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Product Code: ps_mr195b
DAZ Original: No
Rayne works in Poser 4 through Poser 7. Rayne also works in DAZ Studio, with the exception of the joint poses. However, the joint poses are for use with the bulkier male body shaping poses (like Male Muscular), and are not neccessary under most circumstances.
On running Poser, the Rayne figure will show up in the CDI Rayne subcategory of the Figures library. Body shaping and injection poses will be in the CDI Rayne subcategories of the Poses library. Faces will be in the CDI Rayne subcategories of the Faces library.
Two sets of face and body shaping pose folders are included, CDI Rayne and CDI Rayne INJ. The face and body shaping poses in the CDI Rayne INJ folders will inject their needed morphs when applied. To keep file size down, REM files are included in these folders, and can be used to remove all head or body morphs prior to applying a different one. Face and body shaping poses in the CDI Rayne folders do not inject their needed morphs. Therefore, all Rayne and V3 morphs must be injected prior to using these. Injection files are included in the CDI Rayne folders for doing this.
With the exception of some throat morphs, Rayne's head morphs can be used with the default Victoria 3 body and clothes.
These are abbreviations used on the morph parameter dials.
W=wide or width
Out=out or outer
The following face labeling denotes whether the face works best as female or male or if it could be either.
FM=Female or Male
Each body/partial body morph provided with Rayne spans several different body parts. Therefore, morphs with the same name should be set to equal values (i.e., the ThinHipbones morph should be set to the same value on the Left Buttock, Right Buttock, Hip and Abdomen). These figure morphs are also set up as full body morphs, and are more easily adjusted by selecting Body from the Current Element popup, then adjusting the dial for the morph you wish to apply.
Multi-element morphs controlled by their head morph include CheekJowls, CheekJowls1, ChinD, ChunD1, ChinH, ChinHA, ChinH1, ChinSquare, ChinW, ChinW1, FaceD, FaceD1, FaceLD, Face LD1, FaceFull, FaceFull1, HeadBackD, HeadBackW, HeadLH, HeadMidW, HeadLW, JawH, JawSquare, Muzzle, ThroatAged, ThroatAged1, ThroatHeavy, and ThroatThin.
Removing a Full Body Morph that is created using other element morphs will remove those morphs as well. For example, removing ThinArms will remove ThinArmU and ThinArmL.
You may simply apply a body shaping pose from the CDI Rayne subcategory of the Poses library to the Rayne figure to attain that body shape. Use the following steps to apply any Capsces' morphed V3 clothing to Rayne:
1. Add Rayne to your scene from the CDI Rayne subcategory of the Figures library.
2. Inject Rayne and Victoria 3 head and body morphs.
3. Add desired Rayne clothing to your scene conforming each by selecting FIGURE/CONFORM TO from the menu bar, then choosing the Rayne figure (usually Figure 1) in the resulting dialog.
4. Select the figure (not an item of clothing) and apply a body shaping pose from the CDI Rayne subcategory of the Poses library. If using Poser 5, 6, or 7, you may need to select Rayne's BODY then copy and paste the full body morph settings to the BODY of each clothing item.
If you prefer a different body type, you may apply it without losing your pose.
Use !JCM Collar Off with the male body shaping poses to prevent crumpling of the chest area. Use !JPs Male to move the arms out from the body when in a lowered position. To use either, simply apply the pose to Rayne and each item of clothing (with collars, shoulders, and chest) ending with Rayne. Though applying !JPs Male will not significantly change your pose, it will cause a shift, so always apply prior to posing your figure.
Most Victoria 3 hair works well with Rayne. However, scaling may be required with some head morphs. When using conforming hair, it may be necessary to parent the hair to Rayne, rather than conforming. This way, you can select the Body of the hair and scale to fit.
Use the following steps to attain varying degrees of intensity from Rayne's facial and body poses:
1. After adding Rayne to your scene and injecting all facial and body morphs, open the animation tray at the bottom of the Poser window.
2. Using the default 30 frames, move the slider all the way to the right to Frame 30.
3. Apply a facial pose from the CDI Rayne subcategory of the Faces library or a body pose from the CDI Rayne subcategory of the Poses library.
4. Adjust the slider to taste.
Note that Poser must be set to Full Tracking to see changes from moving the slider. Choose DISPLAY/TRACKING/FULL TRACKING from the menu bar.
Poses created for Victoria 3 should work with Rayne though some adjusting will be required with certain morphs. If using one of the faces provided, you may need to apply the face after applying an action pose. Poses including morph channels may change the values of Rayne's morphs. In this case, you will need to manually adjust the morph settings using the parameter dials, or save the pose to the library without morphs, then apply it to your Rayne character.
The head morph ForeCurve is for use with ForeFolds.
Scale and position of eyes may need adjusting when creating custom faces.
Scale and position of teeth may be required depending on face and expressions used.
Some facial poses will require adjustment to Scale and Translation of hair and other head props.
Most dials do not work well over a value of 1 or below a value of -1 where appropriate. However, there are exceptions.
Some morphs do not work well in combination with others. Most notably, some eye morphs do not work well with the Blink morphs. The EyeLidsAsian morph may need decreased or turned off when using with the Blink parameters
Facial poses were created using a focal length of 50mm. Body poses were created using a focal length of 100mm.
In earlier versions of Poser, adding more than one figure with full or partial body morphs of the same name to a scene will cause the second and succeeding figure's body/partial body morphs to be controlled by those of the first figure. You will not be able to control them using the second and succeeding figures. This may be desirable in some cases and not in others. When you need to control the body morphs on all figures load Rayne Null prior to loading other Rayne figures.