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Dragonworld: Wildenlander

Product Information

image_medium.jpg

Product: Dragonworld: Wildenlander
Product Code: ps_ac1582b
DAZ Original: YES
Created By: Luthbel
Released: April 4, 2006

Required Products: Victoria 3.0 Base.
You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “Wildenlander”
  • Pose: “Wildenlander_MATs”
  • Props: “Wildenlander”

You can find new icons for loading this product in the following DAZ|Studio folder:

  • Materials: “People: Victoria 3: Wildlander”

Product Notes

  • Due to a joint parameter bug in Poser 4, the gloves are not P4 compatible. MAT files have been provided to turn the gloves into bracers - the bracers work properly in Poser 4.

Important notes:

<ol> <li>Breastplate <ul> <li>When posing Victoria arms, there could be some issues with the Pads bodyparts. The figure includes 6 fixing morphs to fit practically any Victoria pose. You´ll find that morphs both in the Pads bodyparts and in the "BODY" part. All these morphs have the prefix "FIX_".</li> <li>lbow bending morphs are supplyed. For Poser 4/ProPack and DAZ Studio users, the JCMs loads automatically when posing Victoria. Poser 5/6 users will find dials in the Breastplate "BODY" part. to manually fit these morphs.</li> <li>Important note for DAZ|Studio users: Crosstalk don´t works in the pads for the Full Body Morphs. You should change the values in the pads manually from 0.0 to 1.0.</li> <li>Visibility poses are supplied to hide/unhide the upper Shoulder pads bodyparts. Use them both to use extreme poses or to change the overall style of the breastplate.</li> </ul> </li> <li>Boots: <ul> <li>Visibility Hide/Unhide poses are supplyied to hide V3 feet when using the boots. You should use them to hide V3 feet before render.</li> <li>The figure includes a morph to lower the heel, you don´t need to hide V3 feet when using that morph.</li> <li>Addittionally, something important is that the Heel height morph isn´t compatible with FBMMale and FBMYoungMale, because the heels in that morphs are lower by default.</li> </ul> </li> <li>Pants: <ul> <li>The pants includes a Bodyhandle to move the belt. In DS it may be necessary to select the Bodyhandle via the Scene tab.</li> <li>It is possible that some poke through could appear in the buttock zone. Visibility poses are supplied to hide/unhide V3 Buttocks.</li> </ul> </li> <li>Cloak/Back Pack: <ul> <li>The cloak has a series of bodyhandles to pose the cloak in real time, or dealing with dials. You can get hundrets of possibilities posing the cloak using that handles. No posing morphs are supplied, because aren´t needed.</li> <li>A morph called UnderBag is included. Use it when Victoria wears the Back Pack and the Cloak simultaneously.</li> </ul> </li> <li>Props: <ul> <li>All props are supplied as Smart Props, linked to its bodypart.</li> <li>Important note: the thigh knife is linked to the thigh shealth prop. It will appear in the 0 0 0 coordinates if the Thigh Shealth prop isn´t loaded into the scene and selected just before loading the ThighKnife prop.</li> </ul> </li> <li>Textures and MAT poses: <ul> <li>Figures and props are supplied in Diffuse tint only. In the pose folder called "Wildenlander_MATs" you could find MAT poses to correctly load the textures and material settings for figures and props. Remember that only props parented to a figure may load correctly any MAT pose within all Poser versions.</li> <li>DAZ|Studio material settings are provided in this product too.</li> </ul> </li> <li>Poser 5 and 6: <ul> <li>Due to the display mode used for the cloak, P5 or P6 may display an error message about not finding a texture when the cloak is loaded. This is due to a change in the way the display mode is referenced in the program and will not affect the use of the item at all.</li> </ul> </li> <li>D|S users: <ul> <li>There are D|S specific Material files available. For best results when rendering, please use those instead of the Poser MAT files.</li> </ul> </li> </ol>

Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:

  • :Luthbel:HElvesC:V3:LuthHEV3ABP1.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3ABP1BUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3ABP2.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3ABP2BUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3ArrBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3BagBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3BowBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3Brc.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3Brc2.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3BtsBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3CantBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3Clk.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3ClkBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3KnfBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3Pnt.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3Pnt2.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3QuiBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3SwdBUM.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3SwSh.jpg
  • :Luthbel:HElvesC:V3:LuthHEV3SwShBUM.jpg

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

File List

Poser files:

\Runtime\Geometries\Luthbel\HElves\V3\

LuthHEV3ABP.obj
LuthHEV3Arr.obj
LuthHEV3Bag.obj
LuthHEV3Bow.obj
LuthHEV3Brc.obj
LuthHEV3Bts.obj
LuthHEV3Cant.obj
LuthHEV3Clk.obj
LuthHEV3Knf.obj
LuthHEV3KnSh.obj
LuthHEV3Pnt.obj
LuthHEV3QvA.obj
LuthHEV3Sword.obj
LuthHEV3SwSh.obj

\Runtime\Libraries\Character\Wildenlander\

V3 BackPack.cr2
V3 Boots.cr2
V3 Breastplate.CR2
V3 Cloak.CR2
V3 Gloves.CR2
V3 Pants.CR2
V3 BackPack.rsr
V3 Boots.rsr
V3 Breastplate.rsr
V3 Cloak.rsr
V3 Gloves.rsr
V3 Pants.rsr

\Runtime\Libraries\Pose\Wildenlander_MATs\

!!HideButtocks.pz2
!!HideCloakHandles.pz2
!!HideCollars.pz2
!!HideGloves.pz2
!!HidePads.pz2
!!HideV3Feet.pz2
!!UnhideButtocks.pz2
!!UnhideCloakHandles.pz2
!!UnhideCollars.pz2
!!UnhideGloves.pz2
!!UnhidePads.pz2
!!UnhideV3Feet.pz2
Arrow P4.pz2
Arrow P5.pz2
Arrow PP.pz2
BackPack P4.pz2
BackPack P5.pz2
BackPack PP.pz2
Boots P4.pz2
Boots P5.pz2
Boots PP.pz2
Bracers P4.pz2
Bracers P5.pz2
Bracers PP.pz2
BreastPlate P4.pz2
BreastPlate P5.pz2
BreastPlate PP.pz2
Canteen P4.pz2
Canteen P5.pz2
Canteen PP.pz2
Cloak P4.pz2
Cloak P5.pz2
Cloak PP.pz2
DragonClaw P4.pz2
DragonClaw P5.pz2
DragonClaw PP.pz2
FEShealth P4.pz2
FEShealth P5.pz2
FEShealth PP.pz2
ForestEdge P4.pz2
ForestEdge P5.pz2
ForestEdge PP.pz2
Pants P4.pz2
Pants P5.pz2
Pants PP.pz2
Quiver P4.pz2
Quiver P5.pz2
Quiver PP.pz2
RoseScorn P4.pz2
RoseScorn P5.pz2
RoseScorn PP.pz2
RSShealth P4.pz2
RSShealth P5.pz2
RSShealth PP.pz2
!!HideButtocks.rsr
!!HideCloakHandles.rsr
!!HideCollars.rsr
!!HideGloves.rsr
!!HidePads.rsr
!!HideV3Feet.rsr
!!UnhideButtocks.rsr
!!UnhideCloakHandles.rsr
!!UnhideCollars.rsr
!!UnhideGloves.rsr
!!UnhidePads.rsr
!!UnhideV3Feet.rsr
Arrow P4.rsr
Arrow P5.rsr
Arrow PP.rsr
BackPack P4.rsr
BackPack P5.rsr
BackPack PP.rsr
Boots P4.rsr
Boots P5.rsr
Boots PP.rsr
Bracers P4.rsr
Bracers P5.rsr
Bracers PP.rsr
BreastPlate P4.rsr
BreastPlate P5.rsr
BreastPlate PP.rsr
Canteen P4.rsr
Canteen P5.rsr
Canteen PP.rsr
Cloak P4.rsr
Cloak P5.rsr
Cloak PP.rsr
DragonClaw P4.rsr
DragonClaw P5.rsr
DragonClaw PP.rsr
FEShealth P4.rsr
FEShealth P5.rsr
FEShealth PP.rsr
ForestEdge P4.rsr
ForestEdge P5.rsr
ForestEdge PP.rsr
Pants P4.rsr
Pants P5.rsr
Pants PP.rsr
Quiver P4.rsr
Quiver P5.rsr
Quiver PP.rsr
RoseScorn P4.rsr
RoseScorn P5.rsr
RoseScorn PP.rsr
RSShealth P4.rsr
RSShealth P5.rsr
RSShealth PP.rsr

\Runtime\Libraries\Props\Wildenlander\

Arrow.pp2
Canteen.pp2
DragonClaw.pp2
ForestEdgeLH.pp2
Quiver.pp2
RoseScornRH.pp2
RS_in_Shealth.pp2
RSShealth.pp2
ThighKnife.pp2
ThighShealth.pp2
Arrow.rsr
Canteen.rsr
DragonClaw.rsr
ForestEdgeLH.rsr
Quiver.rsr
RoseScornRH.rsr
RS_in_Shealth.rsr
RSShealth.rsr
ThighKnife.rsr
ThighShealth.rsr

\Runtime\Textures\Luthbel\HElvesC\V3\

ChCSpheric.jpg
LuthHEV3ABP1.jpg
LuthHEV3ABP1BUM.jpg
LuthHEV3ABP1SP.jpg
LuthHEV3ABP1SP2.jpg
LuthHEV3ABP2.jpg
LuthHEV3ABP2BUM.jpg
LuthHEV3Arr.jpg
LuthHEV3ArrBUM.jpg
LuthHEV3Bag.jpg
LuthHEV3BagBUM.jpg
LuthHEV3Bow.jpg
LuthHEV3BowBUM.jpg
LuthHEV3Brc.jpg
LuthHEV3Brc2.jpg
LuthHEV3BrcBUM.jpg
LuthHEV3Bts.jpg
LuthHEV3BtsBUM.jpg
LuthHEV3Cant.jpg
LuthHEV3CantBUM.jpg
LuthHEV3CantDIS.jpg
LuthHEV3Clk.jpg
LuthHEV3ClkBUM.jpg
LuthHEV3ClkDrt.jpg
LuthHEV3ClkDrtBUM.jpg
LuthHEV3Knf.jpg
LuthHEV3KnfAMB.jpg
LuthHEV3KnfBUM.jpg
LuthHEV3Pnt.jpg
LuthHEV3Pnt2.jpg
LuthHEV3Pnt2BUM.jpg
LuthHEV3PntBUM.jpg
LuthHEV3Qui.jpg
LuthHEV3QuiBUM.jpg
LuthHEV3QuiDIS.jpg
LuthHEV3Swd.jpg
LuthHEV3SwdBUM.jpg
LuthHEV3SwdSP.jpg
LuthHEV3SwSh.jpg
LuthHEV3SwShBUM.jpg
LuthHEV3SwShSP.jpg
WLRefCopper.jpg
WLRefGold.jpg
WLRefSilver.jpg

D|S files:

\People\Victoria 3\Wildenlander\

Arrow.ds
BackPack.ds
Boots.ds
Bracers.ds
BreastPlate.ds
Canteen.ds
Cloak.ds
DragonClaw.ds
FEShealth.ds
ForestEdge.ds
Pants.ds
Quiver.ds
RoseScorn.ds
RSShealth.ds
Arrow.png
BackPack.png
Boots.png
Bracers.png
Breastplate.png
Canteen.png
Cloak.png
DragonClaw.png
FEShealth.png
ForestEdge.png
Pants.png
Quiver.png
RoseScorn.png
RSShealth.png

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
1350 E Draper Parkway
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Texture Expansion Packs

  • Northlander: Wastelands & Forest Clans, by D. W. Mitchell, available at DAZ3D
  • MORE Textures & Styles for Dragonworld Wildenlander, by motif, available at Renderosity
  • Adventurers of Wilden Lands for Dragonworld: Wildenlander, by outoftouch, available at Renderosity