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JICC 3000

image_medium.jpg

  • Product: JICC 3000
  • Product Code: ps_ac538b
  • DAZ Original: YES
  • Created By: Dodger
  • Released: September 25, 2003

Product Information

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “DAZ Characters”
  • Hand: “JICC Hands”
  • Pose: “JICC MAT” , “JICC MAT PP” , “JICC Poses”

View files installed for this product: JICC-LIST.txt

Product Notes

What's a MAT REFL pose?
The poses: “Post-Apocalypse”, and “Starship” are MAT REFL poses. These are found in your JICC MAT directory They are MAT pose that only sets the reflection map for a figure, but does not otherwise affect the materials settings. Basically, when you load up a REFL pose, all the materials that (according to the REFL pose) use a reflection map will use the reflection map specified by the REFL pose.
Note that if a material does not have a reflection map set (i.e, if it's set to 'None') then loading a REFL pose will change that. The MAT poses for Combat Subdued and Army have less reflective materials than the others and if you use a REFL pose after loading one of these MAT poses, you will need to go into the material editor and turn off the reflection maps for the Casing (in the case of Army) or the Casing, Chrome, Black Rubber and Midnight Chrome (in the case of Combat Subdued).

What's a set pose?
A Set pose is something strange and new. When you first load JICC 3000, limits will be turned ON whether or not you have 'Use Limits' ticked for the figure. You cannot turn off the limits in the normal way. Why? It's a robot, and I want you to have to think about it, because the limits are on purpose to avoid parts going through one another, rather than just to avoid contortionism and apparent pain, as with a organic figure.
SET poses allow you to turn off limits. There are 'Unlimit All' and 'Limit All' poses that allow you to turn off and on limits in the normal way, and there are other Limit an Unlimit poses that allow you to turn on and off logical sections of the body. 'Arms' allows you to limit or unlimit the elbow, shoulder, and wrist joints. 'Torso' allows you to limit and unlimit the waist and chest parts. 'Legs' locks or unlocks the limits on the knees, ankles, and toes, and 'Fingers' limits or unlimits the finger and thumb joints (but not the wrist, which is why it's not called 'hand').

I've unlocked all limits but I still can't bend the arm/fingers/knees in certain directions
That's because several of the joints simply do not have all the rotation channels at all. That's also on purpose. This is a machine despite its humanoid form. Some joints are mechanically designed to be only hinges. Really honestly, the same should be done with many organic figures, in this creator's opinion. For instance, twist the second joint of your left middle finger. No, not on Vicki, on YOU. Ow. Now stop that. You see?

However, in the case of mechanical devices, you simply cannot bend joints in certain ways. It's not just that it hurts or breaks bones, it just makes no sense. Go open a door. Close it. Now turn it along a different axis. Now write off your security deposit as lost if you succeeded, and pick up the splinters.

That's why the toes do not twist or move side-side, the elbows rotate and bend but do not move side-side, and the fingers do not twist and the knees only bend one way. If you play with the figure, you'll find that not only does this not limit the possible poses, but it also helps you create much more realistic poses than a normal figure does at default. Consider all the included poses – these poses not only work and look good and loose, but they also work with all the limits left on.

Lefty can not be saved as a character or pz3 file. You will have to load him in new each time.

What's with the Heartbreaker MAT? What's up with that?
The Heartbreaker MAT is a joke. Someone pointed out that the figure reminded them of something, but didn't know what. I realised it was reminiscent of both the Star Wars: The Phantom Menace Battle Droids and the character Scud from Rob Schrab's Scud the Disposable Assassin comic book. The Heartbreaker MAT is designed to look similar to the Scud colour scheme and design. The label on the back, which is too small to see even in a 3000 pixel wide texture, originally read 'ATTENTION!\DISPOSABLE ROBOT ASSASSIN: HEARTBREAKER SERIES 3000\THIS UNIT WILL SELF-DESTRUCT ON TERMINATION OF TARGET' which is a reference to Scud's story. Scud is a 'SCUD disposable robot assassin Heartbreaker series 1373' so this would be a few models later assuming version numbers keep speeding up the way they have with software over the last few years. Scud has one black eye and one white eye, but since JICC only has one eye I simply divided the colours in half.

I saw your original drawing and the flares on the legs looked bigger. I want my robot to have bellbottoms like that.

  • If you simply turn the taper dial on each shin to -15% and your bot will look pretty much just like the drawing.


Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:

  • :DodgerPeople:JICC3000:jicc_BE_bump.gif
  • :DodgerPeople:JICC3000:jicc_BE_bump_ppp.gif
  • :DodgerPeople:JICC3000:jicc_casing_bump.gif
  • :DodgerPeople:JICC3000:jicc_casing_bump_ppp.gif
  • :DodgerPeople:JICC3000:jicc_MC_bump.gif
  • :DodgerPeople:JICC3000:jicc_MC_bump_ppp.gif
  • :DodgerPeople:JICC3000:jicc_shoulder_bump.gif
  • :DodgerPeople:JICC3000:jicc_shoulder_bump_ppp.gif

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Resolved Issues

Known Issues

Support


Visit our site for further technical support questions or concerns:

http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777

FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File List

\Runtime\
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\Runtime\Geometries\
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\Runtime\Geometries\DodgerPeople\
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jicc.obj
jicc_left_arm.obj
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\Runtime\libraries\
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\Runtime\libraries\character\
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\Runtime\libraries\character\DAZ Characters\
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JICC 3000.cr2
JICC 3000.rsr
JICC Lefty.cr2
JICC Lefty.rsr
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\Runtime\libraries\hand\
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\Runtime\libraries\hand\JICC Hands\
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Basic Default.hd2
Basic Default.rsr
Call Me.hd2
Call Me.rsr
Claw.hd2
Claw.rsr
Coupled.hd2
Coupled.rsr
Cupped.hd2
Cupped.rsr
Fist.hd2
Fist.rsr
Flat Out.hd2
Flat Out.rsr
FU.hd2
FU.rsr
Fully Extended.hd2
Fully Extended.rsr
Gnarly.hd2
Gnarly.rsr
Hold Gun.hd2
Hold Gun.rsr
Limp.hd2
Limp.rsr
OK.hd2
OK.rsr
Peace.hd2
Peace.rsr
Pick.hd2
Pick.rsr
Point.hd2
Point.rsr
Point 2.hd2
Point 2.rsr
Push.hd2
Push.rsr
Reach.hd2
Reach.rsr
Shazbot.hd2
Shazbot.rsr
Spread.hd2
Spread.rsr
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\Runtime\libraries\Pose\
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\Runtime\libraries\Pose\JICC MAT P4\
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Army.pz2
Army.rsr
Combat Subdued.pz2
Combat Subdued.rsr
Default.pz2
Default.rsr
Heartbreaker.pz2
Heartbreaker.rsr
JICC 3000.pz2
JICC 3000.rsr
Scuba.pz2
Scuba.rsr
Shiny Black.pz2
Shiny Black.rsr
Stainless.pz2
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\Runtime\libraries\Pose\JICC MAT PP\
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Army.pz2
Army.rsr
Combat Subdued.pz2
Combat Subdued.rsr
Default.pz2
Default.rsr
Heartbreaker.pz2
Heartbreaker.rsr
JICC 3000.pz2
JICC 3000.rsr
Scuba.pz2
Scuba.rsr
Shiny Black.pz2
Shiny Black.rsr
Stainless.pz2
Stainless.rsr
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\Runtime\libraries\Pose\JICC Poses\
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Air Guitar.pz2
Air Guitar.rsr
All Fours.pz2
All Fours.rsr
Angel.pz2
Angel.rsr
Carry.pz2
Carry.rsr
Contraposto.pz2
Contraposto.rsr
Dive.pz2
Dive.rsr
Dodge.pz2
Dodge.rsr
Fighting Stance.pz2
Fighting Stance.rsr
Hero.pz2
Hero.rsr
Hit.pz2
Hit.rsr
Kneeling.pz2
Kneeling.rsr
Limit All.pz2
Limit All.rsr
Limit Arms.pz2
Limit Arms.rsr
Limit Fingers.pz2
Limit Fingers.rsr
Limit Head.pz2
Limit Head.rsr
Limit Legs.pz2
Limit Legs.rsr
Limit Torso.pz2
Limit Torso.rsr
Original Sketch.pz2
Original Sketch.rsr
Post-Apocalypse.pz2
Post-Apocalypse.rsr
Run.pz2
Run.rsr
Sexy 2.pz2
Sexy 2.rsr
Sexy Bot.pz2
Sexy Bot.rsr
Side Kick.pz2
Side Kick.rsr
Starship.pz2
Starship.rsr
Thinker.pz2
Thinker.rsr
Unlimit All.pz2
Unlimit All.rsr
Unlimit Arms.pz2
Unlimit Arms.rsr
Unlimit Fingers.pz2
Unlimit Fingers.rsr
Unlimit Head.pz2
Unlimit Head.rsr
Unlimit Legs.pz2
Unlimit Legs.rsr
Unlimit Torso.pz2
Unlimit Torso.rsr
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\Runtime\textures\
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\Runtime\textures\DodgerPeople\
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\Runtime\textures\DodgerPeople\JICC3000\
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jicc_BE_bump.gif
jicc_BE_bump_ppp.gif
jicc_casing_bump.gif
jicc_casing_bump_ppp.gif
jicc_casing_tex.gif
jicc_heartbreaker_lens_tex.gif
jicc_heartbreaker_main_tex.gif
jicc_MC_bump.gif
jicc_MC_bump_ppp.gif
jicc_shoulder_bump.gif
jicc_shoulder_bump_ppp.gif
jicc_shoulder_tex.gif
landscape_gammasky_bg.jpg
starship_refl.jpg