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Fairytale Tower

image_medium.jpg
Product: Fairytale Tower
Product Code: ps_ac1573
DAZ Original: YES
Created By: Spencer
Released: March 28, 2006

Product Information

* You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “Fairytale Tower”
  • Pose: “MAT Fairytale Tower”
  • Props: “Fairytale Tower”
  • Materials: “Fairytale Tower” (P6 Only)

Product Notes

  • A tower suitable for many fairytale situations, with a large upper window ideal for posing your characters for dramatic or romantic themes - a fitting location for almost all your Grimm characters to act out their stories. The Tower comes complete with its own grassy knoll which has a morph. There is also a thornbush prop which I made for promo-pic purposes (simple but it works) and I've included that in the package in case you have a use for it.
  • The tower has six morphs making it great for animations - some work very well together - mix and match, go California Crazy! * All Fairytale Tower textures comes with and without a door, you need to use the supplied steps (resize to suit) on renders using the door textures. The steps are smart-propped to the tower. You can also sink the tower into the hill and lead the path right up to the door.
  • The towers are parented to a null parent to enable the use of MAT pose files. If you need to move the tower around then select Figure 1 body and move that and the tower will follow.
  • Included is a 'light' version of the tower if you don't require any morphs and your scene is very busy.
  • Make sure to have the tower itself selected, and not the null, when applying the textures.
  • Because the tower is set up as a prop, some versions of Poser will only allow you to apply the MAT file to the first instance of the tower placed in the scene.
  • The N- MAT files are for the LE Tower for P4 and PP. P5 did not require separate versions of the MAT files set up for the LE Tower so none were included.
  • Note to P4 users:
    Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
    These Bump Map files are:
    • Runtime:textures:Fairytale Tower:RampionBum_Castle.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_Castle2.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_Castle2D.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_CastleD.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_Grimm.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_GrimmD.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_Stucco.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_StuccoD.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_T1.jpg
    • Runtime:textures:Fairytale Tower:RampionBum_T1D.jpg
    • Runtime:textures:Fairytale Tower:Steps_Bum.jpg

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

Thank you and enjoy your new products!

DAZ Productions Technical Support

12637 South 265 West #300\\
Draper, UT 84020\\
Phone:(801) 495-1777\\
FAX:(801) 495-1787\\
TOLL-FREE 1-800-267-5170

File Listing

Fairytale Tower

\Runtime\

\Runtime\Geometries\

\Runtime\Geometries\Fairytale Tower\

Base_P.obj
grassyknoll.obj
RampionNull.obj
Steps3.obj
Thorns.obj

\Runtime\libraries\

\Runtime\libraries\Character\

\Runtime\libraries\Character\Fairytale Tower\

Morphing_Tower.cr2
Tower_LE.cr2
Morphing_Tower.png
Tower_LE.png
Morphing_Tower.rsr
Tower_LE.rsr

\Runtime\libraries\materials\

\Runtime\libraries\materials\Fairytale Tower\

Castle P6.mc6
Castle2 P6.mc6
Castle2D P6.mc6
CastleD P6.mc6
Grimm P6.mc6
GrimmD P6.mc6
Stucco P6.mc6
StuccoD P6.mc6
Toony P6.mc6
ToonyD P6.mc6
Castle P6.png
Castle2 P6.png
Castle2D P6.png
CastleD P6.png
Grimm P6.png
GrimmD P6.png
Stucco P6.png
StuccoD P6.png
Toony P6.png
ToonyD P6.png

\Runtime\libraries\Pose\

\Runtime\libraries\Pose\MAT Fairytale Tower\

Castle P4.png
Castle P5.png
Castle PP.png
Castle2 P4.png
Castle2 P5.png
Castle2 PP.png
Castle2D P4.png
Castle2D P5.png
Castle2D PP.png
CastleD P4.png
CastleD P5.png
CastleD PP.png
Grimm P4.png
Grimm P5.png
Grimm PP.png
GrimmD P4.png
GrimmD P5.png
GrimmD PP.png
N_Castle P4.png
N_Castle PP.png
N_Castle2 P4.png
N_Castle2 PP.png
N_Castle2D P4.png
N_Castle2D PP.png
N_CastleD P4.png
N_CastleD PP.png
N_Grimm P4.png
N_Grimm PP.png
N_GrimmD P4.png
N_GrimmD PP.png
N_Stucco P4.png
N_Stucco PP.png
N_StuccoD P4.png
N_StuccoD PP.png
N_Toony P4.png
N_Toony PP.png
N_ToonyD P4.png
N_ToonyD PP.png
Stucco P4.png
Stucco P5.png
Stucco PP.png
StuccoD P4.png
StuccoD P5.png
StuccoD PP.png
Toony P4.png
Toony P5.png
Toony PP.png
ToonyD P4.png
ToonyD P5.png
ToonyD PP.png
Castle P4.pz2
Castle P5.pz2
Castle PP.pz2
Castle2 P4.pz2
Castle2 P5.pz2
Castle2 PP.pz2
Castle2D P4.pz2
Castle2D P5.pz2
Castle2D PP.pz2
CastleD P4.pz2
CastleD P5.pz2
CastleD PP.pz2
Grimm P4.pz2
Grimm P5.pz2
Grimm PP.pz2
GrimmD P4.pz2
GrimmD P5.pz2
GrimmD PP.pz2
N_Castle P4.pz2
N_Castle PP.pz2
N_Castle2 P4.pz2
N_Castle2 PP.pz2
N_Castle2D P4.pz2
N_Castle2D PP.pz2
N_CastleD P4.pz2
N_CastleD PP.pz2
N_Grimm P4.pz2
N_Grimm PP.pz2
N_GrimmD P4.pz2
N_GrimmD PP.pz2
N_Stucco P4.pz2
N_Stucco PP.pz2
N_StuccoD P4.pz2
N_StuccoD PP.pz2
N_Toony P4.pz2
N_Toony PP.pz2
N_ToonyD P4.pz2
N_ToonyD PP.pz2
Stucco P4.pz2
Stucco P5.pz2
Stucco PP.pz2
StuccoD P4.pz2
StuccoD P5.pz2
StuccoD PP.pz2
Toony P4.pz2
Toony P5.pz2
Toony PP.pz2
ToonyD P4.pz2
ToonyD P5.pz2
ToonyD PP.pz2
Castle P4.rsr
Castle P5.rsr
Castle PP.rsr
Castle2 P4.rsr
Castle2 P5.rsr
Castle2 PP.rsr
Castle2D P4.rsr
Castle2D P5.rsr
Castle2D PP.rsr
CastleD P4.rsr
CastleD P5.rsr
CastleD PP.rsr
Grimm P4.rsr
Grimm P5.rsr
Grimm PP.rsr
GrimmD P4.rsr
GrimmD P5.rsr
GrimmD PP.rsr
N_Castle P4.rsr
N_Castle PP.rsr
N_Castle2 P4.rsr
N_Castle2 PP.rsr
N_Castle2D P4.rsr
N_Castle2D PP.rsr
N_CastleD P4.rsr
N_CastleD PP.rsr
N_Grimm P4.rsr
N_Grimm PP.rsr
N_GrimmD P4.rsr
N_GrimmD PP.rsr
N_Stucco P4.rsr
N_Stucco PP.rsr
N_StuccoD P4.rsr
N_StuccoD PP.rsr
N_Toony P4.rsr
N_Toony PP.rsr
N_ToonyD P4.rsr
N_ToonyD PP.rsr
Stucco P4.rsr
Stucco P5.rsr
Stucco PP.rsr
StuccoD P4.rsr
StuccoD P5.rsr
StuccoD PP.rsr
Toony P4.rsr
Toony P5.rsr
Toony PP.rsr
ToonyD P4.rsr
ToonyD P5.rsr
ToonyD PP.rsr

\Runtime\libraries\Props\

\Runtime\libraries\Props\Fairytale Tower\

Grassy_Knoll.png
Grassy_Knoll_P4.png
Steps.png
Steps_P4.png
ThornBushes.png
Grassy_Knoll.pp2
Grassy_Knoll_P4.pp2
Steps.pp2
Steps_P4.pp2
ThornBushes.pp2
Grassy_Knoll.rsr
Grassy_Knoll_P4.rsr
Steps.rsr
Steps_P4.rsr
ThornBushes.rsr

\Runtime\textures\

\Runtime\textures\Fairytale Tower\

grassyknoll_bum.jpg
grassyknoll_tex.jpg
RampionBum_Castle.jpg
RampionBum_Castle2.jpg
RampionBum_Castle2D.jpg
RampionBum_CastleD.jpg
RampionBum_Grimm.jpg
RampionBum_GrimmD.jpg
RampionBum_Stucco2.jpg
RampionBum_StuccoD.jpg
RampionBum_Toony.jpg
RampionBum_ToonyD.jpg
RampionTex_Castle.jpg
RampionTex_Castle2.jpg
RampionTex_Castle2D.jpg
RampionTex_CastleD.jpg
RampionTex_Grimm.jpg
RampionTex_GrimmD.jpg
RampionTex_Stucco.jpg
RampionTex_StuccoD.jpg
RampionTex_T1.jpg
RampionTex_T1D.jpg
Steps_Bum.jpg
Steps_Tex.jpg
ThornsSquareTex2.jpg
ThornsSquareTrans2.jpg