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Product: | Camarasaurus
Product Code: | ps_an158b
DAZ Original: | NO
Created By: Digital I Designs
Released: July 19, 2007

Product Information

  • Compatible Products: Camarasaurus Poses. Camarasaurus Howdah.
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Digital I”
    • Pose: “Dig I Camarasaurus” and “\Dig I Camarasaurus\MAT Camarasaurus”
    • Materials: “\Digital I\Camarasaurus”
  • You can find new icons for loading this product in the following DAZ|Studio folders:
    • “\Animals\Realistic\Materials\DI_Camarasaurus\”

Product Notes

  • This figure has been created for use in Poser 5 (“P5”) and 6 (“P6”), as well as DAZ|Studio (“DS”) - it will work in Poser 4 and ProPack, but some user intervention may be required (e.g. bump map conversion for Poser 4), and nested 'Pose' folders flattened out to one level.
  • Morph Dials - I have set 'forced' limits on some of the specific morph dials. Within those limits, you can experiment with the look of various settings. In some cases, negative dial values are also supported. For example, the 'Slit' pupil dials in the eyes can be set anywhere between +1 (for a vertical slit) and -1 (for a horizontal slit).
  • Dial Groups - Morph dials have been assigned to logical groups in all body parts. Where a 'Remote control' group exists it does not require user intervention, but rather represents morphs controlled by 'Master' dials in other body parts. No need ever to open these groups!
  • Full/Partial Body Morphs - Morphs which affect shaping of multiple body parts are located in the logical bodypart of the figure. For example, the 'Breathe' morph dial is located in the Chest bodypart. Other, more 'movement-specific' dials are in other logical locations, (such as controlling tail movement from its base at the hip, neck movement from the chest, or tongue movement from its base at the jaw).
  • Use Limits - While I have not 'forced' limits on joints, I strongly recommend that 'Use Limits' be set ON. All limits have been set as appropriate (if generous!), and there should be no need in normal usage conditions, to ever exceed those limits.
  • Conforming 'Nails' Figure - I modelled the Camarasaurus according to latest ideas, including the conjecture that its front toes/fingers were encased in flesh, so that only the large thumb had a claw or nail. However, one of my testers asked a perfectly reasonable question: “What if future evidence suggests that it had fingernails after all?” So, I created a conforming set; if you want your Camarasaurus to have nails on its front feet, just load the conforming Nails figure, and conform to (or 'Fit to' in DS) the main Camarasaurus figure.
  • Posing Notes 1 - In some cases, I have built extra flexibility into the joint limits 'just in case' - to allow for compensating for other areas if needed. For example, I have allowed the abdomen to bend upwards, although such movement in reality was probably severely limited. So, if you want the animal to tilt its torso upward, please tilt from the hips, not from the abdomen. Similarly, I have allowed some side-side movement in knee and ankle joints, although just as in humans, the legs don't 'really' rotate that way - I left it there to allow compensation for any awkwardness in posing - but please use such non-natural rotations 'sparingly'…
  • Posing Notes 2 - Neck and Tail: The secret to posing the many component parts of the neck and tail of a sauropod dinosaur, is to avoid sudden changes of direction to a single body part. Rather than applying (for example) a 'Twist' to Neck5, consider using either the 'TwistAfter' dial to spread the effect over multiple parts, or even use the main 'TwistAll' dial to share it along the entire neck! In real life, animals with long necks are usually incapable of isolating such movements to a small subset of their neck joints.

Known Issues

  • There are known joint issues in DAZ|Studio around the back legs when the thighs move out and front to back. Every effort was made to correct this issue, but the efforts were not entirely successful. Apologies go out for this.

Paleontology Notes

  • Pity the poor Camarasaurus! Of all the gigantic sauropods which roamed the Late Jurassic landscape of that part of Laurasia which would later become North America, its name is probably the least-known to the average person. Apatosaurus, Diplodocus, and Brachiosaurus are all more familiar to the average person-on-the-street. Indeed, back in the days when Apatosaurus was known as Brontosaurus, the skull of the Camarasaurus was appropriated and dropped onto the Brontosaurus skeleton, because that dinosaur's actual skull was unknown at the time. (It eventually turned out that a real apato/brontosaur skull looked nothing like the short, blunt Camarasaurus skull, and much more like the long horsey skull of Diplodocus - but the image of the Camarasaurus head is thus probably more familiar than its name!)Nonetheless, it seems that Camarasaurus may have had the proverbial 'last laugh' in evolutionary terms… While the branch of the sauropod family that included Apatosaurus and Diplodocus died out in the early Cretaceous period, it now appears that descendants of the Camarasaurus clan flourished and spread during the Cretaceous, developing into the group known as 'Titanosaurs', which included the largest dinosaurs ever!At over 20 meters (65 feet) in length, Camarasaurus was much the same size as its better-known contemporary sauropod relatives. However, it had a fairly short, thick neck and tail, by sauropod standards, and a relatively large head. It had a battery of chisel-like teeth, (the largest of any known sauropod), which were probably ideal for nipping shoots off tall coniferous trees.The neck posture of the Camarasaurus is a source of constant debate. New evidence is constantly influencing the perception of how the neck was carried, depending to a great extent on the biases and field of expertise of the author! In the past year, I have heard of no less than three (3) papers, each 'proving' a different conclusion on how a Camarasaurus held its neck and head! To cover all bases, I've captured all three in the 'Walk' pose variants included; from 'nearly vertical' (Walk 1) through 'almost brachiosaur-like 40/45-degree angle' (Walk 2), to 'nearly horizontal' (Walk 3). Use whichever one you like!Poser Scenes: Dinosaurs from this time and place (the 'Morrison' formation of what would become North America, about 150 Million years ago) are both numerous and well-known. I've already mentioned the 'big 4' sauropods, the other three of which are also available in Poser form. Other plant-eaters of the time included Stegosaurus and its relatives, with their tall rows of back-plates; and various small ornithopods (small bipedal forms that would soon give rise to much larger iguanadonts and eventually hadrosaurs). Small pterosaurs flitted overhead, eating insects; although they shared airspace with other flyers, smaller feathered theropod dinosaurs which had recently learned to fly, called birds. Speaking of theropods, the most formidable meat-eaters of the time were the giant Allosaurus and its relatives, as well as the more primitive Ceratosaurus. A variety of smaller carnivores such as Ornitholestes and Compsognathus were also widespread, although these posed no threat to even a half-grown sauropod. Plant life was changing - the first flowers and broadleaf trees were appearing towards the end of the Jurassic, slowly encroaching on the older, more established plant groups, such as conifers, ferns, and cycads, which still dominated the landscape.

Artist's Acknowledgments

  • Thanks go out to my beta-testers, for helping to catch those annoying little 'gotchas' that inevitably pop up! Any success of this project is due to their diligence, while any shortcomings are undoubtedly my own!Blatant Self-Promotion: The best reward a Poser content-creator can get is via you, the customer, using the product. It is also the best form of publicity! If you are in the habit of posting images to the community forums (Renderosity, PoserPros, 3D Commune, DeviantArt, etc), I encourage you to post images featuring this product! It's the best advertising I could ever get!


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Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267

File Listing

\Runtime\Geometries\Digital I\


\Runtime\libraries\character\Digital I\

Camarasaurus Nails.cr2
Camarasaurus Nails.png

\Runtime\libraries\Materials\Digital I\
\Runtime\libraries\Materials\Digital I\Camarasaurus\

MAT Camara M1 P6.mc6
MAT Camara M2 P6.mc6
MAT Camara M3 P6.mc6
MAT CamaraNails M1 P6.mc6
MAT CamaraNails M2 P6.mc6
MAT CamaraNails M3 P6.mc6
MAT Camara M1 P6.png
MAT Camara M2 P6.png
MAT Camara M3 P6.png
MAT CamaraNails M1 P6.png
MAT CamaraNails M2 P6.png
MAT CamaraNails M3 P6.png

\Runtime\libraries\Pose\Dig I Camarasaurus\

! Reset.png
Look Back.png
Stand Tall.png
Walk 1.png
Walk 2.png
Walk 3.png
! Reset.pz2
Look Back.pz2
Stand Tall.pz2
Walk 1.pz2
Walk 2.pz2
Walk 3.pz2

\Runtime\libraries\Pose\Dig I Camarasaurus\MAT Camarasaurus\

MAT Camara M1 P5.png
MAT Camara M2 P5.png
MAT Camara M3 P5.png
MAT CamNails M1 P5.png
MAT CamNails M2 P5.png
MAT CamNails M3 P5.png
MAT Camara M1 P5.pz2
MAT Camara M2 P5.pz2
MAT Camara M3 P5.pz2
MAT CamNails M1 P5.pz2
MAT CamNails M2 P5.pz2
MAT CamNails M3 P5.pz2

\Runtime\textures\Digital I\


DAZ|Studio Installer


MAT Camara M1.ds
MAT Camara M2.ds
MAT Camara M3.ds
MAT CamaraNails M1.ds
MAT CamaraNails M2.ds
MAT CamaraNails M3.ds
MAT Camara M1.png
MAT Camara M2.png
MAT Camara M3.png
MAT CamaraNails M1.png
MAT CamaraNails M2.png
MAT CamaraNails M3.png