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Vittorio 4.2 Morph Magnet Fits

Magnet Tutorial PDF link: magnettutorial.pdf


These magnets are specifically created to help you match Vittorio 4.2 morphs in new clothing items and to convert Victoria 4 clothing to fit Vittorio 4.2.

They are NOT designed to make morphs in the figure. This product is not recommended for new users. A strong knowledge of poser, morph target use and creation is needed.

The magnets will load into the Props folder of your Runtime Directory.

To fit clothing to morphs:

  1. Load Vittorio 4.2 in the zeroed position. (To zero a figure, turn of IK on both legs and use Zero Figure in the Joint Editor to set all bends to 0)
  2. Load and conform the clothing item you wish to add the morph to.
  3. Set the morph on Vittorio's Body to 1.
  4. Select the clothing and apply the magnet of the corresponding name.
  5. Adjust magnets if needed. Since all clothing is built and shaped differently, the magnets will work differently on each clothing item. If a clothing item does not have all the body parts the magnets are assigned to, they will attach to Vittorio 4.2 instead and cause strange effects. Ignore this; it will not affect your clothing item. (You can select the body parts and set each magnet's affect to 0 without effecting the clothing's morphing)
    • Note: Long dresses and coats often have the entire skirt as the Hip object. Magnets assigned to Thighs, and Shins may need to be attached to the skirt. Select the needed magnet and in properties add the new body part to the magnet.
  6. Create morphs. You can do this manually by selecting each clothing body part and using the Object Spawn morph target command or by using one of several Python morph target spawning scripts. (Such as those sold by Netherworks in his Clothing Magnet Kit sets, or the free one by Dimension3D which also sets the FBM dial.)
  7. Set all your new morphs to 1 and create a Full Body Morph to create the master dial in the body.
  8. Now remove all the magnets and set all the bodypart morphs to 0. Your clothing will now have a new morph that fits Vittorio 4.2's morphed shape. Save this clothing item to your library folder.
    • Note: In poser 5 and below, morphs are saved in the CR2 by default .. in Poser 6 the default Use Binary Morph targets will save the morphs in a PMD file. To save in the CR2, turn this option off.

To fit Victoria 4 clothing to Vittorio

Method 1: As A Morph

  1. Load Vittorio 4.2 in the zeroed position. (To zero a figure, turn of IK on both legs and use Zero Figure in the Joint Editor to set all bends to 0).
  2. Load and conform the clothing item you wish to add the morph to.
  3. Select the clothing, and apply the “V4 to Vittorio base” magnet set.
  4. Adjust magnets if needed. Since all clothing is built and shaped differently, the magnets will work differently on each clothing item. If a clothing item does not have all the body parts the magnets are assigned to, they will attach to Vittorio 4.2 instead and cause strange effects. Ignore this; it will not affect your clothing item. (You can select the body parts and set each magnet's affect to 0 without effecting the clothing's morphing)
    • Note: long dresses and coats often have the entire skirt as the Hip object. Magnets assigned to Thighs, and Shins may need to be attached to the skirt. Select the needed magnet and in properties add the new body part to the magnet
  5. Create morphs. You can do this manually by selecting each clothing bodypart and using the Object Spawn morph target command or by using one of several Python morph target spawning scripts. (Such as those sold by Netherworks in his Clothing Magnet Kit sets, or the free one by Dimension3D which also sets the FBM dial.)
  6. Set all your new morphs to 1 and create a Full Body Morph to create the master dial in the body.
  7. Now remove all the magnets and set all the bodypart morphs to 0. Your clothing will now have a new morph that fits Vittorio 4.2's shape. Save this clothing item to your library folder.
    • Note: In poser 5 and below morphs are saved in the CR2 by default .. in poser6 the default Use Binary Morph targets will save the morphs in a PMD file. To save in the CR2, turn this option off.
    • Note: To further fit to Vittorio's morphs, set the clothing shape to Vittorio 4 and proceed with the clothing morph setting. This will build the Vittorio conversion into each morph so you can use just one morph to convert and fit. If using multiple morphs, use the As New Clothing method.

To fit Victoria 4 clothing to Vittorio

Method 1: As New Clothing

  1. Load Vittorio 4.2, in the zeroed position. (to zero a figure, turn of IK on both legs and use Zero Figure in the Joint Editor to set all bends to 0)
  2. Load and conform the clothing item you wish to add the morph to.
  3. Select the clothing, and apply the “V4 to Vittorio base” magnet set
  4. Adjust magnets if needed. Since all clothing is built and shaped differently, the magnets will work differently on each clothing item. If a clothing item does not have all the body parts the magnets are assigned to, they will attach to Vittorio 4.2 instead and cause strange effects. Ignore this; it will not affect your clothing item. (You can select the body parts and set each magnet's affect to 0 without effecting the clothing's morphing.)
    • Note: Long dresses and coats often have the entire skirt as the Hip object. Magnets assigned to Thighs, and Shins may need to be attached to the skirt. Select the needed magnet and in properties add the new body part to the magnet.
  5. Create morphs. You can do this manually by selecting each clothing body part and using the Object Spawn morph target command or by using one of several Python morph target spawning scripts (Such as those sold by Netherworks in his Clothing Magnet Kit sets, or the free one by Dimension3D which also sets the FBM dial.)
  6. Export the clothing item with ONLY 'Include existing groups in polygon groups' checked and a new name such as 'pantsvitt4.obj'. I recommend exporting to the Geometries folder that the original mesh is in, as this makes the CR2 editing easier
  7. In File manager make a copy of the V4 clothing item you are converting and rename it to whatever you like (such as Pants Vitt4.cr2) Open the CR2 in a simple text editor (such as WordPad) and search for the mesh references. You will find a long directory path ending in meshname.obj . Change this mesh name (and path if needed) to your new object. There are 2 of these geometry references …. make sure to edit BOTH.
  8. Load the new CR2 in poser and verify that it loads the morphed shape properly and that it fits and conforms properly.

After creating the new clothing item fit, you may now use the Vittorio 4.2 magnets on it without worrying about making the base morph, as the mesh now starts in the proper shape.

These magnets may NOT be resold or distributed.

Morphs made using these magnets are your property and you can do whatever you like with them.

Lyrra Madril