User Tools

Site Tools


Aiko 4 Base

image_medium.jpg

Product: Aiko 4
Product Code: ps_pe073
DAZ Original: YES
Created by: DAZ Productions, ann0314
Released: February 14, 2008

Product Information

Required products: Victoria 4.2 Base, DAZ Studio 1.8 or Poser 6+

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ People”
  • Pose: “DAZ's Victoria 4\Morph Injections” and “DAZ's Victoria 4\Morph Injections\Aiko 4”

Textures:

You can find new icons for loading this product in the following Poser libraries:

  • Materials: “DAZ's Aiko 4 Materials:Anime”
  • Pose: “DAZ's Aiko 4 Materials:Anime”

You can find new icons for loading this product in the following DAZ Studio folders:

  • “People:Aiko 4:Textures:Anime”

Product Notes

  • Aiko 4 requires the Victoria 4 Base product to be installed in DAZ Studio. To increase compatibility between our models, Aiko 4 is built on the Victoria 4.2 technology and uses the Victoria 4.2 OBJ as well as the Victoria 4.2 ExP support files.
  • Aiko 4 provides her own morphs, but she is intended to be used in conjunction with Victoria's morphs. Not all of the Victoria morphs will provide the best results at a value of one, but thousands of new shapes are possible as you combine morphs and dial the values up. In this way, Aiko is more versatile than ever before.
  • Aiko 4 comes with a new CR2 file located in the DAZ People folder. This is a new version of the Victoria 4.2 CR2 file that automatically injects the Aiko morphs and dials the base morph. Restoring or resetting the morphs on the Aiko 4 figure will restore to the Aiko base morph being on. This will not happen if you load the Aiko morphs on the Victoria 4.2 CR2 separately.
  • Aiko 4's extreme expressions are isolated to the mouth. We have provided extra controls for adjusting the teeth size, tongue size and the space between the teeth for maximum versatility. Please Note that the teeth will not automatically move when using the Aiko 4 expressions for this reason!
  • Aiko uses the same magnetize poses for clothing as Victoria 4.2's magnetize poses. In DAZ Studio you only need to load the first magnetized pose for clothing.
  • In Poser you apply the magnetize pose that has the number that corresponds to the instance of Victoria in the scene.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Main installer


\Runtime\Libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe073_Chnnls.pz2
02-ps_pe073_ERC.pz2
02-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\BODY\


00-ps_pe073_Chnnls.pz2
00-ps_pe073_Grps.pz2
00-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe073_Chnnls.pz2
64-ps_pe073_Grps.pz2
64-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\chest\


03-ps_pe073_Chnnls.pz2
03-ps_pe073_ERC.pz2
03-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.Aiko4All.pz2
InjDeltas.Aiko4All_ON.pz2
RemDeltas.Aiko4All.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\Aiko 4\


InjDeltas.CTRLTeethOpen.pz2
InjDeltas.CTRLTeethSize.pz2
InjDeltas.FBMA4AikoBody.pz2
InjDeltas.FBMA4AikoBody_ON.pz2
InjDeltas.FBMA4AikoPetite.pz2
InjDeltas.FBMA4Realistic.pz2
InjDeltas.FBMA4Stylized.pz2
InjDeltas.FHMA4AikoBase.pz2
InjDeltas.FHMA4AikoBase_ON.pz2
InjDeltas.FHMA4American.pz2
InjDeltas.FHMA4Realistic.pz2
InjDeltas.FHMA4RealisticClassic.pz2
InjDeltas.FHMA4Stylized.pz2
InjDeltas.MCMA4AEyeCloseBottomL.pz2
InjDeltas.MCMA4AEyeCloseBottomR.pz2
InjDeltas.MCMA4AEyeCloseTopL.pz2
InjDeltas.MCMA4AEyeCloseTopR.pz2
InjDeltas.MCMA4AEyeOpenBottomL.pz2
InjDeltas.MCMA4AEyeOpenBottomR.pz2
InjDeltas.MCMA4AEyeOpenTopL.pz2
InjDeltas.MCMA4AEyeOpenTopR.pz2
InjDeltas.MCMA4AEyeSquintL.pz2
InjDeltas.MCMA4AEyeSquintR.pz2
InjDeltas.MCMA4EyeCloseBottomL.pz2
InjDeltas.MCMA4EyeCloseBottomR.pz2
InjDeltas.MCMA4EyeCloseTopL.pz2
InjDeltas.MCMA4EyeCloseTopR.pz2
InjDeltas.MCMA4EyeOpenBottomL.pz2
InjDeltas.MCMA4EyeOpenBottomR.pz2
InjDeltas.MCMA4EyeOpenTopL.pz2
InjDeltas.MCMA4EyeOpenTopR.pz2
InjDeltas.MCMA4EyeSquintL.pz2
InjDeltas.MCMA4EyeSquintR.pz2
InjDeltas.MCMA4HipsSpandex.pz2
InjDeltas.MCMA4PHipsSpandex.pz2
InjDeltas.MCMA4RCEyeCloseBottomL.pz2
InjDeltas.MCMA4RCEyeCloseBottomR.pz2
InjDeltas.MCMA4RCEyeCloseTopL.pz2
InjDeltas.MCMA4RCEyeCloseTopR.pz2
InjDeltas.MCMA4RCEyeOpenBottomL.pz2
InjDeltas.MCMA4RCEyeOpenBottomR.pz2
InjDeltas.MCMA4RCEyeOpenTopL.pz2
InjDeltas.MCMA4RCEyeOpenTopR.pz2
InjDeltas.MCMA4RCEyeSquintL.pz2
InjDeltas.MCMA4RCEyeSquintR.pz2
InjDeltas.MCMA4REyeCloseBottomL.pz2
InjDeltas.MCMA4REyeCloseBottomR.pz2
InjDeltas.MCMA4REyeCloseTopL.pz2
InjDeltas.MCMA4REyeCloseTopR.pz2
InjDeltas.MCMA4REyeOpenBottomL.pz2
InjDeltas.MCMA4REyeOpenBottomR.pz2
InjDeltas.MCMA4REyeOpenTopL.pz2
InjDeltas.MCMA4REyeOpenTopR.pz2
InjDeltas.MCMA4REyeSquintL.pz2
InjDeltas.MCMA4REyeSquintR.pz2
InjDeltas.MCMA4RHipsSpandex.pz2
InjDeltas.MCMA4SEyeCloseBottomL.pz2
InjDeltas.MCMA4SEyeCloseBottomR.pz2
InjDeltas.MCMA4SEyeCloseTopL.pz2
InjDeltas.MCMA4SEyeCloseTopR.pz2
InjDeltas.MCMA4SEyeOpenBottomL.pz2
InjDeltas.MCMA4SEyeOpenBottomR.pz2
InjDeltas.MCMA4SEyeOpenTopL.pz2
InjDeltas.MCMA4SEyeOpenTopR.pz2
InjDeltas.MCMA4SEyeSquintL.pz2
InjDeltas.MCMA4SEyeSquintR.pz2
InjDeltas.MCMA4SHipsSpandex.pz2
InjDeltas.PBMA4HandsSmooth.pz2
InjDeltas.PBMA4TaperFingers.pz2
InjDeltas.PHMA4BlinkCurveL.pz2
InjDeltas.PHMA4BlinkCurveR.pz2
InjDeltas.PHMA4BrowAngleUp.pz2
InjDeltas.PHMA4BrowBashfulL.pz2
InjDeltas.PHMA4BrowBashfulR.pz2
InjDeltas.PHMA4BrowConfoundedL.pz2
InjDeltas.PHMA4BrowConfoundedR.pz2
InjDeltas.PHMA4BrowIndignantL.pz2
InjDeltas.PHMA4BrowIndignantR.pz2
InjDeltas.PHMA4BrowInnerUpL.pz2
InjDeltas.PHMA4BrowInnerUpR.pz2
InjDeltas.PHMA4BrowOuterDownL.pz2
InjDeltas.PHMA4BrowOuterDownR.pz2
InjDeltas.PHMA4BrowOuterUpL.pz2
InjDeltas.PHMA4BrowOuterUpR.pz2
InjDeltas.PHMA4BrowPeevedL.pz2
InjDeltas.PHMA4BrowPeevedR.pz2
InjDeltas.PHMA4BrowPerplexedL.pz2
InjDeltas.PHMA4BrowPerplexedR.pz2
InjDeltas.PHMA4BrowSmilingL.pz2
InjDeltas.PHMA4BrowSmilingR.pz2
InjDeltas.PHMA4BrowTroubledL.pz2
InjDeltas.PHMA4BrowTroubledR.pz2
InjDeltas.PHMA4EyesAngleDown.pz2
InjDeltas.PHMA4EyesAngleUp.pz2
InjDeltas.PHMA4EyesFoldSmooth.pz2
InjDeltas.PHMA4EyesGlum.pz2
InjDeltas.PHMA4EyesGumdrop.pz2
InjDeltas.PHMA4EyesIndignant.pz2
InjDeltas.PHMA4EyesInSquare.pz2
InjDeltas.PHMA4EyesLazy.pz2
InjDeltas.PHMA4EyesLowAngleUp.pz2
InjDeltas.PHMA4EyesLowerFlat.pz2
InjDeltas.PHMA4EyesOutPeak.pz2
InjDeltas.PHMA4EyesOutRound.pz2
InjDeltas.PHMA4EyesPeeved.pz2
InjDeltas.PHMA4EyesSarcasm.pz2
InjDeltas.PHMA4EyesShape1.pz2
InjDeltas.PHMA4EyesShape2.pz2
InjDeltas.PHMA4EyesShape3.pz2
InjDeltas.PHMA4EyesSmile.pz2
InjDeltas.PHMA4EyesTroubled.pz2
InjDeltas.PHMA4EyesUpperFlat.pz2
InjDeltas.PHMA4EyesZen.pz2
InjDeltas.PHMA4EyeWinceL.pz2
InjDeltas.PHMA4EyeWinceR.pz2
InjDeltas.PHMA4IrisHuge.pz2
InjDeltas.PHMA4LashesGone.pz2
InjDeltas.PHMA4MouthBashful.pz2
InjDeltas.PHMA4MouthDisappointment.pz2
InjDeltas.PHMA4MouthDisgust.pz2
InjDeltas.PHMA4MouthFurious.pz2
InjDeltas.PHMA4MouthGlum.pz2
InjDeltas.PHMA4MouthLaugh.pz2
InjDeltas.PHMA4MouthOpenRound.pz2
InjDeltas.PHMA4MouthShock.pz2
InjDeltas.PHMA4MouthTroubled.pz2
InjDeltas.PHMA4MthConfoundLeft.pz2
InjDeltas.PHMA4MthConfoundRight.pz2
InjDeltas.PHMA4MthStrainedSmile.pz2
InjDeltas.PHMA4NoseTriangle.pz2
InjDeltas.PHMA4OpenMouth.pz2
InjDeltas.PHMA4PsstLeft.pz2
InjDeltas.PHMA4PsstRight.pz2
InjDeltas.PHMA4SimpleEars.pz2
InjDeltas.PHMA4Smile.pz2
InjDeltas.PHMA4SmileAngleL.pz2
InjDeltas.PHMA4SmileAngleR.pz2
InjDeltas.PHMA4SmileLeft.pz2
InjDeltas.PHMA4SmileOpen.pz2
InjDeltas.PHMA4SmileRight.pz2
RemDeltas.CTRLTeethOpen.pz2
RemDeltas.CTRLTeethSize.pz2
RemDeltas.FBMA4AikoBody.pz2
RemDeltas.FBMA4AikoPetite.pz2
RemDeltas.FBMA4Realistic.pz2
RemDeltas.FBMA4Stylized.pz2
RemDeltas.FHMA4AikoBase.pz2
RemDeltas.FHMA4American.pz2
RemDeltas.FHMA4Realistic.pz2
RemDeltas.FHMA4RealisticClassic.pz2
RemDeltas.FHMA4Stylized.pz2
RemDeltas.MCMA4AEyeCloseBottomL.pz2
RemDeltas.MCMA4AEyeCloseBottomR.pz2
RemDeltas.MCMA4AEyeCloseTopL.pz2
RemDeltas.MCMA4AEyeCloseTopR.pz2
RemDeltas.MCMA4AEyeOpenBottomL.pz2
RemDeltas.MCMA4AEyeOpenBottomR.pz2
RemDeltas.MCMA4AEyeOpenTopL.pz2
RemDeltas.MCMA4AEyeOpenTopR.pz2
RemDeltas.MCMA4AEyeSquintL.pz2
RemDeltas.MCMA4AEyeSquintR.pz2
RemDeltas.MCMA4EyeCloseBottomL.pz2
RemDeltas.MCMA4EyeCloseBottomR.pz2
RemDeltas.MCMA4EyeCloseTopL.pz2
RemDeltas.MCMA4EyeCloseTopR.pz2
RemDeltas.MCMA4EyeOpenBottomL.pz2
RemDeltas.MCMA4EyeOpenBottomR.pz2
RemDeltas.MCMA4EyeOpenTopL.pz2
RemDeltas.MCMA4EyeOpenTopR.pz2
RemDeltas.MCMA4EyeSquintL.pz2
RemDeltas.MCMA4EyeSquintR.pz2
RemDeltas.MCMA4HipsSpandex.pz2
RemDeltas.MCMA4PHipsSpandex.pz2
RemDeltas.MCMA4RCEyeCloseBottomL.pz2
RemDeltas.MCMA4RCEyeCloseBottomR.pz2
RemDeltas.MCMA4RCEyeCloseTopL.pz2
RemDeltas.MCMA4RCEyeCloseTopR.pz2
RemDeltas.MCMA4RCEyeOpenBottomL.pz2
RemDeltas.MCMA4RCEyeOpenBottomR.pz2
RemDeltas.MCMA4RCEyeOpenTopL.pz2
RemDeltas.MCMA4RCEyeOpenTopR.pz2
RemDeltas.MCMA4RCEyeSquintL.pz2
RemDeltas.MCMA4RCEyeSquintR.pz2
RemDeltas.MCMA4REyeCloseBottomL.pz2
RemDeltas.MCMA4REyeCloseBottomR.pz2
RemDeltas.MCMA4REyeCloseTopL.pz2
RemDeltas.MCMA4REyeCloseTopR.pz2
RemDeltas.MCMA4REyeOpenBottomL.pz2
RemDeltas.MCMA4REyeOpenBottomR.pz2
RemDeltas.MCMA4REyeOpenTopL.pz2
RemDeltas.MCMA4REyeOpenTopR.pz2
RemDeltas.MCMA4REyeSquintL.pz2
RemDeltas.MCMA4REyeSquintR.pz2
RemDeltas.MCMA4RHipsSpandex.pz2
RemDeltas.MCMA4SEyeCloseBottomL.pz2
RemDeltas.MCMA4SEyeCloseBottomR.pz2
RemDeltas.MCMA4SEyeCloseTopL.pz2
RemDeltas.MCMA4SEyeCloseTopR.pz2
RemDeltas.MCMA4SEyeOpenBottomL.pz2
RemDeltas.MCMA4SEyeOpenBottomR.pz2
RemDeltas.MCMA4SEyeOpenTopL.pz2
RemDeltas.MCMA4SEyeOpenTopR.pz2
RemDeltas.MCMA4SEyeSquintL.pz2
RemDeltas.MCMA4SEyeSquintR.pz2
RemDeltas.MCMA4SHipsSpandex.pz2
RemDeltas.PBMA4HandsSmooth.pz2
RemDeltas.PBMA4TaperFingers.pz2
RemDeltas.PHMA4BlinkCurveL.pz2
RemDeltas.PHMA4BlinkCurveR.pz2
RemDeltas.PHMA4BrowAngleUp.pz2
RemDeltas.PHMA4BrowBashfulL.pz2
RemDeltas.PHMA4BrowBashfulR.pz2
RemDeltas.PHMA4BrowConfoundedL.pz2
RemDeltas.PHMA4BrowConfoundedR.pz2
RemDeltas.PHMA4BrowIndignantL.pz2
RemDeltas.PHMA4BrowIndignantR.pz2
RemDeltas.PHMA4BrowInnerUpL.pz2
RemDeltas.PHMA4BrowInnerUpR.pz2
RemDeltas.PHMA4BrowOuterDownL.pz2
RemDeltas.PHMA4BrowOuterDownR.pz2
RemDeltas.PHMA4BrowOuterUpL.pz2
RemDeltas.PHMA4BrowOuterUpR.pz2
RemDeltas.PHMA4BrowPeevedL.pz2
RemDeltas.PHMA4BrowPeevedR.pz2
RemDeltas.PHMA4BrowPerplexedL.pz2
RemDeltas.PHMA4BrowPerplexedR.pz2
RemDeltas.PHMA4BrowSmilingL.pz2
RemDeltas.PHMA4BrowSmilingR.pz2
RemDeltas.PHMA4BrowTroubledL.pz2
RemDeltas.PHMA4BrowTroubledR.pz2
RemDeltas.PHMA4EyesAngleDown.pz2
RemDeltas.PHMA4EyesAngleUp.pz2
RemDeltas.PHMA4EyesFoldSmooth.pz2
RemDeltas.PHMA4EyesGlum.pz2
RemDeltas.PHMA4EyesGumdrop.pz2
RemDeltas.PHMA4EyesIndignant.pz2
RemDeltas.PHMA4EyesInSquare.pz2
RemDeltas.PHMA4EyesLazy.pz2
RemDeltas.PHMA4EyesLowAngleUp.pz2
RemDeltas.PHMA4EyesLowerFlat.pz2
RemDeltas.PHMA4EyesOutPeak.pz2
RemDeltas.PHMA4EyesOutRound.pz2
RemDeltas.PHMA4EyesPeeved.pz2
RemDeltas.PHMA4EyesSarcasm.pz2
RemDeltas.PHMA4EyesShape1.pz2
RemDeltas.PHMA4EyesShape2.pz2
RemDeltas.PHMA4EyesShape3.pz2
RemDeltas.PHMA4EyesSmile.pz2
RemDeltas.PHMA4EyesTroubled.pz2
RemDeltas.PHMA4EyesUpperFlat.pz2
RemDeltas.PHMA4EyesZen.pz2
RemDeltas.PHMA4EyeWinceL.pz2
RemDeltas.PHMA4EyeWinceR.pz2
RemDeltas.PHMA4IrisHuge.pz2
RemDeltas.PHMA4LashesGone.pz2
RemDeltas.PHMA4MouthBashful.pz2
RemDeltas.PHMA4MouthDisappointment.pz2
RemDeltas.PHMA4MouthDisgust.pz2
RemDeltas.PHMA4MouthFurious.pz2
RemDeltas.PHMA4MouthGlum.pz2
RemDeltas.PHMA4MouthLaugh.pz2
RemDeltas.PHMA4MouthOpenRound.pz2
RemDeltas.PHMA4MouthShock.pz2
RemDeltas.PHMA4MouthTroubled.pz2
RemDeltas.PHMA4MthConfoundLeft.pz2
RemDeltas.PHMA4MthConfoundRight.pz2
RemDeltas.PHMA4MthStrainedSmile.pz2
RemDeltas.PHMA4NoseTriangle.pz2
RemDeltas.PHMA4OpenMouth.pz2
RemDeltas.PHMA4PsstLeft.pz2
RemDeltas.PHMA4PsstRight.pz2
RemDeltas.PHMA4SimpleEars.pz2
RemDeltas.PHMA4Smile.pz2
RemDeltas.PHMA4SmileAngleL.pz2
RemDeltas.PHMA4SmileAngleR.pz2
RemDeltas.PHMA4SmileLeft.pz2
RemDeltas.PHMA4SmileOpen.pz2
RemDeltas.PHMA4SmileRight.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe073_Chnnls.pz2
06-ps_pe073_ERC.pz2
06-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\head\


05-ps_pe073_Chnnls.pz2
05-ps_pe073_ERC.pz2
05-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\hip\


01-ps_pe073_Chnnls.pz2
01-ps_pe073_ERC.pz2
01-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe073_Chnnls.pz2
37-ps_pe073_ERC.pz2
37-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lEye\


08-ps_pe073_Chnnls.pz2
08-ps_pe073_ERC.pz2
08-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe073_Chnnls.pz2
62-ps_pe073_ERC.pz2
62-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe073_Chnnls.pz2
39-ps_pe073_ERC.pz2
39-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lHand\


40-ps_pe073_Chnnls.pz2
40-ps_pe073_ERC.pz2
40-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe073_Chnnls.pz2
44-ps_pe073_ERC.pz2
44-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe073_Chnnls.pz2
45-ps_pe073_ERC.pz2
45-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe073_Chnnls.pz2
46-ps_pe073_ERC.pz2
46-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe073_Chnnls.pz2
47-ps_pe073_ERC.pz2
47-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe073_Chnnls.pz2
48-ps_pe073_ERC.pz2
48-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe073_Chnnls.pz2
49-ps_pe073_ERC.pz2
49-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe073_Chnnls.pz2
10-ps_pe073_ERC.pz2
10-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe073_Chnnls.pz2
53-ps_pe073_ERC.pz2
53-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe073_Chnnls.pz2
54-ps_pe073_ERC.pz2
54-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe073_Chnnls.pz2
55-ps_pe073_ERC.pz2
55-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe073_Chnnls.pz2
50-ps_pe073_ERC.pz2
50-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe073_Chnnls.pz2
51-ps_pe073_ERC.pz2
51-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe073_Chnnls.pz2
52-ps_pe073_ERC.pz2
52-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShin\


61-ps_pe073_Chnnls.pz2
61-ps_pe073_ERC.pz2
61-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe073_Chnnls.pz2
38-ps_pe073_ERC.pz2
38-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe073_Chnnls.pz2
60-ps_pe073_ERC.pz2
60-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe073_Chnnls.pz2
41-ps_pe073_ERC.pz2
41-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe073_Chnnls.pz2
42-ps_pe073_ERC.pz2
42-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe073_Chnnls.pz2
43-ps_pe073_ERC.pz2
43-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lToe\


63-ps_pe073_Chnnls.pz2
63-ps_pe073_ERC.pz2
63-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\neck\


04-ps_pe073_Chnnls.pz2
04-ps_pe073_ERC.pz2
04-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe073_Chnnls.pz2
18-ps_pe073_ERC.pz2
18-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rEye\


07-ps_pe073_Chnnls.pz2
07-ps_pe073_ERC.pz2
07-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe073_Chnnls.pz2
58-ps_pe073_ERC.pz2
58-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe073_Chnnls.pz2
20-ps_pe073_ERC.pz2
20-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rHand\


21-ps_pe073_Chnnls.pz2
21-ps_pe073_ERC.pz2
21-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe073_Chnnls.pz2
25-ps_pe073_ERC.pz2
25-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe073_Chnnls.pz2
26-ps_pe073_ERC.pz2
26-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe073_Chnnls.pz2
27-ps_pe073_ERC.pz2
27-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe073_Chnnls.pz2
28-ps_pe073_ERC.pz2
28-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe073_Chnnls.pz2
29-ps_pe073_ERC.pz2
29-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe073_Chnnls.pz2
30-ps_pe073_ERC.pz2
30-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe073_Chnnls.pz2
34-ps_pe073_ERC.pz2
34-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe073_Chnnls.pz2
35-ps_pe073_ERC.pz2
35-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe073_Chnnls.pz2
36-ps_pe073_ERC.pz2
36-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe073_Chnnls.pz2
31-ps_pe073_ERC.pz2
31-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe073_Chnnls.pz2
32-ps_pe073_ERC.pz2
32-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe073_Chnnls.pz2
33-ps_pe073_ERC.pz2
33-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShin\


57-ps_pe073_Chnnls.pz2
57-ps_pe073_ERC.pz2
57-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe073_Chnnls.pz2
19-ps_pe073_ERC.pz2
19-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe073_Chnnls.pz2
56-ps_pe073_ERC.pz2
56-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe073_Chnnls.pz2
22-ps_pe073_ERC.pz2
22-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe073_Chnnls.pz2
23-ps_pe073_ERC.pz2
23-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe073_Chnnls.pz2
24-ps_pe073_ERC.pz2
24-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rToe\


59-ps_pe073_Chnnls.pz2
59-ps_pe073_ERC.pz2
59-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\Character\DAZ People\


Aiko 4.cr2
Aiko 4.png
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Aiko V4.png
REM Aiko V4.png
INJ Aiko V4.pz2
REM Aiko V4.pz2
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Aiko 4\


Aiko4 (Body).png
Aiko4 (Head).png
American.png
BlinkCurveL.png
BlinkCurveR.png
BrowAngleUp.png
BrowBashfulL.png
BrowBashfulR.png
BrowConfoundedL.png
BrowConfoundedR.png
BrowIndignantL.png
BrowIndignantR.png
BrowInnerUpL.png
BrowInnerUpR.png
BrowOuterDownL.png
BrowOuterDownR.png
BrowOuterUpL.png
BrowOuterUpR.png
BrowPeevedL.png
BrowPeevedR.png
BrowPerplexedL.png
BrowPerplexedR.png
BrowSmilingL.png
BrowSmilingR.png
BrowTroubledL.png
BrowTroubledR.png
EyesAngleDown.png
EyesAngleUp.png
EyesFoldSmooth.png
EyesGlum.png
EyesGumdrop.png
EyesIndignant.png
EyesInSquare.png
EyesLazy.png
EyesLowAngleUp.png
EyesLowerFlat.png
EyesOutPeak.png
EyesOutRound.png
EyesPeeved.png
EyesSarcasm.png
EyesShape1.png
EyesShape2.png
EyesShape3.png
EyesSmile.png
EyesTroubled.png
EyesUpperFlat.png
EyesZen.png
EyeWinceL.png
EyeWinceR.png
HandsSmooth.png
IrisHuge.png
LashesGone.png
MouthBashful.png
MouthDisappointment.png
MouthDisgust.png
MouthFurious.png
MouthGlum.png
MouthLaugh.png
MouthOpenRound.png
MouthShock.png
MouthTroubled.png
MthConfoundLeft.png
MthConfoundRight.png
MthStrainedSmile.png
NoseTriangle.png
OpenMouth.png
Petite.png
PsstLeft.png
PsstRight.png
Realistic (Body).png
Realistic (Head).png
RealisticClassic.png
SimpleEars.png
Smile.png
SmileAngleL.png
SmileAngleR.png
SmileLeft.png
SmileOpen.png
SmileRight.png
Stylized (Body).png
Stylized (Head).png
TaperFingers.png
TeethOpen.png
TeethSize.png
Aiko4 (Body).pz2
Aiko4 (Head).pz2
American.pz2
BlinkCurveL.pz2
BlinkCurveR.pz2
BrowAngleUp.pz2
BrowBashfulL.pz2
BrowBashfulR.pz2
BrowConfoundedL.pz2
BrowConfoundedR.pz2
BrowIndignantL.pz2
BrowIndignantR.pz2
BrowInnerUpL.pz2
BrowInnerUpR.pz2
BrowOuterDownL.pz2
BrowOuterDownR.pz2
BrowOuterUpL.pz2
BrowOuterUpR.pz2
BrowPeevedL.pz2
BrowPeevedR.pz2
BrowPerplexedL.pz2
BrowPerplexedR.pz2
BrowSmilingL.pz2
BrowSmilingR.pz2
BrowTroubledL.pz2
BrowTroubledR.pz2
EyesAngleDown.pz2
EyesAngleUp.pz2
EyesFoldSmooth.pz2
EyesGlum.pz2
EyesGumdrop.pz2
EyesIndignant.pz2
EyesInSquare.pz2
EyesLazy.pz2
EyesLowAngleUp.pz2
EyesLowerFlat.pz2
EyesOutPeak.pz2
EyesOutRound.pz2
EyesPeeved.pz2
EyesSarcasm.pz2
EyesShape1.pz2
EyesShape2.pz2
EyesShape3.pz2
EyesSmile.pz2
EyesTroubled.pz2
EyesUpperFlat.pz2
EyesZen.pz2
EyeWinceL.pz2
EyeWinceR.pz2
HandsSmooth.pz2
IrisHuge.pz2
LashesGone.pz2
MouthBashful.pz2
MouthDisappointment.pz2
MouthDisgust.pz2
MouthFurious.pz2
MouthGlum.pz2
MouthLaugh.pz2
MouthOpenRound.pz2
MouthShock.pz2
MouthTroubled.pz2
MthConfoundLeft.pz2
MthConfoundRight.pz2
MthStrainedSmile.pz2
NoseTriangle.pz2
OpenMouth.pz2
Petite.pz2
PsstLeft.pz2
PsstRight.pz2
Realistic (Body).pz2
Realistic (Head).pz2
RealisticClassic.pz2
SimpleEars.pz2
Smile.pz2
SmileAngleL.pz2
SmileAngleR.pz2
SmileLeft.pz2
SmileOpen.pz2
SmileRight.pz2
Stylized (Body).pz2
Stylized (Head).pz2
TaperFingers.pz2
TeethOpen.pz2
TeethSize.pz2

Poser textures installer

Aiko Anime


\Runtime\Libraries\Materials\DAZ's Aiko 4 Materials\Anime


+Apply_First.mc6
+Apply_First.png
Eyes_Blue.mc6
Eyes_Blue.png
Eyes_Brown.mc6
Eyes_Brown.png
Eyes_Green.mc6
Eyes_Green.png


\Runtime\Libraries\Pose\DAZ's Aiko 4 Materials\Anime


+Apply_First.png
+Apply_First.pz2
Eyes_Blue.png
Eyes_Blue.pz2
Eyes_Brown.png
Eyes_Brown.pz2
Eyes_Green.png
Eyes_Green.pz2


\Runtime\Textures\ARTCollaborations\DAZAnime\


1_ARTDZAH.jpg
1_ARTDZAHB.jpg
1_ARTDZAHD.jpg
1_ARTDZAL.jpg
1_ARTDZAT.jpg
1_ARTDZHS.jpg
2_ARTDZTB.jpg
3_ARTDZLB.jpg
5_ARTDZBE.jpg
5_ARTDZBRE.jpg
5_ARTDZEB.jpg
5_ARTDZGE.jpg
ARTDZC.jpg
ARTDZGums.jpg
ARTDZGumsB.jpg
ARTDZLash.jpg

DS textures installer

Aiko Anime


\People\Aiko 4\Textures\Anime\


+Apply_First.ds
+Apply_First.png
Eyes_Blue.ds
Eyes_Blue.png
Eyes_Brown.ds
Eyes_Brown.png
Eyes_Green.ds
Eyes_Green.png


\Runtime\Textures\ARTCollaborations\DAZAnime\


1_ARTDZAH.jpg
1_ARTDZAHB.jpg
1_ARTDZAHD.jpg
1_ARTDZAL.jpg
1_ARTDZAT.jpg
1_ARTDZHS.jpg
2_ARTDZTB.jpg
3_ARTDZLB.jpg
5_ARTDZBE.jpg
5_ARTDZBRE.jpg
5_ARTDZEB.jpg
5_ARTDZGE.jpg
ARTDZC.jpg
ARTDZGums.jpg
ARTDZGumsB.jpg
ARTDZLash.jpg

Notes

  • Please be sure to have Victoria 4.2 Base (or later) installed before loading Aiko 4.
  • DAZ Studio users: Make sure you have DAZ Studio version 1.8.2.1 or later installed.
  • This product includes 1 full Aiko Base installer, one full Poser Textures installer, and one full DAZ Studio Textures installer