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The Mercator

image_medium.jpg

  • Product: The Mercator
  • Product Code: ps_ac1938
  • DAZ Original: YES
  • Created By: eclisod (Mihnea) and xenic101
  • Released: March 19, 2007

Product Information

You can find new icons for loading this product in the following libraries:

  • Poser
    • Figures: “Mercator”
    • Pose: “Mercator”
  • DAZ|Studio
    • Shader Presets: “Mercator”
  • Bryce
    • Materials: “Mercator”


Product Notes

Bryce Users:

To avoid having an unmanageable number of presets, only a template preset with the material settings for each different material is included.

To use:

  • After importing from DAZ|Studio, the Mercator group is made up of ten individual meshes, each using a different material.
  • Select the meshes “body_A”,“body_B” and “body_C”, then enter the material lab. Apply the “body_x” material from the texture library you installed it to. Now change the texture in slot A to the appropriate body texture (A, B, or C). You must now load the corresponding specular map into the second window. You have to manually load the specular map from :runtime:textures:mercator since DAZ|Studio does not export this information to Bryce. Accept the texture and return to the Material lab. In slot B apply the appropriate bump map, from the texture library it should be the white image after the corresponding texture (bump information is in the second slot so it appears blank from the library). exit the Material lab.
  • We gave all the 'body' meshes the same material at first because it saves time and bryce loading in multiple copies of the placeholder textures. Now select the “body_B” and “body_C” meshes and change the maps as appropriate. If you are using one of the 'new' materials without any wear, the specularity and bump height should have the dot moved to the numeric value column in the material lab.
  • Select the “canopy_A” mesh, enter the material lab, and apply the “canopy_A” material preset. Change the texture in slot A to the appropriate texture from the library and exit the material lab. Same thing for the “light” mesh using the 'C' map of the appropriate texture.
  • The “metal_2_A”, “metal_2_B” and “metal_2_C” meshes are adjusted the same way as the 'body' meshes. And the “tires” mesh should by now be obvious (use the 'C' map).

I promise it's easier to do than read and all the material and texture names were created to make it as self-explanatory as possible.

If you don't want to go thru all this, you're more than welcome to just render it straight out of DAZ|Studio.

xenic101

Resolved Issues

Known Issues

Support


Visit our site for further technical support questions or concerns:

http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777

FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File List

The Mercator
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\Runtime\
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\Runtime\Geometries\
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\Runtime\Geometries\Mercator\
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mercator.obj
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\Runtime\libraries\
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\Runtime\libraries\character\
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\Runtime\libraries\character\Mercator\
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Mercator.cr2
Mercator.png
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\Runtime\libraries\Pose\
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\Runtime\libraries\Pose\Mercator\
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!MAT_Mercator1a.png
!MAT_Mercator1b.png
!MAT_Mercator1c.png
!MAT_Mercator2a.png
!MAT_Mercator2b.png
!MAT_Mercator2c.png
!MAT_Mercator3a.png
!MAT_Mercator3b.png
!MAT_Mercator3c.png
MAT_Desert.png
MAT_Desert2.png
MAT_Orange.png
MAT_Orange2.png
MAT_Passion.png
MAT_Passion2.png
MAT_Sky.png
MAT_Sky2.png
MAT_Sunshine.png
MAT_Sunshine2.png
!MAT_Mercator1a.pz2
!MAT_Mercator1b.pz2
!MAT_Mercator1c.pz2
!MAT_Mercator2a.pz2
!MAT_Mercator2b.pz2
!MAT_Mercator2c.pz2
!MAT_Mercator3a.pz2
!MAT_Mercator3b.pz2
!MAT_Mercator3c.pz2
MAT_Desert.pz2
MAT_Desert2.pz2
MAT_Orange.pz2
MAT_Orange2.pz2
MAT_Passion.pz2
MAT_Passion2.pz2
MAT_Sky.pz2
MAT_Sky2.pz2
MAT_Sunshine.pz2
MAT_Sunshine2.pz2
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\Runtime\textures\
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\Runtime\textures\Mercator\
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MercatorA1a.jpg
MercatorA1b.jpg
MercatorA1c.jpg
MercatorA2a.jpg
MercatorA2b.jpg
MercatorA2c.jpg
MercatorA3a.jpg
MercatorA3b.jpg
MercatorA3c.jpg
MercatorAbumb.jpg
MercatorAbumc.jpg
MercatorAdesert.jpg
MercatorAdesert2.jpg
MercatorAorange.jpg
MercatorAorange2.jpg
MercatorApink.jpg
MercatorApink2.jpg
MercatorAsky.jpg
MercatorAsky2.jpg
MercatorAspeb.jpg
MercatorAspec.jpg
MercatorAsunshine.jpg
MercatorAsunshine2.jpg
MercatorB1a.jpg
MercatorB1b.jpg
MercatorB1c.jpg
MercatorB2a.jpg
MercatorB2b.jpg
MercatorB2c.jpg
MercatorB3a.jpg
MercatorB3b.jpg
MercatorB3c.jpg
MercatorBbumb.jpg
MercatorBbumc.jpg
MercatorBdesert.jpg
MercatorBdesert2.jpg
MercatorBorange.jpg
MercatorBorange2.jpg
MercatorBpink.jpg
MercatorBpink2.jpg
MercatorBsky.jpg
MercatorBsky2.jpg
MercatorBspeb.jpg
MercatorBspec.jpg
MercatorBsunshine.jpg
MercatorBsunshine2.jpg
MercatorC1a.jpg
MercatorC1b.jpg
MercatorC1c.jpg
MercatorC2a.jpg
MercatorC2b.jpg
MercatorC2c.jpg
MercatorC3a.jpg
MercatorC3b.jpg
MercatorC3c.jpg
MercatorCbumb.jpg
MercatorCbumc.jpg
MercatorCdesert.jpg
MercatorCdesert2.jpg
MercatorCorange.jpg
MercatorCorange2.jpg
MercatorCpink.jpg
MercatorCpink2.jpg
MercatorCsky.jpg
MercatorCsky2.jpg
MercatorCspeb.jpg
MercatorCspec.jpg
MercatorCsunshine.jpg
MercatorCsunshine2.jpg

DAZ|Studio Installer
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\content\
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\content\Shader Presets\
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\content\Shader Presets\Mercator\
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!MAT_Mercator1a.dsb
!MAT_Mercator1b.dsb
!MAT_Mercator1c.dsb
!MAT_Mercator2a.dsb
!MAT_Mercator2b.dsb
!MAT_Mercator2c.dsb
!MAT_Mercator3a.dsb
!MAT_Mercator3b.dsb
!MAT_Mercator3c.dsb
MAT_Desert.dsb
MAT_Desert2.dsb
MAT_Orange.dsb
MAT_Orange2.dsb
MAT_Passion.dsb
MAT_Passion2.dsb
MAT_Sky.dsb
MAT_Sky2.dsb
MAT_Sunshine.dsb
MAT_Sunshine2.dsb
!MAT_Mercator1a.dsb.png
!MAT_Mercator1b.dsb.png
!MAT_Mercator1c.dsb.png
!MAT_Mercator2a.dsb.png
!MAT_Mercator2b.dsb.png
!MAT_Mercator2c.dsb.png
!MAT_Mercator3a.dsb.png
!MAT_Mercator3b.dsb.png
!MAT_Mercator3c.dsb.png
MAT_Desert.dsb.png
MAT_Desert2.dsb.png
MAT_Orange.dsb.png
MAT_Orange2.dsb.png
MAT_Passion.dsb.png
MAT_Passion2.dsb.png
MAT_Sky.dsb.png
MAT_Sky2.dsb.png
MAT_Sunshine.dsb.png
MAT_Sunshine2.dsb.png

Bryce Installer
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\Bryce\
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\Bryce\Presets\
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\Bryce\Presets\Materials\
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\Bryce\Presets\Materials\Mercator\
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MercatorMatSettings.mat