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Numinous

Numinous
Product: Numinous, for Luthbel's Anunnaki for M4
Product Code: 13238
Programs Supported: Poser 7+, DAZ|Studio, Poser 5-6 with an extra download (see below)
DAZ Original: No
Published Artists: Arien
Released: September 2011
Nr. of installers:4

Numinous is an expansion pack for Luthbel's Anunnaki consisting of 5 texture styles and 4 rigged props to expand the base outfit. Textures use bump, specular, displacement and specular color maps along with advanced shaders for Poser and Human Surface Shaders for Studio, to create realistic, touchable materials. Their high-resolution makes these textures suitable for both hobbyists and professional screen and print work, and the displacements sculpted in Zbrush add extra detail for a high-end look.

The textures can be used on their own and were designed to easily mix and match with the previous installments of the Brotherhood series, to allow for multiple looks and better value.

Mix and match with existing Brotherhood items, creating whole new outfits or use as they come.

For the full, uncompressed, original size set of promotional images, visit the Numinous Gallery

Contents

  • 5 Full Texture Sets for Luthbel's Anunnaki for M4; all textures can be matched with others from the Brotherhood series:
    • Obsidian
    • Emerald
    • Amethyst
    • Cobalt
    • Jasper
  • 4 conforming props:
    • Heka (Egyptian crook)
    • Nekhakha (Egyptian flail), with fully rigged parts
    • Khopesh (sickle sword) left
    • Khopesh (sickle sword) right
  • Textures:
    • 29 Sandals Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 27 Bracers Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 29 Sun Disc Difuse Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 20 Heka, Nekhakha and Khopesh Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 16 Mask Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 28 Shoulder Pads Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 34 Skirt Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 24 Staff Difuse Texture, Bump, Displacement, Specular, Specular Colour, Normal and Mask Maps (4096 x 4096)
    • 1 HDRI TIFF file for reflections
  • Poser 7+ MAT poses (.PZ2) using png displacements; for Poser 6 support please look below
  • Hand poses for Khopesh, Heka and Nekhakha
  • Body Pose for crossed arms
  • Utility poses for visibility of different elements
  • DAZ Studio Material Presets (.DSA)

Conforming Props and Hand Poses

The texture set includes as a bonus, 4 conforming props. These can be found under Runtime\Libraries\Character\ShadesofAtlantis\Anunnaki M4\Numinous.

The Heka (crook) loads on the right hand. The Nekhakha (flail) loads on the left hand. The Khopesh has left and right hand versions; load as required.

All four props need to be conformed/fit to M4 to use.

The hand poses needed for the props can be found at Runtime\Libraries\Hand\ShadesofAtlantis\Anunnaki M4\Numinous. Use the poses relevant to the prop you are using; hand poses can be applied to right or left hand as necessary.

Materials and Shaders

To apply the specific high-end materials for either Poser or DAZ|Studio, go to Runtime\Libraries\Pose\ShadesofAtlantis\Anunnaki\Numinous\, Make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.

Poser 6 and Poser 7 materials

The materials found on Pose\ShadesofAtlantis\Anunnaki\Numinous\ use 16-bits pngs for better displacement, and could cause problems with some versions of Poser 6. Users experiencing problems with Poser 6 must do the following:

  • download the Poser 6 materials from Arien's Website and unzip to the runtime
  • convert the png files in their Runtime\Textures\Arien\ankh folders to jpg. Conversion can be done via any image manipulator program, including Photoshop, PaintShopPro, or even free programs like IrfanView or GIMP.

Now you will be able to use the new Poser 6 materials, using jpg displacements instead.Be aware that as jpgs only allow for 256 levels of grey, some differences in the rendering are to be expected. IMPORTANT: If you are experiencing problems converting the files, please feel free to contact Arien about this issue.

Studio

As part of the functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. For the clothing materials, the latest version of DS3 is now able to use these HSS materials. Otherwise, HSS is available with any of the Elite Textures, with Stephanie 4 for free, separately as ds_ap47. Also, render times might be longer than standard Studio shaders.

All materials were created in Studio 3, making this set usable with Studio 3 and Studio 4.

Utility Poses

To use any of the INV pose, first select the element required (skirt, staff, mask, etc)

To obtain a better fit of M4's face, ears and head under the mask, necessary if you're using the EarTech INV or the MaskINV poses, use the morph provided for M4: first select M4, use the INJ pose; this will reduce and sink the ears within the skull. Alternatively, popular “no ear” morphs available for free should accomplish a similar effect.

Lighting and Reflections

Metals are a big part of this set, and so special care was taken to render them as realistically as possible, while keeping to the aesthetics of the whole series.

In Poser

The metals are set to raytrace, as this provides better effects overall. This means that it is fundamental to have items in the scene to reflect, or else they will not look their best. This also means that when rendering, you must enable raytracing, with a recommended minimum bounce of 2, otherwise the reflections won't work as expected. You can replace the raytraced reflection with a reflection map, but the overall look will not be as good, so you shouldn't do this unless strictly necessary.

In DAZ|Studio

The metals in this set are not set to raytraced, using instead a custom HDRI image provided with it. This was done as raytracing would cause longer render times. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced”. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect.

In both

If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the metal to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.

  • adjust the bucket size according to your computer’s performance
  • higher Pixel Samples settings produce renders where the textures show much better.
  • add Ambient Occlusion to the lighting if you have the processor power to do so, as this will increase realism. Alternatively, you could do a separate AO-only render and composite in Photoshop.

Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s or Poser's default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help improve your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.

DAZ|Studio

UberEnvironment

UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin or light shirts, are very sensitive to spots and dirt caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.

You can use the included HDRI image in your UberEnvironment to have a light matching the environment reflected on the metal, although it will be very light and might wash out your image if the values are not controlled.

Poser

  • always use Firefly, and the manual settings
  • enable raytracing if you are using raytraced shadows, ambient occlusion, reflections or refractions; a setting of 1 bounce will suffice if only the former two are used, otherwise use 2-3; this set uses both AO and, raytraced reflections, so the latter will be a better choice.
  • for the displacements to show, displacement needs to be enabled; minimum displacement bounds of 0.020/0.030 are recommended; some of the materials in this set use displacement so enable it when rendering.
  • for draft renders, your min. shading rate can go to 2, but for final renders, always reduce this to 0
  • similarly, use a value of 2 or 3 for the pixel samples for drafts, but you can go much higher up when doing final renders; anything between 3 and 5 might be a good compromise for screen usage, although for very smooth or detailed renders you could go quite higher; be aware, though, that this will increase your render times
  • If you're using PoserPro7+ or Poser 8+, disable Gamma Correction, or your displacements will not work as intended.

Troubleshooting

  • items look dull or odd when rendered: if you’re using Poser, check that you are using Firefly to render. In Studio, make sure you have HSS correctly installed. If you’re using a third party software like Vue or Carrara, edit the material to suit your application better
  • Studio surfaces show no bump, or some other surface oddity: the very first installation of HSS was flawed, and installed items in the wrong place; re-download either your Elite textures or HSS and reinstall
  • can’t find the Studio-specific materials: Studio mats can be found within the same folders as the Poser materials; Studio will recognise them and load them instead of Poser’s. Just select your material as normal.
  • some of the hss materials render all black/all white: make sure that you have the correct HSS version installed; if you are running Studio Advanced 64 bits, you might have to install Studio 32 bits, then re-run the HSS install; you will now have the option to install 32 or 64 bits to different places; install them both as needed; this is a problem that ocurrs sometimes with the HSS installer, and the above should sort it out.

Required and Related products

Required product:

Optional Products:

Products used in Promos

  • Cobalt Hierophant, by Luthbel
  • Arcane Brotherhood, by Arien
  • Mourning Sun, by Arien
  • AD Gladio, by Luthbel
  • Ludus, by Arien
  • Dawnrazor: Mourning Brotherhood, by Arien
  • Caleb, by Shimuzu
  • Brock, by Morris
  • Moon Cult, by D&M Productions
  • Dark Corner of the Dungeon, by Stonemason
  • Temple of the Pharaohs, by RHS
  • Del Sol, by D&M Productions
  • Dragon Port, by D&M Productions
  • Lantios Lights by Lantios

Extra Downloads

These textures for Anunnaki for M4 were released by Arien

File List

..\NuminousInstaller\ReadMe's\images\

 13238.jpg
 logo.png

..\NuminousInstaller\ReadMe's\

 ReadMe_13238_1.0_Numinous.html

..\NuminousInstaller\Runtime\Geometries\Arien\ankh\

 aankhm4-heka.obj
 aankhm4-khopeshl.obj
 aankhm4-khopeshr.obj
 aankhm4-nekhakha.obj

..\NuminousInstaller\Runtime\Libraries\Character\ShadesofAtlantis\Anunnaki M4\Numinous\

 Heka.cr2
 Heka.png
 Khopesh L.cr2
 Khopesh L.png
 Khopesh R.cr2
 Khopesh R.png
 Nekhakha.cr2
 Nekhakha.png

..\NuminousInstaller\Runtime\Libraries\Hand\ShadesofAtlantis\Anunnaki M4\Numinous\

 Heka-Nekhakha.hd2
 Heka-Nekhakha.png
 Khopesh L-R.hd2
 Khopesh L-R.png

..\NuminousInstaller\Runtime\Libraries\Pose\ShadesofAtlantis\Anunnaki\Numinous\

 001 .dsa
 001 .png
 001 .pz2
 001 Beard.dsa
 001 Beard.png
 001 Beard.pz2
 001 Bracers.dsa
 001 Bracers.png
 001 Bracers.pz2
 001 Disk.dsa
 001 Disk.png
 001 Disk.pz2
 001 Heka.dsa
 001 Heka.png
 001 Heka.pz2
 001 Khopesh.dsa
 001 Khopesh.png
 001 Khopesh.pz2
 001 Mask.dsa
 001 Mask.png
 001 Mask.pz2
 001 Nekhakha.dsa
 001 Nekhakha.png
 001 Nekhakha.pz2
 001 Sandals.dsa
 001 Sandals.png
 001 Sandals.pz2
 001 ShoulderPads.dsa
 001 ShoulderPads.png
 001 ShoulderPads.pz2
 001 Skirt.dsa
 001 Skirt.png
 001 Skirt.pz2
 001 Staff.dsa
 001 Staff.png
 001 Staff.pz2
 002 .dsa
 002 .png
 002 .pz2
 002 Beard.dsa
 002 Beard.png
 002 Beard.pz2
 002 Bracers.dsa
 002 Bracers.png
 002 Bracers.pz2
 002 Disk.dsa
 002 Disk.png
 002 Disk.pz2
 002 Heka.dsa
 002 Heka.png
 002 Heka.pz2
 002 Khopesh.dsa
 002 Khopesh.png
 002 Khopesh.pz2
 002 Mask.dsa
 002 Mask.png
 002 Mask.pz2
 002 Nekhakha.dsa
 002 Nekhakha.png
 002 Nekhakha.pz2
 002 Sandals.dsa
 002 Sandals.png
 002 Sandals.pz2
 002 ShoulderPads.dsa
 002 ShoulderPads.png
 002 ShoulderPads.pz2
 002 Skirt.dsa
 002 Skirt.png
 002 Skirt.pz2
 002 Staff.dsa
 002 Staff.png
 002 Staff.pz2
 003 .dsa
 003 .png
 003 .pz2
 003 Beard.dsa
 003 Beard.png
 003 Beard.pz2
 003 Bracers.dsa
 003 Bracers.png
 003 Bracers.pz2
 003 Disk.dsa
 003 Disk.png
 003 Disk.pz2
 003 Heka.dsa
 003 Heka.png
 003 Heka.pz2
 003 Khopesh.dsa
 003 Khopesh.png
 003 Khopesh.pz2
 003 Mask.dsa
 003 Mask.png
 003 Mask.pz2
 003 Nekhakha.dsa
 003 Nekhakha.png
 003 Nekhakha.pz2
 003 Sandals.dsa
 003 Sandals.png
 003 Sandals.pz2
 003 ShoulderPads.dsa
 003 ShoulderPads.png
 003 ShoulderPads.pz2
 003 Skirt.dsa
 003 Skirt.png
 003 Skirt.pz2
 003 Staff.dsa
 003 Staff.png
 003 Staff.pz2
 004 .dsa
 004 .png
 004 .pz2
 004 Beard.dsa
 004 Beard.png
 004 Beard.pz2
 004 Bracers.dsa
 004 Bracers.png
 004 Bracers.pz2
 004 Disk.dsa
 004 Disk.png
 004 Disk.pz2
 004 Heka.dsa
 004 Heka.png
 004 Heka.pz2
 004 Khopesh.dsa
 004 Khopesh.png
 004 Khopesh.pz2
 004 Mask.dsa
 004 Mask.png
 004 Mask.pz2
 004 Nekhakha.dsa
 004 Nekhakha.png
 004 Nekhakha.pz2
 004 Sandals.dsa
 004 Sandals.png
 004 Sandals.pz2
 004 ShoulderPads.dsa
 004 ShoulderPads.png
 004 ShoulderPads.pz2
 004 Skirt.dsa
 004 Skirt.png
 004 Skirt.pz2
 004 Staff.dsa
 004 Staff.png
 004 Staff.pz2
 005 .dsa
 005 .png
 005 .pz2
 005 Beard.dsa
 005 Beard.png
 005 Beard.pz2
 005 Bracers.dsa
 005 Bracers.png
 005 Bracers.pz2
 005 Disk.dsa
 005 Disk.png
 005 Disk.pz2
 005 Heka.dsa
 005 Heka.png
 005 Heka.pz2
 005 Khopesh.dsa
 005 Khopesh.png
 005 Khopesh.pz2
 005 Mask.dsa
 005 Mask.png
 005 Mask.pz2
 005 Nekhakha.dsa
 005 Nekhakha.png
 005 Nekhakha.pz2
 005 Sandals.dsa
 005 Sandals.png
 005 Sandals.pz2
 005 ShoulderPads.dsa
 005 ShoulderPads.png
 005 ShoulderPads.pz2
 005 Skirt.dsa
 005 Skirt.png
 005 Skirt.pz2
 005 Staff.dsa
 005 Staff.png
 005 Staff.pz2
 900.dsa
 900.png
 900.pz2
 901 EarTech INV.dsa
 901 EarTech INV.png
 901 EarTech INV.pz2
 902 Mask INV.dsa
 902 Mask INV.png
 902 Mask INV.pz2
 903 Skirt INV.dsa
 903 Skirt INV.png
 903 Skirt INV.pz2
 904 Staff Sun INV.dsa
 904 Staff Sun INV.png
 904 Staff Sun INV.pz2
 910 ArmsCrossed.png
 910 ArmsCrossed.pz2
 911 M4 UnderMask INJ.png
 911 M4 UnderMask INJ.pz2
 912 M4 UnderMask REM.png
 912 M4 UnderMask REM.pz2
 999 Extras.dsa
 999 Extras.png
 999 Extras.pz2

..\NuminousInstaller\Runtime\support\

 DAZ_3D_13238_Numinous.dsa
 DAZ_3D_13238_Numinous.dsx
 DAZ_3D_13238_Numinous.jpg

..\NuminousInstaller\Runtime\Textures\Arien\ankh\

 alanum4-boots-nml.jpg
 alanum4-boots01-bmp.jpg
 alanum4-boots01-dif.jpg
 alanum4-boots01-disp.png
 alanum4-boots01-msk.jpg
 alanum4-boots01-mski.jpg
 alanum4-boots01-spec.jpg
 alanum4-boots02-bmp.jpg
 alanum4-boots02-dif.jpg
 alanum4-boots02-disp.png
 alanum4-boots02-msk.jpg
 alanum4-boots02-mski.jpg
 alanum4-boots02-spec.jpg
 alanum4-boots02-specc.jpg
 alanum4-boots02DS-dif.jpg
 alanum4-boots03-bmp.jpg
 alanum4-boots03-dif.jpg
 alanum4-boots03-disp.png
 alanum4-boots03-spec.jpg
 alanum4-boots04-bmp.jpg
 alanum4-boots04-dif.jpg
 alanum4-boots04-disp.png
 alanum4-boots04-msk.jpg
 alanum4-boots04-mski.jpg
 alanum4-boots04-spec.jpg
 alanum4-boots04-specc.jpg
 alanum4-boots04-speccDS.jpg
 alanum4-boots04DS-dif.jpg
 alanum4-boots05-dif.jpg
 alanum4-bracers-nml.jpg
 alanum4-bracers01-bmp.jpg
 alanum4-bracers01-dif.jpg
 alanum4-bracers01-disp.png
 alanum4-bracers01-spec.jpg
 alanum4-bracers02-bmp.jpg
 alanum4-bracers02-dif.jpg
 alanum4-bracers02-disp.png
 alanum4-bracers02-msk.jpg
 alanum4-bracers02-mski.jpg
 alanum4-bracers02-spec.jpg
 alanum4-bracers02-specc.jpg
 alanum4-bracers02DS-dif.jpg
 alanum4-bracers03-bmp.jpg
 alanum4-bracers03-dif.jpg
 alanum4-bracers03-disp.png
 alanum4-bracers03-spec.jpg
 alanum4-bracers04-bmp.jpg
 alanum4-bracers04-dif.jpg
 alanum4-bracers04-disp.png
 alanum4-bracers04-msk.jpg
 alanum4-bracers04-mski.jpg
 alanum4-bracers04-spec.jpg
 alanum4-bracers04-specc.jpg
 alanum4-bracers04-speccDS.jpg
 alanum4-bracers04DS-dif.jpg
 alanum4-bracers05-dif.jpg
 alanum4-disc-nml.jpg
 alanum4-disc01-bmp.jpg
 alanum4-disc01-dif.jpg
 alanum4-disc01-disp.png
 alanum4-disc01-msk.jpg
 alanum4-disc01-mski.jpg
 alanum4-disc01-spec.jpg
 alanum4-disc02-bmp.jpg
 alanum4-disc02-dif.jpg
 alanum4-disc02-disp.png
 alanum4-disc02-msk.jpg
 alanum4-disc02-mski.jpg
 alanum4-disc02-spec.jpg
 alanum4-disc02-specc.jpg
 alanum4-disc02DS-dif.jpg
 alanum4-disc03-bmp.jpg
 alanum4-disc03-dif.jpg
 alanum4-disc03-disp.png
 alanum4-disc03-spec.jpg
 alanum4-disc04-bmp.jpg
 alanum4-disc04-dif.jpg
 alanum4-disc04-disp.png
 alanum4-disc04-msk.jpg
 alanum4-disc04-mski.jpg
 alanum4-disc04-spec.jpg
 alanum4-disc04-specc.jpg
 alanum4-disc04-speccDS.jpg
 alanum4-disc04DS-dif.jpg
 alanum4-disc05-dif.jpg
 alanum4-extras-msk.jpg
 alanum4-extras-mski.jpg
 alanum4-extras-nml.jpg
 alanum4-extras01-bmp.jpg
 alanum4-extras01-dif.jpg
 alanum4-extras01-spec.jpg
 alanum4-extras02-dif.jpg
 alanum4-extras02-specc.jpg
 alanum4-extras02DS-dif.jpg
 alanum4-extras03-bmp.jpg
 alanum4-extras03-dif.jpg
 alanum4-extras03-spec.jpg
 alanum4-extras04-bmp.jpg
 alanum4-extras04-dif.jpg
 alanum4-extras04-disp.png
 alanum4-extras04-spec.jpg
 alanum4-extras04-specc.jpg
 alanum4-extras04-speccDS.jpg
 alanum4-extras04DS-dif.jpg
 alanum4-extras05-dif.jpg
 alanum4-mask-nml.jpg
 alanum4-mask01-dif.jpg
 alanum4-mask02-dif.jpg
 alanum4-mask02-specc.jpg
 alanum4-mask02DS-dif.jpg
 alanum4-mask03-dif.jpg
 alanum4-mask04-bmp.jpg
 alanum4-mask04-dif.jpg
 alanum4-mask04-disp.png
 alanum4-mask04-msk.jpg
 alanum4-mask04-mski.jpg
 alanum4-mask04-spec.jpg
 alanum4-mask04-specc.jpg
 alanum4-mask04-speccDS.jpg
 alanum4-mask04DS-dif.jpg
 alanum4-mask05-dif.jpg
 alanum4-shld-nml.jpg
 alanum4-shldr01-bmp.jpg
 alanum4-shldr01-dif.jpg
 alanum4-shldr01-disp.png
 alanum4-shldr01-msk.jpg
 alanum4-shldr01-mski.jpg
 alanum4-shldr01-spec.jpg
 alanum4-shldr02-bmp.jpg
 alanum4-shldr02-dif.jpg
 alanum4-shldr02-disp.png
 alanum4-shldr02-msk.jpg
 alanum4-shldr02-mski.jpg
 alanum4-shldr02-spec.jpg
 alanum4-shldr02-specc.jpg
 alanum4-shldr02DS-dif.jpg
 alanum4-shldr03-bmp.jpg
 alanum4-shldr03-dif.jpg
 alanum4-shldr03-disp.png
 alanum4-shldr03-spec.jpg
 alanum4-shldr04-bmp.jpg
 alanum4-shldr04-dif.jpg
 alanum4-shldr04-disp.png
 alanum4-shldr04-msk.jpg
 alanum4-shldr04-mski.jpg
 alanum4-shldr04-spec.jpg
 alanum4-shldr04-specc.jpg
 alanum4-shldr04-speccDS.jpg
 alanum4-shldr04DS-dif.jpg
 alanum4-shldr05-dif.jpg
 alanum4-skirt-nml.jpg
 alanum4-skirt01-bmp.jpg
 alanum4-skirt01-dif.jpg
 alanum4-skirt01-disp.png
 alanum4-skirt01-spec.jpg
 alanum4-skirt02-bmp.jpg
 alanum4-skirt02-dif.jpg
 alanum4-skirt02-disp.png
 alanum4-skirt02-msk.jpg
 alanum4-skirt02-mski.jpg
 alanum4-skirt02-spec.jpg
 alanum4-skirt02-specc.jpg
 alanum4-skirt02DS-dif.jpg
 alanum4-skirt03-bmp.jpg
 alanum4-skirt03-dif.jpg
 alanum4-skirt03-disp.png
 alanum4-skirt03-msk.jpg
 alanum4-skirt03-mski.jpg
 alanum4-skirt03-spec.jpg
 alanum4-skirt04-bmp.jpg
 alanum4-skirt04-dif.jpg
 alanum4-skirt04-disp.png
 alanum4-skirt04-msk.jpg
 alanum4-skirt04-mski.jpg
 alanum4-skirt04-spec.jpg
 alanum4-skirt04-specc.jpg
 alanum4-skirt04-speccDS.jpg
 alanum4-skirt04DS-dif.jpg
 alanum4-skirt05-bmp.jpg
 alanum4-skirt05-dif.jpg
 alanum4-skirt05-disp.png
 alanum4-skirt05-msk.jpg
 alanum4-skirt05-mski.jpg
 alanum4-skirt05-spec.jpg
 alanum4-staff-nml.jpg
 alanum4-staff01-bmp.jpg
 alanum4-staff01-dif.jpg
 alanum4-staff01-disp.png
 alanum4-staff01-msk.jpg
 alanum4-staff01-mski.jpg
 alanum4-staff01-spec.jpg
 alanum4-staff02-dif.jpg
 alanum4-staff02-specc.jpg
 alanum4-staff02DS-dif.jpg
 alanum4-staff03-bmp.jpg
 alanum4-staff03-dif.jpg
 alanum4-staff03-disp.png
 alanum4-staff03-spec.jpg
 alanum4-staff04-bmp.jpg
 alanum4-staff04-dif.jpg
 alanum4-staff04-disp.png
 alanum4-staff04-msk.jpg
 alanum4-staff04-mski.jpg
 alanum4-staff04-spec.jpg
 alanum4-staff04-specc.jpg
 alanum4-staff04-speccDS.jpg
 alanum4-staff04DS-dif.jpg
 alanum4-staff05-dif.jpg

..\NuminousInstaller\Runtime\Textures\Arien\Multiple\

 ahdri-snowday4.tif