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Garden Collection

image_medium.jpg

Product: Garden Collection

Product Code: ps_ac1941b
DAZ Original: YES
Created By: Danie

  • Marforno
  • Abraham

Released: March 19, 2007


Product Information

* Required Products: Victoria 4.0 Base
* You can find new icons for loading this product in the following Libraries:
* Figures: “DM GardenCol”
* Pose: “DM GardenCol”
*“DM GardenColMAT”
* Props: “DM GardenCol”
* Lights: “DM GardenCol”
* Camera: “DM GardenCol”

Product Notes

* Poser users: There are preset scenes you can use in .pz3 format. You will find them in your pz3 folder “DM Production Pz3's\Garden Collection.
* Manual set up:
* Start Poser or DAZ Studio and load the desired props to create your scene.
* You will find them in your character-folder called: “DM GardenCol” and your props-folder called: “DM GardenCol”.
* After loading the props you should go to the camera-folder called: “DM GardenCol” and load the respective setting.
* Poses:
* Load the Victoria 3 model of your choice, locate the pose-folder called: “DM GardenCol” and load any pose you would like to use.
* Some poses have been optimized for the props as shown on the thumbnails.
* All poses will load by 0-0-0 and can be used everywhere.
* The poses which were optimized for the props will fit perfectly if you don´t move the prop or your V3.
* NOTE:
* When using the Balcony poses, apply the respective “Goto-pose” as well and your V3 will be placed in the setting perfectly. * If you decide to use another pose, reset the position of your V3 with “Goto-center”.
* Also included are 2 poses for the chair. The poses will load perfectly on the chair if you don´t move the prop. To use it in a scene you can do as follows:
* Load your Victoria
* Load the chair
* Choose one of the chair poses
* Parent Victoria to the chair (Figure/Set parent/…)
* Select the chair and move it where ever you want to.
* To easily move your character to all 4 sides of the Balcony, you will find the respective Goto-poses. They are saved without any posing and will not affect the pose you choose.
* To reset the position of your character use the “Goto-000”.
* MAT-files:
* In your pose-folder called “DM GardenColMAT” you will find MAT-files to change the textures of the buildings.
* The MATs for the Portique will also work for the Parron.
* Lights and cameras:
* To change the default POV, locate the camera-folder called: “DM GardenCol” and load any camera setting that you would like to use.
* To change the default light set locate the light-folder called: “DM GardenCol” and do it the same way.
* NOTE:
* Items that belong together are sorted by colors.
* Each pz3 comes with 3-5 light and camera settings, marked by colors.
* In Poser 5-7 you should use raytracing in your render settings when using the firefly render engine.
* This setting uses Tiling Textures for everything but the Pillar. No templates required!
* Enjoy it!

Resolved Issues

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Artist's Acknowledgments:

Copyright Information:

All of this product's content was created by Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert.
All rights reserved.

Our textures are all based upon our own digital images, aged in Photoshop, using various techniques developped for that purposes.

File Listing

DM Garden Collection

\Runtime

\Runtime\DM Production pz3\\'s

\Runtime\DM Production pz3\\'s\GardenCollection

Balcony.pz3
Pavillon.pz3
Portique.pz3
XBonus.pz3

\Runtime\Geometries

\Runtime\Geometries\Marforno

\Runtime\Geometries\Marforno\GardenFantasy

GCBalcony4.obj
GCChair1.obj
GCFenceLong1.obj
GCFenceShort1.obj
GCGCfloor.obj
GCGround.obj
GCLantern1.obj
GCLanternFront.obj
GCLanternSides.obj
GCParronAlone1.obj
GCPavillon1.obj
GCPortique1.obj
GCStLamp1.obj
GCTree1.obj
GCTree2.obj
GCTreePot.obj

\Runtime\libraries

\Runtime\libraries\camera

\Runtime\libraries\camera\DM GardenCol

!Default.cm2
Bset01.cm2
Bset02.cm2
Bset03.cm2
Bset04.cm2
Bset05.cm2
PavSet01.cm2
PavSet02.cm2
PavSet03.cm2
Pset01.cm2
Pset02.cm2
Pset03.cm2
Xset01.cm2
Xset02.cm2
!Default.png
Bset01.png
Bset02.png
Bset03.png
Bset04.png
Bset05.png
PavSet01.png
PavSet02.png
PavSet03.png
Pset01.png
Pset02.png
Pset03.png
Xset01.png
Xset02.png

\Runtime\libraries\character

\Runtime\libraries\character\DM GardenCol

Balcony.cr2
Parron.cr2
Portique.cr2
Balcony.png
Parron.png
Portique.png

\Runtime\libraries\light

\Runtime\libraries\light\DM GardenCol

!Default.lt2
Bset01.lt2
Bset02.lt2
Bset03.lt2
Bset04.lt2
Bset05.lt2
PavSet01.lt2
PavSet02.lt2
PavSet03.lt2
Pset01.lt2
Pset02.lt2
Pset03.lt2
Xset01.lt2
Xset02.lt2
!Default.png
Bset01.png
Bset02.png
Bset03.png
Bset04.png
Bset05.png
PavSet01.png
PavSet02.png
PavSet03.png
Pset01.png
Pset02.png
Pset03.png
Xset01.png
Xset02.png

\Runtime\libraries\pose

\Runtime\libraries\pose\DM GardenCol

!!V3 default.png
!Goto000.png
!Gotoback.png
!Gotocenter.png
!Gotofront.png
!Gotoleft.png
!GotorailingL.png
!GotorailingR.png
!Gotoright.png
+Gotoport.png
BalPose01L.png
BalPose01R.png
BalPose02L.png
BalPose02R.png
BalPose03L.png
BalPose03R.png
BalPose04L.png
BalPose04R.png
BalPose05L.png
BalPose05R.png
ChairPose01L.png
ChairPose01R.png
ChairPose02L.png
ChairPose02R.png
PavPose01L.png
PavPose01R.png
PavPose02L.png
PavPose02R.png
PavPose03L.png
PavPose03R.png
PavPose04L.png
PavPose04R.png
Pose01L.png
Pose01R.png
Pose02L.png
Pose02R.png
!!V3 default.pz2
!Goto000.pz2
!Gotoback.pz2
!Gotocenter.pz2
!Gotofront.pz2
!Gotoleft.pz2
!GotorailingL.pz2
!GotorailingR.pz2
!Gotoright.pz2
+Gotoport.pz2
BalPose01L.pz2
BalPose01R.pz2
BalPose02L.pz2
BalPose02R.pz2
BalPose03L.pz2
BalPose03R.pz2
BalPose04L.pz2
BalPose04R.pz2
BalPose05L.pz2
BalPose05R.pz2
ChairPose01L.pz2
ChairPose01R.pz2
ChairPose02L.pz2
ChairPose02R.pz2
PavPose01L.pz2
PavPose01R.pz2
PavPose02L.pz2
PavPose02R.pz2
PavPose03L.pz2
PavPose03R.pz2
PavPose04L.pz2
PavPose04R.pz2
Pose01L.pz2
Pose01R.pz2
Pose02L.pz2
Pose02R.pz2

\Runtime\libraries\pose\DM GardenColMAT

Balcony01.png
Balcony02.png
Portique Hide.png
Portique Show.png
Portique01.png
Portique02.png
Balcony01.pz2
Balcony02.pz2
Portique Hide.pz2
Portique Show.pz2
Portique01.pz2
Portique02.pz2

\Runtime\libraries\props

\Runtime\libraries\props\DM GardenCol

Chair.png
Fence1.png
Fence1a.png
Fence2.png
Fence2a.png
Floor.png
Ground.png
Lamp.png
Lantern.png
LanternBack.png
LanternFront.png
LanternSides.png
Pavillon.png
Pavillon2.png
Tree.png
Tree2.png
TreeFlower.png
TreePot.png
Chair.pp2
Fence1.pp2
Fence1a.pp2
Fence2.pp2
Fence2a.pp2
Floor.pp2
Ground.pp2
Lamp.pp2
Lantern.pp2
LanternBack.pp2
LanternFront.pp2
LanternSides.pp2
Pavillon.pp2
Pavillon2.pp2
Tree.pp2
Tree2.pp2
TreeFlower.pp2
TreePot.pp2

\Runtime\textures

\Runtime\textures\danieNmarforno

\Runtime\textures\danieNmarforno\GardenFantasy

GFB2bark.jpg
GFB2barkBUM.jpg
GFB2brick.jpg
GFB2brickBUM.jpg
GFB2floor.jpg
GFB2floorBUM.jpg
GFB2plain.jpg
GFB2plainBUM.jpg
GFB2plainC.jpg
GFB2plainD.jpg
GFB2plainDBUM.jpg
GFB2roof.jpg
GFB2roofBUM.jpg
GFBbark.jpg
GFBbarkBUM.jpg
GFBbrick.jpg
GFBbrickBUM.jpg
GFBfloor.jpg
GFBfloorBUM.jpg
GFBLeaf.jpg
GFBLeafTR.jpg
GFBplain.jpg
GFBplainBUM.jpg
GFBplainD.jpg\
GFBplainDBUM.jpg
GFBroof.jpg
GFBroofBUM.jpg
GFBterrain.jpg
GFBterrainBUM.jpg
GFP2floor.jpg
GFP2floorBUM.jpg
GFP2pilar.jpg
GFP2pilarBUM.jpg
GFPblackmet.jpg
GFPblackmetBUM.jpg
GFPfloor.jpg
GFPfloorBUM.jpg
GFPpilar.jpg
GFPpilarBUM.jpg
GFPplain.jpg
GFPplainBUM.jpg
GFPplainD.jpg
GFPrailing.jpg
GFPrailingBUM.jpg
GFPref.jpg
GFPwhitemet.jpg
GFPwood.jpg
GFPwood2.jpg
Hojas.jpg
HojasTR.jpg
LimeFlower.jpg
LimeFlowerTR.jpg
LimeLeaf.jpg
LimeLeafTR.jpg