This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
Stardust is a beautiful fantasy character, for V4.2 and Aiko 4. She has special glittery skin, which shimmers and shines as it would in real life, and changes in different lighting. She also includes tons of makeup options, eye colors, special fantasy details and last but not least, lights, to set off the glitter.
This set, is the first in a series. Other sets in this series include:
Character for Victoria 4 and Aiko 4
10 Makeup Options, 5 Natural and 5 Fantasy Style
6 Eye Colors, and Other Eye Options
10 Lights For Poser (.LT2)
To see more promotional renders, you can go to this page to view better shots:
DS compatibility: Thanks to Elliandra, this set is now DS Compatible. This FREE add-on includes DS files for all mats, the glitter effect and all the lights have been translated as well. Please note, you must own Stardust to use the DS compatibility, as it relies on the original textures. To download, use this url: Starust DS Compatibility
..:: LOADING CHARACTER AND MATS ::..
To use morphs, you must own both Victoria 4 and Morphs ++ and Aiko 4 and her morphs as well. Load your Aiko 4 figure into the scene. Browse in your Pose Library to “Stardust” and there you will find all the pz2's to load and remove the morphs. The injections and removes are done in such a way that you do not need to load V4 and A4's morphs first – just select Aiko in your scene, and click the inj and voila! Please also note, this set contains a partial custom head morph, and the pack includes deltas for it. Do not delete these deltas, as her morph cannot work without them.
To use the mats, which come after the morph options, simply click on Aiko 4 in your scene, and then load each one as you choose. To load the natural skin, you must use the !Skin-ApplyAll.pz2 first, to load everything at once. Then, you can choose the !Skin-Stardust.pz2 option, if you wish. The glitter effects for the skin are separated for convenience, so you can opt to use it or not. To load the glitter effect, you must use !Skin-ApplyAllGlitter.pz2, to first load all, then you can add the !Skin-StardustGlitter.pz2, if you wish to have the fantasy skin.
The eyes will load with both apply all mats, with a reflection on it as well. To change the eyes, click on each, and be sure to choose the reflection as well. Should you wish to omit the eye reflection, simply use the reflection off option. There are also options to turn the tears off and on as well. These load the same as everything else.
Makeups, 10 in all, have both natural and fantasy elements to them. But like the skin, you must choose the proper ones to use. If you've opted for the glitter, you must use the makeups with the prefix MFG or MNG (the G stands for glitter) The thumbnails are also marked, to visibly show you which ones are meant for the glitter effect. If you've chosen the normal skin, then you must use the other makeups without the glitter.
..:: USING LIGHTS ::..
I developed lights to go with her, as a special add in, which are designed to help set off the glitter and the shaders in the mats, so that you get beautiful results. To load them, you must go to your light library, and browse to “Stardust” Each one is thumbed exactly as it will render.
The textures in this set are high resolution, with specular and bump maps included.
The thumbnails for the pose and light files are the standard 91×91 resolution, so that they will show properly in DAZ Studio. If you are a poser 5 or higher user and prefer the larger thumbnails (which are 100×125 in size), you can download them here: Stardust Thumbs
Bigger thumbnails will NOT work in DAZ Studio, nor lower versions of Poser, so only download these if your using Poser 5 and higher.
Instructions to install larger thumbnails:
These are set up to the same exact locations as the original sets thumbnails. To install, simply unzip it to your Poser Runtime, and overwrite the old thumbnails.
Technical Support is always available. If you have questions that need answers, feel free to email me – IgnisSerpentus@damageinc3d.net