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The Graveyard

image_medium.jpg

Product: The Graveyard
Product Code: ps_ac990
DAZ Original: Yes
Created By: Stonemason (Stefan Morrell)
Released: October 7, 2004

Product Information

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ Environment”
  • Pose: “DAZ Enviroment”


Product Notes

  • High polygon versions of the cross and gravestone are included.
  • These are supplied for detailed still work.
  • They are not suitable in animation.
  • Please use the corresponding 'Low poly' stones for animation


Note to P4 users:
Poser 4 users will need to convert several bump maps from
.jpg files to use the P4 files properly.

These Bump Map files are:

  • :DAZ:Graveyard:crossHPBUM.jpg
  • :DAZ:Graveyard:GCrossBUM.jpg
  • :DAZ:Graveyard:GYColumnsBUM.jpg
  • :DAZ:Graveyard:GYWall02BUM.jpg
  • :DAZ:Graveyard:GYWallBaseBUM.jpg
  • :DAZ:Graveyard:HPGraveBUM.jpg


Please see Bump Map Conversion Help
for more instructions on converting bump files.

  • In all cases “P4” woll refer to Poser 4 and “PP” will refer to pro pak.


Support

Visit our site for further technical support questions or concerns: http://daz.custhelp.com

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

The Graveyard


Generated on 2004/10/07 12:45:57 PM by Directory Lister v0.6



\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\DAZ\



\Runtime\Geometries\DAZ\GY\


Cross01.OBJ
Cross0HIGHPoly.obj
CryptBASE.obj
CryptLID.obj
GateWay.OBJ
GraveMorphing.obj
GraveShovel.obj
GraveStone.OBJ
GraveStone02.OBJ
GraveStoneBroken.OBJ
GraveStoneHighPoly.obj
GYArch02.OBJ
———————————————————— \Runtime\libraries\



\Runtime\libraries\character\



\Runtime\libraries\character\DAZ Environment\


!!Gateway.cr2
!!Gateway.rsr
———————————————————— \Runtime\libraries\props\



\Runtime\libraries\props\DAZ Enviroment\


!!Arch.pp2
!!Arch.rsr
!!ArchP4.pp2
!!ArchP4.rsr
!!Crypt.pp2
!!Crypt.rsr
!!CryptP4.pp2
!!CryptP4.rsr
!MorphingGrave.pp2
!MorphingGrave.rsr
Cross_.pp2
Cross_.rsr
Cross_HP.pp2
Cross_HP.rsr
Cross_HPP4.pp2
Cross_HPP4.rsr
Cross_P4.pp2
Cross_P4.rsr
GraveShovel.pp2
GraveShovel.rsr
Stone_.pp2
Stone_.rsr
Stone_Broken.pp2
Stone_Broken.rsr
Stone_BrokenP4.pp2
Stone_BrokenP4.rsr
Stone_HP.pp2
Stone_HP.rsr
Stone_HPP4.pp2
Stone_HPP4.rsr
Stone_P4.pp2
Stone_P4.rsr
Stone02.pp2
Stone02.rsr


\Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Graveyard\


crossHP.jpg
crossHPBUM.jpg
GCross.jpg
GCrossBUM.jpg
GYColumns.jpg
GYColumnsBUM.jpg
GYGrave.jpg
GYGStone02.jpg
GYRust01.jpg
GYWall02.jpg
GYWall02BUM.jpg
GYWallBase.jpg
GYWallBaseBUM.jp
HPGrave.jpg
HPGraveBUM.jpg

The Graveyard - Bryce Companion File

Created By: Questor
Released: October 20, 2006

Product Information

With selected items you purchase in the Platinum Club, DAZ is offering a companion download that was created to assist you in using your new product in Bryce.

This download will help you take full advantage of selected interior and exterior Poser props and figures in Bryce, and will include instructions on importing your purchase to Bryce, sizing and positioning as well as a Bryce scene with lighting, atmosphere and camera settings already set up for your specific purchase.

Save valuable time after importing your purchase to Bryce by utilizing the presets in the companion download. Take it a step further: select and change the lights, ambience, textures or camera for a whole new look! The possibilities are endless!

  • Required Products: Graveyard, DAZ Bryce 5.5
  • You can find you new Bryce file in the following Folders:
    • DAZ\Bryce5.5\DAZ Content\DAZ Companion Files


Product Notes

Bryce: The Graveyard Companion File has been created in Bryce 5.5 and has been tested in Bryce 5.5c. Please refer to the Platinum Club forum thread for this file for information on generic Poser/Bryce import.

This file requires you have set your D|S installation to be able to access your Poser directories, should you have installed your Graveyard into a Poser Runtime. Please note that for ease of editing, the terrains have been locked. You unlock them by selecting them in “Select Options” and unchecking the “Locked” attribute.

Setup

This scene is going to take a little while to set up because of the number of pieces. It will be easier for you to work in wireframe view and use the Top down view option from the view selector. This will make it easier for you to select items if you use the Ctrl-LeftClick method of object selection. The textured and non-textured views won't show you much as there is a boolean operation to be performed on one of the terrains and this will not show up until you render the scene.

Open Bryce and load the terrain scene file, once this is done, click the DAZ|Studio link in the Create menu and load the following items.

Characters

  • Gateway

Props

  • !!Crypt
  • Morphing Grave (of which we are putting eight in the scene) - Set the morph on this to “Shallow Grave” 1.00
  • Cross (either HP - high poly, or the low poly version) (there are four of them in the scene)
  • Headstone
  • Headstone Broken

Click the Bryce button to return to Bryce. The models will be loaded, fully textured into Bryce.

You will need to select the various items either from the group select function or by using ctrl- left click on your Bryce screen to bring up a list of items under the cursor.

This will be written in order from Crypt down, you can select the various items in a fashion that is more convenient to you, and then edit for placement.

Once you have selected the CryptBase, click on the Attributes (small A next to the model) to bring up the dialogue. Enter the following when you have that.

Crypt Base (X Axis ; Y Axis ; Z Axis)

Origin: 27.09 ; 9.81 ; -17.96
Position: 27.09 ; 9.81 ; -17.96
Rotation: 0 ; -46.50 ; 0
Size: 45.72 ; 19.58 ; 58.20

The sections Position has been put here for reference and you shouldn't need to edit it at all, this should be automatically done in Bryce.

Select the Crypt Lid from the group and open the attributes editor by clicking the “A” in the small menu next to the model and enter the following co-ordinates to place the fighter in the Bryce scene.

Crypt Lid

Origin: 23.76 ; 5 ; -14.06
Position: 23.76 ; 5 ; -14.06
Rotation: 0 ; -46.50 ; 0
Size: 4.74 ; 0.65 ; 12.06

Select in order

Cross 1 and open the attributes editor by clicking the “A” in the small menu next to the model.

Cross 1

Origin: 23.03 ; 3.93 ; 13.81
Position: 23.03 ; 3.93 ; 13.81
Rotation: 0 ; 42.50 ; 0
Size: 4.72 ; 8.02 ; 1.31

Cross 2

Origin: 0.40 ; 3.93 ; -20.38
Position: 0.40 ; 3.93 ; -20.38
Rotation: 0 ; 42.50 ; 0
Size: 4.72 ; 8.02 ; 1.31

Cross 3

Origin: 8.03 ; 3.93 ; -28.05
Position: 8.03 ; 3.93 ; -28.05
Rotation: 0 ; 41.00 ; 0
Size: 4.72 ; 8.02 ; 1.31

Cross 4

Origin: 14.65 ; 3.93 ; -34.32
Position: 14.65 ; 3.93 ; -34.32
Rotation: 0 ; 41.00 ; 0
Size: 4.72 ; 8.02 ; 1.31

As above, select in order the following, and as you select each item, click on the Attributes (small A) in the object menu and enter the following.

Stone

Origin: 36.31 ; 2.63 ; 1.79
Position: 36.31 ; 2.63 ; 1.79
Rotation: 0 ; 39.00 ; 0
Size: 4.72 ; 8.02 ; 1.31

Broken Stone

Origin: 43.58 ; 2.07 ; -6.24
Position: 43.58 ; 2.07 ; -6.24
Rotation: 0 ; 47.00 ; 0
Size: 5.44 ; 4.33 ; 2.58

Select the Gateway from your scene and open the Attributes editor by clicking the small A in the object menu.

Gateway

Origin: 55.34 ; 6.87 ; -84.84
Position: 55.34 ; 6.87 ; -84.84
Rotation: 0 ; -14.00 ; 0
Size: 16.54 ; 14 ; 4.10

Now select in order and as you select each item, bring up the Attributes editor and enter the following.

MorpingGrave 1

Origin: 1.80 ; 0.64 ; -12.43
Position: 1.80 ; 0.64 ; -12.43
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

MorpingGrave 2

Origin: 7.46 ; 0.64 ; -19.26
Position: 7.46 ; 0.64 ; -19.26
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

MorpingGrave 3

Origin: 16.40 ; 0.64 ; -28.20
Position: 16.40 ; 0.64 ; -28.20
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

MorpingGrave 4

Origin: 22.97 ; 0.62 ; -33.99
Position: 22.97 ; 0.62 ; -33.99
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

MorpingGrave 5

Origin: 21.26 ; 0.64 ; 8.61
Position: 21.26 ; 0.64 ; 8.61
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

MorpingGrave 6

Origin: 26.91 ; 0.64 ; 1.77
Position: 26.91 ; 0.64 ; 1.77
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

MorpingGrave 7

Origin: 36.67 ; 0.62 ; -6.43
Position: 36.67 ; 0.62 ; -6.43
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

MorpingGrave 8

Origin: 43.22 ; 0.62 ; -12.16
Position: 43.22 ; 0.62 ; -12.16
Rotation: 0 ; -47.00 ; 0
Size: 21.66 ; 0.99 ; 17.83

Playing with the view:

Your scene is loaded with a default camera and director-view. Six camera presets are also provided with this file. Click the blue buttons next to the thumbnail render screen in Bryce to access these. They will offer you a variety of views from which to render the scene. You can use the trackball to alter the views to your own taste.

Time to render something.

Enhancing your scene :

1: As there is not a great deal going on in the graveyard, it would help to liven it up by adding characters and other props. The Explorer set and camp makes for a good mid 20th century group. The DAZ Skeletons also can be used scattered around the scene, or as an undead opponent for tomb raiding.

2: Some debris or artefacts scattered around inside the crypt might also help to enhance the scene somewhat by adding an element of “treasure” to your renders.

3: Sun and Moon are set up for this file, so to make the scene lighter if you wish, click on the Sky & Fog link above the tool sets then on the SkyLab link (small cloud like icon). Once in theremake sure you are in the Sun&Moon section and click on the “Disable Sunlight” dot on the lower right corner to remove the marker. Click the checkmark to get back to your main scene. Next to the control ball that allows you to edit the sun is a crescent moon shape. Click that to switch between sunlight/moonlight and to alter the scene lighting.

4. There is a cloud plane set at slightly above ground level for this scene, you can select it from the families drop-down or ctrl-left click the area of the temple to pick it. Hit the A node to open the attributes editor and click the check mark next to “hidden” to unhide it. This will add a ground mist to the scene. Do appreciate though, that render time will climb considerably.

Scene Tips:

1: Hold down the control key (CTRL) and left click with the mouse button to select items individually by their mesh name, group name or material for easier editing of multiple parts in a scene.

2: You can select multiple items for editing if you hold down ctrl and left click to bring up a list of items under the cursor and then hold down the shift key before clicking again to select. This will allow you to multi select items you want and offers more scene control.

Finally:

  • Please don't hesitate to ask any one of us for help in the Bryce or PC forum about the file :-)

Questor

Support

Visit our site for further technical support questions or concerns: http://daz.custhelp.com

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

DAZ Content\DAZ Companion Files

bcf_ps_ac990_Graveyard.jpg
bcf_ps_ac990_Graveyard.br5