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Haunted Mansion Exp 1

image_medium.jpg

Product: Haunted Mansion Exp1
Product Code: ps_ac974
DAZ Original: Yes
Created By: Redhouse Studios
Released: October 5, 2004

Product Information

  • Compatible Products: Haunted House
  • You can find new icons for loading this product in the following Poser Libraries:
    • Props: “Scenery” , “Scenery Zero”

Product Notes

  • The naming convention used is as follows.
    • L and R denote the left or right prop.
    • Hi and Lo denote high or low resolution variations of the prop.
    • CW denotes the cobweb for a prop.
  • The door props are parented and can be opened by selecting the prop and altering the correct dial, these have been renamed to Door_Open for ease of use.
  • Some props have a zero axis preset that will allow you to add props easily to this and other sets. These have the _Zero suffix to the preset name.
  • The candalabra with cobweb zero presets have been parented so that when the candalabra is moved, the cobwebs will follow it. The same applies for the candalabra, stand and cobwebs preset. Simply move the candalabra stand and the other props will follow it.
  • Optimal scene window size is 1000×800.
  • Because of the level of detail, it is easier to work with the scene in Smooth Shaded view, rather than Texture Shaded.
  • This set features an alternative ground plane, complete with trap door. To use, delete the existing ground plane then add it through the Presets > HauntedManion folder
  • The door can be opened using the Open_Trapdoor dial.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime



\Runtime\Geometries\



\Runtime\Geometries\RHS\



\Runtime\Geometries\RHS\HauntedMansion


e1_candalabra_cw.mtl
e1_candalabra_cw.obj
e1_candalabra_hi.mtl
e1_candalabra_hi.obj
e1_candalabra_lo.mtl
e1_candalabra_lo.obj
e1_candalabra_stand.mtl
e1_candalabra_stand.obj
e1_candalabra_stand_cw.mtl
e1_candalabra_stand_cw.obj
e1_chandelier.mtl
e1_chandelier.obj
e1_chandelier_cw.mtl
e1_chandelier_cw.obj
e1_curtain_l.mtl
e1_curtain_l.obj
e1_curtain_r.mtl
e1_curtain_r.obj
e1_ground_trap.mtl
e1_ground_trap.obj
e1_ground_trapdoor.mtl
e1_ground_trapdoor.obj
e1_portrait1.mtl
e1_portrait1.obj
e1_portrait2.mtl
e1_portrait2.obj
e1_portrait3.mtl
e1_portrait3.obj
e1_portrait4.mtl
e1_portrait4.obj
e1_rug.mtl
e1_rug.obj
e1_table.mtl
e1_table.obj
e1_table_cw.mtl
e1_table_cw.obj
e1_table_pic.mtl
e1_table_pic.obj
e1_table_pic_cw.mtl
e1_table_pic_cw.obj


\Runtime\libraries



\Runtime\libraries\props



\Runtime\libraries\props\Scenery


e1_!Preload_Ex1_Hi.pp2
e1_!Preload_Ex1_Hi.rsr
e1_!Preload_Ex1_Lo.pp2
e1_!Preload_Ex1_Lo.rsr
e1_Candalabra_L_cw.pp2
e1_Candalabra_L_cw.rsr
e1_Candalabra_LHi.pp2
e1_Candalabra_LHi.rsr
e1_Candalabra_LLo.pp2
e1_Candalabra_LLo.rsr
e1_Candalabra_R_cw.pp2
e1_Candalabra_R_cw.rsr
e1_Candalabra_RHi.pp2
e1_Candalabra_RHi.rsr
e1_Candalabra_RLo.pp2
e1_Candalabra_RLo.rsr
e1_Chandelier.pp2
e1_Chandelier.rsr
e1_Chandelier_cw.pp2
e1_Chandelier_cw.rsr
e1_Curtain_L.pp2
e1_Curtain_L.rsr
e1_Curtain_R.pp2
e1_Curtain_R.rsr
e1_Ground_Trapdoor.pp2
e1_Ground_Trapdoor.rsr
e1_Portrait_L.pp2
e1_Portrait_L.rsr
e1_Portrait_R.pp2
e1_Portrait_R.rsr
e1_Rugs.pp2
e1_Rugs.rsr
e1_Table_L.pp2
e1_Table_L.rsr
e1_Table_L_cw.pp2
e1_Table_L_cw.rsr
e1_Table_R.pp2
e1_Table_R.rsr
e1_Table_R_cw.pp2
e1_Table_R_cw.rsr


\Runtime\libraries\props\Scenery Zero\


e1_C_Hi_cw_Zero.pp2
e1_C_Hi_cw_Zero.rsr
e1_C_Lo_cw_Zero.pp2
e1_C_Lo_cw_Zero.rsr
e1_C+S_Hi_cw_Zero.pp2
e1_C+S_Hi_cw_Zero.rsr
e1_C+S_Hi_Zero.pp2
e1_C+S_Hi_Zero.rsr
e1_C+S_Lo_cw_Zero.pp2
e1_C+S_Lo_cw_Zero.rsr
e1_C+S_Lo_Zero.pp2
e1_C+S_Lo_Zero.rsr
e1_Candalabra_Hi_Zero.pp2
e1_Candalabra_Hi_Zero.rsr
e1_Candalabra_Lo_Zero.pp2
e1_Candalabra_Lo_Zero.rsr
e1_Picture_1_Zero.pp2
e1_Picture_1_Zero.rsr
e1_Picture_2_Zero.pp2
e1_Picture_2_Zero.rsr
e1_Portrait_1_Zero.pp2
e1_Portrait_1_Zero.rsr
e1_Portrait_2_Zero.pp2
e1_Portrait_2_Zero.rsr
e1_Portrait_3_Zero.pp2
e1_Portrait_3_Zero.rsr
e1_Portrait_4_Zero.pp2
e1_Portrait_4_Zero.rsr
e1_Portrait_5_Zero.pp2
e1_Portrait_5_Zero.rsr
e1_Portrait_6_Zero.pp2
e1_Portrait_6_Zero.rsr
e1_Portrait_7_Zero.pp2
e1_Portrait_7_Zero.rsr
e1_Portrait_8_Zero.pp2
e1_Portrait_8_Zero.rsr
e1_Rug_1_Zero.pp2
e1_Rug_1_Zero.rsr
e1_Rug_2_Zero.pp2
e1_Rug_2_Zero.rsr
e1_Table_Zero.pp2
e1_Table_Zero.rsr


\Runtime\textures\



\Runtime\textures\RHS\



\Runtime\textures\RHS\HauntedMansion



\Runtime\textures\RHS\HauntedMansion\Exp1\


RHS_HMcand1cweb_trans.jpg
RHS_HMcandalabra1.jpg
RHS_HMcandalabra2.jpg
RHS_HMcandalabra3.jpg
RHS_HMcandstandcweb_trans.jpg
RHS_HMchandcobweb_trans.jpg
RHS_HMchandelier1.jpg
RHS_HMchandelier2.jpg
RHS_HMcurtain.jpg
RHS_HMframe1.jpg
RHS_HMframe1a.jpg
RHS_HMframe1cweb_trans.jpg
RHS_HMframe2.jpg
RHS_HMframe2a.jpg
RHS_HMframe3.jpg
RHS_HMframe3a.jpg
RHS_HMframe4.jpg
RHS_HMframe4a.jpg
RHS_HMframe5.jpg
RHS_HMframe5a.jpg
RHS_HMglassref.jpg
RHS_HMrefl.jpg
RHS_HMrug_1.jpg
RHS_HMrug_2.jpg
RHS_HMrug_trans.jpg
RHS_HMtable1.jpg
RHS_HMtable2.jpg
RHS_HMtablecobweb_trans.jpg
RHS_HMtrapdoor_1.jpg
RHS_HMtrapdoor_2.jpg