User Tools

Site Tools


Redhouse Christmas Carol

image_medium.jpg

Product: Christmas Carol
Product Code: ps_ac1020
DAZ Original: YES
Created By: Redhouse Stuidos

Released: October 27, 2004


Product Information

* You can find new icons for loading this product in the following Poser Libraries:
* Camera: “RCC”
* Light: “RCC”
* Props: “RCC” , “RCC Zero”

Product Notes

* The naming convention used is as follows: L and R denote the left or right prop.
* Some props have a zero axis preset that will allow you to add props easily to this and other sets. These have the _Z suffix to the preset name.
* Delete the default Poser lights before applying the light preset.
* Optimal scene window size is 1000×800.
* Because of the level of detail, it is easier to work with the scene in Smooth Shaded view, rather than Texture Shaded.

Resolved Issues

Known Issues


DAZ Studio Texture
The default texture does not look right when rendered in DAZ Studio. To adjust this, DAZ Studio users should change the 'Lighting Model' on the Surfaces Tab from 'Plastic' to 'Matte.' Go to the Surfaces Tab (VIEW –> Tabs –> Surfaces) and select all the surface names that end in “_wood.” Then change from the Basic to Advanced Tab. Scroll down to 'Lighting Model' and change the drop-down from 'Plastic' to 'Matte.' Now when you render, the opalescent effect is gone and you have something that looks a lot more like real wood.

You can also change the other surfaces. For example, you can choose the surface that ends in 'metal' and change the lighting model from 'plastic' to 'metallic.'

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Christmas Carol

\Runtime

\Runtime\Geometries

\Runtime\Geometries\RHS

\Runtime\Geometries\RHS\RCC

b_bgplane.obj
b_ceiling.obj
b_counter.obj
b_frontwall.obj
b_ground.obj
b_sideshelf.obj

\Runtime\libraries

\Runtime\libraries\camera

\Runtime\libraries\camera\RCC

Camera1.cm2
Camera1.rsr

\Runtime\libraries\light

\Runtime\libraries\light\RCC

Light1.lt2
Light1.rsr

\Runtime\libraries\props

\Runtime\libraries\props\RCC

b_!Preload_Base.pp2
b_!Preload_Base.rsr
b_BG_Plane.pp2
b_BG_plane.rsr
b_Ceiling.pp2
b_Ceiling.rsr
b_Counter.pp2
b_Counter.rsr
b_Front_Wall.pp2
b_Front_Wall.rsr
b_Ground.pp2
b_Ground.rsr
b_Side_Shelf_L.pp2
b_Side_Shelf_L.rsr
b_Side_Shelf_R.pp2
b_Side_Shelf_R.rsr

\Runtime\libraries\props\RCC Zero

b_Counter_Z.pp2
b_Counter_Z.rsr

\Runtime\textures

\Runtime\textures\RHS

\Runtime\textures\RHS\RCC

RHS_RCCb_bgplane.jpg
RHS_RCCb_ceiling.jpg
RHS_RCCb_counter.jpg
RHS_RCCb_doorway.jpg
RHS_RCCb_frontwall.jpg
RHS_RCCb_frontwall_trans.jpg
RHS_RCCb_ground.jpg
RHS_RCCb_sideshelf.jpg
RHS_RCCb_window.jpg
RHS_RCCb_window_trans.jpg
RHS_RCCrefl1.jpg
RHS_RCCrefl2.jpg