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L75 Hillary

image_medium.jpg

Product: L75 Hillary
Product Code: ps_tx1606
DAZ Original: YES
Created By: Lobo75
Released: January 26, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.1 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “L75/Hillary”
* Props: “L75 Dynamic”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Victoria 4:Characters:Hillary V4”

Product Notes

* Simple instructions for using the Dynamic Lauren Dress:
* Load Victoria 4.2 or Aiko 4, and zero Pose the figure using the joint editor.
* Load the Dynamic Lauren Dress from the L75 Dynamic folder, and change the parent to V4/A4's Chest.
* Depending on the figure you are using, use the morph dials within the Dynamic Lauren Dress best suiting your needs.
* * Now enter Poser's cloth room using the interface tabs. *
* Once in the cloth room, create a new simulation. Set your end frame to 20. Do not add Drape frames as this can slow down the process as well as render non desired results. Click ok.
* Next, select clothify, and the Dynamic Lauren Dress should be listed. If not, choose the dress. Simply click ok.
* Click “Collide Against” when viewing the options. Change the Collision Offset to 0.500 and the Collision Depth to 0.500 for optimal results.
* Click the Add/Remove button, and select only the following body areas for collision:
* Hip
* Abdomen
* Chest
* Right Collar
* Left Collar
* Right Thigh
* Left Thigh
* Right Shin
* Left Shin
* If you get pokethru after the sim, simply select more body parts.
* Click “Clothify” when finished selecting those body parts.
* Make sure the Start Draping option is unchecked, and select ignore head, hand, and feet collisions.
* * You are now ready to calculate the simulation *
* Set the frame to 20 on the bottom animation timeline.
* Select V4 and apply your pose.
* Set the frame back to 1.
* Press the “Calculate
Simulation” button, and watch your dress conform to the pose you chose!
* There is no need for concern with the Dynamic Lauren Dress sliding off of the figure, as the constrained settings have been saved within the prop file by default during creation.
* Once the simulation is done, you may need to reset the morph fit dial for the dress. The simulation sometimes replicates the morph. Depending on the result, simply adjust the dials to fix any poke through.
* NOTE: It is recommended that texture filtering should be turned off when using this texture set.

Resolved Issues

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

L75 Hillary for V4 and A4


\Runtime
————————————————–


\Runtime\Geometries
————————————————–


\Runtime\Geometries\L75
————————————————–


\Runtime\Geometries\L75\LD_DYN
————————————————–


\Runtime\Geometries\L75\LD_DYN\A4
————————————————– L75A4LCD.obj
————————————————– \Runtime\Libraries
————————————————–


\Runtime\Libraries\Pose
————————————————–


\Runtime\Libraries\Pose\L75
————————————————–


\Runtime\Libraries\Pose\L75\Hillary
————————————————– ! MAT Hillary.png
!MAT Hill MU 01.png
!MAT Hill MU 02.png
!MAT Hill MU 03.png
!MAT Hill MU 04.png
!MAT Hill MU 05.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
MAT Hill TAT 01.png
MAT Hill TAT 02.png
MAT Hill TAT 03.png
! MAT Hillary.pz2
!MAT Hill MU 01.pz2
!MAT Hill MU 02.pz2
!MAT Hill MU 03.pz2
!MAT Hill MU 04.pz2
!MAT Hill MU 05.pz2
MAT Eye 01.pz2
MAT Eye 02.pz2
MAT Eye 03.pz2
MAT Eye 04.pz2
MAT Eye 05.pz2
MAT Eye 06.pz2
MAT Eye 07.pz2
MAT Eye 08.pz2
MAT Eye 09.pz2
MAT Eye 10.pz2
MAT Hill TAT 01.pz2
MAT Hill TAT 02.pz2
MAT Hill TAT 03.pz2
————————————————– \Runtime\Libraries\Props
————————————————–


\Runtime\Libraries\Props\L75 Dynamic
————————————————– L75 A-V 4 Lauren Dress.png
L75 A-V 4 Lauren Dress.pp2
————————————————– \Runtime\Textures
————————————————–


\Runtime\Textures\L75
————————————————–


\Runtime\Textures\L75\HILL
————————————————– L75HillAr.jpg
L75HillArBUM.jpg
L75HillArSPC.jpg
L75HillH.jpg
L75HillHBUM.jpg
L75HillHDISP.jpg
L75HillHLipMSK.jpg
L75HillHLipSPC.jpg
L75HillHMU01.jpg
L75HillHMU02.jpg
L75HillHMU03.jpg
L75HillHMU04.jpg
L75HillHMU05.jpg
L75HillHSPC.jpg
L75HillTo.jpg
L75HillToBUM.jpg
L75HillToSPC.jpg
L75HillToTat1.jpg
L75HillToTat1BUM.jpg
L75HillToTat1SPC.jpg
L75HillToTat2.jpg
L75HillToTat2BUM.jpg
L75HillToTat2SPC.jpg
L75HillToTat3.jpg
L75HillToTat3BUM.jpg
L75HillToTat3SPC.jpg
L75V4E01.jpg
L75V4E02.jpg
L75V4E03.jpg
L75V4E04.jpg
L75V4E05.jpg
L75V4E06.jpg
L75V4E07.jpg
L75V4E08.jpg
L75V4E09.jpg
L75V4E10.jpg
L75V4ETR.jpg
L75V4Lash.jpg
L75V4Mouth.jpg
————————————————– \Runtime\Textures\L75\LD_DYN
————————————————– L75A4LCD01.jpg
L75A4LCD01DISP.jpg\
————————————————– \People
————————————————–


\People\Victoria 4
————————————————–


\People\Victoria 4\Characters
————————————————–


\People\Victoria 4\Characters\Hillary V4
————————————————– ! MAT Hillary.ds
!MAT Hill MU 01.ds
!MAT Hill MU 02.ds
!MAT Hill MU 03.ds
!MAT Hill MU 04.ds
!MAT Hill MU 05.ds
MAT Eye 01.ds
MAT Eye 02.ds
MAT Eye 03.ds
MAT Eye 04.ds
MAT Eye 05.ds
MAT Eye 06.ds
MAT Eye 07.ds
MAT Eye 08.ds
MAT Eye 09.ds
MAT Eye 10.ds
MAT Hill TAT 01.ds
MAT Hill TAT 02.ds
MAT Hill TAT 03.ds
! MAT Hillary.png
!MAT Hill MU 01.png
!MAT Hill MU 02.png
!MAT Hill MU 03.png
!MAT Hill MU 04.png
!MAT Hill MU 05.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
MAT Hill TAT 01.png
MAT Hill TAT 02.png
MAT Hill TAT 03.png