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Sayuri Hair


Product: Sayuri Hair
Product Code: ps_ac2330b
Programs Supported: Poser 5+, DAZ|Studio
DAZ Original: No
Published Artists: Arien, Surreality
Released: February 15, 2008

Sayuri Hair is a Poser hair inspired both by traditional japanese styles and anime, to give an avant-garde, modern geisha look with a twist. Its plentiful options will allow you to create different styles suitable for males and females, contemporary, anime and fantasy.

Contents

  • a hair object.
  • one hr2 poser hair file
  • 68 high-resolution textures, transparencies and bump maps
  • 64 hair colours, 48 accessories colours (16 for each) and 384 partial mat poses to apply the original hair colours selectively, plus invisible poses for the bangs, top knot strands, spray and long back strands to alter the look further.
  • 513 .ds files: complete custom built DAZ|Studio materials settings
  • One pdf file as documentation

Using the Hair

Load Sayuri Hair from your Hair folder, under WyrdSisters\Sayuri Hair. This is an hr2 hair prop, so make sure you have your figure selected when loading it. The hair loads in Cartoon with Lines shading mode, as Poser’s OpenGL implementation can become slow when displaying it in Full Textured mode. We recommend you keep this setting. The hair will render normally.

Supported Figures

  • V4.2
  • A4, A4 Realistic, A4 Realistic Classic, A4 Stylised, A4 American
  • A3, A3 Realistic
  • Stephanie Petite 3
  • Victoria 3

You only need one of the above to use the hair. Support for further figures is available in the Sayuri Expansion Pack

The Morphs

Fits and Adjustments
  • DAZ Characters: Fit morphs for DAZ’ more popular characters: Victoria 4, Aiko 4 and its extra head morphs, Stephanie Petite 3, Aiko 3, Aiko 3 Realistic and Victoria 3; load as normal for your character, then dial the desired morph to 1 to have it fit. If this is a custom character, adjust if necessary using the adjustment morphs
  • Scalp Adjustments: sometimes custom morphs might create features that are different from the standard character’s head shape, having for instance a more curvy brow, or wider cheekbones. The extensive list of Scalp Adjustment morphs will help sort these issues out. The morphs can adjust the forehead, crown, sides, sideburns, back, occipital ridge and bottom, effectively giving you tools to adjust the whole of the skullcap as required.
Styling Morphs
  • Bangs: morphs are provided for the bangs to swing back, front, to each side and twist, and to shorten
  • Backstrands: morphs are provided for each backstrand to swing back, front and to each side; to curl in each direction, to wrap or flail around the body, to twist, lengthen, shorten, and also to move the top and mid-sections individually in the four basic directions for more movement options.
  • Side Strands: morphs are provided to adjust each side individually to swing back, front, to each side, twist and shorten
  • Spray: morphs are provided to control size, curl and wave, to make it flop down and to shape like a leaf for a more fantastic look
  • TopKnot Strands: morphs are provided to adjust each side individually to swing back, front, to each side, twist and shorten

Material Zones

Sayuri Hair has multiple material zones; it was set up this way to allow for different combinations and styles by changing colours or switching off the material alltogether.

  • Bangs: the bangs hanging in front of the face; they can be turned off by using the Inv pose in the Partials folder
  • Long Strands: the long strands hanging at the back; they can be turned off by using the Inv pose in the Partials folder
  • Side Strands: the loose strands on each side of the face Knot Loose Strands: the loose strands hanging on each side of the head, from the top knot; they can be turned off by using the Inv pose in the Partials folder
  • Feathers 1: the long feathers by the top knot; they can be turned off by using the Inv pose in the Sayuri Hair Extras folder
  • Feathers 2: the small ruffled feathers by the top knot; they can be turned off by using the Inv pose in the SayuriHair Extras folder
  • Spray: the fan-shaped tail coming from the top knot; it can be turned off by using the Inv pose in the Partials folder
  • Clip: the hair band keeping the topknot’s shape
  • BackShortTop: the topmost short layer on the back of the head
  • BackShortSecLayer: the second short layer on the back of the head; it can be recoloured by using the poses in the Partials folder
  • BackShortThirdLayer: the third short layer on the back of the head
  • BackShortFourthLayer: the bottom short layer on the back of the head; it can be recoloured by using the poses in the Partials folder
  • Skullcap: the layer of hair closer to the skull
  • Updo: the main updo
  • TopStrands: the wispy bits of hair on top of the Updo
  • TopKnot: shaped like a figure 8 at the top of the head
  • Skullcap2: a separate transmapped layer, between the skullcap and the updo, to help give visual volume to the hair

Mat Poses

The MAT poses for the basic hair can be found under Poses\WyrdSisters\ Sayuri Hair Colours. These poses will apply just the hair colours. To get the desired hair band and feather colours, go to the Sayuri Hair Extras folder. There you will find MAT poses to change the colours individually for the hair band and each of the feather groups, and also to turn them invisible if you don’t want to use them for the render.

Partial Materials

The amount of material zones in Sayuri means that you can create different looks easily, combining and mixing existing overall colours with details in other colours for a different look. You can find the partial MATs to do this in your Sayuri Hair Partials folder. They are split as follows:

  • 1-Bangs: lets you change the colours of just the bangs, or make them invisible
  • 2-Long Strands: lets you change the colour of the long strands at the back of the hair, or making them invisible
  • 3-Sides: lets you change the colour of the loose strands on each side of the head
  • 4-Wisps: lets you change the colour of the Top Strands and the TopKnot Loose Strands
  • 5-TopKnot: lets you change the colour of the TopKnot and Spray, and make the Spray invisible for a more sober look
  • 6-BackStripes: lets you change the colour of the second and fourth back layers, for a subtle

colour change effect

The Accessories

The default Sayuri loads with two sets of feathers coming out of the TopKnot. There are poses to turn these invisible and change materials, that can be found whithin the Sayuri Hair Extras folder.

DAZ|Studio

Shaders

Each of the materials listed above has been converted by hand into a Studio shader to create the best possible look. Unlike the Poser Mats, the Studio shaders for the full colours load the whole of the textures, including the feathers and hair band. You can find the Studio materials in your Studio folder, under content\hair\Sayuri Hair. The organisation of the shaders follows the same pattern as the Poser ones. There are also further instructions included, as for certain shaders you will have to select the individual material to apply it to in the surface tab. These material settings use Studio's own native Shaders, no extra plugins are required.

SubD

With the new subD functionality introduced with Studio 2.0, you can subdivide any of your content for a smoother appearance. It is suggested that you do this sparingly, although it can really enhance the final results if applied judiciously. To apply subD to any of the items in the package, proceed as follows:

  1. Set up your scene, pose, light, apply shaders as normal. Once you’re ready to do the final render, go to the scene palette and select the item you want subdivided. Go to Edit/Convert to subD.
  2. You will get a dialogue informing you about LoD settings. Click Yes. We suggest a single level of subdivision at render time; it isn’t necessary to subdivide in the viewport.

Expansion:

This hair was released by Arien and Surreality