCMH4EyeCloseBottomL.pz2
InjDeltas.MCMH4EyeCloseBottomR.pz2
InjDeltas.MCMH4EyeCloseTopL.pz2
InjDeltas.MCMH4EyeCloseTopR.pz2
InjDeltas.MCMH4EyeOpenBottomL.pz2
InjDeltas.MCMH4EyeOpenBottomR.pz2
InjDeltas.MCMH4EyeOpenTopL.pz2
InjDeltas.MCMH4EyeOpenTopR.pz2
InjDeltas.MCMH4EyeSquintL.pz2
InjDeltas.MCMH4EyeSquintR.pz2
InjDeltas.MCMH4HipsSpandex.pz2
InjDeltas.MCMH4REyeCloseBottomL.pz2
InjDeltas.MCMH4REyeCloseBottomR.pz2
InjDeltas.MCMH4REyeCloseTopL.pz2
InjDeltas.MCMH4REyeCloseTopR.pz2
InjDeltas.MCMH4REyeOpenBottomL.pz2
InjDeltas.MCMH4REyeOpenBottomR.pz2
InjDeltas.MCMH4REyeOpenTopL.pz2
InjDeltas.MCMH4REyeOpenTopR.pz2
InjDeltas.MCMH4REyeSquintL.pz2
InjDeltas.MCMH4REyeSquintR.pz2
InjDeltas.MCMH4S1EyeCloseBottomL.pz2
InjDeltas.MCMH4S1EyeCloseBottomR.pz2
InjDeltas.MCMH4S1EyeCloseTopL.pz2
InjDeltas.MCMH4S1EyeCloseTopR.pz2
InjDeltas.MCMH4S1EyeOpenBottomL.pz2
InjDeltas.MCMH4S1EyeOpenBottomR.pz2
InjDeltas.MCMH4S1EyeOpenTopL.pz2
InjDeltas.MCMH4S1EyeOpenTopR.pz2
InjDeltas.MCMH4S1EyeSquintL.pz2
InjDeltas.MCMH4S1EyeSquintR.pz2
InjDeltas.MCMH4S2EyeCloseBottomL.pz2
InjDeltas.MCMH4S2EyeCloseBottomR.pz2
InjDeltas.MCMH4S2EyeCloseTopL.pz2
InjDeltas.MCMH4S2EyeCloseTopR.pz2
InjDeltas.MCMH4S2EyeOpenBottomL.pz2
InjDeltas.MCMH4S2EyeOpenBottomR.pz2
InjDeltas.MCMH4S2EyeOpenTopL.pz2
InjDeltas.MCMH4S2EyeOpenTopR.pz2
InjDeltas.MCMH4S2EyeSquintL.pz2
InjDeltas.MCMH4S2EyeSquintR.pz2
InjDeltas.MCMH4StHipsSpandex.pz2
InjDeltas.PBMH4HandsSmooth.pz2
InjDeltas.PBMH4TaperFingers.pz2
InjDeltas.PHMH4BlinkCurveL.pz2
InjDeltas.PHMH4BlinkCurveR.pz2
InjDeltas.PHMH4BrowAngleUp.pz2
InjDeltas.PHMH4BrowBashfulL.pz2
InjDeltas.PHMH4BrowBashfulR.pz2
InjDeltas.PHMH4BrowConfoundedL.pz2
InjDeltas.PHMH4BrowConfoundedR.pz2
InjDeltas.PHMH4BrowIndignantL.pz2
InjDeltas.PHMH4BrowIndignantR.pz2
InjDeltas.PHMH4BrowInnerUpL.pz2
InjDeltas.PHMH4BrowInnerUpR.pz2
InjDeltas.PHMH4BrowOuterDownL.pz2
InjDeltas.PHMH4BrowOuterDownR.pz2
InjDeltas.PHMH4BrowOuterUpL.pz2
InjDeltas.PHMH4BrowOuterUpR.pz2
InjDeltas.PHMH4BrowPeevedL.pz2
InjDeltas.PHMH4BrowPeevedR.pz2
InjDeltas.PHMH4BrowPerplexedL.pz2
InjDeltas.PHMH4BrowPerplexedR.pz2
InjDeltas.PHMH4BrowSmilingL.pz2
InjDeltas.PHMH4BrowSmilingR.pz2
InjDeltas.PHMH4BrowTroubledL.pz2
InjDeltas.PHMH4BrowTroubledR.pz2
InjDeltas.PHMH4EyesAngleDown.pz2
InjDeltas.PHMH4EyesAngleUp.pz2
InjDeltas.PHMH4EyesFoldSmooth.pz2
InjDeltas.PHMH4EyesGlum.pz2
InjDeltas.PHMH4EyesGumdrop.pz2
InjDeltas.PHMH4EyesIndignant.pz2
InjDeltas.PHMH4EyesInSquare.pz2
InjDeltas.PHMH4EyesLazy.pz2
InjDeltas.PHMH4EyesLowAngleUp.pz2
InjDeltas.PHMH4EyesLowerFlat.pz2
InjDeltas.PHMH4EyesOutPeak.pz2
InjDeltas.PHMH4EyesOutRound.pz2
InjDeltas.PHMH4EyesPeeved.pz2
InjDeltas.PHMH4EyesSarcasm.pz2
InjDeltas.PHMH4EyesShape1.pz2
InjDeltas.PHMH4EyesShape2.pz2
InjDeltas.PHMH4EyesShape3.pz2
InjDeltas.PHMH4EyesSmile.pz2
InjDeltas.PHMH4EyesTroubled.pz2
InjDeltas.PHMH4EyesUpperFlat.pz2
InjDeltas.PHMH4EyesZen.pz2
InjDeltas.PHMH4EyeWinceL.pz2
InjDeltas.PHMH4EyeWinceR.pz2
InjDeltas.PHMH4IrisHuge.pz2
InjDeltas.PHMH4LashesGone.pz2
InjDeltas.PHMH4MouthBashful.pz2
InjDeltas.PHMH4MouthDisappointment.pz2
InjDeltas.PHMH4MouthDisgust.pz2
InjDeltas.PHMH4MouthFurious.pz2
InjDeltas.PHMH4MouthGlum.pz2
InjDeltas.PHMH4MouthLaugh.pz2
InjDeltas.PHMH4MouthOpenRound.pz2
InjDeltas.PHMH4MouthShock.pz2
InjDeltas.PHMH4MouthTroubled.pz2
InjDeltas.PHMH4MthConfoundLeft.pz2
InjDeltas.PHMH4MthConfoundRight.pz2
InjDeltas.PHMH4MthStrainedSmile.pz2
InjDeltas.PHMH4NoseTriangle.pz2
InjDeltas.PHMH4OpenMouth.pz2
InjDeltas.PHMH4PsstLeft.pz2
InjDeltas.PHMH4PsstRight.pz2
InjDeltas.PHMH4SimpleEars.pz2
InjDeltas.PHMH4Smile.pz2
InjDeltas.PHMH4SmileAngleL.pz2
InjDeltas.PHMH4SmileAngleR.pz2
InjDeltas.PHMH4SmileLeft.pz2
InjDeltas.PHMH4SmileOpen.pz2
InjDeltas.PHMH4SmileRight.pz2
RemDeltas.CTRLH4TeethOpen.pz2
RemDeltas.CTRLH4TeethSize.pz2
RemDeltas.FBMH4HiroBody.pz2
RemDeltas.FBMH4HiroBuilt.pz2
RemDeltas.FBMH4HiroRealistic.pz2
RemDeltas.FBMH4HiroStylized.pz2
RemDeltas.FHMH4American1.pz2
RemDeltas.FHMH4American2.pz2
RemDeltas.FHMH4HiroBase.pz2
RemDeltas.FHMH4Realistic.pz2
RemDeltas.FHMH4Stylized1.pz2
RemDeltas.FHMH4Stylized2.pz2
RemDeltas.MCMH4A1EyeCloseBottomL.pz2
RemDeltas.MCMH4A1EyeCloseBottomR.pz2
RemDeltas.MCMH4A1EyeCloseTopL.pz2
RemDeltas.MCMH4A1EyeCloseTopR.pz2
RemDeltas.MCMH4A1EyeOpenBottomL.pz2
RemDeltas.MCMH4A1EyeOpenBottomR.pz2
RemDeltas.MCMH4A1EyeOpenTopL.pz2
RemDeltas.MCMH4A1EyeOpenTopR.pz2
RemDeltas.MCMH4A1EyeSquintL.pz2
RemDeltas.MCMH4A1EyeSquintR.pz2
RemDeltas.MCMH4A2EyeCloseBottomL.pz2
RemDeltas.MCMH4A2EyeCloseBottomR.pz2
RemDeltas.MCMH4A2EyeCloseTopL.pz2
RemDeltas.MCMH4A2EyeCloseTopR.pz2
RemDeltas.MCMH4A2EyeSquintL.pz2
RemDeltas.MCMH4A2EyeSquintR.pz2
RemDeltas.MCMH4EyeCloseBottomL.pz2
RemDeltas.MCMH4EyeCloseBottomR.pz2
RemDeltas.MCMH4EyeCloseTopL.pz2
RemDeltas.MCMH4EyeCloseTopR.pz2
RemDeltas.MCMH4EyeOpenBottomL.pz2
RemDeltas.MCMH4EyeOpenBottomR.pz2
RemDeltas.MCMH4EyeOpenTopL.pz2
RemDeltas.MCMH4EyeOpenTopR.pz2
RemDeltas.MCMH4EyeSquintL.pz2
RemDeltas.MCMH4EyeSquintR.pz2
RemDeltas.MCMH4HipsSpandex.pz2
RemDeltas.MCMH4REyeCloseBottomL.pz2
RemDeltas.MCMH4REyeCloseBottomR.pz2
RemDeltas.MCMH4REyeCloseTopL.pz2
RemDeltas.MCMH4REyeCloseTopR.pz2
RemDeltas.MCMH4REyeOpenBottomL.pz2
RemDeltas.MCMH4REyeOpenBottomR.pz2
RemDeltas.MCMH4REyeOpenTopL.pz2
RemDeltas.MCMH4REyeOpenTopR.pz2
RemDeltas.MCMH4REyeSquintL.pz2
RemDeltas.MCMH4REyeSquintR.pz2
RemDeltas.MCMH4S1EyeCloseBottomL.pz2
RemDeltas.MCMH4S1EyeCloseBottomR.pz2
RemDeltas.MCMH4S1EyeCloseTopL.pz2
RemDeltas.MCMH4S1EyeCloseTopR.pz2
RemDeltas.MCMH4S1EyeOpenBottomL.pz2
RemDeltas.MCMH4S1EyeOpenBottomR.pz2
RemDeltas.MCMH4S1EyeOpenTopL.pz2
RemDeltas.MCMH4S1EyeOpenTopR.pz2
RemDeltas.MCMH4S1EyeSquintL.pz2

RemDeltas.MCMH4S1EyeSquintR.pz2
RemDeltas.MCMH4S2EyeCloseBottomL.pz2
RemDeltas.MCMH4S2EyeCloseBottomR.pz2
RemDeltas.MCMH4S2EyeCloseTopL.pz2
RemDeltas.MCMH4S2EyeCloseTopR.pz2
RemDeltas.MCMH4S2EyeOpenBottomL.pz2
RemDeltas.MCMH4S2EyeOpenBottomR.pz2
RemDeltas.MCMH4S2EyeOpenTopL.pz2
RemDeltas.MCMH4S2EyeOpenTopR.pz2
RemDeltas.MCMH4S2EyeSquintL.pz2
RemDeltas.MCMH4S2EyeSquintR.pz2
RemDeltas.MCMH4StHipsSpandex.pz2
RemDeltas.PBMH4HandsSmooth.pz2
RemDeltas.PBMH4TaperFingers.pz2
RemDeltas.PHMH4BlinkCurveL.pz2
RemDeltas.PHMH4BlinkCurveR.pz2
RemDeltas.PHMH4BrowAngleUp.pz2
RemDeltas.PHMH4BrowBashfulL.pz2
RemDeltas.PHMH4BrowBashfulR.pz2
RemDeltas.PHMH4BrowConfoundedL.pz2
RemDeltas.PHMH4BrowConfoundedR.pz2
RemDeltas.PHMH4BrowIndignantL.pz2
RemDeltas.PHMH4BrowIndignantR.pz2
RemDeltas.PHMH4BrowInnerUpL.pz2
RemDeltas.PHMH4BrowInnerUpR.pz2
RemDeltas.PHMH4BrowOuterDownL.pz2
RemDeltas.PHMH4BrowOuterDownR.pz2
RemDeltas.PHMH4BrowOuterUpL.pz2
RemDeltas.PHMH4BrowOuterUpR.pz2
RemDeltas.PHMH4BrowPeevedL.pz2
RemDeltas.PHMH4BrowPeevedR.pz2
RemDeltas.PHMH4BrowPerplexedL.pz2
RemDeltas.PHMH4BrowPerplexedR.pz2
RemDeltas.PHMH4BrowSmilingL.pz2
RemDeltas.PHMH4BrowSmilingR.pz2
RemDeltas.PHMH4BrowTroubledL.pz2
RemDeltas.PHMH4BrowTroubledR.pz2
RemDeltas.PHMH4EyesAngleDown.pz2
RemDeltas.PHMH4EyesAngleUp.pz2
RemDeltas.PHMH4EyesFoldSmooth.pz2
RemDeltas.PHMH4EyesGlum.pz2
RemDeltas.PHMH4EyesGumdrop.pz2
RemDeltas.PHMH4EyesIndignant.pz2
RemDeltas.PHMH4EyesInSquare.pz2
RemDeltas.PHMH4EyesLazy.pz2
RemDeltas.PHMH4EyesLowAngleUp.pz2
RemDeltas.PHMH4EyesLowerFlat.pz2
RemDeltas.PHMH4EyesOutPeak.pz2
RemDeltas.PHMH4EyesOutRound.pz2
RemDeltas.PHMH4EyesPeeved.pz2
RemDeltas.PHMH4EyesSarcasm.pz2
RemDeltas.PHMH4EyesShape1.pz2
RemDeltas.PHMH4EyesShape2.pz2
RemDeltas.PHMH4EyesShape3.pz2
RemDeltas.PHMH4EyesSmile.pz2
RemDeltas.PHMH4EyesTroubled.pz2
RemDeltas.PHMH4EyesUpperFlat.pz2
RemDeltas.PHMH4EyesZen.pz2
RemDeltas.PHMH4EyeWinceL.pz2
RemDeltas.PHMH4EyeWinceR.pz2
RemDeltas.PHMH4IrisHuge.pz2
RemDeltas.PHMH4LashesGone.pz2
RemDeltas.PHMH4MouthBashful.pz2
RemDeltas.PHMH4MouthDisappointment.pz2
RemDeltas.PHMH4MouthDisgust.pz2
RemDeltas.PHMH4MouthFurious.pz2
RemDeltas.PHMH4MouthGlum.pz2
RemDeltas.PHMH4MouthLaugh.pz2
RemDeltas.PHMH4MouthOpenRound.pz2
RemDeltas.PHMH4MouthShock.pz2
RemDeltas.PHMH4MouthTroubled.pz2
RemDeltas.PHMH4MthConfoundLeft.pz2
RemDeltas.PHMH4MthConfoundRight.pz2
RemDeltas.PHMH4MthStrainedSmile.pz2
RemDeltas.PHMH4NoseTriangle.pz2
RemDeltas.PHMH4OpenMouth.pz2
RemDeltas.PHMH4PsstLeft.pz2
RemDeltas.PHMH4PsstRight.pz2
RemDeltas.PHMH4SimpleEars.pz2
RemDeltas.PHMH4Smile.pz2
RemDeltas.PHMH4SmileAngleL.pz2
RemDeltas.PHMH4SmileAngleR.pz2
RemDeltas.PHMH4SmileLeft.pz2
RemDeltas.PHMH4SmileOpen.pz2
RemDeltas.PHMH4SmileRight.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\eyeBrow\
—————————————————————–
06-ps_pe076_Chnnls.pz2
06-ps_pe076_ERC.pz2
06-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\head\
—————————————————————–
05-ps_pe076_Chnnls.pz2
05-ps_pe076_ERC.pz2
05-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\hip\
—————————————————————–
01-ps_pe076_Chnnls.pz2
01-ps_pe076_ERC.pz2
01-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lCollar\
—————————————————————–
37-ps_pe076_Chnnls.pz2
37-ps_pe076_ERC.pz2
37-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lEye\
—————————————————————–
08-ps_pe076_Chnnls.pz2
08-ps_pe076_ERC.pz2
08-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lFoot\
—————————————————————–
62-ps_pe076_Chnnls.pz2
62-ps_pe076_ERC.pz2
62-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lForeArm\
—————————————————————–
39-ps_pe076_Chnnls.pz2
39-ps_pe076_ERC.pz2
39-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lHand\
—————————————————————–
40-ps_pe076_Chnnls.pz2
40-ps_pe076_ERC.pz2
40-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex1\
—————————————————————–
44-ps_pe076_Chnnls.pz2
44-ps_pe076_ERC.pz2
44-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex2\
—————————————————————–
45-ps_pe076_Chnnls.pz2
45-ps_pe076_ERC.pz2
45-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex3\
—————————————————————–
46-ps_pe076_Chnnls.pz2
46-ps_pe076_ERC.pz2
46-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid1\
—————————————————————–
47-ps_pe076_Chnnls.pz2
47-ps_pe076_ERC.pz2
47-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid2\
—————————————————————–
48-ps_pe076_Chnnls.pz2
48-ps_pe076_ERC.pz2
48-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid3\
—————————————————————–
49-ps_pe076_Chnnls.pz2
49-ps_pe076_ERC.pz2
49-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lowerJaw\
—————————————————————–
10-ps_pe076_Chnnls.pz2
10-ps_pe076_ERC.pz2
10-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky1\
—————————————————————–
53-ps_pe076_Chnnls.pz2
53-ps_pe076_ERC.pz2
53-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky2\
—————————————————————–
54-ps_pe076_Chnnls.pz2
54-ps_pe076_ERC.pz2
54-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky3\
—————————————————————–
55-ps_pe076_Chnnls.pz2
55-ps_pe076_ERC.pz2
55-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing1\
—————————————————————–
50-ps_pe076_Chnnls.pz2
50-ps_pe076_ERC.pz2
50-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing2\
—————————————————————–
51-ps_pe076_Chnnls.pz2
51-ps_pe076_ERC.pz2
51-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing3\
—————————————————————–
52-ps_pe076_Chnnls.pz2
52-ps_pe076_ERC.pz2
52-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lShin\
—————————————————————–
61-ps_pe076_Chnnls.pz2
61-ps_pe076_ERC.pz2
61-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lShldr\
—————————————————————–
38-ps_pe076_Chnnls.pz2
38-ps_pe076_ERC.pz2
38-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThigh\
—————————————————————–
60-ps_pe076_Chnnls.pz2
60-ps_pe076_ERC.pz2
60-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb1\
—————————————————————–
41-ps_pe076_Chnnls.pz2
41-ps_pe076_ERC.pz2
41-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb2\
—————————————————————–
42-ps_pe076_Chnnls.pz2
42-ps_pe076_ERC.pz2
42-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb3\
—————————————————————–
43-ps_pe076_Chnnls.pz2
43-ps_pe076_ERC.pz2
43-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lToe\
—————————————————————–
63-ps_pe076_Chnnls.pz2
63-ps_pe076_ERC.pz2
63-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\neck\
—————————————————————–
04-ps_pe076_Chnnls.pz2
04-ps_pe076_ERC.pz2
04-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rCollar\
—————————————————————–
18-ps_pe076_Chnnls.pz2
18-ps_pe076_ERC.pz2
18-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rEye\
—————————————————————–
07-ps_pe076_Chnnls.pz2
07-ps_pe076_ERC.pz2
07-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rFoot\
—————————————————————–
58-ps_pe076_Chnnls.pz2
58-ps_pe076_ERC.pz2
58-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rForeArm\
—————————————————————–
20-ps_pe076_Chnnls.pz2
20-ps_pe076_ERC.pz2
20-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rHand\
—————————————————————–
21-ps_pe076_Chnnls.pz2
21-ps_pe076_ERC.pz2
21-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex1\
—————————————————————–
25-ps_pe076_Chnnls.pz2
25-ps_pe076_ERC.pz2
25-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex2\
—————————————————————–
26-ps_pe076_Chnnls.pz2
26-ps_pe076_ERC.pz2
26-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex3\
—————————————————————–
27-ps_pe076_Chnnls.pz2
27-ps_pe076_ERC.pz2
27-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid1\
—————————————————————–
28-ps_pe076_Chnnls.pz2
28-ps_pe076_ERC.pz2
28-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid2\
—————————————————————–
29-ps_pe076_Chnnls.pz2
29-ps_pe076_ERC.pz2
29-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid3\
—————————————————————–
30-ps_pe076_Chnnls.pz2
30-ps_pe076_ERC.pz2
30-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky1\
—————————————————————–
34-ps_pe076_Chnnls.pz2
34-ps_pe076_ERC.pz2
34-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky2\
—————————————————————–
35-ps_pe076_Chnnls.pz2
35-ps_pe076_ERC.pz2
35-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky3\
—————————————————————–
36-ps_pe076_Chnnls.pz2
36-ps_pe076_ERC.pz2
36-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing1\
—————————————————————–
31-ps_pe076_Chnnls.pz2
31-ps_pe076_ERC.pz2
31-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing2\
—————————————————————–
32-ps_pe076_Chnnls.pz2
32-ps_pe076_ERC.pz2
32-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing3\
—————————————————————–
33-ps_pe076_Chnnls.pz2
33-ps_pe076_ERC.pz2
33-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rShin\
—————————————————————–
57-ps_pe076_Chnnls.pz2
57-ps_pe076_ERC.pz2
57-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rShldr\
—————————————————————–
19-ps_pe076_Chnnls.pz2
19-ps_pe076_ERC.pz2
19-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThigh\
—————————————————————–
56-ps_pe076_Chnnls.pz2
56-ps_pe076_ERC.pz2
56-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb1\
—————————————————————–
22-ps_pe076_Chnnls.pz2
22-ps_pe076_ERC.pz2
22-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb2\
—————————————————————–
23-ps_pe076_Chnnls.pz2
23-ps_pe076_ERC.pz2
23-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb3\
—————————————————————–
24-ps_pe076_Chnnls.pz2
24-ps_pe076_ERC.pz2
24-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rToe\
—————————————————————–
59-ps_pe076_Chnnls.pz2
59-ps_pe076_ERC.pz2
59-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue01\
—————————————————————–
12-ps_pe076_Chnnls.pz2
12-ps_pe076_ERC.pz2
12-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue02\
—————————————————————–
13-ps_pe076_Chnnls.pz2
13-ps_pe076_ERC.pz2
13-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue03\
—————————————————————–
14-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue04\
—————————————————————–
15-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue05\
—————————————————————–
16-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongueBase\
—————————————————————–
11-ps_pe076_Chnnls.pz2
11-ps_pe076_ERC.pz2
11-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongueTip\
—————————————————————–
17-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\upperJaw\
—————————————————————–
09-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\Character\DAZ People\
—————————————————————–
Hiro 4.cr2
Hiro 4.png
—————————————————————–
\Runtime\Libraries\Face\Hiro 4\
—————————————————————–
!Zeroed.fc2
!Zeroed.png
H4F_001.fc2
H4F_001.png
H4F_002.fc2
H4F_002.png
H4F_003.fc2
H4F_003.png
H4F_004.fc2
H4F_004.png
H4F_005.fc2
H4F_005.png
H4F_006.fc2
H4F_006.png
H4F_007.fc2
H4F_007.png
H4F_008.fc2
H4F_008.png
H4F_009.fc2
H4F_009.png
H4F_010.fc2
H4F_010.png
H4F_011.fc2
H4F_011.png
H4F_012.fc2
H4F_012.png
H4F_013.fc2
H4F_013.png
H4F_014.fc2
H4F_014.png
H4F_015.fc2
H4F_015.png
H4F_016.fc2
H4F_016.png
H4F_017.fc2
H4F_017.png
H4F_018.fc2
H4F_018.png
H4F_019.fc2
H4F_019.png
H4F_020.fc2
H4F_020.png
H4F_021.fc2
H4F_021.png
H4F_022.bak
H4F_022.fc2
H4F_022.png
H4F_023.fc2
H4F_023.png
H4F_024.fc2
H4F_024.png
H4F_025.fc2
H4F_025.png
H4F_026.fc2
H4F_026.png
H4F_027.fc2
H4F_027.png
H4F_028.fc2
H4F_028.png
H4F_029.fc2
H4F_029.png
H4F_030.fc2
H4F_030.png
—————————————————————–
\Runtime\Libraries\Hand\Hiro 4\
—————————————————————–
H4H_001.hd2
H4H_001.png
H4H_002.hd2
H4H_002.png
H4H_003.hd2
H4H_003.png
H4H_004.hd2
H4H_004.png
H4H_005.hd2
H4H_005.png
H4H_006.hd2
H4H_006.png
H4H_007.hd2
H4H_007.png
H4H_008.hd2
H4H_008.png
H4H_009.hd2
H4H_009.png
H4H_010.hd2
H4H_010.png
H4H_011.hd2
H4H_011.png
H4H_012.hd2
H4H_012.png
H4H_013.hd2
H4H_013.png
H4H_014.hd2
H4H_014.png
H4H_015.hd2
H4H_015.png
H4H_016.hd2
H4H_016.png
H4H_017.hd2
H4H_017.png
H4H_018.hd2
H4H_018.png
H4H_019.hd2
H4H_019.png
H4H_020.hd2
H4H_020.png
H4H_021.hd2
H4H_021.png
H4H_022.hd2
H4H_022.png
H4H_023.hd2
H4H_023.png
H4H_024.hd2
H4H_024.png
H4H_025.hd2
H4H_025.png
H4H_026.hd2
H4H_026.png
H4H_027.hd2
H4H_027.png
H4H_028.hd2
H4H_028.png
H4H_029.hd2
H4H_029.png
H4H_030.hd2
H4H_030.png
—————————————————————–
\Runtime\Libraries\Materials\DAZ's Hiro 4 Materials\
—————————————————————–
+Apply_First.mc6
+Apply_First.png
G_Genitals.mc6
G_Genitals.png
Z_EyesBlue.mc6
Z_EyesBlue.png
Z_EyesBrown.mc6
Z_EyesBrown.png
Z_EyesGreen.mc6
Z_EyesGreen.png
Z_EyesLTBlue.mc6
Z_EyesLTBlue.png
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\
—————————————————————–
!Zeroed.png
!Zeroed.pz2
H4_001.png
H4_001.pz2
H4_002.png
H4_002.pz2
H4_003.png
H4_003.pz2
H4_004.png
H4_004.pz2
H4_005.png
H4_005.pz2
H4_006.png
H4_006.pz2
H4_007.png
H4_007.pz2
H4_008.png
H4_008.pz2
H4_009.png
H4_009.pz2
H4_010.png
H4_010.pz2
H4_011.png
H4_011.pz2
H4_012.png
H4_012.pz2
H4_013.png
H4_013.pz2
H4_014.png
H4_014.pz2
H4_015.png
H4_015.pz2
H4_016.png
H4_016.pz2
H4_017.png
H4_017.pz2
H4_018.png
H4_018.pz2
H4_019.png
H4_019.pz2
H4_020.png
H4_020.pz2
H4_021.png
H4_021.pz2
H4_022.png
H4_022.pz2
H4_023.png
H4_023.pz2
H4_024.png
H4_024.pz2
H4_025.png
H4_025.pz2
H4_026.png
H4_026.pz2
H4_027.png
H4_027.pz2
H4_028.png
H4_028.pz2
H4_029.png
H4_029.pz2
H4_030.png
H4_030.pz2
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4 MATerials\
—————————————————————–
+Apply_First.png
+Apply_First.pz2
G_Genitals.png
G_Genitals.pz2
Z_EyesBlue.png
Z_EyesBlue.pz2
Z_EyesBrown.png
Z_EyesBrown.pz2
Z_EyesGreen.png
Z_EyesGreen.pz2
Z_EyesLTBlue.png
Z_EyesLTBlue.pz2
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\
—————————————————————–
INJ Hiro 4.png
INJ Hiro 4.pz2
REM Hiro 4.png
REM Hiro 4.pz2
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\Hiro 4\
—————————————————————–
American1.png
American1.pz2
American2.png
American2.pz2
BlinkCurveL.png
BlinkCurveL.pz2
BlinkCurveR.png
BlinkCurveR.pz2
BrowAngleUp.png
BrowAngleUp.pz2
BrowBashfulL.png
BrowBashfulL.pz2
BrowBashfulR.png
BrowBashfulR.pz2
BrowConfoundedL.png
BrowConfoundedL.pz2
BrowConfoundedR.png
BrowConfoundedR.pz2
BrowIndignantL.png
BrowIndignantL.pz2
BrowIndignantR.png
BrowIndignantR.pz2
BrowInnerUpL.png
BrowInnerUpL.pz2
BrowInnerUpR.png
BrowInnerUpR.pz2
BrowOuterDownL.png
BrowOuterDownL.pz2
BrowOuterDownR.png
BrowOuterDownR.pz2
BrowOuterUpL.png
BrowOuterUpL.pz2
BrowOuterUpR.png
BrowOuterUpR.pz2
BrowPeevedL.png
BrowPeevedL.pz2
BrowPeevedR.png
BrowPeevedR.pz2
BrowPerplexedL.png
BrowPerplexedL.pz2
BrowPerplexedR.png
BrowPerplexedR.pz2
BrowSmilingL.png
BrowSmilingL.pz2
BrowSmilingR.png
BrowSmilingR.pz2
BrowTroubledL.png
BrowTroubledL.pz2
BrowTroubledR.png
BrowTroubledR.pz2
Built.png
Built.pz2
EyesAngleDown.png
EyesAngleDown.pz2
EyesAngleUp.png
EyesAngleUp.pz2
EyesFoldSmooth.png
EyesFoldSmooth.pz2
EyesGlum.png
EyesGlum.pz2
EyesGumdrop.png
EyesGumdrop.pz2
EyesIndignant.png
EyesIndignant.pz2
EyesInSquare.png
EyesInSquare.pz2
EyesLazy.png
EyesLazy.pz2
EyesLowAngleUp.png
EyesLowAngleUp.pz2
EyesLowerFlat.png
EyesLowerFlat.pz2
EyesOutPeak.png
EyesOutPeak.pz2
EyesOutRound.png
EyesOutRound.pz2
EyesPeeved.png
EyesPeeved.pz2
EyesSarcasm.png
EyesSarcasm.pz2
EyesShape1.png
EyesShape1.pz2
EyesShape2.png
EyesShape2.pz2
EyesShape3.png
EyesShape3.pz2
EyesSmile.png
EyesSmile.pz2
EyesTroubled.png
EyesTroubled.pz2
EyesUpperFlat.png
EyesUpperFlat.pz2
EyesZen.png
EyesZen.pz2
EyeWinceL.png
EyeWinceL.pz2
EyeWinceR.png
EyeWinceR.pz2
HandsSmooth.png
HandsSmooth.pz2
Hiro4 (Body).png
Hiro4 (Body).pz2
Hiro4 (Head).png
Hiro4 (Head).pz2
IrisHuge.png
IrisHuge.pz2
LashesGone.png
LashesGone.pz2
MouthBashful.png
MouthBashful.pz2
MouthDisappointment.png
MouthDisappointment.pz2
MouthDisgust.png
MouthDisgust.pz2
MouthFurious.png
MouthFurious.pz2
MouthGlum.png
MouthGlum.pz2
MouthLaugh.png
MouthLaugh.pz2
MouthOpenRound.png
MouthOpenRound.pz2
MouthShock.png
MouthShock.pz2
MouthTroubled.png
MouthTroubled.pz2
MthConfoundLeft.png
MthConfoundLeft.pz2
MthConfoundRight.png
MthConfoundRight.pz2
MthStrainedSmile.png
MthStrainedSmile.pz2
NoseTriangle.png
NoseTriangle.pz2
OpenMouth.png
OpenMouth.pz2
PsstLeft.png
PsstLeft.pz2
PsstRight.png
PsstRight.pz2
Realistic (Body).png
Realistic (Body).pz2
Realistic (Head).png
Realistic (Head).pz2
Realistic.png
Realistic.pz2
SimpleEars.png
SimpleEars.pz2
Smile.png
Smile.pz2
SmileAngleL.png
SmileAngleL.pz2
SmileAngleR.png
SmileAngleR.pz2
SmileLeft.png
SmileLeft.pz2
SmileOpen.png
SmileOpen.pz2
SmileRight.png
SmileRight.pz2
Stylized.png
Stylized.pz2
Stylized1.png
Stylized1.pz2
Stylized2.png
Stylized2.pz2
TaperFingers.png
TaperFingers.pz2
TeethOpen.png
TeethOpen.pz2
TeethSize.png
TeethSize.pz2
—————————————————————–
\Runtime\Textures\ARTCollab\H4Anime\
—————————————————————–
1_ARTANIHH.jpg
1_ARTANIHHB.jpg
1_ARTANIHHD.jpg
1_ARTANIHHS.jpg
2_ARTANIHT.jpg
2_ARTANIHTB.jpg
3_ARTANIHL.jpg
3_ARTANIHLB.jpg
5_ARTANIHBL.jpg
5_ARTANIHBR.jpg
5_ARTANIHEB.jpg
5_ARTANIHGR.jpg
5_ARTANIHLBL.jpg
ARTANIHC.jpg
ARTANIHGen.jpg
ARTANIHGenB.jpg
ARTANIHGenBT.jpg
ARTANIHGenGTs.jpg
ARTANIHGums.jpg
ARTANIHGumsB.jpg
ARTANIHLash.jpg

Austin Hair

image_medium.jpg

Product: Austin Hair
DAZ Original: YES
Created By: Propschick
Released: 2009-01-20


Product Information

  • Required Products: Hiro 4, Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “AustinHair”
* Pose: “MATAustinHair”


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ MATAustinHair directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\PropsChick\AustinAnime\AustinHair.obj
\Runtime\Libraries\Character\AustinHair\AustinHair.cr2
\Runtime\Libraries\Character\AustinHair\AustinHair.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 001.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 001.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 001.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 002.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 002.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 002.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 003.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 003.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 003.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 004.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 004.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 004.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 005.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 005.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 005.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 006.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 006.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 006.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 007.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 007.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 007.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 008.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 008.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 008.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 009.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 009.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 009.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 010.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 010.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 010.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 011.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 011.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 011.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 012.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 012.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 012.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 013.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 013.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 013.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 014.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 014.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 014.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 015.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 015.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 015.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 016.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 016.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 016.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 017.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 017.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 017.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 018.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 018.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 018.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 019.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 019.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 019.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 020.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 020.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 020.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 021.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 021.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 021.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 022.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 022.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 022.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 023.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 023.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 023.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 024.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 024.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 024.pz2
\Runtime\Textures\SilverProps\AustinAnime\AuAnime001.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime002.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime003.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime004.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime005.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime006.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime007.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime008.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime009.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime010.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime011.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime012.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime013.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime014.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime015.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime016.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime017.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime018.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime019.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime020.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime021.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime022.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime023.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime024.jpg
\Runtime\Textures\SilverProps\AustinAnime\AustinAniTrans.jpg

Nagase Hiro 4

image_medium.jpg

Product: Nagase Hiro 4
DAZ Original: YES
Created By: Bobbie25
Released: 2009-01-27


Product Information

  • Required Products: Michael 4 Morphs++, Hiro 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Nagase Hiro 4”
* Pose: “Nagase Hiro 4”


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ Nagase Hiro 4 directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\NagaseHiro\N25_BeltH4.obj
\Runtime\Geometries\NagaseHiro\N25_JacketH4.obj
\Runtime\Geometries\NagaseHiro\N25_LGlovesH4.obj
\Runtime\Geometries\NagaseHiro\N25_LSleevesH4.obj
\Runtime\Geometries\NagaseHiro\N25_PantsH4.obj
\Runtime\Geometries\NagaseHiro\N25_RGlovesH4.obj
\Runtime\Geometries\NagaseHiro\N25_RSleevesH4.obj
\Runtime\Geometries\NagaseHiro\N25_ShirtH4.obj
\Runtime\Geometries\NagaseHiro\N25_VestH4.obj
\Runtime\Libraries\Character\Nagase Hiro 4\BeltH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\BeltH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\JacketH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\JacketH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\LGlovesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\LGlovesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\LSleevesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\LSleevesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\PantsH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\PantsH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\RGlovesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\RGlovesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\RSleevesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\RSleevesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\ShirtH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\ShirtH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\VestH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\VestH4.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Vest.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Vest.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Vest.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Vest.pz2
\Runtime\Textures\outoftouch\H4nagase\01_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\drefH4nag.jpg

Hiro 4 Bodysuit Upgrade

image_medium.jpg

Product: Hiro 4 Bodysuit Upgrade
DAZ Original: YES
Created By: pdxjims, Discobob
Released: 2009-01-20


Product Information

  • Required Products: Hiro 4, M4 Bodysuit

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “DAZ's Hiro 4 Clothing”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Character\DAZ's Hiro 4 Clothing\Hiro 4 Bodysuit.cr2
\Runtime\Libraries\Character\DAZ's Hiro 4 Clothing\Hiro 4 Bodysuit.png

Hiro 4 Realistic Textures

image_medium.jpg

Product: Hiro 4 Realistic Textures
DAZ Original: YES
Created By: Morris
Released: 2009-01-15


Product Information

  • Required Products: Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Pose: “JM_Hiro4”


Product Notes:
* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ JM_Hiro4 directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0 and higher.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Pose\JM_Hiro4\!!HiroMAT.ds
\Runtime\Libraries\Pose\JM_Hiro4\!!HiroMAT.png
\Runtime\Libraries\Pose\JM_Hiro4\!!HiroMAT.pz2
\Runtime\Libraries\Pose\JM_Hiro4\BodyDefault.ds
\Runtime\Libraries\Pose\JM_Hiro4\BodyDefault.png
\Runtime\Libraries\Pose\JM_Hiro4\BodyDefault.pz2
\Runtime\Libraries\Pose\JM_Hiro4\BodyShorts.ds
\Runtime\Libraries\Pose\JM_Hiro4\BodyShorts.png
\Runtime\Libraries\Pose\JM_Hiro4\BodyShorts.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesAuqua.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesAuqua.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesAuqua.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesBlue.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesBlue.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesBlue.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesBrown.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesBrown.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesBrown.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen1.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen1.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen1.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen2.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen2.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen2.pz2
\Runtime\Libraries\Pose\JM_Hiro4\GenitalMAT.ds
\Runtime\Libraries\Pose\JM_Hiro4\GenitalMAT.png
\Runtime\Libraries\Pose\JM_Hiro4\GenitalMAT.pz2
\Runtime\Libraries\Pose\JM_Hiro4\M4GenFit.png
\Runtime\Libraries\Pose\JM_Hiro4\M4GenFit.pz2
\Runtime\Textures\Morris\Hiro4\JMHiro4EB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEL.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeBl.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeBl2.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeBr.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeGR.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeGR2.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeTran.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroFace.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroFaceB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroFaceS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLacTran.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLimb.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLimbB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLimbS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroMouth.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorso.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoU.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoUB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoUD.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_Gen.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_GenB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_GenS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_GenTran.jpg

Slicer

image_medium.jpg

Product: Slicer for M4
DAZ Original: YES
Created By: Vampir3Princess
Released: 2008-12-08


Product Information

  • Required Products: Michael 4 Base, Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “VaL Slicer”
* Hand: “VaL Slicer”
* Pose: “VaL Slicer”
* Props: “VaL Slicer”
* You can find new icons for loading this product in the following DAZ Studio Folders:
* “People:Michael 4:Clothing:Slicer ”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\VaL_Slicer\SlicerHolster.obj
\Runtime\Geometries\VaL_Slicer\SlicerPants.obj
\Runtime\Geometries\VaL_Slicer\SlicerRobe.obj
\Runtime\Geometries\VaL_Slicer\SlicerSword.obj
\Runtime\Libraries\Character\VaL Slicer\Pants.cr2
\Runtime\Libraries\Character\VaL Slicer\Pants.png
\Runtime\Libraries\Character\VaL Slicer\Robe.cr2
\Runtime\Libraries\Character\VaL Slicer\Robe.png
\Runtime\Libraries\Hand\VaL Slicer\Sword Hand.hd2
\Runtime\Libraries\Hand\VaL Slicer\Sword Hand.png
\Runtime\Libraries\Pose\Val Slicer\Hide Handles.png
\Runtime\Libraries\Pose\Val Slicer\Hide Handles.pz2
\Runtime\Libraries\Pose\Val Slicer\Show Handles.png
\Runtime\Libraries\Pose\Val Slicer\Show Handles.pz2
\Runtime\Libraries\Props\VaL Slicer\Holster in Back.png
\Runtime\Libraries\Props\VaL Slicer\Holster in Back.pp2
\Runtime\Libraries\Props\VaL Slicer\Holster.png
\Runtime\Libraries\Props\VaL Slicer\Holster.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword in Back.png
\Runtime\Libraries\Props\VaL Slicer\Sword in Back.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword in LHand.png
\Runtime\Libraries\Props\VaL Slicer\Sword in LHand.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword In RHand.png
\Runtime\Libraries\Props\VaL Slicer\Sword In RHand.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword.png
\Runtime\Libraries\Props\VaL Slicer\Sword.pp2
\Runtime\Textures\VaL\VaL_Slicer\SlicerHolster.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerHolsterBum.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerPants.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerRobe.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerRobeBum.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerSword.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerSwordBum.jpg
\Runtime\Textures\VaL\VaL_Slicer\VAL_GRflx.jpg
\Runtime\Textures\VaL\VaL_Slicer\VAL_SRflx.jpg

\People\Michael 4\Clothing\Slicer\Holster in Back.ds
\People\Michael 4\Clothing\Slicer\Holster in Back.png
\People\Michael 4\Clothing\Slicer\Holster.ds
\People\Michael 4\Clothing\Slicer\Holster.png
\People\Michael 4\Clothing\Slicer\Pants.ds
\People\Michael 4\Clothing\Slicer\Pants.png
\People\Michael 4\Clothing\Slicer\Robe.ds
\People\Michael 4\Clothing\Slicer\Robe.png
\People\Michael 4\Clothing\Slicer\Sword in Back.ds
\People\Michael 4\Clothing\Slicer\Sword in Back.png
\People\Michael 4\Clothing\Slicer\Sword in LHand.ds
\People\Michael 4\Clothing\Slicer\Sword in LHand.png
\People\Michael 4\Clothing\Slicer\Sword in RHand.ds
\People\Michael 4\Clothing\Slicer\Sword In RHand.png
\People\Michael 4\Clothing\Slicer\Sword.ds
\People\Michael 4\Clothing\Slicer\Sword.png

Bonus Poses, Facial Expressions, and Hand Poses (Starter Pack)

List of files:


\Runtime\Libraries\Face\Hiro 4\H4F_001.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_001.png
\Runtime\Libraries\Face\Hiro 4\H4F_003.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_003.png
\Runtime\Libraries\Face\Hiro 4\H4F_005.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_005.png
\Runtime\Libraries\Face\Hiro 4\H4F_007.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_007.png
\Runtime\Libraries\Face\Hiro 4\H4F_008.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_008.png
\Runtime\Libraries\Face\Hiro 4\H4F_009.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_009.png
\Runtime\Libraries\Face\Hiro 4\H4F_010.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_010.png
\Runtime\Libraries\Face\Hiro 4\H4F_011.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_011.png
\Runtime\Libraries\Face\Hiro 4\H4F_013.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_013.png
\Runtime\Libraries\Face\Hiro 4\H4F_014.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_001.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_001.png
\Runtime\Libraries\Hand\Hiro 4\H4H_002.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_002.png
\Runtime\Libraries\Hand\Hiro 4\H4H_004.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_004.png
\Runtime\Libraries\Hand\Hiro 4\H4H_008.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_008.png
\Runtime\Libraries\Hand\Hiro 4\H4H_009.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_009.png
\Runtime\Libraries\Hand\Hiro 4\H4H_011.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_011.png
\Runtime\Libraries\Hand\Hiro 4\H4H_014.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_015.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_015.png
\Runtime\Libraries\Hand\Hiro 4\H4H_016.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_016.png
\Runtime\Libraries\Hand\Hiro 4\H4H_017.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.pz2

Qain Hair

image_medium.jpg

Product: Qain Hair
Product Code: ps_ac3051
DAZ Original: Yes
Created by: AprilYSH
Released:

Product Information

Qain Hair by AprilYSH is a poly modelled hair prop available at
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=xxxx

The hair comes in obj format with jpg colour, bump and transparency maps useable in many 3d applications. The package comes with Poser and DAZ|Studio presets with morphs and material presets included.
See product page for feature list.

The preset fits are for DAZ3d Hiro 4, Michael 4, Victoria 4, Aiko 4, Michael 3, Hiro 3, Victoria 3, Aiko 3, David 3, Stephanie Petite 3, Luke, Laura, Matt, Maddie, Millennium Baby 3 and Apollo Maximus

Poser Instructions

In Poser content browser, you will find the items in:
Hair > AprilYSH
Pose > AprilYSH > AprilQain

To use the hair:

  1. Load your human figure
  2. Load the hair
  3. Apply fit pose for your human figure 1)
  4. Use custom fit dials if you have customised your base figure. For example, if you have Aiko with Realistic set to 0.6 then set the hair's Realistic dial also to 0.6
  5. Apply materials and/or modify them for your own use.


DAZ|Studio Instructions

There is no separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Materials Presets, giving you the correct DAZ Studio look.

Please refer to the Poser instructions as the usage of this item is the same in DAZ|Studio.

Useage Tips

  1. You can easily change hair colours by selecting your own diffuse colour settings for the hair.
  2. After posing, use the morph dials to ensure the neck fits.


AprilYSH

EULA & Support

DAZ Productions, INC. End User License Agreement (EULA):
http://www.daz3d.com/i.x/faq/0/-/?id=2&_m=d

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Runtime\Geometries\AprilYSH\AprilHair\aprilyshQain.obj
Runtime\Libraries\Hair\AprilYSH\Qain.hr2
Runtime\Libraries\Hair\AprilYSH\Qain.png
Runtime\Libraries\Hair\AprilYSH\QainX.hr2
Runtime\Libraries\Hair\AprilYSH\QainX.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\0 DS.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\0 DS.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko3Hiro3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko3Hiro3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Apollo.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Apollo.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit David3StephP3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit David3StephP3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Hiro4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Hiro4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Luke3Laura3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Luke3Laura3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Matt3Maddie3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Matt3Maddie3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit MilBaby3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit MilBaby3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.pz2
Runtime\Textures\AprilYSH\AprilHair\aprqain_trans.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txblack.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txblonde.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txbrown.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txgrey.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txred.jpg

Notes

  • Texture templates available for download on the product page.

Urbane

image_medium.jpg

Product: H4 Urbane Outfit
DAZ Original: YES
Created By: Xena
Released: 2009-01-22


Product Information

  • Required Products: Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Xena”
* Pose: “Xena Urbane”
* Props: “Xena”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\Xena\H4\X_Anime1_Earring.obj
\Runtime\Geometries\Xena\H4\X_Anime1_LipRing.obj
\Runtime\Geometries\Xena\H4\X_Anime1_LipStud.obj
\Runtime\Geometries\Xena\H4\X_Anime1_NoseRing.obj
\Runtime\Geometries\Xena\H4\X_Urbane_Ears.obj
\Runtime\Geometries\Xena\H4\X_Urbane_Pants.obj
\Runtime\Geometries\Xena\H4\X_Urbane_SliponShoe.obj
\Runtime\Geometries\Xena\H4\X_Urbane_Top.obj
\Runtime\Libraries\Character\Xena\H4 Urbane Pants.cr2
\Runtime\Libraries\Character\Xena\H4 Urbane Pants.png


\Runtime\Libraries\Character\Xena\H4 Urbane Shoes.cr2
\Runtime\Libraries\Character\Xena\H4 Urbane Shoes.png
\Runtime\Libraries\Character\Xena\H4 Urbane Top.cr2
\Runtime\Libraries\Character\Xena\H4 Urbane Top.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Ears.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Ears.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Ears.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Jewelry.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Jewelry.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Jewelry.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Pants.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Pants.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Pants.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Shoes.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Shoes.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Shoes.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Top.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Top.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Top.pz2
\Runtime\Libraries\Pose\Xena Urbane\Hood Off.ds
\Runtime\Libraries\Pose\Xena Urbane\Hood Off.png
\Runtime\Libraries\Pose\Xena Urbane\Hood Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\Hood On.ds
\Runtime\Libraries\Pose\Xena Urbane\Hood On.png
\Runtime\Libraries\Pose\Xena Urbane\Hood On.pz2
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs Off.png
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs On.png
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs On.pz2
\Runtime\Libraries\Pose\Xena Urbane\Pocket Off.ds
\Runtime\Libraries\Pose\Xena Urbane\Pocket Off.png
\Runtime\Libraries\Pose\Xena Urbane\Pocket Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\Pocket On.ds
\Runtime\Libraries\Pose\Xena Urbane\Pocket On.png
\Runtime\Libraries\Pose\Xena Urbane\Pocket On.pz2
\Runtime\Libraries\Pose\Xena Urbane\Sleeve Off.ds
\Runtime\Libraries\Pose\Xena Urbane\Sleeve Off.png
\Runtime\Libraries\Pose\Xena Urbane\Sleeve Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\Sleeve On.ds
\Runtime\Libraries\Pose\Xena Urbane\Sleeve On.png
\Runtime\Libraries\Pose\Xena Urbane\Sleeve On.pz2
\Runtime\Libraries\Props\Xena\H4 Urbane Earring.png
\Runtime\Libraries\Props\Xena\H4 Urbane Earring.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane Ears.png
\Runtime\Libraries\Props\Xena\H4 Urbane Ears.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane LipRing.png
\Runtime\Libraries\Props\Xena\H4 Urbane LipRing.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane LipStud.png
\Runtime\Libraries\Props\Xena\H4 Urbane LipStud.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane NoseRing.png
\Runtime\Libraries\Props\Xena\H4 Urbane NoseRing.pp2
\Runtime\Textures\XenaTex\H4_Urbane_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Ears_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Ears_Tex.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Pants_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Pants_Tex.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Shoes_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Shoes_Tex.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Tex.jpg
\Runtime\Textures\XenaTex\UniBump.jpg

Steam Cowboy

image_medium.jpg

Product: Steam Cowboy
DAZ Original: YES
Created By: Bobbie25
Released: 2009-01-20


Product Information

  • Required Products: Michael 4 Base, Elite Human Surface Shader

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Steam Cowboy for M4”
* Pose: “Steam Cowboy for M4”
* Props: “Steam Cowboy for M4”


Product Notes:
* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ Steam Cowboy for M4 directory.
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\B25DMM4\B25DMM4BootL.obj
\Runtime\Geometries\B25DMM4\B25DMM4BootR.obj
\Runtime\Geometries\B25DMM4\B25DMM4Chaps.obj
\Runtime\Geometries\B25DMM4\B25DMM4Cigar.obj
\Runtime\Geometries\B25DMM4\B25DMM4Goggels.obj
\Runtime\Geometries\B25DMM4\B25DMM4Hat.obj
\Runtime\Geometries\B25DMM4\B25DMM4Jacket.obj
\Runtime\Geometries\B25DMM4\B25DMM4Pants.obj
\Runtime\Geometries\B25DMM4\B25DMM4Shirt.obj
\Runtime\Libraries\Character\Steam Cowboy for M4\Chaps.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Chaps.png
\Runtime\Libraries\Character\Steam Cowboy for M4\Jacket.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Jacket.png
\Runtime\Libraries\Character\Steam Cowboy for M4\LBoot.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\LBoot.png
\Runtime\Libraries\Character\Steam Cowboy for M4\Pants.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Pants.png
\Runtime\Libraries\Character\Steam Cowboy for M4\RBoot.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\RBoot.png
\Runtime\Libraries\Character\Steam Cowboy for M4\Shirt.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Shirt.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar Lit.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar Lit.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar Lit.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette Lit.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette Lit.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette Lit.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Copper.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Copper.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Copper.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Gold.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Gold.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Gold.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Steel.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Steel.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Steel.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Tin.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Tin.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Tin.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Slate.pz2
\Runtime\Libraries\Props\Steam Cowboy for M4\Cigar.png
\Runtime\Libraries\Props\Steam Cowboy for M4\Cigar.pp2
\Runtime\Libraries\Props\Steam Cowboy for M4\Goggles.png
\Runtime\Libraries\Props\Steam Cowboy for M4\Goggles.pp2
\Runtime\Libraries\Props\Steam Cowboy for M4\Hat.png
\Runtime\Libraries\Props\Steam Cowboy for M4\Hat.pp2
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-mask.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-mask.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots3l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots3r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots4l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots4r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps-mask.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps-maskinv.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar-amb.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1-specb.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar2-amb.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar4-bmp.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat1-specDS.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-coat2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat2-spec.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-coat3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat4-spec.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles1-tr.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2-bmp.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2-tr.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-hat1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat1.jpg
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\Runtime\Textures\Arien\B25A-Steam\b25spa-pants4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-reflection.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4.jpg

Lord of Battles for M4 and Hiro 4

image_medium.jpg

Product: The Lord of Battles for M4 and Hiro 4
DAZ Original: YES
Created By: Valandar
Released: 2009-01-20


Product Information

  • Required Products: Michael 4 Base, Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “LordOfBattles”
* Pose: “LordOfBattlesDS”
* Props: “LordofBattles”


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→LordOfBattlesDS directory.
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.
* And thanks to Caligreal for creating the DAZ Studio MAT files.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\LordofBattles\ValLOBbracers.obj
\Runtime\Geometries\LordofBattles\ValLOBbreastplate.obj
\Runtime\Geometries\LordofBattles\ValLOBbreeches.obj
\Runtime\Geometries\LordofBattles\ValLOBhelmet.obj
\Runtime\Geometries\LordofBattles\ValLOBhipplates.obj
\Runtime\Geometries\LordofBattles\ValLOBleggings.obj
\Runtime\Geometries\LordofBattles\ValLOBleggings2.obj
\Runtime\Geometries\LordofBattles\VALLOBLightBoots.obj
\Runtime\Geometries\LordofBattles\VALLOBLightBracers.obj
\Runtime\Geometries\LordofBattles\VALLOBLightBreastplate.obj
\Runtime\Geometries\LordofBattles\VALLOBLightHipplates.obj
\Runtime\Geometries\LordofBattles\ValLOBpauldrons.obj
\Runtime\Geometries\LordofBattles\ValLOBsword.obj
\Runtime\Geometries\LordofBattles\ValLOBtunic.obj
\Runtime\Libraries\Character\LordOfBattles\LOBBracers.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBBracers.png
\Runtime\Libraries\Character\LordOfBattles\LOBBreastplate.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBBreastplate.png
\Runtime\Libraries\Character\LordOfBattles\LOBBreeches.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBBreeches.png
\Runtime\Libraries\Character\LordOfBattles\LOBHelmet.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBHelmet.png
\Runtime\Libraries\Character\LordOfBattles\LOBHipplates.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBHipplates.png
\Runtime\Libraries\Character\LordOfBattles\LOBLeggings.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBLeggings.png
\Runtime\Libraries\Character\LordOfBattles\LOBPauldrons.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBPauldrons.png
\Runtime\Libraries\Character\LordOfBattles\LOBTunic.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBTunic.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBBoots.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBBoots.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBBracers.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBBracers.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBBreastplate.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBBreastplate.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBHipplates.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBHipplates.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBracersDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBracersDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBracersDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreastplateDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreastplateDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreastplateDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreeches.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreechesDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreechesDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHelmetDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHelmetDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHelmetDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHipplatesDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHipplatesDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHipplatesDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBLeggingsDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBLeggingsDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBLeggingsDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBPauldronsDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBPauldronsDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBPauldronsDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBTunicDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBTunicDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBTunicDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBracersDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBracersDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBracersDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBreastplateDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBreastplateDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBreastplateDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBHipplatesDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBHipplatesDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBHipplatesDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBootsDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBootsDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBootsDS.pz2
\Runtime\Libraries\Props\LordofBattles\BackBreaker.png
\Runtime\Libraries\Props\LordofBattles\BackBreaker.pp2
\Runtime\Textures\LordofBattles\VALLOBHipplates_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Diff.jpg
\Runtime\Textures\LordofBattles\LOBValSilver7.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_diff.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Refl.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBHipplates_Diff.jpg


\Runtime\Textures\LordofBattles\VALLOBHipplates_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBHipplates_Refl.jpg
\Runtime\Textures\LordofBattles\VALLOBHipplates_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Spec.jpg



Bonus Poses, Facial Expressions, and Hand Poses (Pro Bundle)

List of files:


\Runtime\Libraries\Face\Hiro 4\H4F_001.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_001.png
\Runtime\Libraries\Face\Hiro 4\H4F_003.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_003.png
\Runtime\Libraries\Face\Hiro 4\H4F_005.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_005.png
\Runtime\Libraries\Face\Hiro 4\H4F_007.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_007.png
\Runtime\Libraries\Face\Hiro 4\H4F_008.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_008.png
\Runtime\Libraries\Face\Hiro 4\H4F_009.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_009.png
\Runtime\Libraries\Face\Hiro 4\H4F_010.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_010.png
\Runtime\Libraries\Face\Hiro 4\H4F_011.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_011.png
\Runtime\Libraries\Face\Hiro 4\H4F_013.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_013.png
\Runtime\Libraries\Face\Hiro 4\H4F_014.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_001.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_001.png
\Runtime\Libraries\Hand\Hiro 4\H4H_002.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_002.png
\Runtime\Libraries\Hand\Hiro 4\H4H_004.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_004.png
\Runtime\Libraries\Hand\Hiro 4\H4H_008.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_008.png
\Runtime\Libraries\Hand\Hiro 4\H4H_009.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_009.png
\Runtime\Libraries\Hand\Hiro 4\H4H_011.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_011.png
\Runtime\Libraries\Hand\Hiro 4\H4H_014.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_015.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_015.png
\Runtime\Libraries\Hand\Hiro 4\H4H_016.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_016.png
\Runtime\Libraries\Hand\Hiro 4\H4H_017.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.pz2


\Runtime\Libraries\Face\Hiro 4\H4F_016.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_016.png
\Runtime\Libraries\Face\Hiro 4\H4F_017.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_017.png
\Runtime\Libraries\Face\Hiro 4\H4F_018.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_018.png
\Runtime\Libraries\Face\Hiro 4\H4F_019.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_019.png
\Runtime\Libraries\Face\Hiro 4\H4F_020.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_020.png
\Runtime\Libraries\Face\Hiro 4\H4F_022.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_022.png
\Runtime\Libraries\Face\Hiro 4\H4F_024.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_024.png
\Runtime\Libraries\Face\Hiro 4\H4F_025.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_025.png
\Runtime\Libraries\Face\Hiro 4\H4F_028.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_028.png
\Runtime\Libraries\Face\Hiro 4\H4F_029.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_029.png
\Runtime\Libraries\Hand\Hiro 4\H4H_019.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_019.png
\Runtime\Libraries\Hand\Hiro 4\H4H_020.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_020.png
\Runtime\Libraries\Hand\Hiro 4\H4H_021.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_021.png
\Runtime\Libraries\Hand\Hiro 4\H4H_022.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_022.png
\Runtime\Libraries\Hand\Hiro 4\H4H_024.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_024.png
\Runtime\Libraries\Hand\Hiro 4\H4H_025.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_025.png
\Runtime\Libraries\Hand\Hiro 4\H4H_026.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_026.png
\Runtime\Libraries\Hand\Hiro 4\H4H_028.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_028.png
\Runtime\Libraries\Hand\Hiro 4\H4H_029.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_029.png
\Runtime\Libraries\Hand\Hiro 4\H4H_030.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_030.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_019.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_019.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_020.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_020.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_021.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_021.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_022.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_022.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_023.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_023.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_025.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_025.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_027.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_027.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_028.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_028.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_029.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_029.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_030.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_030.pz2

Notes

  • On February 2, 2009, Hiro 4 Base was added to the bundle.
1) If there is no fit pose for your selected figure, this hair may be fitted to others by selecting the hair then using the scale and translate dials plus morph dials for custom characters.