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Ruins of Alecto

image_medium.jpg

Product: Ruins of Alecto
Product Code: ps_ac1418
DAZ Original: YES
Created By: Redhouse Studios
Released: November 16, 2005

Product Information

Required Products: None

You can find new icons for loading this product in the following Poser Libraries:

  • Camera: “R_of_Alecto”
  • Lights: “R_of_Alecto”
  • Props:“R_of_Alecto”

Product Notes

  • The set has been designed for both use with the Temple of Megaera or as a stand alone product. However, the !Preload preset will preload the Ruins of Alecto to accomodate the Temple of Megaera in the center.
  • Due to the high number of polygons in the set, each prop can be loaded up individually to minimise load on the system.
  • Before loading the light preset, delete all existing lights in scene.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\RHS\



\Runtime\Geometries\RHS\R_of_Alecto\


uc_block_l_1.obj
uc_block_l_2.obj
uc_block_l_3.obj
uc_block_l_4.obj
uc_block_r_5.obj
uc_block_r_6.obj
uc_block_r_7.obj
uc_ped.obj
uc_ped_rubble.obj
uc_rubble_l.obj
uc_rubble_r.obj
uc_wall_l_1.obj
uc_wall_l_2.obj
uc_wall_l_3.obj
uc_wall_l_4.obj
uc_wall_r_5.obj
uc_wall_r_6.obj
uc_wall_r_7.obj


\Runtime\Libraries\



\Runtime\Libraries\Camera\



\Runtime\Libraries\Camera\R_of_Alecto\


Camera1.cm2
Camera2.cm2
Camera3.cm2
Camera1.rsr
Camera2.rsr
Camera3.rsr


\Runtime\Libraries\Light\



\Runtime\Libraries\Light\R_of_Alecto\


Light.lt2
Light.rsr


\Runtime\Libraries\Props\



\Runtime\Libraries\Props\R_of_Alecto\


!Preload.pp2
Block_L_1.pp2
Block_L_1_Z.pp2
Block_L_2.pp2
Block_L_2_Z.pp2
Block_L_3.pp2
Block_L_3_Z.pp2
Block_L_4.pp2
Block_L_4_Z.pp2
Block_R_5.pp2
Block_R_5_Z.pp2
Block_R_6.pp2
Block_R_6_Z.pp2
Block_R_7.pp2
Block_R_7_Z.pp2
Pedestal.pp2
Pedestal_Rubble.pp2
Pedestal_Rubble_Z.pp2
Pedestal_Z.pp2
Rubble_L.pp2
Rubble_R.pp2
Wall_L_1.pp2
Wall_L_1_Z.pp2
Wall_L_2.pp2
Wall_L_2_Z.pp2
Wall_L_3.pp2
Wall_L_3_Z.pp2
Wall_L_4.pp2
Wall_L_4_Z.pp2
Wall_R_5.pp2
Wall_R_5_Z.pp2
Wall_R_6.pp2
Wall_R_6_Z.pp2
Wall_R_7.pp2
Wall_R_7_Z.pp2
!Preload.rsr
Block_L_1.rsr
Block_L_1_Z.rsr
Block_L_2.rsr
Block_L_2_Z.rsr
Block_L_3.rsr
Block_L_3_Z.rsr
Block_L_4.rsr
Block_L_4_Z.rsr
Block_R_5.rsr
Block_R_5_Z.rsr
Block_R_6.rsr
Block_R_6_Z.rsr
Block_R_7.rsr
Block_R_7_Z.rsr
Pedestal.rsr
Pedestal_Rubble.rsr
Pedestal_Rubble_Z.rsr
Pedestal_Z.rsr
Rubble_L.rsr
Rubble_R.rsr
Wall_L_1.rsr
Wall_L_1_Z.rsr
Wall_L_2.rsr
Wall_L_2_Z.rsr
Wall_L_3.rsr
Wall_L_3_Z.rsr
Wall_L_4.rsr
Wall_L_4_Z.rsr
Wall_R_5.rsr
Wall_R_5_Z.rsr
Wall_R_6.rsr
Wall_R_6_Z.rsr
Wall_R_7.rsr
Wall_R_7_Z.rsr


\Runtime\Textures\



\Runtime\Textures\RHS\



\Runtime\Textures\RHS\R_of_Alecto\


rhsuc_arch_l_1.jpg
rhsuc_arch_l_2.jpg
rhsuc_arch_l_3.jpg
rhsuc_arch_l_4.jpg
rhsuc_arch_r_5.jpg
rhsuc_arch_r_6.jpg
rhsuc_col_l_1.jpg
rhsuc_col_l_2.jpg
rhsuc_col_r_3.jpg
rhsuc_pedestal.jpg
rhsuc_pedestal_base.jpg
rhsuc_rubble1.jpg
rhsuc_walls.jpg