Go to the “Content” tab in your Carrara setup room
Click on the tiny triangle at the top-right of the tab
Choose “Add Runtime”
Select your Runtime folder
All of your Poser library files will now be visible in the content tab
For more help with importing Poser content, please read the C6 manual, or visit the tutorials section and the forums at www.daz3d.com
How to use the hairstyles for Carrara 6
Make sure your Poser “Runtime” folder or external Runtime folder is installed in C6.
To use the hair, you have to load the hair base, then the hair object itself.
In order to load the hair base :
Load a figure using your Content tab in your Presets pane3 Click on one of the skullcaps (for example : “V4 hair base”) in your “Objects\Hair\Other\Hairstyles - Balaenanun” folder (again in the Presets panel)
Drag it and drop it on your figure's head (to access to the figure's body parts, click on the small triangle next to its name in the scene Instance window, on the right of the program's interface)
If you want to use the Jules, Alice, Kielo 2 or A3 realistic morph, click on the skullcap, then click on the “Morph area list” in the General tab. The available morphs will appear in the “Current area” window. Set the morph value (for example “Alice fit”) to 1.0
Loading the hairstyle with the hair base invisible.
Do the above steps
Go to the “Objects\Hair\Other\Hairstyles - Balaenanun” folder
Click on one of the hair styles (for example “!Clown hair”).
Drag it and drop it on the hair base you have loaded previously.
You will see the hair on the hair base.
Now select the hair base and uncheck the “visible” box (on the top-right of your screen), in order to make the hair base completely invisible.
You should now only see the hair and be ready to render.
If you want to change the hair color :
Select the hair object.
In your Shaders tab, go to “Shaders\Hairstyles - Balaenanun”
Enter the folder that corresponds to the name of the hair style (for example “Clown hair”)
Click on the color of your choice
Drag and drop it on the hair object.
You will only see the real appearance of the hair and the real look of the colors after you render.
You can also alter the colors simply by going to the texturing room.
Most shaders are very simple, some others use mixers to combine several colors and create streaks. For more information on the Texture room and Carrara 6 hair, please see your C6 manual and www.daz3d.com for tutorials and forums.