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Ollock

image_medium.jpg

Product: Ollock
Product Code: ps_ac666
DAZ Original: Yes
Created By: Marforno
Danie
Released: March 16, 2005

Product Information

  • Required Products: Troll.
  • Compatible Products: Victoria 3, Guttlekraw.

You can find new icons for loading this product in the following Poser Libraries: * Camera: “Ollok”

  • Hand: “Ollok”
  • Light: “Ollok”
  • Pose: “Ollok”
  • Props: “Ollok”

Product Notes

  • To use the pz3's, props, poses, lights & cameras:
  • The easiest way is to use one of the pz3´s which are included.
  • without use of the pz3 :
  • At first you have to start Poser and loading any prop to create your scene.
  • You will find them in your props-folder called: “Ollok”.
  • Poses:
  • Load the Troll or V3, locate the pose-folder called: “Ollok” and load any pose you would like to use.
  • All poses, will load by 0-0-0 and can be used everywhere.
  • To place them easyly in the provided pz3-scenes you will find the respective Goto poses.
  • The Couple poses for the Troll and V3 are optimized so you don´t have to move the characters.
  • Just load the figures, apply the poses and both will be in correct position.
  • In your hands-folder called: “Ollok” you will find the handposes for the Hammer and Shield, which can be combined with any other Troll pose.
  • Lights and cameras:
    • All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders “Ollok”
  • Character:
    • Ollok for the Troll:
      • Load Daz3D's Troll, locate the pose-folder called: “Ollok” and you will find MAT-files to load the skin textures.
      • Load the default MAT first before adding the Bottom (second skin outfit).
  • Note to P4 users:

Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:

  • :danieNmarforno:Ollok:DMTroll_BodyBUM.jpg
  • :danieNmarforno:Ollok:DMTroll_HeadBUM.jpg
  • :danieNmarforno:Ollok:DMTroll_OutfitBUM.jpg
  • :danieNmarforno:Ollok:OTbrickBUM.jpg
  • :danieNmarforno:Ollok:OTcolBUM.jpg
  • :danieNmarforno:Ollok:OTcoppBUM.jpg
  • :danieNmarforno:Ollok:OTfloorBUM.jpg
  • :danieNmarforno:Ollok:OThammerBUM.jpg
  • :danieNmarforno:Ollok:OTrustBUM.jpg
  • :danieNmarforno:Ollok:OTshieldBUM.jpg
  • :danieNmarforno:Ollok:OTstone2BUM.jpg
  • :danieNmarforno:Ollok:OTstoneBUM.jpg

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime



\Runtime\Geometries\



\Runtime\Geometries\Marforno



\Runtime\Geometries\Marforno\Ollok


BackWall.obj
Egg.obj
EggsDown.obj
EggsUp.obj
FireDown.obj
FireUp.obj
Hammer.obj
Lamp.obj
Lamps.obj
OGround.obj
OlloksHall.obj
OTfireB.obj
OThrone.obj
Shield.obj
Symbol.obj
Symbols.obj


\Runtime\libraries



\Runtime\libraries\camera\



\Runtime\libraries\camera\DM Ollok


!Default.cm2
!Default.rsr
Pz3 01.cm2
Pz3 01.rsr
Pz3 02.cm2
Pz3 02.rsr
Pz3 03.cm2
Pz3 03.rsr
Pz3 04.cm2
Pz3 04.rsr
Pz3 05.cm2
Pz3 05.rsr
Pz3 06.cm2
Pz3 06.rsr
Pz3 07.cm2
Pz3 07.rsr


\Runtime\libraries\hand\



\Runtime\libraries\hand\DM Ollok


Hammer.hd2
Hammer.rsr
Shield.hd2
Shield.rsr


\Runtime\libraries\light



\Runtime\libraries\light\DM Ollok\


!Default.lt2
!Default.rsr
Pz3 01.lt2
Pz3 01.rsr
Pz3 02.lt2
Pz3 02.rsr
Pz3 03.lt2
Pz3 03.rsr
Pz3 04.lt2
Pz3 04.rsr
Pz3 05.lt2
Pz3 05.rsr
Pz3 06.lt2
Pz3 06.rsr
Pz3 07.lt2
Pz3 07.rsr


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DM Ollok


! ! MATs.pz2
! ! MATs.rsr
! !MAT default.pz2
! !MAT default.rsr
!!!MAT bottom.pz2
!!!MAT bottom.rsr
!!MAT default bump.pz2
!!MAT default bump.rsr
!!MAT default P4bump.pz2
!!MAT default P4bump.rsr
!MAT bottom bump.pz2
!MAT bottom bump.rsr
!MAT bottom P4bump.pz2
!MAT bottom P4bump.rsr
!MAT EyeBlue.pz2
!MAT EyeBlue.rsr
!MAT EyeHazel.pz2
!MAT EyeHazel.rsr
!MAT EyeRed.pz2
!MAT EyeRed.rsr
+ Poses.pz2
+ Poses.rsr
+Goto 000.pz2
+Goto 000.rsr
+Goto Pz3-03.pz2
+Goto Pz3-03.rsr
+Goto Pz3-04.pz2
+Goto Pz3-04.rsr
+Goto Pz3-05.pz2
+Goto Pz3-05.rsr
+Goto Pz3-06.pz2
+Goto Pz3-06.rsr
+Goto Pz3-07.rsr
+GotoThrone.pz2
+GotoThrone.rsr
00_T.pz2
00_T.rsr
00_V3.pz2
00_V3.rsr
01_T.pz2
01_T.rsr
02_T.pz2
02_T.rsr
03_T.pz2
03_T.rsr
04_T.pz2
04_T.rsr
05_T.pz2
05_T.rsr
06_T.pz2
06_T.rsr
07_T.pz2
07_T.rsr
08_T.pz2
08_T.rsr
09_T.pz2
09_T.rsr
10_T.pz2
10_T.rsr
11_T.pz2
11_T.rsr
12_T.pz2
12_T.rsr
13_T.pz2
13_T.rsr
14_T.pz2
14_T.rsr
15_T.pz2
15_T.rsr
16_T.pz2
16_T.rsr
17_T.pz2
17_T.rsr
18C_T.pz2
18C_T.rsr
18C_V3.pz2
18C_V3.rsr
19C_T.pz2
19C_T.rsr
19C_V3.pz2
19C_V3.rsr
20C_T.pz2
20C_T.rsr
20C_V3.pz2
20C_V3.rsr
21C_T.pz2
21C_T.rsr
21C_V3.pz2
21C_V3.rsr
22C_T.pz2
22C_T.rsr
22C_V3.pz2
22C_V3.rsr
23C_T.pz2
23C_T.rsr
23C_V3.pz2
23C_V3.rsr
24C_T.pz2
24C_T.rsr
24C_V3.pz2
24C_V3.rsr
25C_T.pz2
25C_T.rsr
25C_V3.pz2
25C_V3.rsr


\Runtime\libraries\props



\Runtime\libraries\props\DM Ollok P4


01Throne.pp2
01Throne.rsr
02 BigFire.pp2
02 BigFire.rsr
03 FireUp.pp2
03 FireUp.rsr
04 FireDown.pp2
04 FireDown.rsr
05 BigEgg.pp2
05 BigEgg.rsr
06 EggsUp.pp2
06 EggsUp.rsr
07 EggsDown.pp2
07 EggsDown.rsr
08 Wall.pp2
08 Wall.rsr
09 Floor.pp2
09 Floor.rsr
10 OlloksHall.pp2
10 OlloksHall.rsr
11 Symbol.pp2
11 Symbol.rsr
12 SymbolsFront.pp2
12 SymbolsFront.rsr
13 SymbolsBack.pp2
13 SymbolsBack.rsr
14 Lamp.pp2
14 Lamp.rsr
15 Lamps Back.pp2
15 Lamps Back.rsr
Hammer.pp2
Hammer.rsr
Hammer_LH.pp2
Hammer_LH.rsr
Hammer_RH.pp2
Hammer_RH.rsr
Shield.pp2
Shield.rsr
Shield_LH.pp2
Shield_LH.rsr


\Runtime\libraries\props\DM Ollok PP


01Throne.pp2
01Throne.rsr
02 BigFire.pp2
02 BigFire.rsr
03 FireUp.pp2
03 FireUp.rsr
04 FireDown.pp2
04 FireDown.rsr
05 BigEgg.pp2
05 BigEgg.rsr
06 EggsUp.pp2
06 EggsUp.rsr
07 EggsDown.pp2
07 EggsDown.rsr
08 Wall.pp2
08 Wall.rsr
09 Floor.pp2
09 Floor.rsr
10 OlloksHall.pp2
10 OlloksHall.rsr
11 Symbol.pp2
11 Symbol.rsr
12 SymbolsFront.pp2
12 SymbolsFront.rsr
13 SymbolsBack.pp2
13 SymbolsBack.rsr
14 Lamp.pp2
14 Lamp.rsr
15 Lamps Back.pp2
15 Lamps Back.rsr
Hammer.pp2
Hammer.rsr
Hammer_LH.pp2
Hammer_LH.rsr
Hammer_RH.pp2
Hammer_RH.rsr
Shield.pp2
Shield.rsr
Shield_LH.pp2
Shield_LH.rsr


\Runtime\textures\



\Runtime\textures\danieNmarforno



\Runtime\textures\danieNmarforno\Ollok


DMTroll_Body.jpg
DMTroll_BodyBUM.jpg
DMTroll_EyeBl.jpg
DMTroll_EyeH.jpg
DMTroll_EyeR.jpg
DMTroll_Head.jpg
DMTroll_HeadBUM.jpg
DMTroll_Outfit.jpg
DMTroll_OutfitBUM.jpg
OTbrick.jpg
OTbrickBUM.jpg
OTcandle.jpg
OTcol.jpg
OTcolBUM.jpg
OTcopp.jpg
OTcopp2.jpg
OTcoppBUM.jpg
OTfire.jpg
OTfireTR.jpg
OTflame.jpg
OTflameTR.jpg
OTfloor.jpg
OTfloorBUM.jpg
OTglassBUM.jpg
OThammer.jpg
OThammerBUM.jpg
OTrust.jpg
OTrust2.jpg
OTrustBUM.jpg
OTshield.jpg
OTshieldBUM.jpg
OTsilverRef.jpg
OTstone.jpg
OTstone2.jpg
OTstone2BUM.jpg
OTstoneBUM.jpg