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Anime Manga Pro Bundle

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This bundle contains the following:



Aiko 4 Pro Bundle

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Product: Aiko 4 Pro Bundle
Product Code: ps_bn119
DAZ Original: Yes
Created by: ARTCollaborations, Freja, Digiport, joelegecko, SilencertheVampire, Desideria, Morris, Catherine Todd, the3dwizard, Out of Touch, Skyewolf, Lobo75, Bobbie25, BATLAB

Product Information

Required Products: Victoria 4.2 Base

This bundle contains the following products: Aiko 4 Starter Pack, Diahme Hair, PVC Gear D, Midnight Dress, Aiko 4 Expressions, Superheroine Poses, Ami for Aiko 4, Luna for Aiko 4, Hillary Character

Aiko 4 Starter Pack

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Product: Aiko 4 Starter Pack
Product Code: ps_bn118
DAZ Originals: Yes
Created by: BATLAB, Bobbie25, Lobo75, Skyewolf, Out of Touch, the3dwizard, ARTCollaborations

Product Information

Required Products: Victoria 4.2 Base

This bundle contains the following products: Aiko 4 Base, Aiko 4 Isa, Realistic Textures, L75 Arisu, Posh Hair, School Girl Uniform for Aiko 4, Attitude Poses, Attitude Expressions, Aiko 4 Bodysuit Upgrade

Aiko 4 Base

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Product: Aiko 4
Product Code: ps_pe073
DAZ Original: YES
Released: February 14, 2008



Product Information
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “DAZ People”
* Pose: “DAZ's Victoria 4\Morph Injections” and “DAZ's Victoria 4\Morph Injections\Aiko 4”
* View files installed for this product:


\Runtime\Libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe073_Chnnls.pz2
02-ps_pe073_ERC.pz2
02-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\BODY\


00-ps_pe073_Chnnls.pz2
00-ps_pe073_Grps.pz2
00-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe073_Chnnls.pz2
64-ps_pe073_Grps.pz2
64-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\chest\


03-ps_pe073_Chnnls.pz2
03-ps_pe073_ERC.pz2
03-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.Aiko4All.pz2
InjDeltas.Aiko4All_ON.pz2
RemDeltas.Aiko4All.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\Aiko 4\


InjDeltas.CTRLTeethOpen.pz2
InjDeltas.CTRLTeethSize.pz2
InjDeltas.FBMA4AikoBody.pz2
InjDeltas.FBMA4AikoBody_ON.pz2
InjDeltas.FBMA4AikoPetite.pz2
InjDeltas.FBMA4Realistic.pz2
InjDeltas.FBMA4Stylized.pz2
InjDeltas.FHMA4AikoBase.pz2
InjDeltas.FHMA4AikoBase_ON.pz2
InjDeltas.FHMA4American.pz2
InjDeltas.FHMA4Realistic.pz2
InjDeltas.FHMA4RealisticClassic.pz2
InjDeltas.FHMA4Stylized.pz2
InjDeltas.MCMA4AEyeCloseBottomL.pz2
InjDeltas.MCMA4AEyeCloseBottomR.pz2
InjDeltas.MCMA4AEyeCloseTopL.pz2
InjDeltas.MCMA4AEyeCloseTopR.pz2
InjDeltas.MCMA4AEyeOpenBottomL.pz2
InjDeltas.MCMA4AEyeOpenBottomR.pz2
InjDeltas.MCMA4AEyeOpenTopL.pz2
InjDeltas.MCMA4AEyeOpenTopR.pz2
InjDeltas.MCMA4AEyeSquintL.pz2
InjDeltas.MCMA4AEyeSquintR.pz2
InjDeltas.MCMA4EyeCloseBottomL.pz2
InjDeltas.MCMA4EyeCloseBottomR.pz2
InjDeltas.MCMA4EyeCloseTopL.pz2
InjDeltas.MCMA4EyeCloseTopR.pz2
InjDeltas.MCMA4EyeOpenBottomL.pz2
InjDeltas.MCMA4EyeOpenBottomR.pz2
InjDeltas.MCMA4EyeOpenTopL.pz2
InjDeltas.MCMA4EyeOpenTopR.pz2
InjDeltas.MCMA4EyeSquintL.pz2
InjDeltas.MCMA4EyeSquintR.pz2
InjDeltas.MCMA4HipsSpandex.pz2
InjDeltas.MCMA4PHipsSpandex.pz2
InjDeltas.MCMA4RCEyeCloseBottomL.pz2
InjDeltas.MCMA4RCEyeCloseBottomR.pz2
InjDeltas.MCMA4RCEyeCloseTopL.pz2
InjDeltas.MCMA4RCEyeCloseTopR.pz2
InjDeltas.MCMA4RCEyeOpenBottomL.pz2
InjDeltas.MCMA4RCEyeOpenBottomR.pz2
InjDeltas.MCMA4RCEyeOpenTopL.pz2
InjDeltas.MCMA4RCEyeOpenTopR.pz2
InjDeltas.MCMA4RCEyeSquintL.pz2
InjDeltas.MCMA4RCEyeSquintR.pz2
InjDeltas.MCMA4REyeCloseBottomL.pz2
InjDeltas.MCMA4REyeCloseBottomR.pz2
InjDeltas.MCMA4REyeCloseTopL.pz2
InjDeltas.MCMA4REyeCloseTopR.pz2
InjDeltas.MCMA4REyeOpenBottomL.pz2
InjDeltas.MCMA4REyeOpenBottomR.pz2
InjDeltas.MCMA4REyeOpenTopL.pz2
InjDeltas.MCMA4REyeOpenTopR.pz2
InjDeltas.MCMA4REyeSquintL.pz2
InjDeltas.MCMA4REyeSquintR.pz2
InjDeltas.MCMA4RHipsSpandex.pz2
InjDeltas.MCMA4SEyeCloseBottomL.pz2
InjDeltas.MCMA4SEyeCloseBottomR.pz2
InjDeltas.MCMA4SEyeCloseTopL.pz2
InjDeltas.MCMA4SEyeCloseTopR.pz2
InjDeltas.MCMA4SEyeOpenBottomL.pz2
InjDeltas.MCMA4SEyeOpenBottomR.pz2
InjDeltas.MCMA4SEyeOpenTopL.pz2
InjDeltas.MCMA4SEyeOpenTopR.pz2
InjDeltas.MCMA4SEyeSquintL.pz2
InjDeltas.MCMA4SEyeSquintR.pz2
InjDeltas.MCMA4SHipsSpandex.pz2
InjDeltas.PBMA4HandsSmooth.pz2
InjDeltas.PBMA4TaperFingers.pz2
InjDeltas.PHMA4BlinkCurveL.pz2
InjDeltas.PHMA4BlinkCurveR.pz2
InjDeltas.PHMA4BrowAngleUp.pz2
InjDeltas.PHMA4BrowBashfulL.pz2
InjDeltas.PHMA4BrowBashfulR.pz2
InjDeltas.PHMA4BrowConfoundedL.pz2
InjDeltas.PHMA4BrowConfoundedR.pz2
InjDeltas.PHMA4BrowIndignantL.pz2
InjDeltas.PHMA4BrowIndignantR.pz2
InjDeltas.PHMA4BrowInnerUpL.pz2
InjDeltas.PHMA4BrowInnerUpR.pz2
InjDeltas.PHMA4BrowOuterDownL.pz2
InjDeltas.PHMA4BrowOuterDownR.pz2
InjDeltas.PHMA4BrowOuterUpL.pz2
InjDeltas.PHMA4BrowOuterUpR.pz2
InjDeltas.PHMA4BrowPeevedL.pz2
InjDeltas.PHMA4BrowPeevedR.pz2
InjDeltas.PHMA4BrowPerplexedL.pz2
InjDeltas.PHMA4BrowPerplexedR.pz2
InjDeltas.PHMA4BrowSmilingL.pz2
InjDeltas.PHMA4BrowSmilingR.pz2
InjDeltas.PHMA4BrowTroubledL.pz2
InjDeltas.PHMA4BrowTroubledR.pz2
InjDeltas.PHMA4EyesAngleDown.pz2
InjDeltas.PHMA4EyesAngleUp.pz2
InjDeltas.PHMA4EyesFoldSmooth.pz2
InjDeltas.PHMA4EyesGlum.pz2
InjDeltas.PHMA4EyesGumdrop.pz2
InjDeltas.PHMA4EyesIndignant.pz2
InjDeltas.PHMA4EyesInSquare.pz2
InjDeltas.PHMA4EyesLazy.pz2
InjDeltas.PHMA4EyesLowAngleUp.pz2
InjDeltas.PHMA4EyesLowerFlat.pz2
InjDeltas.PHMA4EyesOutPeak.pz2
InjDeltas.PHMA4EyesOutRound.pz2
InjDeltas.PHMA4EyesPeeved.pz2
InjDeltas.PHMA4EyesSarcasm.pz2
InjDeltas.PHMA4EyesShape1.pz2
InjDeltas.PHMA4EyesShape2.pz2
InjDeltas.PHMA4EyesShape3.pz2
InjDeltas.PHMA4EyesSmile.pz2
InjDeltas.PHMA4EyesTroubled.pz2
InjDeltas.PHMA4EyesUpperFlat.pz2
InjDeltas.PHMA4EyesZen.pz2
InjDeltas.PHMA4EyeWinceL.pz2
InjDeltas.PHMA4EyeWinceR.pz2
InjDeltas.PHMA4IrisHuge.pz2
InjDeltas.PHMA4LashesGone.pz2
InjDeltas.PHMA4MouthBashful.pz2
InjDeltas.PHMA4MouthDisappointment.pz2
InjDeltas.PHMA4MouthDisgust.pz2
InjDeltas.PHMA4MouthFurious.pz2
InjDeltas.PHMA4MouthGlum.pz2
InjDeltas.PHMA4MouthLaugh.pz2
InjDeltas.PHMA4MouthOpenRound.pz2
InjDeltas.PHMA4MouthShock.pz2
InjDeltas.PHMA4MouthTroubled.pz2
InjDeltas.PHMA4MthConfoundLeft.pz2
InjDeltas.PHMA4MthConfoundRight.pz2
InjDeltas.PHMA4MthStrainedSmile.pz2
InjDeltas.PHMA4NoseTriangle.pz2
InjDeltas.PHMA4OpenMouth.pz2
InjDeltas.PHMA4PsstLeft.pz2
InjDeltas.PHMA4PsstRight.pz2
InjDeltas.PHMA4SimpleEars.pz2
InjDeltas.PHMA4Smile.pz2
InjDeltas.PHMA4SmileAngleL.pz2
InjDeltas.PHMA4SmileAngleR.pz2
InjDeltas.PHMA4SmileLeft.pz2
InjDeltas.PHMA4SmileOpen.pz2
InjDeltas.PHMA4SmileRight.pz2
RemDeltas.CTRLTeethOpen.pz2
RemDeltas.CTRLTeethSize.pz2
RemDeltas.FBMA4AikoBody.pz2
RemDeltas.FBMA4AikoPetite.pz2
RemDeltas.FBMA4Realistic.pz2
RemDeltas.FBMA4Stylized.pz2
RemDeltas.FHMA4AikoBase.pz2
RemDeltas.FHMA4American.pz2
RemDeltas.FHMA4Realistic.pz2
RemDeltas.FHMA4RealisticClassic.pz2
RemDeltas.FHMA4Stylized.pz2
RemDeltas.MCMA4AEyeCloseBottomL.pz2
RemDeltas.MCMA4AEyeCloseBottomR.pz2
RemDeltas.MCMA4AEyeCloseTopL.pz2
RemDeltas.MCMA4AEyeCloseTopR.pz2
RemDeltas.MCMA4AEyeOpenBottomL.pz2
RemDeltas.MCMA4AEyeOpenBottomR.pz2
RemDeltas.MCMA4AEyeOpenTopL.pz2
RemDeltas.MCMA4AEyeOpenTopR.pz2
RemDeltas.MCMA4AEyeSquintL.pz2
RemDeltas.MCMA4AEyeSquintR.pz2
RemDeltas.MCMA4EyeCloseBottomL.pz2
RemDeltas.MCMA4EyeCloseBottomR.pz2
RemDeltas.MCMA4EyeCloseTopL.pz2
RemDeltas.MCMA4EyeCloseTopR.pz2
RemDeltas.MCMA4EyeOpenBottomL.pz2
RemDeltas.MCMA4EyeOpenBottomR.pz2
RemDeltas.MCMA4EyeOpenTopL.pz2
RemDeltas.MCMA4EyeOpenTopR.pz2
RemDeltas.MCMA4EyeSquintL.pz2
RemDeltas.MCMA4EyeSquintR.pz2
RemDeltas.MCMA4HipsSpandex.pz2
RemDeltas.MCMA4PHipsSpandex.pz2
RemDeltas.MCMA4RCEyeCloseBottomL.pz2
RemDeltas.MCMA4RCEyeCloseBottomR.pz2
RemDeltas.MCMA4RCEyeCloseTopL.pz2
RemDeltas.MCMA4RCEyeCloseTopR.pz2
RemDeltas.MCMA4RCEyeOpenBottomL.pz2
RemDeltas.MCMA4RCEyeOpenBottomR.pz2
RemDeltas.MCMA4RCEyeOpenTopL.pz2
RemDeltas.MCMA4RCEyeOpenTopR.pz2
RemDeltas.MCMA4RCEyeSquintL.pz2
RemDeltas.MCMA4RCEyeSquintR.pz2
RemDeltas.MCMA4REyeCloseBottomL.pz2
RemDeltas.MCMA4REyeCloseBottomR.pz2
RemDeltas.MCMA4REyeCloseTopL.pz2
RemDeltas.MCMA4REyeCloseTopR.pz2
RemDeltas.MCMA4REyeOpenBottomL.pz2
RemDeltas.MCMA4REyeOpenBottomR.pz2
RemDeltas.MCMA4REyeOpenTopL.pz2
RemDeltas.MCMA4REyeOpenTopR.pz2
RemDeltas.MCMA4REyeSquintL.pz2
RemDeltas.MCMA4REyeSquintR.pz2
RemDeltas.MCMA4RHipsSpandex.pz2
RemDeltas.MCMA4SEyeCloseBottomL.pz2
RemDeltas.MCMA4SEyeCloseBottomR.pz2
RemDeltas.MCMA4SEyeCloseTopL.pz2
RemDeltas.MCMA4SEyeCloseTopR.pz2
RemDeltas.MCMA4SEyeOpenBottomL.pz2
RemDeltas.MCMA4SEyeOpenBottomR.pz2
RemDeltas.MCMA4SEyeOpenTopL.pz2
RemDeltas.MCMA4SEyeOpenTopR.pz2
RemDeltas.MCMA4SEyeSquintL.pz2
RemDeltas.MCMA4SEyeSquintR.pz2
RemDeltas.MCMA4SHipsSpandex.pz2
RemDeltas.PBMA4HandsSmooth.pz2
RemDeltas.PBMA4TaperFingers.pz2
RemDeltas.PHMA4BlinkCurveL.pz2
RemDeltas.PHMA4BlinkCurveR.pz2
RemDeltas.PHMA4BrowAngleUp.pz2
RemDeltas.PHMA4BrowBashfulL.pz2
RemDeltas.PHMA4BrowBashfulR.pz2
RemDeltas.PHMA4BrowConfoundedL.pz2
RemDeltas.PHMA4BrowConfoundedR.pz2
RemDeltas.PHMA4BrowIndignantL.pz2
RemDeltas.PHMA4BrowIndignantR.pz2
RemDeltas.PHMA4BrowInnerUpL.pz2
RemDeltas.PHMA4BrowInnerUpR.pz2
RemDeltas.PHMA4BrowOuterDownL.pz2
RemDeltas.PHMA4BrowOuterDownR.pz2
RemDeltas.PHMA4BrowOuterUpL.pz2
RemDeltas.PHMA4BrowOuterUpR.pz2
RemDeltas.PHMA4BrowPeevedL.pz2
RemDeltas.PHMA4BrowPeevedR.pz2
RemDeltas.PHMA4BrowPerplexedL.pz2
RemDeltas.PHMA4BrowPerplexedR.pz2
RemDeltas.PHMA4BrowSmilingL.pz2
RemDeltas.PHMA4BrowSmilingR.pz2
RemDeltas.PHMA4BrowTroubledL.pz2
RemDeltas.PHMA4BrowTroubledR.pz2
RemDeltas.PHMA4EyesAngleDown.pz2
RemDeltas.PHMA4EyesAngleUp.pz2
RemDeltas.PHMA4EyesFoldSmooth.pz2
RemDeltas.PHMA4EyesGlum.pz2
RemDeltas.PHMA4EyesGumdrop.pz2
RemDeltas.PHMA4EyesIndignant.pz2
RemDeltas.PHMA4EyesInSquare.pz2
RemDeltas.PHMA4EyesLazy.pz2
RemDeltas.PHMA4EyesLowAngleUp.pz2
RemDeltas.PHMA4EyesLowerFlat.pz2
RemDeltas.PHMA4EyesOutPeak.pz2
RemDeltas.PHMA4EyesOutRound.pz2
RemDeltas.PHMA4EyesPeeved.pz2
RemDeltas.PHMA4EyesSarcasm.pz2
RemDeltas.PHMA4EyesShape1.pz2
RemDeltas.PHMA4EyesShape2.pz2
RemDeltas.PHMA4EyesShape3.pz2
RemDeltas.PHMA4EyesSmile.pz2
RemDeltas.PHMA4EyesTroubled.pz2
RemDeltas.PHMA4EyesUpperFlat.pz2
RemDeltas.PHMA4EyesZen.pz2
RemDeltas.PHMA4EyeWinceL.pz2
RemDeltas.PHMA4EyeWinceR.pz2
RemDeltas.PHMA4IrisHuge.pz2
RemDeltas.PHMA4LashesGone.pz2
RemDeltas.PHMA4MouthBashful.pz2
RemDeltas.PHMA4MouthDisappointment.pz2
RemDeltas.PHMA4MouthDisgust.pz2
RemDeltas.PHMA4MouthFurious.pz2
RemDeltas.PHMA4MouthGlum.pz2
RemDeltas.PHMA4MouthLaugh.pz2
RemDeltas.PHMA4MouthOpenRound.pz2
RemDeltas.PHMA4MouthShock.pz2
RemDeltas.PHMA4MouthTroubled.pz2
RemDeltas.PHMA4MthConfoundLeft.pz2
RemDeltas.PHMA4MthConfoundRight.pz2
RemDeltas.PHMA4MthStrainedSmile.pz2
RemDeltas.PHMA4NoseTriangle.pz2
RemDeltas.PHMA4OpenMouth.pz2
RemDeltas.PHMA4PsstLeft.pz2
RemDeltas.PHMA4PsstRight.pz2
RemDeltas.PHMA4SimpleEars.pz2
RemDeltas.PHMA4Smile.pz2
RemDeltas.PHMA4SmileAngleL.pz2
RemDeltas.PHMA4SmileAngleR.pz2
RemDeltas.PHMA4SmileLeft.pz2
RemDeltas.PHMA4SmileOpen.pz2
RemDeltas.PHMA4SmileRight.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe073_Chnnls.pz2
06-ps_pe073_ERC.pz2
06-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\head\


05-ps_pe073_Chnnls.pz2
05-ps_pe073_ERC.pz2
05-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\hip\


01-ps_pe073_Chnnls.pz2
01-ps_pe073_ERC.pz2
01-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe073_Chnnls.pz2
37-ps_pe073_ERC.pz2
37-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lEye\


08-ps_pe073_Chnnls.pz2
08-ps_pe073_ERC.pz2
08-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe073_Chnnls.pz2
62-ps_pe073_ERC.pz2
62-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe073_Chnnls.pz2
39-ps_pe073_ERC.pz2
39-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lHand\


40-ps_pe073_Chnnls.pz2
40-ps_pe073_ERC.pz2
40-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe073_Chnnls.pz2
44-ps_pe073_ERC.pz2
44-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe073_Chnnls.pz2
45-ps_pe073_ERC.pz2
45-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe073_Chnnls.pz2
46-ps_pe073_ERC.pz2
46-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe073_Chnnls.pz2
47-ps_pe073_ERC.pz2
47-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe073_Chnnls.pz2
48-ps_pe073_ERC.pz2
48-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe073_Chnnls.pz2
49-ps_pe073_ERC.pz2
49-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe073_Chnnls.pz2
10-ps_pe073_ERC.pz2
10-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe073_Chnnls.pz2
53-ps_pe073_ERC.pz2
53-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe073_Chnnls.pz2
54-ps_pe073_ERC.pz2
54-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe073_Chnnls.pz2
55-ps_pe073_ERC.pz2
55-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe073_Chnnls.pz2
50-ps_pe073_ERC.pz2
50-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe073_Chnnls.pz2
51-ps_pe073_ERC.pz2
51-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe073_Chnnls.pz2
52-ps_pe073_ERC.pz2
52-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShin\


61-ps_pe073_Chnnls.pz2
61-ps_pe073_ERC.pz2
61-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe073_Chnnls.pz2
38-ps_pe073_ERC.pz2
38-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe073_Chnnls.pz2
60-ps_pe073_ERC.pz2
60-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe073_Chnnls.pz2
41-ps_pe073_ERC.pz2
41-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe073_Chnnls.pz2
42-ps_pe073_ERC.pz2
42-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe073_Chnnls.pz2
43-ps_pe073_ERC.pz2
43-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lToe\


63-ps_pe073_Chnnls.pz2
63-ps_pe073_ERC.pz2
63-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\neck\


04-ps_pe073_Chnnls.pz2
04-ps_pe073_ERC.pz2
04-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe073_Chnnls.pz2
18-ps_pe073_ERC.pz2
18-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rEye\


07-ps_pe073_Chnnls.pz2
07-ps_pe073_ERC.pz2
07-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe073_Chnnls.pz2
58-ps_pe073_ERC.pz2
58-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe073_Chnnls.pz2
20-ps_pe073_ERC.pz2
20-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rHand\


21-ps_pe073_Chnnls.pz2
21-ps_pe073_ERC.pz2
21-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe073_Chnnls.pz2
25-ps_pe073_ERC.pz2
25-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe073_Chnnls.pz2
26-ps_pe073_ERC.pz2
26-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe073_Chnnls.pz2
27-ps_pe073_ERC.pz2
27-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe073_Chnnls.pz2
28-ps_pe073_ERC.pz2
28-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe073_Chnnls.pz2
29-ps_pe073_ERC.pz2
29-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe073_Chnnls.pz2
30-ps_pe073_ERC.pz2
30-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe073_Chnnls.pz2
34-ps_pe073_ERC.pz2
34-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe073_Chnnls.pz2
35-ps_pe073_ERC.pz2
35-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe073_Chnnls.pz2
36-ps_pe073_ERC.pz2
36-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe073_Chnnls.pz2
31-ps_pe073_ERC.pz2
31-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe073_Chnnls.pz2
32-ps_pe073_ERC.pz2
32-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe073_Chnnls.pz2
33-ps_pe073_ERC.pz2
33-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShin\


57-ps_pe073_Chnnls.pz2
57-ps_pe073_ERC.pz2
57-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe073_Chnnls.pz2
19-ps_pe073_ERC.pz2
19-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe073_Chnnls.pz2
56-ps_pe073_ERC.pz2
56-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe073_Chnnls.pz2
22-ps_pe073_ERC.pz2
22-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe073_Chnnls.pz2
23-ps_pe073_ERC.pz2
23-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe073_Chnnls.pz2
24-ps_pe073_ERC.pz2
24-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rToe\


59-ps_pe073_Chnnls.pz2
59-ps_pe073_ERC.pz2
59-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\Character\DAZ People\


Aiko 4.cr2
Aiko 4.png
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Aiko V4.png
REM Aiko V4.png
INJ Aiko V4.pz2
REM Aiko V4.pz2
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Aiko 4\


Aiko4 (Body).png
Aiko4 (Head).png
American.png
BlinkCurveL.png
BlinkCurveR.png
BrowAngleUp.png
BrowBashfulL.png
BrowBashfulR.png
BrowConfoundedL.png
BrowConfoundedR.png
BrowIndignantL.png
BrowIndignantR.png
BrowInnerUpL.png
BrowInnerUpR.png
BrowOuterDownL.png
BrowOuterDownR.png
BrowOuterUpL.png
BrowOuterUpR.png
BrowPeevedL.png
BrowPeevedR.png
BrowPerplexedL.png
BrowPerplexedR.png
BrowSmilingL.png
BrowSmilingR.png
BrowTroubledL.png
BrowTroubledR.png
EyesAngleDown.png
EyesAngleUp.png
EyesFoldSmooth.png
EyesGlum.png
EyesGumdrop.png
EyesIndignant.png
EyesInSquare.png
EyesLazy.png
EyesLowAngleUp.png
EyesLowerFlat.png
EyesOutPeak.png
EyesOutRound.png
EyesPeeved.png
EyesSarcasm.png
EyesShape1.png
EyesShape2.png
EyesShape3.png
EyesSmile.png
EyesTroubled.png
EyesUpperFlat.png
EyesZen.png
EyeWinceL.png
EyeWinceR.png
HandsSmooth.png
IrisHuge.png
LashesGone.png
MouthBashful.png
MouthDisappointment.png
MouthDisgust.png
MouthFurious.png
MouthGlum.png
MouthLaugh.png
MouthOpenRound.png
MouthShock.png
MouthTroubled.png
MthConfoundLeft.png
MthConfoundRight.png
MthStrainedSmile.png
NoseTriangle.png
OpenMouth.png
Petite.png
PsstLeft.png
PsstRight.png
Realistic (Body).png
Realistic (Head).png
RealisticClassic.png
SimpleEars.png
Smile.png
SmileAngleL.png
SmileAngleR.png
SmileLeft.png
SmileOpen.png
SmileRight.png
Stylized (Body).png
Stylized (Head).png
TaperFingers.png
TeethOpen.png
TeethSize.png
Aiko4 (Body).pz2
Aiko4 (Head).pz2
American.pz2
BlinkCurveL.pz2
BlinkCurveR.pz2
BrowAngleUp.pz2
BrowBashfulL.pz2
BrowBashfulR.pz2
BrowConfoundedL.pz2
BrowConfoundedR.pz2
BrowIndignantL.pz2
BrowIndignantR.pz2
BrowInnerUpL.pz2
BrowInnerUpR.pz2
BrowOuterDownL.pz2
BrowOuterDownR.pz2
BrowOuterUpL.pz2
BrowOuterUpR.pz2
BrowPeevedL.pz2
BrowPeevedR.pz2
BrowPerplexedL.pz2
BrowPerplexedR.pz2
BrowSmilingL.pz2
BrowSmilingR.pz2
BrowTroubledL.pz2
BrowTroubledR.pz2
EyesAngleDown.pz2
EyesAngleUp.pz2
EyesFoldSmooth.pz2
EyesGlum.pz2
EyesGumdrop.pz2
EyesIndignant.pz2
EyesInSquare.pz2
EyesLazy.pz2
EyesLowAngleUp.pz2
EyesLowerFlat.pz2
EyesOutPeak.pz2
EyesOutRound.pz2
EyesPeeved.pz2
EyesSarcasm.pz2
EyesShape1.pz2
EyesShape2.pz2
EyesShape3.pz2
EyesSmile.pz2
EyesTroubled.pz2
EyesUpperFlat.pz2
EyesZen.pz2
EyeWinceL.pz2
EyeWinceR.pz2
HandsSmooth.pz2
IrisHuge.pz2
LashesGone.pz2
MouthBashful.pz2
MouthDisappointment.pz2
MouthDisgust.pz2
MouthFurious.pz2
MouthGlum.pz2
MouthLaugh.pz2
MouthOpenRound.pz2
MouthShock.pz2
MouthTroubled.pz2
MthConfoundLeft.pz2
MthConfoundRight.pz2
MthStrainedSmile.pz2
NoseTriangle.pz2
OpenMouth.pz2
Petite.pz2
PsstLeft.pz2
PsstRight.pz2
Realistic (Body).pz2
Realistic (Head).pz2
RealisticClassic.pz2
SimpleEars.pz2
Smile.pz2
SmileAngleL.pz2
SmileAngleR.pz2
SmileLeft.pz2
SmileOpen.pz2
SmileRight.pz2
Stylized (Body).pz2
Stylized (Head).pz2
TaperFingers.pz2
TeethOpen.pz2
TeethSize.pz2

Product Notes
* Aiko 4 requires the Victoria 4 Base product to be installed in DAZ Studio. To increase compatibility between our models, Aiko 4 is built on the Victoria 4.2 technology and uses the Victoria 4.2 OBJ as well as the Victoria 4.2 ExP support files.
* Aiko 4 provides her own morphs, but she is intended to be used in conjunction with Victoria's morphs. Not all of the Victoria morphs will provide the best results at a value of one, but thousands of new shapes are possible as you combine morphs and dial the values up. In this way, Aiko is more versatile than ever before.
* Aiko 4 comes with a new CR2 file located in the DAZ People folder. This is a new version of the Victoria 4.2 CR2 file that automatically injects the Aiko morphs and dials the base morph. Restoring or resetting the morphs on the Aiko 4 figure will restore to the Aiko base morph being on. This will not happen if you load the Aiko morphs on the Victoria 4.2 CR2 separately.
* Aiko 4's extreme expressions are isolated to the mouth. We have provided extra controls for adjusting the teeth size, tongue size and the space between the teeth for maximum versatility. Please Note that the teeth will not automatically move when using the Aiko 4 expressions for this reason!
* Aiko uses the same magnetize poses for clothing as Victoria 4.2's magnetize poses. In DAZ Studio you only need to load the first magnetized pose for clothing.
* In Poser you apply the magnetize pose that has the number that corresponds to the instance of Victoria in the scene.



Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Aiko 4 Isa, Realistic Textures

image_medium.jpg

Product: Isa for A4 Texture Pack
Product Code: ps_tx1590
DAZ Original: YES
Created By: ann0314
Released: January 10, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.2 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “ART_Isa_A4”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:Textures:ART_Isa_A4”

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Isa for A4 Texture Pack

\Runtime\Libraries\Pose\ART_Isa_A4

Apply_First.png
Eyes_Aqua.png
Eyes_Dark.png
Eyes_Green.png
Eyes_Grey.png
Eyes_Hazel.png
Eyes_Sky.png
Head_MU_1.png
Head_MU_2.png
Head_MU_3.png
Head_MU_4.png
Head_MU_5.png
Head_MU_NON.png
Apply_First.pz2
Eyes_Aqua.pz2
Eyes_Dark.pz2
Eyes_Green.pz2
Eyes_Grey.pz2
Eyes_Hazel.pz2
Eyes_Sky.pz2
Head_MU_1.pz2
Head_MU_2.pz2
Head_MU_3.pz2
Head_MU_4.pz2
Head_MU_5.pz2
Head_MU_NON.pz2

\Runtime\Textures\ARTCollaborations\Isa

AC1_IsaH.jpg
AC1_IsaH2.jpg
AC1_IsaH3.jpg
AC1_IsaH4.jpg
AC1_IsaH5.jpg
AC1_IsaH6.jpg
AC1_IsaHB.jpg
AC1_IsaHD2.jpg
AC1_IsaHS.jpg
AC2_IsaT.jpg
AC2_IsaTB.jpg
AC3_IsaL.jpg
AC3_IsaLB.jpg
AC5_IsaEyeAQ1.jpg
AC5_IsaEyeBL1.jpg
AC5_IsaEyeBL2.jpg
AC5_IsaEyeBR1.jpg
AC5_IsaEyeBRB.jpg
AC5_IsaEyeGR1.jpg
AC5_IsaEyeHA1.jpg
ACIsaCornea.jpg
ACIsaGums.jpg
ACIsaGumsB.jpg
ACIsaLashes.jpg

\People\Aiko 4\Textures\ART_Isa_A4

Apply_First.ds
Eyes_Aqua.ds
Eyes_Dark.ds
Eyes_Green.ds
Eyes_Grey.ds
Eyes_Hazel.ds
Eyes_Sky.ds
Head_MU_1.ds
Head_MU_2.ds
Head_MU_3.ds
Head_MU_4.ds
Head_MU_5.ds
Head_MU_NON.ds
Apply_First.ds.png
Eyes_Aqua.ds.png
Eyes_Dark.ds.png
Eyes_Green.ds.png
Eyes_Grey.ds.png
Eyes_Hazel.ds.png
Eyes_Sky.ds.png
Head_MU_1.ds.png
Head_MU_2.ds.png
Head_MU_3.ds.png
Head_MU_4.ds.png
Head_MU_5.ds.png
Head_MU_NON.ds.png

L75 Arisu

image_medium.jpg

Product: L75 Arisu
Product Code: ps_tx1607
DAZ Original: Yes
Created by: Lobo75
Released: January 26, 2008

Arisu is a complete character set for Aiko 4. It comes with six head maps, five makeup maps and body tattoos as well as DAZ Studio material presets and a dynamic babydoll dress (for use in Poser 5+ cloth room only).

Product Information

Required Products: Aiko 4 Base
You can find new icons for loading this product in the following Poser libraries:

  • Pose: “L75:Arisu”
  • Props: “L75 Dynamic

You can find new icons for loading this product in the following DAZ Studio libraries:

  • “People:Victoria 4:Characters:Arisu”

Product Notes

# Load Victoria 4.2 or Aiko 4 and zero Pose the figure using the joint editor.
# Load the Dynamic Baby Doll Dress from the L75 Dynamic folder, and change the parent to V4/A4's Chest.
# Depending on the figure you are using, use the morph dials within the Dynamic Baby Doll Dress which best suits your needs.
# *You can now enter the cloth room.*
# Once in the cloth room, create a new simulation. Set your end frame to 20. Do not add Drape frames as this can slow down the process as well as render non desired results. Click ok.
# Next, Select clothify, and the Dynamic Baby Doll Dress should be listed. If not, choose the dress. Click ok.
# Click 'Collide Against' when viewing the options. Change the Collision Offset to 0.500 and the Collision Depth to 0.500 for optimal results.
# Click the Add/Remove button, and select only the following body areas for collision:

  • Hip
  • Abdomen
  • Chest
  • Right Collar
  • Left Collar
  • Right Thigh
  • Left Thigh
  • Right Shin
  • Left Shin

# If you get pokethru after the simulation, simply select more body parts.
# Click ok when finished selecting those body parts.
# Make sure the 'Start Draping' option is unchecked, and that you select the choices to Ignore Head, Hand and Feet collisions.
# You are now ready to calculate the simulation:

  • Set the frame to 20 on the bottom animation timeline.
  • Select V4 and apply your pose.
  • Set the frame back to 1.
  • Press the “Calculate Simulation” button, and watch your dress conform to the pose you chose!

# There is no need for concern with the Dynamic Baby Doll Dress sliding off of the figure as the constrained settings have been saved within the prop file by default during creation.
# Once the Simulation is done, you may need to reset the morph fit using the dial within the Dynamic Baby Doll Dress. On occasion simulation replicates the morph. Depending on the result, simply adjust the dials to fix any poke through.
# NOTE: It is recommended that texture filtering should be turned off when using this texture set.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\L75\DYN\A4\


L75A4BD.obj


\Runtime\Libraries\Pose\L75\Arisu\


!MAT Arisu.png
MAT Arisu MU01.png
MAT Arisu MU02.png
MAT Arisu MU03.png
MAT Arisu MU04.png
MAT Arisu MU05.png
MAT Arisu Tattoo.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
!MAT Arisu.pz2
MAT Arisu MU01.pz2
MAT Arisu MU02.pz2
MAT Arisu MU03.pz2
MAT Arisu MU04.pz2
MAT Arisu MU05.pz2
MAT Arisu Tattoo.pz2
MAT Eye 01.pz2
MAT Eye 02.pz2
MAT Eye 03.pz2
MAT Eye 04.pz2
MAT Eye 05.pz2
MAT Eye 06.pz2
MAT Eye 07.pz2
MAT Eye 08.pz2
MAT Eye 09.pz2
MAT Eye 10.pz2


\Runtime\Libraries\Props\L75 Dynamic\


L75 A-V 4 BabyDoll.png
L75 A-V 4 BabyDoll.pp2


\Runtime\Textures\L75\ARISU\


L75AriAr.jpg
L75AriArBUM.jpg
L75AriArSPC.jpg
L75AriH.jpg
L75AriHBUM.jpg
L75AriHDIS.jpg
L75AriHLipMSK.jpg
L75AriHLipSPC.jpg
L75AriHMU01.jpg
L75AriHMU02.jpg
L75AriHMU03.jpg
L75AriHMU04.jpg
L75AriHMU05.jpg
L75AriHSPC.jpg
L75AriTo.jpg
L75AriToBUM.jpg
L75AriToSPC.jpg
L75AriToTat.jpg
L75AriToTatBUM.jpg
L75AriToTatSPC.jpg
L75V4E01.jpg
L75V4E02.jpg
L75V4E03.jpg
L75V4E04.jpg
L75V4E05.jpg
L75V4E06.jpg
L75V4E07.jpg
L75V4E08.jpg
L75V4E09.jpg
L75V4E10.jpg
L75V4ETR.jpg
L75V4Lash.jpg
L75V4Mouth.jpg


\Runtime\Textures\L75\BD_DYN\


L75A4BD01.jpg
L75A4BD01BUM.jpg
L75A4BD01DISP.jpg

DAZ Studio Files


\People\Victoria 4\Characters\Arisu\


!MAT Arisu.ds
MAT Arisu MU01.ds
MAT Arisu MU02.ds
MAT Arisu MU03.ds
MAT Arisu MU04.ds
MAT Arisu MU05.ds
MAT Arisu Tattoo.ds
MAT Eye 01.ds
MAT Eye 02.ds
MAT Eye 03.ds
MAT Eye 04.ds
MAT Eye 05.ds
MAT Eye 06.ds
MAT Eye 07.ds
MAT Eye 08.ds
MAT Eye 09.ds
MAT Eye 10.ds
!MAT Arisu.png
MAT Arisu MU01.png
MAT Arisu MU02.png
MAT Arisu MU03.png
MAT Arisu MU04.png
MAT Arisu MU05.png
MAT Arisu Tattoo.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png

Notes

This product has a full Poser installer, plus an installer with DAZ Studio Optimized Materials.

Posh Hair

image_medium.jpg

Product: Posh Hair
Product Code: ps_ac2340
DAZ Original: Yes
Created by: Bobbie25
Released: February 4, 2008

Product Information

Required Products: Aiko 4.0 Base, Victoria 4.1 Base, Stephanie 3.0 Petite Base, Victoria 3.0 Base, Aiko 3.0 Base
You can find new icons for loading this product in the following Poser libraries:

  • Hair: “Posh Hair”
  • Materials: “Posh Hair”
  • Pose: “MAT Posh Hair”

Product Notes

  • The hair has fit morphs for use on different figures.

Artist's Acknowledgments:

Product Title: Posh Hair
Author: umblefugly & Bobbie25
Author E-mail: Bobbie25designs(at)yahoo.com (change (at) for @)
Product Date:01-28-08

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\ClassicBobHair\

  • ClassicBobHair.obj

\Runtime\Libraries\Hair\Posh Hair\

  • PoshHairV4.hr2
  • PoshHairV4.png

\Runtime\libraries\materials\Posh Hair\

  • Black P6.mc6
  • BLBrown P6.mc6
  • Blond P6.mc6
  • Brown P6.mc6
  • RBlack P6.mc6
  • Red P6.mc6
  • Black P6.png
  • BLBrown P6.png
  • Blond P6.png
  • Brown P6.png
  • RBlack P6.png
  • Red P6.png

\Runtime\libraries\Pose\Posh Hair\

  • Black.png
  • BLBrown.png
  • Blond.png
  • Brown.png
  • RBlack.png
  • Red.png
  • Black.pz2
  • BLBrown.pz2
  • Blond.pz2
  • Brown.pz2
  • RBlack.pz2
  • Red.pz2

\Runtime\textures\B25BobHair\

  • B25-CBH-CapBlack.jpg
  • B25-CBH-CapBLBrown.jpg
  • B25-CBH-CapBlond.jpg
  • B25-CBH-CapBrown.jpg
  • B25-CBH-CapRBlack.jpg
  • B25-CBH-CapRed.jpg
  • B25-CBH-CapTrans.jpg
  • B25-CBH-StransBlack.jpg
  • B25-CBH-StransBLBrown.jpg
  • B25-CBH-StransBlond.jpg
  • B25-CBH-StransBrown.jpg
  • B25-CBH-StransRBlack.jpg
  • B25-CBH-StransRed.jpg
  • B25-CBH-StransTrans.jpg

A4SchoolGirl

image_medium.jpg
Product: A4SchoolGirl
Product Code: ps_ac2322
DAZ Original: YES
Created By: BATLAB
Released: January 28, 2008


Product Information
* Required Products: Victoria 4.1 Base, Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Character: “A4SchoolGirl”
* Props “A4SchoolGirl”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

A4SchoolGirl

\Runtime

\Runtime\Geometries\

\Runtime\Geometries\BAT_DM

A4SchoolGirl_Bag.obj
A4SchoolGirl_Cardigan.obj
A4SchoolGirl_Shirt.obj
A4SchoolGirl_Skirt.obj
A4SchoolGirl_SocksShoes.obj

\Runtime\Libraries

\Runtime\Libraries\Character

\Runtime\Libraries\Character\A4SchoolGirl

A4SG_Cardigan.cr2
A4SG_Cardigan.png
A4SG_Shirt.cr2
A4SG_Shirt.png
A4SG_Skirt.cr2
A4SG_Skirt.png
A4SG_SocksShoes.cr2
A4SG_SocksShoes.png

\Runtime\Libraries\Props

\Runtime\Libraries\Props\A4SchoolGirl

A4SG_Bag.png
A4SG_Bag.pp2

\Runtime\Textures

\Runtime\Textures\A4SchlGirl

A4SchlGirlSocksShoesBum.jpg
A4SchlGirlSocksShoesTex.jpg
A4SchoolGirl_Bag_Tex.jpg
A4SchoolGirl_Cardigan_Bum.jpg
A4SchoolGirl_Cardigan_Tex.jpg
A4SchoolGirl_Shirt_Tex.jpg
A4SchoolGirl_Skirt_Tex.jpg

Attitude Poses

image_medium.jpg
Product: Attitude Pose Pack A4
Product Code: ps_mo312
DAZ Original: YES
Created By: Skyewolf
Released: January 29, 2008


Product Information
* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “Attitude!”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Attitude Pose Pack A4

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\Attitude!

!Zeroed.png
!Zeroed.pz2
Attitude_01.png
Attitude_01.pz2
Attitude_02.png
Attitude_02.pz2
Attitude_03.png
Attitude_03.pz2
Attitude_04.png
Attitude_04.pz2
Attitude_05.png
Attitude_05.pz2
Attitude_06.png
Attitude_06.pz2
Attitude_07.png
Attitude_07.pz2
Attitude_08.png
Attitude_08.pz2
Attitude_09.png
Attitude_09.pz2
Attitude_10.png
Attitude_10.pz2
Attitude_11.png
Attitude_11.pz2
Attitude_12.png
Attitude_12.pz2
Attitude_13.png
Attitude_13.pz2
Attitude_14.png
Attitude_14.pz2
Attitude_15.png
Attitude_15.pz2
Attitude_16.png
Attitude_16.pz2
Attitude_17.png
Attitude_17.pz2
Attitude_18.png
Attitude_18.pz2
Attitude_19.png
Attitude_19.pz2
Attitude_20.png
Attitude_20.pz2
Attitude_21.png
Attitude_21.pz2
Attitude_22.png
Attitude_22.pz2
Attitude_23.png
Attitude_23.pz2
Attitude_24.png
Attitude_24.pz2
Attitude_25.png
Attitude_25.pz2
Attitude_26.png
Attitude_26.pz2
Attitude_27.png
Attitude_27.pz2
Attitude_28.png
Attitude_28.pz2
Attitude_29.png
Attitude_29.pz2
Attitude_30.png
Attitude_30.pz2

Attitude Expressions

image_medium.jpg

Product: Attitude Expression Pack
Product Code: ps_mo307
DAZ Original: YES
Created By: Skyewolf
Released: January 28, 2008

Product Information
* Required Products: Aiko 4 Base * You can find new icons for loading this product in the following Poser libraries: * Expression: “Attitude!” * Files installed for this product:

Attitude Expressions Pack A4

\Runtime\


\Runtime\Libraries\

\Runtime\Libraries\Face\

\Runtime\Libraries\Face\Attitude!\

!ZeroedF.fc2
!ZeroedF.png
AttitudeF_01.fc2
AttitudeF_01.png
AttitudeF_02.fc2
AttitudeF_02.png
AttitudeF_03.fc2
AttitudeF_03.png
AttitudeF_04.fc2
AttitudeF_04.png
AttitudeF_05.fc2
AttitudeF_05.png
AttitudeF_06.fc2
AttitudeF_06.png
AttitudeF_07.fc2
AttitudeF_07.png
AttitudeF_08.fc2
AttitudeF_08.png
AttitudeF_09.fc2
AttitudeF_09.png
AttitudeF_10.fc2
AttitudeF_10.png
AttitudeF_11.fc2
AttitudeF_11.png
AttitudeF_12.fc2
AttitudeF_12.png
AttitudeF_13.fc2
AttitudeF_13.png
AttitudeF_14.fc2
AttitudeF_14.png
AttitudeF_15.fc2
AttitudeF_15.png
AttitudeF_16.fc2
AttitudeF_16.png
AttitudeF_17.fc2
AttitudeF_17.png
AttitudeF_18.fc2
AttitudeF_18.png
AttitudeF_19.fc2
AttitudeF_19.png
AttitudeF_20.fc2
AttitudeF_20.png
AttitudeF_21.fc2
AttitudeF_21.png
AttitudeF_22.fc2
AttitudeF_22.png
AttitudeF_23.fc2
AttitudeF_23.png
AttitudeF_24.fc2
AttitudeF_24.png
AttitudeF_25.fc2
AttitudeF_25.png
AttitudeF_26.fc2
AttitudeF_26.png
AttitudeF_27.fc2
AttitudeF_27.png
AttitudeF_28.fc2
AttitudeF_28.png
AttitudeF_29.fc2
AttitudeF_29.png
AttitudeF_30.fc2
AttitudeF_30.png



Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Aiko 4 Bodysuit Upgrade

image_medium.jpg
Product: Aiko 4 Bodysuit Upgrade
Product Code: ps_ac2370
DAZ Original: YES
Created By:

  • Lyrra Madril
  • the3dwizard

Released: February 14, 2008

Product Information

  • Required Products: Aiko 4.0 Base, Victoria 4.2 Bodysuit

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ's Aiko 4 Clothing”

Product Notes

  • Because the bodysuit is so close fitting to the body, there are a number of adjustment morphs to accomodate the full body morphs with different poses. As well, using the Shirt and Pants style morphs at low values work well to loosen the bodysuit without changing the overall look of the suit.
  • The Chest and Leg Scale morphs are for DS only.

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

A4 Bodysuit


\Runtime\Libraries\Character\DAZ's Aiko 4 Clothing\


A4Bodysuit.cr2
A4Bodysuit.png

Diahme Hair

image_medium.jpg

Product: Diahme Hair
Product Code: ps_ac2332
DAZ Original: YES
Created By: Catherine Todd
Released: February 1, 2008

Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Base
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “AIE3D:Diahme Hair”
* Pose: “AIE3D:Diahme Hair”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:Hair:Diahme Hair”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Diahme Hair

\Runtime

\Runtime\Geometries

\Runtime\Geometries\AIE3D

\Runtime\Geometries\AIE3D\DiahmeHair

DM_HairV4.obj

\Runtime\Libraries

\Runtime\Libraries\Character

\Runtime\Libraries\Character\AIE3D

\Runtime\Libraries\Character\AIE3D\Diahme Hair

Diahme Hair.cr2
Diahme Hair.png

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\AIE3D

\Runtime\Libraries\Pose\AIE3D\Diahme Hair

Nat Black.png
Nat Black.pz2
Nat Blonde Lt.png
Nat Blonde Lt.pz2
Nat Blonde Platinum.png
Nat Blonde Platinum.pz2
Nat Blonde Strawberry.png
Nat Blonde Strawberry.pz2
Nat Blonde.png
Nat Blonde.pz2
Nat Brown Dark.png
Nat Brown Dark.pz2
Nat Brown Mousy.png
Nat Brown Mousy.pz2
Nat Brown.png
Nat Brown.pz2
Nat Grey.png
Nat Grey.pz2
Nat Red Auburn.png
Nat Red Auburn.pz2
Nat Red Fiery.png
Nat Red Fiery.pz2
Neon Aqua.png
Neon Aqua.pz2
Neon Blue.png
Neon Blue.pz2
Neon Green.png
Neon Green.pz2
Neon Pink.png
Neon Pink.pz2
Neon Purple.png
Neon Purple.pz2

\Runtime\Textures

\Runtime\Textures\DiahmeHair

DiahmeTRN.jpg
dmHairS.jpg
dmHairT_NatBlack.jpg
dmHairT_NatBlonde.jpg
dmHairT_NatBlondeLT.jpg
dmHairT_NatBlondePlatinum.jpg
dmHairT_NatBlondeStrawberry.jpg
dmHairT_NatBrown.jpg
dmHairT_NatBrownDark.jpg
dmHairT_NatBrownMousy.jpg
dmHairT_NatGrey.jpg
dmHairT_NatRedAuburn.jpg
dmHairT_NatRedFiery.jpg
dmHairT_NeonAqua.jpg
dmHairT_NeonBlue.jpg
dmHairT_NeonGreen.jpg
dmHairT_NeonPink.jpg
dmHairT_NeonPurple.jpg

DAZ Studio File List

\People

\People\Aiko 4

\People\Aiko 4\Hair

\People\Aiko 4\Hair\Diahme Hair

Nat Black.ds Nat Black.png
Nat Blonde Lt.ds Nat Blonde Lt.png
Nat Blonde Platinum.ds Nat Blonde Platinum.png
Nat Blonde Strawberry.ds Nat Blonde Strawberry.png
Nat Blonde.ds Nat Blonde.png
Nat Brown Dark.ds Nat Brown Dark.png
Nat Brown Mousy.ds Nat Brown Mousy.png
Nat Brown.ds Nat Brown.png
Nat Grey.ds Nat Grey.png
Nat Red Auburn.ds Nat Red Auburn.png
Nat Red Fiery.ds Nat Red Fiery.png
Neon Aqua.ds Neon Aqua.png
Neon Blue.ds Neon Blue.png
Neon Green.ds Neon Green.png
Neon Pink.ds Neon Pink.png
Neon Purple.ds Neon Purple.png

PVC-GearD Aiko 4

image_medium.jpg

Product: PVC-GearD A4
Product Code: ps_ac2359
DAZ Original: YES
Created By: BATLAB
Released: February 11, 2008


Product Information

* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “PVC-GearD_A4”
* Pose: “BAT_PVC-GearD”

Product Notes

* Please apply “PVC-GearD_ShoesFit” to Aiko4 to get the shoes to fit
* Please be sure to use the V4 Magnetize Clothing on all clothing.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

PVC GearD A4

\Runtime

\Runtime\Geometries

\Runtime\Geometries\BAT

V4_PVCGearD.obj
V4_PVCGearD_Shoes.obj
V4_PVCGearD_Shorts.obj
V4_PVCGearD_Stocking.obj

\Runtime\Libraries

\Runtime\Libraries\Character

\Runtime\Libraries\Character\PVCGearD_A4

PVCGearD.cr2
PVCGearD.png
PVCGearD_Shoes.cr2
PVCGearD_Shoes.png
PVCGearD_Shorts.cr2
PVCGearD_Shorts.png
PVCGearD_Stocking.cr2
PVCGearD_Stocking.png
PVCGearD_Stocking_P6.cr2
PVCGearD_Stocking_P6.png

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\BAT_PVCGearD

INJ_PVCGearD_Glove_forV4.png
INJ_PVCGearD_Glove_forV4.pz2
PVCGearD_ShoesFit.png
PVCGearD_ShoesFit.pz2
ToUseV4_Stocking.png
ToUseV4_Stocking.pz2

\Runtime\Textures

\Runtime\Textures\BAT

\Runtime\Textures\BAT\GearD

GearD_Glove_forV4.jpg
GearD_Stocking.jpg
GearD_tex.jpg
GearD_TrBum.jpg

\Runtime\Textures\BAT\Ref

BATsilver3Ref.jpg
BATsilver8Ref.jpg

Midnight Dress

image_medium.jpg

Product: Midnight Dress
Product Code: ps_ac2356
DAZ Original: YES
Created By: Desideria
Silencer
Released: February 10, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Morphs + +
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “MidnightDress”
* Pose: “MidnightDress no shader,” “MidnightDress shader”
* Props: “MidnightDress”

Product Notes

* To use the Dynamic version of this dress in Poser 5+, please take the following steps:
* Please load the base figure into your scene.
* Click on “Figure - Inverse Kinematics” and uncheck all.
* Click on “Window - Joint Editor”, then select the base figure and click on “Zero Figure”.
* Open your props library folder and load the desired dynamic prop into your scene.
* Open up the Animation slider and go to frame 30.
* Pose the figure as desired. Set any desired morphs
* Go back to frame 1.
* Go to the Cloth room.
* Click on New Simulation\\. * Accept the default settings then hit Okay.
* Click Clothify and choose the dynamic cloth - it will be listed under props - then hit Clothify to exit the dialog box.
* Select Collide Against, then Add/Remove, and choose figure 1. (You may want to add the Ground as well.)
* Back in the Collide Against dialog, make sure that the 'Current Collision Object' has 'Figure 1' displayed. You may want to enable the 'Start draping from zero pose' option. (Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want).
* Depending on the pose, you may wish to set “Ignore hand collisions.”
* Click on Calculate Simulation.
* Depending on the pose, it may be necessary to tweak the clothing settings in the Cloth Room. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. * If you want to use multiple dynamic items in the scene, do each simulation separately. You can do the second one as Sim_2, the third as Sim_3, etc. If you decide to change the pose later on, you can go to Animation: Recalculate Dynamics: All Cloth.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Midnight Dress

\Runtime\Geometries\Desideria\midnight

SVMidnightDress.obj
SVMidnightDress01.obj

\Runtime\Libraries\Character\MidnightDress

MidnightDress.cr2
MidnightDress.png

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\MidnightDress no shader

style_01_MD.png
style_02_MD.png
style_03_MD.png
style_01_MD.pz2
style_02_MD.pz2
style_03_MD.pz2

\Runtime\Libraries\Pose\MidnightDress shader

style_01_MD.png
style_02_MD.png
style_03_MD.png
style_01_MD.pz2
style_02_MD.pz2
style_03_MD.pz2

\Runtime\Libraries\Props\MidnightDress

MidnightDress.png
MidnightDress.pp2

\Runtime\Textures\Silencer\midnight

Desi01MidnightDress.jpg
Desi01MidnightDressB.jpg
Desi01MidnightDressD.jpg
Desi02MidnightDress.jpg
Desi02MidnightDressD.jpg
Desi03MidnightDress.jpg
Desi03MidnightDressB.jpg
Desi03MidnightDressD.jpg

Aiko4 Expressions

image_medium.jpg

Product: | Aiko4 Expressions
Product Code: | ps_mo304b
DAZ Original: | NO
Created By: | joelegecko
Released: | January 25, 2008

Product Information

* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Expression: “Joelegecko - Aiko4”, “Joelegecko - Aiko4-R”

Product Notes

* The Aiko4-R folder is meant specifically for Aiko 4 Realistic.

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE

File Listing

Aiko4 Expressions

\Runtime\Libraries\Face\Joelegecko - Aiko4

00.fc2
01.fc2
02.fc2
03.fc2
04.fc2
05.fc2
06.fc2
07.fc2
08.fc2
09.fc2
10.fc2
11.fc2
12.fc2
13.fc2
14.fc2
15.fc2
16.fc2
17.fc2
18.fc2
19.fc2
20.fc2
21.fc2
22.fc2
23.fc2
24.fc2
25.fc2
26.fc2
27.fc2
28.fc2
29.fc2
30.fc2
00.png
01.png
02.png
03.png
04.png
05.png
06.png
07.png
08.png
09.png
10.png
11.png
12.png
13.png
14.png
15.png
16.png
17.png
18.png
19.png
20.png
21.png
22.png
23.png
24.png
25.png
26.png
27.png
28.png
29.png
30.png

\Runtime\Libraries\Face\Joelegecko - Aiko4-R

00.fc2
01.fc2
02.fc2
03.fc2
04.fc2
05.fc2
06.fc2
07.fc2
08.fc2
09.fc2
10.fc2
11.fc2
12.fc2
13.fc2
14.fc2
15.fc2
16.fc2
17.fc2
18.fc2
19.fc2
20.fc2
21.fc2
22.fc2
23.fc2
24.fc2
25.fc2
26.fc2
27.fc2
28.fc2
29.fc2
30.fc2
00.png
01.png
02.png
03.png
04.png
05.png
06.png
07.png
08.png
09.png
10.png
11.png
12.png
13.png
14.png
15.png
16.png
17.png
18.png
19.png
20.png
21.png
22.png
23.png
24.png
25.png
26.png
27.png
28.png
29.png
30.png

Superheroine Poses for A4/V4

image_medium.jpg

Product: Superheroine Poses for A4/V4
Product Code: ps_mo301
DAZ Original: YES
Created By: Digiport Designs
Released: January 23, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “DPA4SuperHero”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Superheroine Poses

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\DPA4SuperHero

!zdefault.png
!zdefault.pz2
h01.png
h01.pz2
h02.png
h02.pz2
h03.png
h03.pz2
h04.png
h04.pz2
h05.png
h05.pz2
h06.png
h06.pz2
h07.png
h07.pz2
h08.png
h08.pz2
h09.png
h09.pz2
h10.png
h10.pz2
h11.png
h11.pz2
h12.png
h12.pz2
h13.png
h13.pz2
h14.png
h14.pz2
h15.png
h15.pz2
h16.png
h16.pz2
h17.png
h17.pz2
h18.png
h18.pz2
h19.png
h19.pz2
h20.png
h20.pz2
h21.png
h21.pz2
h22.png
h22.pz2
h23.png
h23.pz2
h24.png
h24.pz2
h25.png
h25.pz2
h26.png
h26.pz2
h27.png
h27.pz2
h28.png
h28.pz2
h29.png
h29.pz2
h30.png
h30.pz2

Ami for A4

image_medium.jpg

Product: Ami for A4
Product Code: ps_tx1612b
DAZ Original: YES
Created By: Morris
Released: January 29, 2008


Product Information

* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “Ami A4”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:\\Textures:Ami A4”

Product Notes

* You may not see the corset layer in the preview window when using the blender node in Poser. But it will be visible in the material room and when rendered
* Also you will want to make sure the eyebrows have been made visible, as Ami’s textures use an Eyebrow transmap, affording you the ability to match eyebrows to hair color.
* The DSI files included in this product were created using the Image Layer Editor PlugIn for DAZ Studio and specifically made to use with the Ami Texture for those who do not own the PlugIn. Owning the PlugIn would give you the benefit of customizing the DSI files to use on your other Character Textures.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Ami for Aiko 4

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\Ami A4

!!!!AmiHeadINJ.png
!!!!AmiHeadREM.png
!!!AmiBodyINJ.png
!!!AmiBodyREM.png
!!!AmiStandardMAT.png
!!AmiMUCherryBlossom.png
!!AmiMUCherryBlossom2.png
!!AmiMUCocco.png
!!AmiMUGlamour.png
!!AmiMUMagentaLove.png
!!AmiMUMagentaLove2.png
!!AmiMUNatural.png
!!AmiMUPinkBlush.png
!!AmiMUPlum.png
!!AmiMUYellowTwilight.png
!!AmiMUYellowTwilight2.png
!Tattoo1.png
!Tattoo2.png
CorsetNoTAT.png
CorsetTAT1.png
CorsetTAT2.png
EyesBlue1.png
EyesBlue2.png
EyesDarkBrown1.png
EyesDarkBrown2.png
EyesGreen1.png
EyesGreen2.png
EyesLightBrown1.png
EyesLightBrown2.png
!!!!AmiHeadINJ.pz2
!!!!AmiHeadREM.pz2
!!!AmiBodyINJ.pz2
!!!AmiBodyREM.pz2
!!!AmiStandardMAT.pz2
!!AmiMUCherryBlossom.pz2
!!AmiMUCherryBlossom2.pz2
!!AmiMUCocco.pz2
!!AmiMUGlamour.pz2
!!AmiMUMagentaLove.pz2
!!AmiMUMagentaLove2.pz2
!!AmiMUNatural.pz2
!!AmiMUPinkBlush.pz2
!!AmiMUPlum.pz2
!!AmiMUYellowTwilight.pz2
!!AmiMUYellowTwilight2.pz2
!Tattoo1.pz2
!Tattoo2.pz2
CorsetNoTAT.pz2
CorsetTAT1.pz2
CorsetTAT2.pz2
EyesBlue1.pz2
EyesBlue2.pz2
EyesDarkBrown1.pz2
EyesDarkBrown2.pz2
EyesGreen1.pz2
EyesGreen2.pz2
EyesLightBrown1.pz2
EyesLightBrown2.pz2

\Runtime\Textures

\Runtime\Textures\Morris

\Runtime\Textures\Morris\A4

\Runtime\Textures\Morris\A4\Ami

JMAmiBlue1.jpg
JMAmiCorsetB.jpg
JMAmiCorsetM.jpg
JMAmiCorsetT.jpg
JMAmiEyeBlue2.jpg
JMAmiEyebrows.jpg
JMAmiEyeDB1.jpg
JMAmiEyeDB2.jpg
JMAmiEyeGreen1.jpg
JMAmiEyeGreen2.jpg
JMAmiEyelashes.jpg
JMAmiEyeLB1.jpg
JMAmiEyeLB2.jpg
JMAmiEyeTrans.jpg
JMAmiHead.jpg
JMAmiHeadB.jpg
JMAmiHeadMu1.jpg
JMAmiHeadMu10.jpg
JMAmiHeadMu2.jpg
JMAmiHeadMu3.jpg
JMAmiHeadMu4.jpg
JMAmiHeadMu5.jpg
JMAmiHeadMu6.jpg
JMAmiHeadMu7.jpg
JMAmiHeadMu8.jpg
JMAmiHeadMu9.jpg
JMAmiLacTrans.jpg
JMAmiLimbs.jpg
JMAmiLimbsB.jpg
JMAmiLimbsTat.jpg
JMAmiMouth.jpg
JMAmiTorso.jpg
JMAmiTorsoB.jpg
JMAmiTorsoCB.jpg
JMAmiTorsoTat.jpg
JMAmiTorsoTat2.jpg

\People

\People\Aiko 4

\People\Aiko 4\Textures

\People\Aiko 4\Textures\Ami A4

!!!AmiStandardMAT.ds
!!AmiMUCherryBlossom.ds
!!AmiMUCherryBlossom2.ds
!!AmiMUCocco.ds
!!AmiMUGlamour.ds
!!AmiMUMagentaLove.ds
!!AmiMUMagentaLove2.ds
!!AmiMUNatural.ds
!!AmiMUPinkBlush.ds
!!AmiMUPlum.ds
!!AmiMUYellowTwilight.ds
!!AmiMUYellowTwilight2.ds
!Tattoo1.ds
!Tattoo2.ds
CorsetNoTAT.ds
CorsetTAT1.ds
CorsetTAT2.ds
EyesBlue1.ds
EyesBlue2.ds
EyesDarkBrown1.ds
EyesDarkBrown2.ds
EyesGreen1.ds
EyesGreen2.ds
EyesLightBrown1.ds
EyesLightBrown2.ds
Corset.dsi
CorsetTAT1.dsi
CorsetTAT2.dsi
!!!AmiStandardMAT.png
!!AmiMUCherryBlossom.png
!!AmiMUCherryBlossom2.png
!!AmiMUCocco.png
!!AmiMUGlamour.png
!!AmiMUMagentaLove.png
!!AmiMUMagentaLove2.png
!!AmiMUNatural.png
!!AmiMUPinkBlush.png
!!AmiMUPlum.png
!!AmiMUYellowTwilight.png
!!AmiMUYellowTwilight2.png
!Tattoo1.png
!Tattoo2.png
CorsetNoTAT.png
CorsetTAT1.png
CorsetTAT2.png
EyesBlue1.png
EyesBlue2.png
EyesDarkBrown1.png
EyesDarkBrown2.png
EyesGreen1.png
EyesGreen2.png
EyesLightBrown1.png
EyesLightBrown2.png

Luna

image_medium.jpg

Product: Luna A4
Product Code: ps_tx1589b
DAZ Original: YES
Created By: Freja
Released: January 10, 2008


Product Information

* Required Products: Aiko 4
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “FRA4 Luna”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:Textures:FRA4 Luna”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Luna

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\FRA4 Luna

!!Head INJ.png
!!Head INJ.pz2
!!Head REM.png
!!Head REM.pz2
!Body INJ.png
!Body INJ.pz2
!Body REM.png
!Body REM.pz2
MAT Apply.png
MAT Apply.pz2
Eyes 01.png
Eyes 01.pz2
Eyes 02.png
Eyes 02.pz2
Eyes 03.png
Eyes 03.pz2
Eyes 04.png
Eyes 04.pz2
Eyes 05.png
Eyes 05.pz2
Eyes 06.png
Eyes 06.pz2
Eyes Luna 01.png
Eyes Luna 01.pz2
Eyes Luna 02.png
Eyes Luna 02.pz2
MU Blueberry.png
MU Blueberry.pz2
MU Cupcake.png
MU Cupcake.pz2
MU Jade.png
MU Jade.pz2
MU Lollipop.png
MU Lollipop.pz2
MU Smokey.png
MU Smokey.pz2
MU Violet.png
MU Violet.pz2
MULuna 01.png
MULuna 01.pz2
MULuna 02.png
MULuna 02.pz2
MULuna 03.png
MULuna 03.pz2
MULuna 04.png
MULuna 04.pz2

\Runtime\Textures

\Runtime\Textures\Freja

\Runtime\Textures\Freja\A4Luna

FRLunacornTR.jpg
FRLunaEye01.jpg
FRLunaEye02.jpg
FRLunaEye03.jpg
FRLunaEye04.jpg
FRLunaEye05.jpg
FRLunaEye06.jpg
FRLunaEye07.jpg
FRLunaEye08.jpg
FRLunaEyeB.jpg
FRLunaFace.jpg
FRLunaFace01.jpg
FRLunaFace02.jpg
FRLunaFace03.jpg
FRLunaFace04.jpg
FRLunaFace05.jpg
FRLunaFace06.jpg
FRLunaFace07.jpg
FRLunaFace08.jpg
FRLunaFace09.jpg
FRLunaFace10.jpg
FRLunaFaceB.jpg
FRLunaLash.jpg
FRLunaLimbs.jpg
FRLunaLimbsB.jpg
FRLunaTeeth.jpg
FRLunaTeethB.jpg
FRLunaTorso.jpg
FRLunaTorsoB.jpg

DAZ Studio Installer

\People

\People\Aiko 4

\People\Aiko 4\Textures

\People\Aiko 4\Textures\FRA4 Luna

MAT Apply.dsb
MAT Apply.dsb.png
Eyes 01.dsb
Eyes 01.dsb.png
Eyes 02.dsb
Eyes 02.dsb.png
Eyes 03.dsb
Eyes 03.dsb.png
Eyes 04.dsb
Eyes 04.dsb.png
Eyes 05.dsb
Eyes 05.dsb.png
Eyes 06.dsb
Eyes 06.dsb.png
Eyes Luna 01.dsb
Eyes Luna 01.dsb.png
Eyes Luna 02.dsb
Eyes Luna 02.dsb.png
MU Blueberry.dsb
MU Blueberry.dsb.png
MU Cupcake.dsb
MU Cupcake.dsb.png
MU Jade.dsb
MU Jade.dsb.png
MU Lollipop.dsb
MU Lollipop.dsb.png
MU Smokey.dsb
MU Smokey.dsb.png
MU Violet.dsb
MU Violet.png
MULuna 01.dsb
MULuna 01.png
MULuna 02.dsb
MULuna 02.png
MULuna 03.dsb
MULuna 03.dsb.png
MULuna 04.dsb
MULuna 04.dsb.png

L75 Hillary

image_medium.jpg

Product: L75 Hillary
Product Code: ps_tx1606
DAZ Original: YES
Created By: Lobo75
Released: January 26, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “L75/Hillary”
* Props: “L75 Dynamic”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Victoria 4:Characters:Hillary V4”

Product Notes

* Simple instructions for using the Dynamic Lauren Dress:
* Load Victoria 4.2 or Aiko 4, and zero Pose the figure using the joint editor.
* Load the Dynamic Lauren Dress from the L75 Dynamic folder, and change the parent to V4/A4's Chest.
* Depending on the figure you are using, use the morph dials within the Dynamic Lauren Dress best suiting your needs.
* * Now enter Poser's cloth room using the interface tabs. *
* Once in the cloth room, create a new simulation. Set your end frame to 20. Do not add Drape frames as this can slow down the process as well as render non desired results. Click ok.
* Next, select clothify, and the Dynamic Lauren Dress should be listed. If not, choose the dress. Simply click ok.
* Click “Collide Against” when viewing the options. Change the Collision Offset to 0.500 and the Collision Depth to 0.500 for optimal results.
* Click the Add/Remove button, and select only the following body areas for collision:
* Hip
* Abdomen
* Chest
* Right Collar
* Left Collar
* Right Thigh
* Left Thigh
* Right Shin
* Left Shin
* If you get pokethru after the sim, simply select more body parts.
* Click “Clothify” when finished selecting those body parts.
* Make sure the Start Draping option is unchecked, and select ignore head, hand, and feet collisions.
* * You are now ready to calculate the simulation *
* Set the frame to 20 on the bottom animation timeline.
* Select V4 and apply your pose.
* Set the frame back to 1.
* Press the “Calculate
Simulation” button, and watch your dress conform to the pose you chose!
* There is no need for concern with the Dynamic Lauren Dress sliding off of the figure, as the constrained settings have been saved within the prop file by default during creation.
* Once the simulation is done, you may need to reset the morph fit dial for the dress. The simulation sometimes replicates the morph. Depending on the result, simply adjust the dials to fix any poke through.
* NOTE: It is recommended that texture filtering should be turned off when using this texture set.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

L75 Hillary for V4 and A4


\Runtime
————————————————–


\Runtime\Geometries
————————————————–


\Runtime\Geometries\L75
————————————————–


\Runtime\Geometries\L75\LD_DYN
————————————————–


\Runtime\Geometries\L75\LD_DYN\A4
————————————————– L75A4LCD.obj
————————————————– \Runtime\Libraries
————————————————–


\Runtime\Libraries\Pose
————————————————–


\Runtime\Libraries\Pose\L75
————————————————–


\Runtime\Libraries\Pose\L75\Hillary
————————————————– ! MAT Hillary.png
!MAT Hill MU 01.png
!MAT Hill MU 02.png
!MAT Hill MU 03.png
!MAT Hill MU 04.png
!MAT Hill MU 05.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
MAT Hill TAT 01.png
MAT Hill TAT 02.png
MAT Hill TAT 03.png
! MAT Hillary.pz2
!MAT Hill MU 01.pz2
!MAT Hill MU 02.pz2
!MAT Hill MU 03.pz2
!MAT Hill MU 04.pz2
!MAT Hill MU 05.pz2
MAT Eye 01.pz2
MAT Eye 02.pz2
MAT Eye 03.pz2
MAT Eye 04.pz2
MAT Eye 05.pz2
MAT Eye 06.pz2
MAT Eye 07.pz2
MAT Eye 08.pz2
MAT Eye 09.pz2
MAT Eye 10.pz2
MAT Hill TAT 01.pz2
MAT Hill TAT 02.pz2
MAT Hill TAT 03.pz2
————————————————– \Runtime\Libraries\Props
————————————————–


\Runtime\Libraries\Props\L75 Dynamic
————————————————– L75 A-V 4 Lauren Dress.png
L75 A-V 4 Lauren Dress.pp2
————————————————– \Runtime\Textures
————————————————–


\Runtime\Textures\L75
————————————————–


\Runtime\Textures\L75\HILL
————————————————– L75HillAr.jpg
L75HillArBUM.jpg
L75HillArSPC.jpg
L75HillH.jpg
L75HillHBUM.jpg
L75HillHDISP.jpg
L75HillHLipMSK.jpg
L75HillHLipSPC.jpg
L75HillHMU01.jpg
L75HillHMU02.jpg
L75HillHMU03.jpg
L75HillHMU04.jpg
L75HillHMU05.jpg
L75HillHSPC.jpg
L75HillTo.jpg
L75HillToBUM.jpg
L75HillToSPC.jpg
L75HillToTat1.jpg
L75HillToTat1BUM.jpg
L75HillToTat1SPC.jpg
L75HillToTat2.jpg
L75HillToTat2BUM.jpg
L75HillToTat2SPC.jpg
L75HillToTat3.jpg
L75HillToTat3BUM.jpg
L75HillToTat3SPC.jpg
L75V4E01.jpg
L75V4E02.jpg
L75V4E03.jpg
L75V4E04.jpg
L75V4E05.jpg
L75V4E06.jpg
L75V4E07.jpg
L75V4E08.jpg
L75V4E09.jpg
L75V4E10.jpg
L75V4ETR.jpg
L75V4Lash.jpg
L75V4Mouth.jpg
————————————————– \Runtime\Textures\L75\LD_DYN
————————————————– L75A4LCD01.jpg
L75A4LCD01DISP.jpg\
————————————————– \People
————————————————–


\People\Victoria 4
————————————————–


\People\Victoria 4\Characters
————————————————–


\People\Victoria 4\Characters\Hillary V4
————————————————– ! MAT Hillary.ds
!MAT Hill MU 01.ds
!MAT Hill MU 02.ds
!MAT Hill MU 03.ds
!MAT Hill MU 04.ds
!MAT Hill MU 05.ds
MAT Eye 01.ds
MAT Eye 02.ds
MAT Eye 03.ds
MAT Eye 04.ds
MAT Eye 05.ds
MAT Eye 06.ds
MAT Eye 07.ds
MAT Eye 08.ds
MAT Eye 09.ds
MAT Eye 10.ds
MAT Hill TAT 01.ds
MAT Hill TAT 02.ds
MAT Hill TAT 03.ds
! MAT Hillary.png
!MAT Hill MU 01.png
!MAT Hill MU 02.png
!MAT Hill MU 03.png
!MAT Hill MU 04.png
!MAT Hill MU 05.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
MAT Hill TAT 01.png
MAT Hill TAT 02.png
MAT Hill TAT 03.png



Hiro 4 Pro Bundle

image_medium.jpg

Product: Hiro 4 Pro Bundle
Product Code: ps_bn209
DAZ Original: Yes
Created by: Vampir3Princess, Skyewolf, Propschick, pdxjims, Morris, Lesthat, Discobob, Bobbie25, -Silver-, Xena, Valandar, Arien, AprilYSH
Released: January 27, 2009

Hiro 4 Base

image_medium.jpg

Product: Hiro 4
Product Code: ps_pe076
DAZ Original: YES
Created By: DAZ 3D, Skyewolf, ARTCollaborations
Released: January 27, 2009


Product Information

  • Required Products: Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “DAZ People”
* Face: “Hiro 4”
* Hand: “Hiro 4”
* Materials: “DAZ's Hiro 4 Materials”
* Pose: “DAZ's Michael 4”, “Hiro 4”, “Hiro 4 MATerials”, “Morph Injections”, “Hiro 4”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\abdomen\
—————————————————————–
02-ps_pe076_Chnnls.pz2
02-ps_pe076_ERC.pz2
02-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\BODY\
—————————————————————–
00-ps_pe076_Chnnls.pz2
00-ps_pe076_Grps.pz2
00-ps_pe076_LnkPrms.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\bodyMorphs\
—————————————————————–
64-ps_pe076_Chnnls.pz2
64-ps_pe076_Grps.pz2
64-ps_pe076_LnkPrms.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\chest\
—————————————————————–
03-ps_pe076_Chnnls.pz2
03-ps_pe076_ERC.pz2
03-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\Deltas\
—————————————————————–
InjDeltas.Hiro 4All.pz2
InjDeltas.Hiro 4All_ON.pz2
RemDeltas.Hiro 4All.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\Deltas\Hiro 4\
—————————————————————–
InjDeltas.CTRLH4TeethOpen.pz2
InjDeltas.CTRLH4TeethSize.pz2
InjDeltas.FBMH4HiroBody.pz2
InjDeltas.FBMH4HiroBody_ON.pz2
InjDeltas.FBMH4HiroBuilt.pz2
InjDeltas.FBMH4HiroRealistic.pz2
InjDeltas.FBMH4HiroStylized.pz2
InjDeltas.FHMH4American1.pz2
InjDeltas.FHMH4American2.pz2
InjDeltas.FHMH4HiroBase.pz2
InjDeltas.FHMH4HiroBase_ON.pz2
InjDeltas.FHMH4Realistic.pz2
InjDeltas.FHMH4Stylized1.pz2
InjDeltas.FHMH4Stylized2.pz2
InjDeltas.MCMH4A1EyeCloseBottomL.pz2
InjDeltas.MCMH4A1EyeCloseBottomR.pz2
InjDeltas.MCMH4A1EyeCloseTopL.pz2
InjDeltas.MCMH4A1EyeCloseTopR.pz2
InjDeltas.MCMH4A1EyeOpenBottomL.pz2
InjDeltas.MCMH4A1EyeOpenBottomR.pz2
InjDeltas.MCMH4A1EyeOpenTopL.pz2
InjDeltas.MCMH4A1EyeOpenTopR.pz2
InjDeltas.MCMH4A1EyeSquintL.pz2
InjDeltas.MCMH4A1EyeSquintR.pz2
InjDeltas.MCMH4A2EyeCloseBottomL.pz2
InjDeltas.MCMH4A2EyeCloseBottomR.pz2
InjDeltas.MCMH4A2EyeCloseTopL.pz2
InjDeltas.MCMH4A2EyeCloseTopR.pz2
InjDeltas.MCMH4A2EyeSquintL.pz2
InjDeltas.MCMH4A2EyeSquintR.pz2
InjDeltas.MCMH4EyeCloseBottomL.pz2
InjDeltas.MCMH4EyeCloseBottomR.pz2
InjDeltas.MCMH4EyeCloseTopL.pz2
InjDeltas.MCMH4EyeCloseTopR.pz2
InjDeltas.MCMH4EyeOpenBottomL.pz2
InjDeltas.MCMH4EyeOpenBottomR.pz2
InjDeltas.MCMH4EyeOpenTopL.pz2
InjDeltas.MCMH4EyeOpenTopR.pz2
InjDeltas.MCMH4EyeSquintL.pz2
InjDeltas.MCMH4EyeSquintR.pz2
InjDeltas.MCMH4HipsSpandex.pz2
InjDeltas.MCMH4REyeCloseBottomL.pz2
InjDeltas.MCMH4REyeCloseBottomR.pz2
InjDeltas.MCMH4REyeCloseTopL.pz2
InjDeltas.MCMH4REyeCloseTopR.pz2
InjDeltas.MCMH4REyeOpenBottomL.pz2
InjDeltas.MCMH4REyeOpenBottomR.pz2
InjDeltas.MCMH4REyeOpenTopL.pz2
InjDeltas.MCMH4REyeOpenTopR.pz2
InjDeltas.MCMH4REyeSquintL.pz2
InjDeltas.MCMH4REyeSquintR.pz2
InjDeltas.MCMH4S1EyeCloseBottomL.pz2
InjDeltas.MCMH4S1EyeCloseBottomR.pz2
InjDeltas.MCMH4S1EyeCloseTopL.pz2
InjDeltas.MCMH4S1EyeCloseTopR.pz2
InjDeltas.MCMH4S1EyeOpenBottomL.pz2
InjDeltas.MCMH4S1EyeOpenBottomR.pz2
InjDeltas.MCMH4S1EyeOpenTopL.pz2
InjDeltas.MCMH4S1EyeOpenTopR.pz2
InjDeltas.MCMH4S1EyeSquintL.pz2
InjDeltas.MCMH4S1EyeSquintR.pz2
InjDeltas.MCMH4S2EyeCloseBottomL.pz2
InjDeltas.MCMH4S2EyeCloseBottomR.pz2
InjDeltas.MCMH4S2EyeCloseTopL.pz2
InjDeltas.MCMH4S2EyeCloseTopR.pz2
InjDeltas.MCMH4S2EyeOpenBottomL.pz2
InjDeltas.MCMH4S2EyeOpenBottomR.pz2
InjDeltas.MCMH4S2EyeOpenTopL.pz2
InjDeltas.MCMH4S2EyeOpenTopR.pz2
InjDeltas.MCMH4S2EyeSquintL.pz2
InjDeltas.MCMH4S2EyeSquintR.pz2
InjDeltas.MCMH4StHipsSpandex.pz2
InjDeltas.PBMH4HandsSmooth.pz2
InjDeltas.PBMH4TaperFingers.pz2
InjDeltas.PHMH4BlinkCurveL.pz2
InjDeltas.PHMH4BlinkCurveR.pz2
InjDeltas.PHMH4BrowAngleUp.pz2
InjDeltas.PHMH4BrowBashfulL.pz2
InjDeltas.PHMH4BrowBashfulR.pz2
InjDeltas.PHMH4BrowConfoundedL.pz2
InjDeltas.PHMH4BrowConfoundedR.pz2
InjDeltas.PHMH4BrowIndignantL.pz2
InjDeltas.PHMH4BrowIndignantR.pz2
InjDeltas.PHMH4BrowInnerUpL.pz2
InjDeltas.PHMH4BrowInnerUpR.pz2
InjDeltas.PHMH4BrowOuterDownL.pz2
InjDeltas.PHMH4BrowOuterDownR.pz2
InjDeltas.PHMH4BrowOuterUpL.pz2
InjDeltas.PHMH4BrowOuterUpR.pz2
InjDeltas.PHMH4BrowPeevedL.pz2
InjDeltas.PHMH4BrowPeevedR.pz2
InjDeltas.PHMH4BrowPerplexedL.pz2
InjDeltas.PHMH4BrowPerplexedR.pz2
InjDeltas.PHMH4BrowSmilingL.pz2
InjDeltas.PHMH4BrowSmilingR.pz2
InjDeltas.PHMH4BrowTroubledL.pz2
InjDeltas.PHMH4BrowTroubledR.pz2
InjDeltas.PHMH4EyesAngleDown.pz2
InjDeltas.PHMH4EyesAngleUp.pz2
InjDeltas.PHMH4EyesFoldSmooth.pz2
InjDeltas.PHMH4EyesGlum.pz2
InjDeltas.PHMH4EyesGumdrop.pz2
InjDeltas.PHMH4EyesIndignant.pz2
InjDeltas.PHMH4EyesInSquare.pz2
InjDeltas.PHMH4EyesLazy.pz2
InjDeltas.PHMH4EyesLowAngleUp.pz2
InjDeltas.PHMH4EyesLowerFlat.pz2
InjDeltas.PHMH4EyesOutPeak.pz2
InjDeltas.PHMH4EyesOutRound.pz2
InjDeltas.PHMH4EyesPeeved.pz2
InjDeltas.PHMH4EyesSarcasm.pz2
InjDeltas.PHMH4EyesShape1.pz2
InjDeltas.PHMH4EyesShape2.pz2
InjDeltas.PHMH4EyesShape3.pz2
InjDeltas.PHMH4EyesSmile.pz2
InjDeltas.PHMH4EyesTroubled.pz2
InjDeltas.PHMH4EyesUpperFlat.pz2
InjDeltas.PHMH4EyesZen.pz2
InjDeltas.PHMH4EyeWinceL.pz2
InjDeltas.PHMH4EyeWinceR.pz2
InjDeltas.PHMH4IrisHuge.pz2
InjDeltas.PHMH4LashesGone.pz2
InjDeltas.PHMH4MouthBashful.pz2
InjDeltas.PHMH4MouthDisappointment.pz2
InjDeltas.PHMH4MouthDisgust.pz2
InjDeltas.PHMH4MouthFurious.pz2
InjDeltas.PHMH4MouthGlum.pz2
InjDeltas.PHMH4MouthLaugh.pz2
InjDeltas.PHMH4MouthOpenRound.pz2
InjDeltas.PHMH4MouthShock.pz2
InjDeltas.PHMH4MouthTroubled.pz2
InjDeltas.PHMH4MthConfoundLeft.pz2
InjDeltas.PHMH4MthConfoundRight.pz2
InjDeltas.PHMH4MthStrainedSmile.pz2
InjDeltas.PHMH4NoseTriangle.pz2
InjDeltas.PHMH4OpenMouth.pz2
InjDeltas.PHMH4PsstLeft.pz2
InjDeltas.PHMH4PsstRight.pz2
InjDeltas.PHMH4SimpleEars.pz2
InjDeltas.PHMH4Smile.pz2
InjDeltas.PHMH4SmileAngleL.pz2
InjDeltas.PHMH4SmileAngleR.pz2
InjDeltas.PHMH4SmileLeft.pz2
InjDeltas.PHMH4SmileOpen.pz2
InjDeltas.PHMH4SmileRight.pz2
RemDeltas.CTRLH4TeethOpen.pz2
RemDeltas.CTRLH4TeethSize.pz2
RemDeltas.FBMH4HiroBody.pz2
RemDeltas.FBMH4HiroBuilt.pz2
RemDeltas.FBMH4HiroRealistic.pz2
RemDeltas.FBMH4HiroStylized.pz2
RemDeltas.FHMH4American1.pz2
RemDeltas.FHMH4American2.pz2
RemDeltas.FHMH4HiroBase.pz2
RemDeltas.FHMH4Realistic.pz2
RemDeltas.FHMH4Stylized1.pz2
RemDeltas.FHMH4Stylized2.pz2
RemDeltas.MCMH4A1EyeCloseBottomL.pz2
RemDeltas.MCMH4A1EyeCloseBottomR.pz2
RemDeltas.MCMH4A1EyeCloseTopL.pz2
RemDeltas.MCMH4A1EyeCloseTopR.pz2
RemDeltas.MCMH4A1EyeOpenBottomL.pz2
RemDeltas.MCMH4A1EyeOpenBottomR.pz2
RemDeltas.MCMH4A1EyeOpenTopL.pz2
RemDeltas.MCMH4A1EyeOpenTopR.pz2
RemDeltas.MCMH4A1EyeSquintL.pz2
RemDeltas.MCMH4A1EyeSquintR.pz2
RemDeltas.MCMH4A2EyeCloseBottomL.pz2
RemDeltas.MCMH4A2EyeCloseBottomR.pz2
RemDeltas.MCMH4A2EyeCloseTopL.pz2
RemDeltas.MCMH4A2EyeCloseTopR.pz2
RemDeltas.MCMH4A2EyeSquintL.pz2
RemDeltas.MCMH4A2EyeSquintR.pz2
RemDeltas.MCMH4EyeCloseBottomL.pz2
RemDeltas.MCMH4EyeCloseBottomR.pz2
RemDeltas.MCMH4EyeCloseTopL.pz2
RemDeltas.MCMH4EyeCloseTopR.pz2
RemDeltas.MCMH4EyeOpenBottomL.pz2
RemDeltas.MCMH4EyeOpenBottomR.pz2
RemDeltas.MCMH4EyeOpenTopL.pz2
RemDeltas.MCMH4EyeOpenTopR.pz2
RemDeltas.MCMH4EyeSquintL.pz2
RemDeltas.MCMH4EyeSquintR.pz2
RemDeltas.MCMH4HipsSpandex.pz2
RemDeltas.MCMH4REyeCloseBottomL.pz2
RemDeltas.MCMH4REyeCloseBottomR.pz2
RemDeltas.MCMH4REyeCloseTopL.pz2
RemDeltas.MCMH4REyeCloseTopR.pz2
RemDeltas.MCMH4REyeOpenBottomL.pz2
RemDeltas.MCMH4REyeOpenBottomR.pz2
RemDeltas.MCMH4REyeOpenTopL.pz2
RemDeltas.MCMH4REyeOpenTopR.pz2
RemDeltas.MCMH4REyeSquintL.pz2
RemDeltas.MCMH4REyeSquintR.pz2
RemDeltas.MCMH4S1EyeCloseBottomL.pz2
RemDeltas.MCMH4S1EyeCloseBottomR.pz2
RemDeltas.MCMH4S1EyeCloseTopL.pz2
RemDeltas.MCMH4S1EyeCloseTopR.pz2
RemDeltas.MCMH4S1EyeOpenBottomL.pz2
RemDeltas.MCMH4S1EyeOpenBottomR.pz2
RemDeltas.MCMH4S1EyeOpenTopL.pz2
RemDeltas.MCMH4S1EyeOpenTopR.pz2
RemDeltas.MCMH4S1EyeSquintL.pz2

RemDeltas.MCMH4S1EyeSquintR.pz2
RemDeltas.MCMH4S2EyeCloseBottomL.pz2
RemDeltas.MCMH4S2EyeCloseBottomR.pz2
RemDeltas.MCMH4S2EyeCloseTopL.pz2
RemDeltas.MCMH4S2EyeCloseTopR.pz2
RemDeltas.MCMH4S2EyeOpenBottomL.pz2
RemDeltas.MCMH4S2EyeOpenBottomR.pz2
RemDeltas.MCMH4S2EyeOpenTopL.pz2
RemDeltas.MCMH4S2EyeOpenTopR.pz2
RemDeltas.MCMH4S2EyeSquintL.pz2
RemDeltas.MCMH4S2EyeSquintR.pz2
RemDeltas.MCMH4StHipsSpandex.pz2
RemDeltas.PBMH4HandsSmooth.pz2
RemDeltas.PBMH4TaperFingers.pz2
RemDeltas.PHMH4BlinkCurveL.pz2
RemDeltas.PHMH4BlinkCurveR.pz2
RemDeltas.PHMH4BrowAngleUp.pz2
RemDeltas.PHMH4BrowBashfulL.pz2
RemDeltas.PHMH4BrowBashfulR.pz2
RemDeltas.PHMH4BrowConfoundedL.pz2
RemDeltas.PHMH4BrowConfoundedR.pz2
RemDeltas.PHMH4BrowIndignantL.pz2
RemDeltas.PHMH4BrowIndignantR.pz2
RemDeltas.PHMH4BrowInnerUpL.pz2
RemDeltas.PHMH4BrowInnerUpR.pz2
RemDeltas.PHMH4BrowOuterDownL.pz2
RemDeltas.PHMH4BrowOuterDownR.pz2
RemDeltas.PHMH4BrowOuterUpL.pz2
RemDeltas.PHMH4BrowOuterUpR.pz2
RemDeltas.PHMH4BrowPeevedL.pz2
RemDeltas.PHMH4BrowPeevedR.pz2
RemDeltas.PHMH4BrowPerplexedL.pz2
RemDeltas.PHMH4BrowPerplexedR.pz2
RemDeltas.PHMH4BrowSmilingL.pz2
RemDeltas.PHMH4BrowSmilingR.pz2
RemDeltas.PHMH4BrowTroubledL.pz2
RemDeltas.PHMH4BrowTroubledR.pz2
RemDeltas.PHMH4EyesAngleDown.pz2
RemDeltas.PHMH4EyesAngleUp.pz2
RemDeltas.PHMH4EyesFoldSmooth.pz2
RemDeltas.PHMH4EyesGlum.pz2
RemDeltas.PHMH4EyesGumdrop.pz2
RemDeltas.PHMH4EyesIndignant.pz2
RemDeltas.PHMH4EyesInSquare.pz2
RemDeltas.PHMH4EyesLazy.pz2
RemDeltas.PHMH4EyesLowAngleUp.pz2
RemDeltas.PHMH4EyesLowerFlat.pz2
RemDeltas.PHMH4EyesOutPeak.pz2
RemDeltas.PHMH4EyesOutRound.pz2
RemDeltas.PHMH4EyesPeeved.pz2
RemDeltas.PHMH4EyesSarcasm.pz2
RemDeltas.PHMH4EyesShape1.pz2
RemDeltas.PHMH4EyesShape2.pz2
RemDeltas.PHMH4EyesShape3.pz2
RemDeltas.PHMH4EyesSmile.pz2
RemDeltas.PHMH4EyesTroubled.pz2
RemDeltas.PHMH4EyesUpperFlat.pz2
RemDeltas.PHMH4EyesZen.pz2
RemDeltas.PHMH4EyeWinceL.pz2
RemDeltas.PHMH4EyeWinceR.pz2
RemDeltas.PHMH4IrisHuge.pz2
RemDeltas.PHMH4LashesGone.pz2
RemDeltas.PHMH4MouthBashful.pz2
RemDeltas.PHMH4MouthDisappointment.pz2
RemDeltas.PHMH4MouthDisgust.pz2
RemDeltas.PHMH4MouthFurious.pz2
RemDeltas.PHMH4MouthGlum.pz2
RemDeltas.PHMH4MouthLaugh.pz2
RemDeltas.PHMH4MouthOpenRound.pz2
RemDeltas.PHMH4MouthShock.pz2
RemDeltas.PHMH4MouthTroubled.pz2
RemDeltas.PHMH4MthConfoundLeft.pz2
RemDeltas.PHMH4MthConfoundRight.pz2
RemDeltas.PHMH4MthStrainedSmile.pz2
RemDeltas.PHMH4NoseTriangle.pz2
RemDeltas.PHMH4OpenMouth.pz2
RemDeltas.PHMH4PsstLeft.pz2
RemDeltas.PHMH4PsstRight.pz2
RemDeltas.PHMH4SimpleEars.pz2
RemDeltas.PHMH4Smile.pz2
RemDeltas.PHMH4SmileAngleL.pz2
RemDeltas.PHMH4SmileAngleR.pz2
RemDeltas.PHMH4SmileLeft.pz2
RemDeltas.PHMH4SmileOpen.pz2
RemDeltas.PHMH4SmileRight.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\eyeBrow\
—————————————————————–
06-ps_pe076_Chnnls.pz2
06-ps_pe076_ERC.pz2
06-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\head\
—————————————————————–
05-ps_pe076_Chnnls.pz2
05-ps_pe076_ERC.pz2
05-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\hip\
—————————————————————–
01-ps_pe076_Chnnls.pz2
01-ps_pe076_ERC.pz2
01-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lCollar\
—————————————————————–
37-ps_pe076_Chnnls.pz2
37-ps_pe076_ERC.pz2
37-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lEye\
—————————————————————–
08-ps_pe076_Chnnls.pz2
08-ps_pe076_ERC.pz2
08-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lFoot\
—————————————————————–
62-ps_pe076_Chnnls.pz2
62-ps_pe076_ERC.pz2
62-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lForeArm\
—————————————————————–
39-ps_pe076_Chnnls.pz2
39-ps_pe076_ERC.pz2
39-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lHand\
—————————————————————–
40-ps_pe076_Chnnls.pz2
40-ps_pe076_ERC.pz2
40-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex1\
—————————————————————–
44-ps_pe076_Chnnls.pz2
44-ps_pe076_ERC.pz2
44-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex2\
—————————————————————–
45-ps_pe076_Chnnls.pz2
45-ps_pe076_ERC.pz2
45-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lIndex3\
—————————————————————–
46-ps_pe076_Chnnls.pz2
46-ps_pe076_ERC.pz2
46-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid1\
—————————————————————–
47-ps_pe076_Chnnls.pz2
47-ps_pe076_ERC.pz2
47-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid2\
—————————————————————–
48-ps_pe076_Chnnls.pz2
48-ps_pe076_ERC.pz2
48-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lMid3\
—————————————————————–
49-ps_pe076_Chnnls.pz2
49-ps_pe076_ERC.pz2
49-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lowerJaw\
—————————————————————–
10-ps_pe076_Chnnls.pz2
10-ps_pe076_ERC.pz2
10-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky1\
—————————————————————–
53-ps_pe076_Chnnls.pz2
53-ps_pe076_ERC.pz2
53-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky2\
—————————————————————–
54-ps_pe076_Chnnls.pz2
54-ps_pe076_ERC.pz2
54-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lPinky3\
—————————————————————–
55-ps_pe076_Chnnls.pz2
55-ps_pe076_ERC.pz2
55-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing1\
—————————————————————–
50-ps_pe076_Chnnls.pz2
50-ps_pe076_ERC.pz2
50-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing2\
—————————————————————–
51-ps_pe076_Chnnls.pz2
51-ps_pe076_ERC.pz2
51-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lRing3\
—————————————————————–
52-ps_pe076_Chnnls.pz2
52-ps_pe076_ERC.pz2
52-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lShin\
—————————————————————–
61-ps_pe076_Chnnls.pz2
61-ps_pe076_ERC.pz2
61-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lShldr\
—————————————————————–
38-ps_pe076_Chnnls.pz2
38-ps_pe076_ERC.pz2
38-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThigh\
—————————————————————–
60-ps_pe076_Chnnls.pz2
60-ps_pe076_ERC.pz2
60-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb1\
—————————————————————–
41-ps_pe076_Chnnls.pz2
41-ps_pe076_ERC.pz2
41-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb2\
—————————————————————–
42-ps_pe076_Chnnls.pz2
42-ps_pe076_ERC.pz2
42-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lThumb3\
—————————————————————–
43-ps_pe076_Chnnls.pz2
43-ps_pe076_ERC.pz2
43-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\lToe\
—————————————————————–
63-ps_pe076_Chnnls.pz2
63-ps_pe076_ERC.pz2
63-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\neck\
—————————————————————–
04-ps_pe076_Chnnls.pz2
04-ps_pe076_ERC.pz2
04-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rCollar\
—————————————————————–
18-ps_pe076_Chnnls.pz2
18-ps_pe076_ERC.pz2
18-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rEye\
—————————————————————–
07-ps_pe076_Chnnls.pz2
07-ps_pe076_ERC.pz2
07-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rFoot\
—————————————————————–
58-ps_pe076_Chnnls.pz2
58-ps_pe076_ERC.pz2
58-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rForeArm\
—————————————————————–
20-ps_pe076_Chnnls.pz2
20-ps_pe076_ERC.pz2
20-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rHand\
—————————————————————–
21-ps_pe076_Chnnls.pz2
21-ps_pe076_ERC.pz2
21-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex1\
—————————————————————–
25-ps_pe076_Chnnls.pz2
25-ps_pe076_ERC.pz2
25-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex2\
—————————————————————–
26-ps_pe076_Chnnls.pz2
26-ps_pe076_ERC.pz2
26-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rIndex3\
—————————————————————–
27-ps_pe076_Chnnls.pz2
27-ps_pe076_ERC.pz2
27-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid1\
—————————————————————–
28-ps_pe076_Chnnls.pz2
28-ps_pe076_ERC.pz2
28-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid2\
—————————————————————–
29-ps_pe076_Chnnls.pz2
29-ps_pe076_ERC.pz2
29-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rMid3\
—————————————————————–
30-ps_pe076_Chnnls.pz2
30-ps_pe076_ERC.pz2
30-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky1\
—————————————————————–
34-ps_pe076_Chnnls.pz2
34-ps_pe076_ERC.pz2
34-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky2\
—————————————————————–
35-ps_pe076_Chnnls.pz2
35-ps_pe076_ERC.pz2
35-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rPinky3\
—————————————————————–
36-ps_pe076_Chnnls.pz2
36-ps_pe076_ERC.pz2
36-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing1\
—————————————————————–
31-ps_pe076_Chnnls.pz2
31-ps_pe076_ERC.pz2
31-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing2\
—————————————————————–
32-ps_pe076_Chnnls.pz2
32-ps_pe076_ERC.pz2
32-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rRing3\
—————————————————————–
33-ps_pe076_Chnnls.pz2
33-ps_pe076_ERC.pz2
33-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rShin\
—————————————————————–
57-ps_pe076_Chnnls.pz2
57-ps_pe076_ERC.pz2
57-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rShldr\
—————————————————————–
19-ps_pe076_Chnnls.pz2
19-ps_pe076_ERC.pz2
19-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThigh\
—————————————————————–
56-ps_pe076_Chnnls.pz2
56-ps_pe076_ERC.pz2
56-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb1\
—————————————————————–
22-ps_pe076_Chnnls.pz2
22-ps_pe076_ERC.pz2
22-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb2\
—————————————————————–
23-ps_pe076_Chnnls.pz2
23-ps_pe076_ERC.pz2
23-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rThumb3\
—————————————————————–
24-ps_pe076_Chnnls.pz2
24-ps_pe076_ERC.pz2
24-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\rToe\
—————————————————————–
59-ps_pe076_Chnnls.pz2
59-ps_pe076_ERC.pz2
59-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue01\
—————————————————————–
12-ps_pe076_Chnnls.pz2
12-ps_pe076_ERC.pz2
12-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue02\
—————————————————————–
13-ps_pe076_Chnnls.pz2
13-ps_pe076_ERC.pz2
13-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue03\
—————————————————————–
14-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue04\
—————————————————————–
15-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongue05\
—————————————————————–
16-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongueBase\
—————————————————————–
11-ps_pe076_Chnnls.pz2
11-ps_pe076_ERC.pz2
11-ps_pe076_Grps.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\tongueTip\
—————————————————————–
17-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\!DAZ\Michael 4\upperJaw\
—————————————————————–
09-ps_pe076_ERC.pz2
—————————————————————–
\Runtime\Libraries\Character\DAZ People\
—————————————————————–
Hiro 4.cr2
Hiro 4.png
—————————————————————–
\Runtime\Libraries\Face\Hiro 4\
—————————————————————–
!Zeroed.fc2
!Zeroed.png
H4F_001.fc2
H4F_001.png
H4F_002.fc2
H4F_002.png
H4F_003.fc2
H4F_003.png
H4F_004.fc2
H4F_004.png
H4F_005.fc2
H4F_005.png
H4F_006.fc2
H4F_006.png
H4F_007.fc2
H4F_007.png
H4F_008.fc2
H4F_008.png
H4F_009.fc2
H4F_009.png
H4F_010.fc2
H4F_010.png
H4F_011.fc2
H4F_011.png
H4F_012.fc2
H4F_012.png
H4F_013.fc2
H4F_013.png
H4F_014.fc2
H4F_014.png
H4F_015.fc2
H4F_015.png
H4F_016.fc2
H4F_016.png
H4F_017.fc2
H4F_017.png
H4F_018.fc2
H4F_018.png
H4F_019.fc2
H4F_019.png
H4F_020.fc2
H4F_020.png
H4F_021.fc2
H4F_021.png
H4F_022.bak
H4F_022.fc2
H4F_022.png
H4F_023.fc2
H4F_023.png
H4F_024.fc2
H4F_024.png
H4F_025.fc2
H4F_025.png
H4F_026.fc2
H4F_026.png
H4F_027.fc2
H4F_027.png
H4F_028.fc2
H4F_028.png
H4F_029.fc2
H4F_029.png
H4F_030.fc2
H4F_030.png
—————————————————————–
\Runtime\Libraries\Hand\Hiro 4\
—————————————————————–
H4H_001.hd2
H4H_001.png
H4H_002.hd2
H4H_002.png
H4H_003.hd2
H4H_003.png
H4H_004.hd2
H4H_004.png
H4H_005.hd2
H4H_005.png
H4H_006.hd2
H4H_006.png
H4H_007.hd2
H4H_007.png
H4H_008.hd2
H4H_008.png
H4H_009.hd2
H4H_009.png
H4H_010.hd2
H4H_010.png
H4H_011.hd2
H4H_011.png
H4H_012.hd2
H4H_012.png
H4H_013.hd2
H4H_013.png
H4H_014.hd2
H4H_014.png
H4H_015.hd2
H4H_015.png
H4H_016.hd2
H4H_016.png
H4H_017.hd2
H4H_017.png
H4H_018.hd2
H4H_018.png
H4H_019.hd2
H4H_019.png
H4H_020.hd2
H4H_020.png
H4H_021.hd2
H4H_021.png
H4H_022.hd2
H4H_022.png
H4H_023.hd2
H4H_023.png
H4H_024.hd2
H4H_024.png
H4H_025.hd2
H4H_025.png
H4H_026.hd2
H4H_026.png
H4H_027.hd2
H4H_027.png
H4H_028.hd2
H4H_028.png
H4H_029.hd2
H4H_029.png
H4H_030.hd2
H4H_030.png
—————————————————————–
\Runtime\Libraries\Materials\DAZ's Hiro 4 Materials\
—————————————————————–
+Apply_First.mc6
+Apply_First.png
G_Genitals.mc6
G_Genitals.png
Z_EyesBlue.mc6
Z_EyesBlue.png
Z_EyesBrown.mc6
Z_EyesBrown.png
Z_EyesGreen.mc6
Z_EyesGreen.png
Z_EyesLTBlue.mc6
Z_EyesLTBlue.png
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\
—————————————————————–
!Zeroed.png
!Zeroed.pz2
H4_001.png
H4_001.pz2
H4_002.png
H4_002.pz2
H4_003.png
H4_003.pz2
H4_004.png
H4_004.pz2
H4_005.png
H4_005.pz2
H4_006.png
H4_006.pz2
H4_007.png
H4_007.pz2
H4_008.png
H4_008.pz2
H4_009.png
H4_009.pz2
H4_010.png
H4_010.pz2
H4_011.png
H4_011.pz2
H4_012.png
H4_012.pz2
H4_013.png
H4_013.pz2
H4_014.png
H4_014.pz2
H4_015.png
H4_015.pz2
H4_016.png
H4_016.pz2
H4_017.png
H4_017.pz2
H4_018.png
H4_018.pz2
H4_019.png
H4_019.pz2
H4_020.png
H4_020.pz2
H4_021.png
H4_021.pz2
H4_022.png
H4_022.pz2
H4_023.png
H4_023.pz2
H4_024.png
H4_024.pz2
H4_025.png
H4_025.pz2
H4_026.png
H4_026.pz2
H4_027.png
H4_027.pz2
H4_028.png
H4_028.pz2
H4_029.png
H4_029.pz2
H4_030.png
H4_030.pz2
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4 MATerials\
—————————————————————–
+Apply_First.png
+Apply_First.pz2
G_Genitals.png
G_Genitals.pz2
Z_EyesBlue.png
Z_EyesBlue.pz2
Z_EyesBrown.png
Z_EyesBrown.pz2
Z_EyesGreen.png
Z_EyesGreen.pz2
Z_EyesLTBlue.png
Z_EyesLTBlue.pz2
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\
—————————————————————–
INJ Hiro 4.png
INJ Hiro 4.pz2
REM Hiro 4.png
REM Hiro 4.pz2
—————————————————————–
\Runtime\Libraries\Pose\DAZ's Michael 4\Morph Injections\Hiro 4\
—————————————————————–
American1.png
American1.pz2
American2.png
American2.pz2
BlinkCurveL.png
BlinkCurveL.pz2
BlinkCurveR.png
BlinkCurveR.pz2
BrowAngleUp.png
BrowAngleUp.pz2
BrowBashfulL.png
BrowBashfulL.pz2
BrowBashfulR.png
BrowBashfulR.pz2
BrowConfoundedL.png
BrowConfoundedL.pz2
BrowConfoundedR.png
BrowConfoundedR.pz2
BrowIndignantL.png
BrowIndignantL.pz2
BrowIndignantR.png
BrowIndignantR.pz2
BrowInnerUpL.png
BrowInnerUpL.pz2
BrowInnerUpR.png
BrowInnerUpR.pz2
BrowOuterDownL.png
BrowOuterDownL.pz2
BrowOuterDownR.png
BrowOuterDownR.pz2
BrowOuterUpL.png
BrowOuterUpL.pz2
BrowOuterUpR.png
BrowOuterUpR.pz2
BrowPeevedL.png
BrowPeevedL.pz2
BrowPeevedR.png
BrowPeevedR.pz2
BrowPerplexedL.png
BrowPerplexedL.pz2
BrowPerplexedR.png
BrowPerplexedR.pz2
BrowSmilingL.png
BrowSmilingL.pz2
BrowSmilingR.png
BrowSmilingR.pz2
BrowTroubledL.png
BrowTroubledL.pz2
BrowTroubledR.png
BrowTroubledR.pz2
Built.png
Built.pz2
EyesAngleDown.png
EyesAngleDown.pz2
EyesAngleUp.png
EyesAngleUp.pz2
EyesFoldSmooth.png
EyesFoldSmooth.pz2
EyesGlum.png
EyesGlum.pz2
EyesGumdrop.png
EyesGumdrop.pz2
EyesIndignant.png
EyesIndignant.pz2
EyesInSquare.png
EyesInSquare.pz2
EyesLazy.png
EyesLazy.pz2
EyesLowAngleUp.png
EyesLowAngleUp.pz2
EyesLowerFlat.png
EyesLowerFlat.pz2
EyesOutPeak.png
EyesOutPeak.pz2
EyesOutRound.png
EyesOutRound.pz2
EyesPeeved.png
EyesPeeved.pz2
EyesSarcasm.png
EyesSarcasm.pz2
EyesShape1.png
EyesShape1.pz2
EyesShape2.png
EyesShape2.pz2
EyesShape3.png
EyesShape3.pz2
EyesSmile.png
EyesSmile.pz2
EyesTroubled.png
EyesTroubled.pz2
EyesUpperFlat.png
EyesUpperFlat.pz2
EyesZen.png
EyesZen.pz2
EyeWinceL.png
EyeWinceL.pz2
EyeWinceR.png
EyeWinceR.pz2
HandsSmooth.png
HandsSmooth.pz2
Hiro4 (Body).png
Hiro4 (Body).pz2
Hiro4 (Head).png
Hiro4 (Head).pz2
IrisHuge.png
IrisHuge.pz2
LashesGone.png
LashesGone.pz2
MouthBashful.png
MouthBashful.pz2
MouthDisappointment.png
MouthDisappointment.pz2
MouthDisgust.png
MouthDisgust.pz2
MouthFurious.png
MouthFurious.pz2
MouthGlum.png
MouthGlum.pz2
MouthLaugh.png
MouthLaugh.pz2
MouthOpenRound.png
MouthOpenRound.pz2
MouthShock.png
MouthShock.pz2
MouthTroubled.png
MouthTroubled.pz2
MthConfoundLeft.png
MthConfoundLeft.pz2
MthConfoundRight.png
MthConfoundRight.pz2
MthStrainedSmile.png
MthStrainedSmile.pz2
NoseTriangle.png
NoseTriangle.pz2
OpenMouth.png
OpenMouth.pz2
PsstLeft.png
PsstLeft.pz2
PsstRight.png
PsstRight.pz2
Realistic (Body).png
Realistic (Body).pz2
Realistic (Head).png
Realistic (Head).pz2
Realistic.png
Realistic.pz2
SimpleEars.png
SimpleEars.pz2
Smile.png
Smile.pz2
SmileAngleL.png
SmileAngleL.pz2
SmileAngleR.png
SmileAngleR.pz2
SmileLeft.png
SmileLeft.pz2
SmileOpen.png
SmileOpen.pz2
SmileRight.png
SmileRight.pz2
Stylized.png
Stylized.pz2
Stylized1.png
Stylized1.pz2
Stylized2.png
Stylized2.pz2
TaperFingers.png
TaperFingers.pz2
TeethOpen.png
TeethOpen.pz2
TeethSize.png
TeethSize.pz2
—————————————————————–
\Runtime\Textures\ARTCollab\H4Anime\
—————————————————————–
1_ARTANIHH.jpg
1_ARTANIHHB.jpg
1_ARTANIHHD.jpg
1_ARTANIHHS.jpg
2_ARTANIHT.jpg
2_ARTANIHTB.jpg
3_ARTANIHL.jpg
3_ARTANIHLB.jpg
5_ARTANIHBL.jpg
5_ARTANIHBR.jpg
5_ARTANIHEB.jpg
5_ARTANIHGR.jpg
5_ARTANIHLBL.jpg
ARTANIHC.jpg
ARTANIHGen.jpg
ARTANIHGenB.jpg
ARTANIHGenBT.jpg
ARTANIHGenGTs.jpg
ARTANIHGums.jpg
ARTANIHGumsB.jpg
ARTANIHLash.jpg

Austin Hair

image_medium.jpg

Product: Austin Hair
DAZ Original: YES
Created By: Propschick
Released: 2009-01-20


Product Information

  • Required Products: Hiro 4, Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “AustinHair”
* Pose: “MATAustinHair”


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ MATAustinHair directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\PropsChick\AustinAnime\AustinHair.obj
\Runtime\Libraries\Character\AustinHair\AustinHair.cr2
\Runtime\Libraries\Character\AustinHair\AustinHair.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 001.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 001.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 001.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 002.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 002.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 002.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 003.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 003.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 003.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 004.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 004.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 004.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 005.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 005.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 005.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 006.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 006.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 006.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 007.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 007.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 007.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 008.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 008.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 008.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 009.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 009.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 009.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 010.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 010.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 010.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 011.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 011.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 011.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 012.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 012.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 012.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 013.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 013.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 013.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 014.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 014.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 014.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 015.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 015.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 015.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 016.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 016.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 016.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 017.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 017.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 017.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 018.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 018.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 018.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 019.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 019.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 019.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 020.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 020.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 020.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 021.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 021.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 021.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 022.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 022.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 022.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 023.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 023.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 023.pz2
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 024.ds
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 024.png
\Runtime\Libraries\Pose\MATAustinHair\AustinHair 024.pz2
\Runtime\Textures\SilverProps\AustinAnime\AuAnime001.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime002.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime003.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime004.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime005.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime006.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime007.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime008.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime009.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime010.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime011.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime012.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime013.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime014.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime015.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime016.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime017.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime018.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime019.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime020.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime021.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime022.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime023.jpg
\Runtime\Textures\SilverProps\AustinAnime\AuAnime024.jpg
\Runtime\Textures\SilverProps\AustinAnime\AustinAniTrans.jpg

Nagase Hiro 4

image_medium.jpg

Product: Nagase Hiro 4
DAZ Original: YES
Created By: Bobbie25
Released: 2009-01-27


Product Information

  • Required Products: Michael 4 Morphs, Hiro 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Nagase Hiro 4”
* Pose: “Nagase Hiro 4”


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ Nagase Hiro 4 directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\NagaseHiro\N25_BeltH4.obj
\Runtime\Geometries\NagaseHiro\N25_JacketH4.obj
\Runtime\Geometries\NagaseHiro\N25_LGlovesH4.obj
\Runtime\Geometries\NagaseHiro\N25_LSleevesH4.obj
\Runtime\Geometries\NagaseHiro\N25_PantsH4.obj
\Runtime\Geometries\NagaseHiro\N25_RGlovesH4.obj
\Runtime\Geometries\NagaseHiro\N25_RSleevesH4.obj
\Runtime\Geometries\NagaseHiro\N25_ShirtH4.obj
\Runtime\Geometries\NagaseHiro\N25_VestH4.obj
\Runtime\Libraries\Character\Nagase Hiro 4\BeltH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\BeltH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\JacketH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\JacketH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\LGlovesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\LGlovesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\LSleevesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\LSleevesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\PantsH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\PantsH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\RGlovesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\RGlovesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\RSleevesH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\RSleevesH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\ShirtH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\ShirtH4.png
\Runtime\Libraries\Character\Nagase Hiro 4\VestH4.cr2
\Runtime\Libraries\Character\Nagase Hiro 4\VestH4.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Blood Vest.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Gold Vest.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Rust Vest.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Belt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Belt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Belt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Glove R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Jacket.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Jacket.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Jacket.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Pants.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Pants.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Pants.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Shirt.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Shirt.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Shirt.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve L.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve L.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve L.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve R.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve R.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Sleeve R.pz2
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Vest.ds
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Vest.png
\Runtime\Libraries\Pose\Nagase Hiro 4\Silver Vest.pz2
\Runtime\Textures\outoftouch\H4nagase\01_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\01_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\02_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\03_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4BeltHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4GlovesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4JacketHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4PantsHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4ShirtHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4SleevesHi.jpg
\Runtime\Textures\outoftouch\H4nagase\04_H4VestHi.jpg
\Runtime\Textures\outoftouch\H4nagase\drefH4nag.jpg

Hiro 4 Bodysuit Upgrade

image_medium.jpg

Product: Hiro 4 Bodysuit Upgrade
DAZ Original: YES
Created By: pdxjims, Discobob
Released: 2009-01-20


Product Information

  • Required Products: Hiro 4, M4 Bodysuit

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “DAZ's Hiro 4 Clothing”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Character\DAZ's Hiro 4 Clothing\Hiro 4 Bodysuit.cr2
\Runtime\Libraries\Character\DAZ's Hiro 4 Clothing\Hiro 4 Bodysuit.png

Hiro 4 Realistic Textures

image_medium.jpg

Product: Hiro 4 Realistic Textures
DAZ Original: YES
Created By: Morris
Released: 2009-01-15


Product Information

  • Required Products: Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Pose: “JM_Hiro4”


Product Notes:
* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ JM_Hiro4 directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0 and higher.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Pose\JM_Hiro4\!!HiroMAT.ds
\Runtime\Libraries\Pose\JM_Hiro4\!!HiroMAT.png
\Runtime\Libraries\Pose\JM_Hiro4\!!HiroMAT.pz2
\Runtime\Libraries\Pose\JM_Hiro4\BodyDefault.ds
\Runtime\Libraries\Pose\JM_Hiro4\BodyDefault.png
\Runtime\Libraries\Pose\JM_Hiro4\BodyDefault.pz2
\Runtime\Libraries\Pose\JM_Hiro4\BodyShorts.ds
\Runtime\Libraries\Pose\JM_Hiro4\BodyShorts.png
\Runtime\Libraries\Pose\JM_Hiro4\BodyShorts.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesAuqua.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesAuqua.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesAuqua.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesBlue.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesBlue.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesBlue.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesBrown.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesBrown.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesBrown.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen1.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen1.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen1.pz2
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen2.ds
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen2.png
\Runtime\Libraries\Pose\JM_Hiro4\EyesGreen2.pz2
\Runtime\Libraries\Pose\JM_Hiro4\GenitalMAT.ds
\Runtime\Libraries\Pose\JM_Hiro4\GenitalMAT.png
\Runtime\Libraries\Pose\JM_Hiro4\GenitalMAT.pz2
\Runtime\Libraries\Pose\JM_Hiro4\M4GenFit.png
\Runtime\Libraries\Pose\JM_Hiro4\M4GenFit.pz2
\Runtime\Textures\Morris\Hiro4\JMHiro4EB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEL.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeBl.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeBl2.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeBr.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeGR.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeGR2.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroEyeTran.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroFace.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroFaceB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroFaceS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLacTran.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLimb.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLimbB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroLimbS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroMouth.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorso.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoU.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoUB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiroTorsoUD.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_Gen.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_GenB.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_GenS.jpg
\Runtime\Textures\Morris\Hiro4\JMHiro_GenTran.jpg

Slicer

image_medium.jpg

Product: Slicer for M4
DAZ Original: YES
Created By: Vampir3Princess
Released: 2008-12-08


Product Information

  • Required Products: Michael 4 Base, Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “VaL Slicer”
* Hand: “VaL Slicer”
* Pose: “VaL Slicer”
* Props: “VaL Slicer”
* You can find new icons for loading this product in the following DAZ Studio Folders:
* “People:Michael 4:Clothing:Slicer ”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\VaL_Slicer\SlicerHolster.obj
\Runtime\Geometries\VaL_Slicer\SlicerPants.obj
\Runtime\Geometries\VaL_Slicer\SlicerRobe.obj
\Runtime\Geometries\VaL_Slicer\SlicerSword.obj
\Runtime\Libraries\Character\VaL Slicer\Pants.cr2
\Runtime\Libraries\Character\VaL Slicer\Pants.png
\Runtime\Libraries\Character\VaL Slicer\Robe.cr2
\Runtime\Libraries\Character\VaL Slicer\Robe.png
\Runtime\Libraries\Hand\VaL Slicer\Sword Hand.hd2
\Runtime\Libraries\Hand\VaL Slicer\Sword Hand.png
\Runtime\Libraries\Pose\Val Slicer\Hide Handles.png
\Runtime\Libraries\Pose\Val Slicer\Hide Handles.pz2
\Runtime\Libraries\Pose\Val Slicer\Show Handles.png
\Runtime\Libraries\Pose\Val Slicer\Show Handles.pz2
\Runtime\Libraries\Props\VaL Slicer\Holster in Back.png
\Runtime\Libraries\Props\VaL Slicer\Holster in Back.pp2
\Runtime\Libraries\Props\VaL Slicer\Holster.png
\Runtime\Libraries\Props\VaL Slicer\Holster.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword in Back.png
\Runtime\Libraries\Props\VaL Slicer\Sword in Back.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword in LHand.png
\Runtime\Libraries\Props\VaL Slicer\Sword in LHand.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword In RHand.png
\Runtime\Libraries\Props\VaL Slicer\Sword In RHand.pp2
\Runtime\Libraries\Props\VaL Slicer\Sword.png
\Runtime\Libraries\Props\VaL Slicer\Sword.pp2
\Runtime\Textures\VaL\VaL_Slicer\SlicerHolster.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerHolsterBum.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerPants.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerRobe.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerRobeBum.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerSword.jpg
\Runtime\Textures\VaL\VaL_Slicer\SlicerSwordBum.jpg
\Runtime\Textures\VaL\VaL_Slicer\VAL_GRflx.jpg
\Runtime\Textures\VaL\VaL_Slicer\VAL_SRflx.jpg

\People\Michael 4\Clothing\Slicer\Holster in Back.ds
\People\Michael 4\Clothing\Slicer\Holster in Back.png
\People\Michael 4\Clothing\Slicer\Holster.ds
\People\Michael 4\Clothing\Slicer\Holster.png
\People\Michael 4\Clothing\Slicer\Pants.ds
\People\Michael 4\Clothing\Slicer\Pants.png
\People\Michael 4\Clothing\Slicer\Robe.ds
\People\Michael 4\Clothing\Slicer\Robe.png
\People\Michael 4\Clothing\Slicer\Sword in Back.ds
\People\Michael 4\Clothing\Slicer\Sword in Back.png
\People\Michael 4\Clothing\Slicer\Sword in LHand.ds
\People\Michael 4\Clothing\Slicer\Sword in LHand.png
\People\Michael 4\Clothing\Slicer\Sword in RHand.ds
\People\Michael 4\Clothing\Slicer\Sword In RHand.png
\People\Michael 4\Clothing\Slicer\Sword.ds
\People\Michael 4\Clothing\Slicer\Sword.png

Bonus Poses, Facial Expressions, and Hand Poses (Starter Pack)

List of files:


\Runtime\Libraries\Face\Hiro 4\H4F_001.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_001.png
\Runtime\Libraries\Face\Hiro 4\H4F_003.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_003.png
\Runtime\Libraries\Face\Hiro 4\H4F_005.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_005.png
\Runtime\Libraries\Face\Hiro 4\H4F_007.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_007.png
\Runtime\Libraries\Face\Hiro 4\H4F_008.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_008.png
\Runtime\Libraries\Face\Hiro 4\H4F_009.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_009.png
\Runtime\Libraries\Face\Hiro 4\H4F_010.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_010.png
\Runtime\Libraries\Face\Hiro 4\H4F_011.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_011.png
\Runtime\Libraries\Face\Hiro 4\H4F_013.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_013.png
\Runtime\Libraries\Face\Hiro 4\H4F_014.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_001.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_001.png
\Runtime\Libraries\Hand\Hiro 4\H4H_002.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_002.png
\Runtime\Libraries\Hand\Hiro 4\H4H_004.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_004.png
\Runtime\Libraries\Hand\Hiro 4\H4H_008.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_008.png
\Runtime\Libraries\Hand\Hiro 4\H4H_009.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_009.png
\Runtime\Libraries\Hand\Hiro 4\H4H_011.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_011.png
\Runtime\Libraries\Hand\Hiro 4\H4H_014.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_015.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_015.png
\Runtime\Libraries\Hand\Hiro 4\H4H_016.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_016.png
\Runtime\Libraries\Hand\Hiro 4\H4H_017.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.pz2

Qain Hair

image_medium.jpg

Product: Qain Hair
Product Code: ps_ac3051
DAZ Original: Yes
Created by: AprilYSH
Released:

Product Information

Qain Hair by AprilYSH is a poly modelled hair prop available at
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=xxxx

The hair comes in obj format with jpg colour, bump and transparency maps useable in many 3d applications. The package comes with Poser and DAZ|Studio presets with morphs and material presets included.
See product page for feature list.

The preset fits are for DAZ3d Hiro 4, Michael 4, Victoria 4, Aiko 4, Michael 3, Hiro 3, Victoria 3, Aiko 3, David 3, Stephanie Petite 3, Luke, Laura, Matt, Maddie, Millennium Baby 3 and Apollo Maximus

Poser Instructions

In Poser content browser, you will find the items in:
Hair > AprilYSH
Pose > AprilYSH > AprilQain

To use the hair:

  1. Load your human figure
  2. Load the hair
  3. Apply fit pose for your human figure 1)
  4. Use custom fit dials if you have customised your base figure. For example, if you have Aiko with Realistic set to 0.6 then set the hair's Realistic dial also to 0.6
  5. Apply materials and/or modify them for your own use.


DAZ|Studio Instructions

There is no separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Materials Presets, giving you the correct DAZ Studio look.

Please refer to the Poser instructions as the usage of this item is the same in DAZ|Studio.

Useage Tips

  1. You can easily change hair colours by selecting your own diffuse colour settings for the hair.
  2. After posing, use the morph dials to ensure the neck fits.


AprilYSH

EULA & Support

DAZ Productions, INC. End User License Agreement (EULA):
http://www.daz3d.com/i.x/faq/0/-/?id=2&_m=d

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Runtime\Geometries\AprilYSH\AprilHair\aprilyshQain.obj
Runtime\Libraries\Hair\AprilYSH\Qain.hr2
Runtime\Libraries\Hair\AprilYSH\Qain.png
Runtime\Libraries\Hair\AprilYSH\QainX.hr2
Runtime\Libraries\Hair\AprilYSH\QainX.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\0 DS.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\0 DS.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko3Hiro3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko3Hiro3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Aiko4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Apollo.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Apollo.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit David3StephP3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit David3StephP3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Hiro4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Hiro4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Luke3Laura3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Luke3Laura3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Matt3Maddie3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Matt3Maddie3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Michael4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit MilBaby3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit MilBaby3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria3.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria3.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria4.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\1 fit Victoria4.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Black.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Blonde.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Brown.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Grey.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\2 M Red.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D ash.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D red.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackBlue.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackRed.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xBlackWhite.pz2
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.ds
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.png
Runtime\Libraries\Pose\AprilYSH\AprilQain\3 D xPurpleGreen.pz2
Runtime\Textures\AprilYSH\AprilHair\aprqain_trans.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txblack.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txblonde.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txbrown.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txgrey.jpg
Runtime\Textures\AprilYSH\AprilHair\aprqain_txred.jpg

Notes

  • Texture templates available for download on the product page.

Urbane

image_medium.jpg

Product: H4 Urbane Outfit
DAZ Original: YES
Created By: Xena
Released: 2009-01-22


Product Information

  • Required Products: Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Xena”
* Pose: “Xena Urbane”
* Props: “Xena”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\Xena\H4\X_Anime1_Earring.obj
\Runtime\Geometries\Xena\H4\X_Anime1_LipRing.obj
\Runtime\Geometries\Xena\H4\X_Anime1_LipStud.obj
\Runtime\Geometries\Xena\H4\X_Anime1_NoseRing.obj
\Runtime\Geometries\Xena\H4\X_Urbane_Ears.obj
\Runtime\Geometries\Xena\H4\X_Urbane_Pants.obj
\Runtime\Geometries\Xena\H4\X_Urbane_SliponShoe.obj
\Runtime\Geometries\Xena\H4\X_Urbane_Top.obj
\Runtime\Libraries\Character\Xena\H4 Urbane Pants.cr2
\Runtime\Libraries\Character\Xena\H4 Urbane Pants.png


\Runtime\Libraries\Character\Xena\H4 Urbane Shoes.cr2
\Runtime\Libraries\Character\Xena\H4 Urbane Shoes.png
\Runtime\Libraries\Character\Xena\H4 Urbane Top.cr2
\Runtime\Libraries\Character\Xena\H4 Urbane Top.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Ears.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Ears.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Ears.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Jewelry.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Jewelry.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Jewelry.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Pants.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Pants.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Pants.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Shoes.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Shoes.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Shoes.pz2
\Runtime\Libraries\Pose\Xena Urbane\!MAT Top.ds
\Runtime\Libraries\Pose\Xena Urbane\!MAT Top.png
\Runtime\Libraries\Pose\Xena Urbane\!MAT Top.pz2
\Runtime\Libraries\Pose\Xena Urbane\Hood Off.ds
\Runtime\Libraries\Pose\Xena Urbane\Hood Off.png
\Runtime\Libraries\Pose\Xena Urbane\Hood Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\Hood On.ds
\Runtime\Libraries\Pose\Xena Urbane\Hood On.png
\Runtime\Libraries\Pose\Xena Urbane\Hood On.pz2
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs Off.png
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs On.png
\Runtime\Libraries\Pose\Xena Urbane\INVISI Thighs On.pz2
\Runtime\Libraries\Pose\Xena Urbane\Pocket Off.ds
\Runtime\Libraries\Pose\Xena Urbane\Pocket Off.png
\Runtime\Libraries\Pose\Xena Urbane\Pocket Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\Pocket On.ds
\Runtime\Libraries\Pose\Xena Urbane\Pocket On.png
\Runtime\Libraries\Pose\Xena Urbane\Pocket On.pz2
\Runtime\Libraries\Pose\Xena Urbane\Sleeve Off.ds
\Runtime\Libraries\Pose\Xena Urbane\Sleeve Off.png
\Runtime\Libraries\Pose\Xena Urbane\Sleeve Off.pz2
\Runtime\Libraries\Pose\Xena Urbane\Sleeve On.ds
\Runtime\Libraries\Pose\Xena Urbane\Sleeve On.png
\Runtime\Libraries\Pose\Xena Urbane\Sleeve On.pz2
\Runtime\Libraries\Props\Xena\H4 Urbane Earring.png
\Runtime\Libraries\Props\Xena\H4 Urbane Earring.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane Ears.png
\Runtime\Libraries\Props\Xena\H4 Urbane Ears.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane LipRing.png
\Runtime\Libraries\Props\Xena\H4 Urbane LipRing.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane LipStud.png
\Runtime\Libraries\Props\Xena\H4 Urbane LipStud.pp2
\Runtime\Libraries\Props\Xena\H4 Urbane NoseRing.png
\Runtime\Libraries\Props\Xena\H4 Urbane NoseRing.pp2
\Runtime\Textures\XenaTex\H4_Urbane_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Ears_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Ears_Tex.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Pants_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Pants_Tex.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Shoes_Disp.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Shoes_Tex.jpg
\Runtime\Textures\XenaTex\H4_Urbane_Tex.jpg
\Runtime\Textures\XenaTex\UniBump.jpg

Steam Cowboy

image_medium.jpg

Product: Steam Cowboy
DAZ Original: YES
Created By: Bobbie25
Released: 2009-01-20


Product Information

  • Required Products: Michael 4 Base, Elite Human Surface Shader

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Steam Cowboy for M4”
* Pose: “Steam Cowboy for M4”
* Props: “Steam Cowboy for M4”


Product Notes:
* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ Steam Cowboy for M4 directory.
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\B25DMM4\B25DMM4BootL.obj
\Runtime\Geometries\B25DMM4\B25DMM4BootR.obj
\Runtime\Geometries\B25DMM4\B25DMM4Chaps.obj
\Runtime\Geometries\B25DMM4\B25DMM4Cigar.obj
\Runtime\Geometries\B25DMM4\B25DMM4Goggels.obj
\Runtime\Geometries\B25DMM4\B25DMM4Hat.obj
\Runtime\Geometries\B25DMM4\B25DMM4Jacket.obj
\Runtime\Geometries\B25DMM4\B25DMM4Pants.obj
\Runtime\Geometries\B25DMM4\B25DMM4Shirt.obj
\Runtime\Libraries\Character\Steam Cowboy for M4\Chaps.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Chaps.png
\Runtime\Libraries\Character\Steam Cowboy for M4\Jacket.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Jacket.png
\Runtime\Libraries\Character\Steam Cowboy for M4\LBoot.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\LBoot.png
\Runtime\Libraries\Character\Steam Cowboy for M4\Pants.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Pants.png
\Runtime\Libraries\Character\Steam Cowboy for M4\RBoot.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\RBoot.png
\Runtime\Libraries\Character\Steam Cowboy for M4\Shirt.cr2
\Runtime\Libraries\Character\Steam Cowboy for M4\Shirt.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Left Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Boot Right Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Chaps Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar Lit.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar Lit.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar Lit.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigar.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette Lit.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette Lit.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette Lit.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Cigarette.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Coat Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Copper.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Copper.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Copper.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Gold.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Gold.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Gold.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Steel.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Steel.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Steel.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Tin.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Tin.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Goggles Tin.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Hat Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Pants Slate.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Onyx.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Onyx.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Onyx.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Rawhide.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Rawhide.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Rawhide.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Sage.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Sage.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Sage.pz2
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Slate.ds
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Slate.png
\Runtime\Libraries\Pose\Steam Cowboy for M4\Shirt Slate.pz2
\Runtime\Libraries\Props\Steam Cowboy for M4\Cigar.png
\Runtime\Libraries\Props\Steam Cowboy for M4\Cigar.pp2
\Runtime\Libraries\Props\Steam Cowboy for M4\Goggles.png
\Runtime\Libraries\Props\Steam Cowboy for M4\Goggles.pp2
\Runtime\Libraries\Props\Steam Cowboy for M4\Hat.png
\Runtime\Libraries\Props\Steam Cowboy for M4\Hat.pp2
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-mask.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-mask.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots1r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots2r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots3l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots3r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots4l.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-boots4r.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps-mask.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps-maskinv.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-chaps4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar-amb.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1-specb.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar2-amb.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-cigar4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat1-specDS.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-coat4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles1-tr.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2-tr.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles3-tr.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles4-tr.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-goggles4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-hat4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants1-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants2-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants3-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-pants4.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-reflection.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt1-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt1-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt1.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt2-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt2-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt2.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt3-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt3-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt3.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4-bmp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4-disp.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4-spec.jpg
\Runtime\Textures\Arien\B25A-Steam\b25spa-shirt4.jpg

Lord of Battles for M4 and Hiro 4

image_medium.jpg

Product: The Lord of Battles for M4 and Hiro 4
DAZ Original: YES
Created By: Valandar
Released: 2009-01-20


Product Information

  • Required Products: Michael 4 Base, Hiro 4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “LordOfBattles”
* Pose: “LordOfBattlesDS”
* Props: “LordofBattles”


* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→LordOfBattlesDS directory.
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.
* And thanks to Caligreal for creating the DAZ Studio MAT files.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\LordofBattles\ValLOBbracers.obj
\Runtime\Geometries\LordofBattles\ValLOBbreastplate.obj
\Runtime\Geometries\LordofBattles\ValLOBbreeches.obj
\Runtime\Geometries\LordofBattles\ValLOBhelmet.obj
\Runtime\Geometries\LordofBattles\ValLOBhipplates.obj
\Runtime\Geometries\LordofBattles\ValLOBleggings.obj
\Runtime\Geometries\LordofBattles\ValLOBleggings2.obj
\Runtime\Geometries\LordofBattles\VALLOBLightBoots.obj
\Runtime\Geometries\LordofBattles\VALLOBLightBracers.obj
\Runtime\Geometries\LordofBattles\VALLOBLightBreastplate.obj
\Runtime\Geometries\LordofBattles\VALLOBLightHipplates.obj
\Runtime\Geometries\LordofBattles\ValLOBpauldrons.obj
\Runtime\Geometries\LordofBattles\ValLOBsword.obj
\Runtime\Geometries\LordofBattles\ValLOBtunic.obj
\Runtime\Libraries\Character\LordOfBattles\LOBBracers.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBBracers.png
\Runtime\Libraries\Character\LordOfBattles\LOBBreastplate.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBBreastplate.png
\Runtime\Libraries\Character\LordOfBattles\LOBBreeches.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBBreeches.png
\Runtime\Libraries\Character\LordOfBattles\LOBHelmet.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBHelmet.png
\Runtime\Libraries\Character\LordOfBattles\LOBHipplates.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBHipplates.png
\Runtime\Libraries\Character\LordOfBattles\LOBLeggings.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBLeggings.png
\Runtime\Libraries\Character\LordOfBattles\LOBPauldrons.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBPauldrons.png
\Runtime\Libraries\Character\LordOfBattles\LOBTunic.cr2
\Runtime\Libraries\Character\LordOfBattles\LOBTunic.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBBoots.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBBoots.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBBracers.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBBracers.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBBreastplate.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBBreastplate.png
\Runtime\Libraries\Character\LordOfBattles\LtLOBHipplates.cr2
\Runtime\Libraries\Character\LordOfBattles\LtLOBHipplates.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBracersDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBracersDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBracersDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreastplateDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreastplateDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreastplateDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreeches.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreechesDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBBreechesDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHelmetDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHelmetDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHelmetDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHipplatesDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHipplatesDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBHipplatesDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBLeggingsDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBLeggingsDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBLeggingsDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBPauldronsDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBPauldronsDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBPauldronsDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBTunicDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBTunicDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LOBTunicDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBracersDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBracersDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBracersDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBreastplateDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBreastplateDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBBreastplateDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBHipplatesDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBHipplatesDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBHipplatesDS.pz2
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBootsDS.ds
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBootsDS.png
\Runtime\Libraries\Pose\LordOfBattlesDS\LtLOBootsDS.pz2
\Runtime\Libraries\Props\LordofBattles\BackBreaker.png
\Runtime\Libraries\Props\LordofBattles\BackBreaker.pp2
\Runtime\Textures\LordofBattles\VALLOBHipplates_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Diff.jpg
\Runtime\Textures\LordofBattles\LOBValSilver7.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_diff.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBBracer_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Refl.jpg
\Runtime\Textures\LordofBattles\VALLOBBreakerSword_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBBreastplate_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBbreeches_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBHelm_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBHipplates_Diff.jpg


\Runtime\Textures\LordofBattles\VALLOBHipplates_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBHipplates_Refl.jpg
\Runtime\Textures\LordofBattles\VALLOBHipplates_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLegs_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBoots_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBracers_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightBreastplate_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBLightHipplates_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Bump.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Diff.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBPauldrons_Spec.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Displ.jpg
\Runtime\Textures\LordofBattles\VALLOBtunic_Spec.jpg



Bonus Poses, Facial Expressions, and Hand Poses (Pro Bundle)

List of files:


\Runtime\Libraries\Face\Hiro 4\H4F_001.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_001.png
\Runtime\Libraries\Face\Hiro 4\H4F_003.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_003.png
\Runtime\Libraries\Face\Hiro 4\H4F_005.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_005.png
\Runtime\Libraries\Face\Hiro 4\H4F_007.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_007.png
\Runtime\Libraries\Face\Hiro 4\H4F_008.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_008.png
\Runtime\Libraries\Face\Hiro 4\H4F_009.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_009.png
\Runtime\Libraries\Face\Hiro 4\H4F_010.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_010.png
\Runtime\Libraries\Face\Hiro 4\H4F_011.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_011.png
\Runtime\Libraries\Face\Hiro 4\H4F_013.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_013.png
\Runtime\Libraries\Face\Hiro 4\H4F_014.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_001.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_001.png
\Runtime\Libraries\Hand\Hiro 4\H4H_002.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_002.png
\Runtime\Libraries\Hand\Hiro 4\H4H_004.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_004.png
\Runtime\Libraries\Hand\Hiro 4\H4H_008.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_008.png
\Runtime\Libraries\Hand\Hiro 4\H4H_009.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_009.png
\Runtime\Libraries\Hand\Hiro 4\H4H_011.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_011.png
\Runtime\Libraries\Hand\Hiro 4\H4H_014.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_014.png
\Runtime\Libraries\Hand\Hiro 4\H4H_015.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_015.png
\Runtime\Libraries\Hand\Hiro 4\H4H_016.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_016.png
\Runtime\Libraries\Hand\Hiro 4\H4H_017.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_001.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_003.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_005.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_007.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_008.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_010.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_011.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_012.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_015.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_017.pz2


\Runtime\Libraries\Face\Hiro 4\H4F_016.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_016.png
\Runtime\Libraries\Face\Hiro 4\H4F_017.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_017.png
\Runtime\Libraries\Face\Hiro 4\H4F_018.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_018.png
\Runtime\Libraries\Face\Hiro 4\H4F_019.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_019.png
\Runtime\Libraries\Face\Hiro 4\H4F_020.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_020.png
\Runtime\Libraries\Face\Hiro 4\H4F_022.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_022.png
\Runtime\Libraries\Face\Hiro 4\H4F_024.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_024.png
\Runtime\Libraries\Face\Hiro 4\H4F_025.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_025.png
\Runtime\Libraries\Face\Hiro 4\H4F_028.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_028.png
\Runtime\Libraries\Face\Hiro 4\H4F_029.fc2
\Runtime\Libraries\Face\Hiro 4\H4F_029.png
\Runtime\Libraries\Hand\Hiro 4\H4H_019.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_019.png
\Runtime\Libraries\Hand\Hiro 4\H4H_020.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_020.png
\Runtime\Libraries\Hand\Hiro 4\H4H_021.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_021.png
\Runtime\Libraries\Hand\Hiro 4\H4H_022.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_022.png
\Runtime\Libraries\Hand\Hiro 4\H4H_024.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_024.png
\Runtime\Libraries\Hand\Hiro 4\H4H_025.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_025.png
\Runtime\Libraries\Hand\Hiro 4\H4H_026.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_026.png
\Runtime\Libraries\Hand\Hiro 4\H4H_028.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_028.png
\Runtime\Libraries\Hand\Hiro 4\H4H_029.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_029.png
\Runtime\Libraries\Hand\Hiro 4\H4H_030.hd2
\Runtime\Libraries\Hand\Hiro 4\H4H_030.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_019.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_019.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_020.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_020.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_021.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_021.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_022.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_022.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_023.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_023.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_025.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_025.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_027.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_027.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_028.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_028.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_029.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_029.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_030.png
\Runtime\Libraries\Pose\DAZ's Michael 4\Hiro 4\H4_030.pz2

Notes

  • On February 2, 2009, Hiro 4 Base was added to the bundle.




DAZ Studio 3 Advanced

image_medium.jpg

Product: DAZ Studio 3 Advanced
DAZ Original: YES
Created By: omnifreaker, GoFigure!, Dreamlight
Released: June 15, 2009


Product Information

Official DAZ Documentation

Updated - May 26, 2009
Uploaded - May 27, 2009

3D Curriculum Book

User Documentation

3D Party Tools

File Listing

* DEFAULT CONTENT INSTALLED WITH DS3 ADVANCED


\content\aniBlocks\aniMate\Dance

ankle_touch_and_point.gfa
double_touch_and_point.gfa
idle_dance_in_place.gfa
lean_forward_and_point.gfa
lockin_arm_and_leg.gfa
lockin_combo.gfa
roll_and_point.gfa
spin.gfa
staying_alive.gfa

\content\aniBlocks\aniMate\Fighting

boxing.gfa
kick-(A).gfa
kick-(B).gfa
kiss_slap-(A).gfa
kiss_slap-(B).gfa
punch.gfa
push-(A).gfa
push-(B).gfa
slap-(A).gfa
slap-(B).gfa

\content\aniBlocks\aniMate\Gestures

bow.gfa
clap.gfa
get_outta_here.gfa
high_five-(A).gfa
high_five-(B).gfa
shoulder_pat-(A).gfa
shoulder_pat-(B).gfa
tantrum.gfa

\content\aniBlocks\aniMate\Ups & Downs

crouch_and_jump.gfa
jump.gfa
kneel_idle.gfa
kneel_to_stand.gfa
sit_in_chair.gfa
stand_to_kneel.gfa
stand_up.gfa

\content\aniBlocks\aniMate\Walks

corner left.gfa
corner right.gfa
forward_(1_cycle).gfa
start-(N).gfa
stop-(N).gfa

\content\aniBlocks\aniMatePlus\expression

v4-BrowSqueeze.ds
v4-BrowSqueeze.gfa
v4-EyesSquint.ds
v4-EyesSquint.gfa
v4-LipsPucker.ds
v4-LipsPucker.gfa
v4-MouthFrown.ds
v4-MouthFrown.gfa
v4-MouthSmile.ds
v4-MouthSmile.gfa
v4-MouthSmileOpen.ds
v4-MouthSmileOpen.gfa
v4-MouthSneer.ds
v4-MouthSneer.gfa
v4-NoseWrinkle.ds
v4-NoseWrinkle.gfa
v4-TongeLickLips.ds
v4-TongeLickLips.gfa
v4-TongeStickOut.ds
v4-TongeStickOut.gfa

\content\aniBlocks\aniMatePlus\living

v4-Blink.ds
v4-Blink.gfa
v4-BlinkTwice.ds
v4-BlinkTwice.gfa
v4-breath_nod.ds
v4-breath_nod.gfa

\content\aniBlocks\aniMatePlus\visibility

rt-invisible.ds
rt-invisible.gfa
rt-visible.ds
rt-visible.gfa

\content\People\Victoria 4\Clothing\V4 BasicWear\Materials

10 Boy Shorts.dsb
10 Boy Shorts.dsb.png
10 Sports Bra.dsb
10 Sports Bra.dsb.png

\content\People\Victoria 4\Morphs

Default Morph.dsb
Default Morph.dsb.png
Heavy Morph.dsb
Heavy Morph.dsb.png
Muscular Morph.dsb
Muscular Morph.dsb.png
Skinny Morph.dsb
Skinny Morph.dsb.png

\content\People\Victoria 4\Poses\Modern Day Poses

MD V4 Pose 1.ds
MD V4 Pose 1.png
MD V4 Pose 11.ds
MD V4 Pose 11.png
MD V4 Pose 12.ds
MD V4 Pose 12.png
MD V4 Pose 13.ds
MD V4 Pose 13.png
MD V4 Pose 14.ds
MD V4 Pose 14.png
MD V4 Pose 15.ds
MD V4 Pose 15.png
MD V4 Pose 16.ds
MD V4 Pose 16.png
MD V4 Pose 17.ds
MD V4 Pose 17.png
MD V4 Pose 18.ds
MD V4 Pose 18.png
MD V4 Pose 19.ds
MD V4 Pose 19.png
MD V4 Pose 2.ds
MD V4 Pose 2.png
MD V4 Pose 20.ds
MD V4 Pose 20.png
MD V4 Pose 3.ds
MD V4 Pose 3.png
MD V4 Pose 4.ds
MD V4 Pose 4.png
MD V4 Pose 6.ds
MD V4 Pose 6.png
MD V4 Pose 8.ds
MD V4 Pose 8.png
MD V4 Pose 9.ds
MD V4 Pose 9.png

\content\QuickStart\Poses

Beach Cyc Transform Set.dsb
Volleyball Transform Set.dsb

\content\QuickStart\Scenes

QuickStart Scene.dsa
QuickStart Scene.dsa.png

\content\Runtime\Geometries

Null.obj

\content\Runtime\Geometries\ClassicCasualV4

25CCV4_Pants.obj
25CCV4_Shirt.obj
25CCV4_Shoes.obj

\content\Runtime\Geometries\DAZClothing\MilWom\V4

v4BoyShorts.obj
v4SportsBra.obj

\content\Runtime\Geometries\DAZPeople

blMilWom_v4b_QS.obj

\content\Runtime\Geometries\DAZProps\ArticulateProps

blMPCyc.obj
blMPCycPlane.obj

\content\Runtime\Geometries\DHGAcceso

DHGA_Bench.obj
DHGA_Chair.obj

\content\Runtime\Geometries\Lisbeth\GlamourHair

GlamourHairV4.obj

\content\Runtime\Geometries\LJ\V4-Shoes

V4-Trainers.obj

\content\Runtime\Geometries\RDesigns\VolleyballNet

BVBS_volleyball.obj

\content\Runtime\libraries\Character\ClassicCasualV4

25CCV4_Pants.cr2
25CCV4_Pants.png
25CCV4_Shirt.cr2
25CCV4_Shirt.png
25CCV4_Shoes.CR2
25CCV4_Shoes.png

\content\Runtime\libraries\Character\DAZ People

Victoria 4.2 QuickStart.cr2
Victoria 4.2 QuickStart.png

\content\Runtime\libraries\Character\DAZ's Victoria 4 Clothing

Boy Shorts.cr2
Boy Shorts.png
Sports Bra.cr2
Sports Bra.png

\content\Runtime\libraries\Character\Environment

MPCycBeach_QS.cr2
MPCycBeach_QS.rsr
MPCycForest2_QS.cr2
MPCycForest2_QS.rsr
MPCycForest_QS.cr2
MPCycForest_QS.rsr
MPCycWild2_QS.cr2
MPCycWild2_QS.rsr
MPCycWild_QS.cr2
MPCycWild_QS.rsr
PPBackdrop 4_QS.cr2
PPBackdrop 4_QS.rsr

\content\Runtime\libraries\Character\GlamourHair

GlamourHair V4.cr2
GlamourHair V4.rsr

\content\Runtime\libraries\Character\V4-Trainers

V4-TrainersDS.cr2
V4-TrainersDS.png

\content\Runtime\libraries\light\Environment

MPCycBeachLights.lt2
MPCycBeachLights.rsr
MPCycForestLights.lt2
MPCycForestLights.rsr
MPCycWildLights.lt2
MPCycWildLights.rsr

\content\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses

V4 Arms Raised 01.png
V4 Arms Raised 01.pz2
V4 Contraposto 01.png
V4 Contraposto 01.pz2
V4 Fashion 01.png
V4 Fashion 01.pz2
V4 Kneeling 01.png
V4 Kneeling 01.pz2
V4 Looking 01.png
V4 Looking 01.pz2
V4 Pensive 02.png
V4 Pensive 02.pz2
V4 Reclining 01.png
V4 Reclining 01.pz2
V4 Running 01.png
V4 Running 01.pz2
V4 Seated 01.png
V4 Seated 01.pz2
V4 Walking 01.png
V4 Walking 01.pz2

\content\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing

!Magnetize to V4.png
!Magnetize to V4.pz2
Magnetize to V4 1.png
Magnetize to V4 1.pz2
Magnetize to V4 2.png
Magnetize to V4 2.pz2
Magnetize to V4 3.png
Magnetize to V4 3.pz2
Magnetize to V4 4.png
Magnetize to V4 4.pz2
Magnetize to V4 5.png
Magnetize to V4 5.pz2
Magnetize to V4 6.png
Magnetize to V4 6.pz2
Magnetize to V4 7.png
Magnetize to V4 7.pz2
Magnetize to V4 8.png
Magnetize to V4 8.pz2
Magnetize to V4 9.png
Magnetize to V4 9.pz2

\content\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res

!All_Mapless.png
!All_Mapless.pz2
!All_Natural_BKN.png
!All_Natural_BKN.pz2
!All_Natural_NG.png
!All_Natural_NG.pz2

\content\Runtime\libraries\Pose\MAT GlamourHair

GlamourHair 01.pz2
GlamourHair 01.rsr
GlamourHair 03.pz2
GlamourHair 03.rsr
GlamourHair 04.pz2
GlamourHair 04.rsr
GlamourHair 05.pz2
GlamourHair 05.rsr

\content\Runtime\libraries\Pose\MAT MPCyc

MPCycBeach_QS.pz2
MPCycBeach_QS.rsr
MPCycForest_QS.pz2
MPCycForest_QS.rsr
MPCycWild_QS.pz2
MPCycWild_QS.rsr

\content\Runtime\libraries\Pose\V4-Trainers

!! FeetTrainerPos.png
!! FeetTrainerPos.pz2

\content\Runtime\libraries\props\Environment

MPCycBeachP1.pp2
MPCycBeachP1.rsr
MPCycBeachP2.pp2
MPCycBeachP2.rsr
MPCycBeachP3.pp2
MPCycBeachP3.rsr
MPCycForestP1.pp2
MPCycForestP1.rsr
MPCycForestP2.pp2
MPCycForestP2.rsr
MPCycForestP3.pp2
MPCycForestP3.rsr
MPCycWildP1.pp2
MPCycWildP1.rsr
MPCycWildP2.pp2
MPCycWildP2.rsr
MPCycWildP3.pp2
MPCycWildP3.rsr

\content\Runtime\libraries\props\Great Room Accesories

Bench.png
Bench.pp2
Chair.png
Chair.pp2

\content\Runtime\libraries\props\Volleyball

!Volleyball.png
!Volleyball.pp2

\content\Runtime\textures\ClassicCasualV4

25CCV4_Pants.jpg
25CCV4_Ref.jpg
25CCV4_Shirt.jpg
25CCV4_ShirtT.jpg
25CCV4_Shoes.jpg

\content\Runtime\textures\DAZ\Characters\MilWom\V4

V4SmplEyesM.jpg
V4SmplEyesTr.jpg
V4SmplEyeSurfcM.jpg
V4SmplEyeSurfcTr.jpg
V4SmplFaceM.jpg
V4SmplFaceM_BKN.jpg
V4SmplLashesTr.jpg
V4SmplLimbsM.jpg
V4SmplMouthM.jpg
V4SmplTorsoM_BKN.jpg
V4SmplTorsoM_NG.jpg

\content\Runtime\textures\DAZ\Clothing\MilWom\V4\BasicWear

07BoyShortsD.jpg
07BraD.jpg
10BoyShorts.jpg
10BoyShortsB.jpg
10Bra.jpg
10BraB.jpg

\content\Runtime\textures\DAZ\Props\MPCyc

MPCycBeachM.jpg
MPCycBeachPM1.jpg
MPCycBeachPM2.jpg
MPCycBeachPM3.jpg
MPCycBeachPTr1.jpg
MPCycBeachPTr2.jpg
MPCycBeachPTr3.jpg
MPCycForestM.jpg
MPCycForestPM1.jpg
MPCycForestPM2.jpg
MPCycForestPM3.jpg
MPCycForestPTr1.jpg
MPCycForestPTr2.jpg
MPCycForestPTr3.jpg
MPCycWildM.jpg
MPCycWildPM1.jpg
MPCycWildPM2.jpg
MPCycWildPM3.jpg
MPCycWildPTr1.jpg
MPCycWildPTr2.jpg
MPCycWildPTr3.jpg

\content\Runtime\textures\DAZ\Props\MPCyc\PhotoPaperBackdrops

PPBackdrop4.jpg

\content\Runtime\textures\Lisbeths\GlamourTex

GlamourTex01.jpg
GlamourTex03.jpg
GlamourTex04.jpg
GlamourTex05.jpg
GlamourTexScull01.jpg
GlamourTexScull03.jpg
GlamourTexScull04.jpg
GlamourTexScull05.jpg
GlamourTexScullTR.jpg
GlamourTexTR.jpg

\content\Runtime\textures\LJ\V4-Shoes

SilverReflTrainer.jpg
Trainer_002_Bump.jpg
Trainer_002_Pink.jpg

\content\Runtime\textures\RDesigns\Volleyball

BVBS_volleyball.jpg
BVBS_volleyballdisp.jpg

\content\Runtime\textures\VAL\DreamHome

Bench01.jpg
Bench01BUM.jpg
Chair01.jpg
Chair01BUM.jpg
DH_CopperRefl.jpg

\content\Runtime\WebLinks\DAZ Productions, Inc

DAZ Free Weekly Download.pzs
DAZ Platinum Club.pzs
DAZ3D.pzs
Mimic Voice Software.pzs

\ShaderMixer\Shader Mixer Presets\Presets

BlueMarble.dsa
BlueMarble.dsa.png
Chrome.dsa
Chrome.dsa.png
Clouds.dsa
Clouds.dsa.png
Flagstone.dsa
Flagstone.dsa.png
FractalSum.dsa
FractalSum.dsa.png
Glass.dsa
Glass.dsa.png
MarbleGraniteTile.dsa
MarbleGraniteTile.dsa.png
Orange Toon.dsa
Orange Toon.dsa.png
Simple Skin.dsa
Simple Skin.dsa.png
Subsurface Stone.dsa
Subsurface Stone.dsa.png
TiledTextureSetup.dsa
TiledTextureSetup.dsa.png
WeaveDisplacement.dsa
WeaveDisplacement.dsa.png
Wood.dsa
Wood.dsa.png

\ShaderMixer\Shader Mixer Scenes\Scenes

Caustic Sample.dae
Caustic Sample.png
Color Bleeding Sample.dae
Color Bleeding Sample.png
Pattern Sample.dae
Pattern Sample.png
Volume Smoke Sample.dae
Volume Smoke Sample.png


aniMate2

image_medium.jpg


Michael 4 Pro Bundle

image_medium.jpg

Product: Michael 4 Pro Bundle
Product Code: ps_bn176
DAZ Original: Yes
Created by: DAZ 3D, Zachrael2002, Xena, SWAM, Skyewolf, Sarsa, Morris, Mint, Lourdes Mercado
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

This bundle contains the following products: Michael 4 Complete (includes Michael 4 Morphs + +, Jai Hair, Stylin For M4, Michael 4 Skin Maps (Std Res) and 30 Hand Poses), Michael 4 Skin Maps (High Res), 10 Additional Body Poses, 30 Facial Expressions, Jamie Hair, Urban Warrior, Beck for M4, Michael 4 Textures 02, Epsilon for Michael 4.

Product Updates

October 31, 2008: The Michael 4 Base, Michael 4 Morphs + +, Michael 4 Skin Maps (High Res) and Beck for M4 products have been updated. Click here for more information about these updates.

Michael 4 Complete

image_medium.jpg

Product: Michael 4 Complete
Product Code: ps_bn175
DAZ Original: Yes
Created by: DAZ 3D, Skyewolf, Ryverthorn, Melmoth, AprilYSH
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

This bundle contains the following products: Michael 4 Morphs + +, Jai Hair, Stylin For M4, Michael 4 Skin Maps (Std Res), 30 Hand Poses.

Michael 4 Morphs

image_medium.jpg

Product: Michael 4 Morphs
Product Code: ps_mr477
DAZ Original: YES
Created By: DAZ 3D
Released: October 14, 2008

Product Information

  • Required Products: Michael 4 Base

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “DAZ's Michael 4\General Poses”, “DAZ's Michael 4\Morph Injections”, “DAZ's Michael 4\Morph Injections\Morphs”


Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\libraries\!DAZ\Michael 4\abdomen\


02-ps_mr477_DAZ_Chnnls.pz2
02-ps_mr477_DAZ_ERC.pz2
02-ps_mr477_DAZ_Grps.pz2
02-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\BODY\


00-ps_mr477_DAZ_Chnnls.pz2
00-ps_mr477_DAZ_ERC.pz2
00-ps_mr477_DAZ_Grps.pz2
00-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\bodyMorphs\


64-ps_mr477_DAZ_Chnnls.pz2
64-ps_mr477_DAZ_Grps.pz2
64-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\chest\


03-ps_mr477_DAZ_Chnnls.pz2
03-ps_mr477_DAZ_ERC.pz2
03-ps_mr477_DAZ_Grps.pz2
03-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\Deltas\


InjDeltas.M4Morphs + + All.pz2
RemDeltas.M4Morphs + + All.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\Deltas\Morphs + +\


InjDeltas.CTRLArmFront-BackL.pz2
InjDeltas.CTRLArmFront-BackR.pz2
InjDeltas.CTRLArmsFront-Back.pz2
InjDeltas.CTRLArmsUp-Down.pz2
InjDeltas.CTRLArmUp-DownL.pz2
InjDeltas.CTRLArmUp-DownR.pz2
InjDeltas.CTRLEyesSide-Side.pz2
InjDeltas.CTRLEyesUp-Down.pz2
InjDeltas.CTRLHandGrasp.pz2
InjDeltas.CTRLHandSpread.pz2
InjDeltas.CTRLIndexGrasp.pz2
InjDeltas.CTRLlArmDown.pz2
InjDeltas.CTRLlArmUp.pz2
InjDeltas.CTRLMiddleGrasp.pz2
InjDeltas.CTRLNeckHeadBend.pz2
InjDeltas.CTRLNeckHeadSide-Side.pz2
InjDeltas.CTRLNeckHeadTwist.pz2
InjDeltas.CTRLPinkyGrasp.pz2
InjDeltas.CTRLrArmDown.pz2
InjDeltas.CTRLrArmUp.pz2
InjDeltas.CTRLRingGrasp.pz2
InjDeltas.CTRLShoulderShrug.pz2
InjDeltas.CTRLThumbGrasp.pz2
InjDeltas.CTRLTorsoBend.pz2
InjDeltas.CTRLTorsoSide-Side.pz2
InjDeltas.CTRLTorsoTwist.pz2
InjDeltas.CTRLWaistBend.pz2
InjDeltas.FBMBeerBelly.pz2
InjDeltas.FBMBodyBuilder.pz2
InjDeltas.FBMBulk.pz2
InjDeltas.FBMDefinition.pz2
InjDeltas.FBMEmaciated.pz2
InjDeltas.FBMHeavy.pz2
InjDeltas.FBMJeremy.pz2
InjDeltas.FBMSmooth.pz2
InjDeltas.FBMSuperHero.pz2
InjDeltas.FBMThin.pz2
InjDeltas.FBMYoung.pz2
InjDeltas.PBMAbsHeightL.pz2
InjDeltas.PBMAbsHeightR.pz2
InjDeltas.PBMAreolaOut.pz2
InjDeltas.PBMAreolaPerk.pz2
InjDeltas.PBMAreolaSize.pz2
InjDeltas.PBMArmSize.pz2
InjDeltas.PBMBellySmooth.pz2
InjDeltas.PBMBellyThickness.pz2
InjDeltas.PBMBellyThin.pz2
InjDeltas.PBMBicepFlex.pz2
InjDeltas.PBMBicepFlexPeak.pz2
InjDeltas.PBMBicepsFlex.pz2
InjDeltas.PBMBicepsFlexPeak.pz2
InjDeltas.PBMCalfFlex.pz2
InjDeltas.PBMCalvesFlex.pz2
InjDeltas.PBMChestBuilt.pz2
InjDeltas.PBMChestDiameter.pz2
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RemDeltas.PHMChinSize.pz2
RemDeltas.PHMChinWidth.pz2
RemDeltas.PHMCraniumSlope.pz2
RemDeltas.PHMDisgusted.pz2
RemDeltas.PHMEarIn-OutL.pz2
RemDeltas.PHMEarIn-OutR.pz2

RemDeltas.PHMEarlobesAttached.pz2
RemDeltas.PHMEarlobesLength.pz2
RemDeltas.PHMEarlobesSize.pz2
RemDeltas.PHMEarsElf.pz2
RemDeltas.PHMEarsElfLong.pz2
RemDeltas.PHMEarsFront-Back.pz2
RemDeltas.PHMEarsIn-Out.pz2
RemDeltas.PHMEarSizeL.pz2
RemDeltas.PHMEarSizeR.pz2
RemDeltas.PHMEarsShape.pz2
RemDeltas.PHMEarsShapeHelix.pz2
RemDeltas.PHMEarsSize.pz2
RemDeltas.PHMEarsUp-Down.pz2
RemDeltas.PHMEarUp-DownL.pz2
RemDeltas.PHMEarUp-DownR.pz2
RemDeltas.PHMEyeBaggyL.pz2
RemDeltas.PHMEyeBaggyR.pz2
RemDeltas.PHMEyeDepthL.pz2
RemDeltas.PHMEyeDepthR.pz2
RemDeltas.PHMEyeFoldsHeight.pz2
RemDeltas.PHMEyeHeightL.pz2
RemDeltas.PHMEyeHeightR.pz2
RemDeltas.PHMEyeLidsBottomDefine.pz2
RemDeltas.PHMEyeLidsBottomInHeight.pz2
RemDeltas.PHMEyeLidsBottomOutHeight.pz2
RemDeltas.PHMEyeLidsBottomSmooth.pz2
RemDeltas.PHMEyeLidsHeavyBottom.pz2
RemDeltas.PHMEyeLidsHeavyTop.pz2
RemDeltas.PHMEyeLidsTopInHeight.pz2
RemDeltas.PHMEyeLidsTopOutHeight.pz2
RemDeltas.PHMEyesAlmondInner.pz2
RemDeltas.PHMEyesAlmondOuter.pz2
RemDeltas.PHMEyesBaggy.pz2
RemDeltas.PHMEyesCorneaBulge.pz2
RemDeltas.PHMEyesDepth.pz2
RemDeltas.PHMEyesFoldDown.pz2
RemDeltas.PHMEyesFoldSmooth.pz2
RemDeltas.PHMEyesHeight.pz2
RemDeltas.PHMEyesHeightInner.pz2
RemDeltas.PHMEyesHeightOuter.pz2
RemDeltas.PHMEyesIrisAlign.pz2
RemDeltas.PHMEyesIrisBulge.pz2
RemDeltas.PHMEyesIrisConvexity.pz2
RemDeltas.PHMEyesIrisSize.pz2
RemDeltas.PHMEyeSlantL.pz2
RemDeltas.PHMEyeSlantR.pz2
RemDeltas.PHMEyesPuffyBottom.pz2
RemDeltas.PHMEyesPuffyTop.pz2
RemDeltas.PHMEyesPupilDialate.pz2
RemDeltas.PHMEyesPupilSlit.pz2
RemDeltas.PHMEyesSize.pz2
RemDeltas.PHMEyesSizeLarge.pz2
RemDeltas.PHMEyesSizeSmall.pz2
RemDeltas.PHMEyesSlant.pz2
RemDeltas.PHMEyesSunken.pz2
RemDeltas.PHMEyesWidth.pz2
RemDeltas.PHMEyesWrinkle.pz2
RemDeltas.PHMEyeWidthL.pz2
RemDeltas.PHMEyeWidthR.pz2
RemDeltas.PHMEyeWrinkleL.pz2
RemDeltas.PHMEyeWrinkleR.pz2
RemDeltas.PHMFaceBottomDepth.pz2
RemDeltas.PHMFaceDepth.pz2
RemDeltas.PHMFaceFlat.pz2
RemDeltas.PHMFaceFull.pz2
RemDeltas.PHMFaceHeart.pz2
RemDeltas.PHMFaceLong.pz2
RemDeltas.PHMFaceMidDepth.pz2
RemDeltas.PHMFaceRound.pz2
RemDeltas.PHMFaceSize.pz2
RemDeltas.PHMFaceSquare.pz2
RemDeltas.PHMForeheadDefine.pz2
RemDeltas.PHMForeheadFlat.pz2
RemDeltas.PHMForeheadWrinkle.pz2
RemDeltas.PHMForeheadWrinkleL.pz2
RemDeltas.PHMForeheadWrinkleR.pz2
RemDeltas.PHMHappy.pz2
RemDeltas.PHMHeadAllen.pz2
RemDeltas.PHMHeadDaryl.pz2
RemDeltas.PHMHeadDylan.pz2
RemDeltas.PHMHeadEric.pz2
RemDeltas.PHMHeadGeorge.pz2
RemDeltas.PHMHeadIan.pz2
RemDeltas.PHMHeadJeremy.pz2
RemDeltas.PHMHeadOld.pz2
RemDeltas.PHMHeadPaul.pz2
RemDeltas.PHMHeadRandy.pz2
RemDeltas.PHMHeadRob.pz2
RemDeltas.PHMHeadStephen.pz2
RemDeltas.PHMHeadYoung.pz2
RemDeltas.PHMJawAngle.pz2
RemDeltas.PHMJawCornerWidth.pz2
RemDeltas.PHMJawCurve.pz2
RemDeltas.PHMJawDefine.pz2
RemDeltas.PHMJawHeight.pz2
RemDeltas.PHMJawSize.pz2
RemDeltas.PHMLacrimalSizeL.pz2
RemDeltas.PHMLacrimalSizeR.pz2
RemDeltas.PHMLacrimalsPinch.pz2
RemDeltas.PHMLacrimalsSimple.pz2
RemDeltas.PHMLacrimalsSize.pz2
RemDeltas.PHMLashesBottomCurl.pz2
RemDeltas.PHMLashesIrregular.pz2
RemDeltas.PHMLashesLength.pz2
RemDeltas.PHMLashesTopCurl.pz2
RemDeltas.PHMLashesTopPoint.pz2
RemDeltas.PHMLipBottomCrease.pz2
RemDeltas.PHMLipBottomDepth.pz2
RemDeltas.PHMLipBottomEdgeHeight.pz2
RemDeltas.PHMLipBottomMidDefine.pz2
RemDeltas.PHMLipBottomOutDefine.pz2
RemDeltas.PHMLipBottomThickness.pz2
RemDeltas.PHMLipBottomWidth.pz2
RemDeltas.PHMLipsAllen.pz2
RemDeltas.PHMLipsCurve.pz2
RemDeltas.PHMLipsDaryl.pz2
RemDeltas.PHMLipsDylan.pz2
RemDeltas.PHMLipsGeorge.pz2
RemDeltas.PHMLipsIan.pz2
RemDeltas.PHMLipsOld.pz2
RemDeltas.PHMLipsPaul.pz2
RemDeltas.PHMLipsRandy.pz2
RemDeltas.PHMLipsRob.pz2
RemDeltas.PHMLipsStephen.pz2
RemDeltas.PHMLipTopCenterHeight.pz2
RemDeltas.PHMLipTopCrease.pz2
RemDeltas.PHMLipTopCurves.pz2
RemDeltas.PHMLipTopDepth.pz2
RemDeltas.PHMLipTopEdgeCurve.pz2
RemDeltas.PHMLipTopEdgeHeight.pz2
RemDeltas.PHMLipTopMidDefine.pz2
RemDeltas.PHMLipTopOutDefine.pz2
RemDeltas.PHMLipTopPeak.pz2
RemDeltas.PHMLipTopThickness.pz2
RemDeltas.PHMMouthCornerDepth.pz2
RemDeltas.PHMMouthHeight.pz2
RemDeltas.PHMMouthSize.pz2
RemDeltas.PHMMouthWidth.pz2
RemDeltas.PHMNoseBridgeDepth.pz2
RemDeltas.PHMNoseBridgeHeight.pz2
RemDeltas.PHMNoseBridgeThickness.pz2
RemDeltas.PHMNoseBridgeWidth.pz2
RemDeltas.PHMNoseBump.pz2
RemDeltas.PHMNoseDefine.pz2
RemDeltas.PHMNoseDepth.pz2
RemDeltas.PHMNoseFleshFull.pz2
RemDeltas.PHMNoseHeight.pz2
RemDeltas.PHMNoseLargeWidth.pz2
RemDeltas.PHMNosePinch.pz2
RemDeltas.PHMNoseRidgeWidth.pz2
RemDeltas.PHMNoseRound.pz2
RemDeltas.PHMNoseSeptumHeight.pz2
RemDeltas.PHMNoseSeptumWidth.pz2
RemDeltas.PHMNoseSide-Side.pz2
RemDeltas.PHMNoseSize.pz2
RemDeltas.PHMNoseSlope.pz2
RemDeltas.PHMNoseTipDepth.pz2
RemDeltas.PHMNoseTipHeight.pz2
RemDeltas.PHMNoseTipUp-Down.pz2
RemDeltas.PHMNoseTwist.pz2
RemDeltas.PHMNoseWidth.pz2
RemDeltas.PHMNostrilsCreaseDepth.pz2
RemDeltas.PHMNostrilsFleshSize.pz2
RemDeltas.PHMNostrilsHeight.pz2
RemDeltas.PHMNostrilsHoleHeight.pz2
RemDeltas.PHMNostrilsHoleSize.pz2
RemDeltas.PHMNostrilsWidth.pz2
RemDeltas.PHMPhiltrumCurve.pz2
RemDeltas.PHMPhiltrumDepth.pz2
RemDeltas.PHMPhiltrumSlant.pz2
RemDeltas.PHMPhiltrumStrength.pz2
RemDeltas.PHMPhiltrumWidth.pz2
RemDeltas.PHMSad.pz2
RemDeltas.PHMSurprised.pz2
RemDeltas.PHMTeethBottomSize.pz2
RemDeltas.PHMTeethCanineSharpBottom.pz2
RemDeltas.PHMTeethCanineSharpTop.pz2
RemDeltas.PHMTeethIrregular.pz2
RemDeltas.PHMTeethTopGap.pz2
RemDeltas.PHMTeethTopSize.pz2
RemDeltas.PHMTeethWisdomBottomGone.pz2
RemDeltas.PHMTeethWisdomTopGone.pz2
RemDeltas.PHMTemples.pz2
RemDeltas.SCLChestSize.pz2
RemDeltas.SCLFeetSize.pz2
RemDeltas.SCLFootSize.pz2
RemDeltas.SCLHandSize.pz2
RemDeltas.SCLHandsSize.pz2
RemDeltas.SCLHeadSize.pz2
RemDeltas.SCLLegsLength.pz2
RemDeltas.SCLPalmSize.pz2
RemDeltas.SCLPalmsSize.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\eyeBrow\


06-ps_mr477_DAZ_Chnnls.pz2
06-ps_mr477_DAZ_ERC.pz2
06-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\head\


05-ps_mr477_DAZ_Chnnls.pz2
05-ps_mr477_DAZ_ERC.pz2
05-ps_mr477_DAZ_Grps.pz2
05-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\hip\


01-ps_mr477_DAZ_Chnnls.pz2
01-ps_mr477_DAZ_ERC.pz2
01-ps_mr477_DAZ_Grps.pz2
01-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lCollar\


37-ps_mr477_DAZ_Chnnls.pz2
37-ps_mr477_DAZ_ERC.pz2
37-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lEye\


08-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lFoot\


62-ps_mr477_DAZ_Chnnls.pz2
62-ps_mr477_DAZ_ERC.pz2
62-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lForeArm\


39-ps_mr477_DAZ_Chnnls.pz2
39-ps_mr477_DAZ_ERC.pz2
39-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lHand\


40-ps_mr477_DAZ_Chnnls.pz2
40-ps_mr477_DAZ_ERC.pz2
40-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lIndex1\


44-ps_mr477_DAZ_Chnnls.pz2
44-ps_mr477_DAZ_ERC.pz2
44-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lIndex2\


45-ps_mr477_DAZ_Chnnls.pz2
45-ps_mr477_DAZ_ERC.pz2
45-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lIndex3\


46-ps_mr477_DAZ_Chnnls.pz2
46-ps_mr477_DAZ_ERC.pz2
46-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lMid1\


47-ps_mr477_DAZ_Chnnls.pz2
47-ps_mr477_DAZ_ERC.pz2
47-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lMid2\


48-ps_mr477_DAZ_Chnnls.pz2
48-ps_mr477_DAZ_ERC.pz2
48-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lMid3\


49-ps_mr477_DAZ_Chnnls.pz2
49-ps_mr477_DAZ_ERC.pz2
49-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lowerJaw\


10-ps_mr477_DAZ_Chnnls.pz2
10-ps_mr477_DAZ_ERC.pz2
10-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lPinky1\


53-ps_mr477_DAZ_Chnnls.pz2
53-ps_mr477_DAZ_ERC.pz2
53-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lPinky2\


54-ps_mr477_DAZ_Chnnls.pz2
54-ps_mr477_DAZ_ERC.pz2
54-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lPinky3\


55-ps_mr477_DAZ_Chnnls.pz2
55-ps_mr477_DAZ_ERC.pz2
55-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lRing1\


50-ps_mr477_DAZ_Chnnls.pz2
50-ps_mr477_DAZ_ERC.pz2
50-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lRing2\


51-ps_mr477_DAZ_Chnnls.pz2
51-ps_mr477_DAZ_ERC.pz2
51-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lRing3\


52-ps_mr477_DAZ_Chnnls.pz2
52-ps_mr477_DAZ_ERC.pz2
52-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lShin\


61-ps_mr477_DAZ_Chnnls.pz2
61-ps_mr477_DAZ_ERC.pz2
61-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lShldr\


38-ps_mr477_DAZ_Chnnls.pz2
38-ps_mr477_DAZ_ERC.pz2
38-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lThigh\


60-ps_mr477_DAZ_Chnnls.pz2
60-ps_mr477_DAZ_ERC.pz2
60-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lThumb1\


41-ps_mr477_DAZ_Chnnls.pz2
41-ps_mr477_DAZ_ERC.pz2
41-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lThumb2\


42-ps_mr477_DAZ_Chnnls.pz2
42-ps_mr477_DAZ_ERC.pz2
42-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lThumb3\


43-ps_mr477_DAZ_Chnnls.pz2
43-ps_mr477_DAZ_ERC.pz2
43-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\lToe\


63-ps_mr477_DAZ_Chnnls.pz2
63-ps_mr477_DAZ_ERC.pz2
63-ps_mr477_DAZ_Grps.pz2
63-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\neck\


04-ps_mr477_DAZ_Chnnls.pz2
04-ps_mr477_DAZ_ERC.pz2
04-ps_mr477_DAZ_Grps.pz2
04-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rCollar\


18-ps_mr477_DAZ_Chnnls.pz2
18-ps_mr477_DAZ_ERC.pz2
18-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rEye\


07-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rFoot\


58-ps_mr477_DAZ_Chnnls.pz2
58-ps_mr477_DAZ_ERC.pz2
58-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rForeArm\


20-ps_mr477_DAZ_Chnnls.pz2
20-ps_mr477_DAZ_ERC.pz2
20-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rHand\


21-ps_mr477_DAZ_Chnnls.pz2
21-ps_mr477_DAZ_ERC.pz2
21-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rIndex1\


25-ps_mr477_DAZ_Chnnls.pz2
25-ps_mr477_DAZ_ERC.pz2
25-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rIndex2\


26-ps_mr477_DAZ_Chnnls.pz2
26-ps_mr477_DAZ_ERC.pz2
26-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rIndex3\


27-ps_mr477_DAZ_Chnnls.pz2
27-ps_mr477_DAZ_ERC.pz2
27-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rMid1\


28-ps_mr477_DAZ_Chnnls.pz2
28-ps_mr477_DAZ_ERC.pz2
28-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rMid2\


29-ps_mr477_DAZ_Chnnls.pz2
29-ps_mr477_DAZ_ERC.pz2
29-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rMid3\


30-ps_mr477_DAZ_Chnnls.pz2
30-ps_mr477_DAZ_ERC.pz2
30-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rPinky1\


34-ps_mr477_DAZ_Chnnls.pz2
34-ps_mr477_DAZ_ERC.pz2
34-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rPinky2\


35-ps_mr477_DAZ_Chnnls.pz2
35-ps_mr477_DAZ_ERC.pz2
35-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rPinky3\


36-ps_mr477_DAZ_Chnnls.pz2
36-ps_mr477_DAZ_ERC.pz2
36-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rRing1\


31-ps_mr477_DAZ_Chnnls.pz2
31-ps_mr477_DAZ_ERC.pz2
31-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rRing2\


32-ps_mr477_DAZ_Chnnls.pz2
32-ps_mr477_DAZ_ERC.pz2
32-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rRing3\


33-ps_mr477_DAZ_Chnnls.pz2
33-ps_mr477_DAZ_ERC.pz2
33-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rShin\


57-ps_mr477_DAZ_Chnnls.pz2
57-ps_mr477_DAZ_ERC.pz2
57-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rShldr\


19-ps_mr477_DAZ_Chnnls.pz2
19-ps_mr477_DAZ_ERC.pz2
19-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rThigh\


56-ps_mr477_DAZ_Chnnls.pz2
56-ps_mr477_DAZ_ERC.pz2
56-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rThumb1\


22-ps_mr477_DAZ_Chnnls.pz2
22-ps_mr477_DAZ_ERC.pz2
22-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rThumb2\


23-ps_mr477_DAZ_Chnnls.pz2
23-ps_mr477_DAZ_ERC.pz2
23-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rThumb3\


24-ps_mr477_DAZ_Chnnls.pz2
24-ps_mr477_DAZ_ERC.pz2
24-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\rToe\


59-ps_mr477_DAZ_Chnnls.pz2
59-ps_mr477_DAZ_ERC.pz2
59-ps_mr477_DAZ_Grps.pz2
59-ps_mr477_DAZ_LnkPrms.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\tongue01\


12-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\tongue02\


13-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\tongue03\


14-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\tongue04\


15-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\tongue05\


16-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\tongueBase\


11-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\tongueTip\


17-ps_mr477_DAZ_ERC.pz2
——————————————————————————– \Runtime\libraries\!DAZ\Michael 4\upperJaw\


09-ps_mr477_DAZ_Chnnls.pz2
09-ps_mr477_DAZ_ERC.pz2
09-ps_mr477_DAZ_Grps.pz2
——————————————————————————– \Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Michael 4\



\Runtime\libraries\Pose\DAZ's Michael 4\General Poses\


M4_001.png
M4_003.png
M4_005.png
M4_006.png
M4_007.png
M4_009.png
M4_011.png
M4_013.png
M4_017.png
M4_018.png
M4_001.pz2
M4_003.pz2
M4_005.pz2
M4_006.pz2
M4_007.pz2
M4_009.pz2
M4_011.pz2
M4_013.pz2
M4_017.pz2
M4_018.pz2
——————————————————————————– \Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\


INJ Morphs + + M4.png
REM Morphs + + M4.png
INJ Morphs + + M4.pz2
REM Morphs + + M4.pz2
——————————————————————————– \Runtime\libraries\Pose\DAZ's Michael 4\Morph Injections\Morphs + +\


AbsHeightL.png
AbsHeightR.png
Afraid.png
Allen.png
Angry.png
AreolaOut.png
AreolaPerk.png
AreolaSize.png
ArmFront-BackL.png
ArmFront-BackR.png
ArmsFront-Back.png
ArmSize.png
ArmsUp-Down.png
ArmUp-DownL.png
ArmUp-DownR.png
BeerBelly.png
BellySmooth.png
BellyThickness.png
BellyThin.png
BicepFlex.png
BicepFlexPeak.png
BicepsFlex.png
BicepsFlexPeak.png
BodyBuilder.png
BrowDefine.png
BrowDepth.png
BrowHeavy.png
BrowNarrow.png
BrowsArch.png
BrowSmooth.png
Bulk.png
CalfFlex.png
CalvesFlex.png
CheekBonesSize.png
CheekBonesWidth.png
CheekDimpleCreaseL.png
CheekDimpleCreaseR.png
CheekDimpleL.png
CheekDimpleR.png
CheeksDefine.png
CheeksDepth.png
CheeksDimple.png
CheeksDimpleCrease.png
CheeksHigh.png
CheeksSink.png
ChestBuilt.png
ChestDiameter.png
ChestDroop.png
ChestFlatten.png
ChestLarge.png
ChestMassive.png
ChestSize.png
ChestSmall.png
ChestSternum.png
ChinCleft.png
ChinCrease.png
ChinDepth.png
ChinSize.png
ChinWidth.png
CraniumSlope.png
Daryl.png
Definition.png
Disgusted.png
Dylan.png
EarIn-OutL.png
EarIn-OutR.png
EarlobesAttached.png
EarlobesLength.png
EarlobesSize.png
EarsElf.png
EarsElfLong.png
EarsFront-Back.png
EarsIn-Out.png
EarSizeL.png
EarSizeR.png
EarsShape.png
EarsShapeHelix.png
EarsSize.png
EarsUp-Down.png
EarUp-DownL.png
EarUp-DownR.png
Emaciated.png
Eric.png
EyeBaggyL.png
EyeBaggyR.png
EyeDepthL.png
EyeDepthR.png
EyeFoldsHeight.png
EyeHeightL.png
EyeHeightR.png
EyeLidsBottomDefine.png
EyeLidsBottomInHeight.png
EyeLidsBottomOutHeight.png
EyeLidsBottomSmooth.png
EyeLidsHeavyBottom.png
EyeLidsHeavyTop.png
EyeLidsTopInHeight.png
EyeLidsTopOutHeight.png
EyesAlmondInner.png
EyesAlmondOuter.png
EyesBaggy.png
EyesCorneaBulge.png
EyesDepth.png
EyesFoldDown.png
EyesFoldSmooth.png
EyesHeight.png
EyesHeightInner.png
EyesHeightOuter.png
EyesIrisAlign.png
EyesIrisBulge.png
EyesIrisConvexity.png
EyesIrisSize.png
EyeSlantL.png
EyeSlantR.png
EyesPuffyBottom.png
EyesPuffyTop.png
EyesPupilDialate.png
EyesPupilSlit.png
EyesSide-Side.png
EyesSize.png
EyesSizeLarge.png
EyesSizeSmall.png
EyesSlant.png
EyesSunken.png
EyesUp-Down.png
EyesWidth.png
EyesWrinkle.png
EyeWidthL.png
EyeWidthR.png
EyeWrinkleL.png
EyeWrinkleR.png
FaceBottomDepth.png
FaceDepth.png
FaceFlat.png
FaceFull.png
FaceHeart.png
FaceLong.png
FaceMidDepth.png
FaceRound.png
FaceSize.png
FaceSquare.png
FeetArch.png
FeetForShoe.png
FeetSize.png
FootArch.png
FootForShoe.png
FootSize.png
ForearmsThickness.png

ForearmThickness.png
ForeheadDefine.png
ForeheadFlat.png
ForeheadWrinkle.png
ForeheadWrinkleL.png
ForeheadWrinkleR.png
George.png
GluteCreaseL.png
GluteCreaseR.png
GluteFlexL.png
GluteFlexR.png
GluteRaiseL.png
GluteRaiseR.png
GlutesDimpleDepth.png
GlutesSize.png
Grasp.png
HandSize.png
HandsSize.png
Happy.png
HeadSize.png
Heavy.png
HipsCrest.png
HipsSize.png
HipsSpandex.png
Ian.png
IndexGrasp.png
Inhale.png
JawAngle.png
JawCornerWidth.png
JawCurve.png
JawDefine.png
JawHeight.png
JawSize.png
Jeremy.png
LacrimalSizeL.png
LacrimalSizeR.png
LacrimalsPinch.png
LacrimalsSimple.png
LacrimalsSize.png
LashesBottomCurl.png
LashesIrregular.png
LashesLength.png
LashesTopCurl.png
LashesTopPoint.png
LatsSize.png
LegsLength.png
LineaAlba.png
LipBottomCrease.png
LipBottomDepth.png
LipBottomEdgeHeight.png
LipBottomMidDefine.png
LipBottomOutDefine.png
LipBottomThickness.png
LipBottomWidth.png
LipsAllen.png
LipsCurve.png
LipsDaryl.png
LipsDylan.png
LipsGeorge.png
LipsIan.png
LipsOld.png
LipsPaul.png
LipsRandy.png
LipsRob.png
LipsStephen.png
LipTopCenterHeight.png
LipTopCrease.png
LipTopCurves.png
LipTopDepth.png
LipTopEdgeCurve.png
LipTopEdgeHeight.png
LipTopMidDefine.png
LipTopOutDefine.png
LipTopPeak.png
LipTopThickness.png
LoveHandleL.png
LoveHandleR.png
MiddleGrasp.png
MouthCornerDepth.png
MouthHeight.png
MouthSize.png
MouthWidth.png
NailGone.png
NailLength.png
NailsGone.png
NailsLength.png
NavelDepth.png
NavelGone.png
NavelHeight.png
NavelHorizontal.png
NavelSize.png
NavelVertical.png
NeckHeadBend.png
NeckHeadSide-Side.png
NeckHeadTwist.png
NeckThickness.png
Nipples.png
NipplesBig.png
NipplesDepth.png
NipplesHeight.png
NoseBridgeDepth.png
NoseBridgeHeight.png
NoseBridgeThickness.png
NoseBridgeWidth.png
NoseBump.png
NoseDefine.png
NoseDepth.png
NoseFleshFull.png
NoseHeight.png
NoseLargeWidth.png
NosePinch.png
NoseRidgeWidth.png
NoseRound.png
NoseSeptumHeight.png
NoseSeptumWidth.png
NoseSide-Side.png
NoseSize.png
NoseSlope.png
NoseTipDepth.png
NoseTipHeight.png
NoseTipUp-Down.png
NoseTwist.png
NoseWidth.png
NostrilsCreaseDepth.png
NostrilsFleshSize.png
NostrilsHeight.png
NostrilsHoleHeight.png
NostrilsHoleSize.png
NostrilsWidth.png
Old.png
PalmSize.png
PalmsSize.png
Paul.png
PhiltrumCurve.png
PhiltrumDepth.png
PhiltrumSlant.png
PhiltrumStrength.png
PhiltrumWidth.png
PinkyGrasp.png
Randy.png
RingGrasp.png
Rob.png
Sad.png
ShinsThickness.png
ShinThickness.png
ShoulderShrug.png
ShouldersMassive.png
ShouldersThickness.png
Smooth.png
Spread.png
Stephen.png
SternumHeight.png
SternumWidth.png
StomachDepth.png
SuperHero.png
Surprised.png
TeethBottomSize.png
TeethCanineSharpBottom.png
TeethCanineSharpTop.png
TeethIrregular.png
TeethTopGap.png
TeethTopSize.png
TeethWisdomBottomGone.png
TeethWisdomTopGone.png
Temples.png
ThighsThickness.png
ThighsTone.png
Thin.png
ThumbGrasp.png
ToeBigCurl.png
ToeBigSide-Side.png
ToeBigUp-Down.png
ToePointed.png
ToesPointed.png
ToesSmallIn.png
ToesSmallUp-Down.png

TorsoBend.png
TorsoSide-Side.png
TorsoThickness.png
TorsoTwist.png
TrapsSize.png
TricepFlex.png
TricepRelax.png
TricepsFlex.png
TricepsRelax.png
TummyOut.png
WaistBend.png
WaistWidth.png
Young.png
AbsHeightL.pz2
AbsHeightR.pz2
Afraid.pz2
Allen.pz2
Angry.pz2
AreolaOut.pz2
AreolaPerk.pz2
AreolaSize.pz2
ArmFront-BackL.pz2
ArmFront-BackR.pz2
ArmsFront-Back.pz2
ArmSize.pz2
ArmsUp-Down.pz2
ArmUp-DownL.pz2
ArmUp-DownR.pz2
BeerBelly.pz2
BellySmooth.pz2
BellyThickness.pz2
BellyThin.pz2
BicepFlex.pz2
BicepFlexPeak.pz2
BicepsFlex.pz2
BicepsFlexPeak.pz2
BodyBuilder.pz2
BrowDefine.pz2
BrowDepth.pz2
BrowHeavy.pz2
BrowNarrow.pz2
BrowsArch.pz2
BrowSmooth.pz2
Bulk.pz2
CalfFlex.pz2
CalvesFlex.pz2
CheekBonesSize.pz2
CheekBonesWidth.pz2
CheekDimpleCreaseL.pz2
CheekDimpleCreaseR.pz2
CheekDimpleL.pz2
CheekDimpleR.pz2
CheeksDefine.pz2
CheeksDepth.pz2
CheeksDimple.pz2
CheeksDimpleCrease.pz2
CheeksHigh.pz2
CheeksSink.pz2
ChestBuilt.pz2
ChestDiameter.pz2
ChestDroop.pz2
ChestFlatten.pz2
ChestLarge.pz2
ChestMassive.pz2
ChestSize.pz2
ChestSmall.pz2
ChestSternum.pz2
ChinCleft.pz2
ChinCrease.pz2
ChinDepth.pz2
ChinSize.pz2
ChinWidth.pz2
CraniumSlope.pz2
Daryl.pz2
Definition.pz2
Disgusted.pz2
Dylan.pz2
EarIn-OutL.pz2
EarIn-OutR.pz2
EarlobesAttached.pz2
EarlobesLength.pz2
EarlobesSize.pz2
EarsElf.pz2
EarsElfLong.pz2
EarsFront-Back.pz2
EarsIn-Out.pz2
EarSizeL.pz2
EarSizeR.pz2
EarsShape.pz2
EarsShapeHelix.pz2
EarsSize.pz2
EarsUp-Down.pz2
EarUp-DownL.pz2
EarUp-DownR.pz2
Emaciated.pz2
Eric.pz2
EyeBaggyL.pz2
EyeBaggyR.pz2
EyeDepthL.pz2
EyeDepthR.pz2
EyeFoldsHeight.pz2
EyeHeightL.pz2
EyeHeightR.pz2
EyeLidsBottomDefine.pz2
EyeLidsBottomInHeight.pz2
EyeLidsBottomOutHeight.pz2
EyeLidsBottomSmooth.pz2
EyeLidsHeavyBottom.pz2
EyeLidsHeavyTop.pz2
EyeLidsTopInHeight.pz2
EyeLidsTopOutHeight.pz2
EyesAlmondInner.pz2
EyesAlmondOuter.pz2
EyesBaggy.pz2
EyesCorneaBulge.pz2
EyesDepth.pz2
EyesFoldDown.pz2
EyesFoldSmooth.pz2
EyesHeight.pz2
EyesHeightInner.pz2
EyesHeightOuter.pz2
EyesIrisAlign.pz2
EyesIrisBulge.pz2
EyesIrisConvexity.pz2
EyesIrisSize.pz2
EyeSlantL.pz2
EyeSlantR.pz2
EyesPuffyBottom.pz2
EyesPuffyTop.pz2
EyesPupilDialate.pz2
EyesPupilSlit.pz2
EyesSide-Side.pz2
EyesSize.pz2
EyesSizeLarge.pz2
EyesSizeSmall.pz2
EyesSlant.pz2
EyesSunken.pz2
EyesUp-Down.pz2
EyesWidth.pz2
EyesWrinkle.pz2
EyeWidthL.pz2
EyeWidthR.pz2
EyeWrinkleL.pz2
EyeWrinkleR.pz2
FaceBottomDepth.pz2
FaceDepth.pz2
FaceFlat.pz2
FaceFull.pz2
FaceHeart.pz2
FaceLong.pz2
FaceMidDepth.pz2
FaceRound.pz2
FaceSize.pz2
FaceSquare.pz2
FeetArch.pz2
FeetForShoe.pz2
FeetSize.pz2
FootArch.pz2
FootForShoe.pz2
FootSize.pz2
ForearmsThickness.pz2
ForearmThickness.pz2
ForeheadDefine.pz2
ForeheadFlat.pz2
ForeheadWrinkle.pz2
ForeheadWrinkleL.pz2
ForeheadWrinkleR.pz2
George.pz2
GluteCreaseL.pz2
GluteCreaseR.pz2
GluteFlexL.pz2
GluteFlexR.pz2
GluteRaiseL.pz2
GluteRaiseR.pz2
GlutesDimpleDepth.pz2
GlutesSize.pz2
Grasp.pz2
HandSize.pz2
HandsSize.pz2
Happy.pz2
HeadSize.pz2
Heavy.pz2
HipsCrest.pz2
HipsSize.pz2
HipsSpandex.pz2
Ian.pz2
IndexGrasp.pz2
Inhale.pz2
JawAngle.pz2
JawCornerWidth.pz2
JawCurve.pz2
JawDefine.pz2
JawHeight.pz2
JawSize.pz2
Jeremy.pz2
LacrimalSizeL.pz2
LacrimalSizeR.pz2
LacrimalsPinch.pz2
LacrimalsSimple.pz2
LacrimalsSize.pz2
LashesBottomCurl.pz2
LashesIrregular.pz2
LashesLength.pz2
LashesTopCurl.pz2
LashesTopPoint.pz2
LatsSize.pz2
LegsLength.pz2
LineaAlba.pz2
LipBottomCrease.pz2
LipBottomDepth.pz2
LipBottomEdgeHeight.pz2
LipBottomMidDefine.pz2
LipBottomOutDefine.pz2
LipBottomThickness.pz2
LipBottomWidth.pz2
LipsAllen.pz2
LipsCurve.pz2
LipsDaryl.pz2
LipsDylan.pz2
LipsGeorge.pz2
LipsIan.pz2
LipsOld.pz2
LipsPaul.pz2
LipsRandy.pz2
LipsRob.pz2
LipsStephen.pz2
LipTopCenterHeight.pz2
LipTopCrease.pz2
LipTopCurves.pz2
LipTopDepth.pz2
LipTopEdgeCurve.pz2
LipTopEdgeHeight.pz2
LipTopMidDefine.pz2
LipTopOutDefine.pz2
LipTopPeak.pz2
LipTopThickness.pz2
LoveHandleL.pz2
LoveHandleR.pz2
MiddleGrasp.pz2
MouthCornerDepth.pz2
MouthHeight.pz2
MouthSize.pz2
MouthWidth.pz2
NailGone.pz2
NailLength.pz2
NailsGone.pz2
NailsLength.pz2
NavelDepth.pz2
NavelGone.pz2
NavelHeight.pz2
NavelHorizontal.pz2
NavelSize.pz2
NavelVertical.pz2
NeckHeadBend.pz2
NeckHeadSide-Side.pz2
NeckHeadTwist.pz2
NeckThickness.pz2
Nipples.pz2
NipplesBig.pz2
NipplesDepth.pz2
NipplesHeight.pz2
NoseBridgeDepth.pz2
NoseBridgeHeight.pz2
NoseBridgeThickness.pz2
NoseBridgeWidth.pz2
NoseBump.pz2
NoseDefine.pz2
NoseDepth.pz2
NoseFleshFull.pz2
NoseHeight.pz2
NoseLargeWidth.pz2
NosePinch.pz2
NoseRidgeWidth.pz2
NoseRound.pz2
NoseSeptumHeight.pz2
NoseSeptumWidth.pz2
NoseSide-Side.pz2
NoseSize.pz2
NoseSlope.pz2
NoseTipDepth.pz2
NoseTipHeight.pz2
NoseTipUp-Down.pz2
NoseTwist.pz2
NoseWidth.pz2
NostrilsCreaseDepth.pz2
NostrilsFleshSize.pz2
NostrilsHeight.pz2
NostrilsHoleHeight.pz2
NostrilsHoleSize.pz2
NostrilsWidth.pz2
Old.pz2
PalmSize.pz2
PalmsSize.pz2
Paul.pz2
PhiltrumCurve.pz2
PhiltrumDepth.pz2
PhiltrumSlant.pz2
PhiltrumStrength.pz2
PhiltrumWidth.pz2
PinkyGrasp.pz2
Randy.pz2
RingGrasp.pz2
Rob.pz2
Sad.pz2
ShinsThickness.pz2
ShinThickness.pz2
ShoulderShrug.pz2
ShouldersMassive.pz2
ShouldersThickness.pz2
Smooth.pz2
Spread.pz2
Stephen.pz2
SternumHeight.pz2
SternumWidth.pz2
StomachDepth.pz2
SuperHero.pz2
Surprised.pz2
TeethBottomSize.pz2
TeethCanineSharpBottom.pz2
TeethCanineSharpTop.pz2
TeethIrregular.pz2
TeethTopGap.pz2
TeethTopSize.pz2
TeethWisdomBottomGone.pz2
TeethWisdomTopGone.pz2
Temples.pz2
ThighsThickness.pz2
ThighsTone.pz2
Thin.pz2
ThumbGrasp.pz2
ToeBigCurl.pz2
ToeBigSide-Side.pz2
ToeBigUp-Down.pz2
ToePointed.pz2
ToesPointed.pz2
ToesSmallIn.pz2
ToesSmallUp-Down.pz2
TorsoBend.pz2
TorsoSide-Side.pz2
TorsoThickness.pz2
TorsoTwist.pz2
TrapsSize.pz2
TricepFlex.pz2
TricepRelax.pz2
TricepsFlex.pz2
TricepsRelax.pz2
TummyOut.pz2
WaistBend.pz2
WaistWidth.pz2
Young.pz2

Notes

  • There is 1 installer for the Morphs and 1 installer for the Morphs Power Loader.

Michael 4 Morphs - Genitalia Figure

The Genitalia Figure is provided with the Morphs + + and on a separate installer (there is also a separate Power Loader installer).

Product Information

You can find new icons for loading this product in the following Poser libraries:

  • Figure: “DAZ People”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Michael 4 Morphs - Genitalia Figure


\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\DAZPeople\


blMilMan_m4GEN.obj


\Runtime\Libraries\



\Runtime\Libraries\!DAZ\


DzCreateExPFiles-M4Gens.bat
DzCreateExPFiles-M4Gens.command


\Runtime\Libraries\!DAZ\M4Genitalia\


M4GenActorList.txt


\Runtime\Libraries\!DAZ\M4Genitalia\abdomen\


02-ps_pe074Geninj_Chnnls.pz2
02-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\BODY\


00-ps_pe074Geninj_Chnnls.pz2
00-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\gen01\


03-ps_pe074Geninj_Chnnls.pz2
03-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\gen02\


04-ps_pe074Geninj_Chnnls.pz2
04-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\gen03\


05-ps_pe074Geninj_Chnnls.pz2
05-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\gen04\


06-ps_pe074Geninj_Chnnls.pz2
06-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\hip\


01-ps_pe074Geninj_Chnnls.pz2
01-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\lThigh\


09-ps_pe074Geninj_Chnnls.pz2
09-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\rThigh\


08-ps_pe074Geninj_Chnnls.pz2
08-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\!DAZ\M4Genitalia\testicles\


07-ps_pe074Geninj_Chnnls.pz2
07-ps_pe074Geninj_Grps.pz2


\Runtime\Libraries\Character\



\Runtime\Libraries\Character\DAZ People\


M4 Genitalia.cr2
M4 Genitalia.png

Jai Hair

image_medium.jpg

Product: Stylin For M4
Product Code: ps_pe074
DAZ Original: Yes
Created by: DAZ 3D
Released: October 20, 2008

Product Information

Jai Hair by AprilYSH is a poly modelled hair prop available at
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=7966

The hair comes in obj format with jpg colour, bump and transparency maps useable in many 3d applications. The package comes with Poser and DAZ|Studio presets with morphs and material presets included.
See product page for feature list.

The preset fits are for DAZ3d Michael 4, Victoria 4, Aiko 4, (plus Realistic, American, Realistic Classic, Stylized), Michael 3, Victoria 3, Aiko 3 (plus Realistic), Hiro 3 (plus Realistic), Stephanie Petite 3, David 3, Luke, Laura, Matt, Maddie, Mil Baby 3, and also Apollo Maximus.

Poser Instructions

In Poser content browser, you will find the items in:
Hair > AprilYSH
Pose > AprilYSH > AprilJai

To use the hair:

  1. Load your human figure
  2. Load the hair
  3. Apply fit pose for your human figure 2)
  4. Use custom fit dials if you have customised your base figure. For example, if you have Aiko with Realistic set to 0.6 then set the hair's Realistic dial also to 0.6
  5. Apply materials and/or modify them for your own use.


DAZ|Studio Instructions

There is no separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Materials Presets, giving you the correct DAZ Studio look.

Please refer to the Poser instructions as the usage of this item is the same in DAZ|Studio.

Useage Tips

  1. You can easily change hair colours by selecting your own diffuse colour settings for the hair.
  2. After posing, use the morph dials mapeInOut, neckInOut, napeWidth, neckWidth to ensure the neck fits.


AprilYSH

EULA & Support

DAZ Productions, INC. End User License Agreement (EULA):
http://www.daz3d.com/i.x/faq/0/-/?id=2&_m=d

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\AprilYSH\AprilJai\aprilyshJai.obj

\Runtime\Libraries\Hair\AprilYSH\Jai.hr2

\Runtime\Libraries\Hair\AprilYSH\Jai.png

\Runtime\Libraries\Hair\AprilYSH\JaiX.hr2

\Runtime\Libraries\Hair\AprilYSH\JaiX.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !!DS.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !!DS.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Aiko3-Hiro3.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Aiko3-Hiro3.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Aiko4.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Aiko4.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Apollo.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Apollo.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !David-StephP3.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !David-StephP3.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Luke-Laura.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Luke-Laura.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Matt-Maddie.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Matt-Maddie.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Michael3.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Michael3.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Michael4.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Michael4.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !MilBaby3.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !MilBaby3.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Victoria3.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Victoria3.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Victoria4.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai !Victoria4.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Black.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Black.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Black.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Blonde.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Blonde.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Blonde.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Brown.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Brown.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Brown.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Grey.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Grey.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Grey.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Red.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Red.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai M Red.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D black.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D black.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D black.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D blonde.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D blonde.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D blonde.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D brown.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D brown.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D brown.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D platinum.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D platinum.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D platinum.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D red.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D red.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D red.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xBlackBlue.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xBlackBlue.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xblackblue.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xBlackRed.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xBlackRed.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xblackred.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xBlackWhite.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xBlackWhite.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xblackwhite.pz2

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xPurpleGreen.ds

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xPurpleGreen.png

\Runtime\Libraries\Pose\AprilYSH\AprilJai\Jai D xpurplegreen.pz2

\Runtime\Textures\AprilYSH\AprilJai\aprjai_trans.jpg

\Runtime\Textures\AprilYSH\AprilJai\aprjai_txblack.jpg

\Runtime\Textures\AprilYSH\AprilJai\aprjai_txblonde.jpg

\Runtime\Textures\AprilYSH\AprilJai\aprjai_txbrown.jpg

\Runtime\Textures\AprilYSH\AprilJai\aprjai_txgrey.jpg

\Runtime\Textures\AprilYSH\AprilJai\aprjai_txred.jpg

Notes

  • Texture templates available for download on the product page.

Stylin For M4

image_medium.jpg

Product: Stylin For M4
Product Code: ps_ac2910
DAZ Original: Yes
Created by: Ryverthorn
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Stylin M4”
    • Pose: “Stylin M4”
    • Props: “Stylin M4”

Product Notes

  • In some poses the hide thigh pose might be needed.
  • Material Presets for DAZ Studio and Poser now Consolidated
    • DAZ Studio Users:
      • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ Stylin M4 directory .
      • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
    • Poser Users:
      • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\StylinM4\BootL.obj

\Runtime\Geometries\StylinM4\BootR.obj

\Runtime\Geometries\StylinM4\Overshirt.obj

\Runtime\Geometries\StylinM4\Pants.obj

\Runtime\Geometries\StylinM4\Sunglasses.obj

\Runtime\Geometries\StylinM4\VNeck.obj

\Runtime\Libraries\Character\Stylin M4\BootL.cr2

\Runtime\Libraries\Character\Stylin M4\BootL.png

\Runtime\Libraries\Character\Stylin M4\BootR.cr2

\Runtime\Libraries\Character\Stylin M4\BootR.png

\Runtime\Libraries\Character\Stylin M4\Overshirt.cr2

\Runtime\Libraries\Character\Stylin M4\Overshirt.png

\Runtime\Libraries\Character\Stylin M4\Pants.cr2

\Runtime\Libraries\Character\Stylin M4\Pants.png

\Runtime\Libraries\Character\Stylin M4\VNeck.cr2

\Runtime\Libraries\Character\Stylin M4\VNeck.png

\Runtime\Libraries\Pose\Stylin M4\!Thighs OFF.png

\Runtime\Libraries\Pose\Stylin M4\!Thighs OFF.pz2

\Runtime\Libraries\Pose\Stylin M4\!Thighs ON.png

\Runtime\Libraries\Pose\Stylin M4\!Thighs ON.pz2

\Runtime\Libraries\Pose\Stylin M4\Blue Flames Overshirt.ds

\Runtime\Libraries\Pose\Stylin M4\Blue Flames Overshirt.png

\Runtime\Libraries\Pose\Stylin M4\Blue Flames Overshirt.pz2

\Runtime\Libraries\Pose\Stylin M4\BootL.ds

\Runtime\Libraries\Pose\Stylin M4\BootL.png

\Runtime\Libraries\Pose\Stylin M4\BootL.pz2

\Runtime\Libraries\Pose\Stylin M4\BootR.ds

\Runtime\Libraries\Pose\Stylin M4\BootR.png

\Runtime\Libraries\Pose\Stylin M4\BootR.pz2

\Runtime\Libraries\Pose\Stylin M4\Jeans.ds

\Runtime\Libraries\Pose\Stylin M4\Jeans.png

\Runtime\Libraries\Pose\Stylin M4\Jeans.pz2

\Runtime\Libraries\Pose\Stylin M4\Red Flames Overshirt.ds

\Runtime\Libraries\Pose\Stylin M4\Red Flames Overshirt.png

\Runtime\Libraries\Pose\Stylin M4\Red Flames Overshirt.pz2

\Runtime\Libraries\Pose\Stylin M4\Sunglasses Logo.ds

\Runtime\Libraries\Pose\Stylin M4\Sunglasses Logo.png

\Runtime\Libraries\Pose\Stylin M4\Sunglasses Logo.pz2

\Runtime\Libraries\Pose\Stylin M4\Sunglasses No Logo.ds

\Runtime\Libraries\Pose\Stylin M4\Sunglasses No Logo.png

\Runtime\Libraries\Pose\Stylin M4\Sunglasses No Logo.pz2

\Runtime\Libraries\Pose\Stylin M4\Vneck.ds

\Runtime\Libraries\Pose\Stylin M4\VNeck.png

\Runtime\Libraries\Pose\Stylin M4\VNeck.pz2

\Runtime\Libraries\Props\Stylin M4\Sunglasses.png

\Runtime\Libraries\Props\Stylin M4\Sunglasses.pp2

\Runtime\Textures\Ryverthorn\StylinM4\BootLB.jpg

\Runtime\Textures\Ryverthorn\StylinM4\BootLD.jpg

\Runtime\Textures\Ryverthorn\StylinM4\BootLST.jpg

\Runtime\Textures\Ryverthorn\StylinM4\BootLT.jpg

\Runtime\Textures\Ryverthorn\StylinM4\BootRB.jpg

\Runtime\Textures\Ryverthorn\StylinM4\BootRD.jpg

\Runtime\Textures\Ryverthorn\StylinM4\BootRST.jpg

\Runtime\Textures\Ryverthorn\StylinM4\BootRT.jpg

\Runtime\Textures\Ryverthorn\StylinM4\RVTRflct.jpg

\Runtime\Textures\Ryverthorn\StylinM4\SnglssDzD.jpg

\Runtime\Textures\Ryverthorn\StylinM4\SnglssDzT.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynOvshtB.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynOvshtBT.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynOvshtRT.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynPntsDenimB.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynPntsDenimD.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynPntsDenimT.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynVneckGrB.jpg

\Runtime\Textures\Ryverthorn\StylinM4\StlynVneckGrT.jpg

Michael 4 Skin Maps (Std Res)

image_medium.jpg

Product: Michael 4 Skin Maps (Std Res)
Product Code: ps_tx2304
DAZ Original: Yes
Created by: DAZ 3D
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Poser installer

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!All_Natural.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!All_Natural.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!Body_BoxerBriefs.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!Body_BoxerBriefs.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!Head_Bald.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!Head_Bald.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!Head_Hair.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\!Head_Hair.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Blue.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Blue.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Brown.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Brown.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Green.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Green.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Grey.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\Eyes_Grey.png

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\M4Genitals.mc6

\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials STD-Res\M4Genitals.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!All_Natural.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!All_Natural.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!Body_BoxerBriefs.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!Body_BoxerBriefs.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!Head_Bald.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!Head_Bald.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!Head_Hair.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\!Head_Hair.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Blue.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Blue.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Brown.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Brown.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Green.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Green.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Grey.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\Eyes_Grey.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\M4Genitals.png

\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials STD-Res\M4Genitals.pz2

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodyB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodybald.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodybaldB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodybaldS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodyS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_brief.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_briefB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_briefS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_Eref.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_Etrans.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_eyestrl.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_BlueD.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_BrownD.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_GreenD.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_Grey.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_spec.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_face.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_faceB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_facebald.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_facebaldB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_facebaldS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_faceS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_gen.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_genb.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_gens.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_lash.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_limbs.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_limbsB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_limbsS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_malebody.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_mouth.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_s_trans.jpg

DS installer

\People\Michael 4\Materials\M4 Standard-Res\!All_Natural.ds

\People\Michael 4\Materials\M4 Standard-Res\!All_Natural.ds.png

\People\Michael 4\Materials\M4 Standard-Res\!Body_BoxerBriefs.ds

\People\Michael 4\Materials\M4 Standard-Res\!Body_BoxerBriefs.ds.png

\People\Michael 4\Materials\M4 Standard-Res\!Head_Bald.ds

\People\Michael 4\Materials\M4 Standard-Res\!Head_Bald.ds.png

\People\Michael 4\Materials\M4 Standard-Res\!Head_Hair.ds

\People\Michael 4\Materials\M4 Standard-Res\!Head_Hair.ds.png

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Blue.ds

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Blue.ds.png

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Brown.ds

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Brown.ds.png

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Green.ds

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Green.ds.png

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Grey.ds

\People\Michael 4\Materials\M4 Standard-Res\Eyes_Grey.ds.png

\People\Michael 4\Materials\M4 Standard-Res\M4Genitals.ds

\People\Michael 4\Materials\M4 Standard-Res\M4Genitals.ds.png

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodyB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodybald.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodybaldB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodybaldS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_bodyS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_brief.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_briefB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_briefS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_Eref.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_Etrans.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_eyestrl.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_BlueD.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_BrownD.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_GreenD.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_Grey.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_E_spec.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_face.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_faceB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_facebald.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_facebaldB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_facebaldS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_faceS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_gen.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_genb.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_gens.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_lash.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_limbs.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_limbsB.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_limbsS.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_malebody.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_mouth.jpg

\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Std_s_trans.jpg

Notes

  • There is 1 full Poser installer and 1 full DS installer for this product.

30 Attraction Hand Poses for M4

image_medium.jpg

Product: 30 Attraction Hand Poses for M4
Product Code: ps_moXXXX
DAZ Original: Yes
Created by: Skyewolf
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Hand: “Attraction”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\DAZ_Validator_26.log

\Runtime\Libraries\Hand\Attraction\M4-H_01.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_01.png

\Runtime\Libraries\Hand\Attraction\M4-H_02.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_02.png

\Runtime\Libraries\Hand\Attraction\M4-H_03.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_03.png

\Runtime\Libraries\Hand\Attraction\M4-H_04.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_04.png

\Runtime\Libraries\Hand\Attraction\M4-H_05.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_05.png

\Runtime\Libraries\Hand\Attraction\M4-H_06.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_06.png

\Runtime\Libraries\Hand\Attraction\M4-H_07.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_07.png

\Runtime\Libraries\Hand\Attraction\M4-H_08.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_08.png

\Runtime\Libraries\Hand\Attraction\M4-H_09.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_09.png

\Runtime\Libraries\Hand\Attraction\M4-H_10.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_10.png

\Runtime\Libraries\Hand\Attraction\M4-H_11.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_11.png

\Runtime\Libraries\Hand\Attraction\M4-H_12.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_12.png

\Runtime\Libraries\Hand\Attraction\M4-H_13.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_13.png

\Runtime\Libraries\Hand\Attraction\M4-H_14.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_14.png

\Runtime\Libraries\Hand\Attraction\M4-H_15.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_15.png

\Runtime\Libraries\Hand\Attraction\M4-H_16.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_16.png

\Runtime\Libraries\Hand\Attraction\M4-H_17.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_17.png

\Runtime\Libraries\Hand\Attraction\M4-H_18.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_18.png

\Runtime\Libraries\Hand\Attraction\M4-H_19.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_19.png

\Runtime\Libraries\Hand\Attraction\M4-H_20.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_20.png

\Runtime\Libraries\Hand\Attraction\M4-H_21.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_21.png

\Runtime\Libraries\Hand\Attraction\M4-H_22.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_22.png

\Runtime\Libraries\Hand\Attraction\M4-H_23.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_23.png

\Runtime\Libraries\Hand\Attraction\M4-H_24.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_24.png

\Runtime\Libraries\Hand\Attraction\M4-H_25.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_25.png

\Runtime\Libraries\Hand\Attraction\M4-H_26.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_26.png

\Runtime\Libraries\Hand\Attraction\M4-H_27.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_27.png

\Runtime\Libraries\Hand\Attraction\M4-H_28.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_28.png

\Runtime\Libraries\Hand\Attraction\M4-H_29.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_29.png

\Runtime\Libraries\Hand\Attraction\M4-H_30.hd2

\Runtime\Libraries\Hand\Attraction\M4-H_30.png

Notes

  • This product isn't available separately from the M4 Complete or M4 Pro bundles yet (as of October 21, 2008).

Michael 4 Skin Maps (High Res)

image_medium.jpg

Product: Michael 4 Skin Maps High Res
DAZ Original: YES
Created By: Mint
Released: 2008-10-14


Product Information

  • Required Products: Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Materials: “DAZ's Michael 4:MATerials Hi-Res”
* Pose: “DAZ's Michael 4:MATerials Hi-Res”
* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:

* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ DAZ's Michael 4:MATerials Hi-Res directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.png


\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\M4genitals.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\M4genitals.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka INJ.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka INJ.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka REM.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka REM.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\M4Genitals.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\M4genitals.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\M4Genitals.pz2
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodyB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodybald.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodybaldB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodybaldS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodyS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_brief.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_briefB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_briefS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_Eref.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_Etrans.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_eyestrl.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_BlueD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_BrownD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_GreenD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_Grey.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_spec.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_face.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_faceB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_facebald.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_facebaldB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_facebaldS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_faceS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_gen.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_genb.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_gens.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_lash.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_limbs.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_limbsB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_limbsS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_malebody.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_mouth.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_s_trans.jpg

Michael 4 Pro Bundle Additional Poses

Product Code: ps_bn176
DAZ Original: Yes
Created by: DAZ 3D
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • (blank)

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_019.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_019.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_020.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_020.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_021.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_021.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_022.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_022.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_023.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_023.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_024.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_024.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_025.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_025.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_027.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_027.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_029.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_029.pz2

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_030.png

\Runtime\Libraries\Pose\DAZ's Michael 4\General Poses\M4_030.pz2

Attraction Expressions for M4

image_medium.jpg

Product: Attraction Expressions for M4
Product Code: ps_moXXXX
DAZ Original: Yes
Created by: Skyewolf
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Face: “Attraction”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Libraries\Face\Attraction\!Zeroed.fc2

\Runtime\Libraries\Face\Attraction\!Zeroed.png

\Runtime\Libraries\Face\Attraction\M4-F_01.fc2

\Runtime\Libraries\Face\Attraction\M4-F_01.png

\Runtime\Libraries\Face\Attraction\M4-F_02.fc2

\Runtime\Libraries\Face\Attraction\M4-F_02.png

\Runtime\Libraries\Face\Attraction\M4-F_03.fc2

\Runtime\Libraries\Face\Attraction\M4-F_03.png

\Runtime\Libraries\Face\Attraction\M4-F_04.fc2

\Runtime\Libraries\Face\Attraction\M4-F_04.png

\Runtime\Libraries\Face\Attraction\M4-F_05.fc2

\Runtime\Libraries\Face\Attraction\M4-F_05.png

\Runtime\Libraries\Face\Attraction\M4-F_06.fc2

\Runtime\Libraries\Face\Attraction\M4-F_06.png

\Runtime\Libraries\Face\Attraction\M4-F_07.fc2

\Runtime\Libraries\Face\Attraction\M4-F_07.png

\Runtime\Libraries\Face\Attraction\M4-F_08.fc2

\Runtime\Libraries\Face\Attraction\M4-F_08.png

\Runtime\Libraries\Face\Attraction\M4-F_09.fc2

\Runtime\Libraries\Face\Attraction\M4-F_09.png

\Runtime\Libraries\Face\Attraction\M4-F_10.fc2

\Runtime\Libraries\Face\Attraction\M4-F_10.png

\Runtime\Libraries\Face\Attraction\M4-F_11.fc2

\Runtime\Libraries\Face\Attraction\M4-F_11.png

\Runtime\Libraries\Face\Attraction\M4-F_12.fc2

\Runtime\Libraries\Face\Attraction\M4-F_12.png

\Runtime\Libraries\Face\Attraction\M4-F_13.fc2

\Runtime\Libraries\Face\Attraction\M4-F_13.png

\Runtime\Libraries\Face\Attraction\M4-F_14.fc2

\Runtime\Libraries\Face\Attraction\M4-F_14.png

\Runtime\Libraries\Face\Attraction\M4-F_15.fc2

\Runtime\Libraries\Face\Attraction\M4-F_15.png

\Runtime\Libraries\Face\Attraction\M4-F_16.fc2

\Runtime\Libraries\Face\Attraction\M4-F_16.png

\Runtime\Libraries\Face\Attraction\M4-F_17.fc2

\Runtime\Libraries\Face\Attraction\M4-F_17.png

\Runtime\Libraries\Face\Attraction\M4-F_18.fc2

\Runtime\Libraries\Face\Attraction\M4-F_18.png

\Runtime\Libraries\Face\Attraction\M4-F_19.fc2

\Runtime\Libraries\Face\Attraction\M4-F_19.png

\Runtime\Libraries\Face\Attraction\M4-F_20.fc2

\Runtime\Libraries\Face\Attraction\M4-F_20.png

\Runtime\Libraries\Face\Attraction\M4-F_21.fc2

\Runtime\Libraries\Face\Attraction\M4-F_21.png

\Runtime\Libraries\Face\Attraction\M4-F_22.fc2

\Runtime\Libraries\Face\Attraction\M4-F_22.png

\Runtime\Libraries\Face\Attraction\M4-F_23.fc2

\Runtime\Libraries\Face\Attraction\M4-F_23.png

\Runtime\Libraries\Face\Attraction\M4-F_24.fc2

\Runtime\Libraries\Face\Attraction\M4-F_24.png

\Runtime\Libraries\Face\Attraction\M4-F_25.fc2

\Runtime\Libraries\Face\Attraction\M4-F_25.png

\Runtime\Libraries\Face\Attraction\M4-F_26.fc2

\Runtime\Libraries\Face\Attraction\M4-F_26.png

\Runtime\Libraries\Face\Attraction\M4-F_27.fc2

\Runtime\Libraries\Face\Attraction\M4-F_27.png

\Runtime\Libraries\Face\Attraction\M4-F_28.fc2

\Runtime\Libraries\Face\Attraction\M4-F_28.png

\Runtime\Libraries\Face\Attraction\M4-F_29.fc2

\Runtime\Libraries\Face\Attraction\M4-F_29.png

\Runtime\Libraries\Face\Attraction\M4-F_30.fc2

\Runtime\Libraries\Face\Attraction\M4-F_30.png

Notes

  • This product isn't available separately from the M4 Pro Bundle yet (as of October 21, 2008).

Jamie Hair

image_medium.jpg

Product: Jamie Hair
Product Code: ps_ac2876
DAZ Original: Yes
Created by: Zachrael2002, SWAM
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base, Michael 3.0 Base, Hiro 3.0, David Base, Aiko 3.0 Base, Victoria 3.0 Base, Victoria 4.2 Base, Aiko 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Hair: “Jamie Hair”
    • Pose: “Jamie Hair”

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\SWAM_1\Hair08Jamie\JamieHair.obj

\Runtime\Geometries\SWAM_1\Hair08Jamie\JamieHairV4.obj

\Runtime\Libraries\Hair\Jamie Hair\Jamie_Fem.hr2

\Runtime\Libraries\Hair\Jamie Hair\Jamie_Fem.png

\Runtime\Libraries\Hair\Jamie Hair\Jamie_Male.hr2

\Runtime\Libraries\Hair\Jamie Hair\Jamie_Male.png

\Runtime\Libraries\Pose\Jamie Hair\!!Aqua_Tips.png

\Runtime\Libraries\Pose\Jamie Hair\!!Aqua_Tips.pz2

\Runtime\Libraries\Pose\Jamie Hair\!!Blue_Tips.png

\Runtime\Libraries\Pose\Jamie Hair\!!Blue_Tips.pz2

\Runtime\Libraries\Pose\Jamie Hair\!!Lime_Tips.png

\Runtime\Libraries\Pose\Jamie Hair\!!Lime_Tips.pz2

\Runtime\Libraries\Pose\Jamie Hair\!!Pink_Tips.png

\Runtime\Libraries\Pose\Jamie Hair\!!Pink_Tips.pz2

\Runtime\Libraries\Pose\Jamie Hair\!!Purple_Tips.png

\Runtime\Libraries\Pose\Jamie Hair\!!Purple_Tips.pz2

\Runtime\Libraries\Pose\Jamie Hair\!BlackAqua.png

\Runtime\Libraries\Pose\Jamie Hair\!BlackAqua.pz2

\Runtime\Libraries\Pose\Jamie Hair\!BlackBlue.png

\Runtime\Libraries\Pose\Jamie Hair\!BlackBlue.pz2

\Runtime\Libraries\Pose\Jamie Hair\!BlackLime.png

\Runtime\Libraries\Pose\Jamie Hair\!BlackLime.pz2

\Runtime\Libraries\Pose\Jamie Hair\!BlackPink.png

\Runtime\Libraries\Pose\Jamie Hair\!BlackPink.pz2

\Runtime\Libraries\Pose\Jamie Hair\!BlackPurple.png

\Runtime\Libraries\Pose\Jamie Hair\!BlackPurple.pz2

\Runtime\Libraries\Pose\Jamie Hair\Aqua.png

\Runtime\Libraries\Pose\Jamie Hair\Aqua.pz2

\Runtime\Libraries\Pose\Jamie Hair\Auburn1.png

\Runtime\Libraries\Pose\Jamie Hair\Auburn1.pz2

\Runtime\Libraries\Pose\Jamie Hair\Auburn2.png

\Runtime\Libraries\Pose\Jamie Hair\Auburn2.pz2

\Runtime\Libraries\Pose\Jamie Hair\Black.png

\Runtime\Libraries\Pose\Jamie Hair\Black.pz2

\Runtime\Libraries\Pose\Jamie Hair\Blonde.png

\Runtime\Libraries\Pose\Jamie Hair\Blonde.pz2

\Runtime\Libraries\Pose\Jamie Hair\BlondeDark.png

\Runtime\Libraries\Pose\Jamie Hair\BlondeDark.pz2

\Runtime\Libraries\Pose\Jamie Hair\BlondeLight.png

\Runtime\Libraries\Pose\Jamie Hair\BlondeLight.pz2

\Runtime\Libraries\Pose\Jamie Hair\Blue.png

\Runtime\Libraries\Pose\Jamie Hair\Blue.pz2

\Runtime\Libraries\Pose\Jamie Hair\Brown.png

\Runtime\Libraries\Pose\Jamie Hair\Brown.pz2

\Runtime\Libraries\Pose\Jamie Hair\BrownDark.png

\Runtime\Libraries\Pose\Jamie Hair\BrownDark.pz2

\Runtime\Libraries\Pose\Jamie Hair\BrownLight.png

\Runtime\Libraries\Pose\Jamie Hair\BrownLight.pz2

\Runtime\Libraries\Pose\Jamie Hair\Caramel.png

\Runtime\Libraries\Pose\Jamie Hair\Caramel.pz2

\Runtime\Libraries\Pose\Jamie Hair\Emerald.png

\Runtime\Libraries\Pose\Jamie Hair\Emerald.pz2

\Runtime\Libraries\Pose\Jamie Hair\Flame.png

\Runtime\Libraries\Pose\Jamie Hair\Flame.pz2

\Runtime\Libraries\Pose\Jamie Hair\Lime.png

\Runtime\Libraries\Pose\Jamie Hair\Lime.pz2

\Runtime\Libraries\Pose\Jamie Hair\Silver.png

\Runtime\Libraries\Pose\Jamie Hair\Silver.pz2

\Runtime\Textures\Zachrael\Jamie\J1_aqua.jpg

\Runtime\Textures\Zachrael\Jamie\J1_auburn1.jpg

\Runtime\Textures\Zachrael\Jamie\J1_auburn2.jpg

\Runtime\Textures\Zachrael\Jamie\J1_black.jpg

\Runtime\Textures\Zachrael\Jamie\J1_blonde.jpg

\Runtime\Textures\Zachrael\Jamie\J1_blue.jpg

\Runtime\Textures\Zachrael\Jamie\J1_brown.jpg

\Runtime\Textures\Zachrael\Jamie\J1_caramel.jpg

\Runtime\Textures\Zachrael\Jamie\J1_dkblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J1_dkbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J1_emerald.jpg

\Runtime\Textures\Zachrael\Jamie\J1_flame.jpg

\Runtime\Textures\Zachrael\Jamie\J1_lime.jpg

\Runtime\Textures\Zachrael\Jamie\J1_ltblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J1_ltbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J1_PaleT.jpg

\Runtime\Textures\Zachrael\Jamie\J1_silver.jpg

\Runtime\Textures\Zachrael\Jamie\J2_aqua.jpg

\Runtime\Textures\Zachrael\Jamie\J2_auburn1.jpg

\Runtime\Textures\Zachrael\Jamie\J2_auburn2.jpg

\Runtime\Textures\Zachrael\Jamie\J2_black.jpg

\Runtime\Textures\Zachrael\Jamie\J2_blonde.jpg

\Runtime\Textures\Zachrael\Jamie\J2_blue.jpg

\Runtime\Textures\Zachrael\Jamie\J2_brown.jpg

\Runtime\Textures\Zachrael\Jamie\J2_caramel.jpg

\Runtime\Textures\Zachrael\Jamie\J2_dkblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J2_dkbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J2_emerald.jpg

\Runtime\Textures\Zachrael\Jamie\J2_flame.jpg

\Runtime\Textures\Zachrael\Jamie\J2_hotpink.jpg

\Runtime\Textures\Zachrael\Jamie\J2_lime.jpg

\Runtime\Textures\Zachrael\Jamie\J2_ltblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J2_ltbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J2_PaleT.jpg

\Runtime\Textures\Zachrael\Jamie\J2_purple.jpg

\Runtime\Textures\Zachrael\Jamie\J2_silver.jpg

\Runtime\Textures\Zachrael\Jamie\J3_aqua.jpg

\Runtime\Textures\Zachrael\Jamie\J3_auburn1.jpg

\Runtime\Textures\Zachrael\Jamie\J3_auburn2.jpg

\Runtime\Textures\Zachrael\Jamie\J3_black.jpg

\Runtime\Textures\Zachrael\Jamie\J3_blonde.jpg

\Runtime\Textures\Zachrael\Jamie\J3_blue.jpg

\Runtime\Textures\Zachrael\Jamie\J3_brown.jpg

\Runtime\Textures\Zachrael\Jamie\J3_caramel.jpg

\Runtime\Textures\Zachrael\Jamie\J3_dkblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J3_dkbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J3_emerald.jpg

\Runtime\Textures\Zachrael\Jamie\J3_blonde.jpg

\Runtime\Textures\Zachrael\Jamie\J3_blue.jpg

\Runtime\Textures\Zachrael\Jamie\J3_brown.jpg

\Runtime\Textures\Zachrael\Jamie\J3_caramel.jpg

\Runtime\Textures\Zachrael\Jamie\J3_dkblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J3_dkbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J3_emerald.jpg

\Runtime\Textures\Zachrael\Jamie\J3_flame.jpg

\Runtime\Textures\Zachrael\Jamie\J3_lime.jpg

\Runtime\Textures\Zachrael\Jamie\J3_ltblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J3_ltbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J3_PaleT.jpg

\Runtime\Textures\Zachrael\Jamie\J3_silver.jpg

\Runtime\Textures\Zachrael\Jamie\J4_aqua.jpg

\Runtime\Textures\Zachrael\Jamie\J4_auburn1.jpg

\Runtime\Textures\Zachrael\Jamie\J4_auburn2.jpg

\Runtime\Textures\Zachrael\Jamie\J4_black.jpg

\Runtime\Textures\Zachrael\Jamie\J4_blonde.jpg

\Runtime\Textures\Zachrael\Jamie\J4_blue.jpg

\Runtime\Textures\Zachrael\Jamie\J4_brown.jpg

\Runtime\Textures\Zachrael\Jamie\J4_caramel.jpg

\Runtime\Textures\Zachrael\Jamie\J4_dkblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J4_dkbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J4_emerald.jpg

\Runtime\Textures\Zachrael\Jamie\J4_flame.jpg

\Runtime\Textures\Zachrael\Jamie\J4_hotpink.jpg

\Runtime\Textures\Zachrael\Jamie\J4_lime.jpg

\Runtime\Textures\Zachrael\Jamie\J4_ltblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J4_ltbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J4_PaleT.jpg

\Runtime\Textures\Zachrael\Jamie\J4_purple.jpg

\Runtime\Textures\Zachrael\Jamie\J4_silver.jpg

\Runtime\Textures\Zachrael\Jamie\J5_aqua.jpg

\Runtime\Textures\Zachrael\Jamie\J5_auburn1.jpg

\Runtime\Textures\Zachrael\Jamie\J5_auburn2.jpg

\Runtime\Textures\Zachrael\Jamie\J5_black.jpg

\Runtime\Textures\Zachrael\Jamie\J5_blonde.jpg

\Runtime\Textures\Zachrael\Jamie\J5_blue.jpg

\Runtime\Textures\Zachrael\Jamie\J5_brown.jpg

\Runtime\Textures\Zachrael\Jamie\J5_caramel.jpg

\Runtime\Textures\Zachrael\Jamie\J5_dkblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J5_dkbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J5_emerald.jpg

\Runtime\Textures\Zachrael\Jamie\J5_flame.jpg

\Runtime\Textures\Zachrael\Jamie\J5_lime.jpg

\Runtime\Textures\Zachrael\Jamie\J5_ltblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J5_ltbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J5_PaleT.jpg

\Runtime\Textures\Zachrael\Jamie\J5_silver.jpg

\Runtime\Textures\Zachrael\Jamie\J6_aqua.jpg

\Runtime\Textures\Zachrael\Jamie\J6_auburn1.jpg

\Runtime\Textures\Zachrael\Jamie\J6_auburn2.jpg

\Runtime\Textures\Zachrael\Jamie\J6_black.jpg

\Runtime\Textures\Zachrael\Jamie\J6_blonde.jpg

\Runtime\Textures\Zachrael\Jamie\J6_blue.jpg

\Runtime\Textures\Zachrael\Jamie\J6_brown.jpg

\Runtime\Textures\Zachrael\Jamie\J6_caramel.jpg

\Runtime\Textures\Zachrael\Jamie\J6_dkblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J6_dkbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J6_emerald.jpg

\Runtime\Textures\Zachrael\Jamie\J6_flame.jpg

\Runtime\Textures\Zachrael\Jamie\J6_lime.jpg

\Runtime\Textures\Zachrael\Jamie\J6_ltblonde.jpg

\Runtime\Textures\Zachrael\Jamie\J6_ltbrown.jpg

\Runtime\Textures\Zachrael\Jamie\J6_PaleT.jpg

\Runtime\Textures\Zachrael\Jamie\J6_silver.jpg

Notes

  • Texture templates available for download on the product page.

Urban Warrior

image_medium.jpg

Product: Urban Warrior
Product Code: ps_ac2878
DAZ Original: Yes
Created by: Xena
Released: October 20, 2008

Product Information

Notes from the artist:

  • Required Products: Michael 4 Base
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “M4Urban Warrior”
    • Hand: “M4Urban Warrior”
    • Pose: “M4Urban Warrior”
    • Pose: “M4Urban WarriorMATs”
    • Props: “M4Urban Warrior”

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\Xena\M4\X_Urban_Warrior.obj

\Runtime\Geometries\Xena\M4\X_UW_Sword.obj

\Runtime\Libraries\Character\M4UrbanWarrior\Urban Warrior.cr2

\Runtime\Libraries\Character\M4UrbanWarrior\Urban Warrior.png

\Runtime\Libraries\Hand\M4UrbanWarrior\Default.hd2

\Runtime\Libraries\Hand\M4UrbanWarrior\Default.png

\Runtime\Libraries\Hand\M4UrbanWarrior\Sword Grip.hd2

\Runtime\Libraries\Hand\M4UrbanWarrior\Sword Grip.png

\Runtime\Libraries\Pose\M4UrbanWarrior\!!Full Texture.ds

\Runtime\Libraries\Pose\M4UrbanWarrior\!!Full Texture.png

\Runtime\Libraries\Pose\M4UrbanWarrior\!!Full Texture.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\!!No Texture.ds

\Runtime\Libraries\Pose\M4UrbanWarrior\!!No Texture.png

\Runtime\Libraries\Pose\M4UrbanWarrior\!!No Texture.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\!Sword Mats.ds

\Runtime\Libraries\Pose\M4UrbanWarrior\!Sword Mats.png

\Runtime\Libraries\Pose\M4UrbanWarrior\!Sword Mats.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Belts Off.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Belts Off.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Belts On.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Belts On.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Hood Off.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Hood Off.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Hood On.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Hood On.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Pockets Off.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Pockets Off.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Pockets On.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Pockets On.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Shirt Off.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Shirt Off.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Shirt On.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Shirt On.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Sleeves Off.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Sleeves Off.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Sleeves On.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Sleeves On.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Straps Off.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Straps Off.pz2

\Runtime\Libraries\Pose\M4UrbanWarrior\Straps On.png

\Runtime\Libraries\Pose\M4UrbanWarrior\Straps On.pz2

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\!Sword.ds

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\!Sword.png

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\!Sword.pz2

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\DesertWarrior.ds

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\DesertWarrior.png

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\DesertWarrior.pz2

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\JungleWarrior.ds

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\JungleWarrior.png

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\JungleWarrior.pz2

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\NavalWarrior.ds

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\NavalWarrior.png

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\NavalWarrior.pz2

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\UrbanWarrior.ds

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\UrbanWarrior.png

\Runtime\Libraries\Pose\M4UrbanWarriorMATs\UrbanWarrior.pz2

\Runtime\Libraries\Props\M4UrbanWarrior\Sword L.png

\Runtime\Libraries\Props\M4UrbanWarrior\Sword L.pp2

\Runtime\Libraries\Props\M4UrbanWarrior\Sword R.png

\Runtime\Libraries\Props\M4UrbanWarrior\Sword R.pp2

\Runtime\Libraries\Props\M4UrbanWarrior\Urban Warrior Sword.png

\Runtime\Libraries\Props\M4UrbanWarrior\Urban Warrior Sword.pp2

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar01.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar01B.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar02.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar02B.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar03.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar03B.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar04.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\M4UrWar04B.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\UrWarReflect.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\UrWarReflect2.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\UrWarSword.jpg

\Runtime\Textures\Sarsa\UrbanWarrior\UrWarSwordB.jpg

\Runtime\Textures\XenaTex\Xena_UrbanWarrior_Disp.jpg

\Runtime\Textures\XenaTex\Xena_UrbanWarrior_Tex.jpg

Notes

  • Texture templates available for download on the product page.

Beck for M4

image_medium.jpg

Product: Beck for M4
Product Code: ps_tx2360
DAZ Original: Yes
Created by: Morris
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “JM_BeckM4”

Product Notes

  • Material Presets for DAZ Studio and Poser now Consolidated
    • DAZ Studio Users:
      • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ JM_BeckM4 directories.
      • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
    • Poser Users:
      • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckBodyINJ.png

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckBodyINJ.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckBodyREM.png

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckBodyREM.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckHeadINJ.png

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckHeadINJ.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckHeadREM.png

\Runtime\Libraries\Pose\JM_BeckM4\!!!!BeckHeadREM.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!!!BeckMAT.ds

\Runtime\Libraries\Pose\JM_BeckM4\!!!BeckMAT.png

\Runtime\Libraries\Pose\JM_BeckM4\!!!BeckMAT.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!BaldyBabyFace.ds

\Runtime\Libraries\Pose\JM_BeckM4\!BaldyBabyFace.png

\Runtime\Libraries\Pose\JM_BeckM4\!BaldyBabyFace.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!BaldyScruffyFace.ds

\Runtime\Libraries\Pose\JM_BeckM4\!BaldyScruffyFace.png

\Runtime\Libraries\Pose\JM_BeckM4\!BaldyScruffyFace.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!HairBabyFace.ds

\Runtime\Libraries\Pose\JM_BeckM4\!HairBabyFace.png

\Runtime\Libraries\Pose\JM_BeckM4\!HairBabyFace.pz2

\Runtime\Libraries\Pose\JM_BeckM4\!HairScruffyFace.ds

\Runtime\Libraries\Pose\JM_BeckM4\!HairScruffyFace.png

\Runtime\Libraries\Pose\JM_BeckM4\!HairScruffyFace.pz2

\Runtime\Libraries\Pose\JM_BeckM4\Briefs1.ds

\Runtime\Libraries\Pose\JM_BeckM4\Briefs1.png

\Runtime\Libraries\Pose\JM_BeckM4\Briefs1.pz2

\Runtime\Libraries\Pose\JM_BeckM4\Briefs2.ds

\Runtime\Libraries\Pose\JM_BeckM4\Briefs2.png

\Runtime\Libraries\Pose\JM_BeckM4\Briefs2.pz2

\Runtime\Libraries\Pose\JM_BeckM4\Briefs3.ds

\Runtime\Libraries\Pose\JM_BeckM4\Briefs3.png

\Runtime\Libraries\Pose\JM_BeckM4\Briefs3.pz2

\Runtime\Libraries\Pose\JM_BeckM4\EyesBlue1.ds

\Runtime\Libraries\Pose\JM_BeckM4\EyesBlue1.png

\Runtime\Libraries\Pose\JM_BeckM4\EyesBlue1.pz2

\Runtime\Libraries\Pose\JM_BeckM4\EyesBlue2.ds

\Runtime\Libraries\Pose\JM_BeckM4\EyesBlue2.png

\Runtime\Libraries\Pose\JM_BeckM4\EyesBlue2.pz2

\Runtime\Libraries\Pose\JM_BeckM4\EyesBrown1.ds

\Runtime\Libraries\Pose\JM_BeckM4\EyesBrown1.png

\Runtime\Libraries\Pose\JM_BeckM4\EyesBrown1.pz2

\Runtime\Libraries\Pose\JM_BeckM4\EyesBrown2.ds

\Runtime\Libraries\Pose\JM_BeckM4\EyesBrown2.png

\Runtime\Libraries\Pose\JM_BeckM4\EyesBrown2.pz2

\Runtime\Libraries\Pose\JM_BeckM4\EyesGreen1.ds

\Runtime\Libraries\Pose\JM_BeckM4\EyesGreen1.png

\Runtime\Libraries\Pose\JM_BeckM4\EyesGreen1.pz2

\Runtime\Libraries\Pose\JM_BeckM4\EyesGreen2.ds

\Runtime\Libraries\Pose\JM_BeckM4\EyesGreen2.png

\Runtime\Libraries\Pose\JM_BeckM4\EyesGreen2.pz2

\Runtime\Libraries\Pose\JM_BeckM4\Genitalia.ds

\Runtime\Libraries\Pose\JM_BeckM4\Genitalia.png

\Runtime\Libraries\Pose\JM_BeckM4\Genitalia.pz2

\Runtime\Libraries\Pose\JM_BeckM4\TorsoHair1.ds

\Runtime\Libraries\Pose\JM_BeckM4\TorsoHair1.png

\Runtime\Libraries\Pose\JM_BeckM4\TorsoHair1.pz2

\Runtime\Libraries\Pose\JM_BeckM4\TorsoHair2.ds

\Runtime\Libraries\Pose\JM_BeckM4\TorsoHair2.png

\Runtime\Libraries\Pose\JM_BeckM4\TorsoHair2.pz2

\Runtime\Libraries\Pose\JM_BeckM4\TorsoShaved.ds

\Runtime\Libraries\Pose\JM_BeckM4\TorsoShaved.png

\Runtime\Libraries\Pose\JM_BeckM4\TorsoShaved.pz2

\Runtime\Textures\Morris\M4\Beck\JMBM4EL.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4EyeBl1.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4EyeBl2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4EyeBr1.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4EyeBr2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4EyeGr1.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4EyeGr2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4EyeTran.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4LacTran.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4Mouth.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Limbs.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_LimbsB.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_LimbsS.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_LimbsV.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Torso.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Torso1U.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Torso2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Torso2U.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Torso3.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Torso3U.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoB.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoB2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoB3.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoBU1.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoBU2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoBU3.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoD.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoHair.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoHairB.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoHairSp.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoS.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoS2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoS3.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_TorsoV.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Gen.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_GenB.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_GenD.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_GenS.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_GenTrans.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Head.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Head1.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Head1B.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_Head1S.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadB.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadB2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadH.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadH2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadHB1.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadHB2.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadHSp1.jpg

\Runtime\Textures\Morris\M4\Beck\JMBM4_HeadS.jpg

Michael 4 Textures 02

image_medium.jpg

Product: Michael 4 Textures 02
Product Code: ps_tx2316
DAZ Original: Yes
Created by: Sarsa
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “Michael4”

Product Notes

  • Material Presets for DAZ Studio and Poser now Consolidated
    • DAZ Studio Users:
      • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ Michael4 directory .
      • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
    • Poser Users:
      • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Libraries\Pose\Michael4\!_Eyebrows_Hide.png

\Runtime\Libraries\Pose\Michael4\!_Eyebrows_Hide.pz2

\Runtime\Libraries\Pose\Michael4\Michael4_GEN-02.ds

\Runtime\Libraries\Pose\Michael4\Michael4_GEN-02.png

\Runtime\Libraries\Pose\Michael4\Michael4_GEN-02.pz2

\Runtime\Libraries\Pose\Michael4\Michael4_MAT-02.ds

\Runtime\Libraries\Pose\Michael4\Michael4_MAT-02.png

\Runtime\Libraries\Pose\Michael4\Michael4_MAT-02.pz2

\Runtime\Textures\Sarsa\Michael4\SaD1M4.jpg

\Runtime\Textures\Sarsa\Michael4\SaD1M4B.jpg

\Runtime\Textures\Sarsa\Michael4\SaD1M4S.jpg

\Runtime\Textures\Sarsa\Michael4\SaD2M4.jpg

\Runtime\Textures\Sarsa\Michael4\SaD2M4B.jpg

\Runtime\Textures\Sarsa\Michael4\SaD2M4S.jpg

\Runtime\Textures\Sarsa\Michael4\SaD3M4.jpg

\Runtime\Textures\Sarsa\Michael4\SaD3M4B.jpg

\Runtime\Textures\Sarsa\Michael4\SaD3M4S.jpg

\Runtime\Textures\Sarsa\Michael4\SaD4M4.jpg

\Runtime\Textures\Sarsa\Michael4\SaD4M4B.jpg

\Runtime\Textures\Sarsa\Michael4\SaD4M4S.jpg

\Runtime\Textures\Sarsa\Michael4\SaD5M4.jpg

\Runtime\Textures\Sarsa\Michael4\SaD6M4.jpg

\Runtime\Textures\Sarsa\Michael4\SaDM4Gen.jpg

\Runtime\Textures\Sarsa\Michael4\SaDM4GenB.jpg

\Runtime\Textures\Sarsa\Michael4\SaDM4GenS.jpg

\Runtime\Textures\Sarsa\Michael4\SaDM4GenT.jpg

Epsilon for Michael 4

image_medium.jpg

Product: Epsilon for Michael 4
Product Code: ps_ac2870
DAZ Original: Yes
Created by: Lourdes Mercado
Released: October 20, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “LM Epsilon”
    • Materials: “LM Epsilon”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • ” People:Michael 4:Clothing:Materials:Epsilon“

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Main installer

\Runtime\Geometries\M4\EpsilonXV\M4EpXVBodyArmor.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVBoots.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVBracers.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVGloves.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVHelmet.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVKneepads.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVLegArmor.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVMask.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVShldrPads.obj

\Runtime\Geometries\M4\EpsilonXV\M4EpXVSuit.obj

\Runtime\Libraries\Character\LM Epsilon\Epsilon BodyArmor.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon BodyArmor.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon Boots.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon Boots.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon Bracers.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon Bracers.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon Gloves.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon Gloves.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon Helmet.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon Helmet.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon Kneepads.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon Kneepads.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon LegArmor.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon LegArmor.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon Mask.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon Mask.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon ShoulderPads.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon ShoulderPads.png

\Runtime\Libraries\Character\LM Epsilon\Epsilon Suit.cr2

\Runtime\Libraries\Character\LM Epsilon\Epsilon Suit.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon BodyArmor.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon BodyArmor.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Boots.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Boots.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Bracers.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Bracers.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Gloves.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Gloves.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Helmet.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Helmet.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon KneePads.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon KneePads.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon LegArmor.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon LegArmor.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Mask.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Mask.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon ShoulderPads.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon ShoulderPads.png

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Suit.mc6

\Runtime\Libraries\Materials\LM Epsilon\Epsilon Suit.png

\Runtime\Textures\lmstuff\EpsilonXV\epscanyon.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVBodyArmorB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVBodyArmorS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVBodyArmorT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVLegArmorB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVLegArmorS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVLegArmorT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVShldrPadsB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVShldrPadsS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpsXVShldrPadsT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBodySuitB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBodySuitS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBodySuitT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBootsB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBootsS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBootsT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBracersB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBracersS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVBracersT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVGlovesB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVGlovesS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVGlovesT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVHelmetMaskB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVHelmetMaskS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVHelmetMaskT.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVKneepadsB.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVKneepadsS.jpg

\Runtime\Textures\lmstuff\EpsilonXV\M4EpXVKneepadsT.jpg

DS installer

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon BodyArmor.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon BodyArmor.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Boots.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Boots.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Bracers.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Bracers.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Gloves.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Gloves.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Helmet.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Helmet.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon KneePads.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon KneePads.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon LegArmor.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon LegArmor.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Mask.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Mask.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon ShoulderPads.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon ShoulderPads.png

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Suit.ds

\People\Michael 4\Clothing\Materials\Epsilon\Epsilon Suit.png

Notes

  • Texture templates available for download on the product page.
  • There are 2 installers for this product: 1 main installer and an installer with DS-optimized material files.




Victoria 4.2 Pro Bundle

image_medium.jpg

Product: Victoria 4.2 Pro Bundle
Product Code: ps_bn076
DAZ Original: Yes

Product Information

Required Products: none

Product Notes

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170




Carrara 8 Pro

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Product: Carrara 8 Pro
Product Code: ca_ap38f
DAZ Original: Yes
Created by: DAZ 3D
Build: 8.0
Version Released: May 16, 2010

Product Information

Product Notes

New Features

  • Puppeteer for Carrara (New for 8.0!) - The same great node-based parameter control you enjoy in DAZ Studio comes to Carrara 8! Create animations, modify morphs, control parameters across time-lines, and even record your inputs as an animation time-line with this versatile and powerful tool.
  • Plant Editor (New for 8.0!) - Have more control than ever over plants, vegetation, and trees with the intuitive plant-editor tool. Mix leaves, add fruit, or even add your own custom flowers to any plant type. You can even control the shape of plants with spline-based tools. Save your creations as presets, and take control of your scenes like never before.
  • Inmproved Multi-Threading (New for 8.0!) - Carrara can take advantage of new CPUs and hardware with improved multi-threading support. Carrara's internal rendering engine has been completely overhauled to take advantage of multi-core CPUs, with multi-threaded support for rendering, lighting, and many other internal calculations. Watch your renders complete even faster than ever before, and take advantage of complete support for networked multi-core render farms.
  • Improved FBX Export (New for 8.0!) - Carrara supports export in FBX, and the export library underwent a complete review and rewrite. Export FBX animations, rigging, and many other parameters for a world of new options for moving content into game engines and other 3d applications.
  • God Rays (New for 8.0!) - Experience the power of nature as streams of light filter down from the skies above. God rays let you add drama and impact to your artwork with powerful options to create and control the shafts of light radiating from above.
  • 64-Bit Mac Support (New for 8.0!) - The creative platform of choice for graphics professionals gets support for the 64-bit Mac. Have larger scenes, experience faster renders, and break the limits of what you imagined was possible.
  • Edit in Vertex Modeler (New for 8.0!) - Edit conformed clothing in-place inside the vertex modeler without having to zero the figure.
  • Network Rendering Improvements (New for 8.0!) - Carrara has been optimized heavily for multi-computer networked rendering environments, with support for multiple-CPUs out of the box. Add the optional “Grid” plug-in for support of render farms of up to 200 cores. The power of movie studios comes to your desktop, and render movies faster than ever before.
  • Negative Lights (New for 8.0!) - Utilize Carrara's incredibly powerful light tools in a whole new way with negative lights. Use lighting tools to strategically remove lights from your scene, create dramatic shadows at-will, and even create negative lights in color to remove hues from your lighting.
  • IES Lighting (New for 8.0!) - Download millions of free IES Lighting templates from lighting manufacturers around the world to use to control the shape, pattrern, and color of your lights. Use IES lighting with directional, area, and spot lights to take your scenes to the next level or realism and drama. Now, the actual look of real lights direct from the manufacturers is at your total control.
  • Normal Maps (New for 8.0!) - Create normal maps for your objects to enhance the detail and realism of your objects, while increaseing render and work speeds.
  • Bullet Physics (New for 8.0!) - Utilize the powerful Bullet Physics engine to create dramatic, stunning animations in real-time. Watch objects bounce, spin, drop, collide, and deform in real time. Creating physics-based animations was never faster, and using Carrara's lighting and rendering environment to render these animations in realistic (or even cartoony) glory! You have never had so much fun with real-world physics and animations until now.
  • 3D Paint - Includes a new 3D Paint Tool that enables textures to be selected, edited and “painted” directly onto an object. The 3D paint tool provides a variety of painting modes including brushing with a variety of brushes, airbrushing, stamping, and support for lines, an eyedropper, and an eraser. Custom brush settings can be saved and later reused. 3D Paint also supports layers, image stamping, and tablet support. Real-time display of bump maps and specularity has also been added to the 3D paint tool.
  • UV Editing/Unfolding - Includes a new UV Editor that shows a 3D view of the polygon mesh, a 2D display of the UV values on the polygon mesh vertices, and a set of tools to manipulate them. You can choose from 4 different projection methods to use for custom mapping. The UV editor “Unfold” function allows you to define seams and pinpoints where the UV template will be unfolded and later stitched. The relax seam tool helps a you selectively reduce the dense areas of the UV for a more uniform map.
  • LOD support for Content Figures - Includes support for Content Figures that have multiple Levels of Detail (LOD). You can use lower resolution LOD figures in your viewport to enhance performance and then render with a higher resolution LOD figure for the best quality. If you have multiple figures in the scene you can enhance performance by reducing the mesh resolution on those figures that are further away from the camera and don't require as much detail. Carrara 8.0 provides advanced auto-switching capabilities that will automatically switch between higher and lower LOD figures based on distance from the camera. As the figure or the camera is moved within the scene, the system determines which figure to use based on user determined preference settings.
  • Vertex Modeling in Assembly Room - The Vertex Modeling capabilities that were previously only available in the “Modeling” room are now available in the “Assembly” room. This enhancement saves time by allowing you to perform modeling functions in the assembly room where other objects can also be seen.
  • Transparency Optimizations for Rendering - Time consuming and complex transparency rendering operations have been optimized in Carrara 8.0 to provide better and faster results.
  • Multi-pass Rendering - Provides the ability to render multiple passes and save these off to separate image files. These render passes or layers (multi-pass render layers) can be edited in another application like Photoshop to increase contrast in the rendered image, change a reflection color, make an edit to a shadow map, or even swap out a background color. This tool will make it faster to make changes to a rendering which if you needed to re-render to see the changes it could take hours and hours. The edits to layers can be changed in minutes.
  • Larger Textures in OpenGL Display - Provides the ability to increase the texture size that is displayed in the Open Graphics Library (OpenGL) or viewport. The settings are based on what texture size your graphics board will support and can be adjusted for performance or quality (up to 4096×4096).
  • Bump & Specularity in OpenGL Display - Provides the ability to view bump and specularity while in OpenGL display (if your video card supports these options).
  • NLA Track Groups - When using Carrara for creating animations, this new grouping tool provides an improved interface to create groups of tracks then collapse or expand the tracks in those groups. This new tool helps you optimize the screen space so you can focus on your animation.
  • COLLADA Export - Figures and scenes can now be exported in COLLADA format. Currently only available for PCs.
  • DAZ Studio Content Support Improvements - Includes enhanced the handling of .DAZ scene files being loaded into Carrara 8.0. Requires DAZ Studio Build 2.3.3.138 or higher.

Product Updates

  • None

Resolved Issues

  • Sound clips and Mimic animation is limited to just over 24 seconds each.
  • Sound Track/Clips Delete using right click menu doesn't work.
  • Playing a 12/16 bit aiff on windows causes an error.
  • Importing some IGES files crashes Carrara.
  • Weight Painting display is broken on the Mac in some cases.
  • Image maps in leaves don't render at full resolution.
  • Feature size slider is inoperable on mountain filter.

Known Issues

  • None

Please report any issues besides the ones listed above to the DAZ 3D Bug Database. When submitting more than one issue, please submit one report for each issue. For multiple issues, you do not need to include all of your hardware configuration information or company contact information. The DAZ 3D Bug Database requires a separate account than that of the DAZ 3D website.

Thank you for helping to make Carrara a powerful and enjoyable tool!

Usage Tips

  • To add a vertex object and edit that new object in the Assembly room:
    1. Click on the vertex object in the tool bar.
    2. Click in the scene where you want the object added –> Carrara will add the new vertex object and switch to edit mode.
  • To add a vertex object and edit that new object in the Modeling room:
    1. Click on the vertex object in the tool bar.
    2. Drag the vertex object from the tool bar to the scene where you want the object added –> Carrara will add the new vertex object and switch to the Modeling Room.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Notes

  • This product include the following installers: Carrara 8 64 bits, Carrara 8 32 bits, Carrara 8 64 bits Render Node, Carrara 8 32 bits Render Node, Carrara Native Content, Digital Painters Shaders, Howies Snow Scene, Carrara Hair Caps, Morphforms to Transforms Script, 3DPaint Brushes Sampler, Carrara 8 After Effects Plug-in. It also includes installers for Michael 4 Base, Michael 4 Morphs + +, Victoria 4 Base, Victoria 4 Morphs + + and associated files as well as M4 High Res Shaders for Carrara and V4 High Res Shaders for Carrara.
  • RENDER NODE: Included Render Node provides 10 nodes and 20 CPUs out of the Box. Grid offers up to 50 nodes and up to 100 CPUs. Additional GRID licenses further increase the maximum count by 50/100. See GRID here




Bryce 7 Pro

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Product: Bryce 7 Pro
Product Code: br_ap016
DAZ Original: Yes
Created by: DAZ 3D
Released: August 2nd, 2010

Product Information

Product Notes

Product Updates

  • (Please fill.)

Known Issues

  • (Please fill.)

Please report any bug to the DAZ Bug Tracker (requires separate registration from the DAZ 3D site).

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Notes

  • This product has 1 Bryce 7 Pro installer, 1 installer for the Bryce Lightning, 1 installer for content and 1 installer for material presets.
  • Video tutorials are available on DAZ 3D's YouTube Channel.




Hexagon 2.5 - Download Version

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Product: Hexagon 2.5
Product Code: hx_ap001 (PC or Mac)
Build: 2.5.0.5
Released: May 13, 2008



Product Information

  • Required Products: Can be used Stand-Alone or in conjunction with DAZ Studio

You will need Adobe Acrobat Reader to view these documents

Product Notes

Feature Additions & Resolved Issues

  • Hexagon 2.5
    • New Features
      • Bridge to DAZ Studio - Adds the ability to bring figures, clothing, and props in from DAZ Studio, modify the mesh for morphs, then send the items back into DAZ Studio automatically applying the changes as morph targets or as a static prop. New props can also be built in Hexagon then sent to DAZ Studio as a static prop.

  • Resolved Issues
    • UI Changes:
      • Scultpie primitive creation tools have been added to the Second Life menu.
      • The registration dialog has been removed as it is no longer a required feature.
      • To reduce the installer size, documentation and video tutorials have been moved to an online source and the help option will launch the URL.
      • Removal of multiple listings of Taper tool in the Tools menu.
      • Version number has been changed to a four number format: i.e., 2.5.0.1.
      • Fixed an issue where popup menus could appear off the screen when the menu was initiated near the edge of the application.
    • General:
      • Issues with DAZ Studio 1.7 and C++ run time library: Since the new release of DAZ Studio (1.8+) the C++ run time library error has been corrected.
      • Added more appropriate warning to the smoothing operation to indicate when the operation may be too intensive.
      • Found several cases where un-initialized values were being used which would cause internal errors. This should make the application more stable.
    • 3D Camera: Resolved an issue where the camera could be zoomed in too far which would cause the direction vector to be undefined and control of the camera would be lost.
    • File Loading:
      • Improved 3DS file loading to handle materials.
      • Updated 3DS loading file library to a more recent release.
      • Improved OBJ file loading in how it handles materials.
      • Attempts at using un-initialized variables no longer causing internal errors when loading some files.
    • Tesselation: Resolved an issue where subdivision could use an unreferenced variable which would cause an internal error.

  • Hexagon 2.3
    • New Features
      • Addition of Sculpty primitives for importing into Second Life.
    • Resolved Issues
      • Vertex reordering no longer affects exported objects.

Known Issues

  • Hexagon 2.5
    • When sending an item back to DAZ Studio, clicking on Cancel, then on No, the Material Data dialog comes up even though all actions have been cancelled. Click on No to close the dialog.
    • When sending an item from Hexagon to DAZ Studio and sometimes vice versa, the program does not come to the front but will flash in the taskbar. Click on the task button to bring the program to the front.
    • With some systems, Hexagon will lock up or crash when attempting to create a sculpty primitive. To fix this, open the preferences in Hexagon and reset to default. This happens most frequently on systems that have never had Hexagon installed but may happen on some that have had Hexagon previously installed.

Documentation

  • The current documentation set is being updated and revamped and will be available as soon as it is completed.

For further technical support questions or concerns, please email [email protected]



Support

DAZ Productions
12637 South 265 West #300,
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

www.daz3d.com

3rd-party Support
Geekatplay.com http://www.geekatplay.com/hexagontutorials/weekly.php

File Listing

1) , 2) If there is no fit pose for your selected figure, this hair may be fitted to others by selecting the hair then using the scale and translate dials plus morph dials for custom characters.