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Daedalus Sky Mercenary for M3

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Product: Daedalus Sky Mercenary for M3
Product Code: ps_ac1515b
DAZ Original: YES
Created By: Luthbel
Released: January 25, 2006


Product Information

* Required Products: Michael 3.0 Base.
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Daedalus_M3SkyMerc”
* Pose: “MAT_DaedalusSkyMerc”
* Props: “Daedalus_SkyMerc”
* You can find new icons for loading this product in the following DAZ|Studio Content folder:
* Materials: “Daedalus\M3SkyMerc”

Product Notes

M3 Daedalus Sky Mercenary ReadMe

Thanks for purchasing the M3 Daedalus Sky Mercenary package.

User´s Guide

1.- Here´re some tricks to better enjoy this package:

-In some extreme leg poses, the jacket could cause some problems when you bend Michael´s legs. To easely fix that inconveniences, the jacket includes a set of skirt posing morphs, plus two bodyhandles. These bodyhandles have a default 100% transparent material on them. It may cause some issues in DAZ Studio, but are totally visible in all Poser versions, because the bodyhandles are in wireframe preview status. Take some time playing with any combination of bodyhandle moving and morph fitting to get any desired result. I encourage final user tu use Poser and DAZ Studio dial palettes to desl with bodyhandles instead of direct manipulation to prevent undesired results.

-The set includes some Visibility poses to hide/unhide certain Michael bodyparts. You´ll find them specially useful when posing a figure with the Muscular3 Full Body Morph set at 1.0, and in some extreme arm poses. Use the visibility options to fix any issue. Here is a list of the Hide/Unhide poses available in Runtime:Libraries:Pose:MAT_DaedalusSkyCommand:

!!HideButtocks.pz2* !!UnhideButtocks.pz2
!!HideCollars.pz2 !!UnhideCollars.pz2
!!HideHandles.pz2
* !!UnhideHandles.pz2
!HideJcktSleeves.pz2 !!UnhideJcktSleeves.pz2
!!HideUpBelts.pz2 !!UnhideUpBelts.pz2
!!HidePantBelt.pz2* !!UnhidePantBelt.pz2

*Use these poses to hide/unhide the buttocks. Sometimes, when you apply some extreme poses, you´ll find that it appears some minor poke through in the inner buttock zone. You can solve it by applying this pose. The pants bending is much better when posing with the thinghs instead of the buttocks.
Use these poses to hide/unhide the collars. Sometimes, when you apply some extreme poses, you´ll find minor poke through in the inner collar zone. You can solve it by applying this pose.
*Use there poses to hide/unhide the bodyhandles in both the jacket and the coat (this poses affects both clothes). Always remember to hide these bodyparts before rendering.
Always use this pose to hide the jacket sleeves and up belts materials if you´re going to cover it with the coat, otherwise the upper jacket straps might poke thru the coat.
*This morph can be used to hide the jacket poking thru the pants in extreme positions. Alternatively, there is a JacketFit morph in the pants to accomplish the same thing.

-The leg bodyhandles in the Coat figure works slightly different to the ones in the Jacket. The father bodypart for them is the chest, instead of the Jacket´s hip. It was designed in that way to simulate wind and dinamic movement of the coat in action poses.

-All supplied figures and props have no texture data. You have to apply the MAT poses you can find in Runtime:Libraries:Pose:MAT_DaedalusSkyCommand. Poser 4, Poser Pro Pack and Poser 5/6 versions are available.

-Be sure to use the RightKneeBend and LeftKneeBend morphs in the pants and boots when bending Michael knees in extreme poses. The morph can go well above 1.0 to accomodate different full body morphs.
* Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are: * :Daedalus_SkyCommand:M3:DPM3BootsBrBUM.jpg * :Daedalus_SkyCommand:M3:DPM3BtAddsBUM.jpg * :Daedalus_SkyCommand:M3:DPM3Cap2BUM.jpg * :Daedalus_SkyCommand:M3:DPM3CapBUM.jpg * :Daedalus_SkyCommand:M3:DPM3CoatBUM.jpg * :Daedalus_SkyCommand:M3:DPM3ExtraBUM.jpg * :Daedalus_SkyCommand:M3:DPM3GlovesSdBUM.jpg * :Daedalus_SkyCommand:M3:DPM3GunBUM.jpg * :Daedalus_SkyCommand:M3:DPM3JcktBUM.jpg * :Daedalus_SkyCommand:M3:DPM3PntsBUM.jpg Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns:

http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\Luthbel\MWZDaedalus\M3\


DPM3Boots.obj
DPM3BtAddons.obj
DPM3Cap1.obj
DPM3Cap2.obj
DPM3Cigar.obj
DPM3CigarInMouth.obj
DPM3Coat.obj
DPM3Gloves.obj
DPM3Gun.obj
DPM3Jacket.obj
DPM3Pants.obj
DPM3Patch.obj
————————————————– \Runtime\libraries\character\Daedalus_M3SkyMerc\


Belt Addons.cr2
Boots.cr2
Cap1.cr2
Cap2.cr2
Coat.cr2
Eye Patch.cr2
Gloves.cr2
Jacket.cr2
Pants.cr2
Belt Addons.rsr
Boots.rsr
Cap1.rsr
Cap2.rsr
Coat.rsr
Eye Patch.rsr
Gloves.rsr
Jacket.rsr
Pants.rsr
————————————————– \Runtime\libraries\Pose\MAT_DaedalusSkyMerc\


!!!VIS.pz2
!!HideButtocks.pz2
!!HideCollars.pz2
!!HideHandles.pz2
!!HidePantBelt.pz2
!!HideUpBelts.pz2
!!UnhideButtocks.pz2
!!UnhideCollars.pz2
!!UnhideHandles.pz2
!!UnhidePantBelt.pz2
!!UnhideUpBelts.pz2
!HideJcktSleeves.pz2
!UnhideJcktSleeves.pz2
P4!.pz2
P4_BeltAddons.pz2
P4_Boots.pz2
P4_Cap1.pz2
P4_Cap2.pz2
P4_Cigar.pz2
P4_Coat.pz2
P4_EyePatch.pz2
P4_Gloves.pz2
P4_Gun.pz2
P4_Jacket.pz2
P4_Pants.pz2
P4_PantsDirt.pz2
P5!.pz2
P5P6_BeltAddons.pz2
P5P6_Boots.pz2
P5P6_Cap1.pz2
P5P6_Cap2.pz2
P5P6_Cigar.pz2
P5P6_Coat.pz2
P5P6_EyePatch.pz2
P5P6_Gloves.pz2
P5P6_Gun.pz2
P5P6_Jacket.pz2
P5P6_Pants.pz2
P5P6_PantsDirt.pz2
PP!.pz2
PP_BeltAddons.pz2
PP_Boots.pz2
PP_Cap1.pz2
PP_Cap2.pz2
PP_Cigar.pz2
PP_Coat.pz2
PP_EyePatch.pz2
PP_Gloves.pz2
PP_Gun.pz2
PP_Jacket.pz2
PP_Pants.pz2
PP_PantsDirt.pz2
!!!VIS.rsr
!!HideButtocks.rsr
!!HideCollars.rsr
!!HideHandles.rsr
!!HidePantBelt.rsr
!!HideUpBelts.rsr
!!UnhideButtocks.rsr
!!UnhideCollars.rsr
!!UnhideHandles.rsr
!!UnhidePantBelt.rsr
!!UnhideUpBelts.rsr
!HideJcktSleeves.rsr
!UnhideJcktSleeves.rsr
P4!.rsr
P4_BeltAddons.rsr
P4_Boots.rsr
P4_Cap1.rsr
P4_Cap2.rsr
P4_Cigar.rsr
P4_Coat.rsr
P4_EyePatch.rsr
P4_Gloves.rsr
P4_Gun.rsr
P4_Jacket.rsr
P4_Pants.rsr
P4_PantsDirt.rsr
P5!.rsr
P5P6_BeltAddons.rsr
P5P6_Boots.rsr
P5P6_Cap1.rsr
P5P6_Cap2.rsr
P5P6_Cigar.rsr
P5P6_Coat.rsr
P5P6_EyePatch.rsr
P5P6_Gloves.rsr
P5P6_Gun.rsr
P5P6_Jacket.rsr
P5P6_Pants.rsr
P5P6_PantsDirt.rsr
PP!.rsr
PP_BeltAddons.rsr
PP_Boots.rsr
PP_Cap1.rsr
PP_Cap2.rsr
PP_Cigar.rsr
PP_Coat.rsr
PP_EyePatch.rsr
PP_Gloves.rsr
PP_Gun.rsr
PP_Jacket.rsr
PP_Pants.rsr
PP_PantsDirt.rsr
————————————————– \Runtime\libraries\Props\Daedalus_SkyMerc\


Cigar_In_Mouth.pp2
Gun_In_Hand.pp2
Gun_In_Holster.pp2
Stocky_GIHolster.pp2
Cigar_In_Mouth.rsr
Gun_In_Hand.rsr
Gun_In_Holster.rsr
Stocky_GIHolster.rsr


\Runtime\Textures\Daedalus_SkyCommand\M3\


DPM3BootsBr.jpg
DPM3BootsBrBUM.jpg
DPM3BootsBrDIS.jpg
DPM3BootsBrSP.jpg
DPM3BtAdds.jpg
DPM3BtAddsBUM.jpg
DPM3BtAddsDIS.jpg
DPM3BtAddsSP.jpg
DPM3Cap2.jpg
DPM3Cap2BUM.jpg
DPM3Cap2DIS.jpg
DPM3Cap2SP.jpg
DPM3CapBl.jpg
DPM3CapBUM.jpg
DPM3CapSP.jpg
DPM3Coat.jpg
DPM3Coat2.jpg
DPM3CoatBUM.jpg
DPM3CoatSP.jpg
DPM3Extra.jpg
DPM3ExtraBUM.jpg
DPM3ExtraDIS.jpg
DPM3GlovesSd.jpg
DPM3GlovesSdBUM.jpg
DPM3GlovesSdDIS.jpg
DPM3GlovesSdSP.jpg
DPM3Gun.jpg
DPM3GunBUM.jpg
DPM3GunSP.jpg
DPM3Jckt.jpg
DPM3JcktBUM.jpg
DPM3JcktDIS.jpg
DPM3JcktSP.jpg
DPM3Pnt_D.jpg
DPM3Pnts.jpg
DPM3PntsBUM.jpg
DPM3PntsDIS.jpg
DPM3PntsSP.jpg
WLRefCopper.jpg
WLRefGold.jpg
WLRefSilver.jpg

DAZ|Studio files:


\Daedalus\M3SkyMerc\


Belt Addon.ds
Boots.ds
Cap01.ds
Cap02.ds
Cigar.ds
Coat.ds
Eye Patch.ds
Gloves.ds
Gun.ds
Jacket.ds
Pants Dirt.ds
Pants.ds
Belt Addon.png
Boots.png
Cap01.png
Cap02.png
Cigar.png
Coat.png
Eye Patch.png
Gloves.png
Gun.png
Jacket.png
Pants Dirt.png
Pants.png