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1) Load the Prop into the scene. Go to PROPS –> Nerd 3D –> Sets in the content library. Double-click the icon labeled 'Backdrop.' The backdrop appears in the scene
2)Now you can apply a Studio Shader for the Backdrop. As with all shaders in DAZ Studio, you need to select both the object and the surface. To do this, go to the Scene Tab first (VIEW –> Tabs –> Scene). Select 'Backdrop' so it is highlighted. Then go to the Surfaces Tab (VIEW –> Tabs –> Surfaces). On the top half of the surface tab, click on “Backdrop” and highlight it. This should also highlight the two surfaces below, 'Backdrop' and 'Floor'. Normally you will want both highlighted.
3) Now that you have the prop and the surfaces selected for it, go to the Content Tab (VIEW –> Tabs –> Content). Go to the DAZ Studio part of the content tab to ENVIRONMENTS –> Nerd3D –> Backdrop. Find one of the shaders you like and double-click it. You should see the shader appear on the Backdrop in your scene.
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<h2 align="center"><img src="http://www.nerd3d.com/Tutorial/CreateBackdrop/MainNail110.jpg" width="110" height="143" align="right">The Backdrop Deluxe</h2>
This specially UV Mapped prop allows you to create outdoor scenes in Poser and Studio with realistic shadow effects. The Backdrop is used instead of the "Background Picture" feature and the built in ground plane. The Backdrop's simple design allows you to easily create your own settings. </p>
After installation the Backdrop will appear in the Props > Nerd 3D > Sets section of the library. The textures for the prop will be in the ... \Runtime\Textures\Nerd3D\Backdrop folder. The light sets will be in the Lights > Nerd 3D > Backdrop section of the library. Materials are available in the Material Room under Nerd 3D > Backdrop. DAZ Studio materials are in the Environments > Nerd3D > Backdrop Material Library. </p>
<p>Load and pose your figures as you would normally. Load the backdrop last as it’s large size can make posing difficult. Apply one of the Backdrop textures using the material editor. You can create your own light sets, or use one of the several provided with the Backdrop. The Backdrop has two material zones. Normally you will want to apply your chosen setting to both regions. But for interior or urban settings you can mix and match.</p>
<p>For the best results try to keep the camera pointing straight at the backdrop. You will also want to try to keep the camera near eye level. Other angels will work and can produce good effects. The Backdrop has a Taper morph that can help keep perspective in different camera positions and focal lengths. The subject of your scene should be far enough from the vertical part of the backdrop to prevent the shadow from being cast there. Turn "Casts Shadow" off on all but your key light. (We only have one sun here on earth, plus your scene will render faster.) </p>
<p>If you need a wider stage you can place several backdrops side by side. You can create a tileable texture by flipping the texture map horizontally and saving it with a different name. Then use the regular texture on one and the flipped texture on the next, then back to the regular texture. Back and forth till all the backdrops are textured. Some of the textures are symmetrical making this even easier by eliminating the need to create a flipped version of the texture.</p>
Poser or DAZ|Studio, with the latest patches. A Paint program will be useful for creating custom texture maps.</p>
<p align="left"><strong>Q: Why does only half of the Backdrop has a Texture?<br>
</strong>A: The backdrop has two texture regions. This allows you to mix textures if you want to. This is especially useful for urban and interior settings.</p>
<p align="left"><strong>Q: Why aren't they any MAT-Pose files?</strong><br>
A: Mat poses do not work for props and the backdrop is a prop. Poser 5 and up can use the Materials in the material room. The Studio version also includes a set of materials specifically for studio. </p>
<p align="left"><strong>Q: Why won't Studio apply materials?</strong><br />
A: This a a quirk in Studio's handling of props. You have to select the object 2 ways. First select the object from the Scene Tab (View > Tabs menu) and then select the material from the materials tab (view > Tabs menu ). Using the material select tool in Studio will <strong>not</strong> make both selections.</p>
<p align="left"><strong>Q: I need help! How can I contact you?</strong><br>
A: Visit The <a href="http://www.nerd3d.com/Forum/index.php">Nerd3D Product Support Forum</a> or send an email to <a href="mailto:[email protected]">[email protected]</a></p>