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Michael 4 Skin Maps (High Res)

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Product: Michael 4 Skin Maps High Res
DAZ Original: YES
Created By: Mint
Released: 2008-10-14

Product Information

  • Required Products: Michael 4 Base

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Materials: “DAZ's Michael 4:MATerials Hi-Res”
    • Pose: “DAZ's Michael 4:MATerials Hi-Res”

* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:

  • You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ DAZ's Michael 4:MATerials Hi-Res directory .
  • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.

* Poser Users:

  • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.

Product Updates

  • October 31, 2008: There was a minor update to the Michael 4 Skin Maps (High Res) that corrected behavior in the Poser MAT presets and how textures were loaded for the All Natural skin maps. ( Quote. )

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.png
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\M4genitals.mc6
\Runtime\Libraries\Materials\DAZ's Michael 4\MATerials Hi-Res\M4genitals.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!All_Natural.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Body_BoxerBriefs.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Bald.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\!Head_Hair.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Blue.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Brown.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Green.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Eyes_Grey.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka INJ.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka INJ.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka REM.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\Luka REM.pz2
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\M4Genitals.ds
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\M4genitals.png
\Runtime\Libraries\Pose\DAZ's Michael 4\MATerials Hi-Res\M4Genitals.pz2
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodyB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodybald.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodybaldB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodybaldS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_bodyS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_brief.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_briefB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_briefS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_Eref.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_Etrans.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_eyestrl.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_BlueD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_BrownD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_GreenD.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_Grey.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_E_spec.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_face.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_faceB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_facebald.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_facebaldB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_facebaldS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_faceS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_gen.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_genb.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_gens.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_lash.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_limbs.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_limbsB.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_limbsS.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_malebody.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_mouth.jpg
\Runtime\Textures\DAZ\Characters\MilMan\M4\M4Hi_s_trans.jpg