User Tools

Site Tools


Victoria 4.2 Muscle Morphs and Maps

image_medium.jpg

Product: Victoria 4.2 Muscle Morphs and Maps
Product Code: ps_bn090
DAZ Original: Yes

Product Information

Required Products: Victoria 4.2 Base

This bundle contains the following items: Victoria 4.1 Muscle Maps, Victoria 4.2 Muscle Morphs

Victoria 4.1 Muscle Maps

image_medium.jpg
Product: http://www.daz3d.com/i.x/shop/itemdetails/-/?item=4175Victoria 4.1 Muscle Maps
Product Code: ps_tx1380
DAZ Original: YES
Created By: Stonemason
Released: April 23, 2007

Product Information

Required Products: Victoria 4.0 Base
You can find new icons for loading this product in the following Poser Libraries:
Materials: “MAT V4 Muscle MapsP6”, “MAT V4 Muscle MapsP7”
Pose: “MAT V4 Muscle Maps”
You can find new icons for loading this product in the following DAZStudio folder:
“People\Victoria 4\Materials”

Product Notes

The DS Flat and Glossy maps load with the bump maps enabled. If the displacement is turned on as well, the final might be harsh with some lighting set ups at close up so it may be necessary to turn the bump maps off with the Bump Off file.

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support/0/-/?http://www.daz3d.com/i.x/support
Thank you and enjoy your new products! DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170 ==== File Listing ==== \Runtime\
\Runtime\libraries\
\Runtime\libraries\Materials\
\Runtime\libraries\Materials\MAT V4 Muscle MapsP6
BumpSpecFlat.mc6
BumpSpecGloss.mc6
SpecFlat.mc6
SpecGloss.mc6
BumpSpecFlat.png
BumpSpecGloss.png
SpecFlat.png
SpecGloss.png
\Runtime\libraries\Materials\MAT V4 Muscle MapsP7
BumpSpecFlat.mc6
BumpSpecGloss.mc6
SpecFlat.mc6
SpecGloss.mc6
BumpSpecFlat.png
BumpSpecGloss.png
SpecFlat.png
SpecGloss.png
\Runtime\libraries\Pose\
\Runtime\libraries\Pose\DAZ's Victoria 4\
\Runtime\libraries\Pose\DAZ's Victoria 4\MAT V4 Muscle Maps
BumpSpecFlat.png
BumpSpecGloss.png
SpecFlat.png
SpecGloss.png
BumpSpecFlat.pz2
BumpSpecGloss.pz2
SpecFlat.pz2
SpecGloss.pz2
\Runtime\textures\
\Runtime\textures\DAZ\
\Runtime\textures\DAZ\Characters\
\Runtime\textures\DAZ\Characters\MilWom\
\Runtime\textures\DAZ\Characters\MilWom\V4\
V4Muscle_HeadB.jpg
V4Muscle_HeadM.jpg
V4Muscle_HeadS.jpg
V4Muscle_LimbsB.jpg
V4Muscle_LimbsM.jpg
V4Muscle_LimbsS.jpg
V4Muscle_TorsoB.jpg
V4Muscle_TorsoM.jpg
V4Muscle_TorsoS.jpg
V4Muscle_HeadDISP.tif
V4Muscle_LimbsDISP.tif
V4Muscle_TorsoDISP.tif
DAZ|Studio installer:
\content\
People.zip\
\content\People\
\content\People\Victoria 4\
\content\People\Victoria 4\Materials\
V4 Muscles Bump OFF.ds
V4 Muscles Bump ON.ds
V4 Muscles Displacement OFF.ds
V4 Muscles Displacement ON.ds
V4 Muscles Maps MAT Flat.ds
V4 Muscles Maps MAT Glossy.ds
V4 Muscles Bump OFF.ds.png
V4 Muscles Bump ON.ds.png
V4 Muscles Displacement OFF.ds.png
V4 Muscles Displacement ON.ds.png
V4 Muscles Maps MAT Flat.ds.png
V4 Muscles Maps MAT Glossy.ds.png
===== Victoria 4.2 Muscle Morphs ===== image_medium.jpg Product: Victoria 4.2 Muscle Morphs
Product Code: ps_mr259
DAZ Original: Yes
Released: February 11, 2008
This product is a set of 40 body morphs and includes seven unique body shape ERC dials (Barbarian, Beefy, Gymnast, Massive, Olympian, Toned and Wirey) and 20 Body Builder poses. ==== Product Information ==== Required Products: Victoria 4.2
You can find new icons for loading this product in the following Poser libraries:
Pose:
* “DAZ's Victoria 4\Morph Injections”
* “DAZ's Victoria 4\Digiport Muscle Poses”
Note: Due to the added bulk of the base figure created by these morphs, certain poses with extreme bends may have an unnatural appearance. To help with this, we’ve included a number of poses that are designed specifically to work with the Muscle Morph product. The Digiport Muscle Poses are designed to be used with figure “Limits Off.” ==== Product Notes ==== === What's new in Victoria 4.2? === * Added Male body and 3 Male head morphs
* Parameter grouping has changed, for easier top-level navigation
* ExP Utility changed to support parameter group consolidation
* Morph deltas are no longer embedded
* Deltas are now INJectable, in support of 'Character' CR2s
* Created individual user library INJection poses
* Implemented delta dependencies for compound morphs
* Moved V4toV3 user library INJ/REM files to sub folder
* Updated eyebrow scale ERC, to address zeroing 200% issue
* Corrected LacrmlSizeLRatioAmp ERC
=== How do I work with Victoria 4 and her clothing? === Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence. 1. Load Victoria 4 into the scene.
2. With the intended target Victoria 4 figure selected1, load an item of conforming clothing, and conform/fit it2.
1 Note: If you are using Poser, be sure that the correct Victoria4 figure is selected in the scene before loading the clothing item for that figure, to ensure proper “cross-talking”. (“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)
2 Note: If you are using Poser and plan to utilize the scaling Morphforms in Victoria 4 together with a conforming clothing item that has been built to support this feature, you will need follow a different workflow than when you use the other Morphforms (in Poser). First parent the BODY of the clothing item to the BODY of the intended target figure, and then copy the pose from the figure to the clothing item. If you are applying a pose to the clothing item that contains any information for the BODY actor, then you will need to Restore (Ctrl+E) the BODY of the conformed clothing item after applying said pose. 3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item. * Note: In Poser, the appropriate “Magnetize to V4” pose is the one with the same number suffix as that of the Victoria4 figure to which the clothing is conformed. For example, if the clothing is conformed to a Victoria4 figure that Poser has labeled “Victoria4 2”, then the “Magnetize to V4 2” pose should be used. If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies. If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix. 4. Repeat steps 1 thru 3 as needed. === Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser? === Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser. *Note: DAZ|Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset. === What are Morphforms? === The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*. *Note: DAZ|Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset. DAZ Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4. === Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4? === Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions. === Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio?? === This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2. === Why is it taking so long to load V4 in Poser? === As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.” The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time, say 15-20 minutes, to complete. === Why is my Firewall and/or Anti-Virus software is asking me if I want to allow the configure scripts to run? === The scripts that configure V4.2 and V4.2 to V3 are batch files and so may be seen by your firewall or AV program as a possible virus. Go ahead and allow the scripts to run. ==== Support ==== Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support Thank you and enjoy your new products! DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170 ==== File Listing ==== —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\abdomen\ —————————————————————- 02-ps_mr259_Chnnls.pz2
02-ps_mr259_ERC.pz2
02-ps_mr259_Grps.pz2
02-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\BODY\ —————————————————————- 00-ps_mr259_Chnnls.pz2
00-ps_mr259_ERC.pz2
00-ps_mr259_Grps.pz2
00-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\ —————————————————————- 64-ps_mr259_Chnnls.pz2
64-ps_mr259_Grps.pz2
64-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\chest\ —————————————————————- 03-ps_mr259_Chnnls.pz2
03-ps_mr259_ERC.pz2
03-ps_mr259_Grps.pz2
03-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\Deltas\ —————————————————————- InjDeltas.MuscleAll.pz2
RemDeltas.MuscleAll.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\Deltas\Muscle\ —————————————————————- InjDeltas.PBMAdductor.pz2
InjDeltas.PBMBarbarian.pz2
InjDeltas.PBMBeefy.pz2
InjDeltas.PBMBicep.pz2
InjDeltas.PBMBicepFlexPeak.pz2
InjDeltas.PBMBrachialis.pz2
InjDeltas.PBMBrachioradialis.pz2
InjDeltas.PBMCoracobrachialis.pz2
InjDeltas.PBMDeltoid.pz2
InjDeltas.PBMErectorSpinae.pz2
InjDeltas.PBMExtensorCarpiRadialis.pz2
InjDeltas.PBMExtensorDigitorum1.pz2
InjDeltas.PBMExtensorDigitorum2.pz2
InjDeltas.PBMExtensorDigitorum3.pz2
InjDeltas.PBMExtensorDigitorum4.pz2
InjDeltas.PBMExtensorPolBrevis.pz2
InjDeltas.PBMExtensorPolLongis.pz2
InjDeltas.PBMExtensorUlnerus.pz2
InjDeltas.PBMExternalOblique.pz2
InjDeltas.PBMFlexorRadialis.pz2
InjDeltas.PBMGastrocnemius.pz2
InjDeltas.PBMGluteus.pz2
InjDeltas.PBMGymnast.pz2
InjDeltas.PBMHamstrings.pz2
InjDeltas.PBMLatissimus.pz2
InjDeltas.PBMMassive.pz2
InjDeltas.PBMOlympian.pz2
InjDeltas.PBMPalmusLongus.pz2
InjDeltas.PBMPectoral.pz2
InjDeltas.PBMRectusAbdominus.pz2
InjDeltas.PBMRectusFemorus.pz2
InjDeltas.PBMSartorius.pz2
InjDeltas.PBMSerratus.pz2
InjDeltas.PBMSoleus.pz2
InjDeltas.PBMSternoMastoid1L.pz2
InjDeltas.PBMSternoMastoid1R.pz2
InjDeltas.PBMSternoMastoidL.pz2
InjDeltas.PBMSternoMastoidR.pz2
InjDeltas.PBMTeres.pz2
InjDeltas.PBMTeresMajor.pz2
InjDeltas.PBMTibialusAnterior.pz2
InjDeltas.PBMToned.pz2
InjDeltas.PBMTrapezius.pz2
InjDeltas.PBMTricep.pz2
InjDeltas.PBMVastusLateralus.pz2
InjDeltas.PBMVastusMedialus.pz2
InjDeltas.PBMWirey.pz2
RemDeltas.PBMAdductor.pz2
RemDeltas.PBMBarbarian.pz2
RemDeltas.PBMBeefy.pz2
RemDeltas.PBMBicep.pz2
RemDeltas.PBMBicepFlexPeak.pz2
RemDeltas.PBMBrachialis.pz2
RemDeltas.PBMBrachioradialis.pz2
RemDeltas.PBMCoracobrachialis.pz2
RemDeltas.PBMDeltoid.pz2
RemDeltas.PBMErectorSpinae.pz2
RemDeltas.PBMExtensorCarpiRadialis.pz2
RemDeltas.PBMExtensorDigitorum1.pz2
RemDeltas.PBMExtensorDigitorum2.pz2
RemDeltas.PBMExtensorDigitorum3.pz2
RemDeltas.PBMExtensorDigitorum4.pz2
RemDeltas.PBMExtensorPolBrevis.pz2
RemDeltas.PBMExtensorPolLongis.pz2
RemDeltas.PBMExtensorUlnerus.pz2
RemDeltas.PBMExternalOblique.pz2
RemDeltas.PBMFlexorRadialis.pz2
RemDeltas.PBMGastrocnemius.pz2
RemDeltas.PBMGluteus.pz2
RemDeltas.PBMGymnast.pz2
RemDeltas.PBMHamstrings.pz2
RemDeltas.PBMLatissimus.pz2
RemDeltas.PBMMassive.pz2
RemDeltas.PBMOlympian.pz2
RemDeltas.PBMPalmusLongus.pz2
RemDeltas.PBMPectoral.pz2
RemDeltas.PBMRectusAbdominus.pz2
RemDeltas.PBMRectusFemorus.pz2
RemDeltas.PBMSartorius.pz2
RemDeltas.PBMSerratus.pz2
RemDeltas.PBMSoleus.pz2
RemDeltas.PBMSternoMastoid1L.pz2
RemDeltas.PBMSternoMastoid1R.pz2
RemDeltas.PBMSternoMastoidL.pz2
RemDeltas.PBMSternoMastoidR.pz2
RemDeltas.PBMTeres.pz2
RemDeltas.PBMTeresMajor.pz2
RemDeltas.PBMTibialusAnterior.pz2
RemDeltas.PBMToned.pz2
RemDeltas.PBMTrapezius.pz2
RemDeltas.PBMTricep.pz2
RemDeltas.PBMVastusLateralus.pz2
RemDeltas.PBMVastusMedialus.pz2
RemDeltas.PBMWirey.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\eyeBrow\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\head\ —————————————————————- 05-ps_mr259_Chnnls.pz2
05-ps_mr259_ERC.pz2
05-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\hip\ —————————————————————- 01-ps_mr259_Chnnls.pz2
01-ps_mr259_ERC.pz2
01-ps_mr259_Grps.pz2
01-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lCollar\ —————————————————————- 37-ps_mr259_Chnnls.pz2
37-ps_mr259_ERC.pz2
37-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lEye\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lFoot\ —————————————————————- 62-ps_mr259_Chnnls.pz2
62-ps_mr259_ERC.pz2
62-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lForeArm\ —————————————————————- 39-ps_mr259_Chnnls.pz2
39-ps_mr259_ERC.pz2
39-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lHand\ —————————————————————- 40-ps_mr259_Chnnls.pz2
40-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lIndex1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lIndex2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lIndex3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lMid1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lMid2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lMid3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lowerJaw\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lPinky1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lPinky2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lPinky3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lRing1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lRing2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lRing3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lShin\ —————————————————————- 61-ps_mr259_Chnnls.pz2
61-ps_mr259_ERC.pz2
61-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lShldr\ —————————————————————- 38-ps_mr259_Chnnls.pz2
38-ps_mr259_ERC.pz2
38-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThigh\ —————————————————————- 60-ps_mr259_Chnnls.pz2
60-ps_mr259_ERC.pz2
60-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThumb1\ —————————————————————- 41-ps_mr259_Chnnls.pz2
41-ps_mr259_ERC.pz2
41-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThumb2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lThumb3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\lToe\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\neck\ —————————————————————- 04-ps_mr259_Chnnls.pz2
04-ps_mr259_ERC.pz2
04-ps_mr259_Grps.pz2
04-ps_mr259_LnkPrms.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rCollar\ —————————————————————- 18-ps_mr259_Chnnls.pz2
18-ps_mr259_ERC.pz2
18-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rEye\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rFoot\ —————————————————————- 58-ps_mr259_Chnnls.pz2
58-ps_mr259_ERC.pz2
58-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rForeArm\ —————————————————————- 20-ps_mr259_Chnnls.pz2
20-ps_mr259_ERC.pz2
20-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rHand\ —————————————————————- 21-ps_mr259_Chnnls.pz2
21-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rIndex1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rIndex2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rIndex3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rMid1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rMid2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rMid3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rPinky1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rPinky2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rPinky3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rRing1\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rRing2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rRing3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rShin\ —————————————————————- 57-ps_mr259_Chnnls.pz2
57-ps_mr259_ERC.pz2
57-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rShldr\ —————————————————————- 19-ps_mr259_Chnnls.pz2
19-ps_mr259_ERC.pz2
19-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThigh\ —————————————————————- 56-ps_mr259_Chnnls.pz2
56-ps_mr259_ERC.pz2
56-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThumb1\ —————————————————————- 22-ps_mr259_Chnnls.pz2
22-ps_mr259_ERC.pz2
22-ps_mr259_Grps.pz2
—————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThumb2\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rThumb3\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\rToe\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue01\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue02\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue03\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue04\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongue05\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongueBase\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\tongueTip\ —————————————————————- —————————————————————- \Runtime\libraries\!DAZ\Victoria 4\upperJaw\ —————————————————————- —————————————————————- \Runtime\libraries\Pose\ —————————————————————- —————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\ —————————————————————- —————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\Digiport Muscle Poses\ —————————————————————- Muscle 01.png
Muscle 01.pz2
Muscle 02.png
Muscle 02.pz2
Muscle 03.png
Muscle 03.pz2
Muscle 04.png
Muscle 04.pz2
Muscle 05.png
Muscle 05.pz2
Muscle 06.png
Muscle 06.pz2
Muscle 07.png
Muscle 07.pz2
Muscle 08.png
Muscle 08.pz2
Muscle 09.png
Muscle 09.pz2
Muscle 10.png
Muscle 10.pz2
Muscle 11.png
Muscle 11.pz2
Muscle 12.png
Muscle 12.pz2
Muscle 13.png
Muscle 13.pz2
Muscle 14.png
Muscle 14.pz2
Muscle 15.png
Muscle 15.pz2
Muscle 16.png
Muscle 16.pz2
Muscle 17.png
Muscle 17.pz2
Muscle 18.png
Muscle 18.pz2
Muscle 19.png
Muscle 19.pz2
Muscle 20.png
Muscle 20.pz2
—————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\ —————————————————————- INJ Muscles V4.png
INJ Muscles V4.pz2
REM Muscles V4.png
REM Muscles V4.pz2
—————————————————————- \Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Muscle —————————————————————- Adductor.png
Adductor.pz2
Barbarian.png
Barbarian.pz2
Beefy.png
Beefy.pz2
Bicep.png
Bicep.pz2
BicepFlexPeak.png
BicepFlexPeak.pz2
Brachialis.png
Brachialis.pz2
Brachioradialis.png
Brachioradialis.pz2
Coracobrachialis.png
Coracobrachialis.pz2
Deltoid.png
Deltoid.pz2
ErectorSpinae.png
ErectorSpinae.pz2
ExtensorCarpiRadialis.png
ExtensorCarpiRadialis.pz2
ExtensorDigitorum1.png
ExtensorDigitorum1.pz2
ExtensorDigitorum2.png
ExtensorDigitorum2.pz2
ExtensorDigitorum3.png
ExtensorDigitorum3.pz2
ExtensorDigitorum4.png
ExtensorDigitorum4.pz2
ExtensorPolBrevis.png
ExtensorPolBrevis.pz2
ExtensorPolLongis.png
ExtensorPolLongis.pz2
ExtensorUlnerus.png
ExtensorUlnerus.pz2
ExternalOblique.png
ExternalOblique.pz2
FlexorRadialis.png
FlexorRadialis.pz2
Gastrocnemius.png
Gastrocnemius.pz2
Gluteus.png
Gluteus.pz2
Gymnast.png
Gymnast.pz2
Hamstrings.png
Hamstrings.pz2
Latissimus.png
Latissimus.pz2
Massive.png
Massive.pz2
Olympian.png
Olympian.pz2
PalmusLongus.png
PalmusLongus.pz2
Pectoral.png
Pectoral.pz2
RectusAbdominus.png
RectusAbdominus.pz2
RectusFemorus.png
RectusFemorus.pz2
Sartorius.png
Sartorius.pz2
Serratus.png
Serratus.pz2
Soleus.png
Soleus.pz2
SternoMastoid1L.png
SternoMastoid1L.pz2
SternoMastoid1R.png
SternoMastoid1R.pz2
SternoMastoidL.png
SternoMastoidL.pz2
SternoMastoidR.png
SternoMastoidR.pz2
Teres.png
Teres.pz2
TeresMajor.png
TeresMajor.pz2
TibialusAnterior.png
TibialusAnterior.pz2
Toned.png
Toned.pz2
Trapezius.png
Trapezius.pz2
Tricep.png
Tricep.pz2
VastusLateralus.png
VastusLateralus.pz2
VastusMedialus.png
VastusMedialus.pz2
Wirey.png
Wirey.pz2
==== Notes ==== * “V4 Muscle Morphs INJ” is available for download on the product page.