This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
You can find new icons for loading this product in the following Poser Libraries:
View files installed for this product: JICC-LIST.txt
What's a MAT REFL pose?
The poses: “Post-Apocalypse”, and “Starship” are MAT REFL poses. These are found in your JICC MAT directory They are MAT pose that only sets the reflection map for a figure, but does not otherwise affect the materials settings. Basically, when you load up a REFL pose, all the materials that (according to the REFL pose) use a reflection map will use the reflection map specified by the REFL pose.
Note that if a material does not have a reflection map set (i.e, if it's set to 'None') then loading a REFL pose will change that. The MAT poses for Combat Subdued and Army have less reflective materials than the others and if you use a REFL pose after loading one of these MAT poses, you will need to go into the material editor and turn off the reflection maps for the Casing (in the case of Army) or the Casing, Chrome, Black Rubber and Midnight Chrome (in the case of Combat Subdued).
What's a set pose?
A Set pose is something strange and new. When you first load JICC 3000, limits will be turned ON whether or not you have 'Use Limits' ticked for the figure. You cannot turn off the limits in the normal way. Why? It's a robot, and I want you to have to think about it, because the limits are on purpose to avoid parts going through one another, rather than just to avoid contortionism and apparent pain, as with a organic figure.
SET poses allow you to turn off limits. There are 'Unlimit All' and 'Limit All' poses that allow you to turn off and on limits in the normal way, and there are other Limit an Unlimit poses that allow you to turn on and off logical sections of the body. 'Arms' allows you to limit or unlimit the elbow, shoulder, and wrist joints. 'Torso' allows you to limit and unlimit the waist and chest parts. 'Legs' locks or unlocks the limits on the knees, ankles, and toes, and 'Fingers' limits or unlimits the finger and thumb joints (but not the wrist, which is why it's not called 'hand').
I've unlocked all limits but I still can't bend the arm/fingers/knees in certain directions
That's because several of the joints simply do not have all the rotation channels at all. That's also on purpose. This is a machine despite its humanoid form. Some joints are mechanically designed to be only hinges. Really honestly, the same should be done with many organic figures, in this creator's opinion. For instance, twist the second joint of your left middle finger. No, not on Vicki, on YOU. Ow. Now stop that. You see?
However, in the case of mechanical devices, you simply cannot bend joints in certain ways. It's not just that it hurts or breaks bones, it just makes no sense. Go open a door. Close it. Now turn it along a different axis. Now write off your security deposit as lost if you succeeded, and pick up the splinters.
That's why the toes do not twist or move side-side, the elbows rotate and bend but do not move side-side, and the fingers do not twist and the knees only bend one way. If you play with the figure, you'll find that not only does this not limit the possible poses, but it also helps you create much more realistic poses than a normal figure does at default. Consider all the included poses – these poses not only work and look good and loose, but they also work with all the limits left on.
Lefty can not be saved as a character or pz3 file. You will have to load him in new each time.
What's with the Heartbreaker MAT? What's up with that?
The Heartbreaker MAT is a joke. Someone pointed out that the figure reminded them of something, but didn't know what. I realised it was reminiscent of both the Star Wars: The Phantom Menace Battle Droids and the character Scud from Rob Schrab's Scud the Disposable Assassin comic book. The Heartbreaker MAT is designed to look similar to the Scud colour scheme and design. The label on the back, which is too small to see even in a 3000 pixel wide texture, originally read 'ATTENTION!\DISPOSABLE ROBOT ASSASSIN: HEARTBREAKER SERIES 3000\THIS UNIT WILL SELF-DESTRUCT ON TERMINATION OF TARGET' which is a reference to Scud's story. Scud is a 'SCUD disposable robot assassin Heartbreaker series 1373' so this would be a few models later assuming version numbers keep speeding up the way they have with software over the last few years. Scud has one black eye and one white eye, but since JICC only has one eye I simply divided the colours in half.
I saw your original drawing and the flares on the legs looked bigger. I want my robot to have bellbottoms like that.
Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:
Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.
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Thank you and enjoy your new products!
DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
\Runtime\libraries\Pose\JICC MAT P4\
\Runtime\libraries\Pose\JICC MAT PP\