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Halter Top Dress for V4


Product: Halter Top Dress for V4
Product Code: ps_ac1907b
DAZ Original: Yes
Created By: 4blueyes
Released: February 22, 2007

Product Information

  • Required Products: Poser 5,6,7, Victoria 4.0 Base
  • Compatible Products: Poser 7 Sydney
  • You can find new icons for loading this product in the following Libraries:
    • Props: “HalterTopDress”
    • Pose: “MATHalterTopDress”

Product Notes

  • Thank you for purchasing the Halter Top dynamic dress for Victoria4 and Sydney. In this pack you will find 2 dynamic dresses and all the texture, bumpmap and necessary Poser files.
  • Usage Tips or Limitations:
    • Due to the nature of the dresses the extreme poses are not recommended as the fabric will fold dramatically (just as in real life, you do not sit with your knees up or stand with your legs way apart in a dress like this because it might slide up or aside and be unpretty = )
    • Sometimes Poser 6 makes items with transparency applied disappear in the preview. The clothing will render perfectly ok nevertheless. To make the clothing visible in the preview again you can do the following:
      • select the offending item and go into the Material Room. Click on the “Remove detached nodes” wacro. You can leave the MatRoom now :)
  • Here is a short tutorial on how to use the dresses in Poser 5/6 cloth room:
    1. Load V4 and the clothing into the scene and parent the clothing to V4's hip. Zero V4 so that no part of her pokes through the dress. (Make sure V4 is selected then to go Window: Joint Editor: Zero figure.)
    2. Set the length of the animation (about 10-15 frames, can be 30 for best dress movements) in the timeline on the bottom of the page.
    3. Go to the last frame and pose V4 the way you want. For best folds you can use the final pose on V4 in a frame in the middle of the animation, so that after fitting to the pose the clothing item drapes more naturally.
    4. Choose the clothing in the scene and go to the Cloth Room
    5. Start New Simulation and change the End Frame number to the amount of frames you have chosen for the animation (10-15). Do not choose any other option. Click Ok. For the dress you can choose “Cloth Self Collision” if you plan to have a pose where the cloth might intersect itself, like most sitting or lying poses.
    6. Click “Clothify” and choose the object to clothify. If you have chosen the dress before that it will show you something like: “Object to Clothify: dress”. If not, click the little black triangle and choose the clothing item from the props. Click OK.
    7. Click “Collide Against”. Add V4 by choosing her in the Add/Remove section. Let the whole of her be chosen. Make sure that no hair or any props are choosen too, it will slow the simulation down and in most cases break it completely. Set Collision offset and Collision depth to 0.5 and check Ignore Head, Hands and Feet if you do not want the dress to interact with these parts. You can also uncheck the Forearms and Shoulders from the collision.
    8. The Constrained Group already has some of the upper vertices of the dress in itself so that the dress will not slide off V4's body.
    9. [optional] Choose Outline in the Document Display Style if you have slower PC, it will probably make the calculation faster.
    10. [optional] For a tighter fit (similar to the one in the promotional images) you can do the following:
      • In the very first frame of the calculation reduce V4 (or Sydney's) BODY scale to 85% on Xscale and Zscale parameters.
      • In the last frame scale the BODY back to 100% and reduce the DRESS prop's Zscale and Xscale back to 85%.
      • This way the dress will shrinkwrap itself around the body of the figure. The trick works especially good on the characters that are much slimmer than the default body (in V4's case it can be Emma, Kayra or Alice)
    11. Calculate the simulation.
  • If you do not like the way the clothing folds, play with the Dynamic Controls. I usually use Fold Resistance at 20 (instead of 5) to simulate thicker fabrics, like leather, and lower the Static Friction to about 0.1 and Stretch Resistance on 30 istead of default 50 so that the fabric slides easier against the model and creates less rough folds. You can also choose Cloth Self Collision in the Simulation settings to prevent the cloth from going into itself. In most cases it is not necessary.
  • In Poser6 and 7 it is advised to check the “Normals Forward” field ON in the dress material zone in the MatRoom if you have lots of folds on the dress after the calculation.
  • If you decide to change something after the simulation was run once, don't forget to Clear Simulation, it will force Poser to accept the new settings.
  • You can easily change the pose and recalculate simulation if you go to the frame where V4 is posed and change the pose to something different. Always leave the first frame untouched and make sure the clothing does not intersect with the figure in it or in any other frame of the animation!
  • It is also advisable to fit the dress to a heavily morphed character in a separate calculation than the one with the posing of the character. After you fit the dress to the character in a zero pose, export the dress from the last frame of your calculation as a Wavefront .obj file to a location on your harddrive where you can easily find it later.
  • Use the following options for the exporting:
    • first window: Single frame
    • second window: Unselect everything except the dress object
    • third window: uncheck everything except “Weld body part seams” and “Include existing groups in polygon groups”
    • Later import the object to a new scene, parent it to the figure's hip and run a posing calculation as usual :)
  • You can also use the method to drastically reduce the size of your scenes, exporting and reimporting the dress in the non-animation-oriented scenes.

Known Issues

  • None


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Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing





———————————————————— \Runtime\libraries



———————————————————— \Runtime\libraries\Props