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Celeste Clothes

image_medium.jpg

Product: Celeste Clothes
Product Code: ps_ac2100
DAZ Original: Yes
Created By: ElorOnceDark
Released:

Product Information

  • Required Products: Stephanie 3.0 Petite base
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “CelesteClothesP4”, “CelesteClothesPP”
    • Hand: “Celeste”
    • Pose: “CelesteClothesP4”, “CelesteClothesPP”
    • Props: “CelesteP4”, “CelestePP”

Product Notes

  • NOTE TO POSER 4 USERS

You must convert the jpeg bump maps to Poser 4 .bum format before attempting to load a Celeste Clothing figure or before using one of the MAT files. If you do not perform this first, you will get a “locate file error” and may potentially lock up Poser 4.

  • This product uses MAT Pose files for changing the Material Settings.In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak. Poser 4 users may need to convert several bump maps from .jpg files to use the P4 files properly. Please see http://www.daz3d.com/pages/faq/techtipsmain.html for more information on Your Poses library and MAT files.
  • CBoots: There are JCMKneeBend morphs in each of the shins to keep SP's calf from poking through the boots when her knee is bent. These do NOT work automatically, and need to be set manually. There is also a morph in the Body of the figure, to make the boot's sole into platforms.
  • CCorset: There are left and right collar up and down morphs in the Body to prevent her breasts from “poking through” the fabric when SP's collars are rotated up or down. These do NOT work automatically, and need to be set manually.
  • CPants: SP's thighs and shins need to be made invisible. There is a pose file to turn them on/off in the “Celeste Clothes” pose folder. There are separate material zones on the pants to make shorts and a trim for the shorts edge. Also note, that in some extreme posing there may be poke through in the inner buttocks area. You may need to scale the buttock or thigh parts of the pants on the x-scale to alleviate this. If you like, as long as your using the belt with the full pants, you can turn off SP's legs in their entirety. There is also a pose file to turn off S3's legs in their entirety. Another option is to disable S3's joint controlled morphs by loading the clothing item into Poser before loading in S3. Conform the clothing as normal.
  • CBelt: Pretty straightforward conformer
  • CTrench: There is a “FitOverCorset” morph located in the Body to fit the trench over the corset. There are 19 movement morphs in the chest body part. There are also custom body parts in the coat to tweak it's position. Just select the RSide, LSide, or Back body parts from the drop down menu, and bend, twist, or move from side to side as needed. Note that extreme movement in these parts will unnaturally deform the coat.
  • CCollar: The collar is a smart prop, and the rings are smart propped to the collar. So load the collar first, then the rings next.
  • Imden M9E Gun: Smart propped to either the left or right hand. I'm horrible at modelling technical inorganics, so this weapon is courtesy of my friend Moebius87. Thank you m'man!

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\



\Runtime\Geometries



\Runtime\Geometries\Celeste


CBelt.obj
CBoots.obj
CCollar.obj
CCorset.obj
CPants.obj
CTrench.obj
FrontRing.obj
ImdenM9E.obj
LRing.obj
RRing.obj
———————————————————– \Runtime\libraries\



\Runtime\libraries\character\



\Runtime\libraries\character\CelesteClothesP4


CBeltShiny.cr2
CBeltShiny.rsr
CBootsShiny.cr2
CBootsShiny.rsr
CCorsetShiny.cr2
CCorsetShiny.rsr
CPantsShiny.cr2
CPantsShiny.rsr
CTrenchShiny.cr2
CTrenchShiny.rsr


\Runtime\libraries\character\CelesteClothesPP


CBeltShiny.cr2
CBeltShiny.rsr
CBootsShiny.cr2
CBootsShiny.rsr
CCorsetShiny.cr2
CCorsetShiny.rsr
CPantsShiny.cr2
CPantsShiny.rsr
CTrenchShiny.cr2
CTrenchShiny.rsr


\Runtime\libraries\hand



\Runtime\libraries\hand\Celeste


GunGrip.hd2
GunGrip.rsr
———————————————————– \Runtime\libraries\pose



\Runtime\libraries\pose\CelesteClothesP4\


!HideFullLegs.pz2
!HideFullLegs.rsr
!HideLegs.pz2
!HideLegs.rsr
!ShowFullLegs.pz2
!ShowFullLegs.rsr
!ShowLegs.pz2
!ShowLegs.rsr
CBeltLeather.pz2
CBeltLeather.rsr
CBeltShiny.pz2
CBeltShiny.rsr
CBootsChrome.pz2
CBootsChrome.rsr
CBootsLeather.pz2
CBootsLeather.rsr
CBootsShiny.pz2
CBootsShiny.rsr
CCorsetLeather.pz2
CCorsetLeather.rsr
CCorsetShiny.pz2
CCorsetShiny.rsr
CPants- Shorts Leather.pz2
CPants- Shorts Leather.rsr
CPants- Shorts Shiny.pz2
CPants- Shorts Shiny.rsr
CPantsLeather.pz2
CPantsLeather.rsr
CPantsShiny.pz2
CPantsShiny.rsr
CTrenchLeather.pz2
CTrenchLeather.rsr
CTrenchShiny.pz2
CTrenchShiny.rsr


\Runtime\libraries\pose\CelesteClothesPP\


!HideFullLegs.pz2
!HideFullLegs.rsr
!HideLegs.pz2
!HideLegs.rsr
!ShowFullLegs.pz2
!ShowFullLegs.rsr
!ShowLegs.pz2
!ShowLegs.rsr
CBeltLeather.pz2
CBeltLeather.rsr
CBeltShiny.pz2
CBeltShiny.rsr
CBootsChrome.pz2
CBootsChrome.rsr
CBootsLeather.pz2
CBootsLeather.rsr
CBootsShiny.pz2
CBootsShiny.rsr
CCorsetLeather.pz2
CCorsetLeather.rsr
CCorsetShiny.pz2
CCorsetShiny.rsr
CPants- Shorts Leather.pz2
CPants- Shorts Leather.rsr
CPants- Shorts Shiny.pz2
CPants- Shorts Shiny.rsr
CPantsLeather.pz2
CPantsLeather.rsr
CPantsShiny.pz2
CPantsShiny.rsr
CTrenchLeather.pz2
CTrenchLeather.rsr
CTrenchShiny.pz2
CTrenchShiny.rsr


\Runtime\libraries\props\



\Runtime\libraries\props\CelesteP4\


CCollarLeather.pp2
CCollarLeather.rsr
CCollarShiny.pp2
CCollarShiny.rsr
FrontRing.pp2
FrontRing.rsr
Imden M9E LH.pp2
Imden M9E LH.rsr
Imden M9E RH.pp2
Imden M9E RH.rsr
LRing.pp2
LRing.rsr
RRing.pp2
RRing.rsr
———————————————————– \Runtime\libraries\props\CelestePP\


CCollarLeather.pp2
CCollarLeather.rsr
CCollarShiny.pp2
CCollarShiny.rsr
FrontRing.pp2
FrontRing.rsr
Imden M9E LH.pp2
Imden M9E LH.rsr
Imden M9E RH.pp2
Imden M9E RH.rsr
LRing.pp2
LRing.rsr
RRing.pp2
RRing.rsr
———————————————————– \Runtime\textures



\Runtime\textures\CelesteClothes\


BeltBUMPLeather.jpg
BeltBUMPTrim.jpg
CBootsLeatherBump.jpg
CollarBUMP.jpg
CorsetBUMP1.jpg
CorsetLeatherBump1.jpg
ImdenM9EBUMP.jpg
PantsBump1.jpg
PantsLeatherBump1.jpg
sd_refl01.jpg
TrenchLeatherBump.jpg