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Michael Clothing Pack 2

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Product: Michael Clothing Pack 2
DAZ Original: YES


Product Information

  • Required Products: 'Millennium Man' Michael 1 or Michael 2.0

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Michael's Clothing”
* Pose: “MAT Michael Clopak2”

* Michael 2 Clothing Pack
In your Poser Library, in the Poses/DAZ MAT Michael Clothing 2 tab, you will find several new icons. These files were built to make options within the clothing pak items easy use. In helping you understand what each of the files do, and forgoing any guesswork on your part, we would like to offer you some insight on the naming conventions used and the function of a few of the files.

There are a total of 28 files just for the BodySuit alone: * BodySuit Clear Maps - As the name implies, this clears any texture maps applied to any materials within the BodySuit * BodySuit Ks Gloss - Sets the highlight of the entire BodySuit to simulate the look of latex * BodySuit Ks Matte - Adjusts the highlight of the entire BodySuit to simulate the look of neoprene * BodySuit Map1 - Assigns BodySuitM1.jpg to all materials within the BodySuit (provided the texture maps are located in the “:Runtime:textures:DAZ:Clothing:Michael Clothing:” folder) * BodySuit Map2 - Assigns BodySuitM2.jpg to all materials within the BodySuit (again, provided the texture maps are located in the “:Runtime:textures:DAZ:Clothing:Michael Clothing:” folder) * BodySuit White - Turns all materials within the BodySuit white in color (frequently used when texture maps are assigned for fidelity purposes)
The remainder of the files utilize a naming structure that tries to be as descriptive as possible, yet not have names so long they can not be read in Poser. “BS” precedes all files that pertain to the BodySuit, “TRANS” is used to key you into the fact that these particular files deal specifically with Transparency Settings for the materials. The following codes are also used to better describe what each file does: * LS= Long Sleve * MS= Mid Sleve * SS= Short Sleve * TT= Tank Top * LL= Long Leg (pants) * SL= Short Leg * WS= Wetsuit * NN= No Neck * N= Neck - There are however a few that do not conform completely to this structure, as they do not require such lengthy descriptions.

An additional 11 files are provided for the Cargo Shorts: * Cargo Shorts Clear Map - Again, as the name implies, this clears any texture maps applied to the shorts

* Cargo Shorts Map - Assigns ShortsM.jpg to all materials within the Cargo Shorts (again, provided the texture map resides in the “:Runtime:textures:DAZ:Clothing:Michael Clothing:” folder)
The remainder of these files utilize a similar naming structure to that of the BodySuit. We've tried to be as descriptive as possible, while also not having the names so long they can not be read in Poser. “CS” precedes all files that pertain to the Cargo Shorts. “TRANS” is used again here for the same reason as above. The following codes are used to better describe what each file does: * NL= No Loops * NS= No Snap * NP= No Pockets * NSP= No Side Pockets * NBP= No Back Pockets - 6 of the remaining files, however, do not conform completely to this structure. They, only toggle off a single material… the one depicted in the icon.

And as if that weren't enough, we've included 10 files for the Sandals: * Sandals Clear Map - Again, this clears any texture maps applied to the Sandals * Sandals Map - Assigns SandalM.jpg to all materials within the Sandals (only if the texture map resides in the “:Runtime:textures:DAZ:Clothing:Michael Clothing:” folder) * Sandals Gold Buckles - Adjusts the object, highlight and ambient color settings to simulate gold buckles * Sandals Silver Buckles - Adjusts the object, highlight and ambient color settings to simulate silver buckles
*NOTE: Because the highlight (Ks) setting is alterd for each of the buckle materials within the sandal when the two files above are used, we suggest that you first apply the color of buckle you'd like and then the configuration for straps (below). Otherwise, once you render you'll see the highlight from the buckle.

The remaining 6 files utilize a similar naming structure to that of the BodySuit and Cargo Shorts. As with the others, we've tried to be as descriptive as possible without causing poser to go into convulsions. “SNDLS” precedes all files that pertain to the Sandals. And yet again, “TRANS” is used, for the same reason as above. The following codes are used with aims to better describe what each file does: * NHS= No Heal Strap (Strap2) * NFS= No Foot Strap (Strap1) * NTP= No Toe Piece

* Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:
* DAZ:Clothing:Michael Clothing:ShortsM.jpg
Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

None.