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MoochTail Basic

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Product: MoochTail_Basic Product Code: ps_ac1332b DAZ Original: Yes Created By: Moochie Released: August 22, 2005

Product Information

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “MoochTail”
  • Pose: “MoochT_FIT”, “MoochT_MAT”, and “MoochT_POSE1”

Product Notes

THE MOOCHTAIL - BASIC
by Moochie (aka Mark Stevens) [email protected] August 2005

HINTS & TIPS

QUICK START GUIDE
* Load MoochTail (Figures > MoochTail) and V3 (it fits V3 by default).
* Select MoochTail BASE:aSCALP using the figure menu (P4+5 bottom of the render window, P6 top of window), or click on it.
* Parent aSCALP to V3's HEAD using the top toolbar menu Figure > Set Parent Figure.
* Apply pre-made poses (Poses > MoochT_POSE1) to the Stump, Tail01, Tail02 and Tail03. Render!
DAZ|STUDIO
* This product is not recommended for D|S.
* If you load it into D|S, it is necessary to parent (drag/drop) the additional TAILlong2 items to the Stump5 “bodypart” in the !MoochTail figure for poses to work properly.
* After applying MAT poses, material settings may need to be adjusted for best results.
FITTING MOOCHTAIL TO OTHER CHARACTERS
* Load the MoochTail first and select BASE:aSCALP as above.
* Apply Fit pose for your character (Poses > MoochT_FIT).
* Load and zero your character (zeroing poses for supported figures are in Poses > MoochT_FIT).
* Select BASE:aSCALP and parent the hair to the figure's HEAD as above.

TEXTURES
* MatPoses are in Poses > MoochT_MAT. The Tail consists of 3 tail units. Apply a texture to each.
* Tail colour '0' is the same as the corresponding Scalp colour.

POSING (PRE-MADE POSES)
* Found in Poses > MoochT_POSE1 (and POSE2 for Extra Pack owners).
* Use the RESET poses if you mess up. Don't use the [toolbar] Edit > Restore commands .. the model will break apart.
* Be careful to apply the correct numbered poses to each tail unit (eg avoid selecting Tail02 and applying a pose for Tail03).

POSING (MANUAL)
* Pose Tails by clicking and dragging the IK handles.
* If you miss and move a segment instead of an IK handle, the tail will start to screw up. Use Ctrl+Z to go back.
* For precision posing turn IK off for individual parts, then use rotation dials or cursor tools.

SCALE, MOVEMENT & CHANGE
* To change the length of all Tails , select Tail01:BODY and use the 'Length' dial. Tail01 is the 'master' parent.
* For varied lengths change Tail01 first, then the other tails (Tail02:BODY and Tail03:BODY).

FITTING UNSUPPORTED CHARACTERS
!! IMPORTANT !! SCALE the hair with BASE:BODY selected (*NOT* BASE:aSCALP).
* Use supplied morphs to fine-tune the fit (BASE:aSCALP and BASE:front_fluff).

LIGHTING
* Use large shadow maps on Shadow Enabled lights (1200+) to avoid blotchy or 'beaded' shadows.
* Use at least one fairly strong light to bring out the texture.
* Rotate your model relative to the lights for dramatically different effects.

RENDERING
* The MoochTail is optimised for the P4 render engine (in P4, 5 and 6).
FIREFLY
* All Firefly options work on this model, but renders may fail if Poser is over-loaded.
* The largest MoochTail texture is 2048 x 2048. All textures use the 'multiple of 2' rule for maximum efficiency within Poser.
* The following settings give nice renders:
* Production defaults plus Raytrace ON, Pixel Samples 9, Bucket 16, Bounces 1, Min Shading 0.1, Max Texture 2048.
* If the hair looks harsh, the Texture Filter and Post Filter soften it nicely.
* P6 users, please use the Min shading rate of .2 or better. (Lower = better.)
TROUBLESHOOTING
Q: I can't change the Preview mode to wireframe, outline, smooth shaded etc.
A: The Tail previews in Cartoon mode. Transparencies are pre-set, but you need to see where all the tail parts are whilst posing.

Q: Parts of the tail look black when rendered.
A: Add an extra light. It's just shadow, not a problem with displacement, inverted normals or missing textures.

Q: I've applied a pose to a tail. Now the part has lost some flexibility.
A: Poser has locked its IK settings. Turn IK off then on again for that part and the flexibility will be back.

Q: An IK handle is hidden behind other hair, or in my character's body.
A: Run your cursor over the area and look for the telltale IK handle shape to outline, then click and drag.
A: Use the parts menu at the bottom to select the hidden IK handle, then use translation dials to move it.
A: Rotate the :BODY of the hidden part until the IK handle appears.
A: Use a RESET pose then try again.

Q: Applying a MatPose made the tail move.
A: That's Poser resetting its IK again. Use [toolbar] Figure > Lock Figure on the Tail:Body in question, to prevent any movement.

Q: Firefly renders hang, or fail, when they reach the back of the head. Or the screen fills with a tiny, repeated pattern.
A: Reduce the 'bucket size' and/or lower the quality settings a bit.
NOTE: the hair has multiple transparency layers, which are most concentrated where the tails meet the stump.

Q: What has happened to my Hierarchy Editor?
A: The model has a huge number of jointed sections (actors) and IK Chains. The Hierarchy Editor can over-load and the display acts weird. But there are work-arounds for most things you'd normally use the Hierarchy Editor for:
a.. Parenting. Use the Figure > Set Parent Figure option in the toolbar.
b.. Making Parts Invisible. Click on the part > [toolbar] Object > Properties.
c.. Renaming Parts. Object > Properties, as above.

Q: I use P5. Strange streaky things are happening in my Poser window, or the model looks broken.
A: Nudge the camera and the effect will disappear. Renders will look normal. It's a P5 display quirk.

Q: The MoochTail won't load. There's no error message.
A: Assuming everything is where it's supposed to be, then your computer just doesn't have enough memory. Remove some items from your scene. Increase your machine's memory. If all else fails, ask for a refund.

Q: All the dials for the IK handles have gone.
A: That's deliberate when IK is turned off. Turn IK on again, and the Translation dials will return.

Q: After rendering, a bit of skin shows through where the hair meets the back of the character's neck.
A: It's not a conforming model, so some head/neck poses will cause this. Use the morphs for the BASE:aScalp, or tidy it up in post work.
===== Support ===== Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support Thank you and enjoy your new products! DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170 ===== File Listing ===== \Runtime\ ————————————————– ————————————————– \Geometries\ ————————————————– ————————————————– \Geometries\MoochieTail\ ————————————————– moochieSCALP.obj ring2.obj TAILlong2.obj ————————————————– \Geometries\MoochieTail\MoochT_inj\ ————————————————– injback-front.pz2 injburnsIN-aScalp.pz2 injburnsIN-front.pz2 injburnsTipIN-aScalp.pz2 injEARforward-aScalp.pz2 injearForward1-aScalp.pz2 injearForward2-aScalp.pz2 injEarFront-aScalp.pz2 injEARout-aScalp.pz2 injedgeback-aScalp.pz2 injflatten-front.pz2 injfrontDOWN-aScalp.pz2 injfrontIN-aScalp.pz2 injnapeAngleIN-aScalp.pz2 injnapeNarrow-aScalp.pz2 injnapeSideIN-aScalp.pz2 injneckIN-aScalp.pz2 injneckSideIN-aScalp.pz2 injneckUP-aScalp.pz2 injout-front.pz2 injrearEARback-aScalp.pz2 injrearEARout-aScalp.pz2 injrearFluffIN-aScalp.pz2 injrearIN-aScalp.pz2 injrearSHAPE-aScalp.pz2 injSidesIN-aScalp.pz2 injtempleFit-front.pz2 injup-front.pz2 showback-front.pz2 showburnsIN-aScalp.pz2 showburnsIN-front.pz2 showburnsTipIN-aScalp.pz2 showEARforward-aScalp.pz2 showearForward1-aScalp.pz2 showearForward2-aScalp.pz2 showEarFront-aScalp.pz2 showEARout-aScalp.pz2 showedgeback-aScalp.pz2 showflatten-front.pz2 showfrontDOWN-aScalp.pz2 showfrontIN-aScalp.pz2 shownapeAngleIN-aScalp.pz2 shownapeNarrow-aScalp.pz2 shownapeSideIN-aScalp.pz2 showneckIN-aScalp.pz2 showneckSideIN-aScalp.pz2 showneckUP-aScalp.pz2 showout-front.pz2 showrearEARback-aScalp.pz2 showrearEARout-aScalp.pz2 showrearFluffIN-aScalp.pz2 showrearIN-aScalp.pz2 showrearSHAPE-aScalp.pz2 showSidesIN-aScalp.pz2 showtempleFit-front.pz2 showup-front.pz2 ————————————————– \libraries\ ————————————————– ————————————————– \libraries\character\ ————————————————– ————————————————– \libraries\character\MoochTail\ ————————————————– !Action.cr2 !MOOCHTAIL.cr2 Where_Stuff_Is.cr2 !Action.rsr !MOOCHTAIL.rsr Where_Stuff_Is.rsr ————————————————– \libraries\Pose\ ————————————————– ————————————————– \libraries\Pose\MoochT_FIT\ ————————————————– Action.pz2 Aiko3_FIT.pz2 Aiko3_ZERO.pz2 Alexis_FIT.pz2 Alexis_ZERO.pz2 David_FIT.pz2 David_ZERO.pz2 Girl_FIT.pz2 Girl_ZERO.pz2 Judy_FIT.pz2 Judy_ZERO.pz2 Koshini_FIT.pz2 Koshini_ZERO.pz2 Laura_FIT.pz2 Laura_ZERO.pz2 M2_FIT.pz2 M2_ZERO.pz2 M3_FIT.pz2 M3_ZERO.pz2 Posette_FIT.pz2 Posette_ZERO.pz2 PS_FIT.pz2 PS_ZERO.pz2 PT_FIT.pz2 PT_ZERO.pz2 SP3_FIT.pz2 SP3_ZERO.pz2 V2_FIT.pz2 V2_ZERO.pz2 V3_FIT.pz2 V3_ZERO.pz2 Action.rsr Aiko3_FIT.rsr Aiko3_ZERO.rsr Alexis_FIT.rsr Alexis_ZERO.rsr David_FIT.rsr David_ZERO.rsr Girl_FIT.rsr Girl_ZERO.rsr Judy_FIT.rsr Judy_ZERO.rsr Koshini_FIT.rsr Koshini_ZERO.rsr Laura_FIT.rsr Laura_ZERO.rsr M2_FIT.rsr M2_ZERO.rsr M3_FIT.rsr M3_ZERO.rsr Posette_FIT.rsr Posette_ZERO.rsr PS_FIT.rsr PS_ZERO.rsr PT_FIT.rsr PT_ZERO.rsr SP3_FIT.rsr SP3_ZERO.rsr V2_FIT.rsr V2_ZERO.rsr V3_FIT.rsr V3_ZERO.rsr ————————————————– \libraries\Pose\MoochT_MAT\ ————————————————– Action.pz2 BLACK.pz2 BLACK_0.pz2 BLACK_1.pz2 BLACK_2.pz2 BLACK_3.pz2 BLACK_4.pz2 BLACK_5.pz2 BLONDE.pz2 BLONDE_0.pz2 BLONDE_1.pz2 BLONDE_2.pz2 BLONDE_3.pz2 BLONDE_4.pz2 BLONDE_5.pz2 BLONDE_6.pz2 BLONDE_7.pz2 BLONDE_8.pz2 BLONDE_9.pz2 BROWN.pz2 BROWN_0.pz2 BROWN_1.pz2 BROWN_2.pz2 BROWN_3.pz2 BROWN_4.pz2 BROWN_5.pz2 HONEY.pz2 HONEY_0.pz2 HONEY_1.pz2 HONEY_2.pz2 HONEY_3.pz2 HONEY_4.pz2 HONEY_5.pz2 MOUSY.pz2 MOUSY_0.pz2 MOUSY_1.pz2 MOUSY_2.pz2 MOUSY_3.pz2 MOUSY_4.pz2 MOUSY_5.pz2 RED.pz2 RED_0.pz2 RED_1.pz2 RED_2.pz2 RED_3.pz2 RED_4.pz2 RED_5.pz2 Action.rsr BLACK.rsr BLACK_0.rsr BLACK_1.rsr BLACK_2.rsr BLACK_3.rsr BLACK_4.rsr BLACK_5.rsr BLONDE.rsr BLONDE_0.rsr BLONDE_1.rsr BLONDE_2.rsr BLONDE_3.rsr BLONDE_4.rsr BLONDE_5.rsr BLONDE_6.rsr BLONDE_7.rsr BLONDE_8.rsr BLONDE_9.rsr BROWN.rsr BROWN_0.rsr BROWN_1.rsr BROWN_2.rsr BROWN_3.rsr BROWN_4.rsr BROWN_5.rsr HONEY.rsr HONEY_0.rsr HONEY_1.rsr HONEY_2.rsr HONEY_3.rsr HONEY_4.rsr HONEY_5.rsr MOUSY.rsr MOUSY_0.rsr MOUSY_1.rsr MOUSY_2.rsr MOUSY_3.rsr MOUSY_4.rsr MOUSY_5.rsr RED.rsr RED_0.rsr RED_1.rsr RED_2.rsr RED_3.rsr RED_4.rsr RED_5.rsr ————————————————– \libraries\Pose\MoochT_MAT-P6\ ————————————————– Action.pz2 BLACK.pz2 BLACK_0.pz2 BLACK_1.pz2 BLACK_2.pz2 BLACK_3.pz2 BLACK_4.pz2 BLACK_5.pz2 BLONDE.pz2 BLONDE_0.pz2 BLONDE_1.pz2 BLONDE_2.pz2 BLONDE_3.pz2 BLONDE_4.pz2 BLONDE_5.pz2 BLONDE_6.pz2 BLONDE_7.pz2 BLONDE_8.pz2 BLONDE_9.pz2 BROWN.pz2 BROWN_0.pz2 BROWN_1.pz2 BROWN_2.pz2 BROWN_3.pz2 BROWN_4.pz2 BROWN_5.pz2 HONEY.pz2 HONEY_0.pz2 HONEY_1.pz2 HONEY_2.pz2 HONEY_3.pz2 HONEY_4.pz2 HONEY_5.pz2 MOUSY.pz2 MOUSY_0.pz2 MOUSY_1.pz2 MOUSY_2.pz2 MOUSY_3.pz2 MOUSY_4.pz2 MOUSY_5.pz2 RED.pz2 RED_0.pz2 RED_1.pz2 RED_2.pz2 RED_3.pz2 RED_4.pz2 RED_5.pz2 Action.rsr BLACK.rsr BLACK_0.rsr BLACK_1.rsr BLACK_2.rsr BLACK_3.rsr BLACK_4.rsr BLACK_5.rsr BLONDE.rsr BLONDE_0.rsr BLONDE_1.rsr BLONDE_2.rsr BLONDE_3.rsr BLONDE_4.rsr BLONDE_5.rsr BLONDE_6.rsr BLONDE_7.rsr BLONDE_8.rsr BLONDE_9.rsr BROWN.rsr BROWN_0.rsr BROWN_1.rsr BROWN_2.rsr BROWN_3.rsr BROWN_4.rsr BROWN_5.rsr HONEY.rsr HONEY_0.rsr HONEY_1.rsr HONEY_2.rsr HONEY_3.rsr HONEY_4.rsr HONEY_5.rsr MOUSY.rsr MOUSY_0.rsr MOUSY_1.rsr MOUSY_2.rsr MOUSY_3.rsr MOUSY_4.rsr MOUSY_5.rsr RED.rsr RED_0.rsr RED_1.rsr RED_2.rsr RED_3.rsr RED_4.rsr RED_5.rsr ————————————————– \libraries\Pose\MoochT_POSE1\ ————————————————– !Tail01_RESET.pz2 !Tail02_RESET.pz2 !Tail03_RESET.pz2 A!_stump.pz2 A1_Tail01.pz2 A1_Tail02.pz2 A1_Tail03.pz2 A2_Tail01.pz2 A2_Tail02.pz2 A2_Tail03.pz2 A3_Tail01.pz2 A3_Tail02.pz2 A3_Tail03.pz2 A4_Tail01.pz2 A4_Tail02.pz2 A4_Tail03.pz2 A5_Tail01.pz2 A5_Tail02.pz2 A5_Tail03.pz2 Stump_01.pz2 Stump_02.pz2 Stump_03.pz2 Stump_04.pz2 Stump_05.pz2 Stump_06.pz2 Stump_07.pz2 Stump_08.pz2 Stump_09.pz2 Stump_10.pz2 Stump_11.pz2 Stump_12.pz2 Stump_13.pz2 Stump_14.pz2 Stump_15.pz2 Stump_16.pz2 Stump_17.pz2 Stump_18.pz2 Stump_19.pz2 Tail01_spiral.pz2 Tail01_wave.pz2 Tail01_wiggle.pz2 Tail02_spiral.pz2 Tail02_wave.pz2 Tail02_wiggle.pz2 Tail03_spiral.pz2 Tail03_wave.pz2 Tail03_wiggle.pz2 WindA_Tail01.pz2 WindA_Tail02.pz2 WindA_Tail03.pz2 WindB_Tail01.pz2 WindB_Tail02.pz2 WindB_Tail03.pz2 WindC_Tail01.pz2 WindC_Tail02.pz2 WindC_Tail03.pz2 WindD_Tail01.pz2 WindD_Tail02.pz2 WindD_Tail03.pz2 z01_Tail01.pz2 z01_Tail02.pz2 z01_Tail03.pz2 z02_Tail01.pz2 z02_Tail02.pz2 z02_Tail03.pz2 z03_Tail01.pz2 z03_Tail02.pz2 z03_Tail03.pz2 z04_Tail01.pz2 z04_Tail02.pz2 z04_Tail03.pz2 !Tail01_RESET.rsr !Tail02_RESET.rsr !Tail03_RESET.rsr A!_stump.rsr A1_Tail01.rsr A1_Tail02.rsr A1_Tail03.rsr A2_Tail01.rsr A2_Tail02.rsr A2_Tail03.rsr A3_Tail01.rsr A3_Tail02.rsr A3_Tail03.rsr A4_Tail01.rsr A4_Tail02.rsr A4_Tail03.rsr A5_Tail01.rsr A5_Tail02.rsr A5_Tail03.rsr Stump_01.rsr Stump_02.rsr Stump_03.rsr Stump_04.rsr Stump_05.rsr Stump_06.rsr Stump_07.rsr Stump_08.rsr Stump_09.rsr Stump_10.rsr Stump_11.rsr Stump_12.rsr Stump_13.rsr Stump_14.rsr Stump_15.rsr Stump_16.rsr Stump_17.rsr Stump_18.rsr Stump_19.rsr Tail01_spiral.rsr Tail01_wave.rsr Tail01_wiggle.rsr Tail02_spiral.rsr Tail02_wave.rsr Tail02_wiggle.rsr Tail03_spiral.rsr Tail03_wave.rsr Tail03_wiggle.rsr WindA_Tail01.rsr WindA_Tail02.rsr WindA_Tail03.rsr WindB_Tail01.rsr WindB_Tail02.rsr WindB_Tail03.rsr WindC_Tail01.rsr WindC_Tail02.rsr WindC_Tail03.rsr WindD_Tail01.rsr WindD_Tail02.rsr WindD_Tail03.rsr z01_Tail01.rsr z01_Tail02.rsr z01_Tail03.rsr z02_Tail01.rsr z02_Tail02.rsr z02_Tail03.rsr z03_Tail01.rsr z03_Tail02.rsr z03_Tail03.rsr z04_Tail01.rsr z04_Tail02.rsr z04_Tail03.rsr ————————————————– \textures\ ————————————————– ————————————————– \textures\MoochTail\ ————————————————– MoochieFluffTRAN.jpg MoochieScalpTEX.jpg MoochieScalpTRAN.jpg MoochieStumpTEX.jpg MoochieStumpTRAN.jpg MoochieTailTEX.jpg MoochieTailTRAN.jpg ===== Notes ===== * Texture templates available for download on the product page.