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Aiko 4 Starter Pack

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Product: Aiko 4 Starter Pack
Product Code: ps_bn118
DAZ Originals: Yes
Created by: BATLAB, Bobbie25, Lobo75, Skyewolf, Out of Touch, the3dwizard, ARTCollaborations

Product Information

Required Products: Victoria 4.2 Base

This bundle contains the following products: Aiko 4 Base, Aiko 4 Isa, Realistic Textures, L75 Arisu, Posh Hair, School Girl Uniform for Aiko 4, Attitude Poses, Attitude Expressions, Aiko 4 Bodysuit Upgrade

Aiko 4 Base

image_medium.jpg

Product: Aiko 4
Product Code: ps_pe073
DAZ Original: YES
Released: February 14, 2008



Product Information
* You can find new icons for loading this product in the following Poser libraries:
* Figures: “DAZ People”
* Pose: “DAZ's Victoria 4\Morph Injections” and “DAZ's Victoria 4\Morph Injections\Aiko 4”
* View files installed for this product:


\Runtime\Libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe073_Chnnls.pz2
02-ps_pe073_ERC.pz2
02-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\BODY\


00-ps_pe073_Chnnls.pz2
00-ps_pe073_Grps.pz2
00-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe073_Chnnls.pz2
64-ps_pe073_Grps.pz2
64-ps_pe073_LnkPrms.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\chest\


03-ps_pe073_Chnnls.pz2
03-ps_pe073_ERC.pz2
03-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.Aiko4All.pz2
InjDeltas.Aiko4All_ON.pz2
RemDeltas.Aiko4All.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\Deltas\Aiko 4\


InjDeltas.CTRLTeethOpen.pz2
InjDeltas.CTRLTeethSize.pz2
InjDeltas.FBMA4AikoBody.pz2
InjDeltas.FBMA4AikoBody_ON.pz2
InjDeltas.FBMA4AikoPetite.pz2
InjDeltas.FBMA4Realistic.pz2
InjDeltas.FBMA4Stylized.pz2
InjDeltas.FHMA4AikoBase.pz2
InjDeltas.FHMA4AikoBase_ON.pz2
InjDeltas.FHMA4American.pz2
InjDeltas.FHMA4Realistic.pz2
InjDeltas.FHMA4RealisticClassic.pz2
InjDeltas.FHMA4Stylized.pz2
InjDeltas.MCMA4AEyeCloseBottomL.pz2
InjDeltas.MCMA4AEyeCloseBottomR.pz2
InjDeltas.MCMA4AEyeCloseTopL.pz2
InjDeltas.MCMA4AEyeCloseTopR.pz2
InjDeltas.MCMA4AEyeOpenBottomL.pz2
InjDeltas.MCMA4AEyeOpenBottomR.pz2
InjDeltas.MCMA4AEyeOpenTopL.pz2
InjDeltas.MCMA4AEyeOpenTopR.pz2
InjDeltas.MCMA4AEyeSquintL.pz2
InjDeltas.MCMA4AEyeSquintR.pz2
InjDeltas.MCMA4EyeCloseBottomL.pz2
InjDeltas.MCMA4EyeCloseBottomR.pz2
InjDeltas.MCMA4EyeCloseTopL.pz2
InjDeltas.MCMA4EyeCloseTopR.pz2
InjDeltas.MCMA4EyeOpenBottomL.pz2
InjDeltas.MCMA4EyeOpenBottomR.pz2
InjDeltas.MCMA4EyeOpenTopL.pz2
InjDeltas.MCMA4EyeOpenTopR.pz2
InjDeltas.MCMA4EyeSquintL.pz2
InjDeltas.MCMA4EyeSquintR.pz2
InjDeltas.MCMA4HipsSpandex.pz2
InjDeltas.MCMA4PHipsSpandex.pz2
InjDeltas.MCMA4RCEyeCloseBottomL.pz2
InjDeltas.MCMA4RCEyeCloseBottomR.pz2
InjDeltas.MCMA4RCEyeCloseTopL.pz2
InjDeltas.MCMA4RCEyeCloseTopR.pz2
InjDeltas.MCMA4RCEyeOpenBottomL.pz2
InjDeltas.MCMA4RCEyeOpenBottomR.pz2
InjDeltas.MCMA4RCEyeOpenTopL.pz2
InjDeltas.MCMA4RCEyeOpenTopR.pz2
InjDeltas.MCMA4RCEyeSquintL.pz2
InjDeltas.MCMA4RCEyeSquintR.pz2
InjDeltas.MCMA4REyeCloseBottomL.pz2
InjDeltas.MCMA4REyeCloseBottomR.pz2
InjDeltas.MCMA4REyeCloseTopL.pz2
InjDeltas.MCMA4REyeCloseTopR.pz2
InjDeltas.MCMA4REyeOpenBottomL.pz2
InjDeltas.MCMA4REyeOpenBottomR.pz2
InjDeltas.MCMA4REyeOpenTopL.pz2
InjDeltas.MCMA4REyeOpenTopR.pz2
InjDeltas.MCMA4REyeSquintL.pz2
InjDeltas.MCMA4REyeSquintR.pz2
InjDeltas.MCMA4RHipsSpandex.pz2
InjDeltas.MCMA4SEyeCloseBottomL.pz2
InjDeltas.MCMA4SEyeCloseBottomR.pz2
InjDeltas.MCMA4SEyeCloseTopL.pz2
InjDeltas.MCMA4SEyeCloseTopR.pz2
InjDeltas.MCMA4SEyeOpenBottomL.pz2
InjDeltas.MCMA4SEyeOpenBottomR.pz2
InjDeltas.MCMA4SEyeOpenTopL.pz2
InjDeltas.MCMA4SEyeOpenTopR.pz2
InjDeltas.MCMA4SEyeSquintL.pz2
InjDeltas.MCMA4SEyeSquintR.pz2
InjDeltas.MCMA4SHipsSpandex.pz2
InjDeltas.PBMA4HandsSmooth.pz2
InjDeltas.PBMA4TaperFingers.pz2
InjDeltas.PHMA4BlinkCurveL.pz2
InjDeltas.PHMA4BlinkCurveR.pz2
InjDeltas.PHMA4BrowAngleUp.pz2
InjDeltas.PHMA4BrowBashfulL.pz2
InjDeltas.PHMA4BrowBashfulR.pz2
InjDeltas.PHMA4BrowConfoundedL.pz2
InjDeltas.PHMA4BrowConfoundedR.pz2
InjDeltas.PHMA4BrowIndignantL.pz2
InjDeltas.PHMA4BrowIndignantR.pz2
InjDeltas.PHMA4BrowInnerUpL.pz2
InjDeltas.PHMA4BrowInnerUpR.pz2
InjDeltas.PHMA4BrowOuterDownL.pz2
InjDeltas.PHMA4BrowOuterDownR.pz2
InjDeltas.PHMA4BrowOuterUpL.pz2
InjDeltas.PHMA4BrowOuterUpR.pz2
InjDeltas.PHMA4BrowPeevedL.pz2
InjDeltas.PHMA4BrowPeevedR.pz2
InjDeltas.PHMA4BrowPerplexedL.pz2
InjDeltas.PHMA4BrowPerplexedR.pz2
InjDeltas.PHMA4BrowSmilingL.pz2
InjDeltas.PHMA4BrowSmilingR.pz2
InjDeltas.PHMA4BrowTroubledL.pz2
InjDeltas.PHMA4BrowTroubledR.pz2
InjDeltas.PHMA4EyesAngleDown.pz2
InjDeltas.PHMA4EyesAngleUp.pz2
InjDeltas.PHMA4EyesFoldSmooth.pz2
InjDeltas.PHMA4EyesGlum.pz2
InjDeltas.PHMA4EyesGumdrop.pz2
InjDeltas.PHMA4EyesIndignant.pz2
InjDeltas.PHMA4EyesInSquare.pz2
InjDeltas.PHMA4EyesLazy.pz2
InjDeltas.PHMA4EyesLowAngleUp.pz2
InjDeltas.PHMA4EyesLowerFlat.pz2
InjDeltas.PHMA4EyesOutPeak.pz2
InjDeltas.PHMA4EyesOutRound.pz2
InjDeltas.PHMA4EyesPeeved.pz2
InjDeltas.PHMA4EyesSarcasm.pz2
InjDeltas.PHMA4EyesShape1.pz2
InjDeltas.PHMA4EyesShape2.pz2
InjDeltas.PHMA4EyesShape3.pz2
InjDeltas.PHMA4EyesSmile.pz2
InjDeltas.PHMA4EyesTroubled.pz2
InjDeltas.PHMA4EyesUpperFlat.pz2
InjDeltas.PHMA4EyesZen.pz2
InjDeltas.PHMA4EyeWinceL.pz2
InjDeltas.PHMA4EyeWinceR.pz2
InjDeltas.PHMA4IrisHuge.pz2
InjDeltas.PHMA4LashesGone.pz2
InjDeltas.PHMA4MouthBashful.pz2
InjDeltas.PHMA4MouthDisappointment.pz2
InjDeltas.PHMA4MouthDisgust.pz2
InjDeltas.PHMA4MouthFurious.pz2
InjDeltas.PHMA4MouthGlum.pz2
InjDeltas.PHMA4MouthLaugh.pz2
InjDeltas.PHMA4MouthOpenRound.pz2
InjDeltas.PHMA4MouthShock.pz2
InjDeltas.PHMA4MouthTroubled.pz2
InjDeltas.PHMA4MthConfoundLeft.pz2
InjDeltas.PHMA4MthConfoundRight.pz2
InjDeltas.PHMA4MthStrainedSmile.pz2
InjDeltas.PHMA4NoseTriangle.pz2
InjDeltas.PHMA4OpenMouth.pz2
InjDeltas.PHMA4PsstLeft.pz2
InjDeltas.PHMA4PsstRight.pz2
InjDeltas.PHMA4SimpleEars.pz2
InjDeltas.PHMA4Smile.pz2
InjDeltas.PHMA4SmileAngleL.pz2
InjDeltas.PHMA4SmileAngleR.pz2
InjDeltas.PHMA4SmileLeft.pz2
InjDeltas.PHMA4SmileOpen.pz2
InjDeltas.PHMA4SmileRight.pz2
RemDeltas.CTRLTeethOpen.pz2
RemDeltas.CTRLTeethSize.pz2
RemDeltas.FBMA4AikoBody.pz2
RemDeltas.FBMA4AikoPetite.pz2
RemDeltas.FBMA4Realistic.pz2
RemDeltas.FBMA4Stylized.pz2
RemDeltas.FHMA4AikoBase.pz2
RemDeltas.FHMA4American.pz2
RemDeltas.FHMA4Realistic.pz2
RemDeltas.FHMA4RealisticClassic.pz2
RemDeltas.FHMA4Stylized.pz2
RemDeltas.MCMA4AEyeCloseBottomL.pz2
RemDeltas.MCMA4AEyeCloseBottomR.pz2
RemDeltas.MCMA4AEyeCloseTopL.pz2
RemDeltas.MCMA4AEyeCloseTopR.pz2
RemDeltas.MCMA4AEyeOpenBottomL.pz2
RemDeltas.MCMA4AEyeOpenBottomR.pz2
RemDeltas.MCMA4AEyeOpenTopL.pz2
RemDeltas.MCMA4AEyeOpenTopR.pz2
RemDeltas.MCMA4AEyeSquintL.pz2
RemDeltas.MCMA4AEyeSquintR.pz2
RemDeltas.MCMA4EyeCloseBottomL.pz2
RemDeltas.MCMA4EyeCloseBottomR.pz2
RemDeltas.MCMA4EyeCloseTopL.pz2
RemDeltas.MCMA4EyeCloseTopR.pz2
RemDeltas.MCMA4EyeOpenBottomL.pz2
RemDeltas.MCMA4EyeOpenBottomR.pz2
RemDeltas.MCMA4EyeOpenTopL.pz2
RemDeltas.MCMA4EyeOpenTopR.pz2
RemDeltas.MCMA4EyeSquintL.pz2
RemDeltas.MCMA4EyeSquintR.pz2
RemDeltas.MCMA4HipsSpandex.pz2
RemDeltas.MCMA4PHipsSpandex.pz2
RemDeltas.MCMA4RCEyeCloseBottomL.pz2
RemDeltas.MCMA4RCEyeCloseBottomR.pz2
RemDeltas.MCMA4RCEyeCloseTopL.pz2
RemDeltas.MCMA4RCEyeCloseTopR.pz2
RemDeltas.MCMA4RCEyeOpenBottomL.pz2
RemDeltas.MCMA4RCEyeOpenBottomR.pz2
RemDeltas.MCMA4RCEyeOpenTopL.pz2
RemDeltas.MCMA4RCEyeOpenTopR.pz2
RemDeltas.MCMA4RCEyeSquintL.pz2
RemDeltas.MCMA4RCEyeSquintR.pz2
RemDeltas.MCMA4REyeCloseBottomL.pz2
RemDeltas.MCMA4REyeCloseBottomR.pz2
RemDeltas.MCMA4REyeCloseTopL.pz2
RemDeltas.MCMA4REyeCloseTopR.pz2
RemDeltas.MCMA4REyeOpenBottomL.pz2
RemDeltas.MCMA4REyeOpenBottomR.pz2
RemDeltas.MCMA4REyeOpenTopL.pz2
RemDeltas.MCMA4REyeOpenTopR.pz2
RemDeltas.MCMA4REyeSquintL.pz2
RemDeltas.MCMA4REyeSquintR.pz2
RemDeltas.MCMA4RHipsSpandex.pz2
RemDeltas.MCMA4SEyeCloseBottomL.pz2
RemDeltas.MCMA4SEyeCloseBottomR.pz2
RemDeltas.MCMA4SEyeCloseTopL.pz2
RemDeltas.MCMA4SEyeCloseTopR.pz2
RemDeltas.MCMA4SEyeOpenBottomL.pz2
RemDeltas.MCMA4SEyeOpenBottomR.pz2
RemDeltas.MCMA4SEyeOpenTopL.pz2
RemDeltas.MCMA4SEyeOpenTopR.pz2
RemDeltas.MCMA4SEyeSquintL.pz2
RemDeltas.MCMA4SEyeSquintR.pz2
RemDeltas.MCMA4SHipsSpandex.pz2
RemDeltas.PBMA4HandsSmooth.pz2
RemDeltas.PBMA4TaperFingers.pz2
RemDeltas.PHMA4BlinkCurveL.pz2
RemDeltas.PHMA4BlinkCurveR.pz2
RemDeltas.PHMA4BrowAngleUp.pz2
RemDeltas.PHMA4BrowBashfulL.pz2
RemDeltas.PHMA4BrowBashfulR.pz2
RemDeltas.PHMA4BrowConfoundedL.pz2
RemDeltas.PHMA4BrowConfoundedR.pz2
RemDeltas.PHMA4BrowIndignantL.pz2
RemDeltas.PHMA4BrowIndignantR.pz2
RemDeltas.PHMA4BrowInnerUpL.pz2
RemDeltas.PHMA4BrowInnerUpR.pz2
RemDeltas.PHMA4BrowOuterDownL.pz2
RemDeltas.PHMA4BrowOuterDownR.pz2
RemDeltas.PHMA4BrowOuterUpL.pz2
RemDeltas.PHMA4BrowOuterUpR.pz2
RemDeltas.PHMA4BrowPeevedL.pz2
RemDeltas.PHMA4BrowPeevedR.pz2
RemDeltas.PHMA4BrowPerplexedL.pz2
RemDeltas.PHMA4BrowPerplexedR.pz2
RemDeltas.PHMA4BrowSmilingL.pz2
RemDeltas.PHMA4BrowSmilingR.pz2
RemDeltas.PHMA4BrowTroubledL.pz2
RemDeltas.PHMA4BrowTroubledR.pz2
RemDeltas.PHMA4EyesAngleDown.pz2
RemDeltas.PHMA4EyesAngleUp.pz2
RemDeltas.PHMA4EyesFoldSmooth.pz2
RemDeltas.PHMA4EyesGlum.pz2
RemDeltas.PHMA4EyesGumdrop.pz2
RemDeltas.PHMA4EyesIndignant.pz2
RemDeltas.PHMA4EyesInSquare.pz2
RemDeltas.PHMA4EyesLazy.pz2
RemDeltas.PHMA4EyesLowAngleUp.pz2
RemDeltas.PHMA4EyesLowerFlat.pz2
RemDeltas.PHMA4EyesOutPeak.pz2
RemDeltas.PHMA4EyesOutRound.pz2
RemDeltas.PHMA4EyesPeeved.pz2
RemDeltas.PHMA4EyesSarcasm.pz2
RemDeltas.PHMA4EyesShape1.pz2
RemDeltas.PHMA4EyesShape2.pz2
RemDeltas.PHMA4EyesShape3.pz2
RemDeltas.PHMA4EyesSmile.pz2
RemDeltas.PHMA4EyesTroubled.pz2
RemDeltas.PHMA4EyesUpperFlat.pz2
RemDeltas.PHMA4EyesZen.pz2
RemDeltas.PHMA4EyeWinceL.pz2
RemDeltas.PHMA4EyeWinceR.pz2
RemDeltas.PHMA4IrisHuge.pz2
RemDeltas.PHMA4LashesGone.pz2
RemDeltas.PHMA4MouthBashful.pz2
RemDeltas.PHMA4MouthDisappointment.pz2
RemDeltas.PHMA4MouthDisgust.pz2
RemDeltas.PHMA4MouthFurious.pz2
RemDeltas.PHMA4MouthGlum.pz2
RemDeltas.PHMA4MouthLaugh.pz2
RemDeltas.PHMA4MouthOpenRound.pz2
RemDeltas.PHMA4MouthShock.pz2
RemDeltas.PHMA4MouthTroubled.pz2
RemDeltas.PHMA4MthConfoundLeft.pz2
RemDeltas.PHMA4MthConfoundRight.pz2
RemDeltas.PHMA4MthStrainedSmile.pz2
RemDeltas.PHMA4NoseTriangle.pz2
RemDeltas.PHMA4OpenMouth.pz2
RemDeltas.PHMA4PsstLeft.pz2
RemDeltas.PHMA4PsstRight.pz2
RemDeltas.PHMA4SimpleEars.pz2
RemDeltas.PHMA4Smile.pz2
RemDeltas.PHMA4SmileAngleL.pz2
RemDeltas.PHMA4SmileAngleR.pz2
RemDeltas.PHMA4SmileLeft.pz2
RemDeltas.PHMA4SmileOpen.pz2
RemDeltas.PHMA4SmileRight.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe073_Chnnls.pz2
06-ps_pe073_ERC.pz2
06-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\head\


05-ps_pe073_Chnnls.pz2
05-ps_pe073_ERC.pz2
05-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\hip\


01-ps_pe073_Chnnls.pz2
01-ps_pe073_ERC.pz2
01-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe073_Chnnls.pz2
37-ps_pe073_ERC.pz2
37-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lEye\


08-ps_pe073_Chnnls.pz2
08-ps_pe073_ERC.pz2
08-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe073_Chnnls.pz2
62-ps_pe073_ERC.pz2
62-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe073_Chnnls.pz2
39-ps_pe073_ERC.pz2
39-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lHand\


40-ps_pe073_Chnnls.pz2
40-ps_pe073_ERC.pz2
40-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe073_Chnnls.pz2
44-ps_pe073_ERC.pz2
44-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe073_Chnnls.pz2
45-ps_pe073_ERC.pz2
45-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe073_Chnnls.pz2
46-ps_pe073_ERC.pz2
46-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe073_Chnnls.pz2
47-ps_pe073_ERC.pz2
47-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe073_Chnnls.pz2
48-ps_pe073_ERC.pz2
48-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe073_Chnnls.pz2
49-ps_pe073_ERC.pz2
49-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe073_Chnnls.pz2
10-ps_pe073_ERC.pz2
10-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe073_Chnnls.pz2
53-ps_pe073_ERC.pz2
53-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe073_Chnnls.pz2
54-ps_pe073_ERC.pz2
54-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe073_Chnnls.pz2
55-ps_pe073_ERC.pz2
55-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe073_Chnnls.pz2
50-ps_pe073_ERC.pz2
50-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe073_Chnnls.pz2
51-ps_pe073_ERC.pz2
51-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe073_Chnnls.pz2
52-ps_pe073_ERC.pz2
52-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShin\


61-ps_pe073_Chnnls.pz2
61-ps_pe073_ERC.pz2
61-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe073_Chnnls.pz2
38-ps_pe073_ERC.pz2
38-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe073_Chnnls.pz2
60-ps_pe073_ERC.pz2
60-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe073_Chnnls.pz2
41-ps_pe073_ERC.pz2
41-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe073_Chnnls.pz2
42-ps_pe073_ERC.pz2
42-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe073_Chnnls.pz2
43-ps_pe073_ERC.pz2
43-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\lToe\


63-ps_pe073_Chnnls.pz2
63-ps_pe073_ERC.pz2
63-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\neck\


04-ps_pe073_Chnnls.pz2
04-ps_pe073_ERC.pz2
04-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe073_Chnnls.pz2
18-ps_pe073_ERC.pz2
18-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rEye\


07-ps_pe073_Chnnls.pz2
07-ps_pe073_ERC.pz2
07-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe073_Chnnls.pz2
58-ps_pe073_ERC.pz2
58-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe073_Chnnls.pz2
20-ps_pe073_ERC.pz2
20-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rHand\


21-ps_pe073_Chnnls.pz2
21-ps_pe073_ERC.pz2
21-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe073_Chnnls.pz2
25-ps_pe073_ERC.pz2
25-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe073_Chnnls.pz2
26-ps_pe073_ERC.pz2
26-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe073_Chnnls.pz2
27-ps_pe073_ERC.pz2
27-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe073_Chnnls.pz2
28-ps_pe073_ERC.pz2
28-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe073_Chnnls.pz2
29-ps_pe073_ERC.pz2
29-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe073_Chnnls.pz2
30-ps_pe073_ERC.pz2
30-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe073_Chnnls.pz2
34-ps_pe073_ERC.pz2
34-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe073_Chnnls.pz2
35-ps_pe073_ERC.pz2
35-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe073_Chnnls.pz2
36-ps_pe073_ERC.pz2
36-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe073_Chnnls.pz2
31-ps_pe073_ERC.pz2
31-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe073_Chnnls.pz2
32-ps_pe073_ERC.pz2
32-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe073_Chnnls.pz2
33-ps_pe073_ERC.pz2
33-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShin\


57-ps_pe073_Chnnls.pz2
57-ps_pe073_ERC.pz2
57-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe073_Chnnls.pz2
19-ps_pe073_ERC.pz2
19-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe073_Chnnls.pz2
56-ps_pe073_ERC.pz2
56-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe073_Chnnls.pz2
22-ps_pe073_ERC.pz2
22-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe073_Chnnls.pz2
23-ps_pe073_ERC.pz2
23-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe073_Chnnls.pz2
24-ps_pe073_ERC.pz2
24-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\rToe\


59-ps_pe073_Chnnls.pz2
59-ps_pe073_ERC.pz2
59-ps_pe073_Grps.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe073_ERC.pz2
—————————————————————– \Runtime\Libraries\Character\DAZ People\


Aiko 4.cr2
Aiko 4.png
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Aiko V4.png
REM Aiko V4.png
INJ Aiko V4.pz2
REM Aiko V4.pz2
—————————————————————– \Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Aiko 4\


Aiko4 (Body).png
Aiko4 (Head).png
American.png
BlinkCurveL.png
BlinkCurveR.png
BrowAngleUp.png
BrowBashfulL.png
BrowBashfulR.png
BrowConfoundedL.png
BrowConfoundedR.png
BrowIndignantL.png
BrowIndignantR.png
BrowInnerUpL.png
BrowInnerUpR.png
BrowOuterDownL.png
BrowOuterDownR.png
BrowOuterUpL.png
BrowOuterUpR.png
BrowPeevedL.png
BrowPeevedR.png
BrowPerplexedL.png
BrowPerplexedR.png
BrowSmilingL.png
BrowSmilingR.png
BrowTroubledL.png
BrowTroubledR.png
EyesAngleDown.png
EyesAngleUp.png
EyesFoldSmooth.png
EyesGlum.png
EyesGumdrop.png
EyesIndignant.png
EyesInSquare.png
EyesLazy.png
EyesLowAngleUp.png
EyesLowerFlat.png
EyesOutPeak.png
EyesOutRound.png
EyesPeeved.png
EyesSarcasm.png
EyesShape1.png
EyesShape2.png
EyesShape3.png
EyesSmile.png
EyesTroubled.png
EyesUpperFlat.png
EyesZen.png
EyeWinceL.png
EyeWinceR.png
HandsSmooth.png
IrisHuge.png
LashesGone.png
MouthBashful.png
MouthDisappointment.png
MouthDisgust.png
MouthFurious.png
MouthGlum.png
MouthLaugh.png
MouthOpenRound.png
MouthShock.png
MouthTroubled.png
MthConfoundLeft.png
MthConfoundRight.png
MthStrainedSmile.png
NoseTriangle.png
OpenMouth.png
Petite.png
PsstLeft.png
PsstRight.png
Realistic (Body).png
Realistic (Head).png
RealisticClassic.png
SimpleEars.png
Smile.png
SmileAngleL.png
SmileAngleR.png
SmileLeft.png
SmileOpen.png
SmileRight.png
Stylized (Body).png
Stylized (Head).png
TaperFingers.png
TeethOpen.png
TeethSize.png
Aiko4 (Body).pz2
Aiko4 (Head).pz2
American.pz2
BlinkCurveL.pz2
BlinkCurveR.pz2
BrowAngleUp.pz2
BrowBashfulL.pz2
BrowBashfulR.pz2
BrowConfoundedL.pz2
BrowConfoundedR.pz2
BrowIndignantL.pz2
BrowIndignantR.pz2
BrowInnerUpL.pz2
BrowInnerUpR.pz2
BrowOuterDownL.pz2
BrowOuterDownR.pz2
BrowOuterUpL.pz2
BrowOuterUpR.pz2
BrowPeevedL.pz2
BrowPeevedR.pz2
BrowPerplexedL.pz2
BrowPerplexedR.pz2
BrowSmilingL.pz2
BrowSmilingR.pz2
BrowTroubledL.pz2
BrowTroubledR.pz2
EyesAngleDown.pz2
EyesAngleUp.pz2
EyesFoldSmooth.pz2
EyesGlum.pz2
EyesGumdrop.pz2
EyesIndignant.pz2
EyesInSquare.pz2
EyesLazy.pz2
EyesLowAngleUp.pz2
EyesLowerFlat.pz2
EyesOutPeak.pz2
EyesOutRound.pz2
EyesPeeved.pz2
EyesSarcasm.pz2
EyesShape1.pz2
EyesShape2.pz2
EyesShape3.pz2
EyesSmile.pz2
EyesTroubled.pz2
EyesUpperFlat.pz2
EyesZen.pz2
EyeWinceL.pz2
EyeWinceR.pz2
HandsSmooth.pz2
IrisHuge.pz2
LashesGone.pz2
MouthBashful.pz2
MouthDisappointment.pz2
MouthDisgust.pz2
MouthFurious.pz2
MouthGlum.pz2
MouthLaugh.pz2
MouthOpenRound.pz2
MouthShock.pz2
MouthTroubled.pz2
MthConfoundLeft.pz2
MthConfoundRight.pz2
MthStrainedSmile.pz2
NoseTriangle.pz2
OpenMouth.pz2
Petite.pz2
PsstLeft.pz2
PsstRight.pz2
Realistic (Body).pz2
Realistic (Head).pz2
RealisticClassic.pz2
SimpleEars.pz2
Smile.pz2
SmileAngleL.pz2
SmileAngleR.pz2
SmileLeft.pz2
SmileOpen.pz2
SmileRight.pz2
Stylized (Body).pz2
Stylized (Head).pz2
TaperFingers.pz2
TeethOpen.pz2
TeethSize.pz2

Product Notes
* Aiko 4 requires the Victoria 4 Base product to be installed in DAZ Studio. To increase compatibility between our models, Aiko 4 is built on the Victoria 4.2 technology and uses the Victoria 4.2 OBJ as well as the Victoria 4.2 ExP support files.
* Aiko 4 provides her own morphs, but she is intended to be used in conjunction with Victoria's morphs. Not all of the Victoria morphs will provide the best results at a value of one, but thousands of new shapes are possible as you combine morphs and dial the values up. In this way, Aiko is more versatile than ever before.
* Aiko 4 comes with a new CR2 file located in the DAZ People folder. This is a new version of the Victoria 4.2 CR2 file that automatically injects the Aiko morphs and dials the base morph. Restoring or resetting the morphs on the Aiko 4 figure will restore to the Aiko base morph being on. This will not happen if you load the Aiko morphs on the Victoria 4.2 CR2 separately.
* Aiko 4's extreme expressions are isolated to the mouth. We have provided extra controls for adjusting the teeth size, tongue size and the space between the teeth for maximum versatility. Please Note that the teeth will not automatically move when using the Aiko 4 expressions for this reason!
* Aiko uses the same magnetize poses for clothing as Victoria 4.2's magnetize poses. In DAZ Studio you only need to load the first magnetized pose for clothing.
* In Poser you apply the magnetize pose that has the number that corresponds to the instance of Victoria in the scene.



Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Aiko 4 Isa, Realistic Textures

image_medium.jpg

Product: Isa for A4 Texture Pack
Product Code: ps_tx1590
DAZ Original: YES
Created By: ann0314
Released: January 10, 2008


Product Information

* Required Products: Aiko 4.0 Base, Victoria 4.2 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “ART_Isa_A4”
* You can find new icons for loading this product in the following DAZ Studio folders:
* “People:Aiko 4:Textures:ART_Isa_A4”

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Isa for A4 Texture Pack

\Runtime\Libraries\Pose\ART_Isa_A4

Apply_First.png
Eyes_Aqua.png
Eyes_Dark.png
Eyes_Green.png
Eyes_Grey.png
Eyes_Hazel.png
Eyes_Sky.png
Head_MU_1.png
Head_MU_2.png
Head_MU_3.png
Head_MU_4.png
Head_MU_5.png
Head_MU_NON.png
Apply_First.pz2
Eyes_Aqua.pz2
Eyes_Dark.pz2
Eyes_Green.pz2
Eyes_Grey.pz2
Eyes_Hazel.pz2
Eyes_Sky.pz2
Head_MU_1.pz2
Head_MU_2.pz2
Head_MU_3.pz2
Head_MU_4.pz2
Head_MU_5.pz2
Head_MU_NON.pz2

\Runtime\Textures\ARTCollaborations\Isa

AC1_IsaH.jpg
AC1_IsaH2.jpg
AC1_IsaH3.jpg
AC1_IsaH4.jpg
AC1_IsaH5.jpg
AC1_IsaH6.jpg
AC1_IsaHB.jpg
AC1_IsaHD2.jpg
AC1_IsaHS.jpg
AC2_IsaT.jpg
AC2_IsaTB.jpg
AC3_IsaL.jpg
AC3_IsaLB.jpg
AC5_IsaEyeAQ1.jpg
AC5_IsaEyeBL1.jpg
AC5_IsaEyeBL2.jpg
AC5_IsaEyeBR1.jpg
AC5_IsaEyeBRB.jpg
AC5_IsaEyeGR1.jpg
AC5_IsaEyeHA1.jpg
ACIsaCornea.jpg
ACIsaGums.jpg
ACIsaGumsB.jpg
ACIsaLashes.jpg

\People\Aiko 4\Textures\ART_Isa_A4

Apply_First.ds
Eyes_Aqua.ds
Eyes_Dark.ds
Eyes_Green.ds
Eyes_Grey.ds
Eyes_Hazel.ds
Eyes_Sky.ds
Head_MU_1.ds
Head_MU_2.ds
Head_MU_3.ds
Head_MU_4.ds
Head_MU_5.ds
Head_MU_NON.ds
Apply_First.ds.png
Eyes_Aqua.ds.png
Eyes_Dark.ds.png
Eyes_Green.ds.png
Eyes_Grey.ds.png
Eyes_Hazel.ds.png
Eyes_Sky.ds.png
Head_MU_1.ds.png
Head_MU_2.ds.png
Head_MU_3.ds.png
Head_MU_4.ds.png
Head_MU_5.ds.png
Head_MU_NON.ds.png

L75 Arisu

image_medium.jpg

Product: L75 Arisu
Product Code: ps_tx1607
DAZ Original: Yes
Created by: Lobo75
Released: January 26, 2008

Arisu is a complete character set for Aiko 4. It comes with six head maps, five makeup maps and body tattoos as well as DAZ Studio material presets and a dynamic babydoll dress (for use in Poser 5+ cloth room only).

Product Information

Required Products: Aiko 4 Base
You can find new icons for loading this product in the following Poser libraries:

  • Pose: “L75:Arisu”
  • Props: “L75 Dynamic

You can find new icons for loading this product in the following DAZ Studio libraries:

  • “People:Victoria 4:Characters:Arisu”

Product Notes

# Load Victoria 4.2 or Aiko 4 and zero Pose the figure using the joint editor.
# Load the Dynamic Baby Doll Dress from the L75 Dynamic folder, and change the parent to V4/A4's Chest.
# Depending on the figure you are using, use the morph dials within the Dynamic Baby Doll Dress which best suits your needs.
# *You can now enter the cloth room.*
# Once in the cloth room, create a new simulation. Set your end frame to 20. Do not add Drape frames as this can slow down the process as well as render non desired results. Click ok.
# Next, Select clothify, and the Dynamic Baby Doll Dress should be listed. If not, choose the dress. Click ok.
# Click 'Collide Against' when viewing the options. Change the Collision Offset to 0.500 and the Collision Depth to 0.500 for optimal results.
# Click the Add/Remove button, and select only the following body areas for collision:

  • Hip
  • Abdomen
  • Chest
  • Right Collar
  • Left Collar
  • Right Thigh
  • Left Thigh
  • Right Shin
  • Left Shin

# If you get pokethru after the simulation, simply select more body parts.
# Click ok when finished selecting those body parts.
# Make sure the 'Start Draping' option is unchecked, and that you select the choices to Ignore Head, Hand and Feet collisions.
# You are now ready to calculate the simulation:

  • Set the frame to 20 on the bottom animation timeline.
  • Select V4 and apply your pose.
  • Set the frame back to 1.
  • Press the “Calculate Simulation” button, and watch your dress conform to the pose you chose!

# There is no need for concern with the Dynamic Baby Doll Dress sliding off of the figure as the constrained settings have been saved within the prop file by default during creation.
# Once the Simulation is done, you may need to reset the morph fit using the dial within the Dynamic Baby Doll Dress. On occasion simulation replicates the morph. Depending on the result, simply adjust the dials to fix any poke through.
# NOTE: It is recommended that texture filtering should be turned off when using this texture set.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\L75\DYN\A4\


L75A4BD.obj


\Runtime\Libraries\Pose\L75\Arisu\


!MAT Arisu.png
MAT Arisu MU01.png
MAT Arisu MU02.png
MAT Arisu MU03.png
MAT Arisu MU04.png
MAT Arisu MU05.png
MAT Arisu Tattoo.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png
!MAT Arisu.pz2
MAT Arisu MU01.pz2
MAT Arisu MU02.pz2
MAT Arisu MU03.pz2
MAT Arisu MU04.pz2
MAT Arisu MU05.pz2
MAT Arisu Tattoo.pz2
MAT Eye 01.pz2
MAT Eye 02.pz2
MAT Eye 03.pz2
MAT Eye 04.pz2
MAT Eye 05.pz2
MAT Eye 06.pz2
MAT Eye 07.pz2
MAT Eye 08.pz2
MAT Eye 09.pz2
MAT Eye 10.pz2


\Runtime\Libraries\Props\L75 Dynamic\


L75 A-V 4 BabyDoll.png
L75 A-V 4 BabyDoll.pp2


\Runtime\Textures\L75\ARISU\


L75AriAr.jpg
L75AriArBUM.jpg
L75AriArSPC.jpg
L75AriH.jpg
L75AriHBUM.jpg
L75AriHDIS.jpg
L75AriHLipMSK.jpg
L75AriHLipSPC.jpg
L75AriHMU01.jpg
L75AriHMU02.jpg
L75AriHMU03.jpg
L75AriHMU04.jpg
L75AriHMU05.jpg
L75AriHSPC.jpg
L75AriTo.jpg
L75AriToBUM.jpg
L75AriToSPC.jpg
L75AriToTat.jpg
L75AriToTatBUM.jpg
L75AriToTatSPC.jpg
L75V4E01.jpg
L75V4E02.jpg
L75V4E03.jpg
L75V4E04.jpg
L75V4E05.jpg
L75V4E06.jpg
L75V4E07.jpg
L75V4E08.jpg
L75V4E09.jpg
L75V4E10.jpg
L75V4ETR.jpg
L75V4Lash.jpg
L75V4Mouth.jpg


\Runtime\Textures\L75\BD_DYN\


L75A4BD01.jpg
L75A4BD01BUM.jpg
L75A4BD01DISP.jpg

DAZ Studio Files


\People\Victoria 4\Characters\Arisu\


!MAT Arisu.ds
MAT Arisu MU01.ds
MAT Arisu MU02.ds
MAT Arisu MU03.ds
MAT Arisu MU04.ds
MAT Arisu MU05.ds
MAT Arisu Tattoo.ds
MAT Eye 01.ds
MAT Eye 02.ds
MAT Eye 03.ds
MAT Eye 04.ds
MAT Eye 05.ds
MAT Eye 06.ds
MAT Eye 07.ds
MAT Eye 08.ds
MAT Eye 09.ds
MAT Eye 10.ds
!MAT Arisu.png
MAT Arisu MU01.png
MAT Arisu MU02.png
MAT Arisu MU03.png
MAT Arisu MU04.png
MAT Arisu MU05.png
MAT Arisu Tattoo.png
MAT Eye 01.png
MAT Eye 02.png
MAT Eye 03.png
MAT Eye 04.png
MAT Eye 05.png
MAT Eye 06.png
MAT Eye 07.png
MAT Eye 08.png
MAT Eye 09.png
MAT Eye 10.png

Notes

This product has a full Poser installer, plus an installer with DAZ Studio Optimized Materials.

Posh Hair

image_medium.jpg

Product: Posh Hair
Product Code: ps_ac2340
DAZ Original: Yes
Created by: Bobbie25
Released: February 4, 2008

Product Information

Required Products: Aiko 4.0 Base, Victoria 4.1 Base, Stephanie 3.0 Petite Base, Victoria 3.0 Base, Aiko 3.0 Base
You can find new icons for loading this product in the following Poser libraries:

  • Hair: “Posh Hair”
  • Materials: “Posh Hair”
  • Pose: “MAT Posh Hair”

Product Notes

  • The hair has fit morphs for use on different figures.

Artist's Acknowledgments:

Product Title: Posh Hair
Author: umblefugly & Bobbie25
Author E-mail: Bobbie25designs(at)yahoo.com (change (at) for @)
Product Date:01-28-08

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\ClassicBobHair\

  • ClassicBobHair.obj

\Runtime\Libraries\Hair\Posh Hair\

  • PoshHairV4.hr2
  • PoshHairV4.png

\Runtime\libraries\materials\Posh Hair\

  • Black P6.mc6
  • BLBrown P6.mc6
  • Blond P6.mc6
  • Brown P6.mc6
  • RBlack P6.mc6
  • Red P6.mc6
  • Black P6.png
  • BLBrown P6.png
  • Blond P6.png
  • Brown P6.png
  • RBlack P6.png
  • Red P6.png

\Runtime\libraries\Pose\Posh Hair\

  • Black.png
  • BLBrown.png
  • Blond.png
  • Brown.png
  • RBlack.png
  • Red.png
  • Black.pz2
  • BLBrown.pz2
  • Blond.pz2
  • Brown.pz2
  • RBlack.pz2
  • Red.pz2

\Runtime\textures\B25BobHair\

  • B25-CBH-CapBlack.jpg
  • B25-CBH-CapBLBrown.jpg
  • B25-CBH-CapBlond.jpg
  • B25-CBH-CapBrown.jpg
  • B25-CBH-CapRBlack.jpg
  • B25-CBH-CapRed.jpg
  • B25-CBH-CapTrans.jpg
  • B25-CBH-StransBlack.jpg
  • B25-CBH-StransBLBrown.jpg
  • B25-CBH-StransBlond.jpg
  • B25-CBH-StransBrown.jpg
  • B25-CBH-StransRBlack.jpg
  • B25-CBH-StransRed.jpg
  • B25-CBH-StransTrans.jpg

A4SchoolGirl

image_medium.jpg
Product: A4SchoolGirl
Product Code: ps_ac2322
DAZ Original: YES
Created By: BATLAB
Released: January 28, 2008


Product Information
* Required Products: Victoria 4.1 Base, Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Character: “A4SchoolGirl”
* Props “A4SchoolGirl”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

A4SchoolGirl

\Runtime

\Runtime\Geometries\

\Runtime\Geometries\BAT_DM

A4SchoolGirl_Bag.obj
A4SchoolGirl_Cardigan.obj
A4SchoolGirl_Shirt.obj
A4SchoolGirl_Skirt.obj
A4SchoolGirl_SocksShoes.obj

\Runtime\Libraries

\Runtime\Libraries\Character

\Runtime\Libraries\Character\A4SchoolGirl

A4SG_Cardigan.cr2
A4SG_Cardigan.png
A4SG_Shirt.cr2
A4SG_Shirt.png
A4SG_Skirt.cr2
A4SG_Skirt.png
A4SG_SocksShoes.cr2
A4SG_SocksShoes.png

\Runtime\Libraries\Props

\Runtime\Libraries\Props\A4SchoolGirl

A4SG_Bag.png
A4SG_Bag.pp2

\Runtime\Textures

\Runtime\Textures\A4SchlGirl

A4SchlGirlSocksShoesBum.jpg
A4SchlGirlSocksShoesTex.jpg
A4SchoolGirl_Bag_Tex.jpg
A4SchoolGirl_Cardigan_Bum.jpg
A4SchoolGirl_Cardigan_Tex.jpg
A4SchoolGirl_Shirt_Tex.jpg
A4SchoolGirl_Skirt_Tex.jpg

Attitude Poses

image_medium.jpg
Product: Attitude Pose Pack A4
Product Code: ps_mo312
DAZ Original: YES
Created By: Skyewolf
Released: January 29, 2008


Product Information
* Required Products: Aiko 4.0 Base
* You can find new icons for loading this product in the following Poser libraries:
* Pose: “Attitude!”

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Attitude Pose Pack A4

\Runtime

\Runtime\Libraries

\Runtime\Libraries\Pose

\Runtime\Libraries\Pose\Attitude!

!Zeroed.png
!Zeroed.pz2
Attitude_01.png
Attitude_01.pz2
Attitude_02.png
Attitude_02.pz2
Attitude_03.png
Attitude_03.pz2
Attitude_04.png
Attitude_04.pz2
Attitude_05.png
Attitude_05.pz2
Attitude_06.png
Attitude_06.pz2
Attitude_07.png
Attitude_07.pz2
Attitude_08.png
Attitude_08.pz2
Attitude_09.png
Attitude_09.pz2
Attitude_10.png
Attitude_10.pz2
Attitude_11.png
Attitude_11.pz2
Attitude_12.png
Attitude_12.pz2
Attitude_13.png
Attitude_13.pz2
Attitude_14.png
Attitude_14.pz2
Attitude_15.png
Attitude_15.pz2
Attitude_16.png
Attitude_16.pz2
Attitude_17.png
Attitude_17.pz2
Attitude_18.png
Attitude_18.pz2
Attitude_19.png
Attitude_19.pz2
Attitude_20.png
Attitude_20.pz2
Attitude_21.png
Attitude_21.pz2
Attitude_22.png
Attitude_22.pz2
Attitude_23.png
Attitude_23.pz2
Attitude_24.png
Attitude_24.pz2
Attitude_25.png
Attitude_25.pz2
Attitude_26.png
Attitude_26.pz2
Attitude_27.png
Attitude_27.pz2
Attitude_28.png
Attitude_28.pz2
Attitude_29.png
Attitude_29.pz2
Attitude_30.png
Attitude_30.pz2

Attitude Expressions

image_medium.jpg

Product: Attitude Expression Pack
Product Code: ps_mo307
DAZ Original: YES
Created By: Skyewolf
Released: January 28, 2008

Product Information
* Required Products: Aiko 4 Base * You can find new icons for loading this product in the following Poser libraries: * Expression: “Attitude!” * Files installed for this product:

Attitude Expressions Pack A4

\Runtime\


\Runtime\Libraries\

\Runtime\Libraries\Face\

\Runtime\Libraries\Face\Attitude!\

!ZeroedF.fc2
!ZeroedF.png
AttitudeF_01.fc2
AttitudeF_01.png
AttitudeF_02.fc2
AttitudeF_02.png
AttitudeF_03.fc2
AttitudeF_03.png
AttitudeF_04.fc2
AttitudeF_04.png
AttitudeF_05.fc2
AttitudeF_05.png
AttitudeF_06.fc2
AttitudeF_06.png
AttitudeF_07.fc2
AttitudeF_07.png
AttitudeF_08.fc2
AttitudeF_08.png
AttitudeF_09.fc2
AttitudeF_09.png
AttitudeF_10.fc2
AttitudeF_10.png
AttitudeF_11.fc2
AttitudeF_11.png
AttitudeF_12.fc2
AttitudeF_12.png
AttitudeF_13.fc2
AttitudeF_13.png
AttitudeF_14.fc2
AttitudeF_14.png
AttitudeF_15.fc2
AttitudeF_15.png
AttitudeF_16.fc2
AttitudeF_16.png
AttitudeF_17.fc2
AttitudeF_17.png
AttitudeF_18.fc2
AttitudeF_18.png
AttitudeF_19.fc2
AttitudeF_19.png
AttitudeF_20.fc2
AttitudeF_20.png
AttitudeF_21.fc2
AttitudeF_21.png
AttitudeF_22.fc2
AttitudeF_22.png
AttitudeF_23.fc2
AttitudeF_23.png
AttitudeF_24.fc2
AttitudeF_24.png
AttitudeF_25.fc2
AttitudeF_25.png
AttitudeF_26.fc2
AttitudeF_26.png
AttitudeF_27.fc2
AttitudeF_27.png
AttitudeF_28.fc2
AttitudeF_28.png
AttitudeF_29.fc2
AttitudeF_29.png
AttitudeF_30.fc2
AttitudeF_30.png



Visit our site for further technical support questions or concerns: http://www.daz3d.com//i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Aiko 4 Bodysuit Upgrade

image_medium.jpg
Product: Aiko 4 Bodysuit Upgrade
Product Code: ps_ac2370
DAZ Original: YES
Created By:

  • Lyrra Madril
  • the3dwizard

Released: February 14, 2008

Product Information

  • Required Products: Aiko 4.0 Base, Victoria 4.2 Bodysuit

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ's Aiko 4 Clothing”

Product Notes

  • Because the bodysuit is so close fitting to the body, there are a number of adjustment morphs to accomodate the full body morphs with different poses. As well, using the Shirt and Pants style morphs at low values work well to loosen the bodysuit without changing the overall look of the suit.
  • The Chest and Leg Scale morphs are for DS only.

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

A4 Bodysuit


\Runtime\Libraries\Character\DAZ's Aiko 4 Clothing\


A4Bodysuit.cr2
A4Bodysuit.png