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Night World: Lycanthropos

Product Information

image_19476.jpg

Product: Night World: Lycanthropos
Product Code: ps_ch189b
Created By: Luthbel
Released: August 2008

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “Night World:Lycanthropos”
  • Pose: “Night World:Lycanthropos Poses”

You can find new icons for loading this product in the following DAZ|Studio folder:

  • Materials: “People:Night World:Lycanthropos”

Product Notes

<ul> <li> This package includes 2 different cr2. The first one, called Lycanthropos.cr2 loads the base figure with all morphs and Poser material info built in. If you´re using DAZ|Studio, or you don´t need dynamic fur for your render in Poser 6,7 and Pro, then you must load this file. If you have intention to do a render with full fur display in Poser 6, 7 or Pro, then you must load LycanthroposHairy.cr2. This Cr2 includes all morph and material info build-in as well.   <li> <b>NOTE:</b> Don´t try to load LycanthroposHairy.cr2 in DAZ|Studio, it will produce a software failure. Additionally, I strongly encourage to use Lycanthropos.cr2 for scene setup and test renders, and when all is ready, save the character pose in your poses folder, and then replace the figure with LycanthroposHairy.cr2. The reason for that is that dynamic hair render and usage uses too much system memory, and it will reduce your production speed.   <li> You can pose Lycanthropos as any other Poser/DAZ|Studio character. Lycanthropos accepts practically any commercial or non-commercial pose available, with the only consideration of his non-standard legs rigging. You’ll have to modify all leg position/rotation settings of your favorite poses to fit Lycanthropos, unless that poses are specially designed for him. An interesting trick is load your pose (as example, a Victoria 4 pose), modify the legs position/rotation dials, and re-save it with a different name.   <li> When saving poses for Lycanthropos, be sure to uncheck IK before saving.   <li> Lycanthropos bodyparts have limits build-in. These limits aren´t too restrictive, to allow pose creators to do very dynamic poses with “use limits” checked on. Anyway, you can force that limits if you need to, these limits aren´t locked in the main cr2, and you will notice them only if you check the use limits feature. </ul>

File List

Poser files:

\Runtime\Geometries\Luthbel\NW_WWolf\

NW_WereWolf.obj
NW_WereWolfH.obj

\Runtime\Libraries\Character\Night World\Lycanthropos\

Lycanthropos.cr2
Lycanthropos.png
LycanthroposHairy.cr2
LycanthroposHairy.png

\Runtime\Libraries\Pose\Night World\Lycanthropos Poses\

01.png
01.pz2
02.png
02.pz2
03.png
03.pz2
04.png
04.pz2
05.png
05.pz2
06.png
06.pz2
07.png
07.pz2

\Runtime\Textures\Luthbel\NWWWolf\

NWWW_BlueREF.jpg
NWWW_ExtrasBUM.jpg
NWWW_ExtrasDIF.jpg
NWWW_ExtrasSPC.jpg
NWWW_ExtrBUM.jpg
NWWW_ExtrDIF.jpg
NWWW_ExtrSPC.jpg
NWWW_EyesBUM.jpg
NWWW_EyesDIF.jpg
NWWW_EyesSPC.jpg
NWWW_FExtrBUM.jpg
NWWW_FExtrDIF.jpg
NWWW_FHeadBUM.jpg
NWWW_FHeadDIF.jpg
NWWW_FTorsoBUM.jpg
NWWW_FTorsoDIF.jpg
NWWW_HeadBUM.jpg
NWWW_HeadDIF.jpg
NWWW_HeadSPC.jpg
NWWW_TorsoBUM.jpg
NWWW_TorsoDIF.jpg
NWWW_TorsoSPC.jpg

D|S files:

\People\Night World\Lycanthropos\

Lycanthropos DSStandar.ds
Lycanthropos DSStandar.png
Lycanthropos pwSurface.ds
Lycanthropos pwSurface.png

Morphs

Lycanthropos includes some full body and partial morphs (all of them located in BODY), and some easy pose dials for the tail and tongue (located in the hip and mandible body parts respectively). Note that some of these morphs have limits built-in.

Morph List

<ul> <li> Full Body Morphs (Master Dials in BODY) <ul> <li> Evil <li> Anubis <li> Heavy <li> Thin <li> Massive </ul> <li> Head Sculpting (Master Dials in BODY) <ul> <li> HeadThin <li> HeadLower <li> HeadBones </ul> <li> Ears Subgroup <ul> <li> EarsWide <li> EarsCurved <li> EarsShort <li> EarsLonger </ul> <li> Snout Subgroup <ul> <li> SnoutLong <li> SnoutWide <li> SnoutThin <li> SnoutShort </ul> <li> Mouth Subgroup <ul> <li> TongueWide <li> TeethWide <li> TeethBigger <li> TeethHuge <li> TeethSabre </ul> <li> Brows Subgroup <ul> <li> BrowsDown <li> BrowsUp </ul> <li> Eyes Subgroup <ul> <li> EyesOpen <li> EyesClose <li> EyesSnarl </ul> <li> Expressions (Master Dials in BODY) <ul> <li> Frown <li> Smile <li> Snarl </ul> <li> Easy Pose for the tail (Master Dials in Hip) <li> Easy Pose for the tongue (Master Dials in Mandible) <li> 60 Injection Channels. </ul>

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

Thank you and enjoy your new product!

DAZ Productions Technical Support
1350 E Draper Parkway
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

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