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Ivandri Hair

image_small.jpg Ivandri Hair by AprilYSH is a poly modelled hair prop available at
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=7106

The hair comes in obj format with jpg colour, bump and transparency maps useable in many 3d applications. The package comes with Poser and DAZ|Studio presets with morphs and material presets included. See product page for feature list.

The preset fits are for DAZ3d Michael 3, David, Hiro 3 (+Realistic), Luke, Matt, MilBaby 3, Victoria 4, Victoria 3, Stephanie Petite 3, Aiko 3 (+Realistic), Laura, Maddie, Apollo Maximus and Aiko 4 (+ Realistic, American, Realistic Classic, Stylized)

Poser Instructions


In Poser content browser, you will find the items in:
Hair > AprilYSH
Pose > AprilYSH > AprilIvandri

To use the hair:

  1. Load your human figure
  2. Load the hair
  3. Apply fit pose for your human figure 1)
  4. Use custom fit dials if you have customised your base figure. For example, if you have Aiko with Realistic set to 0.6 then set the hair's Realistic dial also to 0.6
  5. Apply materials and/or modify them for your own use.


Poser files are useable in DAZ|Studio, HOWEVER, the DAZ|Studio installation files are optimised for DAZ|Studio renders.

DAZ|Studio Instructions


In the DS content browser, you will find the files as follows:
Hair > AprilYSH
Hair > AprilYSH > Ivandri Presets

To use the hair:

  1. Load your human figure, make sure it is in zero pose 2)
  2. Load the hair
  3. Apply fit pose for your human figure 3)
  4. Use custom fit dials if you have customised your base figure. For example, if you have Aiko with Realistic set to 0.6 then set the hair's Realistic dial also to 0.6
  5. Parent hair to figure's head
  6. Apply materials and/or modify them for your own use.


AprilYSH



EULA & Support



1) , 3) If there is no fit pose for your selected figure, this hair may be fitted to others by selecting the hair then using the scale and translate dials plus morph dials for custom characters.
2) DAZ Figures load with legs and arms non-zeroed but their heads aren't affected so they don't have to be zeroed. Apollo Maximus loads with more bodyparts non-zero including the head so he does need to be zeroed before using this hair.